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SimRacing In General => Other racing sims => Topic started by: Mark J on August 06, 2017, 10:48:20 PM +0100



Title: Project Cars 2
Post by: Mark J on August 06, 2017, 10:48:20 PM +0100
Got to say this new sim looks a real game changer  :o. Stunning graphics  8)

https://youtu.be/-ClNaPKwZYU (https://youtu.be/-ClNaPKwZYU)

https://youtu.be/iC1waZU2TWo (https://youtu.be/iC1waZU2TWo)


Title: Re: Project Cars 2
Post by: Jeffrey on August 07, 2017, 12:10:56 AM +0100
I hope it becomes good, as I'd love to have changeable weather again, but I'm kinda skeptical.



Title: Re: Project Cars 2
Post by: spanner on August 07, 2017, 06:56:24 AM +0100
Really enjoy playing 1 still, on any downtime from online racing. Believe me its not fun when you've just pitted and it suddenly starts raining! The AI can be a bit silly at times but i dont expect them to be as predictable as real people so is a nice fun alternative.


Title: Re: Project Cars 2
Post by: Stefan aka Postal on August 07, 2017, 08:02:15 AM +0100
Yup, graphics are great. But they are great already in PCars 1. I run it now and then with my son and it has good matching car groups. (unlike AC..)
It is quite a good racing game, but the FFB and physics are just not as good as AC. So it will need to make quite a step forward to match the feeling you get from AC.
Still, if they pull that off, it should be worth the money.


Title: Re: Project Cars 2
Post by: spanner on August 16, 2017, 09:00:11 PM +0100
With a car list like this i dont know what to try first!!!

http://www.projectcarsgame.com/the-cars.html?lang=en


GTO's, Group5, GT1's, full GT3 field and GT4


Title: Re: Project Cars 2
Post by: phspok on August 16, 2017, 09:02:35 PM +0100
Looks like they have taken cars and track lists from AC and R3E. I am keen to try it as well.
As Pete says, if the cars feel like the better modelled ones in R3E and AC it may be worth
some testing.


Title: Re: Project Cars 2
Post by: spanner on August 16, 2017, 09:36:15 PM +0100
The problem i found and clearly put alot of people off, unfairly was by default its rubbish. Steering is too heavy, setups are not fast nor easy to interprete. And with no manual nowadays none of the options are really understood. FFB has plenty of adjustment its just most people didnt know what to do. Same with car setups, you need to try and engineer them.


Title: Re: Project Cars 2
Post by: Stefan aka Postal on August 21, 2017, 06:08:17 PM +0100
I hope it becomes good, as I'd love to have changeable weather again, but I'm kinda skeptical.


Gosh. I didn't know you where into Brockeback mountain type of ambiance Jeff.. :P


Title: Re: Project Cars 2
Post by: Jeffrey on August 21, 2017, 09:36:51 PM +0100
Gosh. I didn't know you where into Brockeback mountain type of ambiance Jeff.. :P

Not the sunset, that's somebody else's fettish. Gimme some rain  ;D


Title: Re: Project Cars 2
Post by: spanner on August 21, 2017, 09:56:01 PM +0100
Just had a 6pm race at Oulton in the group 5's lighting is fantastic, sky looks amazing!


Title: Re: Project Cars 2
Post by: Mark J on September 07, 2017, 01:09:05 PM +0100
Good to read in a couple of proper Motorsport mags that they are using real world race drivers to develop the feel in this and make sure cars handle as they should.  8)
Sounds like it's going to be serious competition for AC on release. Kunos have been a bit tardy of late with new content and lack of tracks especially.
Think I'll be getting it  :) but will read some reviews on ffb and feel first, having wasted my money on RRE with its complete lack of feel on my pricey fanatec setup. 


Title: Re: Project Cars 2
Post by: picnic on September 07, 2017, 01:17:23 PM +0100
Project Cars 1 had real world drivers on the team, and RRE show session where real drivers say how good it is (not sure if they were on the official dev team or not). Sadly this doesn't always translate to good physics / FFB etc.


Title: Re: Project Cars 2
Post by: Wiltshire Tony on September 07, 2017, 01:27:06 PM +0100
Wow, just finished watching that 2nd You Tube clip. Bloody amazing! The rain drops on the side windows, the water thrown up by the passing car, the pit stop crew in action. Oh no I'm going to have to visit Steam now.

