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UKAC => UKAC => Topic started by: nfsw55 on February 21, 2018, 02:00:27 PM +0000



Title: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: nfsw55 on February 21, 2018, 02:00:27 PM +0000
Kunos just announced their next game:
http://www.assettocorsa.net/competizione/en/

First playable preview version will be shown in June at the Misano World Circuit.

(https://www.assettocorsa.net/competizione/wp-content/uploads/screen-6-Gallery01.jpg)
(https://www.assettocorsa.net/competizione/wp-content/uploads/screen-7-Gallery01.jpg)
(https://www.assettocorsa.net/competizione/wp-content/uploads/screen-8-Gallery01.jpg)
(https://www.assettocorsa.net/competizione/wp-content/uploads/screen-2-Gallery01.jpg)
(https://www.assettocorsa.net/competizione/wp-content/uploads/screen-3-Gallery01.jpg)
(https://www.assettocorsa.net/competizione/wp-content/uploads/screen-5-Gallery01.jpg)


Quote
ASSETTO CORSA COMPETIZIONE UNVEILED
Assetto Corsa Competizione, the new official game of the Blancpain GT series, an official grand touring racing series, named after world-renowned Swiss watch manufacture Blancpain and organized by SRO Motorsports Group, will be speeding onto Steam Early Access this summer.

Featuring an extraordinary level of simulation quality that allows players to experience the unique atmosphere of this GT3 Series, players can compete against official drivers, teams, cars and circuits with the highest level of accuracy and attention to detail.

Taking full advantage of Unreal Engine 4, Assetto Corsa Competizione will ensure the highest quality rendering with photorealistic weather conditions and graphics to reach a new standard in driving realism and immersion racing. Players will experience highspeed torque as they get behind the wheel of luxurious speedsters including Ferraris, Lamborghinis, McLarens and many other prestigious GT cars reproduced with an outstanding level of detail. Motion capture technology is used to create the animations of mechanics and drivers in an even more realistic fashion and guarantee a high level of player engagement during races, pit stops and driver changes.

In the final version of the game, players can expect advanced multiplayer functionality with Assetto Corsa Competizione, including a ranking system which will evaluate individual performance and driving behavior to reward the most virtuous drivers and promote fair play in online competitions.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Jeffrey on February 21, 2018, 02:25:27 PM +0000
Looks good, so a completely new game on an interesting engine.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on February 21, 2018, 03:12:36 PM +0000
Cool  :o 8) something to look forward to. Hope they get Aston and Jag onboard.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: nfsw55 on February 21, 2018, 03:30:47 PM +0000
Trailer:
https://www.youtube.com/watch?v=XDwvKqlVo1Y

And some more information:
Quote
The Blancpain GT Series is set to join the fast-growing world of sim racing with the release of its first official game, Assetto Corsa Competizione, which will give players an opportunity to experience the unique thrill of high-speed GT3 competition.

Produced by Kunos Simulazioni and 505 Games, Assetto Corsa Competizione will set the standard in driving realism with the highest quality graphics and photo-realistic weather conditions.

From sprint races to endurance contests, players will be able to get behind the wheel of GT cars from all manufacturers represented in the 2018 Blancpain GT Series season, with each reproduced to an outstanding level of detail.

There will also be the opportunity to compete in different moments of the iconic Total 24 Hours of Spa, with a dynamic weather system recreating the famously unpredictable climate at the Ardennes track.

Laser scan technology will ensure that every circuit and car is recreated with the highest level of precision, with the smallest details perfectly matching the real world, while multi-channel audio sampling of actual GT cars will place players at trackside.

What’s more, motion capture technology will re-create the movements of mechanics and drivers in an even more realistic fashion and guarantee a high level of player engagement during races, pit stops and driver changes.

For online play, a highly intelligent ranking system will evaluate individual performance and driving behaviour to reward the most skilled competitors and promote fairness. Efficient matchmaking functions will ensure players compete with opponents of similar skill level and can easily find and join races online.

Leaderboards will allow players to compare single-lap performance with virtual drivers from around the world using the same car, circuit and weather conditions. Career, Championship and Free Play modes will also be available, offering a customised racing experience for all ability levels.

Assetto Corsa Competizione is set to arrive on Steam Early Access during summer 2018, when players will have a chance to test upcoming features and content that will be disclosed in due course.
https://www.blancpain-gt-series.com/news/1173/blancpain-gt-series-announces-move-into-sim-racing-with-assetto-corsa-competizione

So a early access is scheduled for this summer.
Driver changes will be included aswell as animated pitstops and mechanics.
If everythings goes to plan and the whole Blancpain GT Series will be replicated, then this is the expected content so far:


Tracks:

Zolder (new)
Monza (already in AC)
Brandsa Hatch (already in AC)
Silverstone (already in AC)
Le Castellet (new)
Misano (new)
Spa-Francorchamps (already in AC)
Budapest (new)
Nürburgring (already in AC)
Barcelona (already in AC)



Cars:

Aston Martin V12 Vantage GT3 (new)
Audi R8 LMS
Bentley Continental GT3 (new)
BMW M6 GT3 (new)
Ferrari 488 GT3
Jaguar XK G3 (new)
Lamborghini Gallardo R-EX (new)
Lamborghini Huracan GT3
Lexus RCF GT3 (new)
McLaren 650s GT3
Mercedes AMG GT3
Nissan GTR GT3 (new model for 2018)
Porsche 911 GT3R










Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Maikel K. on February 21, 2018, 03:51:10 PM +0000
Sweet. Driving in the dark in the rain with AC physics is gonna be insane  :P

I was looking at the site at around 3 minutes after the announcement came out; database error. Guess to many people wanted to know at the same time  ;D


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: FullMetalGasket on February 21, 2018, 04:53:59 PM +0000
This is causing some stirrings down below  ;D
Hope they keep Rift functionality after I spent all that wonga last month!  :D


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Fabri Fibra on February 21, 2018, 05:23:30 PM +0000
This game 'll be cool, but i don't like GTs and modern cars in general. I 'll continue with AC and the few historical cars... :-\


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on February 21, 2018, 06:07:00 PM +0000
Hey I just realised, they owe me royalties as I brought the popular Blancpain series to AC first !  ;D
Give me my money ...or a Huracan  :P


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Baikal on February 22, 2018, 03:31:04 AM +0000
Wow!  :o Very VERY good news from Kunos !  IMHO- if this will be a step to AC2( ?) - it's very wise decision! It will be not so big time delay ( less than 0,5 years, and very good way to test the very cool new futures in new graphics engine. And good way to got our money.  ;D
Very good surprise for me. I believe that Competizione will be very good sim, ready to drive. They had very hard work with AC and they know how to make new one  and what the sim it's should be. AC1 was a big "live traning\sim building\ community communication" experience for Kunos.
+ new BP content . Ahh!  
I remember the times ( very first 2-3 years ) when AC found and took his way. It was genius way- a lot of criticism and a lot of fun and community interest.
So i believe that new game will be more ready for hardcore racing simulator.
Long live AC and Kunos team! :)
  


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Stefan aka Postal on February 22, 2018, 09:04:46 AM +0000
Impressive features if they can get it right. The new GTR3 is here!  8) Especially interesting to see if they can get the physics/tire model better to rival rF2.
Just slightly disappointing that it is just GT3 (which is understandable of course) and will split the sim racing community even further. I am hoping too that this is the first step to AC2.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: spanner on February 23, 2018, 05:45:45 PM +0000
I guess alot of people have forgotten the GTR3 announcement which also plans to use the Unreal engine.

Nice to see an actual licensed series.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: ChrisR on February 23, 2018, 07:38:35 PM +0000
I guess alot of people have forgotten the GTR3 announcement which also plans to use the Unreal engine.

Nice to see an actual licensed series.

that was announced in feb last year i think and the latest i heard is that it was cancelled.. :S


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: spanner on February 23, 2018, 08:39:31 PM +0000
Oh, cancelled? Admittedly its been a while without hearing anything but thats not new!


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Baikal on February 24, 2018, 12:17:34 AM +0000
Just slightly disappointing that it is just GT3 (which is understandable of course) and will split the sim racing community even further. I am hoping too that this is the first step to AC2.
I think that ACC with  "limited" GT3 ( BP) content ( +5 cars and +5 tracks as i remember) making good TEST platform for AC2. I hope so.  Also i hope that BP cars here will have a better BOP and tyres and phisics. In result they will have a tested and community approved ( or not  ;D) new futures earlier than it will be in "clear AC2 full content" sim release ( during next 1-2 years?) BP is good here becouse GT3 is still most wanted popular cars for sim competition, have 2\3 part  ready content already . There is a big working time economy, IMHO. It will not split a community. Historic content we will use in AC. Any other sim have such content amounts? Not such sims as i know  :)
So , IMHO, Masarutto and Casillo wise here in most of dev aspects. This making me calm in AC forum and i can continue to make my silent\semiacoustic\electro guitar for my hobby.     ;D    


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: nfsw55 on September 06, 2018, 06:43:13 PM +0100
A good read from Aris about Tires/Aero/suspensions etc in ACC:


Assetto Corsa Competizione - Another great journey is about to begin!
https://www.assettocorsa.net/forum/index.php?threads/assetto-corsa-competizione-another-great-journey-is-about-to-begin.50723/


Tyres! oh... it's raining...
https://www.assettocorsa.net/forum/index.php?threads/tyres-oh-its-raining.50739/

more episodes will follow in the coming days


and btw: Prizes for the Early Access:
https://www.assettocorsa.net/competizione/roadmap/


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Jeffrey on September 06, 2018, 06:59:52 PM +0100
Tyres! oh... it's raining...
https://www.assettocorsa.net/forum/index.php?threads/tyres-oh-its-raining.50739/
I really like this quote:
"I’d also like to point out a personal opinion.
I think simracers have been going way too far with controlling every single aspect of their tyres. I see videos with tons of apps that show in real time surface temps, real time wear, real time blistering/graining… everything. We are all craving for the best possible simulation and then we use all of that stuff… we are borderline cheating to be honest. So I’d like to return to a more realistic situation where you get the info real teams get and that’s it.
You want to see how much your tyres are worn with precision? Go back to the pits and read the depth. You can’t have it in real time while driving.
You want surface temp? Sorry no luck. Core temp and pressure, maybe yes. Again go to pits and check. Same for blistering graining and so on… "


I always hated the fact that you could see an accurate percentage of tyre wear, so I hope they can block those kinds of apps for everyone.

and btw: Prizes for the Early Access:
https://www.assettocorsa.net/competizione/roadmap/

They seem fair for the stages :).


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: nfsw55 on September 06, 2018, 08:11:18 PM +0100
Tyres! oh... it's raining...
https://www.assettocorsa.net/forum/index.php?threads/tyres-oh-its-raining.50739/
I really like this quote:
"I’d also like to point out a personal opinion.
I think simracers have been going way too far with controlling every single aspect of their tyres. I see videos with tons of apps that show in real time surface temps, real time wear, real time blistering/graining… everything. We are all craving for the best possible simulation and then we use all of that stuff… we are borderline cheating to be honest. So I’d like to return to a more realistic situation where you get the info real teams get and that’s it.
You want to see how much your tyres are worn with precision? Go back to the pits and read the depth. You can’t have it in real time while driving.
You want surface temp? Sorry no luck. Core temp and pressure, maybe yes. Again go to pits and check. Same for blistering graining and so on… "


I always hated the fact that you could see an accurate percentage of tyre wear, so I hope they can block those kinds of apps for everyone.

and btw: Prizes for the Early Access:
https://www.assettocorsa.net/competizione/roadmap/

They seem fair for the stages :).

Exactly what I thought as well


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: picnic on September 07, 2018, 10:53:51 AM +0100
Will this game only ever be GT3s and will it be moddable?

I'll probably skip this one if it's just GT3s


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: nfsw55 on September 07, 2018, 11:16:59 AM +0100
Will this game only ever be GT3s and will it be moddable?

I'll probably skip this one if it's just GT3s

For now, yes. But it could be posible that in the future Kunos decides to add other SRO series (promoter of the Blancpain GT Series) such as GT4 or even more to the game.
Modding won't be actively supported by Kunos like it's the case with AC (so no modding tools etc). But the Unreal4 engine is moddable, so I'm pretty sure it's just a matter of time until some of the smart modders figure out how to do it.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: nfsw55 on September 07, 2018, 05:37:38 PM +0100
The ACC Rating system. We want to help you to improve
https://www.assettocorsa.net/forum/index.php?threads/the-acc-rating-system-we-want-to-help-you-to-improve.50766/


Very interesting


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: nfsw55 on September 08, 2018, 03:32:38 PM +0100
Aero.I believe I can fly…
https://www.assettocorsa.net/forum/index.php?threads/aero-i-believe-i-can-fly%E2%80%A6.50787/


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Jeffrey on September 08, 2018, 04:28:10 PM +0100
So far it sounds amazing. Seems like the game has far less content, but a lot more stuff under the bonnet/hood, which I prefer, as there is so much content not used in AC, so I'd rather have more quality.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Baikal on September 08, 2018, 04:43:51 PM +0100
It's time they went out to people. :) Like to read what the Gods voices told us  ;)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on September 08, 2018, 06:50:48 PM +0100
seems like an AC 'Pro' edition, reading the links you guys have added, should be ace  8)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: nfsw55 on September 12, 2018, 11:13:45 AM +0100
Suspension and Spart... setups, I mean setups!
https://www.assettocorsa.net/forum/index.php?threads/suspension-and-spart-setups-i-mean-setups.50846/


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on September 12, 2018, 12:57:45 PM +0100
Phew!  :smartass: :surrender: will need to hire a race engineer before each race  :o


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: nfsw55 on September 12, 2018, 06:18:55 PM +0100
First impression: It's awesome. Despite only one car and one track yet, there are so many new things to discover. Manual engine start, wipers, indicators, night, rain etc ;D


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Jeffrey on September 12, 2018, 06:23:53 PM +0100
First impression: It's awesome. Despite only one car and one track yet, there are so many new things to discover. Manual engine start, wipers, indicators, night, rain etc ;D

Nice, sounds like some good stuff from NkPro are coming back.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on September 12, 2018, 07:28:26 PM +0100
I’ve downloaded it but prob won’t get a chance to try it until tomorrow eve


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: FullMetalGasket on September 12, 2018, 09:22:47 PM +0100
Downloading it now tonight's fun is over. Might have time for q quick to if I'm lucky


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on September 13, 2018, 09:52:14 AM +0100
I watched a rain race video last night in YouTube and it looked very impressive.

Is multiplayer enabled for this early release? Will hopefully take it for a spin tonight  :)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Baikal on September 13, 2018, 10:02:09 AM +0100
Just tested 1.5 hour in all modes. Good beginning . I'll put 4 of 5. :)
Only one thing is bad for me- trees textures not looking good ( esp in day time) and slightly cartoonish graphics in overall. FPS is good.
FFb- first just set it to same values what you guys use in AC . In profilers and in game. Phisics is interesting. I have no lights on ( only flashlights) not depends automatic or manual settings.
AI has not enough fuel for special event and stopped after few laps )))
So. I am calm with ACC. All i planning to do is waiting for Early acess roadmap changing and hope it will be a solid good product  :)
Double so: AC1 is still the main simulator for us  :) I was more and more impressed from AC early acess start and had a full path with it. Not so sure about ACC here.  :)
PS Ingame sound is very good! May be slightly overspaced and cartoonish in headpfones. But in speakers it's a top notch imo )  


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Baikal on September 13, 2018, 10:05:31 AM +0100


Is multiplayer enabled for this early release? Will hopefully take it for a spin tonight  :)
MP is later in roadmap. In some month. I think all will be ready to final reliase- not earlier ))) in Q1 2019 we will se a final product.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: nfsw55 on September 13, 2018, 10:53:24 AM +0100
If you cant turn on your headlights, Turn the visible opponents setting off in the menue, its a known bug.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: spanner on September 13, 2018, 12:19:10 PM +0100
Only briefly tried it but spent most of the time trying to sort out all the options, controllers graphics etc. Doesn't look great across triple screens with no formal support yet. Couldn't get the FOV setting to look even half ok without stretching the car so much.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Jeffrey on September 13, 2018, 04:01:29 PM +0100
I'll probably be the first to say it, but I'm not impressed with the physics/FFB.

I can't get the wheel set up in a linear fashion, like it does in AC.

There seems to be 0 lateral grip with these tires. Try going backwards and pressing the brakes fully, you will spin around the center axis. It's the same pivoting feel I had with rF2 and PC. For me there is no feeling of steering the car and feeling the fronts do the work, feels more like steering the whole body, bit like a JCB  :P.



Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Baikal on September 13, 2018, 04:23:15 PM +0100
I'll probably be the first to say it, but I'm not impressed with the physics/FFB.

I can't get the wheel set up in a linear fashion, like it does in AC.

There seems to be 0 lateral grip with these tires. Try going backwards and pressing the brakes fully, you will spin around the center axis. It's the same pivoting feel I had with rF2 and PC. For me there is no feeling of steering the car and feeling the fronts do the work, feels more like steering the whole body, bit like a JCB  :P.


I feel near the same FFB and front grip like in AC1. FFB is some harder in overall.  ( trying agressive set ) One big difference is here- driving over curbs now is more better, car is more hard but stabil over curbs IMHO.
PS Aris said that 1 mm of ride height is very sensitible to car behaviour. Try it- may be it helps you , Jeff. I am calm here till next spring  ;) 


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: FullMetalGasket on September 13, 2018, 06:27:08 PM +0100
I was fairly impressed with my quick to last night. Probably won't get much time to play with it for a while now though as have a wedding this weekend and am going to the ring the following weekend.
I have the joy of changing brakes tonight - much prefer just needing to click on a menu ;)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: nfsw55 on September 13, 2018, 06:52:29 PM +0100
Audio - Monkey hear, monkey do!
https://www.assettocorsa.net/forum/index.php?threads%2Faudio-monkey-hear-monkey-do.51069%2F


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Baikal on September 13, 2018, 08:03:42 PM +0100
...a wedding this weekend...

Wasa Waza are you absolutely sure?  :o ;D


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Stefan aka Postal on September 14, 2018, 10:31:00 AM +0100
I'll probably be the first to say it, but I'm not impressed with the physics/FFB.

I can't get the wheel set up in a linear fashion, like it does in AC.

There seems to be 0 lateral grip with these tires. Try going backwards and pressing the brakes fully, you will spin around the center axis. It's the same pivoting feel I had with rF2 and PC. For me there is no feeling of steering the car and feeling the fronts do the work, feels more like steering the whole body, bit like a JCB  :P.


I did see this mentioned on the AC forum, do maybe it gets better for your Jeff
Aris has acknowledged already that there may be a problem with the T500 FFb in ACC, and that they are looking into it


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Jeffrey on September 14, 2018, 10:35:48 AM +0100
I did see this mentioned on the AC forum, do maybe it gets better for your Jeff
Aris has acknowledged already that there may be a problem with the T500 FFb in ACC, and that they are looking into it

Thanks Stefan, that's good to hear. I'm impressed you remembered I have the T500 :).


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Jeffrey on September 15, 2018, 07:33:46 AM +0100
Where did you see that info Stefan?

Saw a video of Gamermuscle and he experienced the same thing as I did with his T300, and I think that wheel is pretty much identical as the T500. He was complaining about the excessive amount of dampening effects, which could  be the problem, as I turned all those effects off in AC.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Stefan aka Postal on September 15, 2018, 11:00:36 AM +0100
Of was mentioned in the general acc thread. But it had a separate help thread.
https://www.assettocorsa.net/forum/index.php?threads/issues-with-t500-rs-gear-shifter.50919/ (https://www.assettocorsa.net/forum/index.php?threads/issues-with-t500-rs-gear-shifter.50919/)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Jeffrey on September 15, 2018, 04:39:03 PM +0100
Of was mentioned in the general acc thread. But it had a separate help thread.
https://www.assettocorsa.net/forum/index.php?threads/issues-with-t500-rs-gear-shifter.50919/ (https://www.assettocorsa.net/forum/index.php?threads/issues-with-t500-rs-gear-shifter.50919/)
Thanks. Not sure what they want you to delete, but I'll try a few things  :P


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on September 19, 2018, 12:16:48 PM +0100
ive had this downloaded a whole week and not even had time to see it yet   >:( :'(

whats the consensus? After Spanner and FMG both said it doesnt support triples or rift yet, i kind of thought its not worth me looking at it yet then  :-\  Hopefully i'll get a chance at the weekend.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on September 19, 2018, 10:41:31 PM +0100
Oh my goodness, this looks amazing on my rig  :drool:  I was staggered at how great it looks, almost real on the replays  :tt1:
Very impressed considering it’s only a beta. All my controllers and triples worked straight out the box with no configuring required other than altering the fov to suit. Never had that before with a sim !  8)

This is going to be a very slick sim  :)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Stefan aka Postal on September 20, 2018, 06:57:19 AM +0100
Cool. And how do you rate the physics and ffb?


