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Race Room Experience => RRE Races => Topic started by: phspok on December 03, 2015, 12:33:26 PM +0000



Title: RRE Season 2 Race Room Historics - Laguna Seca - Dec 17
Post by: phspok on December 03, 2015, 12:33:26 PM +0000
(https://s-media-cache-ak0.pinimg.com/736x/d3/f3/94/d3f394e16e1bc2f1c2fc8e158fbf41cd.jpg)

Practice: 19:45 BST (30 mins)
Qual 2: 20:15 (15 mins)
Race: 20:30 ~ 30 Mins

Cars allowed: BMW M1 Procar
Track: Laguna Seca
Time of Day Setting: 13:00
Weather: Dry

Start: Standing
Tyre wear: Normal
Fuel consumption:  OFF
Pit-stops: None required

Server: Simracing.org.uk E2H
Password: see above (#post_event_password)

Championship Standings (https://www.simracing.org.uk/smf/index.php?action=LM2R&group=501&theme=1)

Notes:
(1) It's best if all drivers can make sure they are connected before the Qualifying session as drivers on track during qualifying will not see
cars that join after they are on track until they go back to the garage.
(2) Please make sure you are fully aware of the SimRacing.org.uk Rules (https://www.simracing.org.uk/index.php?pid=7) especially the
rules about in-game chat messages.
(3) You will need to install Race Room Racing Experience from Steam, and have the Euro and American Track Packs for this series (And maybe another
non pack track occasionally)
(4) Please exercise caution when pitting as some tracks have a speed limit.

(5) Please follow the SROUK guidelines for using kerbs etc. Please keep 2 wheels on the track surface (kerbs do not count as track surface)
Excessive cutting of corners will seen as cheating and the results may be altered to reflect this.


Title: Re: RRE Season 2 Race Room Historics - Laguna Seca - Dec 17
Post by: Geoffers on December 13, 2015, 03:34:53 PM +0000
After my brief previous go at this (Brands Hatch) where I had seriously bad lag, I have been reluctant to try this again. But I have bought the track & car for this & will give it another go.

Had a brief try last night & lapped in 1.31. I guess this is way off what I should be getting around in seeing as the M3 record is 1.26.


Title: Re: RRE Season 2 Race Room Historics - Laguna Seca - Dec 17
Post by: Wiltshire Tony on December 13, 2015, 05:06:17 PM +0000
Geoffers, in game check out the leaderboard for lap times. You need to filter the track and which car group and skill level


Title: Re: RRE Season 2 Race Room Historics - Laguna Seca - Dec 17
Post by: Geoffers on December 13, 2015, 09:17:43 PM +0000
Yeh, already checked that out Tony. I'm now 2nd on the leaderboard (of 2 at 'get real' level!,  :D). Clearly not getting the best out of the setup yet. Tried a 'Leaderboard Challenge' against Tim (the fastest) & although I'm as quick into the turns, my car won't hold the line mid-corner.

Still playing with controller setup too, that is making more difference than changing the car setup at the moment. Wish there was a readout of tyre temps, no idea if I'm adjusting things the right way, just a matter of trial & error I guess. Still I have knocked 3s off my previous best, so must be doing something right!  ;D


Title: Re: RRE Season 2 Race Room Historics - Laguna Seca - Dec 17
Post by: phspok on December 13, 2015, 09:35:50 PM +0000
The steering settings seem to be particularly useful, I hated it after the last update, I have got it back
together again now, I set the steering to 400/13 like some others do, and I can drive them again now


Title: Re: RRE Season 2 Race Room Historics - Laguna Seca - Dec 17
Post by: Timbo on December 14, 2015, 06:25:28 PM +0000
Still playing with controller setup too, that is making more difference than changing the car setup at the moment. Wish there was a readout of tyre temps, no idea if I'm adjusting things the right way, just a matter of trial & error I guess. Still I have knocked 3s off my previous best, so must be doing something right!  ;D

i haven't tried it, but it seems you can monitor tyre temps with this app https://forum.sector3studios.com/index.php?threads/r3e-web-dashboard-released.2317/

that is an impressive time with a controller. i'm no expert on setups, and i get impatient with them, but i can share my setup if you want.


