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SimRacing In General => Other racing sims => Topic started by: spanner on December 30, 2014, 08:09:20 PM +0000



Title: Project CARS
Post by: spanner on December 30, 2014, 08:09:20 PM +0000
Not really done much with this uptil now as the whole experience has really not been a good one sometimes. things do seem to be improving slowly. I've only recently been trying out offline races which has been a revelation now i've got it running smoothly enough to actually drive the thing. I wish i had actually contributed into this if i'd had the time. But am looking forward to this finally being released. Forums arnt brilliant in finding stuff when must threads seems ot be hundreds of pages long! Not really sure whats going on in pCARS land.


Title: Re: Project CARS Vehicle Setup
Post by: Oilseal on February 27, 2015, 04:54:54 PM +0000
Not been on here for ages...or Project Cars for that matter.

Does anyone know if the car setups will allow single track, multiple single vehicle setup ala GPL.

It seems to be getting awful close to launch and all I can do is save a setup to a car or track and not multiples. Ie Setup vers 1,2,3 etc



Oilseal


Title: Re: Project CARS
Post by: Oilseal on April 19, 2015, 01:19:53 PM +0100
Are there to be Project Cars races on here and will we have a dedicated forum......or are we ignoring it altogether.   LOL


Ta

Oilseal


Title: Re: Project CARS
Post by: picnic on April 19, 2015, 01:26:49 PM +0100
There hasn't been any P Cars action here, would need someone to volunteer to organise races etc. Seems AC has the most new momentum around here.

Is there a dedicated server for it or is the multi-player only hosted within the normal game? In the later case I guess the league would probably need to buy a copy :(


Title: Re: Project CARS
Post by: Legzy on April 19, 2015, 03:07:50 PM +0100
If this thread is the sole efforts to champion Project CARS here, then it's not looking like there's much interest from somebody to step up & run it or anybody to turn up & race (based on 4 comments in 4 months)


Title: Re: Project CARS
Post by: spanner on April 19, 2015, 03:47:15 PM +0100
Thing is its been in closed beta period for a long time now, though it is finally being released in 3 weeks which is why we haven't run any races!

I don't know who here has bought into it, i have and really like it and hope people will take it up. I'd be more than willing.

 Its been a shame its been such a closed-book, with no real build up or PR from the sim community.

http://www.virtualr.net/project-cars-release-date-confirmed



Title: Re: Project CARS
Post by: goldtop on April 19, 2015, 03:50:49 PM +0100
AC hasn't exactly taken off yet and it still has its problems. If PCars is good and viable it should have its chance imho.


Title: Re: Project CARS
Post by: Legzy on April 19, 2015, 07:58:21 PM +0100
AC hasn't exactly taken off yet and it still has its problems. If PCars is good and viable it should have its chance imho.
Sounds reasonable GT, just need a few more people showing their interest/commitment :)


Title: Re: Project CARS
Post by: Oilseal on April 20, 2015, 08:03:32 PM +0100
Well I'd be in. And I'm sure Tinman would as well as we have both been involved virtually from Day 1.

So we'd better get a move on. Me and the Tinman aren't getting any younger. Mrs Oilseal is predicting the day when I can't get in and out of the racing seat. Have to admit its not getting easier.

I thought when I retired I would have loads of time for these sims. But the longer I'm retired the thought keeps running thro my head" How did I find time to go to work"

The downside of the release is that I'll be on holiday when it comes out....Bummer

Looking forward to online racing again as nothing has tickled my fancy in the last 2-3 years


Oilseal


Title: Re: Project CARS
Post by: frex on April 22, 2015, 10:02:03 AM +0100
I'd be in too for sure, like pCARS a lot.

It does have some annoying features - the UI is a horrible mess in places, and not being able to drive your own car out of the pitlane is just.. rubbish (but hopefully fixed in future). The default setups are also very safe (ie dull) in many cars, although mostly tweakable to whatever you want. And putting a wheel on the grass is not an instant spin as it would sometimes be in other sims. This generally gives the feeling that pCARS is a bit easier than other driving games, and in some ways is all the better for it, although maybe they've gone a bit too safe in places. It does mean though that you tend to get more cars making it to the finish, and I've had some very nice multiplayer races. And of course it has the nicely implemented weather, day/night transition and pitstops (auto controlled only), and yes at least on pc there will be dedicated servers. Shame that driver swaps and customisable names and numbers on the cars did not make the cut though.

Track and car list is also very nice, and with a lot of interesting additions still in the pipeline. Looking forward to the full release.


