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UKGPL => UKGPL Races => Topic started by: Cookie on January 05, 2012, 01:03:24 PM +0000



Title: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10
Post by: Cookie on January 05, 2012, 01:03:24 PM +0000
The UKGPL Ferrari Challenge  Fun Races.


To celebrate the beginning of this new year 2012 and to do a first step to 60fps for some of you.
We will do 3 x 2 fun races with the Ferraris in all mods available in UKGPL atm.
 

The races will be run with the great 60fps patches of Petteri Pajunen (brr).
If you have not yet tried it please read this -> HOW-TO (https://www.simracing.org.uk/smf/index.php?topic=10298.0)
 
This will be the schedule:

   Date   Day  Time   Mod     Patch used     Car         Track   Laps  
   27/12/2011 Tuesday 20:30 UK  GT         60fpsV1    330/P4   Spa Francorchamps   7 Laps  
   27/12/2011 Tuesday 21:30 UK  69Xtra     60fpsV1     312     Watkins Glen  22 Laps  
   03/01/2012 Tuesday 20:30 UK  65         60fpsV2newmod     1512     Monaco    18 Laps  
   03/01/2012 Tuesday 21:30 UK  67         60fpsV2newmod     312       Silverstone 19  Laps  
   10/01/2012 Tuesday 20:30 UK  66         60fpsV2newmod     312       Monza   18  
   10/01/2012 Tuesday 21:30 UK  F2-67         60fpsV2newmod     166    

Kyalami   20  

Let's find out who is the best Ferrari driver!

Who wants a drive should sign up here – everyone is welcome!

 
There will be 2 intermediate short races of 25-30 mins . The tracks are all original Papy and well known.
Unlimited Shift+R is permitted but each must be followed by a Stop & Go of a minimum 0,001sec.;)
Points Scoring (per race)
Standard Points Positions 1-19: 30 - 25 - 21 - 18 - 16 - 14 - 13 - 12 - 11 - 10 - 9 - 8 - 7 - 6 - 5 - 4 - 3 - 2 - 1

_______________________________________________________________________________________________________

Our first race will be the 66 Mod at Monza 18 Laps with the Ferrari 312
followed by
the second race using the F2 67 Mod at Kyalami 20 Laps with the Ferrari 166


Race List = IGOR
Chatroom = UKGPL
Server = UKGPL_8_60fps or T7_2
IP address = TBA
Race date = 10-01-2012
Variant = 66 and 67 F2
Chassis -  Ferrari
Tracks = Monza->66 and Kyalami->F267
Qually time = 25-30 minutes (server will start at 20:30 UK time)
Race length = 25-30 min
Damage Model = Intermediate
Password = TBA

GLA and FUN

Here you will get the replays (ftp://ukgpl3.dyndns.org/Replays/Fun_Races/)
______________________________________________
 
Drivers Results

Hristo         115
Alex Barresi    95
Marc Barresi    85
Axel "Cookie"   79
Nicky Ickx      73
Raoni Frizzo    61
Juha            57
Fulvio          57
Göran           55
Johnny Ack      55
Sergio"Clouds"  53
Dave Rainier    44
Albrecht K.     44
Bernie          40
Axel Cordt      31
Jason Blito     27
Steve Bird      26
Phil Thornton   25
EvilClive       21
Pierre D        19
Skymole         18
Allan Davis     16
BadBlood        14
Vosblod         10
Bob W.           9
Nigel S.         8




Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10
Post by: 1967driver on January 05, 2012, 03:16:37 PM +0000
I will be present.


Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10
Post by: JohnnyAck on January 05, 2012, 05:03:00 PM +0000
more 60fps sounds good, I want to run


Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10
Post by: Cookie on January 05, 2012, 08:28:12 PM +0000
I changed the Ferrari 246 after a few laps to the 312 otherwise you would all fall asleep!


Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10
Post by: s2173 on January 06, 2012, 06:08:32 AM +0000
Ok now... i have problem with 66's mod and 69x mod, with 60 fps patch.  60fpsv2newmod, when i press the green button in start menu, it either freeses my game in the start menu and I have to reboot, or gives me random error. With 60fpsv2, the green button in the start menu wont work at all.

Reinstalling these mods wont help; i just installed 69x.

Is there need for different car sounds for 60fps?

60fpsv1 works in both mods. Is it possible to join 60fpsv2 servers with 60fpsv1?

Btw, so far 60 fps has been only trouble, and i havent seen anything to make it worth while...


Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10
Post by: BadBlood on January 06, 2012, 10:31:05 AM +0000
I am not keen on constantly re-patching GPL for 60FPS and I do not find it any smoother. It seems to make very little difference to me. If anything, I find some additional judder but I haven't tested it enough. If we are going to use 60FPS consistently I would suggest having a second install of GPL with the programs ready patched. Something like C:\Sierra\GPL60\...

Bit of a pain to add the tracks but better than relying on GEM+ to patch and re-patch. That can lead to problems...

No substitute for a known working backup.


Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10
Post by: Cookie on January 06, 2012, 11:19:46 AM +0000
I am not keen on constantly re-patching GPL for 60FPS and I do not find it any smoother. It seems to make very little difference to me. If anything, I find some additional judder but I haven't tested it enough. If we are going to use 60FPS consistently I would suggest having a second install of GPL with the programs ready patched. Something like C:\Sierra\GPL60\...

Bit of a pain to add the tracks but better than relying on GEM+ to patch and re-patch. That can lead to problems...

No substitute for a known working backup.

There is no problem here as GEM+ constantly patches and rebuilds all my mod .exes whenever I close it or go to IGOR or VROC.
Doing this all the time there has never happened anything wrong!
The idea of doing a separate 60fps Install would make it way more complicated IMO.
As you know  I do race with the Funliga with 60fps so I start my GPL session allways with GEM+...


Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10
Post by: Cookie on January 06, 2012, 12:21:06 PM +0000
Ok now... i have problem with 66's mod and 69x mod, with 60 fps patch.  60fpsv2newmod, when i press the green button in start menu, it either freeses my game in the start menu and I have to reboot, or gives me random error. With 60fpsv2, the green button in the start menu wont work at all. Have you tried this offline?

Reinstalling these mods wont help; i just installed 69x.

Is there need for different car sounds for 60fps? NO!

60fpsv1 works in both mods. Is it possible to join 60fpsv2 servers with 60fpsv1? NO!

Btw, so far 60 fps has been only trouble, and i havent seen anything to make it worth while...
Sorry Sky,
but your 512MB RAM and the CPU and GPU in your system are just under the limits for a  smooth running with 60fps on a full grid  :'(

As you know I monitor my system with this Open Hardware Monitor, this shows me, that the 66mod is the least power eating mod.


Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10
Post by: 1967driver on January 07, 2012, 09:12:55 PM +0000
Ok now... i have problem with 66's mod and 69x mod, with 60 fps patch.  60fpsv2newmod, when i press the green button in start menu, it either freeses my game in the start menu and I have to reboot, or gives me random error. With 60fpsv2, the green button in the start menu wont work at all. Have you tried this offline?

Reinstalling these mods wont help; i just installed 69x.

Is there need for different car sounds for 60fps? NO!

60fpsv1 works in both mods. Is it possible to join 60fpsv2 servers with 60fpsv1? NO!

Btw, so far 60 fps has been only trouble, and i havent seen anything to make it worth while...
Sorry Sky,
but your 512MB RAM and the CPU and GPU in your system are just under the limits for a  smooth running with 60fps on a full grid  :'(

As you know I monitor my system with this Open Hardware Monitor, this shows me, that the 66mod is the least power eating mod.
GPL run also on my netbook (need only to adjust graphic details), try other solutions searching internet, it must work.


Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10
Post by: fpolicardi on January 09, 2012, 11:24:59 AM +0000
T7_2 server is ready set with 60fpsV2newmod for Monza 18 laps Long race and Kyalami 20 laps Long race and listening on Igor in Console session in case you decide to test T7 server with 60fps patch.
On T7 server F2 mod has to be run on OpenGL_V2 at Full Screen like the GT mod, so the reason I started Igor on Console session. 66 mod doesn't bother what raster is used.
Ciao


Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10
Post by: Cookie on January 09, 2012, 02:45:24 PM +0000
Thanks Fulvio!



Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10
Post by: 1967driver on January 10, 2012, 07:27:46 AM +0000
Question: Kyalami is with or without pitwall ?


Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10
Post by: fpolicardi on January 10, 2012, 08:41:25 AM +0000
Question: Kyalami is with or without pitwall ?
Original Papyrus Kyalami is with pitwall.
Ciao


Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10
Post by: Hristo Itchov on January 10, 2012, 11:05:19 AM +0000
I think he's asking if we're going to run the non-pitwall or the pitwall version.


Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10
Post by: BadBlood on January 10, 2012, 11:12:36 AM +0000
This is not a modded series so you don't HAVE to run the pitwall but we would prefer that you did.


Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10
Post by: fpolicardi on January 10, 2012, 11:38:56 AM +0000
I think he's asking if we're going to run the non-pitwall or the pitwall version.
Right, my short answer meant what Paul answered  :angel:
Ciao


Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10
Post by: BadBlood on January 10, 2012, 01:36:35 PM +0000
LOL - Thanks Fulvio


Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10
Post by: s2173 on January 10, 2012, 06:05:58 PM +0000
Can we atleast get 6ofpsv1 for the 66 race? Or its too much trouble for setting the server?


Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10
Post by: vosblod on January 10, 2012, 10:44:22 PM +0000
Hmm second time I've tried 60fps online lately and both times all I get is 35-45fps so it looks no different to me. Runs at a smooth 60fps offline.
Axel mentioned turning the detail down but when I did this before GPL looked like an early 1997 test beta and was undriveable because it was so odd.

Maybe my PC just isn't up to it. On the plus side I can run 60fps races but, as things stand, it does nothing for my mojo  :(


Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10
Post by: Phil Thornton on January 11, 2012, 12:35:10 AM +0000
Learnt a bit tonight.

I couldn't connect to T7_2 for the first race.  I kept getting an error "You are not qualified to enter this race".  I've never had that before so I messed around with the 60FPS settings trying all the different option but I got nowhere.  So I tried UKGPL_8 and I could connect with no problem.  Had a solid 60FPS and luckily Mike Ratters joined and we had a race which tested out the latency.  The connection was rock solid (well not really surprising with only 2 cars on the grid) and we could race wheel to wheel without any warp problems.

I decided to try and reboot my router and luckily I could then connect to T7_2 for the second race.  I can only assume T7_2 didn't like my IP address.  Maybe a specific range of IP addresses are blocked?  Anyway rebooting the router meant my dynamic IP address had changed and that seemed to sort the problem.

The race itself was fantastic.  A solid 60FPS throughout the whole race (even at the start).  Mind you I am using my new PC (Intel i7-2600K @ 3.4 GHz and a NVIDIA GeForce GTX560) and if that can't run GPL at 60FPS I'm a hamster.  Had a great dice with Martin, Bernie and Nicky.  We were able to drive very close without any noticeable warp problems.  Car control was much improved for me.  Bernie was even able to bang wheels with me when he came up the inside at Clubhouse Bend.  Normally I would have expected an overreaction from the collision engine at that point and a catapult ride into the hay bales.  Some laps later Bernie tried the same move again but this time I stayed on the inside line and he rear ended me.  I managed to get going without suffering any damage but Bernie was left with a burning Ferrari :(

In summary a very successful test for me but it appears that wasn't the case for everyone.  Probably worth a few more 60FPS tests before we try a proper league race but so far the 60FPS patch is a big improvement IMO.


Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10
Post by: fpolicardi on January 11, 2012, 08:33:47 AM +0000
Phil when your IP is blocked you get Time Out Message.
The message you received joining 66 race on T7 server indicated that your 60fps patch wasn't the same of the server one, or you're trying to join with a car/class not allowed.
I'm sure you did all right to join 66 race and this was a problem also for other drivers with 60fpsV2newmod.
Ciao


Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10
Post by: bernie on January 11, 2012, 10:14:59 AM +0000
I think Phil was able to join 67 Monza on t8 which was set for 60fpsV1 but not T7 which ran the V2newmod patch 

Myself and others (skymole etc) had exactly the same problem we could join the F2 race using V2 newmod but NOT the 67 race using the same mod , according to Axel I apparently have some rasteriser missing from GEM / Options ?

I need a fix badly  ;D

Meanwhile back to the track , it was really great swapping wheels ( and door handles) with Phil, Martin and Nicky until I suffered brake brain fade and took myself out in a blaze of glory (she would have been extatic) . I raced on to the finish only to get lapped on the penutimate lap and helping to construct a new chicane for the leaders on the last  ::)

Verdict 10/10 for the new F2 mod


Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10
Post by: Cookie on January 11, 2012, 11:38:47 AM +0000
BERNIEEEE

The Monza race was the 66 mod!


Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10
Post by: maddog on January 11, 2012, 11:50:30 AM +0000
Meanwhile back to the track , it was really great swapping wheels ( and door handles) with Phil, Martin and Nicky . . .
Same here Bernie, some good close racing, with quite a small time differential throughout the field.  And I noticed two separate wheel banging events at the track, where no harm came to either driver.  :o

I was again discoed from a race in mid-squabble - it's a Hell of a way to go!


Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10
Post by: blito on January 11, 2012, 01:00:41 PM +0000
I had really wanted to do these races but was far too tired to risk racing... Id have been a problem to everyone else I think.
Agree with the 10/10 verdict for F2 though...
65/69x/F2 all get the 10/10 IMO :)


Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10
Post by: bernie on January 11, 2012, 04:55:45 PM +0000
BERNIEEEE

The Monza race was the 66 mod!

Typo is all but it still needs fixing  ::)

thanks anyway  Axel  :)


Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10
Post by: Pierre D on January 11, 2012, 05:14:43 PM +0000
Well, I guess you didn't miss me but I did miss you. I was looking forward to these two races, both on tracks where velocity challenged tourists can have some relaxing time. It didn't happen. Yesterday, I lost all access to 60fps mods through GEM. I know, I know, I read the posts of people who have never had a problem with it and I would give all my trophies  ;D to be part of their club but this time, it was worse than ever : pressing GPL would send me back to GEM. In the best case, I would reach GPL but would end up in GEM just the same when choosing any training-race-...etc

I had a few backups in different spots of my hard disks maze but  they were all 36fps versions and I damaged them by reaching them with GEM. Rushing generally doesn't help, we know that. At least, if I stick to 67 in 36fps, I am still OK this morning.

I can hear the "who cares !?" across the atlantic . I just want  to support all the victims of that program and specially the silent ones who shut up because some experts keep telling them that everything is fine.  ::)

See you soon.




Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10
Post by: bernie on January 11, 2012, 05:21:50 PM +0000
According to Axel,  I apparently have some rasteriser/s missing from GPL secrets /GEM+ / Options folder

Here's what I have in there .  Can you confirm "if" and "what" if anything , is missing :)

60fpsv1 (folder)
60fpsaiv1.xml
60fpsreplay.xml
60FPSv2.xml
60fpsv2newmod.xml
gpl_ai_60fps.ini
Readme ....

1st Prize bowl of last years xmas pud (leftovers) for the first all correct answer  ;D




Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10
Post by: Baab on January 11, 2012, 07:53:53 PM +0000
According to Axel,  I apparently have some rasteriser/s missing from GPL secrets /GEM+ / Options folder

Here's what I have in there .  Can you confirm "if" and "what" if anything , is missing :)

60fpsv1 (folder)
60fpsaiv1.xml
60fpsreplay.xml
60FPSv2.xml
60fpsv2newmod.xml
gpl_ai_60fps.ini
Readme ....

1st Prize bowl of last years xmas pud (leftovers) for the first all correct answer  ;D




Aren't the rasterisers summat else Bernie, 'mine' seem to be called things like 'Open GL v2' or 'Direct 3D v2'.....no thanks on the Christmas Pud, only just managed to polish off the one my parents bought...just what you want after the biggest meal of the year!!

I had the same probs as Pierre but feel I should say thanks to Cookie who stuck around until the last minute and sacrificed his qual.  At least this is the 66 mod, which after the TC mod is my least used.  May be an idea to sort it though

Bob


Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10
Post by: Phil Thornton on January 11, 2012, 09:05:24 PM +0000
Phil when your IP is blocked you get Time Out Message.
The message you received joining 66 race on T7 server indicated that your 60fps patch wasn't the same of the server one, or you're trying to join with a car/class not allowed.
I'm sure you did all right to join 66 race and this was a problem also for other drivers with 60fpsV2newmod.
Ciao

Thanks for the help guys, so if rebooting my router wasn't the cure what was?

I'm pretty sure I tried to connect to the 66mod race with the correct version of the 60fps patch.  I also tried all the other options too so I'm no nearer to understanding what happened. 

Although most people are pleased with the 60fps patch, the enthusiasm is not universal.  Some people still have their doubts.  I'm convinced that when it is working correctly the patch is a big improvement.  For the first races I did in this series I only got a frame rate of 38 - 39, but last night the frame rate was a solid 59 - 60 for the entire race.  I'm sure it isn't my computer.  I can run a full field of AI cars on max resolution in single player mode and still get a solid 60fps.  Don't know what happened there but it seems similar to what Vos experienced last night.

We need to make sure the instructions and work arounds to known problems are well documented.  I experienced both sides of the coin last night.  Total frustration when I couldn't connect for the first race and total elation when I had a fantastic close race long battle in the second race.  Axel's How To (https://www.simracing.org.uk/smf/index.php?topic=10298.0) is great but I think we need to add to it when (and if) we find some answers to the problems some people (e.g. Vos, Pierre D and me) are obviously experiencing.


Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10
Post by: Phil Thornton on January 11, 2012, 10:48:38 PM +0000
Thanks for the help guys, so if rebooting my router wasn't the cure what was?
Had another think.  I also swapped between D3D and OpenGL but it was all a bit manic in IGOR so I can't be sure what I did and didn't try.  For the second race I used "OpenGL V2" and "60fpsv2newmod". 

It may be that "Direct 3D v2" is incompatible with "60fpsv2newmod".  Do different combinations of rasteriser and 60fps patch produce different frame rates when online?  I think I used Direct 3D v2 when I had a low frame rate for the Monaco and Silverstone races.

If the difference is marginal then it might be possible to connect to a 60fps server with a suboptimal frame rate (like the 35-45 experienced by Vos) but if the frame rates are way out then maybe it won't be possible to connect at all because the server will assume someone is trying to connect with a 36fps configuration (Martin (Maddog) has advised me that the server does a check to make sure clients running 36fps can't connect to a 60fps server).

I know the season will be restarting again soon but it would be nice to have a few more 60fps test races.  There are still few few teething troubles to sort out but I think it will be worth the effort.


Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10
Post by: maddog on January 11, 2012, 11:29:19 PM +0000
60fps can be confusing, because it was conjured up brilliantly, but then dropped with some loose ends hanging.  I'm running the v2 rasterizer with D3D, and it works well.  Cookie recently ran a 'how to' thread, to help explain things - it tells which mod requires which patch.  Only the newmod 60 can prevent accidental joining  :  https://www.simracing.org.uk/smf/index.php?topic=10298.0


Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10
Post by: NickyIckx on January 12, 2012, 10:05:26 AM +0000
Quote
Here's what I have in there .  Can you confirm "if" and "what" if anything , is missing Smiley

60fpsv1 (folder)...

 ??? ??? shouldnt 60fpsv1 a XML document as well ?

Quote
Axel's How To is great but I think we need to add to it when (and if) we find some answers to the problems some people (e.g. Vos, Pierre D and me) are obviously experiencing.

yep a troubleshoot guide would be great .
unfortunately its hard to create one aslong understanding on 60fps circumstances arent worked out .

well , I will do some self testing with my server and GPL-Pc to ceck if there are bad effects :
1. server and client PC with different rasterizers
2. server and client PC with different core.ini settings ( for case joining via IP and different core.ini settings are up , by mistake ) 

btw . which server is stronger T7 or T8 ?


Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10
Post by: bernie on January 12, 2012, 11:41:01 AM +0000
before you go further with this please be clear that 66mod using v2 newmod will not run at all on my PC ! server race or off line , result just the same , nada! nix! caput! It won't run .

Shurly someone can check there Gem options folder for me to make a comparison ? It might give a clue as to why I have this problem  :-\


Phil did you test yours in software (offline) mode using V2newmod ?  did it run OK ?

Thanks to all so far

P.S. the pudding is all gone  :o


Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10
Post by: s2173 on January 12, 2012, 12:20:28 PM +0000
It might be a good idea to post it at srmz... Brr is around there often, and he is the one that made 60fps patch after all... Obviously there really is some incompability with 66, 60fpsv2 and certain system/windows/hardware configurations... Bernie has almost the same symptoms as me, and his computer is wastly superiour to mine tho.


Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10
Post by: maddog on January 12, 2012, 12:39:37 PM +0000
Shurly someone can check there Gem options folder for me to make a comparison ? It might give a clue as to why I have this problem  :-\
Nothing special to report, Squire!  My folder contains a v1 and v2newmod .xml, along with various mod replay folder .xml  There are no extra Gremlin .xml there ATM.  Your 60 patch will only work, if you get all destructive, and delete your original .exe first.  As I've a compassionate nature, I simply rename my originals, and avoid ticking off boxes thereafter.  :angel:  So, gplcf2.exe, becomes gplcf2___36.exe until you want to use it again, at which time return it to original, and rename your 60 - gplf2____60.exe


Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10
Post by: Cookie on January 12, 2012, 12:51:06 PM +0000
Just a little resume of the problems we had and have to solve, besides the fun, with the Ferrari Challenge with 60fps patch ::)

I have allready asked Brr about making a single and easy patch, but I had to learn that he is not able to do this, as long there is no co-operation from the modders.

The Monaco desaster was my fault, as I had not heard to Fulvio and Nickys severe warnings re the BW settings in the readme, I just took the settings all servers at IGOR and VROC are using with 60fps and it went totally wrong. ::)
So the solution will be to set the server to 5/84 5/xxx BW settings, to avoid an overload of the servers bandwith.
As long as client join via IGOR nothing has to be changed in their BW settings in IGOR window.
If you want to join via IP to a server as a client, you have to change this BW settings in the core.ini!

