Don
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« on: January 13, 2008, 11:25:32 AM +0000 » |
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Is a two race format where Drivers will score combined points from both races! Practice: 20:00 (10 mins) Qual: 20:10 (15 mins) Race 1: 20:25 (19 laps) about 25 mins Race 2: 20:51 (19 laps) about 25 mins Track: Curitiba Cars: Radical SR4 205BHP Time of Day: 14:00 Weather: Dry Start: STANDING Server: SimRacing.org.uk Password: see abovenotes(1 ) If you are interested in using/seeing custom skins the links for some of the downloads are here: https://www.simracing.org.uk/smf/index.php?topic=3650.0(2) Please don't press escape once you have joined the starting grid or you will get a DQ! (3) Championship standings are on the series pageIf you are getting Minidumps with the new patch, try creating a new profile from scratch.
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« Last Edit: January 29, 2008, 07:46:14 PM +0000 by Don »
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popabawa
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Less yapping and more lapping!
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« Reply #1 on: January 17, 2008, 09:23:02 AM +0000 » |
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Having spent a bit more time with these cars last night I'm just wondering what others think about the handling of the Radicals. Something about them just feels a bit *wrong* to me but I'm not sure if it a deficiency in the game or whether they just really have weird handling characteristics in real life. I'm not sure if I can explain this very well but under heavy braking the car seems to go into a weird 'floaty' mode, I don't mean I'm sliding (well, if I am, the sound feedback isn't doing it's job), it's like the steering loses it's sensitivity somehow, then kicks back in as the revs build. It seems to me that the physics model isn't working well (or at least differently) at lower speeds I'm not much of a realism buff and don't get me wrong, these are a lot of fun to race, but I'm curious about this.
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Legends Racing simracing team
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Dave 'Gizmo' Gymer
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« Reply #2 on: January 17, 2008, 11:20:56 AM +0000 » |
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I'd expect there to be more steering weight at higher speeds as the load on the front tyres for the same angle of steering is greater.
The steering should go very light if you've locked the fronts.
It's entirely possible that the tyre model in use is a bit regressive compared to that in GTR2. It's very hard to tell as I've never driven anything remotely like a Radical in real life.
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To finish first, first you must have fins.
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D_Nichols
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« Reply #3 on: January 17, 2008, 11:32:35 AM +0000 » |
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This sounds like fun, I'll try and make it now that TPG is dead for Euro racers.
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ginsters sponsored
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« Reply #4 on: January 17, 2008, 11:52:00 AM +0000 » |
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Well, I have know idea how such a beast goes in rl either. However, from experience, I have found out that you have to tread quite carefully racing them in Race. Their immense stopping and cornering power mean that if there are just slight differences in braking points it gets very, very tricky (getting in my excuses early ). Despite that, looking forward to this and sure we can have some good honest fun in them
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Mooman117
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« Reply #5 on: January 17, 2008, 12:57:34 PM +0000 » |
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I don't know if this helps but I put all the tyre sounds settings up to max to get a better idea of when the wheels were locking/sliding. Seemed to help make sense of things for me.
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TinMan
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« Reply #6 on: January 17, 2008, 01:36:53 PM +0000 » |
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The tyres lock up really easily, which gives the floaty feeling i.e you're not steering.I think these are motorcycle engines in real life - hardly any engine braking and the revs fall away to nothing in a nanosecond. If you do the 2 race option offline, before the start of the second race you get a report on the suspension, brakes etc. ANY heavy braking results in a report of front brake damage.
TC
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popabawa
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Less yapping and more lapping!
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« Reply #7 on: January 17, 2008, 02:30:54 PM +0000 » |
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Maybe it's the feedback that's confusing me then. I thought I could tell when I'd locked up, it feels similar to pretty much any of the other sims (GTR, rF etc.), exactly how Dave described, i.e. the steering goes really light BUT you can tell that's what's happening. What I mentioned was something different to that though, as I said, it's hard to describe
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Legends Racing simracing team
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Simon Gymer
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« Reply #8 on: January 17, 2008, 02:47:26 PM +0000 » |
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Unfortunately Pops, I believe that feeling you are having is fundamentally how RACE simulates it's cars and why you can do bizarred things with the Touring Cars especially. It's almost like sometimes they feel disconnected from tarmac and are running purely through some sort of algorithm that is plain wrong in terms of the feedback it gives to the user. I have the same problem with rFactor, although the wierd feelings are different there is still something fundamentally wrong about the way the car feels and reacts. I think the reason the Caterhams feel better than any of the other cars is that their "exciting" real life characteristics are a good mask for hiding the underlying problems. Doesn't make them not fun to drive though, but ultimately if I had to choose a game out of the current crop, GTR 2 is still my favorite feeling game by a long way!
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Mark J
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« Reply #9 on: January 17, 2008, 03:48:57 PM +0000 » |
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read an article somewhere recently where a guy who races Caterhams for real, said the Race07 cars were a bit pathetic for feel and accuracy and that he preferred the rF Caterham mod by a long chalk. Several 'real' race drivers seem to prefer rF for its more accurate physics portrayal too, but like you guys i find GTR2 'feels' much better to me. I can only go by my track days for comparison, but rF never conveys the same feedback through the wheel that i get on track (PCC07 mod an exception). It could just be that ive never got my DFP or G25 setup up correctly for rF, though i did get Sean Edwards' (FIA GT2 pilot and Porsche champion) G25 rF settings from him and still didnt rate the 'feel' Race07 seems an odd one for FF too, when i tried the FBMW the other week, the G25 felt awesome, but with the touring cars at Macau it was pants
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Mr_B.A.Baracus
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« Reply #10 on: January 17, 2008, 10:41:39 PM +0000 » |
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Having just bought Race '07, it's taking me a while to get it setup so it feels right. It seems much easier than GTR2 but maybe that's just the Radicals. Whats a good lap time in the dry with these?
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"Racing is life, everything before or after is just waiting"
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popabawa
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Less yapping and more lapping!
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« Reply #11 on: January 18, 2008, 08:48:33 AM +0000 » |
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I think somewhere around 1:16 (maybe a bit quicker) will be "good".
Best I've managed is a 1:17.1 so far.
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Legends Racing simracing team
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Andy Eves
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« Reply #12 on: January 18, 2008, 09:26:51 AM +0000 » |
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I think somewhere around 1:16 (maybe a bit quicker) will be "good".
Best I've managed is a 1:17.1 so far.
Iam a bit slow then.
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Aagramn
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« Reply #13 on: January 18, 2008, 10:04:08 AM +0000 » |
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I'm also in the 1:17s.
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Team SharkGT Rank Name: Michael Bennett The correct procedure is brake-swear, not swear-brake.
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TinMan
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« Reply #14 on: January 18, 2008, 03:03:05 PM +0000 » |
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I'm doing 1.16.7, so 1.14.7 will be good.
TC
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