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UKAC => UKAC => Topic started by: Mark J on July 28, 2015, 02:19:49 PM +0100



Title: AC mods
Post by: Mark J on July 28, 2015, 02:19:49 PM +0100
Bentley continental GT3 has just been released  8) got to be worth a try out against the stock GT3 cars performance balance wise. Be great if we can add it to the stable.

Linky: http://www.assettocorsa.net/forum/index.php?threads/bentley-continental-gt3-2-rc1a-force-feed-back-attenuated-by-adjusting-the-steering-arms.20784/

Author says it will fit in with the kunos gt3 set  :)

Also released :- Porsche 550 Spyder  8) for some retro racing fun


Title: Re: AC mods
Post by: Simon Gymer on July 29, 2015, 09:13:17 AM +0100
Bentley continental GT3 has just been released  8) got to be worth a try out against the stock GT3 cars performance balance wise. Be great if we can add it to the stable.
The mod is only a release candidate and still has "realistic" sounds and "realistic" physics to be added. I don't understand why they release them when they are not finished, but until it is finished let's stay clear of half finished betas as tempting as it might be to jump on board straight away.


Title: Re: AC mods
Post by: Mark J on July 29, 2015, 06:03:38 PM +0100
ah missed that bit, thought it had been finally released as 'good to go'. Yes, agree, why bother releasing something half-baked? it will only receive critics!

Anyone tried the Ginetta mod? Having spent a day at Brands with them today, they look quite fun little race cars for a one make series.


Title: Re: AC mods
Post by: Baikal on March 09, 2018, 04:04:13 AM +0000
New futures for carRadar App is incoming. ( for users who don't have a VR)  ;)
Ideal app. More better than old and good Helicorsa  :)
http://www.racedepartment.com/threads/car-radar.136781/page-7#post-2703875


Title: Re: AC mods
Post by: Flavus Periculum on March 09, 2018, 06:48:23 AM +0000
Thanks for the link Baikal I'll give it a go  :)
The overlay on your mirror - is that your own personal design or is it an app? its pretty good. I am still trying out different apps being relatively new to PC version so any recommendations are welcome  ;).


Title: Re: AC mods
Post by: Baikal on March 09, 2018, 07:01:34 AM +0000

The overlay on your mirror - is that your own personal design or is it an app? its pretty good. I am still trying out different apps being relatively new to PC version so any recommendations are welcome  ;).
It's another great app by russian programmer Dmitry Makarov. SimBar Pro ( free). Stepped from original idea from iconic StatsBar Mini app by Jorge Alves) You can download it and use. But all support is in russian only. And eating some fps ( slightly more than PTracker app) But i still have 100 fps with all apps on my screen.
http://forum.osrw.com/index.php?/topic/12605-simbarpro-v1152-ce/&page=1


Title: Re: AC mods
Post by: Flavus Periculum on March 09, 2018, 07:05:41 AM +0000
Thanks Baikal I'll try it out and hope Google can translate good Ruski if I have problems  ;D


Title: Re: AC mods
Post by: nfsw55 on March 23, 2018, 01:44:54 PM +0000
Scratch made and top notch version of Watkins Glen:

http://www.racedepartment.com/threads/watkins-glen-international.148700/


Title: Re: AC mods
Post by: Baikal on March 24, 2018, 04:57:07 AM +0000
Scratch made and top notch version of Watkins Glen:

http://www.racedepartment.com/threads/watkins-glen-international.148700/
Thanks nfsw55! Long awaiting track. Just downloaded and drived some laps. Good track!  but...
I was badly surprized that track is not containing a phisical road mesh at all.. Absolutely flat road surface and no "alive" ffb feelings ( same like in "converts" from codemasters tracks). As i read in To Do List it is not in plans yet. Very strange. I am slightly confused... :-[
To feel the road is main thing what i've find in AC.


Title: Re: AC mods
Post by: FullMetalGasket on March 24, 2018, 09:26:28 AM +0000
He does state the tracks just been resurfaced - one thing I noted when Castle Combe resurfaced is that it felt like glass to drive on (it used to be like a ploughed field ;D ).
Maybe he's taking the new surface smoothness a little too far - I'll comment better in 2 weeks as I should be on track at Combe in the Nissan then.