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on September 20, 2018, 08:56:48 AM +0100
too early to tell really, i was a bit overwhelmed by the stunning graphics and getting familiar with it to pay too much attention to the physics, as i only did a handful of laps to check it out/make sure it worked. FFB felt good though i may need to tweak it a tad as hard braking shook my rig quite a bit!
cant wait to check out the bad weather   :o 8)  I was very happy that the auto-config had given me pretty much max settings for gfx and yet it was smooth as silk. Nice sensation of speed too, more than i get with normal AC, so can tell the new engine has been streamlined for the newer ranges of gfx cards. (i've got a 1080)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: spanner on September 20, 2018, 12:29:28 PM +0100
Its taken a while to feel comfortable with the FFB and FOV. I hope they do implement triple- support, the menus hint too much towards a console user. The sounds are great, graphically the track doesn't look that good tbh, the track surface doesn't have much detail to it; some sections just look too 'grey'.

Biggest thing is trying to work out what the car setup actually does and what to change. Car understeers too much but also can be quite unstable into the Schumacher Esses. Tyres need to improve as they feel a bit wooden even compared to AC. 


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on September 20, 2018, 01:46:43 PM +0100
there was a fairly big update last night to my initial install, so might be worth you firing it up again for another check.  Though i am still not completely satisfied with my FOV i certainly wouldnt say it didnt work with my triples.

I liked the menus, they were simple and intuitive.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Baikal on October 10, 2018, 11:51:52 AM +0100
VR owners, do you waiting for today's evening for Misano track, Bentley GT3 and VR support? Hehe  ;)
I am very interesting for game fixes and improvements more for this time  :)
Aris blog about this car :
https://www.assettocorsa.net/forum/index.php?threads/the-bentley-continental-gt3-1st-gen.51961/


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on October 10, 2018, 12:01:09 PM +0100
Yeah saw this on twitter, be a nice beast to get our hands on. Be interesting to see how the VR runs on it too. Hopefully they have improved the graphics feedback for the Rift more to what i have seen in iRacing or Project cars. Its still too grainy/lower res in AC for my liking.
i personally think they are a little late to the party for the Blancpain tie in as i get the slight impression that star is waning a bit this year. Its just full of audis now. But nice to have a pro sim of GT racing for sure.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: nfsw55 on October 10, 2018, 01:57:35 PM +0100
i personally think they are a little late to the party for the Blancpain tie in as i get the slight impression that star is waning a bit this year. Its just full of audis now. But nice to have a pro sim of GT racing for sure.
13 different manufacturers this year was the highest variety in the Blancpain Series ever 8)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on October 10, 2018, 02:34:38 PM +0100
i personally think they are a little late to the party for the Blancpain tie in as i get the slight impression that star is waning a bit this year. Its just full of audis now. But nice to have a pro sim of GT racing for sure.
13 different manufacturers this year was the highest variety in the Blancpain Series ever 8)

hmm, maybe so on paper but on the races i tuned into, it seemed only the Lambos contested the horde of Audis. Jag, Ferrari and porsche seemed like they were just making up the numbers.  :-\  First year in many that i lost interest and didnt watch all the races.  :(


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: nfsw55 on October 10, 2018, 02:46:39 PM +0100
In my opinion the Endurance Cup was brilliant this year. During the five races five different teams won (Audi, Aston Martin, Lexus, BMW and Mercedes). My favourite car the Jaguar finished on P5 overall in Monza and P3 overall in Barcelona, despite only starting in the silver cup for silver rated drivers.
Sprint Cup was indeed a bit dull this year. Mostly Audi, Mercedes and Lambo fought for the wins and the turnout with about 20 cars was not as high as in the years before. Maybe you coincidentally only tuned inwhen the Sprint Cup was on?


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on October 10, 2018, 03:50:57 PM +0100
yes was the sprint rounds i saw. Though i watched Monza and Spa too.  I was cheering the Jag on too and the plucky Swiss? lexus :)
but otherwise it was Audis and Mercs   :(
I also went to brands Hatch to watch them live  :)
Supposedly a levelled playing field with BoP and yet the Audis and Mercs generally are always up front with the green Lambo occasionally attacking them!  :P


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: nfsw55 on October 10, 2018, 04:45:57 PM +0100
Another two recommended reads:

Special Events in Release 0.2
https://www.assettocorsa.net/forum/index.php?threads/special-events-in-release-0-2.51979/

THE ACC RATING SYSTEM, PART II (LONG VERSION)
https://www.assettocorsa.net/forum/index.php?threads/the-acc-rating-system-part-ii-long-version.51975/#post-998656


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: FullMetalGasket on October 10, 2018, 06:14:16 PM +0100
Yeah saw this on twitter, be a nice beast to get our hands on. Be interesting to see how the VR runs on it too. Hopefully they have improved the graphics feedback for the Rift more to what i have seen in iRacing or Project cars. Its still too grainy/lower res in AC for my liking.
i personally think they are a little late to the party for the Blancpain tie in as i get the slight impression that star is waning a bit this year. Its just full of audis now. But nice to have a pro sim of GT racing for sure.

This has me interested, my experience of pCars Vs AC is that pCars looks pretty rubbish in VR.
Are you letting your gfx driver adjust your settings? The level of detail never fails to amaze me on official content.
I've not seen any other games that actualybothers to draw things like fuel lines properly in 3d from the pump to the individual throttle bodies. Or includes objects behind dashboards and bulkheads if there are gaps you can see through..

And then there's the fuse box in the 917 or plumbing nightmare in the -30


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on October 11, 2018, 10:33:04 AM +0100
Pcars2 or 1?  Im only going on what ive seen on numerous youtube vids but the imagery always looked much better in the VR vids of Iracing or PC2.  But yes do love the cockpits in AC from my Rift, especially the historic race cars. A new Oculus gets released in Spring 2019 that will be wireless, but i really hope they improve the resolution further and a dimmer/brightness control (that seems a massive faux-pas on the current release to me).

Will hopefully get half hour to fire this up tonight and check out the Bentley, Misano and other updates. If im not reviewing incident replays  ::)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on October 11, 2018, 10:39:47 AM +0100
that driver safety rating system sounds great. Really hope they implement it well. I like the idea of cleaner servers where drivers have to achieve certain racing standards before being able to join.  :)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: spanner on October 11, 2018, 12:11:18 PM +0100
Lets hope people use it as they dont use it properly currently on PC2 servers


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: FullMetalGasket on October 11, 2018, 06:18:21 PM +0100
Pcars2 or 1?  Im only going on what ive seen on numerous youtube vids but the imagery always looked much better in the VR vids of Iracing or PC2.  But yes do love the cockpits in AC from my Rift, especially the historic race cars. A new Oculus gets released in Spring 2019 that will be wireless, but i really hope they improve the resolution further and a dimmer/brightness control (that seems a massive faux-pas on the current release to me).

Will hopefully get half hour to fire this up tonight and check out the Bentley, Misano and other updates. If im not reviewing incident replays  ::)

Are you watching sterio/3d videos through your rift or just the 2d stuff on the normal vids?
I can easily record a fantastic looking 2D video from AC in VR just by turning up the details and switching on AA again. AC will always look lower res on a rift Vs. On a monitor as the rift is much lower res itself.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Baikal on October 11, 2018, 10:36:52 PM +0100
I dont like this UE engine at all now. IMHO, UE4 using it's a fundamental here.. Bad ( apriori cartoonish and blurish like in arcade shooter games) picture, bad FPS, bad power comsumption, alot of freezes and tearing... If it will continue- i will stop using this game. :( Knowing Kunos style of developement, i not sure that they fix ALL of video issues to release here... :'( Just because they are still not artists..
AC1 rising was more and more better for me in all aspects, sustaining my big interest of it..


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on October 12, 2018, 09:58:55 AM +0100
Pcars2 or 1?  Im only going on what ive seen on numerous youtube vids but the imagery always looked much better in the VR vids of Iracing or PC2.  But yes do love the cockpits in AC from my Rift, especially the historic race cars. A new Oculus gets released in Spring 2019 that will be wireless, but i really hope they improve the resolution further and a dimmer/brightness control (that seems a massive faux-pas on the current release to me).

Will hopefully get half hour to fire this up tonight and check out the Bentley, Misano and other updates. If im not reviewing incident replays  ::)

Are you watching sterio/3d videos through your rift or just the 2d stuff on the normal vids?
I can easily record a fantastic looking 2D video from AC in VR just by turning up the details and switching on AA again. AC will always look lower res on a rift Vs. On a monitor as the rift is much lower res itself.

ah so there is skullduggery involved then to make all those VR vids look so great. How come they dont do the same with AC VR vids then? But also, from threads i've read on other forums, people generally say the VR is sharper in the other two sims. I assumed its the way the software is written or applied to VR useage in game.
To be fair i have got more used to it in AC, but the brightness still affects me after half hour or so (having light sensitive eyes). I got a pair of glasses to (just about) fit inside the rift and that helps a lot as my contacts gave me blinding headaches. I dont even wear any lens or glasses to use a pc so no idea why i need them for a Rift.
But still hope the new Rift has higher res and a brightness control. Dont care about the wireless aspect though that will be handy.

I think the gfx look ace in this sim, my 1080 card lets me have max detail and looks awesome.  8)  Didnt get a chance to fire the new updates up last night.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: frex on October 12, 2018, 12:04:16 PM +0100
I dont even wear any lens or glasses to use a pc so no idea why i need them for a Rift.

The image in the Rift is set at around 1.5 metres (not full distance), which can be a subtle difference enough to cause problems for some people. VR also messes with the eyes convergence/focussing system because (unlike the real world) all objects in the Rift are focussed at the same distance away from you, even though some appear to be closer than others (a car dashboard is closer than the track in the distance, even though in the Rift the image appears in the same focal plane). I'm an optometrist and have adjusted my specs to achieve best results in the Rift, and I still get headaches too..


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on October 12, 2018, 02:04:26 PM +0100
good info Frex, thanks. I have wondered on more than one occasion if using a Rift is causing damage to my eyes long term, especially the brightness thing for cataracts! Did ponder if anyone has carried out any eye health related tests in the real world on VR usage.  :-\


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: frex on October 12, 2018, 04:59:35 PM +0100
The convergence/focussing dissociation can certainly cause temporary headaches and eyestrain, and there are reports of dry eye issues, particularly with contact lens wearers. Nothing that's likely to cause long-term problems however. No electronic screen (including the Rift) emits anywhere near enough radiation to cause cataracts, so nothing to worry about there.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: FullMetalGasket on October 12, 2018, 05:31:31 PM +0100
As you're expert on this sort of thing Frex - Any recommendations on things to clean the Rift lens with that won't cause damage?
I have an annoying smudge type artefact on one lens that seems to have been caused by my glasses (I have a corresponding imperfection in the corner of my glasses now as well).

I know from polishing metal that doing it wrong is immeasurably worse than simply not touching it in the first place!


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: frex on October 13, 2018, 12:11:56 PM +0100
Microfibre cloth and a dedicated optical lens cleaning spray - the sort of thing high street opticians and chemists sell. Using anything with an abrasive or polishing action is probably not going to end well..


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: spanner on October 13, 2018, 04:34:49 PM +0100
Tried a few laps around Misano with the lambo and nurburgring with the Bently and they feel alot nicer than the initial version. Not sure if thats due to the differing default setup in the lambo. Bentley felt rather long geared, expected to be in a gear higher.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: SRW on October 13, 2018, 10:42:04 PM +0100
I have mapped my brake bias/TC/ABS. but when I press the buttons out on track I see the drivers hand move but I cant see what they are set to? any one else have this problem?

also is there a way of moving the seat position, i have trawled the menu's and havent noticed anything


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: nfsw55 on October 13, 2018, 10:57:29 PM +0100
your actual brake bias/ABS/TC settings can be seen under your speedometer on the lower right corner of your screen.
If you have a blank HUD ingame, you can enable the speedometer by pressing F2.
And if you want to keep your blank HUd, you can also see the bb/ABS/Tc settings on the motec display in the car. You can cycle through the different motec pages by pressing shift+D.
Regarding seat position: Load any session, click on drive, then press esc and click on "view settings"


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Jeffrey on November 14, 2018, 09:55:58 AM +0000
If people still want it cheap, it's the last few hours to do so.

Recently started it up again and it felt much better than after release, or maybe it was just the car, as I enjoyed the Bentley.

Looking forward to the BWM, which also seems like a car I would enjoy. Curious what basic multiplayer is.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Baikal on December 12, 2018, 10:48:44 PM +0000
Nice 0.4.0 update. :) The game going better and better! Many tyres phisics fine turning feels good, Ferrari 488 GT3 and new Hungary track are awesome  :) 


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on December 12, 2018, 11:02:04 PM +0000
I need to fire this up again, not touched it in two months.  :( saw the fezza had been released so good reason to try it again  :)

Is it at a stage where we could run a test race yet? 


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: spanner on December 13, 2018, 11:01:43 AM +0000
I thought they had enabled multiplayer in the last update.

Havent really touched it much as i know its not the final version and so each time i drive it its different!


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: FullMetalGasket on December 13, 2018, 02:45:29 PM +0000
There's a very basic multiplayer at the minute - don't think there's any dedicated server support that would help us out yet though from memory.
Also you should be aware that the Rift has been pretty much broken - so unless you want ~20FPS related headaches don't use it ;)
I haven't looked at the latest version yet either, might try it tomorrow as I'm off work.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Bob on December 13, 2018, 04:21:55 PM +0000
 :-\ Paid for this at the outset and for me it is what they say....early access, or not so early if you please. Cant use vr, updated my system at considerable expense just for ACC. To say its a disappointment in my opinion is a big understatement, as yet the gameplay in VR is a let down. Will wait till Feb before I bother with it again. :thumbdown: :thumbdown:


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: nfsw55 on December 13, 2018, 05:12:00 PM +0000
I need to fire this up again, not touched it in two months.  :( saw the fezza had been released so good reason to try it again  :)

Is it at a stage where we could run a test race yet?  

Yes, Multiplayer races were added yesterday, before only practice sessions were possible online.
I did one race yesterday, overall it was quite ok. Only the start procedure was a bit sketchy and some players got a fatal error message during the last minutes of the race, but this is known by the devs and should be fixed in the coming days with a hotfix.
Dedicated server should work as well, at least I saw many non official servers in the server list.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on December 14, 2018, 08:56:44 AM +0000
:-\ Paid for this at the outset and for me it is what they say....early access, or not so early if you please. Cant use vr, updated my system at considerable expense just for ACC. To say its a disappointment in my opinion is a big understatement, as yet the gameplay in VR is a let down. Will wait till Feb before I bother with it again. :thumbdown: :thumbdown:

But at least you can max the settings on AC now, so silver lining and all that  :)

I dont mind it being early access if it gives them funding to make the sim something special. I'm not in any big rush though would be nice if its in place ready for the real Blancpain series. AC is giving more than enough racing pleasure at the moment and i get the feeling this new one will take a lot of commitment and practise to be really on the pace.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on January 31, 2019, 09:24:55 PM +0000
my goodness, I hadn't touched this since about September, it is stunning  8) :tt1:  The cars and tracks look real and the sounds are amazing too. The cars just look fantastic in the replays and their movement looks very realistic.

I just tried it in VR for the first time and the detail in the cockpits is amazing. I also love the replay cameras using the Drift. But got to say VR does the sims amazing graphics a disservice with its lack of pixel clarity and sharpness  :(  I think I will stick to my triples until we start properly racing with it. I really hope they bring a better VR set out soon with a sharper image and more adjustment.

This will be one heck of a racing sim for GT cars  :)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: nfsw55 on March 05, 2019, 12:23:30 PM +0000


Is it at a stage where we could run a test race yet?  

With the latest 0.6 release the multiplayer made a huge step forward. It's now even possible to do a race without the game crashing after a few minutes  :P
Dedicated servers, password protection etc is also possible, so maybe we could do a "testday" in the coming weeks?
Server set up explanation can be found here: https://www.assettocorsa.net/forum/index.php?threads/0-6-multiplayer-server-configuration-for-server-admins.54830/#post-1026208


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on March 05, 2019, 03:38:33 PM +0000
sounds like a good idea  :)  I need to try out this latest patch too.

though how many of us actually have ACC ? Has Pete even got it for the server install? (assuming it needs one!).

But yes i am up for a test event.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: picnic on March 05, 2019, 05:15:24 PM +0000
Has Pete even got it for the server install? (assuming it needs one!).
He doesn't know  :-[   ::)  I'll try and see what's what at the weekend (in between all the rugby)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: phspok on March 05, 2019, 08:30:29 PM +0000
I have v6, and until (and if) they do an awful lot of optimisation I won't be running it anytime soon
With the graphic detail set very low, it, of course looks terrible, but is still choppy enough to be unraceable
There might be a setting in there I've missed, but the steering is super high geared, I had loads of trouble
with normal AC steering, and is still not great, but is drivable. This is not drivable.

Looks promising, but I couldn't be joining any on line races for a long time I expect.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: nfsw55 on April 03, 2019, 10:55:58 PM +0100
Update 0.7 dropped today and it's huge. Dynamic weather, mechanical and visual damage, penalties, custom race weekends, advanced pitstops and much more.

Here's the (lengthy) changelog:

Changelog v0.7.0

Gameplay:
- Opened SRO E-Sports Series - Round 1 special event.
NOTE: This special event is controlled remotely and may be invisible for a short time after the release.
- Reintroducing Endurance game modes.
- Added Custom Race Weekend mode that allows you to completely customize a race weekend, including number of races, mandatory pit stops and time multiplier.
NOTE: Some features, such as the Superpole session will become available in the full release of the game.
- Introducing penalties for various on-track transgressions: pitlane speeding, cutting, failure to serve mandatory pitstop within the pit window.
Penalties include warnings, drive-through, stop&go and disqualification. Cutting is penalized depending on time gained. Cuts with large gains result in DQ straight away. Speeding in the pitlane may remove your fastest lap in non-race sessions, and serious speeding results in DQ straight away. Added penalty for reversing.
- Introducing pit stops with refuel, tyre change, damage repair and serving penalties.
- Introducing dynamic weather, custom weather and track status presets: the Weather page in the menu now allows you to select existing presets and enable dynamic weather for each single one of them. The preset defines the starting conditions, and also have a significant effect on what you can expect. Weather variability can range from 1 to 100%.
The Custom weather preset allows you to set each aspect of the conditions, including cloud cover, the intensity of rain and levels of track wetness and standing water.
NOTE: Selecting the Clear weather preset and high variability doesn't mean that you can expect drastic changes over a short period. Cloudy weather on the other hand, has a much bigger probability of producing precipitation, but variability can also render conditions to improve significantly.
NOTE: The weather is designed to be dynamic over realistic periods of time. However, as it uses game-time, the player can accelerate weather transitions by using the time multiplier.
- Various improvements in cut detection and corresponding penalties.
- Fixed engine start assist sometimes failing to restart the car.
- Added input to change secondary (Racelogic device) pages. Cycles between current laptime, delta, stint time and speed). Default key is ALT+D.
- Added input to toggle wiper on and off. Uses last selected wiper speed. Default key is ALT+W.
- Replay pause: now updated on random access.
- Replay pause: now possible to use the free camera controls with the same speed as 1x speed.
- Improved management of automatic highlights priority and avoiding flood.
- Option file for replay in [Documents/Assetto Corsa Competizione]/Config/replay.json
- Added possibility to reduce saved replay time in options/general.
- Fixed wheel speed with different replay playing times.
- Fixed replay focused camera for disconnected cars during random access.
- Next car/previous shortcut is now based on relative car positions.
- Improved logic for white/yellow/blue flag and optimizations for marshalls.
- Fixed fireworks/tracklight/endmode for replay.
- Permanent spotter message groups.
- Added short wait time at the start of the formation to allow enough time for manual starting procedure.

