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UKAC => UKAC => Topic started by: Jeffrey on September 28, 2017, 01:00:08 PM +0100



Title: AC mods Positive/Negative
Post by: Jeffrey on September 28, 2017, 01:00:08 PM +0100
After last night's race, I want to make a list of every mod that has known issues. Either found during offline races or in another league, cars and tracks. Please share mods that you are aware of that have issues :).
And to get a nice overview of what is good, I'll add a list of tracks and cars that have worked.

POSITIVE

Tracks


Barbagello (http://www.racedepartment.com/downloads/barbagallo-raceway.4407/)
Bathurst (http://www.racedepartment.com/downloads/bathurst.8677/)
Bridgehampton (http://www.racedepartment.com/downloads/bridgehampton-race-circuit.6604/)
Cadwell (http://www.racedepartment.com/downloads/cadwell-park.11507/)
Circuit de Pau 67 (http://www.racedepartment.com/downloads/circuit-de-pau-historique-1967.15617/)
Donnington (http://www.racedepartment.com/downloads/donington-park.3031/)
Donnington 1938 (http://www.racedepartment.com/downloads/donington-park-grand-prix-circuit-1938.17313/)
Estoril (http://assettocorsa.club/mods/tracks/autodromo-do-estoril.html#en)
Le Mans (http://www.racedepartment.com/downloads/circuit-de-la-sarthe-24-hours-of-lemans.2482/)
Misano (http://www.racedepartment.com/downloads/misano-mwc.11821/)
Monaco (http://assettocorsa.club/mods/tracks/circuit-de-monaco.html#en)
Oulton Park (http://www.racedepartment.com/downloads/oulton-park.10751/)
Paul Ricard (http://www.racedepartment.com/downloads/paul-ricard.6115/)
Riverside (http://www.racedepartment.com/downloads/riverside-international-raceway.9492/)
Road America (http://www.racedepartment.com/downloads/road-america.7095/)
Thomson Road Grand Prix (http://www.racedepartment.com/downloads/thomson-road-grand-prix.13694/)
Virginia (http://www.racedepartment.com/downloads/virginia-international-raceway.11892/)

Cars

NEGATIVE

Tracks

Laguna Seca 4.3 (http://www.racedepartment.com/downloads/laguna-seca.16323/): Car warp issues, too bumpy, sand acts like gravel.
Longford (http://www.racedepartment.com/downloads/longford-1967.2741/): Bridge isn't a solid opbject and you fall through the earth.
Poznan 1.4 (http://www.racedepartment.com/downloads/tor-pozna%C5%84.6118/): Disappearing cars while they are on the curb.
Rouen extra long (http://www.racedepartment.com/downloads/rouenlesessarts-extralong-rtb-revisited-2017.11991/): Invisible wall on the tarmac at the exit of turn 1.
Salzburgring 1.01 (http://www.racedepartment.com/downloads/salzburgring.2798/): Walls at pit entry aren't solid and if you go through the red/white blocks, you fall through the ground.


Cars


Title: Re: AC mods blacklist
Post by: picnic on September 28, 2017, 01:05:41 PM +0100
Good plan Jeffrey sir :) I've made the topic sticky so it doesn't get lost in the depths of time.


Title: Re: AC mods blacklist
Post by: Jeffrey on September 29, 2017, 12:01:43 PM +0100
Good plan Jeffrey sir :) I've made the topic sticky so it doesn't get lost in the depths of time.

Thanks Pete :). I've taken the liberty of changing the thread to positive/negative and added a list of tracks that work in alphabetical order.

That way we have a good overview but also some inspiration for future series on what tracks we can pick safely. Most of these tracks were confirmed by Darren from CORE to be working for them in the past as well.

If you know any safe tracks or cars let me know so I can list them, same goes for the bad ones :).


Title: Re: AC mods Positive/Negative
Post by: Jeffrey on October 26, 2017, 01:43:20 PM +0100
Unfortunatly, I had to add Salzburgring to the negatives :(.


Title: Re: AC mods Positive/Negative
Post by: Mark J on October 26, 2017, 09:38:15 PM +0100
Unfortunatly, I had to add Salzburgring to the negatives :(.

