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UKAC => UKAC => Topic started by: Mark J on February 12, 2018, 10:43:41 AM +0000



Title: Oculus Rift in AC
Post by: Mark J on February 12, 2018, 10:43:41 AM +0000
So I finally took the plunge and ordered one of these at the weekend  :)

Can you guys who already run them share any useful tips, links etc to getting them set up and optimised in AC ? Would help others too if we have useful collective info on using them that can be got from this thread.
Thanks in advance  :)


Title: Re: Oculus Rift in AC
Post by: FullMetalGasket on February 12, 2018, 05:37:56 PM +0000
Running in Win7 I've found mine doesn't like having 2 sensors plugged in.
It might be that the one mounted on the desk wobbles due to the wheel, but I don't get this in any of the free games that came with my rift when I tried them.
Despite what it tells you it will happily run the touch sensors with only 1 sensor, although you'll probably need both plugged in to set the system up.

The other thing I'd advise is to check exactly what your GFX card manufacturer software is upto. When I enabled mine it detected that I run VR for AC and changed loads of settings it 'improve' it.
For some reason they made things worse for me, while frame rates do drop with a lot of cars around I'm getting better performance still with graphics set to almost full whack - just with AA disabled and smoke turned down a bit.

This is with a 1070GTX and I7 with 12Gb of RAM. Next planned mod is to max myself out at 16Gb of RAM.
Then look into dual boot so I can go Win10 and maybe upgrade a bit more - Oculus essentially don't bother to support Win7 so if you run it expect to do a lot of searching in their forums as it seems to be the only place you'll get useful help.

I recommend you start by downloading and installing the software from the website now, there are numerous bugs (For W7 at least) which may take you a good number of hours to work around because Oculus haven't bothered fixing them for about the last year. Not what you want when you have a shiny new toy to play with  ;)

Apps-wise I recommend Helicorsa. You'll only have the normal mirrors for what ever you drive in the rift. The 962 isn't even the worst car in the game for placement either ;D


Title: Re: Oculus Rift in AC
Post by: Mark J on February 12, 2018, 05:58:41 PM +0000
Cheers FMG, I have a 1080 and 16gb of Ram with an i7 on win 10, so hopefully it'll run sweetly  :)

There is a massive 105+ page thread on the Rift in the Kunos chat forum, so I'm also wading through that for tips.
I'll ease myself in gently I think with a flat track and easy car to lessen the oft-mentioned motion sickness that a lot suffer until the brain gets used to it. (So road Atlanta would be a no-no!) Doesn't arrive until mid week anyway then I'll probably need a few days acclimatising.

Is it possible to run two AC configs with one set for VR and the other my triple monitors?


Title: Re: Oculus Rift in AC
Post by: FullMetalGasket on February 12, 2018, 06:12:18 PM +0000
I just switch between the 2 in the settings menu tbh.
I found the Grp. C cars helped me adjust fastest as they don't slide around much - The standard Mk1 MX5 I tried out first nearly made me throw up ;D


Title: Re: Oculus Rift in AC
Post by: Bob on February 12, 2018, 07:01:56 PM +0000
Win 7 runs the rift fine. I have an i7, 1080 and 32gb of ram, two sensors and no issues, stays at 90fps constant, tried Win 10 and couldnt get back to 7 fast enough, found it to be the proverbial bag of you know what that most folk said it was.


Title: Re: Oculus Rift in AC
Post by: Ceolmor on February 12, 2018, 07:14:29 PM +0000
I have just moved from W7 to W10 and my Rift is still running smoothly.   In fact I now have the advantage of running ASW, which I couldn’t with W7.  You probably won’t need ASW with a 1080.

There was a really good webpage on how to set up the Rift for AC, but the page is no longer available.  Typical.

Definitely use supersampling. 1.5 or above if you can. No need to go above 2.0. You can permanently set this in AC files.

You don’t need 2 sensors for racing. 1 is sufficient.

Make sure you have AC locked to horizon.

When it arrives, just post any problems here and we can all help.



Title: Re: Oculus Rift in AC
Post by: FullMetalGasket on February 12, 2018, 07:41:24 PM +0000
Win 7 runs the rift fine. I have an i7, 1080 and 32gb of ram, two sensors and no issues, stays at 90fps constant, tried Win 10 and couldnt get back to 7 fast enough, found it to be the proverbial bag of you know what that most folk said it was.

I think I've found my 2-sensor issue.
While movning stuff on my desk I noticed the sensor on top of my PC rotates a bit whenever there's a fairly big bump ;D
They'll be getting wall mounted soon so that should fix that.

Otherwise it's good on 7


Title: Re: Oculus Rift in AC
Post by: ChrisR on February 12, 2018, 08:24:02 PM +0000
Lock to horizon should be off in VR.

Having it on makes the car act all funny and when you go up bankings like rockingham/ daytona etc the car is at a wierd angle to your view.


Title: Re: Oculus Rift in AC
Post by: Ceolmor on February 12, 2018, 09:53:58 PM +0000
I think lock to horizon is personal preference.  Yes it is weird on the banking, but I found locked to car made it more difficult for me to focus ahead, so overall prefer locked to car.  Mark J try both and see which works best for you, especially if you suffer any motion sickness.


Title: Re: Oculus Rift in AC
Post by: Mark J on February 13, 2018, 09:07:30 AM +0000
Just what we needed  :)

http://www.racedepartment.com/downloads/assetto-corsa-vr-guide.19037/ (http://www.racedepartment.com/downloads/assetto-corsa-vr-guide.19037/)


Title: Re: Oculus Rift in AC
Post by: ChrisR on February 13, 2018, 09:19:29 AM +0000
Something that guide doesnt detail is the graphics.ini

Render frames should =1
And the line underneath (mip bias details?) should be -1 or -2 it sharpens the overall image at no cost to fps.


Title: Re: Oculus Rift in AC
Post by: picnic on February 13, 2018, 11:26:23 AM +0000
Your in trouble then, Rift display needs a HDMI port. You need 3 USB 3.0 ports as well, one for the headset and one each for the sensors. I believe the Rift is a little fussy on what USB controller chipset you may have to. I've got all mine plugged in to the ports on the back of the motherboard and it seems ok. Some people seem go get away with running the sensors on USB 2.0 ports but I've never tried.


Title: Re: Oculus Rift in AC
Post by: Mark J on February 13, 2018, 01:18:15 PM +0000
Eek I only have usb 2 ports and I just ordered a usb 2.0 hub as well in case my older peripherals don’t  run on 3.0  ::) Think I have an additional hdmi on the rear of the Mobo.
Hmm does that mean I can’t keep my triple set up in place until I get used to VR ?  :'(


Title: Re: Oculus Rift in AC
Post by: Felix Simoes on February 13, 2018, 01:28:42 PM +0000
I suggest something like this. Really cheap and handful ;)

https://www.amazon.de/gp/product/B00FPIMICA/ref=oh_aui_detailpage_o03_s01?ie=UTF8&psc=1 (https://www.amazon.de/gp/product/B00FPIMICA/ref=oh_aui_detailpage_o03_s01?ie=UTF8&psc=1)


Title: Re: Oculus Rift in AC
Post by: picnic on February 13, 2018, 01:49:30 PM +0000
Pretty sure that Inatech are the brand that's highly recommended for the Rift.