There was some confusion about using 60fpsV2 or 60fpsV2newmod:
The 60fpsV2 version is meant by Brr as the one to use.
I took the V2newmod as for me this version worked.
But these versions are compatible! You have to use the version that works for your system. -> readme!


At Monza we had the problem with the 66mod, it seems to run with V1 and V2!
As I never did the 66s with 60fps before, there was no experience with other PCs or systems for me.
When I tried the 66s with 60fpsV2 it worked fine here, so I preferred it because of the FR check.
I have not yet found why Bernie, Phil and Sky  had this problem...
Maybe we can test this using 66s and 60fpsV1 in another fun-race

Some drivers get the feeling that the 60fps change the handling of a car :o
The 60fps do not change the handling of a car, they just give you a faster responding car.
The signal-frequency of server - Client is the same, but the signal-frequency from your wheel and pedals to the car is 1,6x faster.

I don't agree that the signal between your control and the sim is faster with 60 FPS. The 60 FPS changes ONLY the rate at which graphics are drawn, it does not affect the physics engine and the controller signal exchange is tied to the physics engine. I really don't see any difference whatsoever between 36 and 60 in term of physics, controller and car handling. It's just your own subjective perception that makes the difference, your own habits of how to interpret the visual feedback from the monitor. The reason it appears more responsive with 60 FPS is because your brain has more data to work with and thus reacts better to what goes on on your screen.

And keep in mind, driving at 36 FPS compared to 60 FPS is not the same as having a drop in FPS due to heavy graphics. When the FPS drops, it affects the controller, regardless whether it drops from 36 to less or from 60 to less. It's because of the way FPS is connected to the physics and controller engine in GPL. When we switch from 36 to 60, we only adjust the multiplier for graphics, but physics frequency remains the same. From what I recall it is either 250 or 350 MHz - that is 250 or 350 updates per second. That is quite low compared to modern sims which go up to 1000 MHz, so kudos to Papyrus for making such a great sim with a physics engine updating at such low rate.


Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10
Post by: Cookie on January 12, 2012, 01:00:03 PM +0000
As the results of the F2 mod can not yet be imported, I post them here:

Kyalami             Wed Jan 11 00:26:56 2012


PRACTICE TIMES

Pos No Driver                           Team     Nat      Time      Diff Laps
 1   4 Hristo ItchovF2                  Ferrari  JPN 1m21.669s             15
 2  10 Raoni Frizzo F2                  Ferrari  BRA 1m22.853s   01.184s   13
 3  12 Johnny Ackerman                  Ferrari  USA 1m23.053s   01.384s   16
 4  19 Göran JonssonF2                  Ferrari  SWE 1m23.350s   01.681s   16
 5  17 The evilf2                       Ferrari  USA 1m23.376s   01.707s   16
 6  16 Alex Barresi                     Ferrari  ITA 1m23.797s   02.128s   10
 7   7 Juha HalliF2                     Ferrari  FIN 1m23.918s   02.249s    4
 8   3 Dean Logan67F2                   Ferrari  CAN 1m23.994s   02.325s   11
 9  18 Bernie66 Darwin                  Ferrari  GBR 1m24.058s   02.389s   16
10   6 Fulvio-f2 Policardi              Ferrari  ITA 1m24.186s   02.517s   12
11   9 Axel Cookie                      Ferrari  GER 1m24.240s   02.571s   11
12  11 Martin Hunt                      Ferrari  GBR 1m24.395s   02.726s   12
13   5 Nicky Ickx67 F2                  Ferrari  VEN 1m24.547s   02.878s    8
14  15 Phil ThorntonF2                  Ferrari  GBR 1m24.790s   03.121s    7
15  20 Nigel Smith65                    Ferrari  GBR 1m27.289s   05.620s    5
16  35 2 UKGPL_T7                       Ferrari  ITA   No time   No time    0
17  14 Vlad Vosblod                     Ferrari  GBR   No time   No time    1

All times are official
Generated with GPL Replay Analyser


Track: Kyalami             Wed Jan 11 00:26:56 2012

RACE RESULTS (After 20 laps)

