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UKPnG => UKPnG Announcements => Topic started by: Wiltshire Tony on October 29, 2012, 06:38:55 PM +0000



Title: P&G 3 now out
Post by: Wiltshire Tony on October 29, 2012, 06:38:55 PM +0000
http://gtlw-blog.flyingpig.info/index.php?option=com_content&view=article&id=98&Itemid=113


Title: Re: P&G 3 now out
Post by: SpecialKS on October 29, 2012, 08:08:44 PM +0000
 :)

Have to be patient until I can test it - dl will last about 15 hours or more.

But anyway - this mod will be worth any minute of waiting!

Thanks to all involved.


Title: Re: P&G 3 now out
Post by: Sandor M on October 29, 2012, 08:21:18 PM +0000
Pfff,

I think I will just wait a few days with the download.
Hope the dl-speed will be a bit better then  :sleep1:


Title: Re: P&G 3 now out
Post by: Alex vV on October 29, 2012, 08:42:55 PM +0000
Great news!  8)


Pfff,

I think I will just wait a few days with the download.
Hope the dl-speed will be a bit better then  :sleep1:

with my download speeds it will probably take three days :(


Title: Re: P&G 3 now out
Post by: FullMetalGasket on October 30, 2012, 06:05:36 AM +0000
There were some rapidshare links added late last night. For you guys struggling I'd recommend them - I downloaded more from them in 5 minutes than I had in 3 hours from the torrents :)


Title: Re: P&G 3 now out
Post by: Wiltshire Tony on October 30, 2012, 08:37:32 AM +0000
Yeah, I used the Rapidshare site. No registration and the downloads were FAST. Just have to find my GTR2 disk now  ::)  ???


Title: Re: P&G 3 now out
Post by: goldtop on October 30, 2012, 08:58:31 AM +0000
All up and running here  :)

Had a quick blast round in a few of the cars last night and first impressions are really good. I won't spoil the fun of discovering things for yourselves, but I noted some general things:

All of the cars are very, very easy to drive straight out of the box and each car kind of lives up to what you'd expect from that car....no hopelessly understeery tanks here  8)  Some of the cars feel a bit too easy, but a few subtle tweaks bring them alive producing better laptimes at the expense of a little more edginess.

FFB is much improved over 2.1 and the UI is very professional. Game runs nice and smooth and the only glitch I noticed so far was a wheel poking through one of the stang's wheel arches while ragging it through Old Hairpin  :)

Let's get that server rollin'   :thumbup2:


Title: Re: P&G 3 now out
Post by: SpecialKS on October 30, 2012, 09:36:29 AM +0000
There were some rapidshare links added late last night. For you guys struggling I'd recommend them - I downloaded more from them in 5 minutes than I had in 3 hours from the torrents :)

Thanks for the heads-up - will download tonight.

Already made a new clean  GTR2 install yesterday. Can't await it!  ;D


Title: Re: P&G 3 now out
Post by: TinMan on October 30, 2012, 09:52:33 AM +0000
Quite impressive. Downloaded through Rapidshare and it took a total of about 3 hours. I agree that the FFB is better than the previous version.
Car handling isn't bad - seems to be more sideways weight-shifting modelled.
Haven't raced for a long while - do we need any special downloads to race on the servers these days. I noticed that the release notes state that the 1.1 patch and lobby fix are included in the game.

TC


Title: Re: P&G 3 now out
Post by: Wiltshire Tony on October 30, 2012, 12:47:27 PM +0000
All up and running here  :)

Had a quick blast round in a few of the cars last night and first impressions are really good. I won't spoil the fun of discovering things for yourselves, but I noted some general things:

All of the cars are very, very easy to drive straight out of the box and each car kind of lives up to what you'd expect from that car....no hopelessly understeery tanks here  8)  Some of the cars feel a bit too easy, but a few subtle tweaks bring them alive producing better laptimes at the expense of a little more edginess.

FFB is much improved over 2.1 and the UI is very professional. Game runs nice and smooth and the only glitch I noticed so far was a wheel poking through one of the stang's wheel arches while ragging it through Old Hairpin  :)

Let's get that server rollin'   :thumbup2:

Can you do me a favour. I won't be looking at this till the weekend at the earliest. What's the handling/braking like for the Mustangs/Falcons ? And does the Porsche still do a 360 spin if you nudge a 1" kerb?


Title: Re: P&G 3 now out
Post by: Mark J on October 30, 2012, 12:59:31 PM +0000
Corr-lummee !! its finally released :o  excellent, cant wait to get my grubby mitts on it. Just bought myself a Thrustmaster gate shifter, so perfect timing for some historics racing  8)

So when's the first race scheduled  :) we might even see fuller grids again!


Title: Re: P&G 3 now out
Post by: Alex vV on October 30, 2012, 01:00:15 PM +0000
There were some rapidshare links added late last night. For you guys struggling I'd recommend them - I downloaded more from them in 5 minutes than I had in 3 hours from the torrents :)
:-\

Thanks for the heads-up - will download tonight.

Already made a new clean  GTR2 install yesterday. Can't await it!  ;D
:-\
Please be aware that installation instructions recommend full v2 uninstall,so if you go over to v3 it's no more v2 league races...


Title: Re: P&G 3 now out
Post by: Wiltshire Tony on October 30, 2012, 01:06:38 PM +0000
There were some rapidshare links added late last night. For you guys struggling I'd recommend them - I downloaded more from them in 5 minutes than I had in 3 hours from the torrents :)
:-\

Thanks for the heads-up - will download tonight.

Already made a new clean  GTR2 install yesterday. Can't await it!  ;D
:-\
Please be aware that installation instructions recommend full v2 uninstall,so if you go over to v3 it's no more v2 league races...

No they don't  >:( They say you "can" un-install v2.1 but they actually say this We highly recommend installing on a clean GTR2 v1.1.0.0 version!
....................and even if you want to do the uninstall v2.1 thing you can always make a full copy of it first and continue to use that in tandem with the new 3.0 install. Simples


Title: Re: P&G 3 now out
Post by: goldtop on October 30, 2012, 01:37:14 PM +0000
All up and running here  :)

Had a quick blast round in a few of the cars last night and first impressions are really good. I won't spoil the fun of discovering things for yourselves, but I noted some general things:

All of the cars are very, very easy to drive straight out of the box and each car kind of lives up to what you'd expect from that car....no hopelessly understeery tanks here  8)  Some of the cars feel a bit too easy, but a few subtle tweaks bring them alive producing better laptimes at the expense of a little more edginess.

