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UKPnG => UKPnG Races => Topic started by: phspok on August 26, 2014, 02:51:33 PM +0100



Title: UKPnG Season 9 GT Challenge - Phillip Island - Sep 18
Post by: phspok on August 26, 2014, 02:51:33 PM +0100
Practice: 19:20 (GMT) (60 mins)
Qual 2: 20:20 (20 mins)
Race: 20:40 ( 21 laps)
Cars allowed: "E" type jag (ANY), Ferrari 275 (Not Speciale)
Track: Philip Island Download and unzip this to your:  game\GameData\Locations directory (http://www.matt-rowe.co.uk/comp/PhillipIsland.zip)
Time of Day Setting: 13:00
Weather: Dry
Start: Standing

Tyre wear: Normal
Fuel consumption: Normal
Pit-stops: None required

Server: simracing.org.uk GT
Password: see above (#post_event_password)

Championship Standings (https://www.simracing.org.uk/smf/index.php?action=LM2R&group=434&theme=34)

Notes:
(1) It's best if all drivers can make sure they are connected before the Qualifying session as drivers on track during qualifying will not see
cars that join after they are on track until they go back to the garage.
(2) Please make sure you are fully aware of the SimRacing.org.uk Rules (https://www.simracing.org.uk/index.php?pid=7) especially the
rules about in-game chat messages.
(3) You will need to install Power and Glory v3.1 from:  http://www.gtlw.co.uk
(4) Please exercise caution when pitting as some tracks have a speed limit.

(5) Please follow the SROUK guidelines for using kerbs etc. Please keep 2 wheels on the track surface (kerbs do not count as track surface)
Excessive cutting of corners will seen as cheating and the results may be altered to reflect this.


Title: Re: UKPnG Season 9 GT Challenge - Phillip Island - Sep 18
Post by: Giuseppe Reali on September 12, 2014, 03:41:26 PM +0100
Hi guys, I remind everyone that the T7server is online with this track and you can use it when you want it  :thumbup2:

See you on track  :punk:

Edit: sorry, password server is; t7cup  ::)


Title: Re: UKPnG Season 9 GT Challenge - Phillip Island - Sep 18
Post by: Mark J on September 14, 2014, 07:28:47 PM +0100
Nice pair of cars, hope they are fairly even on track? Had to learn the track as don't think I've ever raced here.


Title: Re: UKPnG Season 9 GT Challenge - Phillip Island - Sep 18
Post by: phspok on September 14, 2014, 08:56:38 PM +0100
The 5 speed Jag is usually a bit faster, but here it didn't seem so much, for me anyway.
I am up in Edinburgh for the next two weeks, so will not be able to join any races
I will have hotel wifi, so admin should be fine. Thanks to Picnic for doing the server last Thursday  :thumbup1:


Title: Re: UKPnG Season 9 GT Challenge - Phillip Island - Sep 18
Post by: Clive Loynes on September 14, 2014, 08:58:38 PM +0100
I liked the Jag in the previous PnG but this one sucks!

Like a waterlogged boat.   :(


Title: Re: UKPnG Season 9 GT Challenge - Phillip Island - Sep 18
Post by: Giuseppe Reali on September 15, 2014, 02:52:55 PM +0100
I liked the Jag in the previous PnG but this one sucks!

Like a waterlogged boat.   :(

LOL!!  :lol: I agree with the ver 2.1 Jag was the best, then the ver 3 has changed for the worse.
On this track, the 275 is certainly better, I think it is faster than 1 second, but eats more rubber :punk:

PS: this evening the PnG server is not available, I use it to AC


Title: Re: UKPnG Season 9 GT Challenge - Phillip Island - Sep 18
Post by: phspok on September 15, 2014, 03:42:02 PM +0100
I hadn't realised there was much difference between the 2.1 and v3 Jags....
Maybe this is one reason why I am so slow in v3.1  ::)


Title: Re: UKPnG Season 9 GT Challenge - Phillip Island - Sep 18
Post by: Mark J on September 15, 2014, 03:49:53 PM +0100
I used the 275 last night then hopped in the Jag which felt awful, thought it was my ffb playing up but the Jag felt twitchy in the fast stuff then like a ocean liner in the slower corners.  After watching them drifting beautifully at Goodwood in the revival races it came as a disappointment to sim drive.  :( plus I was slower in it. Hopefully some of the quicker guys like John will take it to spice the grid up.


Title: Re: UKPnG Season 9 GT Challenge - Phillip Island - Sep 18
Post by: Wiltshire Tony on September 16, 2014, 12:39:19 PM +0100
Our quarterly subscription is nearly met. Just need a few more gold coins guy's.