Pos No Driver                          Team     Nat Laps   Race Time       Diff
 1   4 Hristo ItchovF2                 Ferrari  JPN   20  27m43.460s           
 2  12 Johnny Ackerman                 Ferrari  USA   20  27m43.508s    00.048s
 3   7 Juha HalliF2                    Ferrari  FIN   20  28m06.474s    23.014s
 4  10 Raoni Frizzo F2                 Ferrari  BRA   20  28m06.921s    23.461s
 5  16 Alex Barresi                    Ferrari  ITA   20  28m07.124s    23.664s
 6  19 Göran JonssonF2                 Ferrari  SWE   20  28m13.757s    30.297s
 7   6 Fulvio-f2 Policardi             Ferrari  ITA   20  28m25.885s    42.425s
 8   5 Nicky Ickx67 F2                 Ferrari  VEN   20  28m34.914s    51.454s
 9  15 Phil ThorntonF2                 Ferrari  GBR   20  28m35.355s    51.895s
10   9 Axel Cookie                     Ferrari  GER   20  28m39.719s    56.259s
11  18 Bernie66 Darwin                 Ferrari  GBR   19  27m48.023s   1 lap(s)
12   3 Dean Logan67F2                  Ferrari  CAN   17  24m43.052s   3 lap(s)
13  17 The evilf2                      Ferrari  USA   11  15m35.475s   9 lap(s)
14  11 Martin Hunt                     Ferrari  GBR   10  14m19.889s  10 lap(s)
15  14 Vlad Vosblod                    Ferrari  GBR    4   6m06.494s  16 lap(s)


Race results are unofficial
(Replay might have been saved before end of race)

RACE FASTEST LAPS

Pos Driver                                 Time Lap
 1  Johnny Ackerman                   1m22.251s  19
 2  Hristo ItchovF2                   1m22.284s  18
 3  The evilf2                        1m22.493s  11
 4  Raoni Frizzo F2                   1m22.675s  11
 5  Göran JonssonF2                   1m22.996s   9
 6  Juha HalliF2                      1m23.191s   3
 7  Alex Barresi                      1m23.288s  17
 8  Martin Hunt                       1m23.812s   9
 9  Nicky Ickx67 F2                   1m23.817s   6
10  Fulvio-f2 Policardi               1m23.820s   7
11  Phil ThorntonF2                   1m23.890s   4
12  Bernie66 Darwin                   1m24.180s   7
13  Axel Cookie                       1m24.384s  19
14  Dean Logan67F2                    1m24.448s  15
15  Vlad Vosblod                      1m26.427s   3


 


Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10
Post by: Hristo Itchov on January 12, 2012, 02:05:37 PM +0000
I don't agree that the signal between your control and the sim is faster with 60 FPS. The 60 FPS changes ONLY the rate at which graphics are drawn, it does not affect the physics engine and the controller signal exchange is tied to the physics engine. I really don't see any difference whatsoever between 36 and 60 in term of physics, controller and car handling. It's just your own subjective perception that makes the difference, your own habits of how to interpret the visual feedback from the monitor. The reason it appears more responsive with 60 FPS is because your brain has more data to work with and thus reacts better to what goes on on your screen.

And keep in mind, driving at 36 FPS compared to 60 FPS is not the same as having a drop in FPS due to heavy graphics. When the FPS drops, it affects the controller, regardless whether it drops from 36 to less or from 60 to less. It's because of the way FPS is connected to the physics and controller engine in GPL. When we switch from 36 to 60, we only adjust the multiplier for graphics, but physics frequency remains the same. From what I recall it is either 250 or 350 MHz - that is 250 or 350 updates per second. That is quite low compared to modern sims which go up to 1000 MHz, so kudos to Papyrus for making such a great sim with a physics engine updating at such low rate.


Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10
Post by: NickyIckx on January 12, 2012, 09:08:07 PM +0000
short note on my testing with 66mod join & host  :

based on
1.clean install off GPL via beta installer 1.04 , serves 67mod etc.;
2. fresh download & install off 66mod , as well patch v2.0
3. all above on seperate partition ( H:)
4. told GEM ( located under C./programms/GPLsecrets ) where to find this new GPL install
5. all runs smooth and fine offline , no matter what rasterizers

it turns out that I

cant :
1. use 66mod offline via 60fpsV1 correct ; it leds me via single race only to training modus
2. use 66mod offline via 60fpsV2 at all  ; green start buttom  in GPL dont response , but red return one does
can
3.use 60fpsV2newmod offline serves me everything ok ; online looks I can join most servers so far
4.use 60fpsaiV1 offline serves me everything ok as well
BUT
5. I cant host 66mod,no mind if 36fps or one of 60fps options , server PC simply stops at the multiplayer screen ,. green buttom doesnt work even manual, but red does .

