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Author Topic: UKGTR car and skin packs 2.9.1.0 released - get ready for Season 9!  (Read 4919 times)
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Paul968
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« Reply #15 on: January 20, 2009, 03:40:37 PM +0000 »

Dave, could you confirm whether there were any tweaks after the last race (or after valencia?). People seem to talk about the Z4 being a bit too quick - was it?
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Legzy
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« Reply #16 on: January 20, 2009, 04:52:36 PM +0000 »

could you confirm whether there were any tweaks after the last race

I just checked the notes on the install compared to last time:
GT1 Changes
DBR9 more efficient
Marcos more efficient


GTC Changes
The Z4 has been equalised with added ballast + less torque + less efficient
DBRS9 has been improved with less ballast + more torque + more efficient
Exige & Spyker improved a tad with a little more torque each
Vertigo carries a little less weight.
« Last Edit: January 22, 2009, 11:30:03 PM +0000 by Legzy » Logged

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« Reply #17 on: January 20, 2009, 04:55:21 PM +0000 »

I also put the pre-load up from 1 to 2. As it turned out this helped in the dry as well Smiley

What effect does upping the preload have? I always leave well alone as I don't understand.
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Paul968
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« Reply #18 on: January 20, 2009, 04:57:14 PM +0000 »

Thx Legzy  Smiley
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H@L9000
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« Reply #19 on: January 20, 2009, 05:39:22 PM +0000 »

What effect does upping the pre load have? I always leave well alone as I don't understand.

I will try to answer as best I can.

It is the amount of time it takes for the power to kick in when you press the accelerator. A low pre-load is instant power. The higher you go with the pre-load the longer it takes for the power to kick in. We are talking about 10ths of a second here, maybe less. A high pre-load (say 5 in a GT1 car) will turn your accelerator movement into a smooth curve if you could see it on a graph. This translates to more stability under acceleration. However, on a track like Monza (long straights) it will mean that you get less potential acceleration force from the engine.

Pre-load is just one of a few settings that effect stability under power. The power in the diff and the rev limit also effect acceleration stability. I find that if the car spins under acceleration the instant you accelerate, then reduce pre-load. If the car begins to spin under acceleration after you have already starting turning and acceleration then reduce the power in the diff. If the car spins out under acceleration when you up shift (Zhuhai is a good example of were this could happen) then reduce the rev limit.

In short, set pre load as low as you can get away with. I always try to set it to 1 in any car and usually put it up to 2 in the wet or possibly more in GT1 cars in the wet.

Hope this helps. I suspect others may be able to give a better description. Smiley
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« Reply #20 on: January 20, 2009, 06:54:04 PM +0000 »

I thought we had missed out the GT3's, shame Sad

Looks like the GT1's and GT2 will be getting quite a runout this season, based on last seasons schedule I wasn't planning on running GT2, oh well! Thought with them being used alot i think the track selection is going to be key to stop people getting bored.

Blimey these car packs get bigger and bigger.
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« Reply #21 on: January 20, 2009, 07:19:45 PM +0000 »

Blimey these car packs get bigger and bigger.

I was hoping to shrink the size a bit by getting rid of some of the add-on sounds which you can't really hear (like traction control sounds!) - the sounds account for a large proportion of the pack's size - but I was running out of time to do it (it's a long, fiddly job), so I decided to push the pack out now and fix them for the update, which I hope will be a bit smaller.
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« Reply #22 on: January 20, 2009, 10:17:49 PM +0000 »

have the vertigo and Z4 sounds been fixed? (were very loud)

otherwise somebody please tell me how to fix it, cause somebody did fix it if I remember well
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Dave 'Gizmo' Gymer
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« Reply #23 on: January 21, 2009, 07:27:25 AM +0000 »

have the vertigo and Z4 sounds been fixed? (were very loud)

Yes, they've been muted a bit. The Z4M might still be a fraction loud - it appears that you can fiddle with the stuff inside the .AUD file for a car without causing mismatches.
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« Reply #24 on: January 28, 2009, 09:37:37 PM +0000 »

Can I just check my skins have installed correctly. My Peanuts skin for the Lotus last season was green with two yellow stripes. This new skin pack makes it just block green with black wheels. Is this correct and what you mean by not having any skins yet or has my install done something funny?
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Michael Boylan

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« Reply #25 on: January 28, 2009, 10:02:04 PM +0000 »

The new skin packs only cover GT1, GT2 and GTC which has the exige. We don't seem to be running the GT3 class this season, sorry.
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« Reply #26 on: January 28, 2009, 11:30:45 PM +0000 »

The new skin packs only cover GT1, GT2 and GTC which has the exige. We don't seem to be running the GT3 class this season, sorry.

Well that will teach me for not paying attention to the forum enough SmileySmileySmileySmiley
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Michael Boylan

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« Reply #27 on: January 29, 2009, 07:18:58 AM +0000 »

You can still download the GT3 skin pack from the downloads page, we just won't be using it in a championship this season.
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