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RACE SERIES KEY A19=Assetto Corsa, E10=Raceroom Experience, L23=UKGTL GT Legends, LN2=Legacy NoGrip GT Legends, LNE1=Legacy NoGrip GT Legends Endurance races
 
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  • UKGTL Ladder - GTC-76@Istanbul: September 21, 2006
September 21, 2006, 08:53:35 PM +0100 - Istanbul - UKGTL Ladder GTC-TC-76
Driver
 Team
Nat. Make Model Class Qualifying Race
Tyres Pos Time/Gap Pos Time/Gap Laps Stops Best Retirement
reason
Ballast
Pero_Grozni
 RS Motorsport
DeTomaso Pantera (#80) GTC-TC-76 3 +0.745
92.646mph
1 38:02.729
88.501mph
17 2:08.160
92.726mph
Avon  
Jeffrey
 Team Shark
DeTomaso Pantera (#200106) GTC-TC-76 2 +0.629
92.730mph
2 +3.401
88.369mph
17 2:08.365
92.578mph
Avon  
Radius
 Racin24-7
DeTomaso Pantera (#84) GTC-TC-76 4 +1.615
92.022mph
3 +12.797
88.008mph
17 2:08.792
92.271mph
Avon  
LeH
 Ghostspeed
Ford Capri 3100 RS (#202551) GTC-TC-76 1 2:07.525
93.188mph
4 +13.991
87.962mph
17 2:09.038
92.095mph
Avon  
pribeiro
 Ghostspeed
Ford Capri 3100 RS (#202551) GTC-TC-76 7 +2.610
91.319mph
5 +33.118
87.235mph
17 2:09.832
91.532mph
Avon  
baracus250gt
 
Porsche 906 (#30) GTC-TC-76 6 +2.487
91.405mph
6 +41.364
86.926mph
17 2:10.302
91.202mph
Michelin  
james
 Racin24-7
Porsche 911 RSR 3.0 (#82) GTC-TC-76 5 +2.217
91.595mph
7 +43.901
86.831mph
17 2:10.130
91.322mph
Goodyear  
Madd-RIP
 
Ford Capri 3100 RS (#121205) GTC-TC-76 8 +2.662
91.282mph
8 +45.994
86.753mph
17 2:09.478
91.782mph
Avon  
BigG
 RS Motorsport
Porsche 911 RSR 3.0 (#81) GTC-TC-76 12 +4.222
90.201mph
9 +1:06.173
86.008mph
17 2:11.476
90.387mph
Goodyear  
Mark J
 Legends Racing
DeTomaso Pantera (#84) GTC-TC-76 10 +4.054
90.316mph
10 +1:10.669
85.843mph
17 2:11.380
90.453mph
Avon  
JohnnyDee
 Ghostspeed
Ford Capri 3100 RS (#202551) GTC-TC-76 9 +3.431
90.746mph
11 +1:11.590
85.810mph
17 2:11.928
90.077mph
Avon  
ASSASSINO
 Ghostspeed
DeTomaso Pantera (#202552) GTC-TC-76 11 +4.174
90.234mph
12 +1:22.016
85.431mph
17 2:12.165
89.916mph
Avon  
TinMan
 Team Oldie Racing
Porsche 906 (#201441) GTC-TC-76 15 +5.725
89.184mph
13 +1:31.660
85.084mph
17 2:13.299
89.151mph
Michelin  
Carl Hart
 Racin24-7
Ford Capri 3100 RS (#200870) GTC-TC-76 13 +5.214
89.527mph
14 +2:10.368
83.720mph
17 2:12.365
89.780mph
Avon  
Oilseal
 Team Oldie Racing
Porsche 906 (#201441) GTC-TC-76 16 +7.338
88.117mph
15 +1L
82.584mph
16 2:14.643
88.261mph
Michelin  
ossie
 
Ford Capri 3100 RS (#89) GTC-TC-76 14 +5.291
89.475mph
16 +0.855
82.553mph
16 2:13.141
89.257mph
Avon  
will16v
 28CD Motorsports
Porsche 911 RSR 2.8 (#201216) GTC-TC-76 19 +10.822
85.898mph
17 +1:22.423
79.729mph
16 2:15.126
87.946mph
Goodyear  
Andy Charman
 Kerb Crawlers
Porsche 906 (#30) GTC-TC-76 20 +11.820
85.283mph
18 +8L 9 2:17.787
86.247mph
electronics
Michelin  
Adam Parle
 BCP Racing
Porsche 906 (#30) GTC-TC-76 17 +8.422
87.415mph
19 +10L 7 2:15.578
87.652mph
unknown
Michelin  
Woodee
 
DeTomaso Pantera (#84) GTC-TC-76 18 +10.447
86.132mph
DNS ---
---
Avon  
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Author Topic: UKGTL Ladder - GTC-76 @ Istanbul - 21st September  (Read 18849 times)
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Simon Gymer
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« on: September 03, 2006, 07:03:30 PM +0100 »

All members welcome.