Ratings:
- Fixed Safety Rating (SA) decaying in both race and solo conditions.
- Improved Racecraft Rating (RC) development directly after unlocking.
- Improved Consistency Rating (CN), should now be more sensitive to inconsistencies.
- Improved Consistency Rating (CC) to be less volatile.
- Improved ingame rating widget to highlight rating value gains.
- Rating widget will now allow to unlock the highest rating Competition (CP) and remain in collapsed state then.
- Added data charts and insights for SA and RC rating Driver Profile Rating Page.
- Fixed driver category assignment in Total Rating page, added Beginner and Rookie categories.
- Due to the significant changes in RC and SA, both ratings will be reset. Progress in TR, CN and CC will remain.

Visuals:
- Fixed a bug in VR that caused the racing HUD to flicker and hit performance by constantly re-rendering the overlay.
- Introducing visual and mechanical damage:
Mechanical damage affects bodywork, suspension, aero and tyres.
Visual damage affects bodywork, windows, can deform body parts and also affects the functionality of headlights.
- Added dynamic windshield dirt effects that are cleaned off during pit stops.
- Added blurred brake disc visuals.
- Fix for Dash and DashPro cameras having wrong offset/rotation when using custom settings.
- Fix for wrong camera pitch after F1 cycle with lock to horizon enabled.

UI/HUD:
- First release of the new multi-page and multi-functional widget, replacing the old Standings widget.
It contains a real-time track position page, standings, pit stop strategy and car electronics. Navigation is possible with all navigation inputs, including keyboard arrows, D-Pad and mouse.
It enables the player to control all car-related inputs (TC, ABS, wiper, lights, rain light etc.) on the fly, without having to map each key to the steering wheel/button box.
NOTE: the MFD uses navigation inputs, which means input overlap may need some bindings to be remapped.
NOTE: the MFD navigation in VR is not yet functional, thank you for your patience.
- Introducing weather forecast and grip status widget: a simple widget on the HUD that alerts the player of changing weather forecast in 10 and 30-minute projections. It is also visible on the race and setup screens.
NOTE: It shows weather forecast in real-world time, which means in accelerated sessions the forecast will be translated to a time that is easier to understand for the player.
- Fixed timing issues on car dash displays.
- Additional server information on Multiplayer lobby page, including session status and dynamic weather indicator.
- HUD pages can now by cycled backwards using Shift+F2.
- Added realtime track position widget.
NOTE: it is now the default page inside the MFD in multi-car sessions.
- Weather and Track status summary now visible on the weather tile in the Single Player page.
- Added helper information for various single player pages and the new weather page.
- Added tyre pressure readout on tyre app to help users who do not use cockpit cameras monitor tyre pressure.

Physics:
- Optimizations in multithreaded CPU calculations.
- Brake duct simulation. Influences brake disc heat and braking efficiency, but also rim and air temperature inside the tyre and thus pressure and general tyre temperature.
- Brake duct settings in setup aero screen for all cars. Setting 0 is a completely closed duct and can provoke brake fade very very fast, exceeding 1000°C. Never to be used in a real race, but added for simracer's gratification. Setting 6 is completely open and can keep the brakes very cold.
The peak temperature is of course important but keep in mind that a low setting not only heats up more, but doesn't cool down the brake in the straights, so the heat accumulates and keeps dissipating heat to the tyres.
Ideally you want your front brake HUD to show green or slight yellow at the end of your braking zone and your rear, green. Don't judge after just 2,3 braking zones. Do a couple of laps and let the brakes do some heat/cool cycles to arrive at a balanced condition.
- Suspension damage for all cars (WIP).
- Basic aero damage for all cars (WIP).
- Optimizations to tyre flex at very low speeds, to diminish or even eliminate an FFB vibration around 50kmh.
- Added tyre pressure and potential puncture influenced by riding kerbs aggressively.
If you ride stepped kerbs with low tyre pressure (cold tyre) the tyre flex might provoke pressure loss. How much pressure loss is not easy to predict, but the lower the pressure the more pressure loss will happen. Hitting the kerbs and sliding laterally over them with low pressures can result to a tyre deflation losing all pressure instantly in less than a lap. Avoid kerbs with very cold tyres at all costs. When the tyre has adequate pressure, the risk of loss of pressure is almost null so you can attack kerbs again. Be careful when racing on slick tyres when it starts raining. The tyres will lose temperature very fast and so you must avoid kerbs until you enter for your pitstop. Any pressure over 26psi is relatively safe. The whole system is complex, brand new and we are still working on it. Thank you for your patience.
- Improved collision model, which significantly benefits car-to-ground collisions. Also brings significant improvements to car behaviour when attacking any kind of kerbs.
- Start ECU assist now has more discreet intervention because of the launch control implementation. To start, just floor it in 1st gear with clutch on and revs will be limited to 5000rpm. The less start assist should aid when trying to spin around on grass after a track exit.
- Tweaked TC logic for all cars. Permits more slippage in straight line and more angle. Can result in more oversteery cars in lower TC settings so take care when track is slippery.
- Fixed bug that could cause an event to start with tyres in ambient temperature if user clicked directly on drive.
- Wet tyre adjustments.
- Slick tyres optimum pressure range now 1-2 psi higher.

Audio:
- Exterior engine volumes are now higher.
- Interior engine volumes are now higher.
- Fixed wind sound in tunnel/underpass sometimes not played properly.
- Fixed pit alarm sirens sometimes not played properly.
- Tuned exterior volume for engine reverb and reflection.
- Tuned volume attenuation curve for opponents when the player is in cockpit/chase cameras.
- New radio messages and alerts, including penalties, damage, tyre pressure warning.
- Fixed possible crash changing device for xaudio2.
- Fixed inconsistencies in ambient zone audio.
- Updated fmod to version 1.10.10.

Multiplayer:
- Fixed issue where the HUD would vanish after a session transition.
- Enabled server rating requirements, see updates in https://www.assettocorsa.net/forum/...server-configuration-for-server-admins.54830/
- Added dirt and visual damage to Multiplayer.
- Improved server lobby stability.
- Enabled dynamic weather in multiplayer server configuration, see updates in https://www.assettocorsa.net/forum/...server-configuration-for-server-admins.54830/
- Improved race-weekend track condition simulation in Multiplayer when dynamic weather is used.
- Safety (SA) and Racecraft (RC) ratings will change with a drastically reduced rate on password protected servers.
- Added server admin commands: /kick and /ban.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Baikal on April 04, 2019, 12:21:19 AM +0100
Great news, congratulation, pilots!
This list is so great ! Will test asap these renew sim futures! It all looks like all game futures completed. Hope the bug fixing will be not so long time. Hope on summer\ early fall we will got final game!  :)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on April 04, 2019, 09:25:22 AM +0100
Looks a great update. I definitely fancy running a test race sometime soon.  :)  Though not sure where we stand with srouk hosting a race with it?  :-\
Have they fixed the triple screens for it yet? Looks like they fixed a VR bug reading that changelog.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: picnic on April 04, 2019, 09:36:10 AM +0100
I got the ACC server to run on a test server last night but didn't get as far as working out how to fully configure it. Haven't seen what ports need forwarding yet but other than that it shouldn't be too hard to get an event up and running.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Baikal on April 04, 2019, 10:09:42 AM +0100
Hehe , i remember the time when each AC1 update i tested byte to byte, each car and each new string in ini files and server config  ;D
But in ACC i know nothing. Zero.  ;D Maybe it's  because of this product is closed for modding and must be 100 futured and well documented for end user. And i am in hope and just happy with it. Continue working with my AC apps when i need.
OMG in ACC i know nothing! Just sometimes reading official forum and doing some posts  :o ;D  


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: nfsw55 on April 04, 2019, 10:23:00 AM +0100
Have they fixed the triple screens for it yet? Looks like they fixed a VR bug reading that changelog.

Sadly not, but this is off Kunos' hands, the engine doesn't support it (yet)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on April 04, 2019, 10:56:45 AM +0100
oh well, as long as they get VR working efficiently i can slum it with that  ;D  Anyone know if the new Rift Sport etc will have higher resolution? think its due for release very soon.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: picnic on April 04, 2019, 11:54:51 AM +0100
HP Reverb looks interesting as a Rift MKII


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on April 05, 2019, 08:52:20 AM +0100
will check that out thanks Pete.

I fired up ver 0.7 last night and had a blat for 40mins. The graphics are stunning, Monza just looks real with so much detail, makes it feel like a new track compared to every previous version i've raced on over the years. I did experience a drop in fps this time though but will hold judgement as i noticed my gfx drivers were out of date afterwards.
Oddly i couldnt get beyond the first screen using 'play using Oculus VR' , it just hangs at the choose language, but worked fine with 'steam VR'  :-\

Watching the VR replays is so realistic !  :)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on May 03, 2019, 06:55:02 PM +0100
guess we should try a test race with this soon. Its hardly going to affect AC attendances lately  ::)  Maybe the sim racing community has moved onto it already  :-\

I think they successfully ran the Blancpain Monza event online so assume its all good to go?  I'm at Brands hatch sunday to watch the real deal  8)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Simon Gymer on May 08, 2019, 08:25:07 AM +0100
I'll give it a go as the feel of the game is really good when the FPS is high enough, but in general the graphics are pretty slow. It's better since the SLI started working so it can use both my cards, but still not great and the lack of triple screen rendering makes the side monitors a bit warped. Don't really want to spend £1k on a new graphics card to run it, but may end up doing so if I can save up enough.  :-\


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Bob on May 08, 2019, 10:00:22 AM +0100
More to the point, Kunos need to get their act together and optimise the game to run on an average system, and provide a decent vr experience. :-\


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Baikal on May 29, 2019, 05:37:26 PM +0100
Now they released. Congratulations!  :)
V1.0.0 Changelog

General:
- Added Porsche 911 (991) GT3 R.
- Added Porsche 911 (991II) GT3 Cup.
- Added Mercedes-AMG GT3.
- Added Audi R8 LMS.
- Added Lamborghini Huracán Super Trofeo (2015 Model Year).
- Added McLaren 650S GT3.
- Added Bentley Continental GT3 (2018 Model Year).
- Added Aston Martin Racing V12 Vantage GT3.
- Added Reiter Engineering R-EX GT3.
- Added Lexus RC F GT3.
- Added Honda/Acura NSX GT3.
- Added Circuit de Catalunya (Barcelona).
- Added Silverstone Circuit.
- Added Circuit de Spa-Francorchamps.
- Added Brands Hatch Circuit.
- Added all drivers, teams and unique car liveries from the 2018 European Blancpain GT Series.
- Switched to UE 4.22.
- CPU optimizations that should bring significant improvement on all tracks.

Physics:
- New ABS logic update for all cars. ABS level can greatly influence your braking distances depending on weather and track conditions.
- Physics-based flatspotting re-enabled and greatly improved. You can badly flatspot your tyres with 2 or 3 high speed spins. The tyres will tend to lock up on the same flatspot, high vibrations to the suspension (and Force Feedback) when the flatspotted tyre is put under load (braking, cornering).
- Fuel load simulation/testing. You can find this new slider under Aero/Rear box. This only works in practice sessions. It is disabled in qualification, hotlaps/hotstint and race sessions.
Once you have created your setup, you can move this slider and load the car with the fuel you want (less or more), and the ride height will change accordingly. The resulting ride height might be higher or lower than the actual setup. When you modify the ride height, the option will be disabled again.
- ECU and throttle map improvements for all cars
- Tyre sets implemented. There is a limited number of slick tyre sets available for race weekends (which can also be set to unlimited.)
When enabled, make sure you keep an eye on tyre sets and their wear in the Setup/Strategy page.
ACC assigns the following number of tyre sets for each different race type:
Sprint race weekend: 5 sets
Endurance 3 hours race weekend: 6 sets
Endurance 6 hours race weekend: 9 sets
Endurance 24 hours race weekend: no limit.
There is also no limit for wet tyre sets.
The feature only works in offline gameplay for now. Online game modes feature unlimited tyre sets.
Individual sets still get wear, so make sure a new tyre set is selected in every session (there is an automatic progression even if the player doesn't change the set manually).
- Kerb grip updates. Kerbs are now VERY slippery when wet.
- Rubbered wet line update. Rubbered wet line can be VERY slippery until cleaned by heavy rain.
- Improved tyre model bumps and kerbs impact.
- Improved rolling resistance influence.
- Improved wet grip simulation and wet rolling resistance influence.
- Improved tyre wear. Fresh tyres give maximum performance for 3-4 laps depending on track, then lose performance fast and stabilize after 6-7 laps. Afterwards they will lose performance gradually but laptimes might remain stable or very little loss, because of losing fuel weight.
- Added wind simulation in variable conditions. Wind will be higher just before and during a weather change (from sunny to wet and vica versa). It will settle to lower values when the weather is stable. Wind values have been taken from the real circuits on the actual race date and are used as a probability base for the in-game wind simulation.
- Updates on all car Balance of Performance for all circuits.
- Fixed an issue that resulted in FFB values passed during the fadeout after pressing Quit in the pause menu - probably also resulted in gamepad vibration remaining in the UI after quitting.

Audio:
- Optimized channels usage.
- Improved opponents positional audio and distance scale.
- Overall volume balance.
- Reworked audio listening-priority.
- Reworked tyre damage / crew chief warning logic.
- Better audio stopping on quit game.
- Better logic for lastlap / hotstint / hotlap crew chief messages.
- Fixed a rare bug that fills up both real and virtual channels.
- Fixed crew chief audio that kept playing after car teleport.
- Fixed 'flickering doppler effect' for the F7 camera, F3 cameras, chase cam and helicam.
- Fixed missing pit alarms on various tracks.
- Fixed ambient sounds flickering in F3 cameras
- Fixed ambient sounds not playing in some cases.
- Fixed opponents not audible when the focused car is in the pits

Graphics:
- Reworked Temporal AA engine algorithms in order to mitigate the ghosting effect
- Added Projection Correction option to the View Settings
- Removed vignette effect from TV Cameras.
- Adjusted sky.
- Adjusted rain particles.
- Fix to aux lights not being linked to moving car parts.
- There is a new type of fake body and tyre shadows on all cars that produce less clipping.
- Opponent visibility now doesn't affect TV cameras.
- Helicam added.
- New video options: now contains presets and also additional image-related settings, such as white balance, exposure gain, light absorption and contrast.
- Video options revised for more consistent image with various levels of settings.
- New TV2 camera sets.
- Fixed LED strip not invisible in DashPro camera.
- Opponent visibility now has a threshold to reduce car flickering.
- Onboard camera shake
- New Driver name label styling

Gameplay:
- Added Championship game mode.
You can play the official 2018 season (Sprint, Endurance or Full Season) or set up a Custom Championship, where you can customize each round.
- Added Career game mode
Includes two seasons, including introductory test sessions and an introduction to Sprint and Endurance racing in a car of your choice.
- Added Save Game functon - initial implementation allows one game session to be saved and loaded. Save feature is limited to Single Player race weekend modes. Multiple save option and save during career/championship sessions to be added later.
Championship and Career progress is saved in between events.
- Added reset of collidible and destructible objects on session restarts and progression.
- Added saving/loading replay.
- Added auto save replay (you can enable it in general settings).
- Added reverse mode for replay.
- Fix for mandatory pit when driverstint is used.
- Fixed wrong first digital display shown on replay start.
- Added the possibility to change the digital display page for every car (not only player car), including replay cars.
- Fixed possible broadcast replay crash due to wrong timing.
- Improved AI formation logic to follow the player car if it is the polesitter.
- AI to follow the player car during formation if he starts moving before the 10-second waiting time. This way the player is no longer able to create a gap by starting early from pole.
- Quick Race and Custom Race Weekend car selection and opponent logic completely revised: should be way more user friendly now, and more importantly, there are no entry duplicates in these modes anymore.
Essentially the player now can select every single entry and there is only one version of each, same for the opponents, also ingame the player gets the appropriate body kit, so the field will be mixed.
- Added autosave for highlights
- Gameplay and AI logic additions:
The AI will now go back to change tyres if the weather changes (with a randomized required-rain level in order to not have them all going to the pit together), and when fuel is low.
The same system pops up a message to the player about tyre choice.
- Driver stint logic is added.
- Sprint race no longer has the driver swap option because it's mandatory, it is a forced swap if the player pits in the pit window for the first time.
Endurance race instead always has the swap option open.
- Track status on the top of the screen is now connected to the race director.
- AI is now faster when re-entering the pits.
- Fixed a bug that allowed the Pit Window time to be the same as the Race Length in short custom race weekends.
- Fireworks only start when leader crosses the finish line.
- Added fixed-time refuelling rule for Endurance weekend (non-endurance races will have refuel time depending on fuel amount, in endurance mode -> fixed time).
- Podium sequence added after race sessions if player finishes in top 3.
- AI now slows down in the cooldown lap.
- Single player green light now starts earlier and not so close on the S/F line.
- Single player double formation tweaks on some tracks (closer to the last curves).
- Penalty system:
1) There is a huge difference between cut estimates of
a) first lap without having had the corner in a clean way yet
b) lap after having a clean reference for this corner
2) Zolder + Paul Ricard now should invalidate the next lap in Hotlap, Superpole, Qualifying if the last corner was cut in order to make the next lap faster.
3) Pit entry/exits won't trigger false positive penalties.
- AI levels tweaked in wet conditions: there is a lot more random factor in their driving. They also "see" puddles now.
- End-of-race sequence reworked: now possible to either drive a full cooldown lap (with the AI) or press ESC after crossing the finish line.
Pressing ESC before the opponents would finish the race lands the player in a screen that shows live leaderboard and unfinished opponents. Once all opponents finish the session, the player is taken to the official summary results page.
- Added improved automatic retire function for cars stopped on the track, both AI and player. Time tolerance depends on position and whether or not the car is facing the wrong way.
- Reworked pitlane spline logic for AI pit entry
- Collisions between cars are off during all the pitentry / pitexit procedure.
- Fixed a bug in dynamic weather progression that could cause extreme conditions from one session to another.
- Fixed slow motion during replay.
- Added onboard camera for the camera cycle buttons of the replay HUD.
- Next/previous car camera in replay HUD now try to show the next/previous car in the track and not randomly chosen.
- Various replay hud fixes (start/stop on end)
- Fixed replay lap marker for replays that are shorter than the session.
- Fixed 'jumpy' car during replay due to low opponent visibility during recording.
The autosave saves the replay and the highlights as well.
Note: if you save manually the replay and then exit, the autosave is skipped (10 seconds of cooldown).
- Full green course for starting race.

UI/HUD:
- National cars are now selectable in Quick Race.
- Reworked MP starting leaderboard: now is based on grid until first split (and as a consequence re-enabled the RT leaderboard during formation lap).
- Flags widget added on HUD.
- Weather forecast widget added in Setup, race HUD and pitstop strategy MFD page.
- Leaderboards updated with car badge icon and class indicator for the racing number.
- Updated leaderboards and standings widget layouts.
- Pit strategy and Tyre set selection added to MFD Pit page.
- End-of-race splash screen now displays race results. It also shows results in all game modes and sessions.
- SP session intro sequence revised, it brings the player straight to the welcome screen.
- Pit Window Open message moved up to the session status.
- Added option to skip the intro camera sequence in SP game modes in the General Options.
- Driver Stint time is displayed on the HUD.
- MFD automatically switches to pit page in the pit zone.
- Pre-race UI collapse button collapses the leaderboard.
- Standing water is now clamped to track wetness in the Weather settings.
- Added random weather and random track options to Custom Weather preset.
- MFD realtime now shows last lap briefly for the player too
- Active camera set is displayed in broadcast and TV cameras
- standing leaderboard now has the correct grid order until first split
- Added Overtime and Session Start countdown widget for SP and MP
- Intro sequence is now disabled automatically in VR mode
- Combined Qualy laptimes are now displayed in the leaderboards in Endurance weekends.
- Active tyre set displayed on the tyres widget.
- View settings: cockpit camera movement is now a percentage slider.
- Added "look with wheel" option to View Settings.
- Added replay options in General Options.
- Wind is displayed in weather forecast widget.
- Setup screen now shows tyre set wear, including flatspots, graining and blistering.
- Realtime leaderboard and official leaderboard now show the correct grid position until first split.
- Realtime leaderboard now show the correct official finish position after the finish line.
- Filtered position for relatime position and various improvements.

