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« Reply #2 on: August 02, 2007, 03:21:26 PM +0100 » |
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- The championship formats are described on the home page for each series.
Individual scoring systems can be checked by clicking the 'scoring' link next to the championship table titles. - In the event of a tie on points, the following criteria will be applied in order:
- Number of events entered within the championship
- Best finish in class
- Best finish overall
- Best qualifying position in class
- Best qualifying position overall
- Most number of wins in class, or 2nd places if tied on wins, and so on down to 6th place.
- Most number of wins overall, or 2nd places if tied on wins, and so on down to 6th place.
- Most number of class poles in class, or 2nd place qualifying if tied on poles, and so on down to 6th place.
- Most number of class poles overall, or 2nd place qualifying if tied on poles, and so on down to 6th place.
If none of the above resolve the tie then it will remain. Rolling Rankings- Where a rolling ranking is in use instead of a conventional points championship, each event is scored as follows:
- Drivers who do not start the race are not counted towards the scoring.
- Drivers who start but are not classified get a single point each.
- Any driver who is classified as a finisher gets a point for each driver that they beat, including non-classified drivers.
- Each classified also scores the total of the car ratings of the classified drivers which they beat, divided by their own car rating.
- Car ratings are published in the scoring details for each championship.
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« Last Edit: January 19, 2008, 02:59:01 PM +0000 by Dave 'Gizmo' Gymer »
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« Reply #3 on: August 02, 2007, 03:37:51 PM +0100 » |
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Joining Events- Drivers who are full time members of the series should attempt to join an event at the start of the Practice 1 session.
- Drivers who are reserves should not join until the following times:
- GTR2: normal reserves may not join until Practice 2; second reserves not until Qualifying 1.
- GTL: reserves should join 5 minutes before the start of qualifying, based on the published start time.
- Drivers joining in the middle of a session should remember that other drivers may not be able to see them if the join the track.
- Drivers are strongly discouraged from leaving an event and rejoining with a different car.
Starting Procedure- Unless otherwise stated, all events will use rolling starts.
Starting Procedure - Rolling Starts without a pace car- Races will be started from a stationary grid.
- The polesitting driver will be responsible for leading the field around for a formation lap.
The polesitter shall wait until the starting lights turn green before moving off. They should not go immediately after the grid formation countdown finishes, or the simulation will give them a stop and go penalty. - The other drivers will move off only when the driver who qualified ahead of them moves off.
- Formation laps shall be driven in single file. The leader shall maintain a moderate pace which allows all cars, including those in slower classes, to warm their tyres and brakes without struggling to stay in touch with the car in front.
The leader should aim for a target speed on the straights of around:- GTR2: 75mph (120km/h)
- GTL: 50mph (80km/h)
- No driver shall use excessive acceleration or braking during the formation lap.
Drivers are encouraged to weave left and right to warm their tyres, and to warm their brakes by dragging them whilst under power. - During the formation lap, each driver is responsible for keeping a safe distance from the driver in front.
Drivers should endeavour to avoid getting too far behind or to close to the driver in front. - Approximately 20 seconds before crossing the start line the leader shall slow to pit speed and engage their pit lane speed limiter.
Each following driver shall close up directly behind the driver in front and also engage their limiter. 20 seconds is the recommended minimum time that the leader shall have their limiter engaged before the start line. Where there is any doubt as to the correct place to begin the final start formation, a longer delay is preferred to a shorter one. In simulations such as GTR2 where there is a visible indication that the car ahead has engaged its limiter, each following driver should not close up on the driver ahead until they can visually confirm that it has switched on its limiter. Drivers should not attempt to warm their tyres aggressively after engaging their limiter. - The leader shall not disengage their limiter until they cross the start line.
Each following driver should only disengage their limiter when the driver directly ahead does. If a driver is unable to disengage their limiter, they should pull over so that the following drivers can begin the race. A car reaching the start/finish line may disengage its limiter even if the car ahead has not. - Any driver who because of a technical failure stops, or who leaves the track (either by mistake or because of a failure), is responsible for rejoining the formation lap safely.
This may mean waiting until the entire field has passed and rejoining in last place. The driver shall not attempt to regain their original starting position. Starting Procedure - Standing Starts with a formation lap (currently only possible in rFactor)- All drivers will start on the grid; when the lights turn green, drivers should move off, preferably in grid order.
