Don
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« Reply #75 on: January 06, 2010, 05:11:16 PM +0000 » |
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Ken Murray
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« Reply #76 on: January 06, 2010, 06:30:00 PM +0000 » |
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things got mixed up when we lapped Mr Oily
Yeah sorry if I held you up there Paul - I just don't have the same confidence/ peripheral vision with the Skippy I might do in some Simbin cars and didn't want to risk moving off line/ slowing up only to be collected by your extra pace. I know when I'm lapping (the distant memory that it is!) I always prefer some predictability so decided to drive as normal and let you make the move when you were ready. Any other track and it would have taken a corner or two but it's a little tight at LR isn't it! When I allowed Simon past near the end I pulled right across to the right hand side after the last corner and eased back smoothly and gradually on the throttle. I don't think Simon was in any doubt what I was signalling.
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« Last Edit: January 07, 2010, 08:55:42 AM +0000 by Ken Murray »
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mr_oily
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www.steelsnaps.co.uk
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« Reply #77 on: January 06, 2010, 07:10:47 PM +0000 » |
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The best way to do this is accelerate out of corners slightly less than normal.
Fair point Paul - I don't foresee it being an issue again as it hasn't been in the past but perhaps that's a better way to handle it in future with similar car/ track combos. I'll take a peep at the replay, need to sort my darn FOV out too as the distance of cars behind is seriously deceiving as I have it set at the moment (if in doubt, blame your equipment ). On that note - does anyone know if it's possible to configure the relative times/ gaps so it shows maybe just the one person ahead but uses more slots for those runners behind you? I think now it's about even. I pulled right across to the right hand side after the last corner
Yeah that's prety good of you Ken - but once I hit the start/ finish it wasn't an issue at all, it was the rest of the circuit where i didn't feel comfortable deviating from my line. I wouldn't normally pull over when the person's as close as I expected Paul to be for fear of blocking a run on me but there was never any way I would attempt to hold the position into T1, instead just kept to the left and let Paul and Brendan dive down the inside. EDIT: Looking at it again there was more than one opportunity to ease off safely, apologies again Paul - I live and learn!
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« Last Edit: January 06, 2010, 07:24:13 PM +0000 by mr_oily »
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Dave 'Gizmo' Gymer
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SimRacing.org.uk Staff
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Currum auriga quasi furtivum
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« Reply #78 on: January 06, 2010, 07:31:24 PM +0000 » |
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On that note - does anyone know if it's possible to configure the relative times/ gaps so it shows maybe just the one person ahead but uses more slots for those runners behind you? I think now it's about even.
The Up/Down controls do that - cursor keys by default - the same ones you use to make pit stop adjustments.
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To finish first, first you must have fins.
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mr_oily
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« Reply #79 on: January 06, 2010, 07:33:56 PM +0000 » |
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Excellent, thanks Dave.
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Mark J
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Legend in his own lunchtime
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« Reply #80 on: January 06, 2010, 07:40:28 PM +0000 » |
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just tried some various graphic settings out at Brands Hatch using the srf.
With it on the class2 with some custom settings i was getting between 57 and 83 fps around the gp track at different places. Any spin, running wide would lower the fps.
Then tried class 6 (yuk) and the sim seems to set a cap limit of 51fps and this is easily maintained around the whole circuit even if i throw it off track, which would appear to indicate its within my systems limits okay. Likewise with Class 5, again capped at 51 with no fluctuation. Will see what happens with next classes up.
Isnt there an ideal gfx settings setup within iR? ie detects your system and auto configures?
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Paul968
Former UKGPL Moderators
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« Reply #81 on: January 06, 2010, 07:44:03 PM +0000 » |
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Mark, this is about finding the answer, so best to ignore the poor quality. If you can prove that running minimal graphics solves your problem then you are halfway to a solution.
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Mark J
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Legend in his own lunchtime
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« Reply #82 on: January 06, 2010, 07:54:35 PM +0000 » |
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yes, am beginning to think that my crate was set at a bit too ambitious gxf settings for IR with a fuller grid. Though its been fine the whole time for the normal 12-14 car races, i perhaps should have turned the wick right down for our newer hosted sessions. That may explain why i was fine for a set amount of time then ran out of resources 15-30mins in. Though i did try dropping it to class 3 last race i think to no avail. Just tried class 4 with game capped fps of 83. Showed first signs of making my system work a bit as fps fluctuated between 75-83. Quite handy little test this, am actually surprised how good it still looks at class 4 or 5. Class 3 started at 83, stayed for a lap. Then i provoked some slides and used a wheel off on the terrain etc, this made fps fluctuate between 60 and 83 so showing the strain a bit more. Multiply that by 22 other cars doing likewise and easy to see where problems come in. Interestingly, fps takes a big whack of 10-20 when ffb comes into play, ie run a wheel in the grass etc. For info, i am running latest xp drivers for Nv (195.62) updated today, and also was already running latest wingman logi drivers (5.02).
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« Last Edit: January 06, 2010, 08:04:23 PM +0000 by Mark J »
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Don
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« Reply #83 on: January 06, 2010, 08:01:07 PM +0000 » |
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I lock mine to 60fps MJ, All I need.
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Paul968
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« Reply #84 on: January 06, 2010, 08:31:57 PM +0000 » |
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what resolution are you running Mark?
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Mark J
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« Reply #85 on: January 06, 2010, 08:32:50 PM +0000 » |
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1680x1050x32 Paul.
Don, are you capping it at 60fps using the cap option or setting v-sync on ? I have v-sync off in IR so far.
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« Last Edit: January 06, 2010, 08:34:21 PM +0000 by Mark J »
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Ken Murray
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« Reply #86 on: January 06, 2010, 09:11:02 PM +0000 » |
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1680x1050x32 Paul.
Don, are you capping it at 60fps using the cap option or setting v-sync on ? I have v-sync off in IR so far.
I run with v-synch on. I've never found any disadvantage by using it, and I much prefer a rock steady fps than one that jumps up and down all the time.
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Don
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« Reply #87 on: January 07, 2010, 08:01:08 AM +0000 » |
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1680x1050x32 Paul.
Don, are you capping it at 60fps using the cap option or setting v-sync on ? I have v-sync off in IR so far.
This was the best balance I found for my machine; I run with V-sync on and cap frame que in the IR Graphics options. Gives me a steady frame rate whilst keeping it looking fairly decent. I have a 512mb card and my memory slider is set to 420mb. Think it might of been a Class 2 or 3 and then a bit of tweaking, shadows off etc. I hope you get it sorted MJ.
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Mark J
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Legend in his own lunchtime
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« Reply #88 on: January 07, 2010, 08:43:28 AM +0000 » |
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thanks Don and Paul. Hard to tell when just me running around in test mode. I'll leave it low at class 4 and see how it gets on at the next event or hosted praccy sesh when there are a few others online. Will try capping it at 60fps too. Got my 512mb card set to use 400mb on the slider. Good news is i am snowed in so, ahem, working from home today Praccy time, might try the vette out at Brands
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Truetom
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« Reply #89 on: January 07, 2010, 10:20:55 AM +0000 » |
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If I worked from home I'd never get anything done. Or so my wife keeps telling me...
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