Sorry to hear that the server is unwell. Am I right in thinking that we pay for a commercial server in a data centre somewhere??
Have any of you guys considered running your own UKGTL server(s)?? like we do over at UKGPL where we have 4-5 privately run FREE servers available at any time. I am not a technician so probably not the person to propose such a move, but I am sure that there are a a few redundant desktop PC's around the members and from what ( little) I understand about these things there is no requirement for massive graphics capability as all the server does is receive packets of info( detailing positions etc) from each client PC, then dispatch the positions of all other cars back to each client. It is your own PC that generates the on screen action.
Years back private internet connections just did not have the bandwidth available to carry the data, but now with 200MB+ readily available things are easier. Certainly over at UKGPL we have had very few probs and on the rare occasions that we do get a server hiccup, there is always another server instantly available.
I am actually a little relieved that there might be a postponement of this race, although I fully realise that others might feel differently
I am still struggling with the input delay from my new T300 wheel in GTL, which is why I have been quitting early from recent races. I find trying to predict when the car might slide and that I will need some adjustment to the steering an impossible ask. If I wait until the car slides and then try and correct I am too late and too heavy, if I anticipate and apply opp lock too soon things get ugly very quickly!!. Before this problem I would never have thought 2-3tenths of a second could make so much difference!!
The problem only manifests in GTL. As you know I also race in GPL and the steering is perfect in that sim with zero delay between T300 movement and the on screen car turning it's front wheels. I am still experimenting with Rotation degrees/FF/damper settings etc but that is simply a question of "feel".
So, I have been trawling through various GTL on line forums looking for questions and answers to this dilemma and it would appear that I am not alone. Some simracers have experienced a delay between the steering input and the actual graphics catching up, it appears that the physics are working OK and the monitor display is simply a few tenths behind. I would have thought that was equally a problem!?, but that is most definitely NOT my problem.
Others have described exactly what I experience and have posted videos showing their wheel and the "in car" view on their monitor. The wheel on the rig turns and maybe 2-3 tenths later the on screen steering wheel moves and the car turns. From what I have deduced, when my on screen steering wheel ( eventually) moves the front wheels of the car instantly turn with it. It is ONLY the delay between my rig and the game that is a problem.
I have to assume that as GPL works 100% correctly, the issue is somewhere within the GTL config. I have just found a forum with a complete player.plr file with just about every wheel parameter maximised for GTL. So this p.m. I hope to save my existing .plr and replace it with this optimised version.
If this does not work then I am running out of ideas, so if anyone has any solutions please throw them in.