I think that's a bit harsh, it's perfectly good for fine racing. It must have been a freak incident to suffer what Pete managed  :P and the tyre chicane, though a shame they aren't solid, didn't exactly detract from the racing once everyone knew the rules. Be a shame to not use it again. :-\


Title: Re: AC mods Positive/Negative
Post by: Jeffrey on October 26, 2017, 10:00:23 PM +0100
I think that's a bit harsh, it's perfectly good for fine racing. It must have been a freak incident to suffer what Pete managed  :P and the tyre chicane, though a shame they aren't solid, didn't exactly detract from the racing once everyone knew the rules. Be a shame to not use it again. :-\

It's not blacklisted, it's just not a track that you can safely use without issues. A race with pitstops will make it even more dangerous, as entering too fast and you will quite quickly fall through the ground.

I can still use the track in the future, but this lists will remind me of the issue.


Title: Re: AC mods Positive/Negative
Post by: Jeffrey on December 14, 2017, 11:19:02 AM +0000
Updated the list with the findings from the Lotus season. Again, all tracks on the negative list can still be used, it's just a reminder this list. :P


Title: Re: AC mods Positive/Negative
Post by: FullMetalGasket on December 14, 2017, 05:01:10 PM +0000
I would argue a bottomless pond isn't an issue - It's not like you could have driven out again in real life  :P
As marketting execs would say: "It's a feature"


Title: Re: AC mods Positive/Negative
Post by: Bob on December 14, 2017, 05:06:56 PM +0000
 ;D And there was only me the whole race stupid enough to find it...


Title: Re: AC mods Positive/Negative
Post by: Jeffrey on December 14, 2017, 06:08:53 PM +0000
I would argue a bottomless pond isn't an issue - It's not like you could have driven out again in real life  :P
As marketting execs would say: "It's a feature"

Fair enough ;D. I'll change it when I get home.


Title: Re: AC mods Positive/Negative
Post by: Baikal on December 25, 2017, 07:18:00 PM +0000
Okayama 1.0 is top AC mode. Absolutely amazing GP config and picture. Tested by apologets of AC . Thanks Jeffrey for choice in 599 Cup . Hope we are enjoy this combo  :)
Guys- please read the autors remarks in RD site if you have very slow PC. 


Title: Re: AC mods Positive/Negative
Post by: Stefan aka Postal on January 31, 2018, 07:43:03 AM +0000
I think this track should be mentioned on the list too, due to the sticky walls. Not that it is unusable, but then we know.

http://www.racedepartment.com/downloads/adelaide-clipsal-500-2011-by-tewie-and-rainmaker.4922/ (http://www.racedepartment.com/downloads/adelaide-clipsal-500-2011-by-tewie-and-rainmaker.4922/)


Title: Re: AC mods Positive/Negative
Post by: Felix Simoes on January 31, 2018, 09:06:19 AM +0000
I think this track should be mentioned on the list too, due to the sticky walls. Not that it is unusable, but then we know.

http://www.racedepartment.com/downloads/adelaide-clipsal-500-2011-by-tewie-and-rainmaker.4922/ (http://www.racedepartment.com/downloads/adelaide-clipsal-500-2011-by-tewie-and-rainmaker.4922/)


I don't think the problem here was the track. Th3 V8 Supercars have a weird behaviour when hitting and bumping the walls. We need to test it with other cars to know exactly if the problem is with the track or not.


Title: Re: AC mods Positive/Negative
Post by: FullMetalGasket on January 31, 2018, 05:43:24 PM +0000
I'm not sure I agree with that - I just managed to pretty much replicate Stefans collision with the wall in the warm up lap in a 599XX.
Then I drove a Nissan all the way around Highlands short pressed against the barrier Gran Turismo style, the only problem I had is that I caused body damage in the corners ;D

I remember the Armco at Kyalami is also very sticky when using Stock Kunos cars. It seems that some tracks have an armco bug


Title: Re: AC mods Positive/Negative
Post by: Jeffrey on January 31, 2018, 06:29:31 PM +0000
I don't know if it's the track or car. Felix crash at Barbagello looked similar so I'm tempted to look for the blame at the cars, but if it's defiantly the track, then I'll add it here.