Doubt you can use the HDMI on the motherboard, that won't be connected to the GPU just to the CPU's inbuilt GFX if it has it. Have you a spare DVI or Display Port on the GFX card MJ? I think the Rift will need HDMI, you'll definitely not get sound though via a DVI-HMDI adaptor if it does support that. I think people have mixed success with DP-HDMI adaptors and the Rift. You'd probably find it easier to get one of your existing 3 going using DVI-HDMI or DP-HDMI. If the monitors support DVI and you've a spare one on the GFX card then use that.


Title: Re: Oculus Rift in AC
Post by: Mark J on February 13, 2018, 03:14:00 PM +0000
Bugger it’s never straightforward  ::) I’ve just been on the rift website and it says 3x usb 3 Ports required plus one hdmi. Does that mean I now have to buy a pci card like Felix linked too to get usb 3 ports? I didn’t really want to spend a load more money ontop of the pricey rift  ::)


Title: Re: Oculus Rift in AC
Post by: FullMetalGasket on February 13, 2018, 05:10:21 PM +0000
You have to have USB3 for the headset and in theory for at least one of the sensors.

As mentioned, the HDMI port on your MoBo won't work as it isn't attached to you graphics card.


Title: Re: Oculus Rift in AC
Post by: ChrisR on February 13, 2018, 06:56:04 PM +0000
USB3.1 Gen 2 keep up Mark! Lol

If you have at least usb3 your fine, the sensors work perfectly ok in usb2


Title: Re: Oculus Rift in AC
Post by: Jeffrey on February 13, 2018, 07:11:33 PM +0000
Don't tell Mark there is also colour tv now, it might be too much to handle right now.  :P


Title: Re: Oculus Rift in AC
Post by: Mark J on February 13, 2018, 08:28:17 PM +0000
there's what?!  :o   ;D

good news is I have 4x usb 3.0 ports and 1x2.0 (with a further 4x2.0 extender hub) and think I have one HDMI or DVI slot left free on my gfx card. So hopefully I am covered.


Title: Re: Oculus Rift in AC
Post by: Mark J on February 15, 2018, 11:32:45 AM +0000
Will try and set this up tonight, I decided to order a usb3 pci-e card to get the extra high speed ports (ala Felix’s link - thanks for the tip!  :) )
Expecting a ball ache! but hope it all runs and configures smoothly  :-\


Title: Re: Oculus Rift in AC
Post by: Mark J on February 16, 2018, 10:23:53 AM +0000
Where do you guys place your sensor(s) to suit a normal seated position at a desk with your wheel/pedals? Asking because when I was setting it up it kept telling me to move further away into the room when standing, so thinking I may have problems when I sit much closer.
Not sure I’ll get to grips with it (and prob not the ideal track being banked) before Rockingham Sunday, but I’ll try it out.


Title: Re: Oculus Rift in AC
Post by: Jeffrey on February 16, 2018, 11:55:41 AM +0000
Not sure I’ll get to grips with it (and prob not the ideal track being banked) before Rockingham Sunday, but I’ll try it out.

Can't help you with the rest, but next AC is at Kyalami.


Title: Re: Oculus Rift in AC
Post by: frex on February 16, 2018, 12:06:24 PM +0000
I only have one sensor (original package without Touch) and it's just next to my monitor. Approx 1 metre from my head position when racing, works fine.


Title: Re: Oculus Rift in AC
Post by: FullMetalGasket on February 16, 2018, 01:45:17 PM +0000
Mine were precariously balanced on top of a speaker in the case of one, and on top of a gropro display box perched on top of my PC for the other  ;D
Probably why I suffered movement when otherwise I was dead still...

I've quite literally just finished wall mounting them so will see if that stabilises things at all once I've gone back though the setup program.

The recommendation is generally to have them about a meter away but seperated a sensible amount. If you use just one then stick it centrally in line with your wheel but raised enough to clearly see you.
Don't set up the guardian thing, it really annoys me in AC when I get out to have a look at what I'm driving!


* EDIT *

Who would have thought it?
Securely mounting kit that measures to micron-ish accuracy fixes my wondering head problem when using 2 sensors ;D
Happy chap now, just got to tidy the bleedin cables away


Title: Re: Oculus Rift in AC
Post by: Ceolmor on February 16, 2018, 02:55:25 PM +0000
I have one sensor only and it is placed centrally just above and just behind my monitor.

(http://i.imgur.com/wwjL5LC.jpg)

When I first set it up in Oculus, I stood behind my seat and had the sensor pointing towards my head.  Then when it was calibrated, I adjusted the sensor so it was pointing towards my head when sitting in the seat.  Works perfectly.


Title: Re: Oculus Rift in AC
Post by: Mark J on February 16, 2018, 04:20:31 PM +0000
Smart cookie Ceolmor and nice rig set up  8)


Title: Re: Oculus Rift in AC
Post by: ChrisR on February 18, 2018, 03:29:35 PM +0000
Press CTRL+Spacebar and that will set it to the default position, just make sure you are looking in the right firection.

I close my eyes, fiddle in my seat until i feel like im facing fwd then i press ctrl+space

Then on the apps look for a helmet and that will alter your seat position set it where you want.. i usually set it so if i lean fwd my head hits my real wheel when it does in the game..

Also, if i look down i can see the drivers lap.. somewhere in between is about right..


Edit: just turn your head a lot and it will appear, make sure you put the resolution to 1920x1080, no point setting it higher.


Title: Re: Oculus Rift in AC
Post by: Mark J on February 18, 2018, 04:24:34 PM +0000
Yeah thanks Chris, it was the resolution that was wrong so now on 1930x1080. Apps are hard to get at but managed to adjust my seat.
 
Like others, I was blown away sitting in the cockpit of a 962 looking around me  :o 8)
No problems with motion sickness though I feel it gives me eye strain which may be an issue after a long day at work using a screen.
The big neg is the resolution compared to what I’m used to with the triples but have read that most don’t notice it after a while. Does look a little 1990’s arcade pixelation, hopefully my brain will filter it out.  The immersion factor is stunning. Will try an open cockpit car next. Love the way you can look to the apex’s more now too and means more cornering accuracy hopefully.


Title: Re: Oculus Rift in AC
Post by: FullMetalGasket on February 18, 2018, 04:28:51 PM +0000
Sit in something from the 60's and have a good look around - The 917 is a good place to start ;)
There's also something hugely endearing about the 595 Abarth in VR ;D


Title: Re: Oculus Rift in AC
Post by: Mark J on February 18, 2018, 05:34:06 PM +0000
Wow I was blown away using the single seaters, they are epic with VR  :o
I tried a modern Lotus and several old school single seaters including a Lotus 49 grid at Kayalami ...amazing!
Just sitting in the cockpit is spectacular, looking over your shoulder etc. Makes you feel like Jim Clark with your virtual arms sawing at the wheel.  8)
I had my pixel density in default 1.0 so just adjusted that up to 1.4 and will see how it looks next time as did find it looking very pixelated. Frame rates are smooth as silk even with 20 cars and lots of tyre smoke and most of my settings left on high   :)
Wish I’d got one months ago.


Title: Re: Oculus Rift in AC
Post by: Mark J on February 18, 2018, 06:03:40 PM +0000
Something that guide doesnt detail is the graphics.ini

Render frames should =1
And the line underneath (mip bias details?) should be -1 or -2 it sharpens the overall image at no cost to fps.

Chris, i couldnt see 'render frames' ?
This is my graphics.ini (havent tweaked anything yet)..so change first line to 1 (max frame latency)? and MIP LOD to -1?

