Title: UKGPL Funrace - Porsche Cup - Nassau Oakes Field - Jan 8 Post by: Cookie on January 07, 2016, 05:48:30 PM +0000 Porsche 910 Funrace at Nassau Oakes Field Course
To verify the fix of the pitlane bug on the sunny Bahamas "Nassau Oakes Field Course" we use the Porsche 910. During 1954 – 1966, the Nassau Speed Weeks were a high-octane end of season ‘play-off’ in the sun between Americans and Europeans – serious racing and even more serious partying! 1966 was to see the last of the Speed Weeks for the time being. This track (http://srmz.net/index.php?showtopic=11166) was created by Remy and Ginetto for the upcoming CanAm 66 mod ::) (http://picload.org/image/wrriaio/nassau.jpg) Free Porsche 910 choice ;) and no restrictions, but try to drive like gentlemen and let's all have fun!
GLA and have FUN Title: Re: UKGPL Funrace - Porsche Cup - Nassau Oakes Field - Jan 8 Post by: dave curtis on January 07, 2016, 08:48:12 PM +0000 Quote Free car choice and no restrictions Apart from using the 910, right? :) Title: Re: UKGPL Funrace - Porsche Cup - Nassau Oakes Field - Jan 8 Post by: Cookie on January 07, 2016, 10:40:50 PM +0000 Yes, the pink, the green, the blue, the red and the white Porsche 910 ;D
Title: Re: UKGPL Funrace - Porsche Cup - Nassau Oakes Field - Jan 8 Post by: maddog on January 09, 2016, 12:25:52 AM +0000 It's a track too tough to tame! I spent the previous event in getting to grips with the curves. It was more of a tangle, than a Tango, but left me in better shape for a Porsche bash.
All hopes for the win soon disappeared - seeing only 3 or 4 fps while the leaders remained in sight. I quickly headed for the bushes to avoid embarrassment. This didn't work very well. It was a lap before my race got up to speed. It would've been very lonely out there, but for a driver learning his way around during the race. Not an easy task. I'd just settled into last place, when the shrubbery grabbed my car in an embarrassing place, with leaders approaching, so I retired. An entertaining track, even when soldiering around at the back. :( ;) Title: Re: UKGPL Funrace - Porsche Cup - Nassau Oakes Field - Jan 8 Post by: Cookie on January 09, 2016, 04:06:43 AM +0000 I confirm, it's a great track with a wonderfull layout and a good length.
BUT With 65s and GT's! I had bad framedrops too on several parts when another car was in sight or in mirror - on the Sassoon Straight ~ 20fps!!! - the Prince George Corner was a horror slideshow :o We must report Ginetto about it... Title: Re: UKGPL Funrace - Porsche Cup - Nassau Oakes Field - Jan 8 Post by: DLogan on January 09, 2016, 05:00:09 AM +0000 ...I had bad framedrops too on several parts... I didn't notice anything bad? Maybe not locked on 60 thru the final bends but solid everywhere else (except in the pits but that's w/e). Fun track, tho I'm still trying to figure a good line through Royal Vic. I'm always braking and turning in too soon and having to take another bite at the second apex, or missing it completely. :( Can we get some Porsche setups from the fast guys, please? Even my prib lap is two seconds off-pace. Title: Re: UKGPL Funrace - Porsche Cup - Nassau Oakes Field - Jan 8 Post by: Jani Posta on January 09, 2016, 08:58:01 AM +0000 I've just solved my fps problems (by turning off pribluda!), but last evening it was still 20 fps on the grid and 30 fps in the long straight after first turns... Decided to pull off the track and retire... That's too bad as I started to feel the track and by the end of qual I had a setup which proved to be fast and stable enough.
Grats Robert and finishers! Title: Re: UKGPL Funrace - Porsche Cup - Nassau Oakes Field - Jan 8 Post by: Robert Fleurke on January 09, 2016, 03:32:33 PM +0000 Tough race. Struggling with my health as well.
