Title: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10 Post by: Cookie on January 05, 2012, 01:03:24 PM +0000 The UKGPL Ferrari Challenge Fun Races.
To celebrate the beginning of this new year 2012 and to do a first step to 60fps for some of you. We will do 3 x 2 fun races with the Ferraris in all mods available in UKGPL atm. The races will be run with the great 60fps patches of Petteri Pajunen (brr). If you have not yet tried it please read this -> HOW-TO (https://www.simracing.org.uk/smf/index.php?topic=10298.0) This will be the schedule:
Let's find out who is the best Ferrari driver! Who wants a drive should sign up here – everyone is welcome! There will be 2 intermediate short races of 25-30 mins . The tracks are all original Papy and well known. Unlimited Shift+R is permitted but each must be followed by a Stop & Go of a minimum 0,001sec.;) Points Scoring (per race) Standard Points Positions 1-19: 30 - 25 - 21 - 18 - 16 - 14 - 13 - 12 - 11 - 10 - 9 - 8 - 7 - 6 - 5 - 4 - 3 - 2 - 1 _______________________________________________________________________________________________________ Our first race will be the 66 Mod at Monza 18 Laps with the Ferrari 312 followed by the second race using the F2 67 Mod at Kyalami 20 Laps with the Ferrari 166 Race List = IGOR Chatroom = UKGPL Server = UKGPL_8_60fps or T7_2 IP address = TBA Race date = 10-01-2012 Variant = 66 and 67 F2 Chassis - Ferrari Tracks = Monza->66 and Kyalami->F267 Qually time = 25-30 minutes (server will start at 20:30 UK time) Race length = 25-30 min Damage Model = Intermediate Password = TBA GLA and FUN Here you will get the replays (ftp://ukgpl3.dyndns.org/Replays/Fun_Races/) ______________________________________________ Drivers Results Hristo 115 Alex Barresi 95 Marc Barresi 85 Axel "Cookie" 79 Nicky Ickx 73 Raoni Frizzo 61 Juha 57 Fulvio 57 Göran 55 Johnny Ack 55 Sergio"Clouds" 53 Dave Rainier 44 Albrecht K. 44 Bernie 40 Axel Cordt 31 Jason Blito 27 Steve Bird 26 Phil Thornton 25 EvilClive 21 Pierre D 19 Skymole 18 Allan Davis 16 BadBlood 14 Vosblod 10 Bob W. 9 Nigel S. 8 Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10 Post by: 1967driver on January 05, 2012, 03:16:37 PM +0000 I will be present.
Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10 Post by: JohnnyAck on January 05, 2012, 05:03:00 PM +0000 more 60fps sounds good, I want to run
Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10 Post by: Cookie on January 05, 2012, 08:28:12 PM +0000 I changed the Ferrari 246 after a few laps to the 312 otherwise you would all fall asleep!
Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10 Post by: s2173 on January 06, 2012, 06:08:32 AM +0000 Ok now... i have problem with 66's mod and 69x mod, with 60 fps patch. 60fpsv2newmod, when i press the green button in start menu, it either freeses my game in the start menu and I have to reboot, or gives me random error. With 60fpsv2, the green button in the start menu wont work at all.
Reinstalling these mods wont help; i just installed 69x. Is there need for different car sounds for 60fps? 60fpsv1 works in both mods. Is it possible to join 60fpsv2 servers with 60fpsv1? Btw, so far 60 fps has been only trouble, and i havent seen anything to make it worth while... Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10 Post by: BadBlood on January 06, 2012, 10:31:05 AM +0000 I am not keen on constantly re-patching GPL for 60FPS and I do not find it any smoother. It seems to make very little difference to me. If anything, I find some additional judder but I haven't tested it enough. If we are going to use 60FPS consistently I would suggest having a second install of GPL with the programs ready patched. Something like C:\Sierra\GPL60\...