[DX11]
MAXIMUM_FRAME_LATENCY=0
MIP_LOD_BIAS=0 ; GO NEGATIVE (ie. -1) TO SHARP THE IMAGE
SHADOW_MAP_BIAS_0=0.000002
SHADOW_MAP_BIAS_1=0.000015
SHADOW_MAP_BIAS_2=0.0003
ALLOW_UNSUPPORTED_DX10=0 ; UNSUPPORTED USE AT YOUR OWN RISK
SKYBOX_REFLECTION_GAIN=1.5


Title: Re: Oculus Rift in AC
Post by: Bob on February 18, 2018, 06:07:18 PM +0000
I found the Oculus tray tool good. Just set a profile for AC and run the app before AC.


Title: Re: Oculus Rift in AC
Post by: ChrisR on February 18, 2018, 06:49:11 PM +0000
[DX11]
MAXIMUM_FRAME_LATENCY=1
MIP_LOD_BIAS=-2 ; GO NEGATIVE (ie. -1) TO SHARP THE IMAGE
SHADOW_MAP_BIAS_0=0.000002
SHADOW_MAP_BIAS_1=0.000015
SHADOW_MAP_BIAS_2=0.0003
ALLOW_UNSUPPORTED_DX10=0 ; UNSUPPORTED USE AT YOUR OWN RISK
SKYBOX_REFLECTION_GAIN=1.5



is was the first option, frame latency.

copy and paste that into your graphics.ini and save.


Title: Re: Oculus Rift in AC
Post by: Mark J on February 18, 2018, 06:51:32 PM +0000
Cheers Chris  :)

Anyone know how to turn off the stock leaderboard that appears down the left edge of your screen? Spoils the immersion and I use the neater stracker one anyway.


Title: Re: Oculus Rift in AC
Post by: ChrisR on February 18, 2018, 06:57:04 PM +0000
F9 cycles through them.


Title: Re: Oculus Rift in AC
Post by: Ceolmor on February 19, 2018, 12:43:21 AM +0000
The big neg is the resolution compared to what I’m used to with the triples but have read that most don’t notice it after a while. Does look a little 1990’s arcade pixelation, hopefully my brain will filter it out.

That is the screen door effect.  Your brain will filter it out.

The immersion factor is stunning.

The immersion will soon outweigh the lack of resolution.


Title: Re: Oculus Rift in AC
Post by: Mark J on February 19, 2018, 11:36:14 AM +0000
Yeah I hadn’t adjusted pixel density nor those settings Chris suggested so I’m hoping it looks a bit better next time I fire it up. Can guarantee I’ll be buying the next generation version when it comes out if the visuals improve further.  The immersion already outweighs the gfx for me after just a couple of hours familiarity, though I do like my eye candy normally.
Anyone know if VR works with flight sims? Can just imagine how cool it would look inside a spitfire etc cockpit with a Rift  :o though not sure I’d spot a dot in the sky as an enemy plane with the pixels  :'(


Title: Re: Oculus Rift in AC
Post by: picnic on February 19, 2018, 11:44:18 AM +0000
Anyone know if VR works with flight sims? Can just imagine how cool it would look inside a spitfire etc cockpit with a Rift  :o though not sure I’d spot a dot in the sky as an enemy plane with the pixels  :'(
Not in to combat flight sims so can't comment on that but DCS World, IL2 Stormavik (or however it's spelt) support native VR and I think it's coming in an update for Cliffs of Dover. XPlane 11 has recently added VR support, Prepar3d also has native VR which they claim to have improved in 4.2 which released last week. For FSX (Boxed or Steam) there is no native support but look up FlyInside as that adds it. Also available for Xplane and P3D. FlyInside allows you to drag other windows in to VR so you can still use things like moving maps/external checklists etc. Like the car sims the flying ones are again super immersive, not only is stuff in 3D it's also scaled correctly.


Title: Re: Oculus Rift in AC
Post by: Mark J on February 19, 2018, 12:36:09 PM +0000
Cheers Pete, I just need to retire so I can enjoy all this stuff  :'( only flight sims I have are Rise of Flight (ww1) and IL2 cliffs of Dover. I haven’t touched either in a couple of years as I just never have enough spare time but the thought of flying with VR inspires me to give it a whirl  :)


Title: Re: Oculus Rift in AC
Post by: Felix Simoes on February 19, 2018, 01:28:53 PM +0000
My son plays a lot of WarThunder (https://warthunder.com (https://warthunder.com)). It's really nice with VR  :)


Title: Re: Oculus Rift in AC
Post by: ChrisR on February 19, 2018, 03:56:51 PM +0000
Elite Dangerous is VR compatible.

Becareful tho... my mate did some barrel rolls out of a station and threw up lol.


Title: Re: Oculus Rift in AC
Post by: Mark J on February 19, 2018, 08:46:42 PM +0000
can imagine Elite would make me hurl! 360 degree spinning in any axis  :o bet its cool once mastered though.

Any idea why my AC is letting my windows sound (speakers) over ride the Rift in game? i have edited the oculus.ini in AC to say Rift=1 yet its ignoring that. Works okay if i also set windows sound to Rift but i dont want to do that.


Title: Re: Oculus Rift in AC
Post by: TinMan on February 19, 2018, 09:32:06 PM +0000
Download Oculus Tray Tool, tick the relevant box and it will make your system revert to your Windows default sound option when you close the Oculus app.

TC


Title: Re: Oculus Rift in AC
Post by: FullMetalGasket on February 19, 2018, 10:36:30 PM +0000
can imagine Elite would make me hurl! 360 degree spinning in any axis  :o bet its cool once mastered though.

Any idea why my AC is letting my windows sound (speakers) over ride the Rift in game? i have edited the oculus.ini in AC to say Rift=1 yet its ignoring that. Works okay if i also set windows sound to Rift but i dont want to do that.

That setting is irrelevant now.
Once in car, scroll down the apps to your right till you find the one for sound - Then change it to the Oculus.
Save, quit, restart, be happy  :)


Title: Re: Oculus Rift in AC
Post by: Mark J on February 20, 2018, 08:53:55 PM +0000
I was correct with editing the oculus.ini, it does work editing that line to =1 for sound. What I didn’t know is that there are two oculus.ini files, one in your steam/ AC folder and one in your documents/ac  :P it’s the docs one to edit.
Much improved look with pixels now at 1.4 too  :)

Had a very frustrating spell earlier when I tried to Join the race server. I got an instant pc reboot as I pulled out my pit box  :( I could hear my pc constantling paging and was getting all sorts of device problems each time I tried to restart AC. Finally I rechecked Oculus rift devices and found one of the sensors was saying it was disconnected or needed new usb drivers (it wasn’t and all my drivers were up to date) I had to plug one of them into a USB 2 port to get it to work. Apparently you can run out of usb bandwidth  ::) once I sussed this out my ac finally ran again after a frustrating wasted hour! So no practise for me before tomorrow’s race  :'(


Title: Re: Oculus Rift in AC
Post by: FullMetalGasket on February 20, 2018, 10:39:46 PM +0000
Also disable power saving for the rift sensors - that can apparently cause problems


Title: Re: Oculus Rift in AC
Post by: Mark J on February 21, 2018, 09:19:49 AM +0000
Also disable power saving for the rift sensors - that can apparently cause problems

Where is that setting?