Ratings:
- Enabled the last and highest "Competition Rating" (CP). See https://www.assettocorsa.net/forum/index.php?threads/multiplayer-rating-1-0.57088/
- TO Rating now has a working trend indicator and graph.
- CP Rating has a graph and session details.
- Fixed CC and CN Ratings being very volatile, should now move within reasonable limits of +- 1 or 2 points.
- Fixed Driver Category resetting to Bronze frequently.
- Unlocking PC will automatically unlock SA.
- Unlocking RC will automatically unlock CP.

Multiplayer:
- The server list now contains a "LAN Servers" button which will show servers on the local network.
- Added spectator mode.
- Added server configurable entry lists.
- Added Multiplayer driver swaps.
- Added wind to dynamic weather component.
- Added new Quickjoin multiplayer menu.
- Added special "Competition servers" as new Multiplayer game mode.
- Server slots now depend on the rating requirements (public servers only).
- The big changes are mentioned here: https://www.assettocorsa.net/forum/index.php?threads/multiplayer-rating-1-0.57088/
- Improved netcode and server performance.
- Improved Multiplayer error messages.
- Timetable HUD (TAB or F2) should use the final results instead of the leaderboard, when available.
- Fixed a bug that teleported players who joined during the Formation countdown phase.
- Fixed a bug that could crash the server when a car teleported into a specific pit - notably on the Hungaroring.
- Netcars now should have the correct tyre positions in every situation.
- Fixed a bug that prevented the 0.7.2 refueling fix to work as expected.
- Fixed a (rare) crash related to the chat application.
- Fixed a situation that can lead to double-assignment of grid positions.
- Added "dumpLeaderboard" option, which will save session results as json file.
- Fixed wrong driver name assignments, especially on team cars.
- Fixed green/red flashing Delta time when spectating other cars.
- Re-enabled the Broadcasting API after adjusting to the new Gameplay code (since 0.6).
- Broadcasting API: Added new events with auto-replay feature for laptimes, records, offtrack, collisions and similar highlights.

It's time to test each of these strings  ;D


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Bob on May 29, 2019, 07:15:13 PM +0100
 :( Tried the release version in VR lower framerates and blurry. Will stick with AC. Anyone else tried it in VR?


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on May 30, 2019, 05:09:11 PM +0100
Not tried the vr for a release or so. You probably need to apply the same cfg tweaks to sharpen it up like we did for AC. (But don’t know the new file structure well enough yet)

Think we need to run a race with this now it’s fully operational  :) The week after the Lauda tribute race me thinks.  :) I need to spend some quality time with it.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: MaxVeloce on May 30, 2019, 05:36:54 PM +0100
I'll be waiting until they overhaul the VR experience - currently its junk, looks like pants, runs at horrid fps in anything but single player hotlap, and the controls are just annoying.  Still hoping they can work some magic and make it as good as AC in VR, then it will be worth playing  :)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Simon Gymer on May 30, 2019, 05:43:20 PM +0100
And still no triple screen rendering so horribly stretched image. Looking forward to giving it a go though.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on May 30, 2019, 06:13:29 PM +0100
Bizarre they haven’t fixed the two most modern common ways of sim racing yet  ??? Anyone looked on the kunos site for more info on these issues? Surely everyone would be shouting up about it but all I see is great reviews and glowing praise on Twitter etc   :-\


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Simon Gymer on May 30, 2019, 06:25:55 PM +0100
I think people have given up asking. Every time I saw a Facebook post there were always the complaints that these two features are not good enough. I suspect it won’t happen cause of the reliance on the unreal graphics engine means it’s not totally in their control.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: KDiesel on May 30, 2019, 08:02:58 PM +0100
Whats better than old AC, grafs maybe and option for wet race (which no one wants to do anyway tbh...).


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Bob on May 30, 2019, 08:09:20 PM +0100
@ MJ read the forum, full of complaints mainly crashes etc but mostly the terrible VR experience, to call this a final release is nothing short of a joke. I for one wont be racing ACC. ( unless they fix it, pension wont run to a 2080ti)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: MaxVeloce on May 30, 2019, 09:15:54 PM +0100
grafs maybe and option for wet race (which no one wants to do anyway tbh...).

Wet track in ACC is one thing they absolutely nailed, it feels(and looks) brilliant and the puddles / streams in some places on tracks really do the job - the sudden aquaplaning when you hit a deeper bit is just like the real thing. I would do wet races for sure  ;D

No usable VR = no play though,  I just can't go back to playing on a monitor now


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: nfsw55 on May 30, 2019, 09:17:23 PM +0100
The missing triple screen support isn't Kunos' fault, the engine just doesn't support it (yet), so better ask Epic games when they'll fix it.
I'm enjoying this game very much ( as a user with just one screen and without vr tho) and I'm looking forward to the first race here.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Bob on May 31, 2019, 07:15:17 AM +0100
No issues with the game on my monitor, its all they say, but the Rift is preferable for myself and unless they can improve it dramatically cannot see me using ACC in the unfinished state it is at present.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Bob on June 02, 2019, 11:14:00 AM +0100
VR support now been removed on Steam presumably due to all its problems. Hopefully will be fixed!


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Baikal on June 02, 2019, 01:06:43 PM +0100
:P  :thumbup1:
Since version 1.0.0, i've been completely captured by this game, which has become very interesting both in terms of driving and in terms of studying the effect of modern electronic systems and in terms of the new simulation features introduced.  All cars are very interesting in handling.
I regret that the users of VR and tripples  can not yet realize their devices at this time  :-\
But i hope you guys will join this game asap!  :)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on June 03, 2019, 09:45:38 AM +0100
The missing triple screen support isn't Kunos' fault, the engine just doesn't support it (yet), so better ask Epic games when they'll fix it.
I'm enjoying this game very much ( as a user with just one screen and without vr tho) and I'm looking forward to the first race here.

again though, you have to wonder how a modern graphics engine doesnt support two very common modes of simracing nowadays  ???

I really want to get immersed in this sim as i've only tickled it on occasion so far and not even attempted to get to know a car properly or set it up. Running a race next week will give me the incentive to get to grips with it.
Are we able to run a race here yet with it? or would it require someone here to host it?


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Baikal on June 03, 2019, 11:43:30 AM +0100
To host a test server by any guy private is simple thing if that guy has 8 gig ram and not so old PC. Ive done for myself ( with 4gig ram!). Main thing is to have 2 TCP ports opened for external inet. This time server config options is croped due test other things, but its still useful for good test sessions. All about server configuration official info included in 1 post here. No need to read all other posts .
 https://www.assettocorsa.net/forum/index.php?threads/0-6-multiplayer-server-configuration-for-server-admins.54830/


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Simon Gymer on June 03, 2019, 11:45:37 AM +0100
I presume to host on the server, someone will need to purchase the game under whatever steam account it's running on the server?


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Baikal on June 03, 2019, 11:49:29 AM +0100
I presume to host on the server, someone will need to purchase the game under whatever steam account it's running on the server?
For private server sessions - to race with friends- no.  All other things ( paid servers), Pete or admins knows more.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Baikal on June 03, 2019, 11:54:45 AM +0100
Simon, if you want to creat server, i can send to you my config files as examples and consult you if  you'll need . Just send me a PM  :)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: picnic on June 03, 2019, 08:47:01 PM +0100
Have a look for a Simracing.org.uk server, it is password protected using our usual practice password. Can anyone see and connect to it? It's running on a PC here at home and I seem to only be able to connect as a LAN game. I've opened the ports on my router but maybe there's something not right.

BTW I think this is the 1st time I've ever run the game, boy the Multiplayer GUI is vile.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Simon Gymer on June 03, 2019, 09:19:57 PM +0100
You're right the Multiplayer UI is a bit nasty.

I can't get a list of ANY servers, let alone ours! Just keeps coming up with an error about being unable to get a list.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: picnic on June 03, 2019, 10:26:10 PM +0100
I had that for a while so upgraded the flight sim, came back and it was working again..... However

Server's called "SimRacing.org.uk Test" but search for org.uk and it will fail to find it. Search for SimRacing.o and again it fails but it matches a completely different server called simracingonline (or somthing) There was no gap, no dot or anything in their name to it should never have matched. Seems you have to search from the start of the name, so search for simracin and we're on the 2nd page.

And leave the MP section and you have to type it all again when you enter. I suspect this is a server setting I've yet to sort out but don't speed in the pit lane, I got disqualified from the whole event!


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: nfsw55 on June 03, 2019, 10:26:31 PM +0100
Have a look for a Simracing.org.uk server, it is password protected using our usual practice password. Can anyone see and connect to it? It's running on a PC here at home and I seem to only be able to connect as a LAN game. I've opened the ports on my router but maybe there's something not right.

BTW I think this is the 1st time I've ever run the game, boy the Multiplayer GUI is vile.

Found the server and was able to join :thumbup1:


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on June 03, 2019, 10:30:33 PM +0100
Glad you boys are on the case  :) well done


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: picnic on June 03, 2019, 10:34:21 PM +0100
Found the server and was able to join :thumbup1:
Thanks for the confirmation :)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Baikal on June 04, 2019, 06:28:22 AM +0100
Thanks Pete! Joined for and 1 lap was done. Night monza.  :)
Server was find  using  "test" word and it will be in bottom of 1st page, but better is just to copy and paste the whole server name in search string  :)  


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Eck Simpson on June 04, 2019, 04:21:03 PM +0100
I can't get the bleeder to show up for anything. It may be down again, in which case... its fine.. lol.


Disregard, I'm talkin' poo. Now, I've had to return.. I need reminding what the pw is.. thick as poo.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Simon Gymer on June 04, 2019, 04:27:31 PM +0100
Could only find the server by typing in "SimRacing" with the correct capitalisation and then scrolling to the bottom . The full string didn't work. Then it said "server full", which apparently is a secret code for you can't find the box to type the password in. Once I found it and typed our password in, no more "server full" and it let me in and I could drive.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: picnic on June 04, 2019, 04:33:44 PM +0100
Judging by what Alexey said I don't think it likes periods ( . ) in the name. I certainly didn't have capitalisation right when I searched and found it.

I too fell foul of not being able to see the password box when I first tried. Way to go ASC, hide it off screen  ::)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Eck Simpson on June 04, 2019, 05:15:47 PM +0100
Been in there with a couple of cars now, all working well. I can only get it to show up typing test, I was lucky with the pw.. I'd been on someone elses pw'd server already..  :-[


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: picnic on June 04, 2019, 05:43:02 PM +0100
BTW is there an in game chat facility? I didn't spot one.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Baikal on June 04, 2019, 06:01:42 PM +0100
BTW is there an in game chat facility? I didn't spot one.
Yes. Press Enter and type. + some server admin's commands available there.
But this time, server management is very poor. We need many more. And in hopes.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: picnic on June 04, 2019, 07:24:58 PM +0100
Stupid me, I read about the server admin commands however I failed to find the key binding :( Is it user mappable?


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: SRW on June 04, 2019, 09:43:12 PM +0100
just tried to find the server, no luck  :'(

tried several filters with no luck, then cleared the filters and trawled through the whole lot and still couldn't see it. If I try selecting 'LAN' its says it cant find anything


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: picnic on June 04, 2019, 11:09:50 PM +0100
Looking on the server it appears to still be running however you'll not find it under LAN games as your not on the same LAN.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Baikal on June 05, 2019, 01:30:03 AM +0100
Stupid me, I read about the server admin commands however I failed to find the key binding :( Is it user mappable?

Don't know . Just press Enter on keyboard, chat bar will appear, then type what you are thinking about current ACC server stuff and ACC release overall quality  :D 


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: spanner on June 05, 2019, 12:20:53 PM +0100
I got on fine last night.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: SRW on June 05, 2019, 09:10:48 PM +0100
tried to find the server again tonight, trawled through the whole list again and couldn't see it. Some people here were mentioning it being on the 'second page', I only seem to have one long page?

are there any settings in the game i need to do before looking for the server?

I am also not liking the force feedback very much, I get good feeling over the curbs and chicanes but I cannot feel understeer at all.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: picnic on June 05, 2019, 09:15:05 PM +0100
If I searched for "simracing" (no quotes) I had to scroll one page to see the server the other day. I didn't do anything with filters so can't say if you've got any set that hides it.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: MaxVeloce on June 05, 2019, 10:34:56 PM +0100
I am also not liking the force feedback very much, I get good feeling over the curbs and chicanes but I cannot feel understeer at all.

try turning down "Dynamic Damping : 100"  in ACC controls config,  somewhere in the 25-50 range should open up the wheel and give much more feel


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Simon Gymer on June 06, 2019, 08:34:02 AM +0100
Been hordering my Amazon vouchers for a while and as a birthday treat I've upgraded to an MSI 2080 Ti Trio (https://www.msi.com/Graphics-card/GeForce-RTX-2080-Ti-GAMING-X-TRIO) from 2x GTX 970s in SLI. Left the rest of the PC the same. It's 5 years old but CPUs don't seem to have come very much farther in that time and I had to remortgage the house to upgrade the graphics card anyway!

HOLY MOTHER OF COWS...I've never had such a performance leap with any upgrade ever before. 5760x1080 EPIC details in ACC and AC. Even in the rain and night it copes with a full grid. Wow! Just Wow!

I've also discovered in ACC in the "View Settings" for adjusting FOV and height and stuff when you're in the cockpit a setting called "Projection wierdness" (or something like that) which seems to help with the stretching on the side monitors so it feels much more normal for a triple screen user. Changed it from 0.0 to 1.0. I can share my view settings for other triple screen users if it helps. I have the FOV at 20 I think.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on June 06, 2019, 09:01:46 AM +0100
cool simon, i had similar wow factor when i upgraded to the 1080 card  :)  Thanks for the tip on the triples will try it later.

Hoping to get on the ACC tonight for a test sesh, will see if i can join our server. But not touched the game in a month or so.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on June 06, 2019, 10:38:03 AM +0100
so is the general opinion that we could manage a test race next week?


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Simon Gymer on June 06, 2019, 12:04:25 PM +0100
so is the general opinion that we could manage a test race next week?
Fine by me. Might be worth testing any of the available features? Dynamic weather, pit stops, etc?


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: nfsw55 on June 06, 2019, 01:17:04 PM +0100
If anybody wants to join me I'll be on the test server tonight.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on June 06, 2019, 02:09:43 PM +0100
so is the general opinion that we could manage a test race next week?
Fine by me. Might be worth testing any of the available features? Dynamic weather, pit stops, etc?

makes sense as its a test race  :)

Will try and join you this eve if i can nfsw. Not tried getting online with it yet.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Eck Simpson on June 06, 2019, 03:10:58 PM +0100
For no one in particular, we can all do with a hand from time to time... getting online is a real pita first/any time.
(this has worked for me, since I said I couldn't get in  :-[)

It seems like the server list does not include PW'd servers, you need to search for them.

In the line directly above the server list, (Search here etc) type "test" (as always, without quotes)

This brings up a list of a varying number (sometimes many) scroll down that list (it includes many locked/pw'd servers)

Hopefully, this helps everyone...  :angel:


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: picnic on June 06, 2019, 03:43:25 PM +0100
Seems somebody else had already spotted that periods in the search string didn't work and had reported it as a bug on the official forum. I've added my tuppence worth.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on June 06, 2019, 07:41:48 PM +0100
I’m in the server  :)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on June 06, 2019, 09:24:03 PM +0100
Spent an hour and half on there this eve, (Thanks BBC for a double Eastenders  :laugh: ) quite enjoyed familiarising myself with it a bit more. The graphics and sounds are stunning.  Physics feels good too on the whole, love the feel of the mushy tyres. Ffb felt good too.
Only tried the Audi (by default) and the Aston (which felt a pig compared to the Audi on the aggressive setup)
I used my triples and tweaked the view to something acceptable but still looks wrong on triples. The dash is squashed into central monitor looking too narrow whilst the two side views stretch back on the two side monitors. The tweak Simon mentioned helped but still needs sorting.
Frame rates felt smooth day and night.
The night driving is stunning. Anyone who’s watched Le Mans at night will get it straight away, it’s spot on  8)
Overall it’s very impressive but with work to do on vr and triples.

Ps I couldn’t get chat to work  ???


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: nfsw55 on June 06, 2019, 09:28:50 PM +0100
Was good to see some of you finally in ACC 8)

(https://abload.de/img/805550_20190606212856qkkdo.png)
(https://abload.de/img/805550_201906062147192zkew.png)
(https://abload.de/img/805550_20190606220415bhke2.png)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on June 06, 2019, 09:31:48 PM +0100
Did wonder if you were SQ  :P. Can see you’ve spent far longer on this sim than I have  :laugh: I had my mirror distance only set to 20m so you and Simon kept disappearing and reappearing  :P I set it longer now.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: nfsw55 on June 06, 2019, 09:35:23 PM +0100
Did wonder if you were SQ  :P. Can see you’ve spent far longer on this sim than I have  :laugh: I had my mirror distance only set to 20m so you and Simon kept disappearing and reappearing  :P I set it longer now.

Yep :P So I assume you didn't see the chat window at all? Because it shows the real name + nickname of the drivers.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Eck Simpson on June 06, 2019, 09:43:36 PM +0100
I was seeing chat, then piddled myself off when I couldn't find a way to reply... It was all very simple, when I returned to the server... But everyone had left by then...  :clown:

Its as simple as hitting "enter", then typing... incase anyone else cares..  :laugh:


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on June 06, 2019, 10:24:31 PM +0100
I tried hitting enter but couldn’t see a chat line anywhere  ??? Tried it in pits and on track  :-\

Shame you missed us Eck


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: nfsw55 on June 07, 2019, 10:14:43 PM +0100
Public beta 1.0.2 out now.

Changelog:

    GENERAL:
    - The .exe now starts in "-nohmd" mode if "-vr" is not specified.
    This now allows direct shortcuts with "-vr" command and reduces the number of required launch modes in Steam.
    - Fixed a crash when pausing the game from the helicam.

    GAMEPLAY:
    - Added savegame system in Career and Championship modes.
    - Savegame feature is not available in Hotlap and Hotstint mode
    - Improved general .json encoding system.
    - Added structure to manage multiple savegames (Single Player).
    NOTE: not yet enabled in the public build.
    - Added auto-saving after complete sessions in Career and Championship.
    - Fixed driver stint status in savegame.
    - Fixed incorrectly forced 10-minute driver stint length in championship and career.
    - Fixed inaccurate session results in some savegames.
    - Fixed Fanatec LEDs building in reverse order (due to a change in the Fanatec SDK).
    - Updated controller presets.
    - Fixes to MP replays (e.g. flickering spawned cars when the replay was shorter than the session).
    - Fixes to game stability.
    - Tweaks to accident/yellow-flag highlights.
    - Fixed a bug of 'ghost cars' appearing in some cases in multiplayer highlights.
    - Added option to customize weather for championship rounds.
    NOTE: selecting "Custom" weather allows the player to customize the weather for every championship round before each event.
    - Fixed end-race cameras and car positions (e.g. back from replay after end-race highlights).
    - Fixed HUD disappearing after trying to play an invalid replay.
    - Revised AI skill levels in Career in various difficulty settings.
    - More straightforward session-end:
    Added status message at the end of sessions informing the player to wait for all opponents to cross the finish line before proceeding to the next session.
    - Fixed ignition turning off when killing the engine during pit stops.

    UI:
    - Added mouse input in VR.
    - Fixed an issue with navigating the MFD in VR.
    - Fixed tyre sets section being incorrectly active when wet compound was selected in the tyre and strategy windows in the Setup screen.
    - Fixed incorrect title in the Championship car selection menu.

    AUDIO:
    - Audio communications optimization.

    GRAPHICS:
    - Added another AA method.
    Temporal is now more effective against jaggies, while KTAA is more effective against ghosting.
    - Revised steering animations on various cars to delay hands switching over too early.
    - Fixed rim speed different from tyre speed.
    - Fixed slow motion rim/tyre speed in replays.