Bit of a pain to add the tracks but better than relying on GEM+ to patch and re-patch. That can lead to problems... No substitute for a known working backup. Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10 Post by: Cookie on January 06, 2012, 11:19:46 AM +0000 I am not keen on constantly re-patching GPL for 60FPS and I do not find it any smoother. It seems to make very little difference to me. If anything, I find some additional judder but I haven't tested it enough. If we are going to use 60FPS consistently I would suggest having a second install of GPL with the programs ready patched. Something like C:\Sierra\GPL60\... Bit of a pain to add the tracks but better than relying on GEM+ to patch and re-patch. That can lead to problems... No substitute for a known working backup. There is no problem here as GEM+ constantly patches and rebuilds all my mod .exes whenever I close it or go to IGOR or VROC. Doing this all the time there has never happened anything wrong! The idea of doing a separate 60fps Install would make it way more complicated IMO. As you know I do race with the Funliga with 60fps so I start my GPL session allways with GEM+... Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10 Post by: Cookie on January 06, 2012, 12:21:06 PM +0000 Ok now... i have problem with 66's mod and 69x mod, with 60 fps patch. 60fpsv2newmod, when i press the green button in start menu, it either freeses my game in the start menu and I have to reboot, or gives me random error. With 60fpsv2, the green button in the start menu wont work at all. Have you tried this offline? Sorry Sky, Reinstalling these mods wont help; i just installed 69x. Is there need for different car sounds for 60fps? NO! 60fpsv1 works in both mods. Is it possible to join 60fpsv2 servers with 60fpsv1? NO! Btw, so far 60 fps has been only trouble, and i havent seen anything to make it worth while... but your 512MB RAM and the CPU and GPU in your system are just under the limits for a smooth running with 60fps on a full grid :'( As you know I monitor my system with this Open Hardware Monitor, this shows me, that the 66mod is the least power eating mod. Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10 Post by: 1967driver on January 07, 2012, 09:12:55 PM +0000 Ok now... i have problem with 66's mod and 69x mod, with 60 fps patch. 60fpsv2newmod, when i press the green button in start menu, it either freeses my game in the start menu and I have to reboot, or gives me random error. With 60fpsv2, the green button in the start menu wont work at all. Have you tried this offline? Sorry Sky, Reinstalling these mods wont help; i just installed 69x. Is there need for different car sounds for 60fps? NO! 60fpsv1 works in both mods. Is it possible to join 60fpsv2 servers with 60fpsv1? NO! Btw, so far 60 fps has been only trouble, and i havent seen anything to make it worth while... but your 512MB RAM and the CPU and GPU in your system are just under the limits for a smooth running with 60fps on a full grid :'( As you know I monitor my system with this Open Hardware Monitor, this shows me, that the 66mod is the least power eating mod. Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10 Post by: fpolicardi on January 09, 2012, 11:24:59 AM +0000 T7_2 server is ready set with 60fpsV2newmod for Monza 18 laps Long race and Kyalami 20 laps Long race and listening on Igor in Console session in case you decide to test T7 server with 60fps patch.
On T7 server F2 mod has to be run on OpenGL_V2 at Full Screen like the GT mod, so the reason I started Igor on Console session. 66 mod doesn't bother what raster is used. Ciao Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10 Post by: Cookie on January 09, 2012, 02:45:24 PM +0000 Thanks Fulvio!
Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10 Post by: 1967driver on January 10, 2012, 07:27:46 AM +0000 Question: Kyalami is with or without pitwall ?
Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10 Post by: fpolicardi on January 10, 2012, 08:41:25 AM +0000 Question: Kyalami is with or without pitwall ? Original Papyrus Kyalami is with pitwall.Ciao Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10 Post by: Hristo Itchov on January 10, 2012, 11:05:19 AM +0000 I think he's asking if we're going to run the non-pitwall or the pitwall version.
Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10 Post by: BadBlood on January 10, 2012, 11:12:36 AM +0000 This is not a modded series so you don't HAVE to run the pitwall but we would prefer that you did.
Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10 Post by: fpolicardi on January 10, 2012, 11:38:56 AM +0000 I think he's asking if we're going to run the non-pitwall or the pitwall version. Right, my short answer meant what Paul answered :angel:Ciao Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10 Post by: BadBlood on January 10, 2012, 01:36:35 PM +0000 LOL - Thanks Fulvio
Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10 Post by: s2173 on January 10, 2012, 06:05:58 PM +0000 Can we atleast get 6ofpsv1 for the 66 race? Or its too much trouble for setting the server?
Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10 Post by: vosblod on January 10, 2012, 10:44:22 PM +0000 Hmm second time I've tried 60fps online lately and both times all I get is 35-45fps so it looks no different to me. Runs at a smooth 60fps offline.