I’ve had trouble with a sensor twice already since installing at the weekend. Strange that it works fine for a couple of days then decides to not play ball. I had already moved one of the two sensor usb’s To different hubs on the pc when it first happened, and now after reading further tech support, it suggested putting one of them into a usb2 port, which is how I solved last nights issue. Luckily for me it wasn’t race night or I would have missed it  >:(
I did notice the Innateck card suggesting installing two pci cards to cope with rift! Bit daft. I still have 3 un-used usb3 ports so lord knows what issues I’d get with even more devices plugged in.  ::)


Title: Re: Oculus Rift in AC
Post by: Bob on February 21, 2018, 09:30:15 AM +0000
Just run the Tray tools, not had an issue scince using it.


Title: Re: Oculus Rift in AC
Post by: Jeffrey on February 21, 2018, 10:29:46 AM +0000
With USB hub, do you mean a device that you plug into 1 USB and gives you multiple USB slots in return? If that's the case, that might not give enough power. I've had that few years ago where devices didn't work because it couldn't supply them all via that 1 USB port the hub was connected to.

Maybe plug it all directly into a USB port that's connected to the motherboard.


Title: Re: Oculus Rift in AC
Post by: Mark J on February 21, 2018, 11:07:16 AM +0000
No I have 5x usb3 ports and 1x usb2 on the motherboard and another 5x usb 3 ports on a dedicated pci-e card, so should be plenty!
I had already put one sensor on Mobo and one on pci card to cure the first ‘sensor’ problem and all was fine for 3 days until randomly last night it couldn’t cope so I moved one onto the usb 2 port as per oculus tech support recommendation. Bit sensitive these sensors  :P


Title: Re: Oculus Rift in AC
Post by: Wiltshire Tony on February 21, 2018, 11:22:43 AM +0000
Bit off topic but do older driving sims work with this new fangled headset stuff?


Title: Re: Oculus Rift in AC
Post by: Mark J on February 21, 2018, 11:30:22 AM +0000
No they need VR support implemented I believe. Same with older flight sims as I found out yesterday. TrackiR is best option for older stuff to get head movement.


Title: Re: Oculus Rift in AC
Post by: Baikal on February 22, 2018, 08:56:10 PM +0000
Mark, i am happy to see that you satisfied and enjoyed the VR :)
As i see in race result- you still can manage the car properly and without any skill lost. Congratulation!
May be, in a future, i'll get a VR too. When my live will go rich again  ;D A must have device.


Title: Re: Oculus Rift in AC
Post by: Mark J on February 22, 2018, 09:25:07 PM +0000
Thanks Alexey, yes very pleased with it so far (apart from eye strain but may just need time to get used to it)
Do what I did and get one off eBay! Plenty of hardly used rifts to be had. I got mine for £280 and its immaculate., hardly been touched!  :) big saving from £400 new.

Quick question, in game is it possible to tab between the rift and monitor? When I have say, the menu up with driver table/session info and chat bar I struggle to type anything and find myself trying to peer under the goggles. Once in the pits or at race end I'd just like to tab to the monitor so I can get the rift off for a breather.

Was also wondering what these things are like to use in the summer?! My head felt roasted last night and it was a chilly eve  :o


Title: Re: Oculus Rift in AC
Post by: FullMetalGasket on February 22, 2018, 09:34:45 PM +0000
Not that I know of - When I really need to type I take it off and balance it on my head facing the screen ;D
I try and avoid taking it off once on though as a glasses wearer, way too much hassle as I always get at least one set of lenses dirty!


Title: Re: Oculus Rift in AC
Post by: Wiltshire Tony on February 23, 2018, 12:06:12 AM +0000
No they need VR support implemented I believe. Same with older flight sims as I found out yesterday. TrackiR is best option for older stuff to get head movement.
Ok, I'll stick with my TrackIR then


Title: Re: Oculus Rift in AC
Post by: Mark J on March 03, 2018, 11:52:53 AM +0000
last night when I fired up AC I couldn't get the rift to work even though the images were appearing on my monitors but blank in the headset. Today my rift seems to be acting as a pointing device in the oculus home page but I cant click on anything...any ideas?

so this morning I fired up AC and it worked fine in offline practise, but as soon as I try and join the server my oculus dies and I get a purple screen. I cant do anything until I ctrl/alt/del to task manager and shut down acs.exe, same as happened last night.  ???


Title: Re: Oculus Rift in AC
Post by: Bob on March 03, 2018, 12:41:24 PM +0000
Try unplugging everything and reinstall it, all I can suggest. Is it working in the demos on Oculus home page? Battery OK in remote?


Title: Re: Oculus Rift in AC
Post by: FullMetalGasket on March 03, 2018, 12:55:40 PM +0000
If it hadn't been playing up in the Oculus home page I'd have simply suggested checking the settings in AC's setup are correctly pointing at the Rift still.
But with the other issues you list I'd suggest the same as Bob I think


Title: Re: Oculus Rift in AC
Post by: Ceolmor on March 03, 2018, 03:15:38 PM +0000
Are you using a Nvidea gpu?  If so has the driver just updated?  See https://support.oculus.com/


Title: Re: Oculus Rift in AC
Post by: Bob on March 03, 2018, 05:07:55 PM +0000
A good spot Ceolmor, maybe use that driver, although  I'm using latest Nvidia driver with no issues.


Title: Re: Oculus Rift in AC
Post by: Mark J on March 03, 2018, 05:11:16 PM +0000
I got it working after an hour of sodding about. (A waste of good practise  time!) Pretty much had to reconfigure it all again from scratch which is really annoying  >:( that’s the third time in only 2 weeks, I just don’t get why it decides to just stop working when I haven’t changed any setting or hardware  ::)

Re nvidia I already had the latest driver installed but haven’t got yesterday’s release yet. Now I fear to!


Title: Re: Oculus Rift in AC
Post by: Ceolmor on March 03, 2018, 06:18:16 PM +0000

Re nvidia I already had the latest driver installed but haven’t got yesterday’s release yet. Now I fear to!


I think Oculus are recommending NOT to use the latest drivers.

I am using a newer driver to the one they recommend with no issues, so maybe this has nothing to do with your problem.


Title: Re: Oculus Rift in AC
Post by: Bob on March 03, 2018, 06:30:31 PM +0000
Using driver 391.01 with no issues.


Title: Re: Oculus Rift in AC
Post by: Mark J on March 13, 2018, 08:23:34 PM +0000
man this kit frustrates the hell out of me  >:( I wish people singing its praises had said how bloody temperamental and buggy it is too  ::)

After running the patch exe yesterday I got it all working okay again. Fire it up tonight for some practise and I get the bloody purple screen crap again in AC. I had to re-set up the whole thing yet again (5 times in 3 weeks!!) and then it gave me a usb driver error again...aaargh! pulled the plug out of pc and it decides all is fine with the world  ::)
so yet again this week practise time = zero, setting up a bloody rift = 40mins  :hang:


Title: Re: Oculus Rift in AC
Post by: Ceolmor on March 13, 2018, 09:44:35 PM +0000
Apart from the fact that I am now on my third Rift due to replacements under warranty because the headphones failed, my Rift usually works in AC rock solid.  Certainly never had the purple screen problem or had to regularly re-setup.   Not very helpful I know, but it suggests there might be a conflict within your PC.  Have you looked to see what the issue might be with your PC?


Title: Re: Oculus Rift in AC
Post by: FullMetalGasket on March 13, 2018, 11:08:52 PM +0000
Same, not had a purple screen before. I have had it refuse to initialise once or twice though.
As per the I.T. Crowd - 'Have you tried turning it off and on again?

This works on about 98% of all electronic goods - including machinery costing a million quid plus ;)

If it's happening that often though I'd be tempted to agree that something is up on your install.