- Cars should then settle into a moderate pace and begin to carefully warm their tyres and brakes.
The formation lap should be done single file and weaving using the full width of the track is permitted. Modest acceleration and braking is allowed and it is the responsibility of each driver to maintain a safe gap to the driver in front. - At the end of the lap, each driver must stop their car back on its grid slot, which rFactor will cleary mark with a glowing red box.
Drivers should be careful not to overshoot their slot! - To avoid the lead cars losing a lot of brake and tyre temperature or overheating their engines, drivers should not unduly delay taking up their position.
- Once all drivers are formed, the red lights will come on, and once they go to green the race is on. Cars with a launch control facility must use it.
- The race will not be restarted unless there are extraordinary circumstances such as a mass disco or a pileup involving more than 50% of the field.
Finish Procedure- Each driver should continue racing until the simulation tells them they have finished.
If you are not the leader, it is possible to cross the line after the clock has reached 0, and still have a lap to complete. - Drivers should not drive the wrong way round the circuit after they finish, or engage in other activity likely to lead to an in-game DQ.
Drivers should endeavour to remain connected to the host until it cycles to the next event. This results in better quality data in the results exports.
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« Last Edit: April 17, 2011, 08:51:14 AM +0100 by Dave 'Gizmo' Gymer »
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« Reply #4 on: August 02, 2007, 04:57:56 PM +0100 » |
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Incidents During An Event- If a driver is involved in an incident involving another car during the race, they should report it by using the report form (found at the bottom of each event's page). The moderators will subsequently look at the incident and decide what (if any) penalties to apply.
- Drivers who do not report an incident in which they were involved shall have no right of appeal against any subsequent rulings.
- Drivers who wish to appeal against a ruling should send a private message to one of the moderators.
- Under no circumstances should drivers engage in discussion of incidents in a public forum (including in-game chat). In particular, no attempt should be made to apportion blame.
A brief mention of an incident may be made in a public race report. - Where a driver believes they are at fault for an incident, they may elect to impose a drive through penalty on themselves by entering the pitlane and driving the full distance down it at the speed limit without stopping at their garage for any work to be performed.
Such a drive through must be performed within a reasonable time after the incident, the rule of thumb being 3 laps. A self-imposed drive through should be reported to the series moderator along with the incident, and will under most circumstances reduce or eliminate any positional penalty. Penalties- The primary purpose of the penalty system is to discourage bad, dangerous, or inconsiderate driving.
- A driver who submits a report for an incident for which they are found solely to blame, shall not be penalised if no other driver reported the incident.
- A driver who causes an incident may be subject to a caution, warning, or penalty ruling. A warning will add 1 penalty point to their SRou license; a penalty will add 2.
- In addition, where a penalty is issued, the driver may also be demoted one or more scoring positions.
- Drivers with more than 3 penalty points who are given additional position penalties will be demoted one additional position for every pair of penalty points above 2.
For example, 4 or 5 penalty points means 1 extra place lost, 6 means 2, 8 means 3 and so on. - Penalty points will be actice on a driver's license for 3 months after the first issue of the moderator's report in which they were issued.
- Penalty points are specific to a driver, and are issued without connection to a specific championship or cup.
- A driver amassing a large number of penalty points may be asked to stop racing for a period.
- Team Championship results take into account any scoring position penalties for calculation purposes.
- As a guide to how penalties are decided we have published the penalty guidelines used by the moderators.
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« Last Edit: September 15, 2019, 01:26:02 PM +0100 by Dave 'Gizmo' Gymer »
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« Reply #5 on: December 31, 2007, 11:37:50 AM +0000 » |
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- All drivers should familiarise themselves with the GPLAC Recommended Driver Behaviour guidelines.
- A driver experiencing the 'speedbug' (where the car exhibits a massive increase in grip and power) should immediately leave the server and rejoin. If it is not possible to rejoin, for example, at the race start, the driver must retire.
- A driver who is nursing a damaged car, or other technical problem (eg. misbehaving controls) is reponsible for ensuring that they do not cause an accident. Where such a problem is serious, and likely to prevent them finishing the race, drivers are encouraged to retire to ensure the safety of other drivers.
- Drivers are strongly encouraged to turn vehicle labels on (Tab key by default).