Axel mentioned turning the detail down but when I did this before GPL looked like an early 1997 test beta and was undriveable because it was so odd. Maybe my PC just isn't up to it. On the plus side I can run 60fps races but, as things stand, it does nothing for my mojo :( Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10 Post by: Phil Thornton on January 11, 2012, 12:35:10 AM +0000 Learnt a bit tonight.
I couldn't connect to T7_2 for the first race. I kept getting an error "You are not qualified to enter this race". I've never had that before so I messed around with the 60FPS settings trying all the different option but I got nowhere. So I tried UKGPL_8 and I could connect with no problem. Had a solid 60FPS and luckily Mike Ratters joined and we had a race which tested out the latency. The connection was rock solid (well not really surprising with only 2 cars on the grid) and we could race wheel to wheel without any warp problems. I decided to try and reboot my router and luckily I could then connect to T7_2 for the second race. I can only assume T7_2 didn't like my IP address. Maybe a specific range of IP addresses are blocked? Anyway rebooting the router meant my dynamic IP address had changed and that seemed to sort the problem. The race itself was fantastic. A solid 60FPS throughout the whole race (even at the start). Mind you I am using my new PC (Intel i7-2600K @ 3.4 GHz and a NVIDIA GeForce GTX560) and if that can't run GPL at 60FPS I'm a hamster. Had a great dice with Martin, Bernie and Nicky. We were able to drive very close without any noticeable warp problems. Car control was much improved for me. Bernie was even able to bang wheels with me when he came up the inside at Clubhouse Bend. Normally I would have expected an overreaction from the collision engine at that point and a catapult ride into the hay bales. Some laps later Bernie tried the same move again but this time I stayed on the inside line and he rear ended me. I managed to get going without suffering any damage but Bernie was left with a burning Ferrari :( In summary a very successful test for me but it appears that wasn't the case for everyone. Probably worth a few more 60FPS tests before we try a proper league race but so far the 60FPS patch is a big improvement IMO. Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10 Post by: fpolicardi on January 11, 2012, 08:33:47 AM +0000 Phil when your IP is blocked you get Time Out Message.
The message you received joining 66 race on T7 server indicated that your 60fps patch wasn't the same of the server one, or you're trying to join with a car/class not allowed. I'm sure you did all right to join 66 race and this was a problem also for other drivers with 60fpsV2newmod. Ciao Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10 Post by: bernie on January 11, 2012, 10:14:59 AM +0000 I think Phil was able to join 67 Monza on t8 which was set for 60fpsV1 but not T7 which ran the V2newmod patch
Myself and others (skymole etc) had exactly the same problem we could join the F2 race using V2 newmod but NOT the 67 race using the same mod , according to Axel I apparently have some rasteriser missing from GEM / Options ? I need a fix badly ;D Meanwhile back to the track , it was really great swapping wheels ( and door handles) with Phil, Martin and Nicky until I suffered brake brain fade and took myself out in a blaze of glory (she would have been extatic) . I raced on to the finish only to get lapped on the penutimate lap and helping to construct a new chicane for the leaders on the last ::) Verdict 10/10 for the new F2 mod Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10 Post by: Cookie on January 11, 2012, 11:38:47 AM +0000 BERNIEEEE
The Monza race was the 66 mod! Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10 Post by: maddog on January 11, 2012, 11:50:30 AM +0000 Meanwhile back to the track , it was really great swapping wheels ( and door handles) with Phil, Martin and Nicky . . . Same here Bernie, some good close racing, with quite a small time differential throughout the field. And I noticed two separate wheel banging events at the track, where no harm came to either driver. :oI was again discoed from a race in mid-squabble - it's a Hell of a way to go! Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10 Post by: blito on January 11, 2012, 01:00:41 PM +0000 I had really wanted to do these races but was far too tired to risk racing... Id have been a problem to everyone else I think.