Title: Re: Oculus Rift in AC
Post by: Mark J on March 13, 2018, 11:20:19 PM +0000
I don’t see how it’s ‘my pc’ related as it would happen all the time, but it’s a possibility of course  :-\ it’s only in ac I get the purple screen occasionally and usually it’ll still work in the oculus front end. (But not always, which is when I have to go through the whole tedious process of reconfiguring it).
It’s a real pita especially when my spare time is so limited for practise  :(


Title: Re: Oculus Rift in AC
Post by: Mark J on March 15, 2018, 09:21:39 AM +0000
I had yet more trouble with the rift just before last nights race. Once again I got the stupid usb driver needs updating message for the headset (it doesn’t) and I had to completely power off at the wall to clear it, where hey presto the message cleared.  ::)
I also find that 1 in 3 times I fire up AC the cockpit view is screwed up and I am constantly adjusting it via the app and having to resave the view. I assume this isn’t happening to you guys?
Are you all using the beta version of rift? I’m just using the out the box version.
It’s such a shame as it’s souring my view on using a rift as it’s fab in the race when you can literally look sideways at a car dicing with you in a corner etc    :( but I’m at a loss as to what else I can try.  :-\
I should add that it was finally running fairly stable until this new patch !  >:(


Title: Re: Oculus Rift in AC
Post by: Ceolmor on March 15, 2018, 02:00:42 PM +0000

I also find that 1 in 3 times I fire up AC the cockpit view is screwed up and I am constantly adjusting it via the app and having to resave the view. I assume this isn’t happening to you guys?
Are you all using the beta version of rift? I’m just using the out the box version.


I'm not using the beta version and I am not having the same problem.  When you get 'in-car' are you sitting looking forward and pressing CTRL+Space to recentre the headset?  I have this mapped to a button on my wheel.

When I was on Windows 7 there was an exclamation mark symbol in Devices in Oculus Home telling me I needed to update USB drivers, but I ignored this and everything worked OK.  This has gone now I have Windows 10.  I never got a pop up message though.  Does this appear inside the headset?  If not, I would be minded to ignore it.


Title: Re: Oculus Rift in AC
Post by: Mark J on March 15, 2018, 04:52:14 PM +0000
Hi yes I use the ctrl/space to re centre.

I cannot ignore the red warning about usb drivers as I find it plays havoc with my other controllers, like the stweering wheel will just stop working mid lap, that’s why I had to exit and power down last night to clear the warning. The warning is under ‘devices’ In the oculus front end page, not a pop up.


Title: Re: Oculus Rift in AC
Post by: Jeffrey on March 15, 2018, 05:15:02 PM +0000
With so many problems, I'd either return this unit and ask for another or do a clean Windows install.


Title: Re: Oculus Rift in AC
Post by: FullMetalGasket on March 15, 2018, 05:49:14 PM +0000
Not being centered when arriving in your car will be down to the fact AC centers your view to where you're looking when the track loads - not where the rift software has been told you're supposed to be facing.
I've often jo is the server looking sideways or backwards because I hadn't put the headset on in time, and then had to go for a walk to find the drive button and reset.

As for the warnings on my sensors and/or rift, I tend to ignore them unless it really plays up as they seem related to the complete lack of interest shown to win 7 users.


Title: Re: Oculus Rift in AC
Post by: FullMetalGasket on March 15, 2018, 09:58:39 PM +0000
Ironically I've just had a load of greif with mine - having had it working perfectly for a month with everything in USB3 ports the screen kept turning off after a minute or so in game.
If I was quick I'd see the message 'can not find rift' on the PC screen.
Even after a few resets it was still doing it.

I out one of the sensors into a USB2 and all is dandy again. If that's an option to you I'd suggest doing it.


Title: Re: Oculus Rift in AC
Post by: Mark J on August 23, 2018, 09:54:14 AM +0100
Nicked this tip from a rift thread at Kunos and it seems to sharpen up the image.
In your graphics.ini change the LOD value from 1 to 0.7  and in the oculus.ini change the 'pixel per display' current value to 1.5. (I wonder how far up that value can be pushed? - guess depends on your pc hardware) as early threads stated making it 1.4 for the sweet spot but gfx cards have improved since then. (I have a 1080).
There’s a YouTube thread that shows superb (monitor quality) using a Rift with iRacing so must be able to improve it for AC. Mine definitely looked better last night after making the tweaks.


Title: Re: Oculus Rift in AC
Post by: Mark J on August 23, 2018, 02:50:04 PM +0100
Also this:-
https://youtu.be/yp3jPUA7pJM


Title: Re: Oculus Rift in AC
Post by: Mark J on June 03, 2019, 09:55:24 AM +0100
anyone bought or tried the new Rift S yet? Saw a youtube vid where he slated it for not having IPD/A adjustment which seemed a major feux-pas for a VR headset that needs to suit anyones visual range. Now makes me think i cant buy one without trying it first as my left and right eyes are quite different in range. I havent heard whether its sharper visually than the old rift or if it has brightness adjustment.  :-\


Title: Re: Oculus Rift in AC
Post by: TinMan on June 03, 2019, 10:26:27 AM +0100
IPD/A adjustment is done through the software, rather than physical adjustment. GamerMuscle did a try out of the Rift S and said that the image was much sharper, with next to no screen door effect.


Title: Re: Oculus Rift in AC
Post by: Mark J on June 03, 2019, 10:39:01 AM +0100
interesting, thanks Tinman.  :)  its not too badly priced so might be worth an upgrade. Cant help but feel the current rift is ruining my eye-sight with constant eye strain and the poorer sharpness compared to a monitor isnt great either.


Title: Re: Oculus Rift in AC
Post by: frex on June 03, 2019, 10:58:05 AM +0100
IPD/A adjustment is done through the software, rather than physical adjustment.

That is correct, the problem is that software adjustment of IPD can only correct for world scale effects to ensure images have the correct sizing. It cannot account for the effects of distortion, aberration and discomfort that can result from incorrect IPD setting. The lenses in the Rift S are set 63.5mm apart (pretty much the average value for male adult IPDs) and Facebook have published an ideal user IPD range of 61.5 - 65.5mm. Anyone within this range should be fine. You might also be fine if you're outside this range as there is wide variation in tolerance to IPD errors. But if you're a long way outside it might be wise to try it before buying.

The screens have better resolution, but at the small cost of slightly lower refresh rate. They've also ditched the high contrast OLED screens for lesser LCD panels, but overall the general impression is indeed of increased visual quality. I hope to try one myself soon.


Title: Re: Oculus Rift in AC
Post by: MaxVeloce on June 03, 2019, 11:48:18 AM +0100
I have my name down for the Valve Index, its looking like probably the best with proper IPD and lens distance adjustment,  and still using the vive base stations for tracking - this bit is going to be crucial for my next upgrade as I need a second sensor tracking the seat rather then the headset for motion cancellation in VR!  (did I say SFX100 - google it  :P)

Rift S does look pretty good though, I'm sure it will help with eyestrain.  I always got annoyed at the original rift (and vive) because distance details are just not even close to sharp and you have to really look for braking markers etc coming up. Vive-pro fixed this for me, and I think the Rift S and Valve Index should be better than that out of the box.


Title: Re: Oculus Rift in AC
Post by: Mark J on June 03, 2019, 12:57:58 PM +0100
@ Frex, can we determine what IPD range our eyes have before buying? or is that not possible?

will look into the Valve index, never heard of it!