Title: Re: RRE Season 2 Race Room Historics - Laguna Seca - Dec 17
Post by: Geoffers on December 14, 2015, 07:53:12 PM +0000
i haven't tried it, but it seems you can monitor tyre temps with this app https://forum.sector3studios.com/index.php?threads/r3e-web-dashboard-released.2317/

that is an impressive time with a controller. i'm no expert on setups, and i get impatient with them, but i can share my setup if you want.

Cheers Tim. I'm afraid the add-on is no good for me as I don't have anywhere else to display it.

I think I may have confused you by saying controller, I use a wheel & pedals like most others. Mind you, there is a guy races GTL over at Gamers Crib who is really fast & drives with the keyboard!


Title: Re: RRE Season 2 Race Room Historics - Laguna Seca - Dec 17
Post by: Timbo on December 14, 2015, 08:57:58 PM +0000
i haven't tried it, but it seems you can monitor tyre temps with this app https://forum.sector3studios.com/index.php?threads/r3e-web-dashboard-released.2317/

that is an impressive time with a controller. i'm no expert on setups, and i get impatient with them, but i can share my setup if you want.

Cheers Tim. I'm afraid the add-on is no good for me as I don't have anywhere else to display it.

I think I may have confused you by saying controller, I use a wheel & pedals like most others. Mind you, there is a guy races GTL over at Gamers Crib who is really fast & drives with the keyboard!

ohhh. well i am easily confused  ::)

i know it says you need a separate monitor or tablet, but with the updated app, you can use widgets in game instead of the app on another display. you can see in the video how to use them. although you might have to play r3e in windowed mode. i'm not sure. now i'm curious. i will give it a try and let you know how it goes.

BTW, the newest version of the app is on post #575 in that link from above.   


Title: Re: RRE Season 2 Race Room Historics - Laguna Seca - Dec 17
Post by: Timbo on December 14, 2015, 10:12:26 PM +0000
wow, that app is sooo cool. it took some time messing around, but i have the widgets working. and r3e does have to be in windowed mode(full screen OFF in video settings) but it still takes up the full screen without any window showing. you should try it. one tip tho...if you can't get the widgets to show up, hit the reload button(the big check mark beside the check boxes in the widget list). it took me 45 min to figure that out  ??? like i said, i am easily confused  ;D


Title: Re: RRE Season 2 Race Room Historics - Laguna Seca - Dec 17
Post by: Geoffers on December 15, 2015, 01:51:07 PM +0000
OK Tim, I may give it a try if I get into R3E.

Still not too convinced by it, looks good & drives quite well but really is missing a few important features (maybe the app gets around some of them). I get the impression Simbin didn't have enough budget to fully develop it, so released it as it was to get some more funds finish it!

Anyway did a few more laps last night & ended up going 1.5s faster slower!  ::) Really annoying that you cannot save your setup (unless I'm missing something) & you have to write down or remember what you had before you changed it for the worse! I must admit I struggle a little with cars that have a lot of grip, after years of driving GTL & P&G where the cars slide around a lot, I can't get used to cars turning in so sharply & consequently I am repeatedly turning into corners too early. Still I just guess I need more practice.


Title: Re: RRE Season 2 Race Room Historics - Laguna Seca - Dec 17
Post by: Wiltshire Tony on December 15, 2015, 02:24:59 PM +0000
The game remembers your setup for each car at every circuit


Title: Re: RRE Season 2 Race Room Historics - Laguna Seca - Dec 17
Post by: Eck Simpson on December 15, 2015, 02:26:52 PM +0000
Really annoying that you cannot save your setup (unless I'm missing something)

Your setup is saved, you just don't use a save button. Next time you return to that track, the car is setup as you left it. You can find the setup in: Documents/My Games/SimBin/RaceRoom Racing Experience/UserData/CarSetups/(Track Name)/(Layout) folder, it'll be saved as the car name. You can copy n paste from one layout/track to another, so as to give you a start point, for your next race.