    MULTIPLAYER & RATINGS:
    - Reduced the join lag when a new car model joins a session.
    - Drivers cannot join ongoing race sessions anymore (server settings option "isRaceLocked").
    - Fixed race track status not being properly reset after the race session.
    - Changed the way backend systems store data, so data is still correctly saved even under high loads.
    - Racecraft Rating calculations are temporarily suspended.
    - Rating widget now will correctly detect reconnections. While disconnected, it will simply dissapear.
    - Backend systems performance improvements.
    - Advanced MP options: Fixed the slider weights for night and rain.
    - Advanced MP options: Increased the significance of "clean": Users with higher SA won't see unrestricted servers anymore, unless "clean" is reduced below 50%.
    - Advanced MP options: Increased the significance of "latency": Users with higher SA won't see unrestricted servers anymore, unless "clean" is reduced below 50%.
    - Advanced MP options: Increased the significance of track weights, especially low values will massively rank down corresponding servers.
    - Matching now (almost) ignores servers in race sessions, instead of ranking them down.
    - Fixed CP servers not showing up for a number of user IP addresses.

    PHYSICS & FFB:
    - Force Feedback Post-Processing is now available like in the original Assetto Corsa.
    Copy your "ff_post_process.ini" and associated LUTs to "Documents/Assetto Corsa Competizione/Config".
     


How to access the beta builds:
https://www.assettocorsa.net/forum/index.php?threads/about-the-public-beta-branch.57636/


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Baikal on June 08, 2019, 11:13:59 AM +0100
"Fixed", fixed, fixed, fixed..... fixed?"
Public beta testing... Strange way in released "ready product" development and attemps to take help from fanats. They still trying to forge hot iron at the expense of fans. :(
Looks like i will not be in from among, as was the case with AC1, where a half of game in final was ( and continue) to making by fanats. Not Kunos..  >:(
Due ACC architecture is closed ( black box), better I'll wait  some mounth , using ACC only for fun and learning. Let devs try to clean product without me.  


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on June 08, 2019, 12:38:02 PM +0100
yeah but this is the way every sim is released these days sadly. Cant remember the last one that came out that didn't need multiple patches to put right and then also need to pay extra for dlc that should have been included anyway  ::)  I just don't know why they don't develop it behind closed doors first rather than get all the negative publicity that goes with a buggy release. But maybe by throwing it out to the big wide world they get more technical feedback and system combinations than they could ever possibly test in house  :-\

Shall we run a test race this week or not? I think we should try one and see how it pans out.  :)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Baikal on June 08, 2019, 12:49:42 PM +0100
yeah but this is the way every sim is released these days sadly. Cant remember the last one that came out that didn't need multiple patches
Codemasters F1 products ( esp latest formulas) and brilliant and unbelievable DirtRally . How DirtRally game was burn for us- i still dont underatsand btw.  ;D


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Baikal on June 08, 2019, 12:51:59 PM +0100
Shall we run a test race this week or not? I think we should try one and see how it pans out.  :)
IMHO, only after 1.0.2 will be officially released. Or may be 1.0.8...  >:(


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Baikal on June 08, 2019, 01:06:19 PM +0100
Why Jeff Back doing these things in best quality not depends of all real world things and health state... ?
https://www.youtube.com/watch?v=XdCGdL3R0n0


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: nfsw55 on June 08, 2019, 04:05:30 PM +0100


Shall we run a test race this week or not? I think we should try one and see how it pans out.  :)

I agree.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: FullMetalGasket on June 08, 2019, 04:52:18 PM +0100
Guess I'll try it - I still don't see it keeping the online presence of AC for long though, esp with all the bugs and the fact It only has a locked number of cars and tracks.

Also because I'll have to slum it in 3d...
If they fix the Rift I'll suddenly become a very big fan I think - esp once the latest upgrades to my home brew controls are complete (next week I'm hoping, maybe even in time for the race!).


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: spanner on June 08, 2019, 08:41:38 PM +0100
IT still feels very 'early access' as menus havent been updated to add info. Been mainly lapping on my own as i tried a quick race at silverstone and the cars just stopped after doing a very slow pace lap.

Looking through the server list just seems that they are all passworded, so tried matchmaking twice and jumping on a server but It feels like its lacking in features for multiplayer; cant see what session times are, no chat window.

With the extra view settings introduced in the last patch the view is improved on triples, but arnt you able to move the UI around on screen? I've been enjoying myself driving silverstone in a few cars but would be good to see what its like in a race environment.



Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: nfsw55 on June 08, 2019, 11:21:06 PM +0100

IT still feels very 'early access' as menus havent been updated to add info. Been mainly lapping on my own as i tried a quick race at silverstone and the cars just stopped after doing a very slow pace lap.


I assume this happened during a SP race? Never had this before (and I already did lots of SP races), the AI is always doing a reasonable speed during the full formation lap for me. Maybe you can try to set the formation lap to "last corner" in the settings, this should work 100%.

Looking through the server list just seems that they are all passworded, so tried matchmaking twice and jumping on a server but It feels like its lacking in features for multiplayer; cant see what session times are, no chat window.




Not sure what you did but both features are already implemented. Chat window appears by pressing "enter" (this was already mentioned a few times in this thread) and if somebody else wrote a message and session times (I guess you mean the laptimes of the other drives) will appear on the left side of your screen. If not, you need to assign a button to the MFD (multifunctional display) and browse through it.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on June 09, 2019, 05:31:31 PM +0100
are all the tracks & cars available now? Still spent such little time with it or reading about it.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: nfsw55 on June 09, 2019, 08:30:14 PM +0100
are all the tracks & cars available now? Still spent such little time with it or reading about it.
Yep, ten tracks and 17 cars ;)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on June 10, 2019, 09:36:08 AM +0100
okay i think best to use a track we are all familiar with for starters, as there will be enough new stuff to learn as it is. All cars available. We could throw a rain shower into the mix  :-\

How about Paul Ricard as its the official Blancpain test circuit? plus plenty of run off if you make an error  ;) but otherwise open to track suggestions.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: SRW on June 10, 2019, 12:52:38 PM +0100
okay i think best to use a track we are all familiar with for starters, as there will be enough new stuff to learn as it is. All cars available. We could throw a rain shower into the mix  :-\

How about Paul Ricard as its the official Blancpain test circuit? plus plenty of run off if you make an error  ;) but otherwise open to track suggestions.

One of my least favourite tracks, my vote goes for Zolder but I will race whichever track we choose  :)

I think we should stick to a dry track for this first race, from memory when we did the odd wet race in GTR2 you had to do loads of practice beforehand just to keep it on the tarmac


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on June 10, 2019, 04:41:46 PM +0100
funnily enough i was going to suggest Zolder, but wasnt sure many had driven it.  :-\  But lets go for that as an equaliser  :)

@Pete and DG, there is no ACC category in LM2 so not sure how to go about setting up a race event for it this wednesday. Can you add a 40minute race ? I'd like it dry but with a shower at some point in the race, just so we get a feel for the varying track conditions available. Think we'll leave stops out of it this time, unless we need rain tyres  ;)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: picnic on June 10, 2019, 04:51:01 PM +0100
Send Dave a PM MJ, it's not something I can do in LM2 ASAIK.

I'll try and get the server up later with a rain shower included at Zolder, however I won't have time to drive it so who knows if it'll be right!


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: FullMetalGasket on June 10, 2019, 05:22:44 PM +0100
What's wrong with Monza?
The servers been on it for over a week so I (and probably most others) thought that's where the race would be anyway.
The only people who won't know it have presumably just landed from Pluto.
And there are plenty of chicanes to crash into each other in  ;)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Dave 'Gizmo' Gymer on June 10, 2019, 06:31:26 PM +0100
@Pete and DG, there is no ACC category in LM2

Does it make sense to set it up as an AC 'mod' rather than a separate sim, specifically, are the exports identical to AC and likely to remain so (I assume the game engine is identical)?


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: picnic on June 10, 2019, 07:24:43 PM +0100
Does it make sense to set it up as an AC 'mod' rather than a separate sim, specifically, are the exports identical to AC and likely to remain so (I assume the game engine is identical)?
I doubt it's the same engine, definitely changed the GFX engine as it's based on the Unreal Engine now but all the server configuration settings are in a new format. I've just looked on the server and can't see any result files produced while it's been running these past few days. That's a bit worrying. Off to investigate.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on June 10, 2019, 07:41:17 PM +0100
I saw a server app for ACC over on RD the other day, don't know if that's something we need to use.  :-\

https://www.racedepartment.com/downloads/accservermanager.25724/ (https://www.racedepartment.com/downloads/accservermanager.25724/)

theres also this:- https://www.racedepartment.com/downloads/accdirector.27014/ (https://www.racedepartment.com/downloads/accdirector.27014/)

I didn't know Monza had run all week, I presumed Pete had set it to run random tracks throughout the week. I was only on it one night. I don't mind if we keep Monza as the event, its only a test race.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: picnic on June 10, 2019, 07:51:49 PM +0100
The 2nd is a program I think so you can play as a TV director, nothing to do with server configuration.

I'm going to have to stop and start the server several times this evening I suspect so if you're on it apologies.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on June 10, 2019, 08:07:26 PM +0100
ps...who wants to be race director for ACC? Someone else can step up to the plate.  :walkman:

 


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: nfsw55 on June 10, 2019, 09:11:33 PM +0100
Maybe this thread will be useful:
https://www.assettocorsa.net/forum/index.php?threads/the-server-admin-handbook-thread.58245/


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: picnic on June 10, 2019, 09:38:00 PM +0100
Yeah I found that earlier and got the PDF. That thread doesn't make good reading, it seems they're releasing stuff before documenting it.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: picnic on June 10, 2019, 09:45:37 PM +0100
Sorry I was on the phone when the game moved from practice to qual and I got kicked, did you 2 get dumped as well? Looks like the server crashed.

BTW I've changed the server name to "SimRacingOrgUk Test" so it's easier to search for.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on June 10, 2019, 10:15:24 PM +0100
Yeah I got kicked and then I couldn’t find the server for next ten mins so gave up.

Not sure Zolder is a great choice for the first race after doing some laps. Great old school track that it is, it is tight and narrow and some corners feel clumsy in these chunky modern gt cars  :-\ I expect any passing will be done via others mistakes  ;)

Got to say this sim looks amazing on my rig and absolutely flys in FPS. The corners come up so quickly I’m having to re calibrate my brain to keep up  :P it’s faster than AC  :o


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Baikal on June 10, 2019, 10:15:29 PM +0100
Hi guys!
For Pete- i've configured and tested new server futures , documented in Minolin's handbook. You can use my files as example. Session results are writing to disk only after session ends (be warned)  :)
https://www.dropbox.com/s/dcjf97ba02ocupg/server%20Baikal%20ACC%201.0.2%20example.rar?dl=0


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: picnic on June 10, 2019, 10:38:42 PM +0100
Thanks Alexey, I'll download that. I think I know why the server crashed, I hadn't created the results folder for it to write the data to. I started it again and I now have a file, sadly it's just numbers in the name, that'll make it hard to work out which file is which session type.

And the result file looks similar to AC but different.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Baikal on June 10, 2019, 10:58:29 PM +0100

And the result file looks similar to AC but different.

This files need's a results parser. I am sure- very soon this parser ( or service) will be available from moders or fanats, just monitor official forum,(s) :)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on June 11, 2019, 02:06:39 PM +0100
did we get anywhere with being able to set up a race thread for wedsnesday?


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: picnic on June 11, 2019, 02:52:56 PM +0100
If you used the normal practice password for the event then there is nothing to stop you posting a race announcement. Obviously don't post the password but tell people like I did when I got the practice server up. The result files are still an unknown and Dave will have to write/source a new parser for them but to do this he will need some sample files.

I got a couple from last night but for some reason no race one was produced, I'm guessing because I never finished the race.

BTW the race for me last night started wet and my helpful engineer kept telling me I would be better off on wet tyres, however when I came in to the pits I could see how I could change tyres but not how to choose the compound. Anyone know how to?


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Baikal on June 11, 2019, 03:11:50 PM +0100

BTW the race for me last night started wet and my helpful engineer kept telling me I would be better off on wet tyres, however when I came in to the pits I could see how I could change tyres but not how to choose the compound. Anyone know how to?
Step1 : In race , circle MFD screens using Shift-D ( as i remember) keys, find Pitstop menu.
Step 2: change  "change tires" check box. Tires menu will appear. Choice tyres you want , psi ...
Step3: go to pit
Stupid procedure. I hate it and many ppl too. Pit menu is must to be choiced using separate button and contain all avaliable options without additional checkboxes.. They reading our posts about this nonsense . Will see.. But not sure  :)  


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Jeffrey on June 11, 2019, 03:12:47 PM +0100
I suggest a test schedule something along the lines of:

1) Barcelona - Dry (green start)
2) Silverstone - 50% wet all race
3) Spa - First 10 minutes dry, then rain up to 70% wet
4) Brands - 50% wet at start, then slowly drying.
5) Nurburgring - Dry night race.

That way you pretty much test everything. Can the tyres last 40 minutes in the dry, as mine already have blisters after a few laps.

The cars are not that balanced, the Honda is too slow (confirmed by Kunos) and the Lambo ST is seconds off pace (guess another class). I haven't tried the Porsche Cup, but that one had no TC and was pretty slow as well IIRC.

I'm testing all the cars at Silverstone to roughly see where they stand. Using the aggressive setup and doing a few laps until I feel like there isn't that much to gain anymore. So far the list looks like this:

Audi/Lexus/Bentley: 1:56.9
Lambo 1:57.3
McLaren 1:57.6
Porsche 1:57.7 (Used safe setup for this one, as aggressive was too much to handle, so times will probably be faster with a more aggressive setup)
BMW 1:57.8
Merc/Ferrari: 1:57.9
Nissan 1:58.2
Honda 1:59.3
Lambo ST 2:03.5


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: nfsw55 on June 11, 2019, 03:23:26 PM +0100
Yes Jeffrey, the Huracan Super Trofeo and the 911 GT3 Cup are from the "national" class and only competed during the 24hrs of Spa and are several seconds off the GT3 pace.
The NSX is pretty much useless everywhere, super slow on the straights and also not very fast in corners, same goes for the 2015 Nissan GTR GT3 which is way faster on the straights but nearly standing still in corners :D Gallardo R-Ex is only competitive at Monza. 2015 Bentley is not that bad, but rather "average" on every track ( the 2018 versions of both the Bentley and Nissan are fairly good tho)
All the other cars are quite equal respectively all have their own advantages/disadvantages depending on the track.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on June 11, 2019, 04:57:33 PM +0100
welcome back Jeff fancy being the ACC Race director? There is a vacant seat needs filling.  :)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: FullMetalGasket on June 11, 2019, 05:32:01 PM +0100
I think tires will easily last 40 mins, I'm still going faster on them after sessions of up to about 30 mins.
If you're blistering them it normally means you're over-working them or have done 1 skid more than you should (i.e. you've a big skid, spun, or had too little ABS interference ;D ).

The Porsche cup is quite a nice car to drive I think, as you'd expect given it's pretty much the same car as the GT3 Cup car from AC that we all like.
Haven't tried the Lambo ST yet, although it looks cool so i need to.
I actually quite like the NSX, but haven't written down my lap times in it so no idea how fast it isn't versus the rest (has ACC seriously got no fastest lap screen? Or am I just utterly blind?).

I could be tempted to run the series, but it'll be pretty limited I would have thought given the tiny number of car and track options.
I have some ideas for things to maybe spice it up (using the 911 and ST as Jokers for instance, with a points multiplier but free choice which race they have to be used in for example. If they're far enough off the pace and the interest exists for longer races (these cars should really be circulating for an hour minimum I'd argue, that will naturally bring in pit strategy and allow for random weather to do it's thing) then they become a legitimate slower class of backmarkers to introduce a new element to the races.
Only issue is that if you are the only driver to play a joker you may be quite lonely - option 2 is you MUST play your joker at one of 3/4 specified rounds as this should ensure a few fellow idiots. I dislike forcing a hand like that though as the whole point is it's down to the driver to weigh stuff up and make the leap of faith..

To start though, something along the lines of Jeffreys' test plan with no silly added rules would be perfect to help ease people in and also makes it clear in advance what sort of weather to expect.



Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Dave 'Gizmo' Gymer on June 11, 2019, 05:42:04 PM +0100
@MarkJ, I've added a distinct sim entry for ACC, so you can set events up in LM2, though as Picnic says, you obviously won't be able to import them as there's no code to do so.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Jeffrey on June 11, 2019, 06:29:00 PM +0100
I prefer the first series to be without too much added trickery.

Not sure if ACC has success ballast?


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on June 11, 2019, 07:02:56 PM +0100
@MarkJ, I've added a distinct sim entry for ACC, so you can set events up in LM2, though as Picnic says, you obviously won't be able to import them as there's no code to do so.

Thanks for doing that Dave.  :)

Not sure we are anywhere near doing a series yet, just some test and familiarisation races for starters me-thinks.
Those few slow cars are meant to be in their own class as Nfsw mentioned.

Shouldn't we stick with Zolder or monza this week as that's what we've been practising with? We only have tonight as any kind of pre practise  :-\  unless of course you already have Barcelona running on the server?


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Baikal on June 11, 2019, 07:42:13 PM +0100
Hi Jeff!  Welcome back!  :)

Not sure we are anywhere near doing a series yet, just some test and familiarisation races for starters me-thinks.
Those few slow cars are meant to be in their own class as Nfsw mentioned.

Shouldn't we stick with Zolder or monza this week as that's what we've been practising with? We only have tonight as any kind of pre practise  :-\
I am starting 13 june in 6 events thurthday's series in russian league. First Monza it will be. 55 minutes race ( because ACC replay file is limited by 1 hour for now), with mandatory pit changing tires, optimal values in random weather. Will see what it will be  :)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on June 11, 2019, 10:15:33 PM +0100
Was thinking you must be able to export results somehow as they have already run at least one big e-sport race (Monza) using ACC  :-\


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: picnic on June 12, 2019, 08:02:45 AM +0100
I think we can get results from ACC, so they are meant to be exported, but if you can't understand them.......

This is why we need some test events, to see how the game really works, to test weather, pits stops etc. but also to get representative result files so Dave has something to work on to create an importer. I've not seen any documentation of the json file format so Dave needs real data.

Did anyone get on the server last night? I see it's not running this morning so I assume the game crashed at some point. The only 2 result files I have so far are the ones I created testing on Monday. I still don't have a race result file just one each from practice and qualifying.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Simon Gymer on June 12, 2019, 08:17:04 AM +0100
Wanna setup a race for tonight? Short notice I know but even if it's only a handful it means we can get a meaningful test to export the results from.

Do dynamic weather and pit stops, but not night and just make it 20-30 min race or something like that.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on June 12, 2019, 08:32:02 AM +0100
@ picnic, i was on there last night for about half hour but didnt see another soul. Server seemed okay.

@shark, yes the plan was to run a race tonight, just for the fun of it. Will run it dry and try and chuck a shower in just to see its affects on tyres and ffx and ffb etc. (assuming Pete has sussed how to do get it do that?)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: picnic on June 12, 2019, 08:37:24 AM +0100
assuming Pete has sussed how to do get it do that?
I've not, I can do random weather but I've not a clue how to make it rain at a particular time in the session.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on June 12, 2019, 08:43:54 AM +0100
Race post added.  :) Will see if anyone can enlighten us on weather through the day. I stuck with Zolder just because a few of us have been putting laps in and its a change from the norm trackwise.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: FullMetalGasket on June 12, 2019, 11:42:19 AM +0100

Did anyone get on the server last night? I see it's not running this morning so I assume the game crashed at some point. The only 2 result files I have so far are the ones I created testing on Monday. I still don't have a race result file just one each from practice and qualifying.