Agree with the 10/10 verdict for F2 though... 65/69x/F2 all get the 10/10 IMO :) Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10 Post by: bernie on January 11, 2012, 04:55:45 PM +0000 BERNIEEEE The Monza race was the 66 mod! Typo is all but it still needs fixing ::) thanks anyway Axel :) Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10 Post by: Pierre D on January 11, 2012, 05:14:43 PM +0000 Well, I guess you didn't miss me but I did miss you. I was looking forward to these two races, both on tracks where velocity challenged tourists can have some relaxing time. It didn't happen. Yesterday, I lost all access to 60fps mods through GEM. I know, I know, I read the posts of people who have never had a problem with it and I would give all my trophies ;D to be part of their club but this time, it was worse than ever : pressing GPL would send me back to GEM. In the best case, I would reach GPL but would end up in GEM just the same when choosing any training-race-...etc
I had a few backups in different spots of my hard disks maze but they were all 36fps versions and I damaged them by reaching them with GEM. Rushing generally doesn't help, we know that. At least, if I stick to 67 in 36fps, I am still OK this morning. I can hear the "who cares !?" across the atlantic . I just want to support all the victims of that program and specially the silent ones who shut up because some experts keep telling them that everything is fine. ::) See you soon. Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10 Post by: bernie on January 11, 2012, 05:21:50 PM +0000 According to Axel, I apparently have some rasteriser/s missing from GPL secrets /GEM+ / Options folder
Here's what I have in there . Can you confirm "if" and "what" if anything , is missing :) 60fpsv1 (folder) 60fpsaiv1.xml 60fpsreplay.xml 60FPSv2.xml 60fpsv2newmod.xml gpl_ai_60fps.ini Readme .... 1st Prize bowl of last years xmas pud (leftovers) for the first all correct answer ;D Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10 Post by: Baab on January 11, 2012, 07:53:53 PM +0000 According to Axel, I apparently have some rasteriser/s missing from GPL secrets /GEM+ / Options folder Here's what I have in there . Can you confirm "if" and "what" if anything , is missing :) 60fpsv1 (folder) 60fpsaiv1.xml 60fpsreplay.xml 60FPSv2.xml 60fpsv2newmod.xml gpl_ai_60fps.ini Readme .... 1st Prize bowl of last years xmas pud (leftovers) for the first all correct answer ;D Aren't the rasterisers summat else Bernie, 'mine' seem to be called things like 'Open GL v2' or 'Direct 3D v2'.....no thanks on the Christmas Pud, only just managed to polish off the one my parents bought...just what you want after the biggest meal of the year!! I had the same probs as Pierre but feel I should say thanks to Cookie who stuck around until the last minute and sacrificed his qual. At least this is the 66 mod, which after the TC mod is my least used. May be an idea to sort it though Bob Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10 Post by: Phil Thornton on January 11, 2012, 09:05:24 PM +0000 Phil when your IP is blocked you get Time Out Message. Thanks for the help guys, so if rebooting my router wasn't the cure what was?The message you received joining 66 race on T7 server indicated that your 60fps patch wasn't the same of the server one, or you're trying to join with a car/class not allowed. I'm sure you did all right to join 66 race and this was a problem also for other drivers with 60fpsV2newmod. Ciao I'm pretty sure I tried to connect to the 66mod race with the correct version of the 60fps patch. I also tried all the other options too so I'm no nearer to understanding what happened. Although most people are pleased with the 60fps patch, the enthusiasm is not universal. Some people still have their doubts. I'm convinced that when it is working correctly the patch is a big improvement. For the first races I did in this series I only got a frame rate of 38 - 39, but last night the frame rate was a solid 59 - 60 for the entire race. I'm sure it isn't my computer. I can run a full field of AI cars on max resolution in single player mode and still get a solid 60fps. Don't know what happened there but it seems similar to what Vos experienced last night. We need to make sure the instructions and work arounds to known problems are well documented. I experienced both sides of the coin last night. Total frustration when I couldn't connect for the first race and total elation when I had a fantastic close race long battle in the second race. Axel's How To (https://www.simracing.org.uk/smf/index.php?topic=10298.0) is great but I think we need to add to it when (and if) we find some answers to the problems some people (e.g. Vos, Pierre D and me) are obviously experiencing. Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10 Post by: Phil Thornton on January 11, 2012, 10:48:38 PM +0000 Thanks for the help guys, so if rebooting my router wasn't the cure what was? Had another think. I also swapped between D3D and OpenGL but it was all a bit manic in IGOR so I can't be sure what I did and didn't try. For the second race I used "OpenGL V2" and "60fpsv2newmod". It may be that "Direct 3D v2" is incompatible with "60fpsv2newmod". Do different combinations of rasteriser and 60fps patch produce different frame rates when online? I think I used Direct 3D v2 when I had a low frame rate for the Monaco and Silverstone races. If the difference is marginal then it might be possible to connect to a 60fps server with a suboptimal frame rate (like the 35-45 experienced by Vos) but if the frame rates are way out then maybe it won't be possible to connect at all because the server will assume someone is trying to connect with a 36fps configuration (Martin (Maddog) has advised me that the server does a check to make sure clients running 36fps can't connect to a 60fps server). I know the season will be restarting again soon but it would be nice to have a few more 60fps test races. There are still few few teething troubles to sort out but I think it will be worth the effort. Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10 Post by: maddog on January 11, 2012, 11:29:19 PM +0000 60fps can be confusing, because it was conjured up brilliantly, but then dropped with some loose ends hanging. I'm running the v2 rasterizer with D3D, and it works well. Cookie recently ran a 'how to' thread, to help explain things - it tells which mod requires which patch. Only the newmod 60 can prevent accidental joining : https://www.simracing.org.uk/smf/index.php?topic=10298.0
Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10 Post by: NickyIckx on January 12, 2012, 10:05:26 AM +0000 Quote Here's what I have in there . Can you confirm "if" and "what" if anything , is missing Smiley 60fpsv1 (folder)... ??? ??? shouldnt 60fpsv1 a XML document as well ? Quote Axel's How To is great but I think we need to add to it when (and if) we find some answers to the problems some people (e.g. Vos, Pierre D and me) are obviously experiencing. yep a troubleshoot guide would be great . unfortunately its hard to create one aslong understanding on 60fps circumstances arent worked out . well , I will do some self testing with my server and GPL-Pc to ceck if there are bad effects : 1. server and client PC with different rasterizers 2. server and client PC with different core.ini settings ( for case joining via IP and different core.ini settings are up , by mistake ) btw . which server is stronger T7 or T8 ? Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10 Post by: bernie on January 12, 2012, 11:41:01 AM +0000 before you go further with this please be clear that 66mod using v2 newmod will not run at all on my PC ! server race or off line , result just the same , nada! nix! caput! It won't run .
Shurly someone can check there Gem options folder for me to make a comparison ? It might give a clue as to why I have this problem :-\ Phil did you test yours in software (offline) mode using V2newmod ? did it run OK ? Thanks to all so far P.S. the pudding is all gone :o Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10 Post by: s2173 on January 12, 2012, 12:20:28 PM +0000 It might be a good idea to post it at srmz... Brr is around there often, and he is the one that made 60fps patch after all... Obviously there really is some incompability with 66, 60fpsv2 and certain system/windows/hardware configurations... Bernie has almost the same symptoms as me, and his computer is wastly superiour to mine tho.
Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10 Post by: maddog on January 12, 2012, 12:39:37 PM +0000 Shurly someone can check there Gem options folder for me to make a comparison ? It might give a clue as to why I have this problem :-\ Nothing special to report, Squire! My folder contains a v1 and v2newmod .xml, along with various mod replay folder .xml There are no extra Gremlin .xml there ATM. Your 60 patch will only work, if you get all destructive, and delete your original .exe first. As I've a compassionate nature, I simply rename my originals, and avoid ticking off boxes thereafter. :angel: So, gplcf2.exe, becomes gplcf2___36.exe until you want to use it again, at which time return it to original, and rename your 60 - gplf2____60.exe Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10 Post by: Cookie on January 12, 2012, 12:51:06 PM +0000 Just a little resume of the problems we had and have to solve, besides the fun, with the Ferrari Challenge with 60fps patch ::)
