I read all your ideas, and I found some of these really good. From my experience, I can tell that making a good car balance for every track it's something really difficult, and when the P&G 3.0 will be released, we'll have some other work to do testing again how every car is balanced agains the others. I can say this, seeing the results during our Italian P&G championship ROTW, in which are engaged even some MARA friends: it's impossible to give a Token value to each car for every circuit, because every car in P&G, fit better in some circuit than in some others (probably an Alpine would be competitive agains an Alfa Volumetrico in a circuit like Limerock park or Monaco GP, and absolutely uncompetitive in tracks like Riverside Can AM or Monza just to make an example), that's the real trouble in balancing these old cars.
In the ROTW Championship there's a simple running system. They divided the 12 races of the champ in 3 Garages, and the 4th event of every Garage was a Single Make special event. Every component of a team (composed by 3 drivers obviously) had to choose a different car on every circuit, and at the 3rd race of every garage every teammate should have driven all the 3 cars available. Generally every garage was composed by a fastest car, a medium car, and a slower car, to let all the drivers to compete in the first places at least one time per Garage. However this system don't need necessarily a team composition.
1st Garage was composed by:
-Lotus Cortina Works (the slowest of these 3)
-Alfa 1600 GTA (Not Volumetrico!) (medium car)
-Alpine Renault (fastest car)
Each driver had to chose a different car in every race during this first stage, that included these 3 circuits:
-Leipzig 67 (Link to the official practice laptimes by clicking on the top of the page on the Circuit Name:
http://www.racingontheweb.net/index.php?option=com_wrapper&Itemid=265)
-Mosport 1977 (Link to the official practice laptimes:
http://www.racingontheweb.net/index.php?option=com_wrapper&Itemid=265)
-Donington park (Link to the official practice laptimes:
http://www.racingontheweb.net/index.php?option=com_wrapper&Itemid=265)
As you can see by these laptimes, these 3 cars, driven by drivers of quite same skill (leaving the first 4-5 aliens always in front), are so close in these circuits, but to prepare a champ like this you need a lot of testing work in every circuit. My idea is to exploit this work to make less comparison and testing, at least to give an idea of which cars should fit better to have some close races with each other.
The last year Chris tried to follow a similar way, and some of us gave him a hand trying to balance the cars in some groups, but in my opinion cars were too much to be tested in only 2 weeks before the race, and this fact caused some starting grids with really distant times between slowest and fastest drivers, and sometimes especially with the Tokens system, some of the fastest drivers had only few chances to compete for the first positions, that sometimes caused some bad feelings, because the car range every race was too high in my opinion.
My idea is to use every database of laptimes in all the championship in which some of us had been involved till now, like that of MARA friends, or Mike Miller Race 2 Play races reports, our ROTW P&G Championship etc etc. to work out a solution that in every race can put even the slowest drivers to compete sometimes in the front rows, but not with much than a 3 cars choice in every race, because it will be very difficult to find more than 3 cars that can battle with the same pace.
I believe I have a good deal, and I hope I have been equally clear explaining my thinking.
I conclude thanking Legzy for his great and hard work till now, and all people like Paul, Ian, Mike (forgive me if I forget someone) that every time has tried to help him in this work. I'm sure that here will be find a valid person that will follow his pretious work. I'll be always available to speak my mind and help you to work out some good races for this great Comunity!
Cu guys