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Race Room Experience => RRE Races => Topic started by: phspok on June 09, 2016, 10:07:24 PM +0100



Title: RRE Season 3 (2016) Race Room Historics Series - Suzuka - Jun 23
Post by: phspok on June 09, 2016, 10:07:24 PM +0100
(http://speedhunters-wp-production.s3.amazonaws.com/wp-content/uploads/2009/05/26140000/24753570.xFJSVNJo.jpg)
Practice: 19:45 BST (30 mins)
Qual 2: 20:15 (15 mins)
Race: 20:30 ~ 30 Mins

Cars allowed: GTO Classics
Track: Suzuka GP
Time of Day Setting: 13:00
Weather: Dry

Start: Standing
Tyre wear: Normal
Fuel consumption:  Normal
Pit-stops: None required

Server: Simracing.org.uk E3H
Password: see above (#post_event_password)

Championship Standings (https://www.simracing.org.uk/smf/index.php?action=LM2R&group=533&theme=4)

Notes:
(1) It's best if all drivers can make sure they are connected before the Qualifying session as drivers on track during qualifying will not see
cars that join after they are on track until they go back to the garage.
(2) Please make sure you are fully aware of the SimRacing.org.uk Rules (https://www.simracing.org.uk/index.php?pid=7) especially the
rules about in-game chat messages.
(3) You will need to install Race Room Racing Experience from Steam, and have the Euro and American Track Packs for this series (And maybe another
non pack track occasionally)
(4) Please exercise caution when pitting as some tracks have a speed limit.

(5) Please follow the SROUK guidelines for using kerbs etc. Please keep 2 wheels on the track surface (kerbs do not count as track surface)
Excessive cutting of corners will seen as cheating and the results may be altered to reflect this.


Title: Re: RRE Season 3 (2016) Race Room Historics Series - Suzuka - Jun 23
Post by: phspok on June 20, 2016, 08:05:09 PM +0100
This will be a cracker....  ;D and I will be there as well! oh and there's some sort of a vote about a Euro State going on here.
Please get yer voting done before the race  :angel:


Title: Re: RRE Season 3 (2016) Race Room Historics Series - Suzuka - Jun 23
Post by: goldtop on June 21, 2016, 04:30:45 PM +0100
Glad you can make it Matt, not least because there is a big patch due this week which will need a dedi server update. Apparently they are adding a predeterminable delay time between quali and race amongst many other things.


Title: Re: RRE Season 3 (2016) Race Room Historics Series - Suzuka - Jun 23
Post by: phspok on June 21, 2016, 07:02:39 PM +0100
I will have a look at updates Weds when I get home Tudor  :chef:


Title: Re: RRE Season 3 (2016) Race Room Historics Series - Suzuka - Jun 23
Post by: picnic on June 21, 2016, 07:23:03 PM +0100
there is a big patch due this week
Will it include Oculus CV1 support? I got mine last week and intend to use this now going forward but RRE is the only sim I have been using without support.


Title: Re: RRE Season 3 (2016) Race Room Historics Series - Suzuka - Jun 23
Post by: phspok on June 21, 2016, 07:43:03 PM +0100

http://71709.seu1.cleverreach.com/m/6570529/668445-b99d8af8e3cc339d1dcb265fc5446242 (http://71709.seu1.cleverreach.com/m/6570529/668445-b99d8af8e3cc339d1dcb265fc5446242)


Title: Re: RRE Season 3 (2016) Race Room Historics Series - Suzuka - Jun 23
Post by: frex on June 21, 2016, 08:30:08 PM +0100
Will it include Oculus CV1 support? I got mine last week and intend to use this now going forward but RRE is the only sim I have been using without support.

Be interested to hear your impressions of the Rift - which sims are you using it with, and did you also consider the Vive? I suspect for driving sims there won't be much to choose between them, and definitely going to get one or the other soon, but still thinking about it..


Title: Re: RRE Season 3 (2016) Race Room Historics Series - Suzuka - Jun 23
Post by: phspok on June 21, 2016, 09:23:06 PM +0100
people seem to be using them for elite dangerous


Title: Re: RRE Season 3 (2016) Race Room Historics Series - Suzuka - Jun 23
Post by: picnic on June 21, 2016, 10:17:26 PM +0100
Be interested to hear your impressions of the Rift - which sims are you using it with, and did you also consider the Vive? I suspect for driving sims there won't be much to choose between them, and definitely going to get one or the other soon, but still thinking about it..
I'm generally using Assetto Corsa, I do have iRacing but don't really enjoy the racing so much and I have pCars buy never really got in to it as I like my league racing and we've never run that here. I raced Sunday night using the Rift in AC and I'm pretty sure my pace was pretty much what it would have been using a conventional monitor. I chickened out of the AC F40 race MJ organised last Wednesday as it was the day the Rift arrived. But I did do a few laps with the same combo over the weekend and went a second quicker. I suspect the time gain was as much the practice before rather then the Rift but again it backs up my theory I'm as quick with it.