I think they have a decent amount of Historics too


Title: Re: Project Cars 2
Post by: phspok on September 07, 2017, 01:46:41 PM +0100
The car list didn't seem much different to Pcar1, only half sort of kinda group is the Gr5s which have less content
than R3E. perhaps there will be more at release. Initial imprssion is that it's not worth bothering with
But I probably will anyway... just in case  ::)


Title: Re: Project Cars 2
Post by: Jeffrey on September 07, 2017, 04:36:15 PM +0100
Project Cars 1 had real world drivers on the team, and RRE show session where real drivers say how good it is (not sure if they were on the official dev team or not). Sadly this doesn't always translate to good physics / FFB etc.

Yeah what Pete says. PC1 had Nick Hamilton and that Stig fella on board and we all know how that game turned out. The feedback I heared, was that PC2 is somewhere between the Gran Turismo/Forza games and something like AC.

The only thing that I'm curious about, is the weather system. That's something I really miss in AC and missed for all those rF years as well.
But what I've seen from that, it's all eyecandy and cars feel way too grippy in full wet conditions.


Title: Re: Project Cars 2
Post by: spanner on September 07, 2017, 07:54:12 PM +0100
Grip in the wet??? :o get lost! The AI cars do certainly!! THe AI run optimal grip, braking  etc it seems to me and dont slow donw in the wet! Currently trying to race the Lotus 72 around Zolder against AI, with 3 laps to go it starts raining! It spins the rears in the first 3 gears in the dry!

Ffs, cant beleive you guys are critising it when you havnt even played it. Its probably really cheap on steam anyway now. Having invest time into it to setup up the wheel and reconise the need for games nowadys to have a broad appeal, there will be no single sim at the top, they all provide something.

project cars has better graphics than AC, better wheel/ FFb tuning than AC, weather, better AI, single player experience, career mode. Yes, multiplayer interface is pretty shocking. Lack of proper setup file structure hurts it.

I currently player AC, iRacing, PCARS and Raceroom, each can be enjoyed!

Previously it only had a few cars in each class, 2 group 5 cars, a couple of GT3's. They have certainly filled them out this time around. Never seen a bigger field of GT3 and GT4 and groupC in any game.



Title: Re: Project Cars 2
Post by: Jeffrey on September 07, 2017, 09:12:35 PM +0100
How are you already playing PC2?

I want PC2 to be good, as I miss a  lot of features in AC and AC is far from perfect in some other things as well.


Title: Re: Project Cars 2
Post by: Stefan aka Postal on September 07, 2017, 09:53:44 PM +0100
yup. Like mentioned PCars 1 had real drivers giving feedback. And altough a very good racing game, it just lacks the fidelity in the driving physics compared to AC. In the end i keep feeling i am driving a game, not a car.
PCars 2 is looking very nice and all with a whole bunch of nice features, but if it doesn't nail the FFB and car physics those will be not more then nice gimmicks i am afraid. Lets hope they get it right and give the sim racing genre a good looking, proper and complete sim.


Title: Re: Project Cars 2
Post by: spanner on September 08, 2017, 11:37:42 AM +0100
How are you already playing PC2?

I want PC2 to be good, as I miss a  lot of features in AC and AC is far from perfect in some other things as well.

I'm playing PC1


Title: Re: Project Cars 2
Post by: Mark J on September 08, 2017, 07:43:50 PM +0100
Though I keep reading encouraging reviews and seeing good vids, I'm a bit concerned it ships with over 120 tracks  :o and a huge amount of cars  :-\ straight away makes me think they can't possibly have scanned all those tracks nor got the proper physics for all those cars?  :( That's also what put me off RRE as every car felt and sounded the same to me (might have improved since). I don't want canned physics or fake tracks.

On the positive side I really like the dynamic track conditions and weather, even to the point that on a big track like spa or Nurburgring it can be dry in one sector whilst raining in another!  :)
Like the idea of the built in race engineer to suggest tweaks to setups too based on your feedback

Not long to wait now  :)


Title: Re: Project Cars 2
Post by: spanner on September 08, 2017, 08:17:55 PM +0100
Learnt long ago, especially with playing iRacing that there is no single perfect physics model, they still change the fundementals of the car and tyre model constantly! Everything is canned! Iracing tried going down the scientifc route trying to investigae the behavior of rubber on tarmac to the n'th degree. It just doesnt seem to translate well at all from what i can tell because everything is a simplification.

I have no idea of what a real car setup is on one of these car in real life, but does it behave how i expect?  