I have allready asked Brr about making a single and easy patch, but I had to learn that he is not able to do this, as long there is no co-operation from the modders. The Monaco desaster was my fault, as I had not heard to Fulvio and Nickys severe warnings re the BW settings in the readme, I just took the settings all servers at IGOR and VROC are using with 60fps and it went totally wrong. ::) So the solution will be to set the server to 5/84 5/xxx BW settings, to avoid an overload of the servers bandwith. As long as client join via IGOR nothing has to be changed in their BW settings in IGOR window. If you want to join via IP to a server as a client, you have to change this BW settings in the core.ini! There was some confusion about using 60fpsV2 or 60fpsV2newmod: The 60fpsV2 version is meant by Brr as the one to use. I took the V2newmod as for me this version worked. But these versions are compatible! You have to use the version that works for your system. -> readme! At Monza we had the problem with the 66mod, it seems to run with V1 and V2! As I never did the 66s with 60fps before, there was no experience with other PCs or systems for me. When I tried the 66s with 60fpsV2 it worked fine here, so I preferred it because of the FR check. I have not yet found why Bernie, Phil and Sky had this problem... Maybe we can test this using 66s and 60fpsV1 in another fun-race Some drivers get the feeling that the 60fps change the handling of a car :o The 60fps do not change the handling of a car, they just give you a faster responding car. The signal-frequency of server - Client is the same, but the signal-frequency from your wheel and pedals to the car is 1,6x faster. I don't agree that the signal between your control and the sim is faster with 60 FPS. The 60 FPS changes ONLY the rate at which graphics are drawn, it does not affect the physics engine and the controller signal exchange is tied to the physics engine. I really don't see any difference whatsoever between 36 and 60 in term of physics, controller and car handling. It's just your own subjective perception that makes the difference, your own habits of how to interpret the visual feedback from the monitor. The reason it appears more responsive with 60 FPS is because your brain has more data to work with and thus reacts better to what goes on on your screen. And keep in mind, driving at 36 FPS compared to 60 FPS is not the same as having a drop in FPS due to heavy graphics. When the FPS drops, it affects the controller, regardless whether it drops from 36 to less or from 60 to less. It's because of the way FPS is connected to the physics and controller engine in GPL. When we switch from 36 to 60, we only adjust the multiplier for graphics, but physics frequency remains the same. From what I recall it is either 250 or 350 MHz - that is 250 or 350 updates per second. That is quite low compared to modern sims which go up to 1000 MHz, so kudos to Papyrus for making such a great sim with a physics engine updating at such low rate. Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10 Post by: Cookie on January 12, 2012, 01:00:03 PM +0000 As the results of the F2 mod can not yet be imported, I post them here:
Kyalami Wed Jan 11 00:26:56 2012 PRACTICE TIMES Pos No Driver Team Nat Time Diff Laps 1 4 Hristo ItchovF2 Ferrari JPN 1m21.669s 15 2 10 Raoni Frizzo F2 Ferrari BRA 1m22.853s 01.184s 13 3 12 Johnny Ackerman Ferrari USA 1m23.053s 01.384s 16 4 19 Göran JonssonF2 Ferrari SWE 1m23.350s 01.681s 16 5 17 The evilf2 Ferrari USA 1m23.376s 01.707s 16 6 16 Alex Barresi Ferrari ITA 1m23.797s 02.128s 10 7 7 Juha HalliF2 Ferrari FIN 1m23.918s 02.249s 4 8 3 Dean Logan67F2 Ferrari CAN 1m23.994s 02.325s 11 9 18 Bernie66 Darwin Ferrari GBR 1m24.058s 02.389s 16 10 6 Fulvio-f2 Policardi Ferrari ITA 1m24.186s 02.517s 12 11 9 Axel Cookie Ferrari GER 1m24.240s 02.571s 11 12 11 Martin Hunt Ferrari GBR 1m24.395s 02.726s 12 13 5 Nicky Ickx67 F2 Ferrari VEN 1m24.547s 02.878s 8 14 15 Phil ThorntonF2 Ferrari GBR 1m24.790s 03.121s 7 15 20 Nigel Smith65 Ferrari GBR 1m27.289s 05.620s 5 16 35 2 UKGPL_T7 Ferrari ITA No time No time 0 17 14 Vlad Vosblod Ferrari GBR No time No time 1 All times are official Generated with GPL Replay Analyser Track: Kyalami Wed Jan 11 00:26:56 2012 RACE RESULTS (After 20 laps) Pos No Driver Team Nat Laps Race Time Diff 1 4 Hristo ItchovF2 Ferrari JPN 20 27m43.460s 2 12 Johnny Ackerman Ferrari USA 20 27m43.508s 00.048s 3 7 Juha HalliF2 Ferrari FIN 20 28m06.474s 23.014s 4 10 