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Race Room Experience => RRE Races => Topic started by: goldtop on August 25, 2016, 04:39:50 PM +0100



Title: RRE Season 3 (2016) Race Room Masters Series - Nuerburgring - Nov 27
Post by: goldtop on August 25, 2016, 04:39:50 PM +0100
(http://i128.photobucket.com/albums/p195/goldytops60/19221-6_zpsyptz6iln.jpg)
Raceroom Masters Series Round 12

Practice: 20:00 GMT (30 mins)
Qual 2: 20:30 (15 mins)
Race: 20:45 ~ 40 Mins

Cars allowed Silhouette
Track: Nurburgring Short
Time of Day Setting: Afternoon
Weather: Dry
Start: Manual Rolling (see notes)
Tyre wear: Normal
Fuel consumption:  Normal
Pit-stops: None required

Password: see above (#post_event_password)
Driver lists can be found on the championship standings page (https://www.simracing.org.uk/smf/index.php?action=LM2R;group=567)

This race will be a rolling start following a formation lap and the procedure is as follows:

*It will be the pole sitter's responsibility to complete the first lap at a pace that allows the rest of the grid to follow comfortably
*There should be no overtaking or hard accelerating/braking
*Drivers should avoid getting too far behind or too close to the driver in front
*Approximately 20 seconds before crossing the start line the pole sitter should slow down to a speed of no more than 50mph (80km/h)
*Each following driver shall close up directly behind the driver in front also maintaining a speed of no more than 50mph (80km/h)
*The pole sitter should maintain that speed until they cross the start line and then accelerate away to start the race (lap2)
*Each following driver should only accelerate when the driver directly ahead does (they do not have to wait until crossing the start line)
*No overtaking is allowed before crossing the start line at the completion of the formation lap


Title: Re: RRE Season 3 (2016) Race Room Masters Series - Nuerburgring - Nov 27
Post by: goldtop on November 25, 2016, 02:36:38 PM +0000
Today's update seems to have messed up the server again  ::) Can someone have a look before race time please.


Title: Re: RRE Season 3 (2016) Race Room Masters Series - Nuerburgring - Nov 27
Post by: phspok on November 25, 2016, 04:32:55 PM +0000
It wanted to do another mini update.
Done, and server started


Title: Re: RRE Season 3 (2016) Race Room Masters Series - Nuerburgring - Nov 27
Post by: Truetom on November 26, 2016, 11:45:27 AM +0000
Will try and join, if I can still remember what buttons do what  :P


Title: Re: RRE Season 3 (2016) Race Room Masters Series - Nuerburgring - Nov 27
Post by: spanner on November 26, 2016, 04:37:50 PM +0000
All you need is accel, brake and turn left and right!


Title: Re: RRE Season 3 (2016) Race Room Masters Series - Nuerburgring - Nov 27
Post by: Truetom on November 27, 2016, 06:21:09 PM +0000
I still don't see fuel usage per lap.  :-X   So how much fuel?


Title: Re: RRE Season 3 (2016) Race Room Masters Series - Nuerburgring - Nov 27
Post by: goldtop on November 27, 2016, 07:00:35 PM +0000
I still don't see fuel usage per lap.  :-X   So how much fuel?

80L should be safe enough.


Title: Re: RRE Season 3 (2016) Race Room Masters Series - Nuerburgring - Nov 27
Post by: Truetom on November 27, 2016, 07:45:44 PM +0000
thanks  :)


Title: Re: RRE Season 3 (2016) Race Room Masters Series - Nuerburgring - Nov 27
Post by: spanner on November 27, 2016, 07:48:45 PM +0000
Its the old school method of watching your fuel gauge! Tho i think there might be some dash style apps or overlays that might help work it out.


Title: Re: RRE Season 3 (2016) Race Room Masters Series - Nuerburgring - Nov 27
Post by: goldtop on November 27, 2016, 07:55:37 PM +0000
Just did a quick fuel test and 80L is probably too safe for a 40 minute race. I'll probably run approx 70 which should be enough.