Title: Re: RRE Season 2 Race Room Historics - Laguna Seca - Dec 17
Post by: phspok on December 15, 2015, 03:21:03 PM +0000
Wot he said ^

For me the Procars understeer quite a lot compared to some of the other car sets we use.
The steering characteristics changed quite a bit after the previous update, which drove me
nuts for a while, until I found a setting that worked. If you have not changed the steering settings
since the update, you need to  "set to default" (steering settings) then reset to whatever works
for you, for me 400/13 works pretty well on my G27
It seems to remember the steering settings for the car on tracks I've never run the car at, though that
could be just a drug induced hallucination  :wacko:

Not sure it is still true, but we have seen a couple of "features" in past race, One is where if you still are on the
track when qual finishes, you may not be put on the grid for the race start, happened to me once
and MJ got it once when he was a late arrival. The other is invisible cars, which "might" be dropped packet
related or not, JIm reckons to turn off display other cars insides or something like that.
Not seen that one for a while now, so may not be relevant anymore.
I always encourage people to get off the track a few seconds before end of qual just to be sure.


Title: Re: RRE Season 2 Race Room Historics - Laguna Seca - Dec 17
Post by: Geoffers on December 15, 2015, 03:45:05 PM +0000
The game remembers your setup for each car at every circuit

Yeh, I appreciate that, what I meant was if you change it to try to improve things, you have to remember what you changed to go back to it, rather than reloading a saved setup.


Title: Re: RRE Season 2 Race Room Historics - Laguna Seca - Dec 17
Post by: goldtop on December 16, 2015, 05:55:44 PM +0000
Unfortunately I don't think I can make this one  :(


Title: Re: RRE Season 2 Race Room Historics - Laguna Seca - Dec 17
Post by: Hotkeys on December 16, 2015, 06:27:28 PM +0000
Remember you can save your setups as screenshots on Steam;

http://steamcommunity.com/sharedfiles/filedetails/?id=576826814 (http://steamcommunity.com/sharedfiles/filedetails/?id=576826814)


Stig


Title: Re: RRE Season 2 Race Room Historics - Laguna Seca - Dec 17
Post by: BillThomas on December 17, 2015, 07:18:01 PM +0000
Sorry folks, events have conspired against me - last minute phone call meant we had decorator today to make good minor scuffs after double glazing installation.  ::)  :-\


Title: Re: RRE Season 2 Race Room Historics - Laguna Seca - Dec 17
Post by: Wiltshire Tony on December 17, 2015, 07:19:20 PM +0000
I've only just arrived home from work so i'm doubtful  :(


Title: Re: RRE Season 2 Race Room Historics - Laguna Seca - Dec 17
Post by: Anty on December 17, 2015, 07:32:04 PM +0000
I am in


Title: Re: RRE Season 2 Race Room Historics - Laguna Seca - Dec 17
Post by: Anty on December 17, 2015, 07:47:24 PM +0000
Server?


Title: Re: RRE Season 2 Race Room Historics - Laguna Seca - Dec 17
Post by: Geoffers on December 17, 2015, 08:50:00 PM +0000
Well I enjoyed it as long as it lasted.

After 3 laps I started getting problems changing gear. Are these cars sensitive to clutchless changes? It happened once in qually too, but I had never had it happen in all the practice laps I have done.

Edit:  Don't have clutch pedal on my DFP setup, so looks like I need to enable auto-clutch otherwise I break the gearbox! Doh!


Title: Re: RRE Season 2 Race Room Historics - Laguna Seca - Dec 17
Post by: phspok on December 17, 2015, 09:12:25 PM +0000
Manual clutch kills gears, they have implemented something where it won't change down now
if the revs are too high (I Think) I just leave it on semi auto flappy paddle with auto clutch and it works ok.