I went on for about 40 mins. Server was running a wet track with no rain, broken clouds, and the first light of dawn slowly getting lighter as it was 5:30am.
Utterly spectacular to look at, but I'd actually gone on to continue comparing cars so quit back to career mode after a good long drive.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: picnic on June 12, 2019, 12:04:38 PM +0100
How was it 5AM? The sessions are meant to start at 10am (P) then 2pm for q and r. Longest session is 45 mins


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: frex on June 12, 2019, 02:47:16 PM +0100
So I finally got around to trying this and I have the same problem as in AC - namely that I cannot get a decent feel for steering with my wheel. It's either impossibly twitchy and sensitive, or I just don't have enough steering lock to get comfortably around the slower corners. I've tried playing with steering rotation and scale settings in the options, and also with different steering ratios in the car setup screen which has helped, but still can't get it how I would like it. My wheel has only 220 degrees rotation - anyone else with a low rotation wheel, and if so what settings are you using? I've tried trawling through the official forums but not found anything useful.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: FullMetalGasket on June 12, 2019, 03:55:47 PM +0100
How was it 5AM? The sessions are meant to start at 10am (P) then 2pm for q and r. Longest session is 45 mins

Don't ask me guv. I just drove it  :P


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on June 12, 2019, 06:36:04 PM +0100
So I finally got around to trying this and I have the same problem as in AC - namely that I cannot get a decent feel for steering with my wheel. It's either impossibly twitchy and sensitive, or I just don't have enough steering lock to get comfortably around the slower corners. I've tried playing with steering rotation and scale settings in the options, and also with different steering ratios in the car setup screen which has helped, but still can't get it how I would like it. My wheel has only 220 degrees rotation - anyone else with a low rotation wheel, and if so what settings are you using? I've tried trawling through the official forums but not found anything useful.

ye gods man, what archaic wheel are you using?  :blink:


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Wiltshire Tony on June 12, 2019, 06:41:34 PM +0100
Don't forget that Windows has it's own USB Controller app where you can limit wheel rotation.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: nfsw55 on June 13, 2019, 12:02:40 PM +0100
New public beta build available:

 1.0.3 Preview:

    GENERAL:
    - Audio optimizations to lower the memory footprint.
    - Fixes to overall game stability and added logging.

    GAMEPLAY:
    - Fixed a rare bug that failed to turn on the ignition in AI cars.
    - Fixed driver swap missing in Race 2 of career race weekends.
    - Fixed autosave not storing tyre set wear data.
    - Fixed random weather not randomizing ambient temperature.
    - Fixed potential issue not auto saving replays

    GRAPHICS:
    - Fixed disabled driver foot animations in the Mercedes-AMG GT3.

    UI/HUD:
    - Revamped controller options menu, allowing keyboard, direct-input and X-input customization.
    NOTE: old controller presets will continue to work.
    - Fixed widget position when the car crosses the finish line.
    - Camera movement and look-with-wheel sliders activate/deactivate in relevant camera modes.
    - Fixed a bug on the weather page that allowed rain level without cloud level after entering the page.
    - Fixed confusing behaviour of random track button on the weather UI.
    - Fixed weather summary incorrectly reporting dynamic weather disabled with random weather on.
    - Fixed podium sequence not responding to mapped pause key.
    - Fixed championship AI aggression being incorrectly limited to 80-100%.
    - Default championship settings updated.
    - Resume button added inside the main Championship and Career pages.
    - Revised layout organization of race-end messages.
    - Fixed wind speed not being absolute value.

    VR:
    - Mouse in VR: added wheel and scroll bar support.
    - Fix to the HUD stereo layer clipping with the car geometry.

    RATING & MULTIPLAYER:
    - The "too slow for Eau Rouge" fix introduced in 1.0.1 is now more accurate.
    - Fixed an issue where cars can load without setup (=no ABS/TC) applied / HUD invisible.
    - Entrylists can now use "isAdmin" as intended.
    - Entrylists can now use "overrideDriverInfo" as intended.
    - Added ServerAdminHandbook v1 to the server folder.
     



Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Simon Gymer on June 13, 2019, 12:59:57 PM +0100
New public beta build available:
;D


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: MaxVeloce on June 13, 2019, 05:29:47 PM +0100

haha

As much as I'm disappointed VR is not really up to the job yet, and various other bits need a good polish, remember AC at v1.0...   it took a lot of work after that to get it where it is, so I'm going to continue to hope that Kunos will deliver again


Sorry I missed the test race, but as said before, VR is just bad ATM, and then I saw people were also having problems with getting it to start via simcommander (which I use), I decided to just wait till those issues are sorted rather than get annoyed with it being unfinished...


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on June 13, 2019, 08:55:30 PM +0100
are we running another open ACC server on a different circuit? That way we can drop in and out and do a few laps with different cars  :)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Baikal on June 14, 2019, 10:07:04 AM +0100
BTW ACC game is absolutely not ready for any MP championships. I can to point 100 reasons of it, but guys, just beleave me and forget about serious racing here. I am talking to Mark and other admins. Just relacs about ACC.  :) Let they do the game ready for MP ( and SP) first. Or lets they live with a shame being  released this "simulator v1.0".
Mark, what about next series in AC1?  ;)  


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: KDiesel on June 14, 2019, 01:57:20 PM +0100
 :clap:
BTW ACC game is absolutely not ready for any MP championships. I can to point 100 reasons of it, but guys, just beleave me and forget about serious racing here. I am talking to Mark and other admins. Just relacs about ACC.  :) Let they do the game ready for MP ( and SP) first. Or lets they live with a shame being  released this "simulator v1.0".
Mark, what about next series in AC1?  ;)  

 :clap:


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on June 20, 2019, 08:39:23 AM +0100
guess its the turn of another ACC test race next week. Happy to just try another track dry or wet.  :)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Bob on June 20, 2019, 08:46:12 AM +0100
Wait till it hits public beta 1.9, may work then. ;D


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on June 20, 2019, 11:47:03 AM +0100
works fine for me (mostly) ;) these test races are more about familiarisation with the new sim and encouraging some of us into some seat time with the various new cars.
Im actually enjoying it more because i'm using my monitors with the superb visuals instead of the carp resolution of the Rift. Will admit it curtails closer racing, makes me wonder how i ever went door to door with other cars without VR. :-\


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Jeffrey on June 20, 2019, 01:59:31 PM +0100
You usually spun off when cars got close ;).


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on June 20, 2019, 02:06:40 PM +0100
You usually spun off when cars got close ;).

 :laugh:  good point  ;D especially when you or fmg were ever behind me for some reason...peer pressure !


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: nfsw55 on July 12, 2019, 03:14:39 PM +0100
1.0.6 out now with some useful fixes:

Changelog v 1.0.6
GENERAL:
- Fixed a potential crash when resuming career and championship.
- Added first implentation of blue flags during qualifications.
- Tweaked MP highlights to avoid unecessary out-of-track highlights.

GAMEPLAY:
- Sprint Race driver assignment now matches real-life rules. (Drivers are designated to Q1, Q2, R1 and R2 based on licence).

UI:
- Added chat window on Multiplayer menu screens.
- Fixed a bug where the player could remain stuck in the podium animation sequence when using VR.
- Fixed wrong default tyre set when opening MFD pitstop page without going to setup before the session.
- Fixed MFD not updating in non-interactive phases.
- Removed engine repair option from MFD.
- Relocated "lock to horizon" setting from video settings to view/camera settings page.
- Now possible to save driver profile with a blank nickname.
- All setup strategies start from 0 litres of fuel instead of 2.
- MFD now correctly shows 0 fuel to add from pit strategy.
- Player now receives alert of pitlane speeding in real time, not at the end of the pitlane.
- Disabled an obsolete PP effect that resulted in heavy GPU load in the user interface with ultra high resolutions.
- Pit window message now includes a timer with time left until it closes.

AUDIO:
- Reworked audio bank loading logic.
- Reworked pitlane audio listener priority.
- Improved exterior and blow-off valve sounds for Ferrari 488 GT3
- Volume level minor tweaks

RATING & MULTIPLAYER:
- Server admins can assign a free formation lap (without limiter) via /manual start during the wait time.
- Private servers can setup a full formation lap via "shortFormationLap": 0 in the settings.json.
- "Setup" cannot be selected as Spectator.
- Fixed Pit MFD page not always visible in driver swap scenarios.
- Improved timing accuracy in driver swap scenarios.
- Session overtime will now be skipped in more clever ways.
- Fixed HUD disappearing under certain circumstances.

PHYSICS:
- Fixed Mercedes-AMG GT3 excessive fuel consumption.
- Fixed setup UI showing excessive blistering and graining values.
- Fixed aggressive setup selection for Porsche GT3 at Nurburgring.
- Fixed Mercedes GT3 brands hatch aggressive setup TC, ABS and ECU values.
- Bentley 2018 ECU is not zero based (starts from 1).
- Porsche 991 GT3 R ECU maps between wet and aggressive setup corrected (now inverted).


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: MaxVeloce on July 12, 2019, 03:32:23 PM +0100

UI:
- Added chat window on Multiplayer menu screens.
- Now possible to save driver profile with a blank nickname.


yay to the chat window, that was a bit annoying having to get in the car to see it

LOL @ the nickname thing though, I did that a couple of weeks ago when I reinstalled the game to test VR again.  Maybe a case of bug becomes feature  :D


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: picnic on July 12, 2019, 04:08:34 PM +0100
- Private servers can setup a full formation lap via "shortFormationLap": 0 in the settings.json.
That might be that one sorted then, although who gets to drive it? AI or the human driver? Who's going to overtake when someone spins off and see if you get penalised!


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: nfsw55 on July 12, 2019, 05:31:09 PM +0100
- Private servers can setup a full formation lap via "shortFormationLap": 0 in the settings.json.
That might be that one sorted then, although who gets to drive it? AI or the human driver? Who's going to overtake when someone spins off and see if you get penalised!


You can drive for yourself, but there's a 90/120 kph speed limit applied to your car and your car automatically brakes when you try to overtake someone else. Spinning cars are allowed to overtake.
This line suggests that you can now also do a free formation lap without any limitatios tho, probably suitable for league racing:
Quote
Server admins can assign a free formation lap (without limiter) via /manual start during the wait time.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Baikal on July 19, 2019, 07:17:32 AM +0100
They working on over curbs tyres behavieur. New 5 points tyre model instead of 1 point.
https://www.assettocorsa.net/forum/index.php?threads/introducing-the-5-point-tyre-model-for-acc.59307/


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Jeffrey on July 19, 2019, 09:34:58 AM +0100
They working on over curbs tyres behavieur. New 5 points tyre model instead of 1 point.
https://www.assettocorsa.net/forum/index.php?threads/introducing-the-5-point-tyre-model-for-acc.59307/

Looks promising. I don't think I've ever driven a sim which had realistic curb feeling. Often it would result in instant loss of all grip, which seems so far off when you look at real life footage.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on July 19, 2019, 10:54:11 AM +0100
I actually thought the kerb behaviour was really good in ACC, certainly the best yet in any simracing over the years, so i was surprised when a couple of you said you experienced weird reactions. I assumed you had wrongly set damper settings that can spit you off a kerb  :-\

ps...where are we racing this week?  :-*


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: MaxVeloce on July 19, 2019, 11:18:26 AM +0100
anywhere that its raining!

I want to see how MP kills(or not) the fps in the rain   :)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Baikal on July 19, 2019, 11:20:03 AM +0100
ps...where are we racing this week?  :-*
For myself, after some races, i am not in interest for ACC current versions, I'd prefer they bring all AC server futures first and game readyness in other important aspects. Every smallest car contact will ruin your laptime and driving fun due poor server futures.
May be it will be v1.1 , may be not.
+Summer time- i am in vacations from simracing  :P


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Baikal on July 19, 2019, 11:23:49 AM +0100
anywhere that its raining!

I want to see how MP kills(or not) the fps in the rain   :)
Your fps will not killed in ACC rain. UE working here  :)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: MaxVeloce on July 19, 2019, 11:40:01 AM +0100
Your fps will not killed in ACC rain. UE working here  :)

You say that,  but I think I'd like to test it for myself  :)

Some people claim VR works well, yet its a complete disaster for me...


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Jeffrey on July 19, 2019, 11:40:16 AM +0100

ps...where are we racing this week?  :-*

https://www.racedepartment.com/downloads/formula-student-ucm-2016.19272/

Didin't somebody recommend this?

Or ACC with rain.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Bob on July 19, 2019, 11:57:49 AM +0100
On my 24inch monitor I get 140 plus f.p.s, in VR under 35.  The game is not usable in VR and until it is I will not use it.  They shot themselves in the foot with all the hype about Unreal4. Its a complete disaster, and they know it! Look on Steam the numbers using it that says a lot. 


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Baikal on July 19, 2019, 12:08:40 PM +0100
2 Max and Bob, i am talked about rain\ dry weather fps. In UE , the picture is rendering in the same way so we will have same fps here. I have 100 in both wet\dry  
In VR, sure, if you had bad 35 fps in dry- it will be 35 bad fps in wet too  ;) It's a different problems  :)  :notworthy:  


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on July 19, 2019, 12:14:47 PM +0100
a wet early evening in Germany it is then  :devil: 

full wet or showers?


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: MaxVeloce on July 19, 2019, 12:17:47 PM +0100
the wetter the better  ;D


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Jeffrey on July 19, 2019, 02:35:27 PM +0100
the wetter the better  ;D

Oh god that avatar  ;D.

You should be saying that no matter the conditions, another team will be better.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on July 19, 2019, 03:08:20 PM +0100
those sandbags will come in handy in a wet race  ;)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: nfsw55 on July 19, 2019, 04:23:46 PM +0100
a wet early evening in Germany it is then  :devil: 

full wet or showers?

 :thumbup1:


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: nfsw55 on July 24, 2019, 09:50:40 PM +0100
Quote
Here is the current development version of the next server. Until now, we could keep compability to 1.0.6, so in theory you can just run it, though I'd ask you to not simply update public servers with it and forget about it.

Sadly at least half of the fixes require both client and server on 1.0.7, but those work stand-alone and may be useful for leagues:

Code:

- Fixed an issue with the long formation lap.
- Added server health diagonistics, usable in the UI for further client updates and as admin command.
- Replaced "result" json outputs by a new structure containing more information like track, session data, all laps and all penalties.
- Json outputs now are also written when the session is advanced via /next command, or when the last player leaves and the server resets.
- The leaderboard part in the json outputs now contains all drivers including disconnected entries.
- Fixed total race time having an offset in result jsons.
- Fixed playerIds not filled in the json results when defined by entry list.
- Fixed cupCategory not applied in any combination of settings (when using a custom car file).

Bad news: please also take note that 1.0.7 will not support the pitstop rules we gave a preview for, as there are too many changes and improvements made on the SP side; so we will try to offer everything 1:1 with the next release.

I'm not sure if I manage to update the handbook to cover the json dump before I have to leave for the Spa 24h, but it should be quite self-explanatory. There's just a wrapper around the leaderboard you already know, and the corresponding bugfixes. If you have questions about the format, feel free to ask here.

https://www.assettocorsa.net/forum/index.php?threads/for-server-league-admins-1-0-7-preview-1.59403/


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: spanner on August 17, 2019, 07:06:01 PM +0100
I'm really struggling to get into ACC, are there any good FFB setup guides? I'm running a T300.

Is there any standout car/ track combos that i should drive that help me with the tyre behavior?


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Simon Gymer on August 17, 2019, 07:54:57 PM +0100
The Mercedes amg is good for feedback. The Nissan is awful as is the Honda for feedback as they are numb.

I’ll send you my settings when I get a chance as I have the same wheel. I still haven’t found settings that feel as good as AC though.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Simon Gymer on August 18, 2019, 09:32:24 PM +0100
1.0.7 is out with a very big change log...
Code:
v1.0.7 changelog

GENERAL:
- CPU optimization on the game thread resulting in less CPU usage with AI.
- Added all cars' locations to shared memory.
- Added electronics channels to shared memory, in particular TC, TC Cut, ABS, fuel cons, engine map, exhaust temps, lights and wipers stages.
- Added initial TrackIR plugin implementation.
NOTE: a specific profile is required to be set up, please follow our forums for more information:
https://www.assettocorsa.net/forum/index.php?threads/trackir-how-to.59489/#post-1079785
- Texture memory optimization.

GAMEPLAY:
- Mid-session saving is re-enabled.
NOTE: 1.0.7 adds a new version of saved games and will make any saved games from earlier releases obsolete.
The feature will require saving in the most recent game version to function currently.
- Added ability to save multiple games and load then individually.
NOTE: Championship and Career can still only have a single saved instance.
- Now save games correctly handle car damage.
- Fixed bug with brake ducts and brake temperatures in saved games.
- Fixed a bug with loading incorrect brake bias and other setup values in saved games.
NOTE: it will only work with new saved games.
- Fixed a bug where restarting the engine was not possible in certain cameras.
- Fixed a bug with championship status when starting a new championship with another season in progress.
- Fixed wrong blue flag when only one car remains on the track.
- Reworked driver stint logic in Endurance game modes.
- Added driving time limit per driver in Endurance game modes.
- Added driver stint requirements per different Endurance modes as per real-life regulations.
- Improved AI strategy in stint-based game modes.
- Fixed rare bug with engine failure when saving a game on gear change.
- Fixed 24H total driver stint time.

AUDIO:
- Disabled possibility to trigger the Helicam audio during intro sequence.
- Stop&Go penalty engineer audio message.

CONTROLLERS:
- Mouse steering overhaul.
- Steering linearity added to controller settings.
- Race commands will not longer be intercepted for UI commands other than the directional pad (up, down, left and right).
- Fixed clutch limit bug when using maximum deadzone.

UI/HUD:
- Added Save Game window in the main menu to load saved games.
- Fixed chat window auto pop-in bug when receiving messages.
- Electronics and pitstop MFD page made more compact.
- HUD and car dash delta relinked to same source.
- Adjusted button alignment in the Replay menu.
- Fixed a bug where saving a setup with "/" in the file name would create a new folder.
- Fixed a bug where controller input was lost on the leaderboard page of the career and championship.
- Car previews now reliably load high-res textures in preview screens.
- Small car previews now reliably load on the Special Event pages.
- Added replay leaderboard and 'Toggle HUD' button in the replay HUD.
- Removed redundant "Driver" button on Player page.
- Updated UI background images and logos.
- Championship end-page logic review.
- Restyling of the championship and career pages.
- Added option to scale race HUD widgets.
NOTE: in this implementation it allows the player to resize the elements of the race HUD overall.
- Added "Continue" button for championship weather page.
- Added Save Replay and Save Highlights as configurable controls (the saving will have a 1-minute cooldown before allowing it again).
- Replay HUD now allows camera cycling during free camera.
- Disabled ideal line during replay.
- More reliable 'stop the engine' message during pitstops.
- Improved lapped information for realtime leaderboard when the cars are on the same lap.
- Improved filter for gap information in the realtime leaderboard.
- Added driver stint and remaining driving time information in the pit strategy page of the MFD.
- MFD now displays mandatory pit stop requirements in relevant game modes on the pit strategy page.
NOTE: it also displays whether the selected options meet the requirements and thus count towards a valid mandatory pit stop.
NOTE: maximum driving time is the key information to follow in endurance races.
- Added pit limiter popup display when entering the pit entry zone.
- Added helicam and onboard cameras to the broadcasting app.
- Added option to toggle Server Stats widget in HUD settings.
- Minor restyle of the Special Events pages.
- Fixed excessive memory footprint of loading screen images in certain scenarios.
- Minor restyle of the Tyre widget.
- Weather Forecast widget visibility tied to Tyre widget.

GRAPHICS:
- LOD adjustments on various models.
- Wheel rim material adjustments for various cars.
- Update to Black Falcon team liveries.
- Potential fix for the random open-close car door animations during gameplay.
- Fix for brake lights of hidden cars visible when limited opponents visibility is used.
- Fixed missing front indicators on the Porsche 991 GT3 R.
- Fixed indicator bug on the Lamborghini Huracán ST.
- Minor model updates on the Audi R8 LMS.
- Fixed Porsche Cup not interacting with collidable objects.
- Fixed bug with driver visibility in the Porsche Cup.
- Some optimization on scene polycount by adding missing automatic LOD stages of wheel rims on certain cars.
- Fixed wrong visual representation of wet surfaces introduced in 1.0.6.