I did find myself driving the Glen and wishing that it had been out in time to have been used instead of Laguna  ;D


Title: Re: AC mods
Post by: Baikal on March 24, 2018, 10:55:57 AM +0000
I remember the time ( around 1 -1.5 years ago) Kunos was planned to make a laserscan of Glen..I was very inspired. But this hopes was dead and now he have a flat like a glass track... I will hope that total glorification to Lilski in RD will ended and good critic will be come on and welcomed by Lilski. And he will make a proper track surface.  :)  ::) And we will race here in proper car!  ;)
Resurfaced tracks in real live must have a ffb play anyway because of real live  ;D


Title: Re: AC mods
Post by: Baikal on March 29, 2019, 08:01:09 AM +0000
AC mods current miracles  :)
All that Ilya needs from them is a piece of open source physics of online weather and tracks.  ::)
https://youtu.be/vmFeRgj5gqM


Title: Re: AC mods
Post by: Mark J on March 29, 2019, 08:43:58 AM +0000
AC mods current miracles  :)
All that Ilya needs from them is a piece of open source physics of online weather and tracks.  ::)
https://youtu.be/vmFeRgj5gqM

blinking heck that is stunning  :o  :drool:  amazing, looks almost real.  8)


Title: Re: AC mods
Post by: Mark J on April 19, 2019, 11:50:32 AM +0100
another nice addition to the classics stable  :)

https://www.racedepartment.com/downloads/tvr-griffith-200.25994/ (https://www.racedepartment.com/downloads/tvr-griffith-200.25994/)


Title: Re: AC mods
Post by: FullMetalGasket on April 19, 2019, 12:14:31 PM +0100
Yeah, it's really nice. Twitchy bugger though!


Title: Re: AC mods
Post by: miner2049er on April 19, 2019, 01:21:08 PM +0100
I'm looking for a version of the current F1 Mercedes but can only find skins.


Has anyone got a link to it?

Thanks.


Title: Re: AC mods
Post by: Mark J on September 06, 2019, 04:16:47 PM +0100
Food for thought....

https://steamcommunity.com/sharedfiles/filedetails/?id=1502783364 (https://steamcommunity.com/sharedfiles/filedetails/?id=1502783364)

Maybe something we can use for a next series.  :)  The prototype and classics mod both winked at me. Might even persuade some of the GTL luddites to upgrade their steam powered pc's  ;D


Title: Re: AC mods
Post by: Jeffrey on September 06, 2019, 08:38:11 PM +0100
Food for thought....

https://steamcommunity.com/sharedfiles/filedetails/?id=1502783364 (https://steamcommunity.com/sharedfiles/filedetails/?id=1502783364)

Maybe something we can use for a next series.  :)  The prototype and classics mod both winked at me. Might even persuade some of the GTL luddites to upgrade their steam powered pc's  ;D

That GTL mod isn't allowed here, it's ripped content.


Title: Re: AC mods
Post by: FullMetalGasket on September 06, 2019, 08:38:29 PM +0100
Food for thought....

https://steamcommunity.com/sharedfiles/filedetails/?id=1502783364 (https://steamcommunity.com/sharedfiles/filedetails/?id=1502783364)

Maybe something we can use for a next series.  :)  The prototype and classics mod both winked at me. Might even persuade some of the GTL luddites to upgrade their steam powered pc's  ;D

We covered this mod earlier (https://www.simracing.org.uk/smf/index.php?topic=15083.0) in the year - the concensus then was that a: it contained ripped cars.
And B: They attempted to replicate the cars properly - I.E. they all go at different speeds and can't race one another


Title: Re: AC mods
Post by: Mark J on September 07, 2019, 08:33:17 PM +0100
Bah do-gooders  ;D

I really don’t see any problem with racing something that’s been openly available on the web for a year for all to use. We didn’t rip it so no legal reaction and it’s taken from sources that are not fresh releases so nobody is surely suffering a loss of sales. It’s just someone bringing unavailable content to a new platform for peoples enjoyment  :-\