What have they done to the slow down penalties!!!  :o
Ruined what could have been  a great race for me. it used to give you 50% power for a couple of seconds, which I thought
was reasonable enough to discourage too much cutting, but 10 secs of no power is just silly. If I can't figure how to
reduce the effect I will turn cuts off completely for future events.


Title: Re: RRE Season 2 Race Room Historics - Laguna Seca - Dec 17
Post by: Eck Simpson on December 17, 2015, 09:14:12 PM +0000
Brilliant race.

I really shoulda finished, a lonely 4th. Slowdowns' seemed to plague the front three, probably a result of close racing. Though I never had Reinhard, Anthony or Tim's, ultimate pace, I found myself in 2nd place, for a time.

I lucked into a 3rd place finish.

Grats Reinhard and Anthony, unlucky Tim. Thanks again gents, it was ace.


Title: Re: RRE Season 2 Race Room Historics - Laguna Seca - Dec 17
Post by: Timbo on December 17, 2015, 09:14:53 PM +0000
well it was a fun race until i plowed Anty off at the top of the chicane, then it was getting good again, until I plowed Eck off. i got bad aim  :( i was just trying to point the car away from anybody when i lost control.  :-[  what an utter mess i made. '

anyways, congrats to Reinhard and Anty and Eck  :thumbup1:


Title: Re: RRE Season 2 Race Room Historics - Laguna Seca - Dec 17
Post by: Anty on December 17, 2015, 09:20:40 PM +0000
Hey Gents

Great race, i was doing ok in the 28's low, but clearly holding everyone up.

Timbo its cool
Rienhard that was a hard penalty
Eck, nice race. Well done Champ
Congrats all

I am so not happy with my wheel atm. Going to look for another solution

Ant


Title: Re: RRE Season 2 Race Room Historics - Laguna Seca - Dec 17
Post by: Berger R - 74 on December 17, 2015, 09:20:40 PM +0000
hi geoffers,

in this racegame you can not drive like in GTL,GTR2, or many cars in rf1, where you can shift with auto clutch OFF, but do NOT use clutch pedal, in GTL and GTR2 you do earn time if you use this technik (which i think everybody know, and is not a sectret), but in this racegame you destroy very quick the gearbox (if this is correct name) if you do NOT use clutch pedal with auto clutch off, so i do use auto clutch ON in this racegame.

and i think same as phspok, this track is bad for cutpenaltys or/and how they do handle, i got a 8.2 sec. penalty only if i come a little to much in inside of long start/finish straight, but then the timer did not start to go down and i had wait endless time, for sure much more then 8 sec. penalty this was.

but this is great car/track combination (as nearly every race we do in historec cup) and i did like the race, it was close and there was 4 drives which had could win this race, looks like anty had most bad luck and best chance to win this race, as he was 2xtimes in lead.

servus


Title: Re: RRE Season 2 Race Room Historics - Laguna Seca - Dec 17
Post by: Timbo on December 17, 2015, 09:25:39 PM +0000
Manual clutch kills gears, they have implememented something where it won't change down now
if the revs are too high (I Think) I just leave it on semi auto flappy paddle with auto clutch and it works ok.

What have they done to the slow down penalties!!!  :o
Ruined what could have been  a great race for me. it used to give you 50% power for a couple of seconds, which I thought
was reasonable enough to discourage too much cutting, but 10 secs of no power is just silly. If I can't figure how to
reduce the effect I will turn cuts off completely for future events.


yes the slow down penalties can be brutal. in another club i'm racing in, we decided to switch from slow down penalties to drive-thru penalties. sounds like it is worse, but it is much better. everybody is more careful, and the drive-thru penalty is a little more forgiving, as far as boundaries are concerned. so you can still go off a little bit and won't get a drive thru penalty in the same spot where you would get a slow down penalty. down side is, if you do get a drive-thru, it's pretty much race over.


