Thanks for the feedback Clive. I had been waiting to read your views on this mod. If your able to tell us what changes you made to the default setup I think that would be helpful to those of us not as experienced with this type of car.
I will pass your comments on to the developers. They might provide some info about the tyres, braking etc?
Geeez!! no pressure then. Just give your views to the developers??!!
A few of my personal thoughts....
TBH I think the developers need to think about what they want to produce here, and what GTL F1 users expect to get.
None of we sim racers ( whether GPL or GTL ) really have a clue what it was like to drive any 1967 Grand Prix car, we only have a a notion of that sensation.
If you are trying to make the GTL F1 cars drive like GPL cars, I have to ask the question "Why?, We already have cars like that in GPL, so why bother?"
If on the other hand you are using the framework of GTL, along with its software and more up to date graphics capability, to try and produce a simulation of those cars and how it would be to drive them, then I think you have done a pretty good job.
These GTL cars do feel very fast ( as they should) and I can see that they will need some very precise driving to extract the maximum performance. Which I would like to think is representative of the real thing.
I cannot comment as to how "realistic" they are because I just don't know. What I can say is that I think they will be great fun to race.
As I understand it the GTL version does not have the relative random fragility of each chassis built into the software like GPL does? In terms of realism ( or as real as we can get) I personally think that is important. One of the big attractions for many who drive GPL is getting your car to the finish and protecting the engine. Some cars are more sensitive to over revving than others, so you have to gear and drive them accordingly whilst still being as fast as you can.
The big advantage that GTL does have is the ability to mimic tyre wear/brake wear etc and to have proper pitstops, so I see that as a plus.
I genuinely feel that if you are trying to make these cars realistic, they should be challenging to drive at anywhere near 100%, just like they must have been in real life. They were after all the fastest cars driven by the most talented drivers. They were over powered and lacking in grip. Mashing the throttle in these beasts should not be an option, if you hope to remain on the track.
As for setups. That is a minefield.
I have far more experience in GPL and relatively little in GTL . Plus, the way I set a car up, or to put it a better way, the way I want my car to respond is unlikely to suit another driver. just ask anyone in GPL who has tried one of my setups!! Most find them almost undriveable and far too twitchy, yet I can extract resectable lap times from them. Likewise I have tried some World Record setups and they just do not work for me.
FWIW. My Honda RA300 setup for Donington. It may be wrong, but I was using my GPL knowledge to modify this setup.
I greatly reduced the camber to get even temps across the tyres.
Reduced toe in/toe out
moved the brake balance back to 47/53
reduced the diff settings to around 40/10
Brought the roll bar settings closer together
stiffened the bump /rebound front and rear, and brought the values closer together.
I would not claim that this has in any way perfected the Honda for this track, but that it was merely a start.
The aim was to get a car that would rotate easily into the corner as I lfted off the brakes, without losing the rear end, and one that would accept the power from that awesome V12 without snapping around.
Gearing was set to max out at 95% full revs at the fastest point ( old GPL habits die hard. I get worried about hitting the rev limiter!!).
I feel that these cars should feel like driving a missile, which is what they were. You need to thread these cars through corners using as much grip and power as you can, and there is always more power than grip.
Like I said, these are just my views and feelings about what I think the 67 cars were like and how they should drive in a sim racing situation.
I am by no means the fastest guy in UKGPL, never was, never will be. But I do enjoy the challenge of these older cars and the developers have caught a good dollop of the magic with this release.