6.changing server PC to `join PC `and making old `join PC to server ; results in same unfortunately .

7. I tried both PC configurations ( server /joinPC ) via setting up LAN multiplayer and it works !!!

 ??? ??? ??? so now I am confused either .
To me it looks like 66mod do have some serious props with Igor .

end of report for now :  :D need wine and a nice meal

edit :
gues Fortuna isnt on my 66mod side at all ; watching replay of Ferrari Challange 66s at Monza , it seams I am the only one got melting right front aproaching Para .
None other GPL mod car serves me that  and I realy tried hard to make changes to Fezza66 setup to avoid this , ( at least 20different setups ) withoutt out any success .
 ;D to test if I am too stupid for setup work , an setup from any of you would be welcome ..


Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10
Post by: bernie on January 12, 2012, 10:06:56 PM +0000
cant join green button faulty could be sound related ?

have you tried patching car sounds in GEM ?

just my thinks  ::)


Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10
Post by: jhalli on January 12, 2012, 10:28:07 PM +0000
1. use 66mod offline via 60fpsV1 correct ; it leds me via single race only to training modus
thats normal,only training mode works

2. use 66mod offline via 60fpsV2 at all  ; green start buttom  in GPL dont response , but red return one does
also known bug, no worky with 60fpsv2


60fpsV2newmod seems work for 66mod sofar



Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10
Post by: NickyIckx on January 12, 2012, 11:10:04 PM +0000
Quote
cant join green button faulty could be sound related ?

have you tried patching car sounds in GEM ?

yes


Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10
Post by: NickyIckx on January 12, 2012, 11:16:07 PM +0000
Quote
60fpsV2newmod seems work for 66mod sofar


 ??? unfortunately not to all atm .
thought thats what these talk is all about ....

fact that I cant host 66mod at all leds to question who the troublemaker  really is ; 66mod or 60fpsV2newmod in combination with 66mod , or Igor ?
or maybe Hanswurst ?  :D


Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10
Post by: Cookie on January 12, 2012, 11:27:50 PM +0000
Nicky
I have no probs with the hosting of 66s in both 60fpsV1 and 2...

there seems to be problems with 66mod!

Have you installed this 1966_Mod_PATCH_v2.0 ?

the readme is important!





Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10
Post by: NickyIckx on January 12, 2012, 11:36:25 PM +0000
Quote
Have you installed this 1966_Mod_PATCH_v2.0 ?
2. fresh download & install off 66mod , as well patch v2.0

Quote
the readme is important!
:D I deleted the gpl66 folder before as mentioned ..

Quote
there seems to be problems with 66mod!

absolutely , considering all other avaiable gpl mods do run fine here with 60fps/36fps  and are all `hostable `


Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10
Post by: Pierre D on January 13, 2012, 12:41:32 AM +0000
Going through the posts related to the mods, I must admit I am  a bit responsible for my problems. I was given a nice interface to switch from one configuration to another and it works fine as long as I remain with F1legends. The problem is, nice little programs like this one make the average user lazy in the long run. I kind of forgot the actual details of the process. One of the problems is Data Management as they call it: I have several patched or non patched GPL.exe  for instance. Since I don't trust GEM, I created a directory for each mod to bypass it. I ended up with a bunch of directories but as long as I was sticking with 36fps, it was still manageable.

Addding the 60fps versions this way would imply another set of directories and it doesn't make much sense.
Since you have posted all the information, I'll restart from scratch for the kick of it. After all, serious things will start only in a few weeks and it will be all in 36fps, right ?




Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10
Post by: NickyIckx on January 13, 2012, 01:06:40 PM +0000
small update :
my prob to host 66mod solved

66mod stereo sounds must be in gpl soundfolder instead of the mono ones .

crazy isnt it ?  ;D

still :
1.60fpsV2 dont work to me with 66mod . no matter if carsound is check or uncheck in GEM ; green buttom dont response .

2. 60fpsV2newmod in general serves wrong cars height (too high ) no matter what mod .(edit ) talkin about AI cars only


Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10
Post by: Cookie on January 13, 2012, 03:10:13 PM +0000
2. 60fpsV2newmod in general serves wrong cars height (too high ) no matter what mod .

Are you talking of your car or AIs?

As for AIs this is not meant, so its ok!


Title: Re: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10
Post by: NickyIckx on January 13, 2012, 03:35:22 PM +0000
Quote
Are you talking of your car or AIs?

talkin`of AI cars  ;)

just wondered an solved slight issue found its way back into newer patch .. ::)


will edit my last post .. :D