Title: Re: RRE Season 2 Race Room Historics - Laguna Seca - Dec 17
Post by: Berger R - 74 on December 17, 2015, 09:29:30 PM +0000
hi anty,

what wheel do you have, i have G27 and i am much happy.
only in many cars i had to make more steering lock after update any time ago, think gT3 cars have only 600/13 wheel, (or similar to this), i did simply reset after the update any time ago my wheel setting to standard (where i have already setup saved in user data), then do make to my old setting like 890° (as i have in g27 logitech profiler 900°, but a little more early the wheel do stop, so only 890° i do in setup menü) and around 30-32° steering lock (which is similar to my old GTR2 standard from 540° and around 17-18°).

i am not far away from orginal FFB settings, but i did reduce the 4 last things, like engine vibration, curbs and so on... here i did in first 2 thing 0% (engine and one other i think), and in last 2 things around 25% (think last 2 things are curbs and one other)

i have a perfect feeling for G27, better as in AC (in AC often i got this rattle rattle in wheel tomuch, not only if i have a flatspot), same standard as in rf2 or GSC for me.

servus


Title: Re: RRE Season 2 Race Room Historics - Laguna Seca - Dec 17
Post by: phspok on December 17, 2015, 09:31:04 PM +0000
This was the last race for the E2H series.
Congratulations to

1ST - Reinhard  :notworthy: :notworthy: :notworthy:  :thumbup2: :thumbup2: :thumbup2:

2ND - Anty  :clap: :clap: :clap:

3RD - Goldtop  :thumbup1: :thumbup1: :thumbup1:

I am not planning on running any more R3E events over Christmas, there is lots going on as it is
with Inter League P&G, F1 GTL test race, and Tony's Christmas Special.

We will start in Jan 2016 with E3H which will be the same as we have been doing, but I might slip in
an occasional guest spec race with a free car, or one of the ones we already use.

Merry Christmas, and a Happy New Year   :walkman: :thumbup2: :punk:

We hope to see everyone, and maybe a few new ones again next Year.


Title: Re: RRE Season 2 Race Room Historics - Laguna Seca - Dec 17
Post by: Wiltshire Tony on December 17, 2015, 10:31:52 PM +0000
Firstly apologies for not making this one. Mrs Wiltshire had the day of work so I had a full on roast dinner waiting for me, not our usual Thursday night fare. Impossible to woof it down quick enough to make the race.

Thank you Matt for a fantastic season, looking forward to the next one  :thumbup1:

Saw on Raceroom today that there is an Audi 90 Quattro which could be fun for a single spec race  ;)


Title: Re: RRE Season 2 Race Room Historics - Laguna Seca - Dec 17
Post by: phspok on December 17, 2015, 10:57:01 PM +0000
Yep I seen him, hated it at first, but once I made the setup sensible it was a great drive, 4 wheel drifting
on the throttle.  ;D Only downside is that it has to be bought.

I notice there is a "bl_850" directory as well? could this be a mini to go with the NSU?


Title: Re: RRE Season 2 Race Room Historics - Laguna Seca - Dec 17
Post by: Wiltshire Tony on December 18, 2015, 12:50:39 AM +0000
Oh yep, your right. Scrub that then, no point for a single race.


Title: Re: RRE Season 2 Race Room Historics - Laguna Seca - Dec 17
Post by: phspok on December 18, 2015, 08:37:55 AM +0000
Well it would likely be more than just one race over the year. Have to think about that one.


Title: Re: RRE Season 2 Race Room Historics - Laguna Seca - Dec 17
Post by: frex on December 18, 2015, 10:12:13 AM +0000
Wasn't planning to race here, but then found myself with a free evening so thought I'd hop on. Started well, mixing in with the front group for a few laps which was fun. Then a slow-down penalty (first of many..) meant I lost touch, and with no-one to follow I realised I wasn't really sure where the proper brake points were - usually I would brake and turn in far too early and that gave me a whole heap more of cut track warnings and slow-downs. Ah well, early laps were fun.

Congrats podium, and thanks to organisers - hopefully more historic fun in these cars next year. Happy Christmas all!