But that’s just my take on it  :-*


Title: Re: AC mods
Post by: Mark J on September 12, 2019, 10:34:49 AM +0100
have you guys seen these mods?  (possibly the same F1 '75 mod that FMG mentioned elsewhere?)  They are pay mods but if excellent quality could add some great cars and potential new series for us. Anyone tried any of them?

https://www.assettocorsamods.org/ (https://www.assettocorsamods.org/)

The F1 75 and BTCC mod packs look good. I'd be willing to pay 10Euros (£8.50ish) for an F1 75 series if we could get a group of racers for it. :)

Im a little confused about the F1 pack as i can see there is a mod pack thats been around for a couple of years thats free and then this pay mod  :-\

Anyone tried this site?
https://acmods.net/ (https://acmods.net/)

my word, they have a Jaguar D-Type and a Maserati Tipo !  :o :tt1:  might have to download that later!


Title: Re: AC mods
Post by: MaxVeloce on September 12, 2019, 10:54:28 AM +0100
I've seen those mods and wondered whether it was worth taking a punt on them.  If they have credible physics (and different for each car) then it could be great

awaits the FMG nod of approval...


this one https://www.assettocorsamods.org/product/assetto-corsa-grandprix-1971-mod/ (https://www.assettocorsamods.org/product/assetto-corsa-grandprix-1971-mod/)  interested me too


Title: Re: AC mods
Post by: nfsw55 on September 12, 2019, 12:19:18 PM +0100
I personally would advise anybody against buying one of these mods from the assettocorsamods-site. They're all ripped models with horrible physics, mostly even copied from other cars.


Title: Re: AC mods
Post by: Mark J on September 12, 2019, 01:10:21 PM +0100
dammit, why isnt anyone making good quality legit mods for AC ? There are so many race cars that could be modded for this well established sim, seems like all the modders of yesteryear no longer bother  :'(

will try that Jag and Maserati from the other link i put up though (different website).


Title: Re: AC mods
Post by: FullMetalGasket on September 12, 2019, 05:50:06 PM +0100
F1-75 is a free mod made by Bazza and a few others going from the readme - I've tried about 3 cars so far. They're Evil ;D

Jag D type and Masser are both on race department, if you ever see them for sale then you know you're on a dodgy site.

75's have their official site in here:http://f1classic.forumotion.com/login?redirect=%2Ft19537-topic (http://f1classic.forumotion.com/login?redirect=%2Ft19537-topic)
But the mod can be found/downloaded on mediafire also: http://www.mediafire.com/file/u3zihr7yj1c8y2i/F1C75_Historic_F1_by_Bazza_v1.05.rar/file (http://www.mediafire.com/file/u3zihr7yj1c8y2i/F1C75_Historic_F1_by_Bazza_v1.05.rar/file)
You need to read the readme and have whichever dream pack contained the Lotus 72 to install as both the F312 and the Lotus 72 models are used - but the files are intentionally missing so you have to copy them yourself from a legit install.



As for no decent new mods, if you wade through all the arcade spec physics 'fixes' then just recently you have a 289 variant of the Cobra, a Bugatti type 32 (I've not got around to trying either yet), and the Ligier JS8 - which in stage 1 spec is utterly hilarious to race or hot lap in 8) Especially in the Hello Kitty skin someone made for it  ;)


Title: Re: AC mods
Post by: Simon Gymer on September 12, 2019, 06:45:23 PM +0100
Count me out of the 70s F1 cars, far too hard to drive and not much fun racing as a result.  :wetfish:


Title: Re: AC mods
Post by: MaxVeloce on September 12, 2019, 10:34:06 PM +0100
F1-75 is a free mod made by Bazza and a few others going from the readme - I've tried about 3 cars so far. They're Evil ;D

Downloaded and will test it out, I smell potential new championship  :devil:


Title: Re: AC mods
Post by: Mark J on September 13, 2019, 10:46:55 AM +0100
Count me out of the 70s F1 cars, far too hard to drive and not much fun racing as a result.  :wetfish:

says the man with an f1 car in his signature  ???  :laugh:

Man up and roll your sleeves up  ;D but yes realise not everyone likes getting to grips with un-ruly race cars. I like 'em a bit lairy as long as they are driveable/manageable otherwise its just a pita.
The problem with an F1 car mod is its going to really polarise the field, with only a few able to master it with any aplomb which is why a gt car is generally more favoured here to balance the field a bit better. Having said that, when we ran a few races using the Lotus 79 and F1 312 it was fairly popular  :)


Title: Re: AC mods
Post by: KDiesel on September 15, 2019, 07:42:05 PM +0100
Count me in 70's F1, love to drive 312T


Title: Re: AC mods
Post by: Mark J on September 17, 2019, 10:52:33 AM +0100
so whats the feedback on the F1 '75 mod? Any good?


Title: Re: AC mods
Post by: goldtop on September 17, 2019, 02:24:39 PM +0100
so whats the feedback on the F1 '75 mod? Any good?

They're 70's F1 cars, what is there not to like?  :)

I've had this mod for a while now and consider it one of the best. There are 15 cars, all of which feel slightly different and they all lap Silverstone National within a second of each other. Cars are not at all difficult to drive with default setups and when you reach the limit you're more likely to just lose time than you are to crash out. Physics seem to be very solid with no wtf moments that I can recall....there are plenty of options for set up and a choice of hard or soft tyres. FFB is excellent which really helps the immersion and drivability, makes you feel like Emerson Fittipaldi!

If there is one downside the graphics aren't spectacular, but good enough not to be distracting. Lotus and Ferrari use original Kunos models but with changed physics, for the better imo.

If there's a series I'm up for it as long as I'm at home to race. None of your namby pamby 40 minute sprints though please, gotta be at least an hour  :)


Title: Re: AC mods
Post by: FullMetalGasket on September 17, 2019, 05:49:10 PM +0100
The issue with the Kuno's 312 and Lotus is purely setup IMO - I managed to make a setup for the Lotus at Spa that was fantastic to drive and push with, while also forgiving enough that only the biggest mistakes woud end in an accident.
I haven't found that yet in the Ferrari, although to be far I've spent less time in it.

I've driven about 6 of the '75 cars and found them all enjoyable - they're all different as mentioned, and while the GFX aren't as good as Kuno's cars I've only found one that was bugged in any way. And I only found that because I drive in the Rift to start with..

It should be a requirement that you upgrade all the DFV cars to this sound mod also  ;)
https://www.racedepartment.com/downloads/cosworth-dfv-soundmod-immersive-replays.27747/ (https://www.racedepartment.com/downloads/cosworth-dfv-soundmod-immersive-replays.27747/)

It blows the stock sounds out of the water :angel:


Title: Re: AC mods
Post by: Mark J on September 17, 2019, 06:43:25 PM +0100
Cool, will organise a test race after the CanAm series finishes  :)


Title: Re: AC mods
Post by: MaxVeloce on September 17, 2019, 08:12:55 PM +0100
I havn't tested them yet, but

 :jumpjoy:


its a shame it isn't going to be sundays though, I know for sure 1 guy who would join that but can't make wednesdays


Title: Re: AC mods
Post by: Stefan aka Postal on September 18, 2019, 07:14:56 AM +0100
Sounds good to me!


Title: Re: AC mods
Post by: Mark J on September 18, 2019, 08:27:49 AM +0100
it could be sundays if it was earlier evening, like a 7.30 race start and maybe alternate bi-weekly with SRW's gt series.  Would need a poll for likely attendance and to see who could make which day better, ie weds or sunday.


Title: Re: AC mods
Post by: MaxVeloce on September 18, 2019, 11:01:05 AM +0100
oh no,  why suddenly the hour earlier race start?  -  anything earlier than 8pm start automatically counts me out.  Otherwise sunday alternating with SRWs GTs sounds good and I know Alex who has been doing the sunday races for a while now will definitely do classic f1 races,  but timezone means he can only do weekend races.