FFB is much improved over 2.1 and the UI is very professional. Game runs nice and smooth and the only glitch I noticed so far was a wheel poking through one of the stang's wheel arches while ragging it through Old Hairpin  :)

Let's get that server rollin'   :thumbup2:

Can you do me a favour. I won't be looking at this till the weekend at the earliest. What's the handling/braking like for the Mustangs/Falcons ? And does the Porsche still do a 360 spin if you nudge a 1" kerb?

Handling on the tanks is fine with none of that understeery nonsense that was so frustrating about v2.1 (for me anyway). I tried them all around Pukekohe and they all brake well into the big stop with no dramas. Turn in is good and the back end will bite you if you give it too much welly, as you'd expect.

Porsches are also much more drivable and really good fun. The 3.0 RSR is still a beast, but so much easier to feel what's going on. And it won't spit you out when you do a bit of kerbcrawling (if you know what I mean  ;)).

Did I mention that I have the week off this week  :)


Title: Re: P&G 3 now out
Post by: Manteos on October 30, 2012, 05:32:48 PM +0000
All up and running here  :)

Had a quick blast round in a few of the cars last night and first impressions are really good. I won't spoil the fun of discovering things for yourselves, but I noted some general things:

All of the cars are very, very easy to drive straight out of the box and each car kind of lives up to what you'd expect from that car....no hopelessly understeery tanks here  8)  Some of the cars feel a bit too easy, but a few subtle tweaks bring them alive producing better laptimes at the expense of a little more edginess.

FFB is much improved over 2.1 and the UI is very professional. Game runs nice and smooth and the only glitch I noticed so far was a wheel poking through one of the stang's wheel arches while ragging it through Old Hairpin  :)

Let's get that server rollin'   :thumbup2:

Can you do me a favour. I won't be looking at this till the weekend at the earliest. What's the handling/braking like for the Mustangs/Falcons ? And does the Porsche still do a 360 spin if you nudge a 1" kerb?

Handling on the tanks is fine with none of that understeery nonsense that was so frustrating about v2.1 (for me anyway). I tried them all around Pukekohe and they all brake well into the big stop with no dramas. Turn in is good and the back end will bite you if you give it too much welly, as you'd expect.

Porsches are also much more drivable and really good fun. The 3.0 RSR is still a beast, but so much easier to feel what's going on. And it won't spit you out when you do a bit of kerbcrawling (if you know what I mean  ;)).

Did I mention that I have the week off this week  :)

I agree with GT's. I drove the entire car field during the previous year, and my first impression was the same. In the first approach, you'll be positively surprised about the good handling of the cars, cause they're surely easier to drive than in the v2.1. There is no absurd understeer even with the american tanks, and you have the chance to exploit the kerbs practically everywhere without spinning.
Than you'll discover how much you can feel every tweak you do in the setup menu, and how much it can help to feel better the reactions of the car.
During the P&G champ in the previous year, I noticed a sensible reduction in terms of gap between faster and slower drivers.

Anyhow IMO, P&G 3 fits even better the Simbin statement: "easy to drive, hard to master".

I hope you'll have fun in it. It really deserves a good championship :)

Cu :)


Title: Re: P&G 3 now out
Post by: SpecialKS on October 30, 2012, 06:23:59 PM +0000
P&G v3.0 Player.plr file patch recommended:

http://www.nogripracing.com/forum/showthread.php?p=1641216#post1641216 (http://www.nogripracing.com/forum/showthread.php?p=1641216#post1641216)

-

Just downloaded the complete mod via rapidshare in less than 30 minutes - can't await to install,
but tonight is LM55 time  ;D


Title: Re: P&G 3 now out
Post by: Alex vV on October 30, 2012, 07:07:40 PM +0000
There were some rapidshare links added late last night. For you guys struggling I'd recommend them - I downloaded more from them in 5 minutes than I had in 3 hours from the torrents :)
:-\

Thanks for the heads-up - will download tonight.

Already made a new clean  GTR2 install yesterday. Can't await it!  ;D
:-\
Please be aware that installation instructions recommend full v2 uninstall,so if you go over to v3 it's no more v2 league races...

No they don't  >:( They say you "can" un-install v2.1 but they actually say this We highly recommend installing on a clean GTR2 v1.1.0.0 version!
....................and even if you want to do the uninstall v2.1 thing you can always make a full copy of it first and continue to use that in tandem with the new 3.0 install. Simples

You're quite right. Didn't read that well in all the excitement.
My bad. Apologies if I caused any confusion .


Title: Re: P&G 3 now out
Post by: Wiltshire Tony on October 30, 2012, 07:20:49 PM +0000
P&G v3.0 Player.plr file patch recommended:

http://www.nogripracing.com/forum/showthread.php?p=1641216#post1641216 (http://www.nogripracing.com/forum/showthread.php?p=1641216#post1641216)

-

Just downloaded the complete mod via rapidshare in less than 30 minutes - can't await to install,
but tonight is LM55 time  ;D

You beat me to it  :laugh:


Title: Re: P&G 3 now out
Post by: SpecialKS on October 30, 2012, 08:02:20 PM +0000
Just couldn't resist and installed it and did a short lap in the Corvette GS at Donington ... ;D
Unbelievable.

But now let's concentrate on the LM55 cars at Spa  ;)


Title: Re: P&G 3 now out
Post by: Hotkeys on October 30, 2012, 09:35:02 PM +0000
Had a brief test of most of the cars, and I think they have done a great job.

Stig


Title: Re: P&G 3 now out
Post by: FullMetalGasket on October 30, 2012, 10:38:40 PM +0000
I think I'm in love with the Pantera - and I've only driven the Stock engined one so far  :wub:

24v CSL is an absolute monster  ;D


Title: Re: P&G 3 now out
Post by: SpecialKS on October 31, 2012, 07:09:49 AM +0000
The Alfa 1300 GTA Junior WideBody ist a blast to drive - at least for me (did some test laps at Anglesey) ;D
- and the sound... all like in reality - absolutely fantastic


Title: Re: P&G 3 now out
Post by: BillThomas on October 31, 2012, 09:08:52 PM +0000
Thanks for all that info folks, :thumbup1: new link far superior to the 32kB download I aborted last night.  ??? ::) :'(  Corrupted file first attempt,  :hammer: second time OK.  Looks good tried a few cars, only one I really setup was the slowest BMW CSL sounds and goes lovely.  :jumpjoy:  Replays brilliant.  Look forward to first on line go.  ;D :rockon:


Title: Re: P&G 3 now out
Post by: goldtop on November 01, 2012, 08:34:08 AM +0000
Any plans for some non championship events here with v3?