Didn't see the flag that was hiding, and missed the start. Had wrong gearings, using 3rd where I should use 2nd, and too low tirepressures. Everybody outaccelerated me and had better topspeed. Also had FPS drops, especially in traffic and the last turn that I missed quite frequently. Apart from that it was a messy race, especially Lap 1, and then basically won because everyone else made even more mistakes than me...had some nice side by sides with some, and I like the Porsche's handling with predictable oversteer... I was impressed with Greg's pace, hope you can eliminate the mistakes, but the raw pace is there (again) ;) @Dean: Code: FileName: gt rf nassau 910 t.gi1 Chassis: GT Porsche 910-Porsche F8 2.2L F1 Left Right ----- ----- Front Tire Pressure, psi 22 22 Front Wheel Rate, lbs/inch 85 85 Front Bump 2 2 Front Rebound 3 3 Front Camber, degrees -0,9999999 -0,8 Front Bump Rubber, inches 1 1 Front Toe In, inches -0,1999999 Front Roll Bar, lbs/inch 170 Front Ride Height, inches 2,5 Front Brake Bias 50 Steering Ratio 17 Fuel Level, gallons 12,002 Rear Toe In, inches 0,1 Rear Roll Bar, lbs/inch 160 Rear Ride Height, inches 2,5 Left Right ----- ----- Rear Tire Pressure, psi 22 22 Rear Wheel Rate, lbs/inch 110 110 Rear Bump 3 3 Rear Rebound 3 3 Rear Camber, degrees -0,8 -0,6 Rear Bump Rubber, inches 1 1 Power Angle, degrees 30 Coast Angle, degrees 85 Clutches 1 Gear 1 10/33 3,3 Gear 2 19/40 2,105 Gear 3 21/35 1,667 Gear 4 25/34 1,36 Gear 5 24/28 1,167 Gear Differential 10/32 3,2 But next time I would change gearings and use higher tirepressures as I said...as for your problems at Royal Vic, I brake and shift back in between the two brakemarkers (3rd was great for that part), have a early first apex accelerating again, using all width of the track and then again having a nice tight line and early exit. Best thing is to watch replays of Greg and me in our best laps I guess... Title: Re: UKGPL Funrace - Porsche Cup - Nassau Oakes Field - Jan 8 Post by: GregT on January 09, 2016, 11:59:22 PM +0000 Congrats Rob and Axel!
It was very difficult with my present computer problems, tearing in oglv2 and a lousy frame rate in d3dv2. I think I've found a temporary solution using d3dv2 until a new motherboard arrives. When I first experienced the oglv2 tearing with this new cpu, I switched to d3dv2. The frame rate was horrible but the tearing was gone. I lowered the anti aliasing and anisotropic filtering to correct that but then my video card started kicking out of 3D mode. I've found a balance now with the 67 F1s that keeps the frame rate up with d3dv2 without going into 2D mode. I've was late so I was in such a hurry I didn't lower graphics settings or turn off pribluda before the race started. It was a slide show early in the race until I went off for the first time. Later as I got close to anybody I'd get stuttering too. Even when alone entering 3 or 4 turns the tearing with oglv2 was as difficult to deal with as stuttering. My frame rate must have been dropping terribly for the short time I was behind Axel with Rob behind me. I couldn't control the car well at all especially considering you have to slide it so much on this track. I kept thinking, I'm glad these aren't the Can Ams. It would have been even more difficult considering how often I'm in a slide with them. :lol: Rob missed the flag! I've done it multiple times so far. It's shrouded by the umbrella plus it's camouflaged since the umbrella is green. I knew what had happened to you immediately. With my poor computer performance, about all I did right was, a few good laps here and there. And I managed to not take anybody out of the race, I think? A new motherboard and unfortunately a reformat of my hard drive and I think my computer woes ought to be over for a while. I'm looking forward to being able to go back to concentrating on my driving instead of fiddling with this piece of crap. Thanks for the fun guys. |