I wasn't really expecting sunday to happen though (it was more wishful thinking), so do what suits the masses  :)


Title: Re: AC mods
Post by: Mark J on September 18, 2019, 11:51:38 AM +0100
what tracks would we want to use with an F1-75 mod? I know there is a 70's trackpack, made years ago, converted from P&G, but if i remember correctly some of them were a bit rough/basic or in the case of Imola, quite wrong! (But i think there are better versions of older Imola available now anyway).


Title: Re: AC mods
Post by: goldtop on September 18, 2019, 12:39:13 PM +0100
what tracks would we want to use with an F1-75 mod? I know there is a 70's trackpack, made years ago, converted from P&G, but if i remember correctly some of them were a bit rough/basic or in the case of Imola, quite wrong! (But i think there are better versions of older Imola available now anyway).

As much as I like classic tracks, they can be a little boring to race imo and they do vary in quality. These cars are nimble enough to handle some of the more modern versions of classic F1 venues? Silverstone, Monza, Spa, Hungaroring, Imola, Brands, Doni, Nurby, Suzuka, Zandvoort?


Title: Re: AC mods
Post by: MaxVeloce on September 18, 2019, 12:48:41 PM +0100
A couple of corkers here https://www.f3classictracks.com , although they are pay. I have Sandevoerde (Zandvoort) and am gonna buy Eifel Sudstrecke  when I pull my finger out...

Goodwood (a classic for classics!)

Silverstone 67 ?

Watkins Glen boot classic?

Charade (short 4k layout), had much fun there in the 312T previously

Brands GP






Title: Re: AC mods
Post by: SRW on September 18, 2019, 01:42:01 PM +0100
it could be sundays if it was earlier evening, like a 7.30 race start and maybe alternate bi-weekly with SRW's gt series.  Would need a poll for likely attendance and to see who could make which day better, ie weds or sunday.

I think it would make sense to avoid running another series on Sunday nights. During the alternating weeks we race RRE GT3 races on a Sunday night. If you start running AC events on the same night we will end up with people opting for one or other of the races and the grids will get even smaller  :(


Title: Re: AC mods
Post by: Mark J on September 18, 2019, 02:55:31 PM +0100
no worries SRW, will leave Sunday in your domain and stick to weds night racing. :-*

I prefer period tracks for period vintage racing where possible, so would aim to fill a calender with them before resorting to modern circuits but realise they are better quality and more readily available. Being 70's cars they are already erring towards the modern era of tracks than hay-bales on the corners  ;D


Title: Re: AC mods
Post by: FullMetalGasket on September 18, 2019, 05:28:00 PM +0100
I havn't tested them yet, but

 :jumpjoy:


its a shame it isn't going to be sundays though, I know for sure 1 guy who would join that but can't make wednesdays

SRO are potentialy planning a series of 'long' (I.E. over an hour) races with these on Sundays - I think the idea is to do it after the current 718 series ends.
I've also heard these are meant to be great on the Sudschlief, but have only driven it so far in the 718.
It's good, but you can't expect to use payware in a series as people are bound to baulk at the money.
Zandy can be used though as there is a free version that is identical bar the trackside scenery.

I think you'd need to do a longer layout of watkins too - My testing at Siverstone '67 and Dijon is giving laps only just over 1 minute. Watkins boot would be about 50 seconds I'd guess :D


Title: Re: AC mods
Post by: MaxVeloce on September 18, 2019, 05:52:16 PM +0100
SRO are potentialy planning a series of 'long' (I.E. over an hour) races with these on Sundays - I think the idea is to do it after the current 718 series ends.

I've also heard these are meant to be great on the Sudschlief, but have only driven it so far in the 718.
It's good, but you can't expect to use payware in a series as people are bound to baulk at the money.
Zandy can be used though as there is a free version that is identical bar the trackside scenery.

I think you'd need to do a longer layout of watkins too - My testing at Siverstone '67 and Dijon is giving laps only just over 1 minute. Watkins boot would be about 50 seconds I'd guess :D
I would have done that 718 series but it just starts at the wrong time for me,  I'm busy making / having dinner with my dad then. If the possible new series starts the same time then meh, will miss that too.