Right now would seem to be a good time imo as it could attract some new faces (and some returning old ones  ;)) before other leagues get up and running.


Title: Re: P&G 3 now out
Post by: Wiltshire Tony on November 01, 2012, 08:42:07 AM +0000
As far as I know it's not even on our server yet.

The first event could conceivably be on the 15th November but Matt would need to confirm that.

And I very much doubt that we would attract any new faces just because we put on a race before any other leagues (IMO).


Title: Re: P&G 3 now out
Post by: SpecialKS on November 01, 2012, 02:45:11 PM +0000
Did a few laps online at "GC PnG V3 PUB"- server over at gamerscrip yesterday
(SimBin lobby) - seems to work fine.



Title: Re: P&G 3 now out
Post by: BillThomas on November 01, 2012, 04:54:27 PM +0000
Joined IT group at Monza GP, no replies to my chats so joined with Beemer 3.3 ltr. Did one flying lap 3rd Fastest of 6, all in same class, thanked them and quit.  Replay looked good.

All OK, except possibly Chat on line.


Title: Re: P&G 3 now out
Post by: BillThomas on November 01, 2012, 05:05:12 PM +0000
As far as I know it's not even on our server yet.

The first event could conceivably be on the 15th November but Matt would need to confirm that.

And I very much doubt that we would attract any new faces just because we put on a race before any other leagues (IMO).

Tuesday 6 Nov, is server available and if so also V3 on our server in time?  Be nice to try out, using Donni or similar well used track, eg Monza to just get feel.


Title: Re: P&G 3 now out
Post by: BillThomas on November 01, 2012, 07:20:50 PM +0000
Did a few laps online at "GC PnG V3 PUB"- server over at gamerscrip yesterday
(SimBin lobby) - seems to work fine.



Thanks for that, joined just in time, race by time I'd loaded my Beemer setup.  All OK except for driver too enthusiastic on cold tyres, passed 2 ltr car then went off at the next turn.

My Monza post was for drive at about mid day - couldn't find a public server that was ready to go on.


Title: Re: P&G 3 now out
Post by: SpecialKS on November 02, 2012, 08:53:30 AM +0000
Did a few laps online at "GC PnG V3 PUB"- server over at gamerscrip yesterday
(SimBin lobby) - seems to work fine.



Thanks for that, joined just in time, race by time I'd loaded my Beemer setup.  All OK except for driver too enthusiastic on cold tyres, passed 2 ltr car then went off at the next turn.

My Monza post was for drive at about mid day - couldn't find a public server that was ready to go on.


Saw you online over there yesterday with 16 other guys but was unable to join  ???
Did some laps alone at the Driving Italia server at Monza yesterday too.

Another problem for me concerning P&G V3 seems to be my old Nvidia 9600 GT which obviously seems to come
to it's limits - I have to reduce to DX7 for a reliable operating of P&G V3, with DX8 I get CTD's sometimes when
starting the game, sometimes it works  ???

But in the end, P&G V3 for me is a new dimension in simracing.
Looking forward to next season  ;)


Title: Re: P&G 3 now out
Post by: Manteos on November 02, 2012, 10:30:51 AM +0000
Did a few laps online at "GC PnG V3 PUB"- server over at gamerscrip yesterday
(SimBin lobby) - seems to work fine.



Thanks for that, joined just in time, race by time I'd loaded my Beemer setup.  All OK except for driver too enthusiastic on cold tyres, passed 2 ltr car then went off at the next turn.

My Monza post was for drive at about mid day - couldn't find a public server that was ready to go on.


Saw you online over there yesterday with 16 other guys but was unable to join  ???
Did some laps alone at the Driving Italia server at Monza yesterday too.

Another problem for me concerning P&G V3 seems to be my old Nvidia 9600 GT which obviously seems to come
to it's limits - I have to reduce to DX7 for a reliable operating of P&G V3, with DX8 I get CTD's sometimes when
starting the game, sometimes it works  ???

But in the end, P&G V3 for me is a new dimension in simracing.
Looking forward to next season  ;)

Unfortunately with dx 7 and 8, P&G ctd happens more often than usual. During the first day of test, we discovered the Escort RS 1600 Team Castrol doesn't work at all with the dx 8, the game will always ctd if you choose that skin combined with dx 8. I experienced the same issue when someone is in the server with Capris 3100. If i take the same car, when I'm running the game with dx 8, I can't join the server at all.


Title: Re: P&G 3 now out
Post by: SpecialKS on November 02, 2012, 12:08:47 PM +0000
Thanks for your answer, Manteos  :thumbup1:

learned that you're a member of GTL Workshop when reading the credits
or at least involved in the making of P&G V3. Was unaware about that.
Great work!

I know that these kind of problems are already listed in the "buglist" at NoGrip,
but wasn't aware that this is the reason for the CTDs when going online.
Will there be a kind of solution in a - let's say - V 3.1 or is buying a new
graphics card the only way of solve these kind of things?

Saturday night I was able to run some laps online at Spa - at that time no
probs going online with DX7 or DX8 (don't know which setting I had back then).


Title: Re: P&G 3 now out
Post by: Wiltshire Tony on November 02, 2012, 12:49:57 PM +0000
Buy a new graphics card.


Title: Re: P&G 3 now out
Post by: FullMetalGasket on November 02, 2012, 01:11:05 PM +0000
My mate is getting booted (as a cheat) every time he tries to join any PnG V3 server.
It's a fresh install. Has anyone (Manteos? ;) ) had this issue before? Anyone any idea's?

On the subject of the mod though we're both in agreement that it's brilliant. I had my first go in a Jag Mk2 last night and got tired I was putting so much opposite lock on every corner  ;D


Title: Re: P&G 3 now out
Post by: Wiltshire Tony on November 02, 2012, 01:27:12 PM +0000
Maybe he's a cheat?


Title: Re: P&G 3 now out
Post by: Manteos on November 02, 2012, 01:27:52 PM +0000
Thanks for your answer, Manteos  :thumbup1:

learned that you're a member of GTL Workshop when reading the credits
or at least involved in the making of P&G V3. Was unaware about that.
Great work!

I know that these kind of problems are already listed in the "buglist" at NoGrip,
but wasn't aware that this is the reason for the CTDs when going online.
Will there be a kind of solution in a - let's say - V 3.1 or is buying a new
graphics card the only way of solve these kind of things?

Saturday night I was able to run some laps online at Spa - at that time no
probs going online with DX7 or DX8 (don't know which setting I had back then).