I also use Prepar3d (Flight Sim) and I backed a Kickstarter for something called FlyInside. At the time I had the DK2 and this only supported Oculus so it was the logical choice for me. Since the release of the Vive FlyInside has been adapted to work with it. However I was speaking to the owner of RC Simulations a month ago and he'd been able to try both. If you want room scale VR then obviously the Vive is ahead in that game just now but he reckoned for the sitting games the Rift was a smidgen better; lighter and more comfortable. There was no real difference in the visual qualities although the VIVE has a slightly larger FOV.

These things are still not perfect, I can still easily see the Screen Door Effect and text can be difficult to read, but once you're in the VR world that loses out, for me, to the total immersion you experience. Add a Leap Motion to FlyInside and I can interact with the virtual cockpit in Prepar3d and operate the switches and levers by waving my arms around in mid air. Good job no one sees me doing that ;)


Title: Re: RRE Season 3 (2016) Race Room Historics Series - Suzuka - Jun 23
Post by: frex on June 21, 2016, 10:52:36 PM +0100
That's good info Pete, thanks.

Apologies btw, but looks like I'm going to have to miss the race this week. Cyu at the next.


Title: Re: RRE Season 3 (2016) Race Room Historics Series - Suzuka - Jun 23
Post by: goldtop on June 22, 2016, 04:45:51 PM +0100
Patch delayed until next week now as devs have uncovered more things in multiplayer that need fixing. See here.......

https://forum.sector3studios.com/index.php?threads/patch-coming-next-week.5725/page-8   post #151


Title: Re: RRE Season 3 (2016) Race Room Historics Series - Suzuka - Jun 23
Post by: spanner on June 22, 2016, 07:13:33 PM +0100
Another week!


Title: Re: RRE Season 3 (2016) Race Room Historics Series - Suzuka - Jun 23
Post by: spanner on June 22, 2016, 09:21:21 PM +0100
Err this is not much fun tbh! understeer off throttle and massive oversteer on throttle, on boost!


Title: Re: RRE Season 3 (2016) Race Room Historics Series - Suzuka - Jun 23
Post by: phspok on June 23, 2016, 12:19:38 AM +0100
The nissan is hard work yep. The Audi is quite friendly,and the Ford is drivable with a gentle right foot.


Title: Re: RRE Season 3 (2016) Race Room Historics Series - Suzuka - Jun 23
Post by: goldtop on June 23, 2016, 10:28:07 AM +0100
Leaderboard:

http://game.raceroom.com/leaderboard/?track=1841&car_class=class-1713&driving_model=2


Title: Re: RRE Season 3 (2016) Race Room Historics Series - Suzuka - Jun 23
Post by: Anty on June 23, 2016, 06:42:12 PM +0100
Hey Gents

Its been a while. Been really caught up and busy. Sorry for not letting you all know that I could not make it the last few races. Neither tonight. But should be around next week. GT will take the championship lead tonight. Well done Champ

See you soon
Ant


Title: Re: RRE Season 3 (2016) Race Room Historics Series - Suzuka - Jun 23
Post by: phspok on June 23, 2016, 09:05:18 PM +0100
Managed a surprise pole! and was 1st into T1, held the lead for a few laps with Tudor sat behind waiting for the inevitable off
so I didn't want to dissapoint him and pretended to lose the back end somewhere, then fell off a couple more times later on
while apparently catching him, this time with damage, was struggling to keep it on the road after that so as I was the only other running
car, I dropped out. 4 people! what the frozen fish is going on? Where are Jim, Reinhard, and other "regulars" even with Ant and Frex tied
up I was hoping for a couple more. I vowed to run this series to the end of the year, but I am on the verge of ditching it.  :(


Title: Re: RRE Season 3 (2016) Race Room Historics Series - Suzuka - Jun 23
Post by: goldtop on June 23, 2016, 09:32:55 PM +0100
I think it's the summer months syndrome + a challenging combo + some might not have the cars or the track to participate. Personally I find the GTOs very tough to race with the handling/ffb feeling a bit odd compared to other classes but that might just be me.

I can't understand why we don't have more racers here whether it be RRE or AC, exception being GTL which seems to be still going strong and still attracting new drivers. I've given up trying to promote at Sector3 forum as our events posts are instantly swamped by chatter from other leagues and most of the new drivers that have come haven't stayed with us. I still enjoy racing a couple of times a week and putting together our Sunday series so I shall be carrying on and hoping things improve in the autumn.