Title: Re: RRE Season 2 Race Room Historics - Laguna Seca - Dec 17
Post by: goldtop on December 18, 2015, 05:20:48 PM +0000
Just had a quick sp race in the Daytona Prototype to test the cuts and I'm still not sure I'm experiencing the same problems as some of you seem to be. When I deliberately cut the kink in the SF straight I received a 2.8 second penalty which slowed me down immediately but didn't start counting down until I was entering the long left hander at the bottom of the hill (Andretti?). I also received a 2.8 second penalty for cutting the corkscrew.

Both were blatant cuts which I would have expected a penalty for but I didn't receive any borderline penalties or any that I thought were unjust.


Title: Re: RRE Season 2 Race Room Historics - Laguna Seca - Dec 17
Post by: Berger R - 74 on December 19, 2015, 11:19:51 AM +0000
hi goldtop,

i think the track is the problem, not the system.
in any tracks you get penalty where you did NO cut (or come outside AND earn time), so any tracks ok for the system and any tracks do destroy good races totaly.

the idea of this penalty system is ok, but without a correct warning (penalty give) it is not so good, S3S would do a good thing, if they would adding a system where you get 2xfree cuts (like in GTR2) and then from 3rd cut you get the timepenalty.

in laguna seca it was not good track for penalty, i chat message i saw manytimes people get penalty and laguna seca is not a track where cutting is a problem (like magny course or monza in GTR2 for example), and so in this track the penalty system was a fun killer,

in the actual level (how long we do drive this racegame) it is not possible (for me at least) to know every track, if there is a good or a bad track for cutting, this must be long long testing and after many races we know all "dump places", then everybody know where he must be carefull for example. i got a endless long penalty in laguna seca only for come in inside of long straight, which i never had before, so each race is a learning race for know tracks (and where penalty are) better.

but all in all, i would be happy if in tracks where we know already that are dump penaltys, the penalty system will be OFF,   

servus




Title: Re: RRE Season 2 Race Room Historics - Laguna Seca - Dec 17
Post by: BillThomas on December 19, 2015, 04:42:20 PM +0000
Thanks to Matt and gt for organising their RRE races this Season. Looking forward to next year, here's hoping all the bugs are ironed out soon.

Merry Christmas and Happy New Year. :rockon:


Title: Re: RRE Season 2 Race Room Historics - Laguna Seca - Dec 17
Post by: phspok on December 19, 2015, 04:56:37 PM +0000
In P&G/GTR2/GTL we leave cut tracks on most of the time, because you have to really abuse them to get a penalty, but then at some places
you have to only wander off line a tiny bit and you get cut warnings, so in that case we sometimes turn them off.

That is on a track by track basis, as and when required. I personally have no problem with turning cuts off at tracks where they are silly
But my preference is for cuts on if they don't spoil the race. The way they have worked in the past in our experience of R3E is that you get some warnings
(never seemed to be a fixed number) then you get a penalty, and the penalty was a gentle reducion of power, and to me, was a reasonable way to discourage deliberate 4 wheels
off track, which has happened at times over my time of running series for sure. Not everyone is as carefull to keep two wheel on the track at all times
as some people may be. Reinhard tries hard, CliveL was very keen on it, other are quite happy to push the envelope when in a close race, so I like the
idea of "some" cut track penalty. What we had at Laguna was in my mind way too harsh, and would be one example of where I wished I had set them to off.
We depend on people reporting harsh cut tracks in other sims, adn that would be useful here where possible, I do some limited testing of tracks, but I don't
particularly test cut track warnings. My brief is more about finding tracks that I think suit a car set, than in testing for everything.


Title: Re: RRE Season 2 Race Room Historics - Laguna Seca - Dec 17
Post by: goldtop on December 19, 2015, 05:22:44 PM +0000
One of the + points about RR is that all content is official so that should mean that quality is consistent and therefore should be no need to test tracks for things like cuts before setting races. It's disappointing if we can't rely on that.

However at the end of the day it's up to drivers to race within the limits. If you don't cut the track you won't get a penalty, simple as  ::)