Yeah the cars and tracks. Tbh there isnt much new content from PC1, it looks to me that every track in 1 is in 2. Plus i'm sure thats total track configs, not seperate circuits. The main thing seems to be RX this time, thats going to be intersting to see.

Lol yes i realise i'm a bit of a fanboy now!


Title: Re: Project Cars 2
Post by: Jeffrey on September 08, 2017, 09:23:16 PM +0100
I'm playing PC1
I meant videos on PC2 :).

I can remember years ago being pleasantly surprised about the early access version of PC1. Didn't really test into a lot of detail, but I can remember the cars feeling pretty planted and less floaty than rF, which was the sim of choice back then (which was a positive thing). Never got to buying the full version, no idea why, but I guess because it didn't get used anywhere I raced.


Title: Re: Project Cars 2
Post by: Stefan aka Postal on September 19, 2017, 10:35:22 AM +0100
Here is one of the reviews from the internet. Will be interesting to hear from regular buyers in a couple of days.

http://www.eurogamer.net/articles/2017-09-18-project-cars-2-review (http://www.eurogamer.net/articles/2017-09-18-project-cars-2-review)


Title: Re: Project Cars 2
Post by: spanner on September 19, 2017, 12:25:35 PM +0100
Every 'revew' ive seen so far is just highlighting the new features in the game, not an actual review as such. I think its the sign of the times that its aiming at the popular game franchises like Forza and GT. Its all about audience size.

The main complaint from me would be the lack of triple support, which I believe is properly supported in this.

And every review video seems to have the AI set really low!


Title: Re: Project Cars 2
Post by: Mark J on September 21, 2017, 07:29:26 PM +0100
Wowza  :o

https://youtu.be/abEVuRoylBk (https://youtu.be/abEVuRoylBk)


Title: Re: Project Cars 2
Post by: phspok on September 22, 2017, 09:47:35 AM +0100
Downloaded the top end variant of this last night, and had a go at a lap of Long Beach with an escort.
this morning.

1st impression - Arcade game - delete immediately.

Could not do a proper lap because I couldn't find the right turn hairpin at the end of the start finish straight
so much eye candy, and low frame rate spoiled it rather, the car felt like Mario karts

I will spend some time with other cars, and change graphic detail etc, but 1st rushed test didn't
leave me wanting to bother.

Only good thing was that it configured my wheel itself, and gears etc all just worked.


Title: Re: Project Cars 2
Post by: Stefan aka Postal on September 22, 2017, 09:53:09 AM +0100
mmm too bad. Thanks for your impressions. Could have been the new king of the hill, but it needs to have physics on par with AC/RF2 to get space on my hard drive.

Anyone else here got PC2 already?


Title: Re: Project Cars 2
Post by: Mark J on September 22, 2017, 12:41:25 PM +0100
My big fear is it will be arcadey especially as it seems console led and whilst most vids so far looked impressive there were also some arcadey looking car movements in some clips. I just find it hard to believe they could accurately configure the physics for so many cars and such different cars too   :-\


Title: Re: Project Cars 2
Post by: Jeffrey on September 22, 2017, 03:59:41 PM +0100
My big fear is it will be arcadey especially as it seems console led and whilst most vids so far looked impressive there were also some arcadey looking car movements in some clips. I just find it hard to believe they could accurately configure the physics for so many cars and such different cars too   :-\

Seems there is a big difference between the phsyics quality of all the cars. Some feel great, some feel rubbish. Most people tend to compare the game with things like Forza and Gran Turismo and it seems to be a lot similar to PC1, from what I've been told in reviews so far.

I'm going to test it myself and see how it is.


Title: Re: Project Cars 2
Post by: spanner on September 22, 2017, 05:05:56 PM +0100
Lol how about picking a car and track you know!

I'm going in expecting it to be pretty similar to PC1 personally.

Downloaded the top end variant of this last night, and had a go at a lap of Long Beach with an escort.
this morning.

1st impression - Arcade game - delete immediately.

Could not do a proper lap because I couldn't find the right turn hairpin at the end of the start finish straight
so much eye candy, and low frame rate spoiled it rather, the car felt like Mario karts

I will spend some time with other cars, and change graphic detail etc, but 1st rushed test didn't
leave me wanting to bother.

Only good thing was that it configured my wheel itself, and gears etc all just worked.


Title: Re: Project Cars 2
Post by: Jeffrey on September 22, 2017, 09:42:42 PM +0100
Just had a quick go.