Title: Re: UKPnG Season 9 GT Challenge - Phillip Island - Sep 18
Post by: Giuseppe Reali on September 16, 2014, 11:15:50 PM +0100
I hadn't realised there was much difference between the 2.1 and v3 Jags....
Maybe this is one reason why I am so slow in v3.1  ::)

LOL!!
However I assure you that from ver 2.1 to 3.0 and 3.1 the Jag has changed a lot, it is a other car.
In the latest versions has been limited differential adjustments, the arrangement of weights and less tire grip  :thumbdown:
I think it was a mistake to change it so, but we have to keep as is  ::)


Title: Re: UKPnG Season 9 GT Challenge - Phillip Island - Sep 18
Post by: Geoffers on September 18, 2014, 03:01:09 PM +0100
Looks like it will be just me in the Jag then.

I actually like the E-type, sure it is a bit slower than the Ferrari, but I think it is more fun.


Title: Re: UKPnG Season 9 GT Challenge - Phillip Island - Sep 18
Post by: frex on September 18, 2014, 03:08:44 PM +0100
Well I love the 275 and have never got on with the E Type at all in PnG.. ..but yeah why not, I'm willing to give it a go.

Won't be on your pace Geoff, but what's a good time to aim for?


Title: Re: UKPnG Season 9 GT Challenge - Phillip Island - Sep 18
Post by: frex on September 18, 2014, 03:12:08 PM +0100
And any chance you can send me a set-up for it please..?  :angel:


Title: Re: UKPnG Season 9 GT Challenge - Phillip Island - Sep 18
Post by: Geoffers on September 18, 2014, 04:12:37 PM +0100
And any chance you can send me a set-up for it please..?  :angel:

Not at the moment, but I'll try to get one to you before qually time!

Best I managed last night was 1.50.5.


Title: Re: UKPnG Season 9 GT Challenge - Phillip Island - Sep 18
Post by: goldtop on September 18, 2014, 04:56:17 PM +0100
No practise yet but hope to be there as I like Phillip Island. Don't like jags so it will be the fezza for me.


Title: Re: UKPnG Season 9 GT Challenge - Phillip Island - Sep 18
Post by: Clive Loynes on September 18, 2014, 07:38:22 PM +0100
Looks like it will be just me in the Jag then.



Not quite.

With some help from Giuseppe I have managed to concoct something that slides about like the E-Type of MJ's dreams.    ::)


Title: Re: UKPnG Season 9 GT Challenge - Phillip Island - Sep 18
Post by: Mark J on September 18, 2014, 09:01:54 PM +0100
Grr, early retirement for me. As soon as the lights changed (or did they?!) I lost all ffb and therefore had no feel at all, like turning my hands in thin air  :'(
Tried gamely to chase after the pack but it was hopeless and not enjoyable.  :(

Had this before, it's my fanaled software so will remove it.


Title: Re: UKPnG Season 9 GT Challenge - Phillip Island - Sep 18
Post by: phspok on September 18, 2014, 09:13:36 PM +0100
sorry, got tied up and was not able to connect for the start. I will do the results later, thanks to whoever moved the race on/reset
the server. :'(


Title: Re: UKPnG Season 9 GT Challenge - Phillip Island - Sep 18
Post by: EvilClive on September 19, 2014, 08:38:15 AM +0100
Grats to the dominant podium in the Fezzas and their formation finish. Just watched the Ferrari 250's at the Goodwood Revival and they did look good......but nowhere near the pace of the E-types in real life  ::)

Despite yet another dismal performance last night I was gratified to have modified the setup in qually to get the Jag to turn in as I would like. Maybe I have finally got a grip on how to get these ruddy PnG beasts to respond. that is something that has eluded me so far........I guess time will tell?

But it took me about 15 laps to gather the courage to use the power on oversteer to provoke a slide so that I could exit the corners faster. It became obvious that I had not been driving hard enough, because the tyres were still 80% good at the end of the race!!

By the time the last few laps came I had abandoned any hope of improving my lowly position and was "experimenting" with braking techniques and power slides  ;D I even eased up on the final straight to be sure that I was lapped just before the line and avoided having to do a final lap  ;)


Title: Re: UKPnG Season 9 GT Challenge - Phillip Island - Sep 18
Post by: phspok on September 19, 2014, 10:39:22 AM +0100
The P&G 250s are not as fast as the P&G jags either (Though there are two variants).
Not sure how a real 275 compares to a lightweight 5 speed Jag...