Title: Re: Oculus Rift in AC
Post by: frex on June 03, 2019, 01:41:27 PM +0100
It's easy to estimate your own IPD with reasonable accuracy (just google it). But assessing how much tolerance you may have if your IPD falls outside the recommended range is not. Some of this tolerance is down to how your eye muscles work, and how much "slack" they have in reserve, (an Optometrist should be able to advise you on this if you explain the issue) but some is down to highly individual psycho-visual factors that are not easily quantifiable - how much blur and distortion an individual can tolerate is highly subjective, and not something that can be measured as such.


Title: Re: Oculus Rift in AC
Post by: frex on June 03, 2019, 01:54:22 PM +0100
Palmer Luckey was one of the founders of Oculus. He's no longer with the company after disagreements regarding marketing strategy, but he know's all there is to know about VR. He has a large IPD of 69.5mm and has thousands of hours without problems in the Rift CV1, but he can't use the Rift S.

Interesting article here: http://palmerluckey.com/i-cant-use-rift-s-and-neither-can-you/ (http://palmerluckey.com/i-cant-use-rift-s-and-neither-can-you/)


Title: Re: Oculus Rift in AC
Post by: Mark J on June 03, 2019, 03:01:52 PM +0100
good article and explains it all well enough. But looks like i am definitely dumped back in the 'need to try before i buy' camp  :-\  I wonder if you buy direct from Oculus they offer a no quibble refund if it doesnt suit your IPD.  Other than that i would have to hope someone like John Lewis stock it and demo it in-store  :-\


Title: Re: Oculus Rift in AC
Post by: MaxVeloce on June 03, 2019, 03:11:06 PM +0100
Surely amazon will sell them,  buy it, don't like it, just send it back.  They are very good for that.


Title: Re: Oculus Rift in AC
Post by: Mark J on June 04, 2019, 10:53:28 AM +0100
Surely amazon will sell them,  buy it, don't like it, just send it back.  They are very good for that.

did think of them too, could be a good punt.  :)


Title: Re: Oculus Rift in AC
Post by: picnic on June 05, 2019, 03:13:56 PM +0100
https://youtu.be/TsFAmEEbwfg

Good review of the HP Reverb


Title: Re: Oculus Rift in AC
Post by: Mark J on June 05, 2019, 04:19:47 PM +0100
Will watch that later ta Pete.

Did read some reviews on the Valve index earlier, seems good kit but very spendy at 1k  :o plus says its not glasses friendly (which i oddly need for the Rift even though my close up vision is strong  ??? )

The Rift S really gets a big mix of positive/negative reviews. A lot berate it for cheaper materials, tinny sound and the lack of IPD but also a lot of current Rift Cv1 owners say its a huge improvement in the visuals.

I'm very tempted to take the risk and ordering one off amazon as i am craving sharper visuals. If it doesnt suit my IPD i can send it back. Problem is i am also eye-ing up a GT Omega R rig to replace my playseat setup. :P


Title: Re: Oculus Rift in AC
Post by: picnic on June 05, 2019, 04:41:29 PM +0100
I think VR headsets are all about distant vision, don't be fooled by the lenses being just mm away from your eyes. For the Rift you can get 3rd party lenses made to your prescription.

The HP is praised for its picture but again it only has a software IPD adjustment :( It's also a fair bit more that a Rift but equally a fair bit less than a Valve anything. I got very close to buying a Reverb as HP had a glitch on their system and I could have got it £50 off. Sadly was too slow :( I'll wait now for more reviews and to see how quickly it may drop in price. Windows WMR headsets often are available with a good discount and it's only what 5 months to Black Friday  ;D


Title: Re: Oculus Rift in AC
Post by: FullMetalGasket on June 05, 2019, 05:14:08 PM +0100
The rift is focused to just under infinity - so if you're short sighted like me then you'll see bugger all without your glasses :P
My only option is the Index, with my eyes there's no way I'd be able to use the new Rift thanks to the software IPD adjustment and my tiny head.

Pete - do you have a link to the custom lenses? It would upset a friend of mine hugely, but I'd love to use it without having to wear glasses!


Title: Re: Oculus Rift in AC
Post by: picnic on June 05, 2019, 07:19:20 PM +0100
Not needing glasses for long distance I've no personal experience. Google throws up a couple

https://widmovr.com/product/oculus-rift-prescription-lenses-adapter/
https://vr-lens-lab.com/

I think someone in one of the flight sim groups I'm involved with may have got some I'll ask.


Title: Re: Oculus Rift in AC
Post by: Mark J on December 02, 2019, 04:40:36 PM +0000
anyone here upgraded to a Rift S yet?  I'm wondering whether its worth the expense considering its not a quantum leap over the cv1 version. Its dropped to £349 in most places now so not exorbitant but not cheap either. But it does have better resolution and is apparently more comfortable to wear for longer periods.  :-\  For the amount of hours i wear it over the year for enjoyment/immersion i dont feel its too bad an expense to improve the all important visuals and a bit more comfort.


Title: Re: Oculus Rift in AC
Post by: Mark J on December 03, 2019, 03:54:16 PM +0000
Typical, went to push the button on one of these today and the sneaky price fixing basts have put it back up to £400 'everywhere'  ::) nowt like competitive trading  :taz:

I read a lot of reviews from the sim community and the general feel was that the visuals and comfort were a big step up over the Cv1. Will just have to wait until January sales now i expect  tumbleweed


Title: Re: Oculus Rift in AC
Post by: LesN on December 03, 2019, 11:17:10 PM +0000
Haven't looked at the specs for the rift s, but for now I'm happy with my cv1. The upgrade from the dk2 I had before that was more on the level of integration with the audio and controllers than the graphics.

If I was going to upgrade right now I'd be looking for a wider field of view and a much, much higher res display. And to run that I'd need a much higher spec pc as well... The pimax headsets look interesting but don't offer  a complete solution yet.

But despite the low res of the headsets compared to my 4k monitor, I'd never willingly go back to racing on a screen


Title: Re: Oculus Rift in AC
Post by: Bob on December 04, 2019, 07:06:21 AM +0000
 ;D Exactly why I don't bother with ACC, good on monitor, crap in VR.


Title: Re: Oculus Rift in AC
Post by: Christian Dauger on December 04, 2019, 09:02:34 AM +0000
Typical, went to push the button on one of these today and the sneaky price fixing basts have put it back up to £400 'everywhere'  ::) nowt like competitive trading  :taz:

I read a lot of reviews from the sim community and the general feel was that the visuals and comfort were a big step up over the Cv1. Will just have to wait until January sales now i expect  tumbleweed

what does it require in power pc?
I have a ryzen 2600x and a rx480, comfortable for the games I use, but surely too low for quality vr ?!


Title: Re: Oculus Rift in AC
Post by: Stefan aka Postal on February 27, 2020, 08:55:23 AM +0000
I need some advice here guys. There is an Asus Radeon RX480 8gb on its way to upgrade my gaming rig and I was wondering if it would put me into the basic VR ballpark. And as someone is so nice to offer me a Rift cv1, practicly giving it away, i am now diving into the basic requirements for a Rift.

So my current rig uses an old but fast Xeon quad core (3.5ghz) which would have been good enough last year, but now i am reading about the Oculus Home installer checking for the SSE4.2 functionality and ruling out older processors from installing their software. :(
It looks like I need to upgrade more than just the GFX card..