This shows at a glance whether the driver ahead or behind is racing you for position or is on a different lap, and also makes drivers rejoining from the pits much more visible, especially when the pit wall extends almost to the merge point. Drivers should remember that cars joining after the start of a session may not be visible to drivers who are out on track. - In iRacing, drivers who collect an abnormally high number of incident points during a race may attract the attention of the moderators.
In general, incident points are a sign of excessively aggressive driving, a lack of awareness of other cars, or overdriving (that is, attempting to drive beyond one's limits in such a way as to greatly increase the chances of losing control), all of which are discouraged as part of the ethos of good sportsmanship within the league.
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« Last Edit: March 08, 2011, 12:09:33 PM +0000 by Dave 'Gizmo' Gymer »
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« Reply #6 on: December 31, 2007, 11:42:49 AM +0000 » |
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- Under normal circumstances the simulation's internal cut detection will be relied upon to police the cutting of chicanes and other corners.
Drivers are strongly discouraged from the deliberate placing of one or more wheels on areas of grass, gravel and sand. Clear and deliberate cutting which evades detection by the simulation may still result in a penalty. A "1x Off Track" message in iRacing is a clear indication that you have deviated from the racing surface. A driver showing an abnormally high number of such incidents may attract a penalty for persistent deviation from the racing surface. - A driver who gains an advantage through a cut must yield the advantage back to any affected car(s).
An advantage may include taking a place directly, setting up a pass, or avoiding losing a place. - Persistent or deliberate 'railriding' is strictly forbidden.
- These rules apply in all sessions, including qualifying, even when not on a flying lap.
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« Last Edit: March 08, 2011, 11:59:57 AM +0000 by Dave 'Gizmo' Gymer »
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« Reply #7 on: December 31, 2007, 11:43:33 AM +0000 » |
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- During practice, qualifying, and warmup sessions, drivers may ignore a red light at the end of the pitlane and join the circuit.
- Drivers shall at all times and in all sessions obey the pit lane speed limit.
- Drivers must stay within the white lines delimiting the pit entry and exit lanes.
In particular, a driver shall not rejoin the main part of the circuit until they have passed the end of the 'blend line', nor shall they take shortcuts across runoff areas. - During a race, drivers should make every effort to request and be cleared for a stop before entering the pits.
This minimizes the danger that your pit box will be occupied when you enter the pits, and maximizes the chances of you actually being serviced by your crew. - See also In Game Chat.
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« Last Edit: January 13, 2008, 02:53:20 PM +0000 by Dave 'Gizmo' Gymer »
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« Reply #10 on: December 31, 2007, 11:46:20 AM +0000 » |
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- The driver of the passing car bears primary responsibility for safely overtaking the car being passed.
If the driver ahead runs wide and provides an opportunity for the following driver to get alongside, both drivers are responsible for leaving each other racing room. - Where two drivers on different laps are racing for position by virtue of one of them having made a pit stop before the other, any passing attempt should be regarded as for position and not as lapping.
Lapping And Being Lapped- The lapped driver should not change their line on a straight whilst being lapped.
A driver may elect to hold a tight line out of a corner and remain on the inside to allow a lapping driver to pass them using the normal racing line. Drivers should not suddenly slow in the middle of a corner unless they are on the outside and the lapping car is clearly inside them. - The lapped driver should hold a predictable line and allow the lapping driver to move around them. The lapped driver may blend off the throttle slightly to help the lapping car past; drivers being lapped by cars in the same or slower classes are strongly encouraged to do so.
A driver should never lift off or brake on a straight with another driver right behind them. - The lapping driver should wherever possible prefer a pass under power to a pass on the brakes.
This frequently means being patient and going through at least one corner following the driver about to be lapped, setting the pass up. - A driver who is about to be passed by a car not on the same lap shall not unreasonably hold up the faster competitor.
This covers both being lapped, and being 'unlapped', that is, passed by a faster car that is one or more laps behind. Passes for Position ('contested' passes)- Where drivers are racing for position, they are expected to display a high level of sportsmanship.
- A driver must not move over on a straight to prevent a pass if doing so would force the driver behind to lift off or brake to avoid running into them.
The following driver does not need to have any overlap for this rule to be in effect. - If the leading driver exits a corner leaving enough room on one side track for another car, they are not permitted to move to that side if the following driver has clearly committed to it and is too close to switch to the other side without lifting off.
- A driver must not move over more than once on a straight to prevent a pass.
- A driver must not change line in or immediately before a braking zone.