No mate. I'm not part of the GTLW Team. I just had the chance to test the final physics release of the v3 since September 2011, cause we've done an italian beta testers P&G 3 champ during the last year, to do a debug regarding the online stability of the game with more than 20 people in the server. A lot of beta testers are not mentioned in P&G credits, cause they were simply too much to be mentioned :(.
Talking about the dx, I strongly suggest to everybody to set the dx 9 in the GTR2 Config, to avoid repeated crash of the game, especially when a lot of of people join the server changing cars so frequently... 2 days ago I was in a public server with Azrim and ducFreak (2 of the P&G fathers), and we discovered the Escort bug about the Team Castrol skin. I guess it won't be the only issue they will found in the mod, but they will surely work to adjust the greatest amount of bugs that users will found, and hopefully they will add a couple of cars to the mod soon.
By the way, if you can afford to buy a new graphic card, it will be surely helpful to exploit the P&G in a better way :)


Title: Re: P&G 3 now out
Post by: Manteos on November 02, 2012, 01:46:15 PM +0000
My mate is getting booted (as a cheat) every time he tries to join any PnG V3 server.
It's a fresh install. Has anyone (Manteos? ;) ) had this issue before? Anyone any idea's?

On the subject of the mod though we're both in agreement that it's brilliant. I had my first go in a Jag Mk2 last night and got tired I was putting so much opposite lock on every corner  ;D
It's a bit vague, but I'll try to give some solutions.

1) Does he runs the P&G3 by the launcher ("PnG.exe" in the main folder of P&G)? If yes, did he patched his player profile by clicking on "player" button?

2) Do your friend use the right "GTR2.exe" file that is included in the "GTR2 NO-CDs.rar"? If he use Win 7, and he got + than 2 GB RAM, he should use the "GTR2.exe" included in the "+2GB RAM NO-CD" folder. For older OS, or less than 2 GB RAM he should use the "ORIGINAL NO-CD".

3) Does he tried to switch to dx9, and see if the problem still stand?

4) If he use Win 7, does he run the "GTR2.exe", the "GTR2 Config2", and the "PnG.exe" as administrator? If he just runs these files as an administrator, try to make the opposite, un-ticking the box "Run as administrator"

Try to see if something change applying one of these solutions. If nothing changes, I strongly suggest to do another fresh installation of GTR2 1.0. You don't need to re-install GTR2 Patch 1.1 and Lobby patch, cause they're included in the P&G installation files.


Title: Re: P&G 3 now out
Post by: FullMetalGasket on November 02, 2012, 04:48:57 PM +0000
Cheers - I'll point him at this  :)

Didn't knoe about the different GTR2.exe's for differing RAM levels - will go and edit my own copy accordingly  ;D

On a random subject is it worth installing the horns and addons included or will they affect joining servers etc?


Title: Re: P&G 3 now out
Post by: Manteos on November 02, 2012, 05:38:26 PM +0000

On a random subject is it worth installing the horns and addons included or will they affect joining servers etc?

I didn't, but they shouldn't create prolems of mismatch online, If in you... I would avoid anyway ;)


Title: Re: P&G 3 now out
Post by: BillThomas on November 03, 2012, 12:32:35 PM +0000
Capri RS 3100 24V is awesome, in 4 laps got a 1:17.8 at Donnington Nat.  :jumpjoy: :rockon: One thing I don't understand, I know I'm not the leagues best driver but how come some cars eg CSLs and Capri RS go "straight out of the box" whereas, Mustangs, Falcons and Chevies I just can't get to go at all consistently.  ??? ::) Spent a lot of time on Falcon but couldn't get it to turn in, it just continues to understeer off track or spin off the kerbs?  :hammer: :hammer: Used sliders, and ignored them and tried my own setups but all to no avail.  :surrender: Any advice?  :helpsmilie:


Title: Re: P&G 3 now out
Post by: Manteos on November 03, 2012, 12:48:23 PM +0000
Yesterday I forgot another possible cause of mismatches FMG. If your friend copied his GTR2 Locations folder entirely into the P&G Locations folder, he will be always booted as a possible cheat, cause in the P&G locations folder there is a file "specialfx.tec", that is different by the original GTR2 "specialfx.tec". This file has the purpose to reduce the stickiness of gravel traps that affects all tracks.

I strongly recommend to everyone to avoid the Locations folder overwriting procedure, or you'll be booted as a possible cheat. Just install every track singly and do not overwrite the original tracks. they have their own LOD file, that is different by the original.

I will be off for the next week, so for every problem you will find, go to see if someone experienced the same in the thread opened at nogrip to report the P&G v3 bugs, or report a new bug from yourselves! All the  solutions I suggested before to FMG, were taken directly by the GTLW guys answers.

This is the link at the thread on nogrip entriely dedicated to the P&G. GTLW modders will answer to you kindly, if they have a solution. I suggest to read the entire topic dedicated to the bugs, and if someone just asked for the same issues you're looking for.

Found a bug in P&G3? Report it here => http://www.nogripracing.com/forum/showthread.php?t=301426 (http://www.nogripracing.com/forum/showthread.php?t=301426)


Title: Re: P&G 3 now out
Post by: Manteos on November 03, 2012, 01:33:06 PM +0000
Capri RS 3100 24V is awesome, in 4 laps got a 1:17.8 at Donnington Nat.  :jumpjoy: :rockon: One thing I don't understand, I know I'm not the leagues best driver but how come some cars eg CSLs and Capri RS go "straight out of the box" whereas, Mustangs, Falcons and Chevies I just can't get to go at all consistently.  ??? ::) Spent a lot of time on Falcon but couldn't get it to turn in, it just continues to understeer off track or spin off the kerbs?  :hammer: :hammer: Used sliders, and ignored them and tried my own setups but all to no avail.  :surrender: Any advice?  :helpsmilie:

Bill, first of all it should be clear that Capris are really different by the American V8 tanks. It's quite normal that you feel them with a lot of undesteer, especially after you drove a good handling car like Capri.