PHYSICS:
- New 5 collision points tyre model. Tyres now "climb gradually" over kerbs, sausages, bumps both in lateral and longitudinal motion.
Completely eliminates the "rail kerb" effect. Greatly improved behaviour over all kind of kerbs, improved precision, improved bumps absorption.
- Tyre model improvements to better handle high load peak situations and high rolling resistance peaks.
- Tyre model now simulates lowering of profile while the tyre flexes. Ride heights will be lower during turns.
- Tweaks to tyre model rolling resistance model. (Fixed and speed-sensitive RR variations).
- New Traction Control operation. TC now simulates a two-step operation, acting on the engine ignition timing (lowering power) and if that is not enough, cutting ignition all together as before.
This permits the TC to have a smoother operation at the start of a slide, permitting the driver to use the slide to turn the car without extreme vibrations or engine cut.
- New Traction Control logic. TC now takes into account the yaw acceleration, simulating gyroscope sensors as the real cars.
As a result, even if the slide or slip of the tyres is not enough, a sudden yaw acceleration (a fast rotation of the car) will activate the TC to save the car from spinning. It also works intelligently so that it can check if the yaw rotation is under control by the driver, allowing him to use the power at will.
NOTE: please follow our forums to find more information about the tyre model update:
https://www.assettocorsa.net/forum/...oducing-the-5-point-tyre-model-for-acc.59307/
- Tweaks on the tyre pressure loss on rough surfaces (kerbs, off road etc).
- Car collider tweaks for various models.
- Tweaks for all circuits asphalt abrasivity and tyre wear influence.
- Tyre wear tweaks
- Fixed tyre core temps not properly saved and loaded.
- Fixed incorrect tyre wear when restarting race after loading a saved game.
- Tweaks to weather temperatures and sun phase.
- Tweaks to water dissipation rates.
- Variability is adjusted so medium values give more medium weather change rates.
- Fixed a setup bug with wet/dry setups on session changes.
- Fixed bugs related to setup naming.
- Fixed a bug with speed limiter status in neutral gear.

MULTIPLAYER & RATINGS:
- Automatic engines will start when the Pit Menu closes, so all engines should be on at the start of a formation lap.
- Rejoining a server while disqualified is now detected in all situations, locking down the car in the pitlane (instead of doing so on the straight after the first lap).
- "Speed up to 50kph" message will not trigger when starting in the pitlane.
- Pit menu selections now are more adaptive, also removing the "Setup" button as spectator.
- Improved race weekend simulation to deliver more gradual grip differences for friday, saturday and sunday.
- Entering an empty server as spectator will now properly start with the pitlane camera.
- Slightly increased the ping limit for CP servers.
- Fixed long formation lap to not allow waiting in the first sector. Doing so will ignore the first lap.
- Added server health diagnostics, usable in the UI for further client updates and as admin command.
- Added UI element (next to the tyre app) indicating server health stats, and colorful warnings for overloaded servers. Can be enabled via HUD options.
- Replaced "result" json outputs by a new structure containing more information like track, session data, all laps and all penalties.
- Json outputs now are also written when the session is advanced via /next command, or when the last player leaves and the server resets.
- Fixed the "rain" and "ambient" conditions setting having little to no influence on the dynamic weather.
- Adjusted the weather randomness to be closer to the Singleplayer "Variation". Value range now can be used in a better way, where 1 - 5 should result in plausible weather.
- Activated the entryList setting "defaultGridPosition", allowing to resume a race any time (any Q session will overwrite the positions, but P->R would not).
- Added "dumpEntryList" flag, usable on non-public servers.
It will save all connected cars and drivers to a entrylist.json when a Q session is finished.
- Added admin command "/manual entrylist" to save an entrylist of the currently connected cars and drivers (on a non-public server).
- Fixed total race time having an offset in result jsons.
- Fixed playerIds not filled in the json results when defined by entry list.
- Fixed car category not being configurable in every scenario (using the entry list).
- Collisions during the race wait time won't affect the SA rating.
- Removed randomization from wrong tyre warnings.
- Server performance and timing improved (massively).
- Server logfile is now readable while the server is running.
- Updated server admin handbook version 3.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Simon Gymer on August 18, 2019, 09:55:15 PM +0100
I'm really struggling to get into ACC, are there any good FFB setup guides? I'm running a T300.

These are my T300 GTE settings, that now feel pretty good. Try them with the 911 R at Silverstone.

In the TM control panel:
100%
100%
100%
0%
100%
By Game
900 degrees

In ACC settings:
75%
0%
85%
25%
900 degrees


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: nfsw55 on August 18, 2019, 09:57:29 PM +0100
The Mercedes amg is good for feedback. The Nissan is awful as is the Honda for feedback as they are numb.

I’ll send you my settings when I get a chance as I have the same wheel. I still haven’t found settings that feel as good as AC though.

That's interesting, do you mean the old (2015) or new (2018) Nissan as I find the new one pretty good to drive


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Simon Gymer on August 18, 2019, 10:29:40 PM +0100
That's interesting, do you mean the old (2015) or new (2018) Nissan as I find the new one pretty good to drive
There are 2? Whichever one I played in the SRou ACC race. It was completely lacking in any feeling at all.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: spanner on August 19, 2019, 12:36:57 PM +0100
I think there are two Bentleys in there as well, well.. liveries

So I've tried driving it a bit more this weekend. Noticed I was literally kicking in the TC and ABS constantly and realised only half my pedal travel was being used. Full throttle was reached at around 50% of the travel. I was seemingly spinning out constantly from hairpin at Brands Hatch.

When defining the axis to use in the controller options and switching 'invert' on somehow meant the grey bar showed two distinct halves. It meant i had to switch between 100% and 0% for the end usage of the travel.


Thanks Simon i will try that out.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Simon Gymer on August 19, 2019, 01:28:48 PM +0100
With the new update, I tried the following in game settings which seem ok.

In ACC settings:
70%
0%
50%
30%
900 degrees

The new tyre model seem nice btw.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Jeffrey on August 19, 2019, 01:31:03 PM +0100
I think there are two Bentleys in there as well, well.. liveries

Not just liveries, 2015 and 2018 models, where the older one is pretty slow and the latest very good.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: spanner on August 19, 2019, 09:39:39 PM +0100
Not sure i want to set mine as high as yours Simon! You run 100% Gain in the CP and 70% in Game? Mine currently at the default 75% CP and 45 in game. I have reduced the damper and increased the road effects from what i had.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: nfsw55 on September 16, 2019, 11:38:28 AM +0100
 v1.0.8 out now:

GENERAL:
- Fixed “Skip Intro Sequence” setting not working.
- Added driverStintTimeLeft and driverStintTotalTimeLeft to sharedMemory.
- Added rainTyres flag to shared memory and digital displays.
- Fixed sessions in shared memory, added session index.
- Fixed current lap time in shared memory, added deltaLapTime and estimatedLapTime.
- Fixed bug with fuelUsed value in shared memory.
- Fixed tripDistance in shared memory.
NOTE: more documentation on shared memory data is available in the following link: https://www.assettocorsa.net/forum/index.php?threads/acc-shared-memory-documentation.59965/
- Replay version is changed.
- Fixed MOTEC venue name bug.
- Exposed forceFeedbackIntervalSteps in the controls.json in documents/Assetto Corsa Competizione/Config to increase Force Feedback frequency (0= 333Hz 1=222Hz 2=111Hz, default is 2).
NOTE: high-end wheels will benefit from using a higher frequency, but older wheels should keep setting "2" for compatibility.

GAMEPLAY:
- AI now observes blue flags vs. player and other AI cars.
- Fixed inconsistent and wrong Career preset values (notably extra long Qualifying sessions in Endurance races when playing in "Long" mode).
- Practice sessions are now globally limited to 60 minutes.
- Added pitlane open/closed logic to stop the AI from entering the pits in the first lap in mixed weather conditions.
NOTE: the pitlane now opens when the leader completes the 1st lap. If the player pits before the pitlane is open, there will be no pit crew ready.
- Championship code structure reviewed.
NOTE: polesitters are going to take 1 point.
- Possible fix for AI late pit-exit limiter deactivation at Monza.
- Added cutting warnings in Savegame.
- Added session fuel consumption to Savegame.
- Fixed superfluous RaceComm messages when loading a Savegame.
- Fixed AI running faster for a few minutes after loading a Savegame.
NOTE: these fixes will require new game saves to function correctly. Loading older saves will still lack the correct data.
- Fixed various crashes that could occur when exiting the replay.
- Added automatic driver swap in the MFD when pitting.
NOTE: in Sprint races, the MFD will automatically jump to the next driver when entering the pits, and driver swap will be blanked out outside of the pit window.
- Fixed a bug with ghost car after returning to pit.
- Fixed Helicam remaining enabled on session change.
- Fixed Silverstone full formation lap bug with AI.
- Reduced yellow flag relative speed threshold.
- Fix for a bug with the Ferrari after a garage teleport, where the car would continue a lap down due to a respawn glitch.
- Fixed fuel time calculation for pitstops based on how much fuel the car already has - previously the refuel time in free refuel mode depended on refuel amount, regardless of how much fuel the car already had.
- Fixed pitlane entry message for AI (and better pitlane entry for Barcelona).
- Fixed wrong assists applied when returning from special modes, such as Career.
- Increased session overtime in Career events from 2 mins to 3 mins.
- Fixed different professionalism bonus texts in the Career.
- Completely reworked Custom Championship architecture.
- Fixed Custom Championship entry generation.
- Fixed qualifying rule based on number of races in Custom Race Weekend mode.
- AI flash lights when lapping.
- New system for safer car location state.
- AI now slow down to get space in qualifying.
- AI now uses current delta time to aid in the decision to abort a qualify lap to take space.
- Fixed potential crashes during reverse replay.
- Updated and fixed pit triggers for all tracks.
- Fixed possible wrong states on consecutive replays of restarted sessions.
- Fixed yellow flag warning during podium sequence.
- Fix for Savegame gamemode that was saving a different value after a different game load.

AUDIO:
- Fixed potential crash with audio comms disabled.
- Tweaked audio behavior for external sound fading (to fix inconsistent audio in F3/F7 cameras).
- Fixed gear compressor timing for the Porsche 991II GT3 Cup.
- Added basic car spotter
- Added new audio warnings for flags
- Added new audio messages for stint ending and stint over

VR/TRACKING:
- Fix for the reset view (Ctrl+Space) not working with menus and HUD layers when using the HTC Vive (Steam VR plugin).
- Enabled trackIR in freecam (F7) and chasecam (F1) views.
- Fixed inverted axis in TrackIR.

UI/HUD:
- Fixed showroom being zoomed on triple-screen resolutions.
NOTE: the new FOV is applied after a game restart.
- Added Stats page to the Driver profile UI.
- Added the possibility to enable the spotter in the Audio options.
- Fixed tyre set selector issues in the pitstop strategy section of the Setup/MFD.
- Game Mode helper texts revised in the UI.
- Stabilized realtime leaderboard in the starting phase of the race.
- MFD: certain elements now allow continuous increase/decrease on button down (fuel, tyre pressures, brake bias).
- Fixed a condition when the MFD weather forecast wouldn't update.
- MFD: driver selector is now locked in pit window modes once the player has completed the mandatory stop.
- Fixed leaderboard race number on points table page.
- Added nationality on leaderboard page / points table.
- Fixed selectors on leaderboard page.
- Added personal best laptimes to loading screens and Singleplayer Circuit Info.
- Fixed and tweaked multiple Custom Race Weekend and Custom Championship options in the UI.
- Added driver stint rule message on the pitstop MFD page.
- Fixed fuel test slider inconsistencies.
- Updated Rating Profile Help texts.
- Removed replay button visibility without recorded time.
- Added penalty indicator to HUD standings and realtime track position widget (also affects pitmenu standings and broadcast HUD).
- Numerous text description and navigation-related corrections all across the UI.
- More obvious indication on the HUD when the driver stint goes into overtime.

GRAPHICS:
- More effective advanced sharpen filter in video settings.
- Fixed polystyrene distance markers inverted in Brands Hatch.
- Fixed various visual bugs on the Hungaroring and Brands Hatch.
- Fixed graphical LOD issue on the Porsche Cup.
- Various graphical updates on the Audi R8 LMS.
- Added driverStintTimeLeft and driverStintTotalTimeLeft pages to the Racelogic display.
- Racelogic pages rearranged (laptime, delta, stint driven, stint time left, total driving time left). Default key to cycle is ALT+D.
- Tweaked RPM lights layout for the Bentley Continental GT3 2018.
- Fixed a bug with ligth cones when opponents visibility was used (focused car had front lights off after changing car with Shift+Arrows).
- More consistent placeholder values on dash displays.
PHYSICS:
- Wet asphalt water film depth now influences aerodynamics.
NOTE: you might need to raise your ride height up to 4-5mm to regain the same splitter and diffuser balance and performance on a wet track.
- General UI setup and MFD tyre pressure logic refactoring. No more automagic for ambient pressures.
Whatever the ambient temperature, the slicks are now preheated at 70°C and you can input the pressure you want for that preheated temperature.
Preset setups are already adjusted. Old saved setups will start with very low pressures and you generally need to add 4 to 5 psi extra.
Simply put a tyre pressure you desire, usually 2psi less than the hot pressure you want, and go.
- Minimum tyre pressures now at 20.3psi, as per Pirelli document request. Pay attention as the pressure can get lower than that when the tyres get cold without blankets while waiting at the grid start and can easily deflate on kerbs.
- Fixed MFD pitstops screen tyre pressures.
- All cars updated preset setups with new tyre pressures.
- Improved flat tyres grip, you should now be able to return to pits with a flat tyre.
- Fixed high fuel consumption under pit limiter.
- Fixed engine consumption in idle.
- Tyre blankets for slick tyres now at 70°C.
- Optimum tyre pressure tweaks.
- Fixed ignition on by default with manual engine start in certain cars.
- Fixed motion data stopping in the middle of the cooldown lap.
- Fixed incorrect AI tyre pressures after a pitstop.
- Honda NSX GT3 fuel consumption tweaks.
- Mclaren 650S GT3 improved TC logic.
- Fixes in Lexus RC F GT3 fast damper preset setup.
- New aggressive Barcelona preset setup for Audi R8 LMS, Mercedes-AMG GT3, Lamborghini Huracán GT3, Bentley Continental GT3 2018, Porsche 991 GT3-R, Ferrari 488 GT3.

MULTIPLAYER & RATINGS:
- Increased the minimum pre-race time to 80s for public MP, decreased to min 5s for private MP.
- Small improvement to the MP formation lap, preventing the ability to outrun the leader with good timing.
- Servers won't spam "late" warnings for event resets.
- Fixed ghostcar (disconnected car) during MP replay.
- RC Rating was rewritten and now works again both in SP and MP.
- RC will start at 0 while the old Elo value is still remembered.
- Numerous SA Rating improvements. Most changes raise the requirements to gain Trust, so global SA ratings are expected to drop a few points.
- Fixed a bug where lifting on straights would generate Trust.
- SA and RC will change at a slower rate for low AI strength (< 90%), while the balance between Trust and OBWP is untouched.
- Fixed FP2 and Q2 not displayed in server list.
- Enabled collision bag for both MP and SP. SA penalties should only be applied to cars that are "root" contacts, no OBWPs for being caught in a mass accident.
- Fixed replay auto save in MP when the weekend changes.
- Server passwords are now stored.
- Increased low-latency (LAN servers) ping accuracy, possibly removing jittering. The effects will also improve regular Multiplayer netcode prediction, but won't be as significant.
- Added DT, 5s, 15s penalties as admin commands.
- The driver swap info widget is now more compact.
- Numerous fixes to driver swaps situations.
- Team names are now visible in MP.
- Netcode preparation for new pitstop rules, preview instructions will be added in the forum.
- Server weather configuration now has more weight on the cloud level, configuring high cloud levels drastically improve the chances of rain (when dynamic weather is used).
- Server weather configuration now uses rain level as a chance for a completely rainy weekend (when dynamic weather is used). Server admins can use both weatherRandomness and rain level to achieve different types of random rain experience.
- Enabled the collection of new driver statistics.
- Possible fix for MFD crash in MP when changing pit strategy after a driver swap.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: MaxVeloce on September 16, 2019, 11:46:52 AM +0100
nice

I guess that makes it time to try ACC again...


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: nfsw55 on September 16, 2019, 12:27:54 PM +0100
Quote
- AI now observes blue flags vs. player and other AI cars.
- AI flash lights when lapping.
- AI now slow down to get space in qualifying.
- AI now uses current delta time to aid in the decision to abort a qualify lap to take space.

Nice changes for offline racing against the AI, adds a lot of realism.


Quote
- Enabled collision bag for both MP and SP. SA penalties should only be applied to cars that are "root" contacts, no OBWPs for being caught in a mass accident.
:notworthy:


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on September 16, 2019, 01:17:17 PM +0100
Nice healthy fix list but cant help thinking they should do all this before they release the blinking sim  ::)  buggy under-developed games just irritate and lose people from the scene through frustration and more than likely put off new racers who read all the stroppy comments on forums like this before trying it!  :P

A couple of P-Cup fixes in there just in time for when we try them next, but it'll be a couple of weeks until the next ACC race due to the calendar getting messed up with the postponed AC race.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Simon Gymer on September 16, 2019, 02:02:27 PM +0100
Contractual deadlines force people's hands I think.

Again, lovely long list of fixes but no:
1) Fixed force feedback, or given options for enhanced understeer etc, like in AC.
2) No ability to move the sodding HUD elements on triple screen resolutions so that they're not all right at the far edges of the sodding screens.
3) No triple screen rendering option to stop the stretching and warping on the edge screens.

Despite all that, it's the only game I want to play single player on the PC!


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: nfsw55 on September 16, 2019, 02:05:00 PM +0100
Quote
Introducing The Intercontinental GT Pack, coming soon to Assetto Corsa Competizione!

A few years ago, SRO Motorsports Group introduced the Intercontinental GT Challenge, the first ever global GT3 Series, aimed to represent the highest achievement in long-distance GT racing. Its calendar includes some of the most iconic tracks in the world.

The Intercontinental GT Pack, to be fully dedicated to the Intercontinental GT Challenge, will feature new tracks such as Suzuka, Mount Panorama, Laguna Seca and Kyalami, with the South African circuit reproduced for the first time ever in a racing simulation using laserscan technology, just like all other tracks in the pack, in order to guarantee the ultimate accuracy.

More news about release date, features and media content will be available later this year. KUNOS also confirms that the team is working hard to release the 2019 GT Championship update, featuring 6 new cars and Zandvoort circuit, as a free update to the base game within Fall 2019.

The release date and pricing of the Intercontinental GT Pack DLC will be announced later on.