As most of my “happy budget” is spend on the new card, I am looking for a cheap and quick upgrade for the MoBo, CPU and RAM next to switching to W10.
So are there still people running VR on older CPU’s like maybe an I7 2700K (socket lga1155)? These upgrade kits are fairly cheap to come by at this moment and would mean I can upgrade within budget.
I will probably still get a message that my hardware is not meeting minimum requirements that way, but I have no clue if that is really a problem to run AC in VR..?

The other option is to source me a really basic LGA1150 or 1151 MoBo and processor, but one that does not have any good upgrade/overclock possibility’s.

Any help or suggestions are appreciated.


Title: Re: Oculus Rift in AC
Post by: LesN on February 27, 2020, 09:04:51 AM +0000
I'm still managing to run my cv1 with an i5-3570k from 2013, although I've upgraded the gpu to a 1070. That said, I've been getting cpu occupancy >99% messages on and off, and I need to be thinking about an upgrade. Still, you should be okay with yours


Title: Re: Oculus Rift in AC
Post by: Mark J on February 27, 2020, 10:52:19 AM +0000
my pc spec is now about 4yrs old and i ran the Rift cv1 and now Rift S perfectly, no stutters or fps slow down.  :)

Asus 1511 Prime B2520-Pro motherboard
Intel i7 6700 cpu
EVGA 1080 GTX Gfx card
16mb DDR4 RAM
SSD Drive 1gb
HDD drive 2gb
Asus VC239H Monitors x 3
Rift S


Title: Re: Oculus Rift in AC
Post by: Stefan aka Postal on February 28, 2020, 08:11:44 AM +0000
I'm still managing to run my cv1 with an i5-3570k from 2013, although I've upgraded the gpu to a 1070. That said, I've been getting cpu occupancy >99% messages on and off, and I need to be thinking about an upgrade. Still, you should be okay with yours

Ok, good to know. So you don't have annoying messages that it is not compatible then? My quad core doesn't support SSE4.2 so I won't be able to install the Oculus Home installer it seems..

Are there people here that are running it on AMD processors? Ryzen should be good, but how about the older (FX) series? I haven't looked into AMD for ages, but wouldn't exclude them in my search for an upgrade.


Title: Re: Oculus Rift in AC
Post by: Mark J on May 21, 2020, 12:23:49 PM +0100
Any Rift-s owners on here? I’ve tried searching for ways of disabling ‘guardian’ as it’s just not needed for sim racing and has recently been randomly losing tracking whilst mid race which is bloody frustrating. It seems linked with their recent driver updates as it was rock solid for months.  ::)


Title: Re: Oculus Rift in AC
Post by: FullMetalGasket on May 22, 2020, 09:36:33 PM +0100
Any Rift-s owners on here? I’ve tried searching for ways of disabling ‘guardian’ as it’s just not needed for sim racing and has recently been randomly losing tracking whilst mid race which is bloody frustrating. It seems linked with their recent driver updates as it was rock solid for months.  ::)

No idea, can't you just tell the software to 'forget' the headset and then set it up again?
Then you can skip the guardian bit when you reach it and that won't cause any problems.

There might also be an option in either the account tab or one near it..


Title: Re: Oculus Rift in AC
Post by: Mark J on May 23, 2020, 06:52:36 PM +0100
According to all the vitriol on the Oculus forums, I’m not the only one not impressed by guardian interference and batteries lasting only a couple of weeks.  ::) Oculus only seem to respond to threads that suit them which incenses people further  ;D
Never had these problems with the cv1  :( to be fair it’s only just started happening since a coupld of big win10 updates and oculus driver updates.  :taz:


Title: Re: Oculus Rift in AC
Post by: FullMetalGasket on May 23, 2020, 07:21:26 PM +0100
Do as I suggested above - I had to start again recent due to a replacement headset.
I don't have the guardian enabled so no issue here :)


Title: Re: Oculus Rift in AC
Post by: Stefan aka Postal on June 12, 2020, 03:22:08 PM +0100
Whoohooo. Rift CV1 up and running here. Wauwie, VR puts you right there on the track instead of just looking at it from 2D. The immersion is most impressive and it is feeling much more natural to drive instantly.

With the standard settings I was getting naussea after some 20 minutes. Then after switching all G-forces and vibrations to 0 it still wasn't helping much. Now running with the option Locked to Horizon and that cures my naussea for quit a bit. Now I am able to do 45 minutes, so looking good for some online action.

The thing is; locked to horizon is the natural way we see it IRL, but AC is handeling it a bit too harshly and is also not natural. So do you guys run settings from Neck FX in Contant Manager to slow down roll movemend in the standard locked to car settings?
A hybrid system as iRacing or slider would be much beter...


Title: Re: Oculus Rift in AC
Post by: Stefan aka Postal on June 12, 2020, 03:25:03 PM +0100
Oh and today I opened Oculus home to adjust the headphone level and when I pressed to return it threw me in the sensor setup menu with the HDMI and 3 USB cables showing..
This probably means I have to redo the setup again for no reason?
I have the headset and both sensors in USB3. Is this the thingy that I should put one sensor in a USB2 slot then?..


Title: Re: Oculus Rift in AC
Post by: FullMetalGasket on June 12, 2020, 05:19:44 PM +0100
Nothing you do will cure the nausia setting wise - you just have to wait for your own head to learn to ignore the inner ear ;)
Pick something that doesn't slide around and drive that for a while (Don't crash for gods sake!!!) as I found that helped me massively.
When I got my Rift I could do maybe 10 minutes driving an AE86 in my normal slidey style before having to stop as I felt sick.
I then drove the short tail 962 and was still fine 30 minutes in - until I span and hit a wall, that was nearly vomit central :wacko:

I run all my sensors in USB3 slots (headset and 2x room sensors). My only problem is the carp drivers that mean I have to leave the headset unplugged until I've loaded home, or 60% of the time my headset is only connected via USB2. I got a warranty replacement recently and that does the same thing so I know it's their software/drivers ::)

Once you've setup a CV1 and finished the install you shoudn't have to do the install again unless you've run that option.
Volume is controlled by 'Devices - Rift (the headset one - I'm in Win 7 so don't have the software to hand at the minute) and volume can be found in there.
The other option is to just put on your rift while Oculus is running and adjust volume with your wands (I think it's near the clock on the dash).

AC ignores most of that and you set volumes through the games own sound driver anyway - this is the most annoying part if you switch between driving in VR and higher quality replays on the screen if you forget to change the setting....

The CanAms next week may make you a tad ill I'm afraid - but the Formula Easters are perfect to teach your brain to adjust  :)


Title: Re: Oculus Rift in AC
Post by: MaxVeloce on June 13, 2020, 12:30:36 PM +0100
Nice Stefan, welcome to the future  :o


Maybe check you have solid 90fps, low fps = instant trip to the land of vom!


For me, lock to horizon is totally not real, I turn that off and run the g-force for movement very low, maybe 0.5x vertical and 0.1/0.2 for pitch and yaw.


Title: Re: Oculus Rift in AC
Post by: Mark J on June 13, 2020, 06:39:52 PM +0100
don't forget those other settings I emailed you to sharpen up the image too. Glad its all installed and working. Single seaters are awesome with it  :) As others said, use slower cars to work your brain upto it and soon you will find no nausea at all. Only time I still feel slightly sick is if you hit the Armco or spin into a void like found on some mod tracks. Also close your eyes when entering/exiting a race server as that can make you slightly sick too as the UI changes.