Title: Re: RRE Season 3 (2016) Race Room Masters Series - Nuerburgring - Nov 27
Post by: frex on November 27, 2016, 09:53:00 PM +0000
My turn again to get bumped about on the parade lap, so I'm guessing I was invisible.. Pushed off at T2 and hit a wall, so just went to the back of the grid and hoped things would settle down. After a couple of laps keeping out of trouble I suddenly had a car appear out of nowhere half inside mine. Decided to quit at that point..

Hope others had a good race.


Title: Re: RRE Season 3 (2016) Race Room Masters Series - Nuerburgring - Nov 27
Post by: goldtop on November 27, 2016, 10:23:25 PM +0000
I noticed cars jumping about and disappearing/reappearing behind me on the formation lap  :( Unfortunately this is now a common problem in Raceroom multiplayer and the Sector3 forum is full of complaints. Hope it gets fixed soon.

Had decent pace for the opening laps but pushed a bit too hard and fell off a couple of times  ::) Grats John, another impressive drive  8)


Title: Re: RRE Season 3 (2016) Race Room Masters Series - Nuerburgring - Nov 27
Post by: Truetom on November 27, 2016, 10:29:50 PM +0000
Rusty, rusty  >:(
A little bump into the wall, engine out? Don't remember these being glass cars, guess I was just lucky  :-\


Title: Re: RRE Season 3 (2016) Race Room Masters Series - Nuerburgring - Nov 27
Post by: phspok on November 27, 2016, 10:48:07 PM +0000
This is my fave series, I love these little cars, all rear drive, one is mid engined.
I was a bumper car in the pace lap, thumped about a couple of times, and into a wall
no apparent damage, so tried to keep off line , and then just went with the others at the start
Was doing well, and having great fun with a few people, saw Frex (I think) go off in T3? as we were
dicing. was there contact? I felt nothing  ???
then the "Oscar has left the game" just as I was powering on out of the final turn, and lost it looking at the message, and into the wall I go
again, lots of visible damage, but car ran fine, did another wall strike myself without an excuse
as I was trying to catch Larry, great chase ensued, and


Title: Re: RRE Season 3 (2016) Race Room Masters Series - Nuerburgring - Nov 27
Post by: frex on November 27, 2016, 11:00:25 PM +0000
Was doing well, and having great fun with a few people, saw Frex (I think) go off in T3? as we were
dicing. was there contact? I felt nothing  ???

Were you in a red car Matt? If so you were the car that suddenly appeared inside mine - I thought I was alone on track with no cars near me at the time, then suddenly you appeared out of nowhere - I had no idea we were "dicing" at the time..! I felt no contact, just found it unnerving to race like that, so just parked it.


Title: Re: RRE Season 3 (2016) Race Room Masters Series - Nuerburgring - Nov 27
Post by: Chunky on November 28, 2016, 11:24:29 AM +0000
Not sure about these cars they are quite tricky to drive on the limit, if you get it slightly wrong they seem to chew you up and spit you out!

cool race with GT at the beginning you certainly were keeping up the pressure and sorry to see you over cook it around Bit Kurve.

Its a shame that it was a bit laggy at the start i do hope that Sector 3 do sort this!

to the next one

JP


Title: Re: RRE Season 3 (2016) Race Room Masters Series - Nuerburgring - Nov 27
Post by: spanner on November 28, 2016, 12:32:47 PM +0000
Wish they would go back to before the patch ???

I got dumped out right after noting that cars in pit lane had disappeared! with a bout 30 sec to go in Qually! Managed to rejoin but started at the back but then the timings were playing up and cars disappeared. Definitely Matt disappeared for a few laps, and also Dieter I think. Saw someone racing with TT and Apex who kept blinking around a bit.

Was enjoying racing with TT and Apex, like old days but sadly both seemed to fall off a bit. Ended up back in third with a huge gap to GT, was trying to decide if I should carry on tbh, until you came to with 10secs of me which helped keep the focus up.

I guess I was considering quitting on the first lap as well.

I guess I do rely on visual queue's more than the FFB to drive these things. But don't think they are that bad. Car breakes away too easily of running stiff suspension so tend to soften it a bit, plus using the TC helps as well