Practice: 20:15 (15 mins)
Qualifying: 20:30 (20 mins)
Race: 20:50 (17 laps = ~40 mins)
Track: Istanbul GP v1.0, available from the downloads page
Cars allowed: Porsche 906 (rating - 19.5), DeTomaso Pantera (rating - 19.5), Ford Capri 3100 RS (rating - 18.7), Chevrolet Corvette 1969 (rating - 18.6), Porsche 911 2.8 RSR (rating - 17.9), Porsche 911 3.0 RSR (rating - 17.9)
Time of Day Setting: 14:00

Server: UKGTL Ladder; in the event that the lobby is unavailable, connect using Direct IP, entering games.avonrise.co.uk in the Add IP box
Password: See this post

Notes:
(1) It's best if all drivers can make sure they are connected before the Qualifying session as drivers on track during qualifying will not see cars that join after they are on track until they go back to the garage.
(2) Please make sure you are fully aware of the SimRacing.org.uk Rules. Note in particular that we will be using the new pit lane speed limiter starting procedure.
(3) General information on the ladder can be found on the series home page.
(4) The season will be run using a UKGTL carpack v1.2 which will need to be installed prior to racing.
« Last Edit: September 04, 2006, 09:32:20 PM +0100 by Shark » Logged

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« Reply #1 on: September 15, 2006, 01:07:14 AM +0100 »

There is a big problem with the sky in this track. Some people only see a black sky, and others (like me) get weird artefacts of other objects in the sky. It flickers like hell and kills the framerate sometimes. I can't imagine driving a race like that.  Shocked

See also the Istanbul thread on the RSCnet forums, where many people report this problem: http://forum.rscnet.org/showthread.php?t=255452



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Radius
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« Reply #2 on: September 15, 2006, 02:02:53 AM +0100 »

yeah man, Track reload fixes that prob
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« Reply #3 on: September 15, 2006, 02:15:13 AM +0100 »

Well, not really. After tinkering some more, it works maybe 1 out of 10 times for me. And then the additional problem if you play online is, that if you reload a track without reloading the whole game, you often get either stuck in the infinite track reload loop, or you get disconnected from the server after a few minutes (old general GTL bugs). Thats why I always restart the game, before I reload a track in multiplayer, but when I do this, I always get the sky problem.  Roll Eyes
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« Reply #4 on: September 15, 2006, 07:46:53 AM +0100 »

Just tried this out, the tack loaded and the sky was ok the FIRST time I'll keep an eye out for any probs with textures tho.
Nice track too
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« Reply #5 on: September 15, 2006, 08:39:06 AM +0100 »

I had no problems when testing it. Thanks for the heads up, I'll get it checked out and substitute the track if necessary.

Out of interest are you running 32-bit or 16-bit textures?
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« Reply #6 on: September 15, 2006, 05:29:35 PM +0100 »

I'm running 32 Bit. I tinkered with a lot of different settings (DX8, DX9, FSAA on and off, texture update, different graphic settings ingame, redownloading the track, and more), but I haven't found anything that would help with this problem.
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« Reply #7 on: September 15, 2006, 06:33:14 PM +0100 »

Thanks for the warning. Was OK when I tried it, but lots of people reporting problems in that thread on RSC.
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« Reply #8 on: September 15, 2006, 06:40:11 PM +0100 »

I can't for the life of me get it to not work for me. Tried lots of reloads and nighttime etc.

Think we might change it anyway. Shame as Istanbul is very challenging.
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« Reply #9 on: September 15, 2006, 06:48:32 PM +0100 »

Think we might change it anyway.

noooooooooooooooooooooooooooooooo!!!!!!
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« Reply #10 on: September 15, 2006, 07:04:35 PM +0100 »

When I get it to work, I must say, I love the track. This "quadrupel apex" turn is really something unique and it is indeed very challenging.

Nevertheless, also if Dutch Devil usually makes good tracks (or conversions), imho, this is not one of his materpieces. You easily get tons of cut-warnings if you get wide only a bit at several occasions (even if a big part of the car is still inbetween the white lines). Also the track doesn't seem to support different track detail levels. So there is no way to reduce framedrops in certain areas like the s/f straight (even when I'm alone on the track, and not with 20 other cars). For me this track is even worse than the Nürburgring in this regard. I have to turn down my resolution to run it smooth (ok, my normal widescreen resolution is rather demanding, but even on Nürburgring I didn't have to change the resolution).

I don't want to talk anyone into changing the track only because I have problems. With some tweaking, I'm getting it to work well enough to live with it now. But still I think its likely that also others will run into similar issues, and don't find this track an enjoyable experience.
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« Reply #11 on: September 15, 2006, 07:05:52 PM +0100 »

Has anyone tried the following.

In the GTL\GameData\Locations\Istanbul open the istanbul.trk file with notepad (or another text editor).

Change the line

MASFile=skies_central.gtl

to

MASFile=skies_lowtex_central.gtl

I don't have this problem with GTL but did have the same thing with the GTR2 demo and this fixed it.

Hope this helps
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« Reply #12 on: September 15, 2006, 07:19:20 PM +0100 »

I get good fps, 60+ with 15 cars, didnt get the sky texture thingy tho. Guess the cut track warnings are so close to the track coz of the tarmac run off areas! I still think its challenging and an amazing track to race.

mmm....3 wide into quadruple-apex T8 has to be worth something Cheesy
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« Reply #13 on: September 15, 2006, 07:30:46 PM +0100 »

Has anyone tried the following.

In the GTL\GameData\Locations\Istanbul open the istanbul.trk file with notepad (or another text editor).

Change the line

MASFile=skies_central.gtl

to

MASFile=skies_lowtex_central.gtl

I don't have this problem with GTL but did have the same thing with the GTR2 demo and this fixed it.

Hope this helps
A good idea, but it didn't work. Also I'm not sure if this wouldn't cause a "mismatch" warning when playing online.

Thanks anyways, Mooman.
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« Reply #14 on: September 16, 2006, 09:36:51 AM +0100 »

*BUMP*

Can anyone that has 5 minutes spare time try this track out and see if they have any problems. The more testers the better.

Thanks.
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