Title: Re: Oculus Rift in AC
Post by: Stefan aka Postal on June 16, 2020, 10:41:34 AM +0100
Thanks for all the tips guys. I am not getting 90 fps as I have a VR entry level GPU in the RX480-8gb. I will spend some time doing a bit of overclocking on the Ryzen CPU and GPU too see if it has noticable gains. Also I am on 8gb RAM, so I will get me another 8gb next month.
However, I don't seem to notice much difference in frame rates with most of the settings in CM. Only reflections, shadows and Supersampling have some effect.

If I put the headset on, you see the pixels, but that disappears when you exit the pits! It is truly another dimension and I am really impressed. Especially looking into the turns and catching a sliding car is way more natural now. Only thing is the brake markers are barely readable.
Been driving the 917/30 @Road America, C9 @LeMans, GTaM @Croft and DRM @Brands and the motion sickness is ok for driving an hour or so. Though I still feel that Locked to Horizon is the more natural view imo. To bad it is really hard locked, so not completely as irl.

One more question then; in all of the Kunos cars I am exactly placed at the correct seat position. Not with the DRM cars, here I have to move the view settings. That is something normal with mod cars I suppose?

Well, tonight I will fire up KartKraft in VR...


Title: Re: Oculus Rift in AC
Post by: Mark J on June 16, 2020, 10:50:02 AM +0100
surprised you are placed correctly in any car automatically. I pretty much have to set my seat position in any new car until I save its view setting. And yes, reading brake boards is a little tougher with the Cv1, thankfully sharpened in the Rift S. Its just one of those compromises of using a VR headset unfortunately until they make them as sharp as monitors. Its generally outweighed by the massive improvement in situational awareness when racing and being able to look into the upcoming apex etc.

Should use it for wedsnesdays race in the 917 open cockpit cars, its mega  :)


Title: Re: Oculus Rift in AC
Post by: FullMetalGasket on June 16, 2020, 12:36:39 PM +0100
Kartcraft?
Make sure you have an bucket handy - especially at Atlanta :D


Title: Re: Oculus Rift in AC
Post by: MaxVeloce on June 16, 2020, 12:46:40 PM +0100
Though I still feel that Locked to Horizon is the more natural view imo. To bad it is really hard locked, so not completely as irl.

Horses for courses and all that  :)

Maybe try the Real Head Motion app then, I read that works in VR and will allow you to modify that lock to horizon too...


Title: Re: Oculus Rift in AC
Post by: Stefan aka Postal on June 17, 2020, 02:48:35 PM +0100
Well KartKraft is great in VR too! But it is moving about much more, so i still feel dizzy today. ::)
Sitting here with some anti motion sickness wrist band from my son.
I will however try to start tonights race to see how it is in an online environment.

I will look into the head motion thingy in the next few days and post my results.

Anyone got a fps counter working in the rift?
It is not the same but there is some hud performance app hidden in the debug tool.


Title: Re: Oculus Rift in AC
Post by: Stefan aka Postal on November 11, 2020, 10:58:30 AM +0000
So my Content Manager seems screwed and I am back using default UI. Now I would like to hear the sound through my tv when watching replay's. That was easy in CM, but now I can't get it to work. It keeps playing sound through the rift and when I make a video there is no sound anymore. Anyone know a work around perhaps?


Title: Re: Oculus Rift in AC
Post by: frex on November 11, 2020, 11:33:03 AM +0000
That sounds like you just need to change playback device. Do you have a speaker icon in taskbar that you can click on? If not look in sound settings.


Title: Re: Oculus Rift in AC
Post by: Stefan aka Postal on November 11, 2020, 12:39:55 PM +0000
I did change the sound output in the W10 task bar, but it remains playing the sound through the rift...
That was easy to change when using CM!  ::)


Title: Re: Oculus Rift in AC
Post by: picnic on November 11, 2020, 01:36:48 PM +0000
I think you need to change the Window's default sound device before running AC.

I have a Reverb WMR Headset and when you put it on the PC detects a new USB sound device and immediately makes it the default one. I then have to change the default before running AC or RRE or I get the game sound in the headset.


Title: Re: Oculus Rift in AC
Post by: FullMetalGasket on November 11, 2020, 03:37:25 PM +0000
AC is very annoying for sound - You have to be in car and using the App to change sound output.
Then you have to restart the track/replay...  ::)

Or just do what I do - and unplug the Rift before firing up AC if you're just doing a replay. AC won't see the Rift so will pick the next default windows sound source, which should be your speakers/telly :)


Title: Re: Oculus Rift in AC
Post by: picnic on November 11, 2020, 05:15:40 PM +0000
I wish all games would allow you to select the audio device similar to what TeamSpeak does (and FSX/P3D although not MFS2020, that's not progress :()


Title: Re: Oculus Rift in AC
Post by: Mark J on November 25, 2020, 10:02:00 AM +0000
missed all these posts sorry, did you resolve it Stefan?  As mentioned, yes you have to set your audio device under 'sound' in windows to whatever is your chosen soundcard or speaker system. Also there is an oculus audio file in documents\AC that you have to edit with a 0 or 1 to force Rift sound on or off. Its just a notepad file so easy to edit.


Title: Re: Oculus Rift in AC
Post by: Stefan aka Postal on March 03, 2021, 08:52:22 PM +0000
How the hell do you stop Oculus from updating in the middle of a game?!! this is so stupid.


Title: Re: Oculus Rift in AC
Post by: Bob on March 03, 2021, 09:39:34 PM +0000
Never had that in 5 years using the Oculus I always check for updates when I start it up.


Title: Re: Oculus Rift in AC
Post by: Mark J on March 04, 2021, 01:04:39 PM +0000
mine did same Stefan, crappy poor software  :(

you probaly are suffering the same fate i am, in that you turn up just before or during our race sessions and so the hardware problems present themself just as you are trying to get involved. I did get in the habit for a while of turning the pc on early and checking everything is running/has been updated before i jump in the hotseat. But work/RL often prevents me doing that.


Title: Re: Oculus Rift in AC
Post by: FullMetalGasket on March 04, 2021, 03:04:56 PM +0000
Isn't there an option to stop downloads when you are using it?
Like Steam has - I haven't ever had that happen to me, it'll download stuff and then present it to me next time I start the software


Title: Re: Oculus Rift in AC
Post by: Bob on March 04, 2021, 07:28:00 PM +0000
Been using the Quest2 for a while now, a massive improvement on my old rift, only reason for upgrade was cable went bad on rift but not as easy to use.


Title: Re: Oculus Rift in AC
Post by: Stefan aka Postal on October 19, 2022, 10:36:59 AM +0100
So, do any of you guys know this feature or actually use it? Seems to be using a feature AMD calls Fidelity Super Resolution and Nvidia has a comparable feature NIS. Could be usable for us VR users as prices for new GFX cards are going crazy atm.

https://www.youtube.com/watch?v=1Eqr4vd_ESA (https://www.youtube.com/watch?v=1Eqr4vd_ESA)

https://github.com/fholger/vrperfkit (https://github.com/fholger/vrperfkit)


Title: Re: Oculus Rift in AC
Post by: FullMetalGasket on November 11, 2022, 08:50:52 PM +0000
As it's been a few weeks since I got it I thought I should post in here that I have wildly improved my Rift.....

By buying an Index :D

The clarity is awesome, the tracking is awesome, and best of all - it. just. works.
No more rubbish drivers or constantly plugging sensors in and out between uses, I just fire up steam and a game and go 8)

My prescription lenses just turned up too which has made it even nicer