Capris, BMW, Escorts and most of the 70's cars, are quite modern cars. They have a better grip on tyres, a better weight distribution, better brakes, 5 gears... You should try to reset your mind when you're driving a huge V8. First of all, you have to check your steer lock in game. An higer steer lock, will surely reduce the sensation of understeer when you're trying to turn into the corner, but you'll need an higher precision on the wheel (and throttle) when accelerating to exit from the corner.
Mustang, Falcons, Chevies got a worse cornering speed, and you'll need to turn your car in at a slower speed than a Capri, BMW, Porsche, Escort and so on... You'll need aswell to brake a lot earlier than these cars when you're driving a V8.
Harder springs will surely be helpful to have a better turn in at a corner, but you'll need to find a compromise. Harder front springs helps a lot in turning in, but that will increase the understeer decreasing your cornering speed. Harder back springs, will surely help you to turn in the car, but you'll fight with power oversteering when pushing on the throttle. Remember that in the V3, you need to be carefully about the use of throttle. Never use it just on/off, cause you won't be able to do more than 2 corners in row especially with the big tanks. Sometimes you'll need only 40%- 50% max of throttle to let the car move its tail to exit from a corner, and sometimes, even pushing it only 10% more than needed, can cause a huge oversteer and an almost sure spin.
Another key-factor are the anti-roll bar. An higher front-bar, will help you to turn in, but will penalise you with understeer during the corner. An higher rear anti-roll bar, will have the same effect for the turn in, but you'll find the car oveersteering when you'll put your right foot on the throttle.
Last thing are the brakings. It's really easy to lock the brakes in P&G. You need to check the brakes temperature by the xd, and adjust (if the car lets you) the brake bias and duct. When brakes are near to 700° celsius, they're working at their limit, and if you follow to push on your brake pedal, they will overheat, and your car won't stop for sure. Especially with the V8, you need to do a "safe" braking. Is better to brake a bit earlier than later. If you are with locked tyres, and you try to turn the car in, it will be impossible for you. You need to lift up the brake pedal, to let the car turning in, or you'll be always long and wide, losing the optimal track lines.
 


Title: Re: P&G 3 now out
Post by: FullMetalGasket on November 03, 2012, 05:54:20 PM +0000
Yesterday I forgot another possible cause of mismatches FMG. If your friend copied his GTR2 Locations folder entirely into the P&G Locations folder, he will be always booted as a possible cheat, cause in the P&G locations folder there is a file "specialfx.tec", that is different by the original GTR2 "specialfx.tec". This file has the purpose to reduce the stickiness of gravel traps that affects all tracks.


I'll bet a packet of Rolos that's exactly what He's done  ;D
I take it I can send him mine so he can fix this problem?


Title: Re: P&G 3 now out
Post by: Manteos on November 03, 2012, 06:41:42 PM +0000
Yesterday I forgot another possible cause of mismatches FMG. If your friend copied his GTR2 Locations folder entirely into the P&G Locations folder, he will be always booted as a possible cheat, cause in the P&G locations folder there is a file "specialfx.tec", that is different by the original GTR2 "specialfx.tec". This file has the purpose to reduce the stickiness of gravel traps that affects all tracks.


I'll bet a packet of Rolos that's exactly what He's done  ;D
I take it I can send him mine so he can fix this problem?

You could send him just the "specialfx.tec", and see if the proplem persist. Then, if you look inside the P&G Locations folder, you'll find all the tweaked .gdb and track files of all the original GTR2 track pack. Even if the LOD files are not included in these 2 .rar files, he should be able to join every server without any issue.

I hope to have been clear. Now I have to go. A plane to Mombasa is waiting for me :)

Cu the 11th of Nov. For every problem, just ask in the thread I mentioned a couple of posts before at nogrip.

Bye :)


Title: Re: P&G 3 now out
Post by: SpecialKS on November 03, 2012, 09:42:13 PM +0000
Thxs for all your help, Manteos.

I think I found a way for me: seems that I'm able to join online
(some minutes ago with 26 (!) others at the GC PUB server) after
changing the setting of my graphics card to 16bit and using it with DX9.

:-)


Title: Re: P&G 3 now out
Post by: BillThomas on November 04, 2012, 10:55:14 AM +0000
Thanks Manteous for all that info, all good advice that shows me how all my previous Yank Tank setups have in fact compromised the car’s handling through corners; producing an annoying sideways movement on transfer from braking to power to progessively accelerate out of the corner. I have printed it out to act as aide memoire during my attempts to learn to drive Yank Tanks in V3.

I can see that my sentence construction has led you to believe I drove the Yank Tanks after the 1970s cars.  I started with the 1965 TC cars, first the Lotus Cortina then Alfa 1600 GTA, Falcon and Mustang. I obviously was too aggressive on the throttle after driving the more nimble European cars.   


Title: Re: P&G 3 now out
Post by: Hotkeys on November 05, 2012, 04:47:50 PM +0000
I use DX9, but I also experienced a CTD, when I chose a certain Alfa GT AM 2000 model. When I came back in another model (same car) I had no problems.

I think the Lotus Élan is awesome, don't forget to try that one!

I look forward to racing you guys in P&G 3 :-))

Stig


Title: Re: P&G 3 now out
Post by: Mark J on November 05, 2012, 10:32:34 PM +0000
wow, finally got around to installing this tonight and having a play, it is superb !!  8)

Absolutely loving the 70's cars and great to see they have reworked some of the existing cars like the RSR's which are now much more realistic in handling and alive in the revvyness of the engine. You really get a sense of speed.
Some corking new cars to try out too, liking that 'Boss Mustang', what a beast! The Panteras too...animals!!

Excellent work by the P&G crew, we need to get some racing on the go with this!

Not tried it online yet but had no problems installing and configuring it all. Took me a while to figure out how to get my new gateshifter working, but have now, and that adds further to the immersion factor  :)...blew up two porsche engines with dodgy downshifts though :-[  ;D

Still got loads of cars to try despite jumping in about 10 different cars around Donington this eve, this is a must have on your hard drive!  8)


Title: Re: P&G 3 now out
Post by: purdie on November 06, 2012, 05:38:49 PM +0000
wow, finally got around to installing this tonight and having a play, it is superb !!  8)

Absolutely loving the 70's cars and great to see they have reworked some of the existing cars like the RSR's which are now much more realistic in handling and alive in the revvyness of the engine. You really get a sense of speed.
Some corking new cars to try out too, liking that 'Boss Mustang', what a beast! The Panteras too...animals!!

Excellent work by the P&G crew, we need to get some racing on the go with this!

Not tried it online yet but had no problems installing and configuring it all. Took me a while to figure out how to get my new gateshifter working, but have now, and that adds further to the immersion factor  :)...blew up two porsche engines with dodgy downshifts though :-[  ;D

Still got loads of cars to try despite jumping in about 10 different cars around Donington this eve, this is a must have on your hard drive!  8)

+1

and i used donington as a test bed too!! Could feel the CSL's lifting the inside front off the ground. Yet to try the RSR's but probably your first port of call MJ ;)


Title: Re: P&G 3 now out
Post by: BillThomas on November 06, 2012, 05:47:39 PM +0000
After a good mornings concentration I managed, with the exception of the Falcon Sprint, to get all the Yank Tank options to do faster laps than the European opposition.  Many thanks Manteous.