Payware yeh, although I'm sure that guy has said before he would do bulk discount for leagues, though its possible I mis-remembered that part and it was another modder said that ???. Either way that Sandvoerde is a beauty, love driving it in old cars, and of course it brings back the early GPL memories.

Isn't "boot" the long / extended layout of the watkins track, or did I get it back to front :P


Title: Re: AC mods
Post by: FullMetalGasket on September 19, 2019, 05:20:51 PM +0100
Boot is the original/short layout :P


Title: Re: AC mods
Post by: Wiltshire Tony on September 19, 2019, 05:57:11 PM +0100
Boot is the original/short layout :P
I don't think so. Boot didn't arrive until 1971'ish.

https://www.racingcircuits.info/north-america/usa/watkins-glen.html#.XYOzkkbduUk


Title: Re: AC mods
Post by: MaxVeloce on September 22, 2019, 06:56:12 PM +0100
I tried a handful of the '75 cars today,  very nice to drive, and all with subtle differences to how they handle

definitely get my vote for a series  :thumbup1:


Title: Re: AC mods
Post by: Mark J on September 23, 2019, 03:36:56 PM +0100
not had time to install or try it yet  :'(

This was the f1 calendar from 1975. Wonder how many of the tracks we could collate?

Agentina Autódromo Juan y Oscar Gálvez
Brazil  de Interlagos
South Africa  Kyalami
Spain (Montjuic)
Monaco
Belgium   
Sweden  Scandinavian Raceway   
Netherlands
France Circuit Paul Ricard
Great Britain Silverstone
Germany  Nurburgring
Austria Österreichring
Italy   Monza
United States  Watkins glen


Title: Re: AC mods
Post by: Wiltshire Tony on September 23, 2019, 03:53:55 PM +0100
All of them in GTL  ;)


Title: Re: AC mods
Post by: Mark J on September 23, 2019, 07:06:02 PM +0100
Show off  ;) anyway GTL has been around so long they could have scanned those tracks with a tortoise and still finished them  ;D

We have all but Argentina and Sweden I think  :-\ in one form or another, though not sure about Montjuic either, but not searched.


Title: Re: AC mods
Post by: FullMetalGasket on September 23, 2019, 07:49:33 PM +0100
I've never seen Montjuic for AC sadly. It would be an epic undertaking to do to any sort of decent standard.
The GPL version looks really quite nice even today - but something put together by my dog would look better than a conversion  :D


Title: Re: AC mods
Post by: FullMetalGasket on September 23, 2019, 11:11:36 PM +0100
I've lied - Apparently there is a Montjuic and it doesn't appear to look too terrible from looking on Youtube.
No idea where to get it from yet though.


Title: Re: AC mods
Post by: Mark J on September 24, 2019, 09:08:57 AM +0100
I've lied - Apparently there is a Montjuic and it doesn't appear to look too terrible from looking on Youtube.
No idea where to get it from yet though.

i found it :)
http://www.mediafire.com/file/yb0j22wb2h06nnl/Montjuich_1975_v1.01_by_Rainmaker.7z/file (http://www.mediafire.com/file/yb0j22wb2h06nnl/Montjuich_1975_v1.01_by_Rainmaker.7z/file)

The image in this thread may be of interest for old circuits  :)

https://www.reddit.com/r/assettocorsa/comments/8wn52f/grand_prix_circuit_collection_in_assetto/ (https://www.reddit.com/r/assettocorsa/comments/8wn52f/grand_prix_circuit_collection_in_assetto/)


Title: Re: AC mods
Post by: Jeffrey on September 24, 2019, 01:59:56 PM +0100
Good find, shame there aren't any download links.