Graphics: Looks better than on videos, probably same as PC1, but slightly less than AC. Weather effects look really good tho.
Sounds: Seem fine.
Physics: Tried the M1, which felt a bit tame and easy to drive, but probably wasn't pushing that much. But overall it felt pretty good. Then the Sauber C9 which felt a bit weird, back of the car seemed to steer away without it feeling like oversteer. Same with the M6 GT3, sometimes the rear steps out a bit but immediatly it regains grip.

But let's talk rain...oh my that rain  ;D. Visibility gets a lot less and following a car closely really requires wipers on full speed. Track gets full of puddles and they are lethal  :o. You hit a puddle at high speed and you will almost certainly veer off into the barrier. That feels really realistic and makes you sit on the edge of your seat. Was driving at Road America and there was a large puddle at the exit of the long right hander, so you really had to take a different line to catch the sudden understeer as you cross that puddle. Makes you take different lines and really makes you look for grip.

FFB: Didn't really tweak a lot, but FFB felt fine.


Overall it's not that bad, atleast what I tried. AI is terrible, but I don't care as I only race online. I prefer AC's physics and feel from the few laps I tried, but it's not bad. Probably no competition for AC when it comes to physics and FFB, but not that far off or "simcade".
For me the big thing about this game is the weather, all the other stuff I can get in AC. Not going to buy it when it's not going to be used for online racing, as I don't care for offline races. Would probably be a better idea to wait a few months for patches and see how the game develops, but to me it's not a game I'll never come back to.


Title: Re: Project Cars 2
Post by: spanner on September 23, 2017, 10:37:50 AM +0100
May sound strange but my first drive was in a GT86 around Brands GP. Wanted a car that handles well but that doesnt have too much grip to it.

Car setups look quite different than in pc1, rather more options as well, but defaults are alot better. Brakes feel very sensitive which reminds me of iR. Stated a quick 10 lap race in GT4's but was really struggling locking up the rears as i was try to brake too hard. Not convinced triples work properly as you still have the FOV setting but finally got it looking ok, but dont feel its that different from pc1. Alot of the menus and setup pages dont fit well on the centre screen so decided to trying running the full bezel correct size but the game couldnt handle it as it was shifted to the left with a black edge on the other side.

Actually prefer the UI on 1 rather than 2. Car selection pictures look a bit rubbish

Some tracks are laser scanned and look amazing, others less so, had a quick go in the community timetrials around Knockhill in a caterham which was fun as your sideways everywhere but the track textures looked a bit poor.

Its hardly a big leap from PC1, especialy being a year after PC1, and does feel like more of a car pack; its hard not smile when you see the cars available, huge GT3 field, GT1s, group5's etc


Title: Re: Project Cars 2
Post by: phspok on September 24, 2017, 01:07:18 PM +0100
Had another go with this, and dislike it even more now.
The sounds are "ok" though a bit weedy, tried a couple of cars at some tracks, tried Bathurst as I know that from
other sims, and I got to the 2nd turn and gave up. Quit from game. probably neve to return unless someone
finds something good to try. I can't imagine how anyone on here can like it?
The cars have not even a vague notion of real world handling, very arcade to me, do they do refunds.....


Title: Re: Project Cars 2
Post by: picnic on September 24, 2017, 01:54:02 PM +0100
do they do refunds.....
I think if you bought it from Steam and have played for less than2 hours I think you can get your money back.


Title: Re: Project Cars 2
Post by: phspok on September 24, 2017, 04:26:46 PM +0100
Thanks, Yep I went an have requested a refund


Title: Re: Project Cars 2
Post by: Mark J on September 24, 2017, 06:19:22 PM +0100
Hmm not exactly glowing reviews on here then! Think I'll wait a while longer and see if it's improved over time with patches and fixes and read some post release reviews first.


Title: Re: Project Cars 2
Post by: phspok on September 24, 2017, 06:47:02 PM +0100
They have refunded me, no trouble
If I had seen this and all I had done was geoff Cramond's F1 I woiuld be gob smacked with wonder
but I have seen other better things.

The cars, at least the few I tried, don't handle as well as GTL never mind R3E or AC.
Some of the cars in AC are rubbish, boxter for e.g wanders around the road as if it's
not connected to the track, some of the cars in R3E are also poorly crafted, but the cars in
this feel more like playing doom, they just change direction like an arcade game.
Perhaps if I had stuck with it, and tried more cars I might have got to like it
but initial impressions were very low. Some bloke telling you what the menus did summed it
up rather. I KNOW WHAT a codding STEERING WHEEL DOES!!!!  :D
Unfair, but that was my personal experience.