Title: Re: P&G 3 now out
Post by: FullMetalGasket on November 06, 2012, 06:44:46 PM +0000
I've tried out nearly 20 different cars on Mid Ohio now. In-between doing proper setups I've also managed to create a few awesome drift setups for Gp2 Mustangs and the big Jag  8)
I've also fallen back in love with the Abarths - I honestly didn't think they could be made any better but they are  :wub:


Title: Re: P&G 3 now out
Post by: Mark J on November 06, 2012, 08:49:47 PM +0000
No surprise I guess, but I think the Porsches are now excellent! The handling is vastly improved to be more realistic and just feels great through the corners with a nice bit of counter steering when the back end wants to drift, superb!  Took a variety of 70's cars around hockenheim this eve and just couldn't stop myself doing lap after lap with a satisfied grin. The set ups seem great straight out the box too.
Watching the replays, the cars look amazing.

I have just treated myself to a csr elite wheel, thrust master thr8 shifter and 24" acer monitor, and it arrived two days before p&g3....superb timing!!  8) the graphics look great on the bigger monitor and loving manual shifting with these old race cars :)

Ps.. Make sure you click that centre green button to get the ai & ffb enhancements. It made a big difference to my csr wheel 'feel'


Title: Re: P&G 3 now out
Post by: purdie on November 07, 2012, 04:00:06 PM +0000
Good move on the wheel. I bought a CSR earlier this year, now kicking myself but i couldn't wait for the elite!

Been on the public PnG server a lot recently with this mod, everyone needs to get online in the evening to test it ;) no offline rubbish  :P

Can we not have an open public server running all the time for PnG but have it class specific and longer than the 10 min Gamers Crib races? Good exposure for us (if you name the server right) as well in the run up to the new league.

ps. i will definitely be racing the league, dropped iRacing completely now!


Title: Re: P&G 3 now out
Post by: Mark J on November 07, 2012, 07:44:44 PM +0000
Good move on the wheel. I bought a CSR earlier this year, now kicking myself but i couldn't wait for the elite!
ps. i will definitely be racing the league, dropped iRacing completely now!

its a vast improvement over the trusty old G25. It was only under more recent intense use in iR that i realised what a cheap toy the g25 felt, so it really had to go!

Will be racing wherever p&g3 is being leagued.  :)

ps GC Server had 25 guys in it this eve!  :o


Title: Re: P&G 3 now out
Post by: purdie on November 09, 2012, 11:41:45 AM +0000
Is there any chance of having a dedicated PnG league with a fixed class Tony & Co?


Title: Re: P&G 3 now out
Post by: Wiltshire Tony on November 09, 2012, 01:09:23 PM +0000
Is there any chance of having a dedicated PnG league with a fixed class Tony & Co?

That should be Matt & Co. I'm Strictly GTL  :angel:


Title: Re: P&G 3 now out
Post by: purdie on November 09, 2012, 01:14:30 PM +0000
I'm Strictly GTL  :angel:

never heard of it  ;)


Title: Re: P&G 3 now out
Post by: Mcfids on November 09, 2012, 01:45:48 PM +0000
Haven't sim raced for a while but thought I'd give this a go. Wow, it really is superb!

The sound, graphics and, most importantly, the handling is spot on. I think the most impressive thing is that the cars, especially the big uns, feel like they have mass and momentum.

Looking forward to racing these in a league.   


Title: Re: P&G 3 now out
Post by: Mark J on November 09, 2012, 01:55:57 PM +0000
Haven't sim raced for a while but thought I'd give this a go. Wow, it really is superb!

The sound, graphics and, most importantly, the handling is spot on. I think the most impressive thing is that the cars, especially the big uns, feel like they have mass and momentum.

Looking forward to racing these in a league.   

A spot on analysis Mr McFids, i couldnt agree more  :) Good to see you back. We just need to convince the heirachy to run a regular decent series now  ;)...... 70's Gr2 &4 anyone?  :whistling:


Title: Re: P&G 3 now out
Post by: Clive Loynes on November 09, 2012, 04:41:22 PM +0000
................... We just need to convince the heirachy to run a regular decent series now  ;)...... 70's Gr2 &4 anyone?  :whistling:

I think you are probably pushing against an open door there but the "heirarchy" have the existing boring old v2.1 seasons to clear out of the way first.

Of course, they could always just declare a result and move on!  :whistling:


Title: Re: P&G 3 now out
Post by: goldtop on November 11, 2012, 09:55:06 AM +0000
With the amount of drivers regularly racing on the GC public server, the "Statistics" tab now provides good data for matching up cars. Could take a lot of the leg work out of putting series together.

http://78.46.95.57:8081/status/GCPnGV3PUB


Title: Re: P&G 3 now out
Post by: Paul968 on November 11, 2012, 08:21:51 PM +0000
I hate to be the dissenting voice here, but to me it is rather a disappointment  :( I have fond memories of the original PnG, both here and with MARA, so I was looking forward to the new version. Trouble is, the cars now feel rather inert to me. Part of this I think is that I'm used to iR physics which always feel much more alive than GTR2, but I'm sure it is also because some of the character has gone. The iROC used to be a bit of a handful but enjoyable because of that, but now it just feels like any other car. You can't use the weight like you could in the old version (or at least, I can't) and you can do almost what you want on the way into a corner and it won't bite you - not even a nibble. I'm not a 911 driver in the real world, but I'd like to know Andy Purdie's view on whether this is realistic for a racing 911? The 250 special also feels rather numb, when the old one was an exciting slidey experience as I remember it.

I honestly really wanted to like this, but I can't I'm afraid  :( Hope you all have fun though  :)


Title: Re: P&G 3 now out
Post by: FullMetalGasket on November 11, 2012, 10:27:07 PM +0000
You need to tweek the settings on the IROC Paul - the default setup they give us is very boring as you say. I've stiffened up the rear of mine and got the old suicide tank I love back. It's also about 2 seconds a lap faster at Mid Ohio than the default setup if I'm remembering correctly  ;)
Try the 2.8 RS and you might become a convert. It's pure bliss at the Ring  :wub:

On the Mid Ohio note - I've done all my back to back testing here on the chicaned layout; using 20laps fuel and softest available tires (Not all cars would manage 20laps on their softest tires mind ;) ) and must have a good 30 cars now including nearly/all the 70's class stuff and a good collection of 60's touring cars :)
If it so pleases the mods I can make my times available so you can get your calculators out :angel:


Title: Re: P&G 3 now out
Post by: Mark J on November 11, 2012, 10:45:57 PM +0000
I haven't tried the iroc yet (shock horror!) but as FMG says, try the 2.8rs, it's great 8) (and I do use my old and light 911 on track with sticky r rubber if thats worth anything for comparison ).