Title: Re: RRE Season 3 (2016) Race Room Historics Series - Suzuka - Jun 23
Post by: picnic on June 23, 2016, 10:11:12 PM +0100
I gave up after a couple of laps, being several seconds a lap slower on a lap where I didn't fall off meant I wasn't racing anyone anyway :(

I left the game running as I thought that was needed to ensure the results made sense. Not sure they do currently with me shown 2nd! I was a very VERY distant last. Never raced well at Suzuka and don't understand the cars. Glad I won't ever have to race these again.


Title: Re: RRE Season 3 (2016) Race Room Historics Series - Suzuka - Jun 23
Post by: phspok on June 24, 2016, 11:07:13 AM +0100
I should have gone into the garage. I forgot, this doesn't put you in the garage automatically.
Results updated.
So, do we think these cars are putting people off? For me they are no harder than the Gr5 cars
and at some tracks are superb. IMHO

I can try running more with the easier to drive car sets and see what happens.
I have no interest in "competing" with other leagues, if people have wandered off to other leagues
that suit them better I might join them. I run these races because I think people want them
and I enjoy racing at events that I find interesting.


Title: Re: RRE Season 3 (2016) Race Room Historics Series - Suzuka - Jun 23
Post by: picnic on June 24, 2016, 11:33:50 AM +0100
Spanner was telling me last night I need to adjust my wheel settings for these cars. I'm useless at car setups, adding the requirement to adjust controller settings is another something that just gets in the way and confuses the pants off me. Maybe with the right combination the game / these cars are more enjoyable.


Title: Re: RRE Season 3 (2016) Race Room Historics Series - Suzuka - Jun 23
Post by: frex on June 24, 2016, 01:00:15 PM +0100
So, do we think these cars are putting people off? For me they are no harder than the Gr5 cars
and at some tracks are superb. IMHO

I only have the Audi, but that seems easy enough to control, no worse than the Group 5 cars as you say. Can't comment on the others as I don't have those yet.

Been mentioned before, but I would like an NSU TT series here if poss, and if enough ppl have them - these are cheap to buy, have limited setup options and are easy to drive - close racing guaranteed.. They are a bit slow, but lots of fun imho. Maybe consider alternating with the GTOs if there is enough interest?


Title: Re: RRE Season 3 (2016) Race Room Historics Series - Suzuka - Jun 23
Post by: phspok on June 24, 2016, 01:43:18 PM +0100
I have always struggled with the steering setups in R3E and even more so in AC
I found last night that the cars (any of them) were undrivable with the default setups
As with the Gr5 cars I had to set the balance very much to the rear for grip
and I had to decrease the wheel range (is that it?) to 8 (the minimum) otherwise the car darted from side to side
and I had no chance of catching lift off oversteer, or power on big slidey. I have not updated my
Loigitech drivers which they make a big thing about, so maybe if I did, things would be different?
I would love an occasional NSU event, I am hovering over an NSU/Nordschliefe event. But that would be
really tedious if only 4 people turned up  ::)
Here is my easy listening setup for the Audi at Suzuka. Is still prone to go sideways into T1 but for me
is a lot more drivable, not sure it saves it in the setup, but my steering is 8 with the FFB reduced by 2 clicks.
https://s3-eu-west-1.amazonaws.com/phspok2/AUDI+90+QUATTRO+ZUKA.svm (https://s3-eu-west-1.amazonaws.com/phspok2/AUDI+90+QUATTRO+ZUKA.svm)


Title: Re: RRE Season 3 (2016) Race Room Historics Series - Suzuka - Jun 23
Post by: picnic on June 24, 2016, 02:53:17 PM +0100
Thanks for sharing the setup, I'll try that out later.


Title: Re: RRE Season 3 (2016) Race Room Historics Series - Suzuka - Jun 23
Post by: goldtop on June 24, 2016, 03:26:07 PM +0100
Unfortunately I think you do need to use the new Logitech drivers which RRE now say is essential. I managed to bypass my logi profiler by renaming the logi gaming software folder and the raw RRE ffb felt very good for it. Unfortunately doing this messed up the degrees of rotation and caused the darting effect you describe. I presume using the old logi drivers causes that same problem.

The ffb still feels good with the new logi drivers but just not as good as it does without them.


Title: Re: RRE Season 3 (2016) Race Room Historics Series - Suzuka - Jun 23
Post by: spanner on June 25, 2016, 02:46:52 PM +0100
You should think of it as per the old GTR2 setting in the car setup screen so on cars that have quite a low steering lock value you will not be turning the wheels as far so on tight corners you will not be turing enough. I personally set my steering wheel range around 600 ingame with the car lock set to 20deg for the GTR3s.

It doesnt matter if your wheel is set to 900, the car defaults, if you look in the setup the actual car setting can be quite low. Now i beleive the game options for your wheel range and the grphical movement in cockpit are not strictly related to the car setup options where you set them independantly.