Results and Replay Posted


Title: Re: UKPnG Season 9 GT Challenge - Phillip Island - Sep 18
Post by: frex on September 19, 2014, 10:46:29 AM +0100
I was quite enjoying that, in an odd masochistic kinda way - right up to the moment i glanced away from the track to check fuel, missed my turn-in point by a couple of inches and went off into the barriers.. Don't know if the Bob Jane car is the same, but my E Type seemed to have such a narrow margin for error - get it wrong by a fraction and I was either under-steering massively into the corners, or over-steering hugely out of them.. It was certainly a challenge.

Low turnout and again some early retirements which was a shame. Could have been some good fights with MJ, Postal etc, but I did have a good battle with Doni for awhile. Until I binned it.

Congrats podium, and thanks Geoff for trying to help me out  :thumbup1:


Title: Re: UKPnG Season 9 GT Challenge - Phillip Island - Sep 18
Post by: phspok on September 19, 2014, 11:00:28 AM +0100
Please could "Dutch_TR8" register so he doesn't keep having to drive as an "unknown"
Thanks.


https://www.simracing.org.uk/smf/index.php?action=help;page=registering


Title: Re: UKPnG Season 9 GT Challenge - Phillip Island - Sep 18
Post by: Geoffers on September 19, 2014, 12:51:18 PM +0100
Not sure how a real 275 compares to a lightweight 5 speed Jag...

There was a 275 racing at Goodwood Revival, but not in the same race as the E-types. The driver wasn't very quick and it ran midfield amongst TR4s, Elites, MGBs etc before ending up in the gravel trap at Lavant!

In the 60s the E-Type raced against the earlier Ferraris, 250GT SWB & 250GTO, & was never as quick as the Ferraris. These days however the E-types have been extensively developed & are generally quicker than the Ferraris, most of which have disappeared into private collections & rarely appear on track.

At the Le Mans Classic this year, where the E-Types & 275GTBs are in the same race, the quickest E-type lapped in 5.04.9 compared with the fastest 275GTB time of 5.11.1.

Anyway, on to last night's race. Usual dire start from 4th on the grid meant the Team 7 formation driving team were gone up the road by the time I had found a way past Clive. They were also quicker than me in the early stages but as the race wore on the gap started to come down & I started to think I could catch them & pushed a bit harder. Oops, big mistake  ::), I spun at T11! This let Clive back ahead & we had a good battle for the remaining laps, eventually resolving it in my favour with 2 laps to go.  ;D

Congrats to Team 7, another masterly performance.  :clap: :clap: :clap:



Title: Re: UKPnG Season 9 GT Challenge - Phillip Island - Sep 18
Post by: Jester on September 19, 2014, 01:23:37 PM +0100
Grr, early retirement for me. As soon as the lights changed (or did they?!) I lost all ffb and therefore had no feel at all, like turning my hands in thin air  :'(
Tried gamely to chase after the pack but it was hopeless and not enjoyable.  :(

Had this before, it's my fanaled software so will remove it.

If you need the leds on the wheel working, you might want to try G27 leds (http://www.nogripracing.com/details.php?filenr=27288)
I used this one for PnG with no problem at all.


Title: Re: UKPnG Season 9 GT Challenge - Phillip Island - Sep 18
Post by: Mark J on September 19, 2014, 02:13:03 PM +0100
Jester I've got a fanatec club sport wheel hence running fanaleds but although it gives great ffb when running properly, for some reason it drops all ffb at race starts in p&g  ??? I had not run it for a few weeks but a new update made me think it was safe to do so. Works fine for AC but not this


Title: Re: UKPnG Season 9 GT Challenge - Phillip Island - Sep 18
Post by: frex on September 19, 2014, 02:26:38 PM +0100
@Mark - Sorry can't test this because my wheel doesn't have FFB, but have you tried pressing Alt+F? I seem to recall that this resets FFB in several sims, GTR2 included.


Title: Re: UKPnG Season 9 GT Challenge - Phillip Island - Sep 18
Post by: Jester on September 19, 2014, 02:27:11 PM +0100
Ah, well sorry MJ than I can't help you out with that :( I assume you set the Write Shared Memory="1" in the player file and no other thing came up in a search. At least it works in AC  ;)


Title: Re: UKPnG Season 9 GT Challenge - Phillip Island - Sep 18
Post by: Clive Loynes on September 20, 2014, 11:40:50 AM +0100
Congratulations to Federico, Giuseppe and Otto, the Team7 Formation Driving Team were on good form.

I decided on the Jag as I was about the same speed in that as the Ferarri and the Jag's tyres were lasting longer.

Had a good battle with Geoffers, which sadly he won.   :(

Many thanks to Evil for hanging in there.  :thumbup1:  I'm hoping that a few more of our SBRC members will decide that summer is over soon!   ::)