I have found all the default setups safe and easy to use straight off, so I expect it was a mod team decision to provide neutral setups for all cars to prevent all the 'this car is crap' posts they might have got! So it's upto us to make them wild and fast  :)

Ps andy can't get enough of the 3.0 rsr WB from what I can see of him over on the GC server  :P


Title: Re: P&G 3 now out
Post by: Paul968 on November 11, 2012, 11:05:18 PM +0000
Don't worry, I changed the setup before I drove it to make the rear as stiff as possible, but even then, lift off oversteer was largely absent. I'll give the 2.8 a try though (I did try the 3.0rsr and this wasn't as I remember it either).


Title: Re: P&G 3 now out
Post by: Mark J on November 12, 2012, 06:59:11 AM +0000
IMO the irocs were far too edgy and unstable in 2.1 so if they have neutralised them a tad then that would be more realistic. They should be difficult to drive on the absolute edge but not trying to 360 spin at every opportunity or not handle kerbs.
Re the 3.0 WB, I was lucky enough to get taken around spa in one for 5 laps last October by the Dutch historics racing champion! It was on fat slicks and had tons of grip and oomph! It also felt very planted on track. A bucket list boyhood dream got ticked that day for sure!  8)


Title: Re: P&G 3 now out
Post by: SpecialKS on November 12, 2012, 09:51:40 AM +0000
IMO the irocs were far too edgy and unstable in 2.1 so if they have neutralised them a tad then that would be more realistic. They should be difficult to drive on the absolute edge but not trying to 360 spin at every opportunity or not handle kerbs.
Re the 3.0 WB, I was lucky enough to get taken around spa in one for 5 laps last October by the Dutch historics racing champion! It was on fat slicks and had tons of grip and oomph! It also felt very planted on track. A bucket list boyhood dream got ticked that day for sure!  8)


Lucky guy !!!  ;)


Title: Re: P&G 3 now out
Post by: purdie on November 12, 2012, 12:13:11 PM +0000
I honestly really wanted to like this, but I can't I'm afraid  :( Hope you all have fun though  :)

Shame mate  :-[

I find the car pretty accurate but have not driven anything this old before or on cross-plys. It turns in better with some trail braking, as it should, and more importantly has the main characteristic of that nice state of drift mid corner where you can steer the car just on the throttle. As for lift-off oversteer, I found it doesn't go that far, rather just straightens up the car. Helpful if you find yourself understeering off the black stuff!

As for the rest of the cars, I like the (euro) CSL and found the IMSA CSL just to be all domineering. It has the power AND the wider tracking to take on the RSR so I am not sure how a league would be setup to get it all balanced, but from looking over the IMSA results of the period the 911's seem to hold their own?! and didn't compete much against each other in Europe.



Title: Re: P&G 3 now out
Post by: Mark J on November 12, 2012, 01:03:23 PM +0000
Lucky guy !!!  ;)

This was the beastie. Thats me getting in it and then the big wide grin  ;D

http://www.flickr.com/photos/12031968@N04/8178609358/

http://www.flickr.com/photos/12031968@N04/8178578477/

I tried the IROC out this morning before i went to work (as you do!) on the Adelaide circuit. I do see what you mean about the lift off oversteer but i guess thats because its got the diffs set at 80% fixed? In handling it felt more like my own later 3.2 carrera than perhaps an early model (this is mine http://www.flickr.com/photos/12031968@N04/8178609898/ weighing in at a sprightly 1070kg) but when you watch the IROC in the replays it does move about quite nicely through the corners and has that 911 feel about it.

This is how maybe Paul is expecting to see the IROC handling? but its a narrow body 60's 911 so far more nimble on its boots  (Superb footage this!)  http://www.youtube.com/watch?v=kM_1KP24T-A

but here is an onboard of an IROC and although you can see some lift off oversteer in the apex, its not that pronounced.  http://www.youtube.com/watch?v=GJd25cTBY6o&feature=relmfu

or this view of an IROC in action from a chasing Cayman S  http://www.youtube.com/watch?v=GjCu10uasPg
again, very planted car  8)

HTH :)


Title: Re: P&G 3 now out
Post by: Paul968 on November 12, 2012, 01:42:22 PM +0000
That car is being driven properly though Mark - powered through the corners. If you lift off hard mid corner in a 911 it gets interesting very quickly, and I can't see how one of these cars would act any differently. I went back and had another go in the IROC, and yes, with a very extreme setup (max springs and arbs at back, min at front, soft dampers at front, hard at back) I can get it to tuck in with a big lift, but this seems wrong to me. The car should naturally want to do this when lifting off so that you are forced to drive the car properly, not just like any other car.

The 2.8 and 3.0 give you more options on the setup but still need massively more rear spring than on the front to work as I would expect.

Andy - can you imagine yourself halfway through the Craners in your 964 racer and then lifting off hard (and surviving)?  ;)


Title: Re: P&G 3 now out
Post by: Mark J on November 12, 2012, 02:01:16 PM +0000
i think the nose is trying to tuck in when you lift  :-\ its just not as pronounced as on the 2.8RS or the 2.5?ST thats also in the mod, and i still think thats down to the fixed diffs in the fixed IROC setup.

I only did a few laps in it this morning but the T1/T2 corners at Adelaide 88 were definitely taken quicker when using some lift off oversteer to get my nose turned in, as well as a bit of trailbraking. I didnt try lifting off at any fast mid apex's as my brain tells me automatically it will want to spin!

I havent driven any of the cars enough yet to fully see whats what with them.


Title: Re: P&G 3 now out
Post by: Paul968 on November 12, 2012, 02:19:59 PM +0000
Quote
I didnt try lifting off at any fast mid apex's as my brain tells me automatically it will want to spin!

Try it and you'll see what I mean.


Title: Re: P&G 3 now out
Post by: purdie on November 12, 2012, 02:53:19 PM +0000
Andy - can you imagine yourself halfway through the Craners in your 964 racer and then lifting off hard (and surviving)?  ;)

lol good point but i do half-lift to get the nose tucked in! I think I only ever it flat once and that was in the 962 and I almost didn't get it stopped for the Old Hairpin!! Never again!