Title: Re: Project Cars 2
Post by: goldtop on September 24, 2017, 06:49:40 PM +0100
Hmm not exactly glowing reviews on here then! Think I'll wait a while longer and see if it's improved over time with patches and fixes and read some post release reviews first.

Same here.



Title: Re: Project Cars 2
Post by: spanner on September 24, 2017, 07:10:25 PM +0100
what are people waiting for/ expecting? People seem to be expecting the second coming, the level of hatred i've seen in the last few days on facebook. Its another sim/game title thats broadly similar to all the others on the market!


Title: Re: Project Cars 2
Post by: phspok on September 24, 2017, 07:12:40 PM +0100
If you hype something up to be a world beater, and it's more of a carpet beater, expect derision.


Title: Re: Project Cars 2
Post by: spanner on September 24, 2017, 07:47:14 PM +0100
All i've seen is them comparing/ aim it it to GT or Forza i think it was.


Title: Re: Project Cars 2
Post by: phspok on September 24, 2017, 07:51:27 PM +0100
and that is probably a good comparison, I am not, and I think most of the people on here are not
in that market. If it was the only thing that anyone was running on line I would use it
but I don't need to because AC and R3E do the "simulation" approach much better IMHO


Title: Re: Project Cars 2
Post by: Mark J on September 24, 2017, 10:24:52 PM +0100
Hmm...
https://youtu.be/C1XmIS8NaQ4 (https://youtu.be/C1XmIS8NaQ4)


Title: Re: Project Cars 2
Post by: Jeffrey on September 24, 2017, 10:38:43 PM +0100
Hmm...
https://youtu.be/C1XmIS8NaQ4 (https://youtu.be/C1XmIS8NaQ4)

Watched that review few days ago, incredibly bad review. He hardly goes into detail about things and just rambles on.

Game is all over the place at the moment and it has its high and lows. Probably better than GT and Forza, but worst than AC IMO.

I can guarantee one thing, if you want to race offline, don't buy this. It's the worst AI ever and it's an absolute joke. No idea how it got released in such a state.


Title: Re: Project Cars 2
Post by: spanner on October 07, 2017, 05:52:57 PM +0100
Still persevering with this but for a period wasnt sure if i wanted to carry on and go back to PC1 as really its not too different. Biggest issue for me is the triple support, struggling to get it looking right with too many options to change it. Also the FFB, taking time to 'learn what its telling me'. Not as detailed as AC to be honest at time, but in PC1 you could reduce the centring spring/ damper easier which transformed it. Every game does FFB differently anyway.

Been doing a number of pick up online races but they still havent improved the general user-friendliness of it. When your in a server you have no idea on session lengths, the race distance or anything. Interesting seeing there approach on an online license but not sure how it really affects you race by race.

Thankfully something has changed and now the loose setups are driveable! But setups only load properly when you save it again and actually never realised there were different setups to load for the cars. Why it defaulted to the loose setups i dont know, it would have ruined the game for me.


Title: Re: Project Cars 2
Post by: Mark J on October 08, 2017, 09:49:20 AM +0100
still not bought it yet. I really thought I would get it but more vids I watch and reviews I read, I'm not convinced its anything more than a good looking arcade racer, more suited for console racers  :-\


Title: Re: Project Cars 2
Post by: Stefan aka Postal on November 24, 2017, 09:20:20 AM +0000
Not only on Steam sale, but also a..... :

https://www.projectcarsgame.com/demo.html?lang=en (https://www.projectcarsgame.com/demo.html?lang=en)



Title: Re: Project Cars 2
Post by: spanner on November 24, 2017, 10:09:36 AM +0000
And it should be better than the game as we are still all moaning, waiting for a huge patch. Apparently the demo has those changes in it.

I still enjoy playing it, never done so many public races, looking past any strange issues.


Title: Re: Project Cars 2
Post by: Mark J on November 25, 2017, 11:20:47 AM +0000
I'm downloading the demo to give it a spin  :)


Title: Re: Project Cars 2
Post by: Stefan aka Postal on November 27, 2017, 08:06:56 AM +0000
How is it spinning then MJ?