Raoni Frizzo F2 Ferrari BRA 20 28m06.921s 23.461s 5 16 Alex Barresi Ferrari ITA 20 28m07.124s 23.664s 6 19 Göran JonssonF2 Ferrari SWE 20 28m13.757s 30.297s 7 6 Fulvio-f2 Policardi Ferrari ITA 20 28m25.885s 42.425s 8 5 Nicky Ickx67 F2 Ferrari VEN 20 28m34.914s 51.454s 9 15 Phil ThorntonF2 Ferrari GBR 20 28m35.355s 51.895s 10 9 Axel Cookie Ferrari GER 20 28m39.719s 56.259s 11 18 Bernie66 Darwin Ferrari GBR 19 27m48.023s 1 lap(s) 12 3 Dean Logan67F2 Ferrari CAN 17 24m43.052s 3 lap(s) 13 17 The evilf2 Ferrari USA 11 15m35.475s 9 lap(s) 14 11 Martin Hunt Ferrari GBR 10 14m19.889s 10 lap(s) 15 14 Vlad Vosblod Ferrari GBR 4 6m06.494s 16 lap(s) Race results are unofficial (Replay might have been saved before end of race) RACE FASTEST LAPS Pos Driver Time Lap 1 Johnny Ackerman 1m22.251s 19 2 Hristo ItchovF2 1m22.284s 18 3 The evilf2 1m22.493s 11 4 Raoni Frizzo F2 1m22.675s 11 5 Göran JonssonF2 1m22.996s 9 6 Juha HalliF2 1m23.191s 3 7 Alex Barresi 1m23.288s 17 8 Martin Hunt 1m23.812s 9 9 Nicky Ickx67 F2 1m23.817s 6 10 Fulvio-f2 Policardi 1m23.820s 7 11 Phil ThorntonF2 1m23.890s 4 12 Bernie66 Darwin 1m24.180s 7 13 Axel Cookie 1m24.384s 19 14 Dean Logan67F2 1m24.448s 15 15 Vlad Vosblod 1m26.427s 3 Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10 Post by: Hristo Itchov on January 12, 2012, 02:05:37 PM +0000 I don't agree that the signal between your control and the sim is faster with 60 FPS. The 60 FPS changes ONLY the rate at which graphics are drawn, it does not affect the physics engine and the controller signal exchange is tied to the physics engine. I really don't see any difference whatsoever between 36 and 60 in term of physics, controller and car handling. It's just your own subjective perception that makes the difference, your own habits of how to interpret the visual feedback from the monitor. The reason it appears more responsive with 60 FPS is because your brain has more data to work with and thus reacts better to what goes on on your screen.
And keep in mind, driving at 36 FPS compared to 60 FPS is not the same as having a drop in FPS due to heavy graphics. When the FPS drops, it affects the controller, regardless whether it drops from 36 to less or from 60 to less. It's because of the way FPS is connected to the physics and controller engine in GPL. When we switch from 36 to 60, we only adjust the multiplier for graphics, but physics frequency remains the same. From what I recall it is either 250 or 350 MHz - that is 250 or 350 updates per second. That is quite low compared to modern sims which go up to 1000 MHz, so kudos to Papyrus for making such a great sim with a physics engine updating at such low rate. Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10 Post by: NickyIckx on January 12, 2012, 09:08:07 PM +0000 short note on my testing with 66mod join & host :
based on 1.clean install off GPL via beta installer 1.04 , serves 67mod etc.; 2. fresh download & install off 66mod , as well patch v2.0 3. all above on seperate partition ( H:) 4. told GEM ( located under C./programms/GPLsecrets ) where to find this new GPL install 5. all runs smooth and fine offline , no matter what rasterizers it turns out that I cant : 1. use 66mod offline via 60fpsV1 correct ; it leds me via single race only to training modus 2. use 66mod offline via 60fpsV2 at all ; green start buttom in GPL dont response , but red return one does can 3.use 60fpsV2newmod offline serves me everything ok ; online looks I can join most servers so far 4.use 60fpsaiV1 offline serves me everything ok as well BUT 5. I cant host 66mod,no mind if 36fps or one of 60fps options , server PC simply stops at the multiplayer screen ,. green buttom doesnt work even manual, but red does . 6.changing server PC to `join PC `and making old `join PC to server ; results in same unfortunately . 7. I tried both PC configurations ( server /joinPC ) via setting up LAN multiplayer and it works !!! ??? ??? ??? so now I am confused either . To me it looks like 66mod do have some serious props with Igor . end of report for now : :D need wine and a nice meal edit : gues Fortuna isnt on my 66mod side at all ; watching replay of Ferrari Challange 66s at Monza , it seams I am the only one got melting right front aproaching Para . None other GPL mod car serves me that and I realy tried hard to make changes to Fezza66 setup to avoid this , ( at least 20different setups ) withoutt out any success . ;D to test if I am too stupid for setup work , an setup from any of you would be welcome .. Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10 Post by: bernie on January 12, 2012, 10:06:56 PM +0000 cant join green button faulty could be sound related ?