Title: Re: P&G 3 now out
Post by: purdie on November 12, 2012, 02:54:39 PM +0000
Great footage MJ, is that the same car and guy you went round with? He can drive!


Title: Re: P&G 3 now out
Post by: Paul968 on November 12, 2012, 03:13:24 PM +0000
Quote
lol good point but i do half-lift to get the nose tucked in!

Precisely - that is what I want it to do, but in this I have to a) make the setup very extreme and b) be completely ham-fisted in the way I drive to get the car to react. (and if that isn't a setup for someone to knock my driving skills I don't know what is!  ;D)


Title: Re: P&G 3 now out
Post by: Wiltshire Tony on November 12, 2012, 04:59:48 PM +0000
Is this going to be a late entrant for dullest thread of 2012?

Watch this space folks


Title: Re: P&G 3 now out
Post by: purdie on November 12, 2012, 05:50:55 PM +0000
Shall we move on to the subtle differences between radials and cross-ply behaviour just to send Tony off to sleep?  ;)


Title: Re: P&G 3 now out
Post by: Paul968 on November 12, 2012, 06:47:43 PM +0000
Thank heaven you were here Tony to drag us back to all those exciting race announcement threads!  :sleep1:


Title: Re: P&G 3 now out
Post by: Wiltshire Tony on November 12, 2012, 07:01:35 PM +0000
Fair play guys, I deserve it.  :D

But come on Gents, shouldn't it be about the fun of racing with like minded others in fair facsimile's of cars, around fair facsimile's of tracks. It's the racing, after all, that brings us all together not whether the 2nd flange sprocket on a 1973 blahmobile behaves differently than in real life. Who cares! We all get to drive (mostly) dream cars at speed without any come back if we smash into stuff. We mostly practise a lot and drive considerately and try not to muck up each others evenings on race night. And then we can recap our famous victories/close 2nds/tail end charlie battles in post race post's. But if we lose sight of the Fun part then what's the point?


Title: Re: P&G 3 now out
Post by: Paul968 on November 12, 2012, 09:07:10 PM +0000
Unfortunately for me Tony I can't enjoy the fun unless there is a certain level of 'believability' (is that a word?). I know that it is a sim and not the real thing, but if driving the sim car feels unrealistic to me and I can't drive it the way I would a real car then it just doesn't work. Probably a personal thing, as I know lots of others have a blast with all the old cars and the period feel (which I also like), but there is no point denying it to myself. As I said, I really wanted to like this.

I should also add that this isn't a sim racing snob thing - the last 2 major events I have done in sim racing have been using GTR2 and I had a blast in both.





Title: Re: P&G 3 now out
Post by: Mark J on November 12, 2012, 09:15:30 PM +0000
Take the porsche 2.5T out for a blast around a track like Dubai national, it has all the classic 911 traits, great fun through the curves  8) just used it on the GC server (before yet another idiot punted me off  ::) )


Title: Re: P&G 3 now out
Post by: purdie on November 13, 2012, 12:12:10 PM +0000
Take the porsche 2.5T out for a blast around a track like Dubai national, it has all the classic 911 traits, great fun through the curves  8) just used it on the GC server (before yet another idiot punted me off  ::) )

That's also why I have partly stuck with the RSR (and last night the CSL) as your up front and generally out of the mid-pack chaos. Bring on the league races!

But if we lose sight of the Fun part then what's the point?

Never said otherwise mate, I drive F1 2012 and Forza for gods sake lol  ;)


Title: Re: P&G 3 now out
Post by: Mark J on November 13, 2012, 12:51:26 PM +0000
Bit OT sorry, but how do you find Forza Andy? Ive been contemplating buying an xbox for months just to get hold of Forza4. All i have read is positive reviews of it, and watching youtube vids, the physics look pretty realistic as the cars move through corner sequences. Is it worth getting? Plenty of xbox bundle deals to be had around this time of year with xmas approaching. There seems to be a fantastic range of cars for it and the ALMS series used it at every race to showcase a lap around whatever track they were at. I just didnt want to splash out on a console and find out its arcadey. (but will also use it for the odd fifa match and FPS  ;) ).

And yes did start to think a fast car up front would be better in the GC server, too many idiots smashing into you further back, but i am really enjoying driving some of the slower cars. Its odd as i thought only maturer adults would like P&G but there seems to be an element of kiddy thicko must-win driving on their public server. Some are making no attempt to race, just smash into you at corners or rejoin the track at full chat and t-bone others  ???
The sooner league racing starts the better  :)  I hear that GC and Race2play are intending to run series soon, and hopefully here too.


Title: Re: P&G 3 now out
Post by: purdie on November 15, 2012, 03:47:22 PM +0000
Yeah the public servers seem to have these guys whether its a nice niche like PnG or people bouncing off the walls all the way round Nords on Race 07 !

Found Forza to be great fun MJ! Physics wise its not as good as, say PnG, with the car a bit light on its feet feeling and therefore quite oversteerey. Overall though great fun with the 911 RSR's from ALMS and the prototypes down to the 250 Testa Rossa race car and DBR1.....

... of course it is the best looking sim ever as well!


Title: Re: P&G 3 now out
Post by: Burtoner on November 19, 2012, 11:27:59 AM +0000
Didnt realise this was out till I checked out the insidesimracing video on youtube.

I got thing installed in a new PnG folder copying the files from GTR2 folder (from install), Ran the update thing, and when i run it I get lot of hard drive activity but nothing actually happening. :(


Title: Re: P&G 3 now out
Post by: purdie on November 19, 2012, 11:30:13 AM +0000
Not sure tbh, I would recommend a PnG only install if you have the disk space


Title: Re: P&G 3 now out
Post by: Burtoner on November 19, 2012, 12:01:49 PM +0000
Sorted working :D

1 question I do have which I can't find in options, is that stupid gear suggestion at each corner always in way, where in options is it, or what is it called?


Title: Re: P&G 3 now out
Post by: purdie on November 19, 2012, 12:20:31 PM +0000
Sorted working :D

1 question I do have which I can't find in options, is that stupid gear suggestion at each corner always in way, where in options is it, or what is it called?

I think that is actually the corner severity assist, corner markers? i think. You'll see it in options somewhere


Title: Re: P&G 3 now out
Post by: Burtoner on November 19, 2012, 01:29:38 PM +0000
Sorted working :D

1 question I do have which I can't find in options, is that stupid gear suggestion at each corner always in way, where in options is it, or what is it called?

I think that is actually the corner severity assist, corner markers? i think. You'll see it in options somewhere

thanks all working even lobby  ;D