Title: Re: AC mods
Post by: Mark J on September 24, 2019, 08:42:48 PM +0100
The Scandinavian speedway is actually Anderstorp and apparently there is a version of that available for AC,
https://youtu.be/gPShUgUeDh8 (https://youtu.be/gPShUgUeDh8)

which just leaves Argentina to find.  :)


Title: Re: AC mods
Post by: Mark J on September 30, 2019, 10:06:26 AM +0100
Was thinking of running a shakedown test of the F1 '75 mod this next week using the older layout of Silverstone.
https://www.racedepartment.com/downloads/silverstone-1999.27128/ (https://www.racedepartment.com/downloads/silverstone-1999.27128/)

any objection/better track suggestion?

edit: scrap that idea, without Pete around to do the server, install mods etc we'd best delay it for another week or so.


Title: Re: AC mods
Post by: MaxVeloce on September 30, 2019, 12:50:17 PM +0100
no objection,  but I'm busy this week and away next week...


Title: Re: AC mods
Post by: SRW on September 30, 2019, 09:06:21 PM +0100
Was thinking of running a shakedown test of the F1 '75 mod this next week using the older layout of Silverstone.
https://www.racedepartment.com/downloads/silverstone-1999.27128/ (https://www.racedepartment.com/downloads/silverstone-1999.27128/)

any objection/better track suggestion?

edit: scrap that idea, without Pete around to do the server, install mods etc we'd best delay it for another week or so.

I am pretty confident i could add the cars to the server, i could have ago on the server later in the week if you want?


Title: Re: AC mods
Post by: Mark J on September 30, 2019, 09:17:59 PM +0100
Was thinking of running a shakedown test of the F1 '75 mod this next week using the older layout of Silverstone.
https://www.racedepartment.com/downloads/silverstone-1999.27128/ (https://www.racedepartment.com/downloads/silverstone-1999.27128/)

any objection/better track suggestion?

edit: scrap that idea, without Pete around to do the server, install mods etc we'd best delay it for another week or so.

I am pretty confident i could add the cars to the server, i could have ago on the server later in the week if you want?

If you think you can install the mods successfully, then yes please do as it would be nice to have a practise server up running them anyway just so people can pop in and try the different cars out.  :) Cheers SRW.  :thumbup1:

The link to the cars to save you scrolling back:-

http://www.mediafire.com/file/u3zihr7yj1c8y2i/F1C75_Historic_F1_by_Bazza_v1.05.rar/file (http://www.mediafire.com/file/u3zihr7yj1c8y2i/F1C75_Historic_F1_by_Bazza_v1.05.rar/file)

be aware of this bit:-

How to install the Lotus and the Ferrari: located in the readme file in the zip.  (straight forward enough, just copy and paste)  :)





Title: Re: AC mods
Post by: Mark J on October 01, 2019, 10:29:41 PM +0100
Got around to trying the f1 75 mod tonight, pretty impressive  :) cars look good and sound good. They feel fast and yet are controllable to race with. Win win  8)
Pretty cool using the 90’s Silverstone track mod too, the old layout was so much better and the vintage signage gives it a more authentic feel.


Title: Re: AC mods
Post by: Stefan aka Postal on October 02, 2019, 11:05:14 AM +0100
These sound good to me! Unfortunately I will be moving house in the next month, which will involve quite a bit of work, so I do hope i can participate most of the races if it comes to a championship.  :)


Title: Re: AC mods
Post by: Mark J on October 02, 2019, 01:06:10 PM +0100
These sound good to me! Unfortunately I will be moving house in the next month, which will involve quite a bit of work, so I do hope i can participate most of the races if it comes to a championship.  :)

Good luck with the move, just make sure the first things you unpack and set up are your pc and simracing rig  ;D


Title: Re: AC mods
Post by: SRW on October 02, 2019, 08:47:59 PM +0100
I am having trouble getting FileZilla to upload files. I haven't used it for a few months, does anyone know if the settings have changed? (I have never had a problem before).

Alternately if anyone has filezilla working ok could they upload the car folders and i will put them in the relevant folder and modify the server files


Title: Re: AC mods
Post by: Wiltshire Tony on October 02, 2019, 09:57:49 PM +0100
I am having trouble getting FileZilla to upload files. I haven't used it for a few months, does anyone know if the settings have changed? (I have never had a problem before).