A driver who is hit from behind as the result of doing this has only themself to blame. - Persistently driving down the centre of the track in order to make passing difficult is not acceptable.
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« Last Edit: February 18, 2011, 07:52:58 AM +0000 by Dave 'Gizmo' Gymer »
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« Reply #12 on: December 31, 2007, 11:46:39 AM +0000 » |
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- During Qualifying and the Race, no in-game chat may be used, typed or auto-chat, except as explicitly allowed below.
- During Practice and Warmup sessions, there is no restriction on the use of in-game chat.
- The following auto-chat messages may be used:
Pit In | Issued a corner or two before the pit entry to warn any following drivers that the car is about to pit. Becuase cars in GTR have no indicators, the use of a pit in message is encouraged. | Pit Out | Issued as the driver passes the speed limit point on the way out of the pits. This is not an excuse to rejoin regardless of oncoming traffic! Using a pit out message is permitted but is not encouraged. | The text may be varied to suit but should not become distractingly long or difficult to read. - Only players acting as race control are permitted to use typed chat message during Qualifying 2 and the Race. Such messages will be prefixed with "ADMIN", and any instructions issued in this way must be followed by all drivers.
- Drivers are strongly discouraged from using in-game chat to apologise after an incident.
- At the end of the race, in-game chat may be freely used only after all cars have completed their final competetive lap.
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« Last Edit: January 13, 2008, 02:42:11 PM +0000 by Dave 'Gizmo' Gymer »
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« Reply #14 on: January 13, 2008, 02:50:41 PM +0000 » |
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In order to help drivers understand how penalties are determined we publish this set of guidelines used by the moderators. Penalties are assessed as a number of places lost rather than a fixed points penalty. This will be implemented by actually moving the driver down the finishing championship order, shuffling other drivers up. Only incidents reported by members are assured of a moderator's attention. Self-Imposed Drive Through PenaltiesWhere a driver has reported an incident, and performed a self-imposed drive through within 3 laps (or some other period if deemed reasonable), the number of places lost will normally be reduced to 0, and the penalty itself may be reduced to a caution if the moderator is satisfied that the driver will try to avoid such incidents in future. Typical IncidentsRear End Shunt: 2 PlacesFactors: - Did the victim brake early (not counting lap 1)?
- Had the shunter followed the victim for a lap or 2 before hand and the victim had changed his braking point? Did the victim lose control partially before contact?
- Did the victim lose control badly before contact?
- Were the drivers racing for position, or was one driver unlapping or lapping the other?
- Were the drivers in different classes of car?
Side by Side Contact: 2 PlacesMitigating factors: - Was the victim in the drivers mirrors when he started to move across?
- Did the shunter leave room while alongside?
Bad Rejoin: 3 PlacesFactors: - Was the joiner unable seen the victim?
- Did the joiner rejoin carefully and gradually?
- Was the victim accounting for the rejoin?
Blocking/Weaving: 3 PlacesFactors: - Did the blocker change line only once?
- Did the blocker move before the victim was committed to his change of line?
Over-Ambitious Overtake: 2 PlacesFactors: - Was the overtaking driver level before turn in?
- Was there room for 2 cars?
- Would the overtaking driver have made the corner?
Lack of Care approaching an incident: 3 PlacesFactors: - Was a very slow or stopped car visible?
- Did the unexpected happen?
- Did the driver slow down or modify their line to account for the incident?
Holding Up a Lapping Driver: 2 PlacesFactors: - Were good oportunities to let the lapping driver through ignored?
- Had the lapping driver been lost by the server?
- Could the lapped driver have reasonably expected another car to be behind and much quicker at this stage in the race?
- Is the lapped driver already involved in a close battle with other cars?
Repeated Railriding or Corner CuttingPenalty to be adjusted according to the following guidelines. Specific occurrences may be disregarded if there are mitigating circumstances. Blatant and deliberate | Exclusion with penalty | Repeated but accidental | 30 seconds with warning | Occaisional (3 or more) but accidental | 10 seconds with caution | Rare (less than 3) and accidental | caution |
Gaining advantage through Corner Cutting: 2 places Factors:- Were the perpetrator and victim actually fighting for position?
- Did the victim subsequently have an incident which prevented the place being given back?
Failure to take mandtory pit stop: Exclusion Where the moderator is satisfied that the failure was accidental, this may be issued without associated penalty points. |
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