Title: Re: Project Cars 2
Post by: Mark J on November 27, 2017, 07:16:43 PM +0000
I was out all weekend so haven’t even fired it up yet  :(


Title: Re: Project Cars 2
Post by: Jeffrey on November 29, 2017, 12:06:41 PM +0000
And it should be better than the game as we are still all moaning, waiting for a huge patch. Apparently the demo has those changes in it.

I still enjoy playing it, never done so many public races, looking past any strange issues.


Looks like the 1.3 patch is released, how is it now?


Title: Re: Project Cars 2
Post by: roguk on December 29, 2017, 02:58:11 PM +0000
Got this at cdkeys its now £23, lots of cars and tracks, graphics excellent  and weather effects very good, AI not so good, took me ages to set up wheel and pedals (driving force gt with g25 pedals) even thou wheel shown in set up options.


Title: Re: Project Cars 2
Post by: spanner on December 29, 2017, 04:57:30 PM +0000
As with most games, yes it recognizes your controller but all that means is a preset of key assignments. I run a T300 and USB connected G27 pedals so every game needs to have the axis, key presses re-done!


Title: Re: Project Cars 2
Post by: Mark J on September 05, 2019, 10:40:14 AM +0100
anyone played this recently? Was wondering if it ever got sorted out ffb/controllers wise. Physics any good? etc  Seems to have a great range of cars and tracks


Title: Re: Project Cars 2
Post by: phspok on September 05, 2019, 11:39:03 AM +0100
Deleted it and got a refund.


Title: Re: Project Cars 2
Post by: Stefan aka Postal on September 05, 2019, 01:09:38 PM +0100
You can try the demo with 3 cars. I tried it and bought RF2..
Car/track roster and graphics are sublime though.


Title: Re: Project Cars 2
Post by: Mark J on September 05, 2019, 03:58:45 PM +0100
two cracking endorsements for PC2 then :laugh:


Title: Re: Project Cars 2
Post by: phspok on September 05, 2019, 10:06:29 PM +0100
I made some comments about it before. Looks good, drives rubbish. It's streets away from AC or R3E
for League racing.


Title: Re: Project Cars 2
Post by: spanner on September 06, 2019, 09:01:04 AM +0100
Strange as i tried rf2 and deleted that straight away, all 40gig of it!

PC2 hasnt drastically changed much no. I think people need some perspective sometimes, they are all different, hard doesnt mean accurate. The way they have configured the FFB settings is different, based around audio terminology.



Title: Re: Project Cars 2
Post by: Wiltshire Tony on January 30, 2020, 10:32:58 PM +0000
Bought the Deluxe edition on Steam last weekend as it was 50% off. Only done the beginning of the Career mode so far but I'm very impressed by the driving, graphics, sound, FFB and overall content and production.

I'll give it a while before I decide whether it was a wise purchase or not but so far, so good.


Title: Re: Project Cars 2
Post by: Stefan aka Postal on January 31, 2020, 12:01:06 PM +0000
Content wise this is an awsome title indeed. I only tried the demo and couldn't stand the vaque ffb. Maybe due to my ancient DFGT, however it seems I am not alone in my opinion of the physics and ffb.

(I do however have high hope for Automobilista 2 actually.)

Still it might be worth to also try this latest ffb mod file Tony. It seems to rectify a lot of problems.
https://www.racedepartment.com/threads/amazing-new-ffb-for-pcars2.169750/ (https://www.racedepartment.com/threads/amazing-new-ffb-for-pcars2.169750/)

And you do have AC don't you Tony? Maybe do an odd race with us AC lads with some nice classic cars? They are as good as the GTL ones.. :)  I must admit that I am running a LUT file for ffb here also


Title: Re: Project Cars 2
Post by: Wiltshire Tony on January 31, 2020, 02:01:26 PM +0000
Thanks for the link Stefan. I'm now registered on the PC2 Forum and have installed the FFB but not had time to try it out yet.

I do keep an eye on what you AC boys get up to and if I weren't doing GTL two times a week plus all the required admin stuff  :sleep1: I would be with you.

So far I'm concentrating on the PC2 career mode with racing in Ginetta Juniors around iconic brit tracks. Today I did Brands Hatch GP in Autumn. Geez even the trees are showing brown leaves! Did practice in fog, qualy in fine but cloudy and finished of racing in the snow. The graphics are the best I've seen in any sim I've done.

I'm sure I'll find some negatives soon but so far I'm very, very impressed.

PS It seems that multiplayer races can be set up without needing a dedicated server which if true is a game changer. Does anyone know what formats the results are obtained in?