Alternately if anyone has filezilla working ok could they upload the car folders and i will put them in the relevant folder and modify the server files

The settings changed when our server provider gave us a new system (and W10). The new settings for Filezilla are here https://www.simracing.org.uk/smf/index.php?topic=11933.0. If you don't have access I can pm you the details.


Title: Re: AC mods
Post by: SRW on October 02, 2019, 11:31:31 PM +0100
Thanks for the info, I have got it working ok now. I am running out of time now, I will sort it out on Saturday


Title: Re: AC mods
Post by: Mark J on October 18, 2019, 07:08:24 PM +0100
Old Nordschleiffe  :o

 https://www.racedepartment.com/downloads/nurburgring-1967.28207/ (https://www.racedepartment.com/downloads/nurburgring-1967.28207/)

Video
 https://youtu.be/bwiwDm5HB9s (https://youtu.be/bwiwDm5HB9s)

Fit nicely for f1 ‘75  :)


Title: Re: AC mods
Post by: FullMetalGasket on October 22, 2019, 05:13:52 AM +0100
I downloaded it ages ago and finally tried it last night. It's a conversion from GPL, probably via several other sims.
Graphics are actually pretty good with this in mind, but I spent the entire lap battling the road mesh in my Parnelli - I wouldn't describe it as enjoyable as a  result.
Even worse is that there are no repay cameras, if you accidently press F3 it crashes back to desktop.
While the 67 version would be more authentic I'd recommend you don't use it.


Title: Re: AC mods
Post by: Mark J on January 17, 2020, 05:44:57 PM +0000
911 GT1 anyone  :drool:

 https://youtu.be/PyE_tZ6oa8w (https://youtu.be/PyE_tZ6oa8w)

 https://youtu.be/IgGHb65Lx7A (https://youtu.be/IgGHb65Lx7A)


Title: Re: AC mods
Post by: Stefan aka Postal on February 11, 2020, 03:00:13 PM +0000
Ohh boy! Sounds good to me  :thumbup2:


Title: Re: AC mods
Post by: Mark J on February 11, 2020, 03:30:53 PM +0000
Been reading my notes?  :shifty:  :) I was intending to offer this set or the Touring car pack as our next historics series once the F1 season finished. Both sets have an ace collection of cars to choose from. Not sure if they are all BoP'd ? so might have to come up with some kind of performance/success ballast or incentive.


Title: Re: AC mods
Post by: goldtop on March 27, 2020, 01:20:10 PM +0000
Trans Am Legends V2 is now available...

http://f1classic.forumotion.com/t18905-released2020-03-26-transam-legends-2-0



Title: Re: AC mods
Post by: goldtop on June 27, 2020, 02:11:16 PM +0100
Just thought I'd drop these classic GTR2 era mods from RSS in here for discussion/consideration......


N-GT class (Ferrari and Porsche)

https://www.youtube.com/watch?v=DqqQiW-w1hA

This 2 car pack is on 25% discount until end of month (4.49 Euros) https://sellfy.com/racesimstudio/p/A6s2/



GT1 Class (Ferrari 575, Ferrari 550, Lister, Viper, Lambo, Saleen)

https://www.youtube.com/watch?v=rrsf_wmAOec

This 6 car pack is on 25% discount until month end (11.25 Euros) https://sellfy.com/racesimstudio/p/5sVv/





Title: Re: AC mods
Post by: goldtop on July 04, 2020, 11:18:45 AM +0100
Following on from last post, RSS have 3 cars currently available for free download. They are modern open wheel formula types which aren't really my thing but they do show off just how good RSS mods are. Scroll half way down the page, you'll need to give them your email address and they send a link for you to download.

https://racesimstudio.com/shop


Title: Re: AC mods
Post by: Barone on July 06, 2020, 02:14:39 PM +0100
Following on from last post, RSS have 3 cars currently available for free download. They are modern open wheel formula types which aren't really my thing but they do show off just how good RSS mods are. Scroll half way down the page, you'll need to give them your email address and they send a link for you to download.

https://racesimstudio.com/shop

thanks for the alert! I'll give it a try, the F2/gp2 could be fun.

Also the F1 79 seems interesting...