Simon for gods sake don't post that on the iRacing forum's, we'll have one post of 453 pages calling for iRacing to do something about this dreadful abuse of the system and another with Mario P telling you how your ForceFeedback settings are wrong
LOL. Tempting.
I'd better not mention that I'm half fish half human either.
I've tried so many FF settings and I can't say I'm ever happy with them. 12 in game gives you the best feedback but you need arms of steel and once you start going below 8 you lose steering feedback and just get bump feedback. The Radical seems particularly "bad" for getting a nice mix compared to the other cars. I had been running it on 3 or 4 before I turned it off last night. I will try 12 again in game, but 60% in the control panel (rather than 107% or 100%) to see if that gives me the feedback but without the need to be superman.
It certainly feels wierd as heck with no feedback and the steering is as light as squirty cream. I don't like the way it feels, but it does mean I can point the car straight.
Good track for the car, but again why did they put that silly chicane in the middle of a perfectly good section of track? The track would be better without either of the 2 little chicanes.
This post really baffles me that one person can find the FFB so poor, yet others think the FFB is one of the best features. I can't find the post but you said somewhere you were much faster without FFB as you felt the FFB what you viewed on screen did not match.
Not to pull Jeff in here, but I honestly feel that the FFB is the best I've come across. In GTR2 I used no FFB but had a stiff wheel as I felt nothing at all. I actually found it better on inverted settings where the game practically turned the corner for you.
In iRacing what I feel through the wheel matches up with what I see on screen and I can react to that.
So this beggars the question, is it settings, perceived feel, hardware issues or something random?
I honestly don't follow as the FFB is one of the best features and allows me to react what is happening on screen.