Title: Re: Project CARS
Post by: Simon Gymer on April 29, 2015, 09:13:53 AM +0100
The game has got a lot better from a driver point of view. It's more on rails than the other games and the force feedback isn't anywhere near as good as AC, but generally it's reasonable and not like a Codemasters game. For me there is still one thing missing and that is triple screen rendering. It can do 3 monitors, but it's stretched (single screen rendering) so that could be improved and is on their list to do at some point. The driving model has gotten a lot better and what Frex said is spot on.

I haven't played it in a month or and I want to give it another go ASAP to see how it's moved on since then.

I don't realistically think we could organise anything with pCars until it is released (which is now very soon May 8th approximately I think). Amazon are doing it on pre-order for £25 so maybe soon someone could organise a fun race if there is the interest after release.


Title: Re: Project CARS
Post by: Simon Gymer on April 30, 2015, 08:29:34 AM +0100
Played the game again last night to see what the latest build was like and I think the driving model is now essentially finished cause it doesn't feel any different. Basically it feels a bit canned in terms of slides and spins, there's very little progression in the grip level imho and most of the time you can use a digital throttle position when accelerating out of corners.

The graphics are pretty good and the presentation is very professional in most parts. Audio is also excellent.

But ultimately I just can't see myself picking this game over AC or iRacing unless I was just wanting to do single player career stuff and I didn't care that the car just doesn't feel alive like it does in AC or iRacing.


Title: Re: Project CARS
Post by: picnic on May 07, 2015, 09:52:45 PM +0100
Just tried a couple of races in the Lotus 49, Monza and Watkins (sadly both the modern versions) and the AI are quick but all over the shop. Proper wacky races  ::)

Must say though the game looks truly gorgeous on my 4K monitor  8)


Title: Re: Project CARS
Post by: Mark J on May 07, 2015, 10:47:54 PM +0100
Looks very arcadey in the few YouTube vids I've seen.  :-\ the cars didn't appear to have realistic movements but not read any reviews on it yet.


Title: Re: Project CARS
Post by: spanner on May 07, 2015, 11:06:57 PM +0100
AI are never going to replicate real people. Ive had some interesting races but your'll always know its not real. I gree it does look good. Though at the moment Pcars seems ot be playing up for me, Doesnt seem to want to use the mouse in game.


Title: Re: Project CARS
Post by: spanner on May 09, 2015, 08:22:52 AM +0100
Finally got it working and had a fun race round Brands GP in the F3's with the AI at 67%. I'm finding i like the speed blur, improves the sense of speed. Jeez whats happening to me!

I've tried looking into the multiplayer side of things but find the whole interface so bloody confusing. You join the server to find out what details are, rather than being able to see details in the lobby. Then when you join you have to wait to get a full field before actually driving, by then the car and track combo has changed!

Need to check out the Ded server to see how to use it i think.


Title: Re: Project CARS
Post by: phspok on June 26, 2015, 10:58:10 AM +0100
Anyone tried this recently? has it got better? One of my guys this week has it and likes it
so, as I am looking at possible alternatives to P&G I would like to know about it.

So far RRE looks the most promising for on-line racing, but there are not enough historic cars yet
or a finished multiplayer system.


Title: Re: Project CARS
Post by: frex on June 26, 2015, 11:17:05 AM +0100
I play it regularly and love it, but it is full of bugs, inconsistencies and downright odd design decisions. Getting it set up correctly is a pain, but for me well worth it, and the driving model is very good except for too much off-track grip (imho). My interest is mainly historic cars and there are some good ones in the game, and more to come, which is why I stick at it. When it's good it's my favourite sim, when it's bad it's a heap of frustration..

There is a dedicated team still working on it though and the latest patch will bring it up to ver 2.0 - this is still in testing and will probably be released some time next month. I would hold off on it at least til then.


Title: Re: Project CARS
Post by: Truetom on October 03, 2015, 02:48:48 PM +0100
Is this any better now?


Title: Re: Project CARS
Post by: spanner on October 03, 2015, 03:17:12 PM +0100
Better? Its always been good!


Title: Re: Project CARS
Post by: Truetom on October 04, 2015, 05:04:16 PM +0100
Was supposed to be full of bugs, that's what I'm asking.


Title: Re: Project CARS
Post by: frex on October 06, 2015, 10:18:48 PM +0100
We're at ver 4.0 now and yes there are still bugs. Less major game-breakers now, but I still get cars missing in replays now and again, or the wrong tyres at a pitstop, or my setup not saved etc etc.

And I still find navigating the UI an utter pain - nothing is intuitive in this game whether it's trying to join a MP race, or even just trying to choose a car and livery, it never seems to be as straightforward as it should be. But despite this I still love it, and for me nothing else nails the feeling of actually sitting in a car on a race track.