have you tried patching car sounds in GEM ? just my thinks ::) Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10 Post by: jhalli on January 12, 2012, 10:28:07 PM +0000 1. use 66mod offline via 60fpsV1 correct ; it leds me via single race only to training modus
thats normal,only training mode works 2. use 66mod offline via 60fpsV2 at all ; green start buttom in GPL dont response , but red return one does also known bug, no worky with 60fpsv2 60fpsV2newmod seems work for 66mod sofar Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10 Post by: NickyIckx on January 12, 2012, 11:10:04 PM +0000 Quote cant join green button faulty could be sound related ? have you tried patching car sounds in GEM ? yes Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10 Post by: NickyIckx on January 12, 2012, 11:16:07 PM +0000 Quote 60fpsV2newmod seems work for 66mod sofar ??? unfortunately not to all atm . thought thats what these talk is all about .... fact that I cant host 66mod at all leds to question who the troublemaker really is ; 66mod or 60fpsV2newmod in combination with 66mod , or Igor ? or maybe Hanswurst ? :D Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10 Post by: Cookie on January 12, 2012, 11:27:50 PM +0000 Nicky
I have no probs with the hosting of 66s in both 60fpsV1 and 2... there seems to be problems with 66mod! Have you installed this 1966_Mod_PATCH_v2.0 ? the readme is important! Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10 Post by: NickyIckx on January 12, 2012, 11:36:25 PM +0000 Quote Have you installed this 1966_Mod_PATCH_v2.0 ? 2. fresh download & install off 66mod , as well patch v2.0Quote the readme is important! :D I deleted the gpl66 folder before as mentioned ..Quote there seems to be problems with 66mod! absolutely , considering all other avaiable gpl mods do run fine here with 60fps/36fps and are all `hostable ` Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10 Post by: Pierre D on January 13, 2012, 12:41:32 AM +0000 Going through the posts related to the mods, I must admit I am a bit responsible for my problems. I was given a nice interface to switch from one configuration to another and it works fine as long as I remain with F1legends. The problem is, nice little programs like this one make the average user lazy in the long run. I kind of forgot the actual details of the process. One of the problems is Data Management as they call it: I have several patched or non patched GPL.exe for instance. Since I don't trust GEM, I created a directory for each mod to bypass it. I ended up with a bunch of directories but as long as I was sticking with 36fps, it was still manageable.
Addding the 60fps versions this way would imply another set of directories and it doesn't make much sense. Since you have posted all the information, I'll restart from scratch for the kick of it. After all, serious things will start only in a few weeks and it will be all in 36fps, right ? Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10 Post by: NickyIckx on January 13, 2012, 01:06:40 PM +0000 small update :
my prob to host 66mod solved 66mod stereo sounds must be in gpl soundfolder instead of the mono ones . crazy isnt it ? ;D still : 1.60fpsV2 dont work to me with 66mod . no matter if carsound is check or uncheck in GEM ; green buttom dont response . 2. 60fpsV2newmod in general serves wrong cars height (too high ) no matter what mod .(edit ) talkin about AI cars only Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10 Post by: Cookie on January 13, 2012, 03:10:13 PM +0000 2. 60fpsV2newmod in general serves wrong cars height (too high ) no matter what mod . Are you talking of your car or AIs? As for AIs this is not meant, so its ok! Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10 Post by: NickyIckx on January 13, 2012, 03:35:22 PM +0000 Quote Are you talking of your car or AIs? talkin`of AI cars ;) just wondered an solved slight issue found its way back into newer patch .. ::) will edit my last post .. :D |