Had a brilliant race the other day in the Sierra RS500, another in the BMW 2002, another in the just released '52 Mercedes 300SL - all great fun and enough to make me overlook (again) the idiosyncrasies. And the offline career mode is nice too.

For me the good more than makes up for the bad - I can see that won't be the case for everyone though..


Title: Re: Project CARS
Post by: goldtop on October 08, 2015, 10:55:06 AM +0100
Must admit I was very put off by PCARS in the past and the memory doesn't inspire me to spend £39.99 on it now. The same goes for rF2 which was also dreadful the last time I dipped my toe in. Having said that I had a similar experience with Raceroom when that was first released and would never have gone there again until I heard about it here and decided to give it another go.

I don't think these devs do themselves any favours by releasing such early versions of games ::)


Title: Re: Project CARS
Post by: Stefan aka Postal on November 28, 2016, 01:23:27 PM +0000
So, it is on Steam sale now. For 11 euro's or 22 for the GOTY edition. Was thinking buying it for my 8 jr old son as it has a  complete single player functions  (carreer mode) . But is it really worth the extra money for this GOTY edition?? Or am i missing a heap of content otherwise?


Title: Re: Project CARS
Post by: Jeffrey on November 28, 2016, 01:31:45 PM +0000
So, it is on Steam sale now. For 11 euro's or 22 for the GOTY edition. Was thinking buying it for my 8 jr old son as it has a  complete single player functions  (carreer mode) . But is it really worth the extra money for this GOTY edition?? Or am i missing a heap of content otherwise?


GOTY version has 50 more cars and 4 extra tracks, and apparently 2 Pagani's.


Title: Re: Project CARS
Post by: Stefan aka Postal on November 28, 2016, 04:05:30 PM +0000
So. standard version is fine for single player campaign. GOTY edition if you want to do online racing also.


Title: Re: Project CARS
Post by: frex on November 28, 2016, 06:21:15 PM +0000
Standard version is fine for single player campaign yes, but if you have the extra content (cars and tracks) in the game then the career mode will create extra race events to make use of them. As it happens I have just taken advantage of the Steam sale to upgrade to the full GOTY edition as there were still a few retro cars I wanted (never tried most of the modern stuff).

I tried out the vintage Lotus pack the other night and a couple of other cars and had some great fun, but a year on from my last post above and I would still maintain what I said there - love the game for the on-track experience, but hate the sheer frustration of navigating the UI..


Title: Re: Project CARS
Post by: phspok on November 28, 2016, 06:27:09 PM +0000
Just had a run round Donny, and Cadwell, in a couple of cars, The procar is nice, but doesn't sound anything like as good as the R3E one
the tracks (such as I have tried) all seem very narrow, and a bit exagerated gradients. The menus are "awkward" i tried to change
the suspension on a Sierra, and gave up after a few minutes, all other sims the suspension setup is dead easy, this one is horrible
I suppose once you have set things up the way you like them, it would be less of an issue. I was thinking about getting
some more historic cars, but it doesn't fill me with desire so far. It doesn't "feel" as good as AC or R3E to me, I will do a bit more
track time though.


Title: Re: Project CARS
Post by: spanner on November 28, 2016, 08:28:12 PM +0000
Interesting, i will have a look at the difference to upgrade to he GOTY edition.

I orignally started playing it, for its single player career. Does highlight the inadequacy of AI at times though!


Title: Re: Project CARS
Post by: Stefan aka Postal on December 14, 2016, 09:44:58 AM +0000
I have bought the standard version, as it did not seem to be a replacement for AC or R3E to me. Overall look and feel is very nice though. It certainly feels like a complete and immersive racing game instead of the unfinished and incomplete features of other titles. So a good step up for my son after playing Forza.
There does not seem to be much PC leagues around, but the single player campaign looks nice.

However setting the steering and FFB up is crazy. I spent about 3 evenings and substantial time on forum to get it feeling anywhere near something good. Not something for a newbie to accomlish easily.

I have set overall FFB and Tire Force to 100 and steering gain to something like 140. But now it still needs adjustements per car in the setup screens. Master Scale lowered to 20 and Fy scale down to +- 60.

And with all available options i think i have another 3 evenings into setting FFB up ahead. I anybody has some pointers, i am all ears. ::)


Title: Re: Project CARS
Post by: spanner on December 14, 2016, 12:21:07 PM +0000
The FFB is certainly the weakest aspect, despite having quite a number of settings. Its just annoying that most games don't really explain what all the settings mean. I even tried some of the car specific files touted as being the best options for real feedback but they didn't feel great.

By default it feels like there more centring force than anything else, but I do prefer quite a heavy wheel that gives the impression of loading up under speed, cornering.

I actually decided to pay the 12quid to get all the DLC as there was some interesting machinery. But haven't really had spare time to play it.