(https://scontent-frt3-1.xx.fbcdn.net/v/t1.0-9/70178820_3604056792953946_9181549114205143040_o.jpg?_nc_cat=108&_nc_oc=AQnw1GZmmW36Pa6xX1aBI5oC0k0kFZRatUlUXjtMYkMX_qmNoEQ-Iho-XMExRUezqkP-zVko6IR7pbHpXk3EneQE&_nc_ht=scontent-frt3-1.xx&oh=298b6af3dc1fab84d4e55f3f61713cb8&oe=5DF7DDBD)
(https://scontent-frt3-1.xx.fbcdn.net/v/t1.0-9/69928325_3604056762953949_2242959744492896256_o.jpg?_nc_cat=110&_nc_oc=AQnNktwM9Rg8qv93wyniFYAr4dVMxZV_t2Puic8EPTQ2qXpeJ4iPZPM3cvF3PmBwmGYG6Zwhmr6YLCbSy4O9rQrr&_nc_ht=scontent-frt3-1.xx&oh=78079e9014dc1cfe36c48e23c1bc7b2a&oe=5DF1BBF8)
(https://scontent-frt3-1.xx.fbcdn.net/v/t1.0-9/70255984_3604057159620576_3091932344911659008_o.jpg?_nc_cat=101&_nc_oc=AQlq9FoBuLvo92b5xCSte6CkWRSCFv-S38EWGjwSEHuvOrpNUpngEMlD9rhi9XZBi7TfI6WqJ-6obvOAEKU6sXSS&_nc_ht=scontent-frt3-1.xx&oh=16b5d8c60a1e1b81e623681ff25f770d&oe=5DF5DFD6)
(https://scontent-frt3-1.xx.fbcdn.net/v/t1.0-9/70191002_3604057149620577_8855874921109127168_o.jpg?_nc_cat=108&_nc_oc=AQnpF0AfMRhimGfcpOkT0RsJvW8xuwWZFn8zvgXA8w3FfFwfLaiblXAb0fH5jeC-GaddSjV64IvJ3lRoJkiJG9WE&_nc_ht=scontent-frt3-1.xx&oh=b9628402300d7d4ae555fa37aa3aa48f&oe=5DF2D3FE)
(https://scontent-frt3-1.xx.fbcdn.net/v/t1.0-9/69829596_3604057579620534_6955132028958277632_o.jpg?_nc_cat=106&_nc_oc=AQkOZuIqIr-TyYpiiEXPuB3tD7-4qaiGzVxFDepbUsIZRskcrHzAfGZHU1Ms7gi_ImapPcQVhWbRzy15uZCC6-Ky&_nc_ht=scontent-frt3-1.xx&oh=096276a8eb9147ef8c6d7de28db7384b&oe=5E37D1DB)
(https://scontent-frt3-1.xx.fbcdn.net/v/t1.0-9/70426902_3604057702953855_5163995877567627264_o.jpg?_nc_cat=100&_nc_oc=AQnDzddqRzKPfy7yEhfe2WFWws3hbBx5TCI2HiKdDxFtDYLfgro17QY1HIbyH5taFYkB2a0u0X8d8t7LP9VGD1uc&_nc_ht=scontent-frt3-1.xx&oh=d00c7685509a76409eadfa11d8c62c53&oe=5E0BF127)

Awesome news, finally a laserscanned Mount Panorama, Suzuka and Kyalami :o :o


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Jeffrey on September 16, 2019, 03:18:27 PM +0100
Amazing tracks to be added...surely they will gift it because we were beta testers of ACC :angel:


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on September 16, 2019, 03:46:49 PM +0100
Amazing tracks to be added...surely they will gift it because we were beta testers of ACC :angel:

 :laugh:

second that on the tracks though!  :o :drool:


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Baikal on September 17, 2019, 11:54:27 AM +0100
Omg Suzuka- can't believe it!  :o It always was like a war - to get Suzuka's license for Kunos  ;D


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on September 17, 2019, 01:07:10 PM +0100
i'm hoping they get the British GT license next and give us lovely laser scanned UK tracks  8)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: picnic on September 17, 2019, 02:28:24 PM +0100
better still license from around the turn of the century then we can have a proper Castle Combe


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: nfsw55 on September 17, 2019, 03:19:58 PM +0100
v1.0.9 changelog:
- ForceFeedbackIntervalSteps now defaults to the highest frequency rate (0) when generated.
NOTE: if you already have the value in your controls.json, delete the line or the entire .json for the line to regenerate with the correct value or change the value manually to 0.
- Wheel controller is now polled at 333Hz.
- AI "take space" behaviour is now less aggressive, requests less distance from the car in front, reacts less abruptly and guarantees higher minimum speed.
- Fixed incorrect driver stint times in Championship Endurance races.
- Potential fix to startup crash due to failed screen detection.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Simon Gymer on September 18, 2019, 09:53:20 PM +0100
Changelog v.1.0.10:

- Fixed default gearshift debouncing calculation being too low
- Added gearshift debouncing slider to controls configuration screen
- Fixed TrackIR flickering.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on September 22, 2019, 02:25:46 PM +0100
Who says VR doesn’t work in ACC? Looks ace to me  8)
https://youtu.be/ChevR68Q_2A (https://youtu.be/ChevR68Q_2A)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: MaxVeloce on September 22, 2019, 03:26:37 PM +0100
You know none of these VR in game videos show what you actually see in VR, right.   Its always captured from the "mirror" (monitor) feed and looks totally different.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Bob on September 22, 2019, 06:21:28 PM +0100
Lord Kunos final say on VR....." it is what it is " . And that's not any good. :thumbdown: :thumbdown: :thumbdown:


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on October 16, 2019, 07:25:36 PM +0100
V1.1 coming out on steam soon :- 6 new car models  :o and one new track and many game enhancements   :) and it’s free  ;)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: MaxVeloce on October 17, 2019, 09:59:58 AM +0100
I guess I'll take a look at that when it lands then.

TBH I've started playing iRacing the last month, despite slagging it off previously they released a new tyre model for several cars a few weeks back which tempted me back, and it drives much better than I remember from past attempts!


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: nfsw55 on October 22, 2019, 03:42:43 PM +0100
v1.1 coming out this week, probably even tomorrow. Kunos already released some tasty screens and vids featuring the new content:


(https://scontent-frt3-1.xx.fbcdn.net/v/t1.0-9/72488844_3704827516210206_8637736693241217024_o.jpg?_nc_cat=105&_nc_oc=AQnGRcks9n5FFwVX6tLCDFUWFgsdG74FSup1TiCMAJTr9YUOUplRvKSE5QxrBc_iXZyPxwE2wQwuj9Z7iP3RmSf3&_nc_ht=scontent-frt3-1.xx&oh=a46f167c6aef2a0cee2d1c1deca6bf17&oe=5E17C095)
(https://scontent-frt3-1.xx.fbcdn.net/v/t1.0-9/73067254_3713430308683260_1955142892087410688_o.jpg?_nc_cat=100&_nc_oc=AQmfzx_MRCpyNPAl8X5EpsfkNXfucWxTqssFX5UvOPSkvT206cxpiOpKdxmtQKOyLNOGYvUyFXWTfca7xGrOp4CW&_nc_ht=scontent-frt3-1.xx&oh=4cefe78e98f020b399456ae636986641&oe=5E2AA56F)
(https://scontent-frt3-1.xx.fbcdn.net/v/t1.0-9/72752152_3720847237941567_7465524536297914368_o.jpg?_nc_cat=110&_nc_oc=AQnjd-PfgAeifBfJy0N1xy3uGA4XXKsDS8-fwyKa5auU5Terh6xg8_hhILFFokYNDiOHwg2NI2WCRbwDdKb6sGrq&_nc_ht=scontent-frt3-1.xx&oh=7b3dedafd51ad76d5e8f1412d11f7ce1&oe=5E1CC2FF)
(https://scontent-frt3-1.xx.fbcdn.net/v/t1.0-9/73372259_3727733603919597_6454823104102268928_o.jpg?_nc_cat=104&_nc_oc=AQkCvIFYWJKB-c7ZDjWWkAS49tS6PMnDCjYuxoA2Brr4DRkx3fZrf8qHS9aC0m_RDM7RbDwDz0WbAIhXqgQF22yl&_nc_ht=scontent-frt3-1.xx&oh=3a8bddf420280dcf62eab44e56ceb197&oe=5E5A03CB)
(https://scontent-frt3-1.xx.fbcdn.net/v/t1.0-9/73375539_3731152146911076_7426150719964577792_o.jpg?_nc_cat=111&_nc_oc=AQkgpP5v3WsSVx5wEQtikopES9IlltQfjrT8WgD-sLvKDcHr_tQOy9RODRoPhM1Ed9mPY_OudvgZ1GftL1QrCqNY&_nc_ht=scontent-frt3-1.xx&oh=8411b476e3909f5a77886a9411516fb7&oe=5E246CCE)
(https://live.staticflickr.com/65535/48923204986_1e545c883d_o.jpg)

(https://scontent-frt3-1.xx.fbcdn.net/v/t1.0-9/74452892_3724432017583089_5358952332987990016_o.jpg?_nc_cat=107&_nc_oc=AQkNqzOmp9MvcVHRa3Zq4RXdkhg2wCM7-kL_kuo6lHSMduCGk8Zm6DaNdl8nxn93L9q2mbZfIgtcKiTCBCNexblJ&_nc_ht=scontent-frt3-1.xx&oh=4086454cfe80f6ce5415148591a0eb1c&oe=5E6170B8)
(https://scontent-frt3-1.xx.fbcdn.net/v/t1.0-9/74413331_3724432037583087_7544893582012841984_o.jpg?_nc_cat=107&_nc_oc=AQlQJ2XtqhhblWtB7rZDc3emOyVJ3CYbj2ynvPlSlbxX8n_wsM1n3mzupCdZvqdS3q5Ne9emauD2laLLz9XvbHZv&_nc_ht=scontent-frt3-1.xx&oh=854af1fa128d4289268c3db5866bc6e0&oe=5E5CF1A3)
(https://scontent-frt3-1.xx.fbcdn.net/v/t1.0-9/72739899_3724432060916418_7214220214488006656_o.jpg?_nc_cat=108&_nc_oc=AQkd3q18unrWZw3AxrB4osTZnAT3IMoTEqNqV9rrO_sSLch3g2G7G-RPzsWD2oGabEnYtYY7T00iRwCJAd1lX8F4&_nc_ht=scontent-frt3-1.xx&oh=d7466095b1bee625e8da6423c718dd68&oe=5E22A3A5)
(https://scontent-frt3-1.xx.fbcdn.net/v/t1.0-9/73041104_3724432080916416_512640746625433600_o.jpg?_nc_cat=103&_nc_oc=AQk898yivJo7SaClx0xcPddT-0844P9p3GBRjDDPyLX6g83iPBJYKiKOcOcI2y2pcDJJ5OEYZRTefPvlDIm1_njB&_nc_ht=scontent-frt3-1.xx&oh=7efecf6f2d37da062d287524f27d0cd1&oe=5E5F54E1)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Bob on October 22, 2019, 04:14:23 PM +0100
 ;D Looks impressive, shame they have not fixed vr.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Wiltshire Tony on October 22, 2019, 04:16:08 PM +0100
They all look the same to me  :wheelchair:


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: nfsw55 on October 22, 2019, 05:59:26 PM +0100
;D Looks impressive, shame they have not fixed vr.

At least triples are now properly supported


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: FullMetalGasket on October 22, 2019, 06:59:05 PM +0100
That's nice of them. I bought VR instead of triples  ::)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Simon Gymer on October 22, 2019, 08:33:32 PM +0100
At least triples are now properly supported
They are? I’ve not seen any v1.1 game change posts. Are you on beta team? Did I miss a post? Only seen updates about tracks and cars.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: nfsw55 on October 22, 2019, 10:22:38 PM +0100
At least triples are now properly supported
They are? I’ve not seen any v1.1 game change posts. Are you on beta team? Did I miss a post? Only seen updates about tracks and cars.

They announced this some days ago on social media and today alot of sim-youtubers were allowed to share their first impressions on v1.1.
Have a look at this:
https://www.youtube.com/watch?v=Tq6QirjMvX8&feature=share&fbclid=IwAR2tiODEpuU4_1ps0VPcWjvTzHamv4KQ8D_zylE_YDImvlak8q4tBFnJPIw

Instead of single rendering for all three screens there's now triple rendering for each screen.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Simon Gymer on October 23, 2019, 08:40:00 AM +0100
I can't see anywhere it says they will support triple screen, but certainly people are talking about it.

I hope it's true as it will make a big difference for me. :)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: nfsw55 on October 23, 2019, 11:05:41 AM +0100
Update 1.1 out now, changelog:

GENERAL:
- Added Audi R8 LMS Evo.
- Added Lamborghini Huracán GT3 Evo.
- Added Honda NSX GT3 Evo.
- Added Aston Martin AMR V8 Vantage GT3.
- Added Porsche 911 GT3 R (991.2).
- Added McLaren 720S GT3 bonus content as part of the McLaren Shadow Project.
NOTE: the car has its BoP set based on the 2019 season tests and is playable with the rest of the content.
- Added Zandvoort Circuit.
- Added 2019 Blancpain GT Championship entries.
- First implementation of triple screen rendering.
NOTE: supports application with Surround mode on and off. Triple rendering properties can be adjusted in the View Settings ingame.
- Reduced FMod CPU occupation over time (mainly with external cameras and chasecam).
- Performance optimizations in cloudy, rainy and night conditions.
- Barcelona 2019 surface grip (slightly slower).
- Silverstone 2019 surface grip adjustments (around 2 seconds slower).
- Paul Ricard 2019 surface grip (around 1 second faster).
- Spa 2019 surface grip (small difference).
- Brake pressure added to shared memory.
- Fixed car model name in shared memory
- FuelEstimatedLaps added in shared memory.
- TrackStatus added to shared memory.
NOTE: shared memory/API documentation is updated, please see the relevant topic on the support forum.

GAMEPLAY:
- Added 2019 Championship season.
- Added possibility to play with more AI opponents on tracks with large pitlanes (notably Spa).
NOTE: grid sizes still depend on the available pit slots for each track and the Cup type selected.
E.g.: Sprint Cup fields are still limited in size to their real-life counterpart.
- Fixed a bug when only the first session of a weekend had correct track wetness.
- Championship weekends now include 2 practice sessions.
- Fixed 3H race driver stint strategy bug.
- Fixed strategy bug for mandatory pit with irregular driver crew.
- Fixed automatic driver cycle in endurance races.
- Various fixes for replay tyre radius/wheel speed (smoke particles and disc glow were not visible in certain situations).
- Fixed valid mandatory pitstop if tyreset is not changed.
- Forced auto save replay after an MP race when the car is stopped.
- Fixed pit strategy selector update issues in the car setup page.
- Driver skills updated based on 2019 results and added skills for new drivers.
- Fixed old replay HUD shortcut overriding the new FFWD and slow motion system.
- Potential fix for SP replay autosave on quit game.
- Fixed autosave replay during the limbo page.
- Autosave replay shows a message before the saving itself.
- Potential fix for Custom Race limbo page crash.
- Pitstops are now enabled in Free Practice and Qualifying sessions.

UI/HUD:
- UI car selection no longer jumps around when selecting different game modes.
NOTE: if there's an unavailable entry when changing game modes, a new selection is made to match the previous selection as close as possible.
- Default single player selections and settings revised.
- All-new track selection screen.
- Added pit animation toggle in General settings.
- Interactive showroom in car selection screen: zoom, pan, rotate, remember last position.
- Initial implementation of gamepad/keyboard control of showroom camera:
default controls for gamepad: right thumbstick view control, triggers zoom
default controls for keyboard: comma/period/a/z, left/right/up/down
hide UI: scroll button.
- Warning popup when selecting more than 29 opponents.
NOTE: playing with a high number of AI cars requires significant computing power and is not recommended/supported on low and mid-range configurations.
- Default showroom angle changed to spotter guide view in the car selection screen.
- Increased PP gamma for car preview images to match showroom brightness.
- Fixed Special Event season and car selection overwriting single-player page selection history.
- Added FPS cap to the menu screens to limit GPU load.
- Added option in Video Settings to enable/disable the UI FPS cap.
- Messages for manual and automatic replay saving.
- Added option to disable the flashing pit markers when pit animations are enabled for added immersion.
- FFB frequency option exposed in the Controls settings.
- Triple screen mode added to Video Options.
- Triple screen parameters added to View Settings.
- Added gaining/losing time split messages.
- Standings and realtime widgets (HUD, broadcast, pit page) now have a "mandatory pitstop(s) left" indicator for each car.
- Timetable laps are now accessible for the current and previous sessions, both in SP and MP.
- Distance, Height and Pitch parameters can now be set at 0.5 intervals in View Settings.
- Adjustable HUD boundaries exposed in HUD Options.
GENERAL NOTE: due to the significant restructuring of the user interface, it is recommended to delete your docs/ACC/Config/menuSettings.json file after installing the latest update.

GRAPHICS:
- All-new pitstop animation.
- Disabled advanced sharpen filter in TV/F7/Heli cameras.
- Sharpness set to 0 and sharpen filter disabled if antialiasing type is set to FXAA.
- Revised wiper animation system - particularly to fix the abrupt jump when the player stopped the wiper while any vibration or g-force movement was active.
- Added Car LOD setting to Video options.
NOTE: higher value - delayed LOD switch, lower value - more aggressive LOD switch. 70% equals the old default.
- Fixed nameplate bloom at night.
- Brake pressure/temperature added to car displays.

PHYSICS:
- Brand new aerodynamic slipstream simulation. Vortices created by leading car affect airflow that influences both leading and following car in drag and downforce. Leading car will experience slightly lower drag and downforce, and the following car will experience less dynamic pressure that results in lower drag and lower downforce. Results are affected by conformity of diffuser and rear wing angle.
- Circuits have now different surface grip and tyre degradation for different seasons (2018 - 2019)
- Improvements on OOW (out of world) scenarios and AI collision box activation upon impact and tyre deflation.
NOTE: potential performance gain with high number of AI cars.
- Bentley 2019 homologation.
- Ferrari 2019 improvements. More wheel rates available for front and rear.
NOTE: you'll need to add 4-5 clicks at the front wheel rates of your old setups to have the same results
- Improvements in BoP and balance of Nissan GTR 2018, BMW M6.
- Fixed Audi R8 Monza and Paul Ricard wet presets lacking wet tyres.
- Tyre graining and blistering fine tuning.
- Brake temperature influence on tyres fine tuning.
- Improvements in FFB forces calculation.
- Sand traps FFB enhancement.
- Kerbs FFB enhancement.
- Fixes in setup strategy page.
- Fixes in setup automatic functionality in issues occurring from very stiff dampers and bumpstop gaps.
- Improved collisions to the ground.
- Fixed automatic gearbox not shifting in 1st with pit limiter.
- Fixed Mercedes-AMG occasionally starting session with broken suspension.

AUDIO:
- Added performance sector audio message compared to the personal best in qualifying sessions.
- Enabled audio messages about time gain/loss.
- Positional hit audio for track objects.
- Hit sound for destructible objects.
- Hit sound for small objects.
- Updated all tracks with hit sounds for track objects.
- Added starting comms to audio options.
- Fixed backfire audio.
- Added another car spotter filter (should be more quiet during continuous two-wide).

MULTIPLAYER/RATINGS:
- Adjusted the TR Rating to scale to 33 track medals.
- Added pitstop rules for non-public MP servers: mandatory pitstop count, pit window, max stint times, minimum driving time for swap situations.
- Fixed issue in Racecraft Rating on MP servers.
- Added (general) options to turn off Ratings and/or Statistic tracking in Singleplayer.
- Fix for remote cars collision object left on the track and causing crashes in MP.
- Potential fix for car sparks in replay and bottoming audio effect.
- Updated car selection in MP, now allows all entries of all seasons ("Free-for-all" mode).
- Added 2019 cars & tracks to backend, rating and statistics.
- Added 2019 tracks to server definitions. Using "nurburgring" as track will run in the BoP and track settings for 2018, "nurburgring_2019" will use the 2019 BoP and track data context.
- Drive button is now disabled until the last 30 seconds before session start, and a countdown progress bar is displayed.
- Driver Statistics can now be viewed in "Combined", "Singleplayer", "Multiplayer" modes.
- Increased stability to driver swap situations.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Simon Gymer on October 23, 2019, 12:08:53 PM +0100
Awesome! Look forward to trying that out tonight!


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Bob on October 23, 2019, 03:10:20 PM +0100
 :( VR still the same old pile of rubbish, wont bother with it again, looks good on monitor, absolute rubbish in headset. A huge disappointment!!


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: MaxVeloce on October 23, 2019, 09:09:45 PM +0100
Awesome! Look forward to trying that out tonight!
and then you can bitch about the FFB still,  but its not us or our setups,  because a real GT driver says the same thing  https://youtu.be/DbXgxVO1drA?t=449  and  https://youtu.be/DbXgxVO1drA?t=568


:( VR still the same old pile of rubbish, wont bother with it again, looks good on monitor, absolute rubbish in headset. A huge disappointment!!
that's a shame  :(



Will still download the update and try it myself at some point, but right now my rig is coming apart for upgrades so I can add the full motion system  ;D


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Simon Gymer on October 23, 2019, 11:13:51 PM +0100
Spent a few hours on it tonight. Thank the mighty big fish in the sky, the triple screen rendering works! Some minor gripes about HUD positioning, for which they now give you some minor options configured in a wierd and hard to use way and the virtual mirror FOV needs fixing still, but they are minor things when the triple rendering means I can actually now judge turn in properly.

Changed my FF now to 100% gain, 10% min force, 100% dampening and 0% road effects, which seems to work better than before (still not as good as AC though).

Of course many little things I'd like changed, but hoorah for triple rendering.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: picnic on October 24, 2019, 08:07:32 AM +0100
but right now my rig is coming apart for upgrades so I can add the full motion system  ;D
Nice, fancy spilling the beans on what you've opted for?


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: MaxVeloce on October 24, 2019, 05:56:10 PM +0100
got to say, ACC does look great on triples now https://www.youtube.com/watch?v=6hNRo2hMxd4 , roll on 3080ti so it can look that good in VR  :P



Nice, fancy spilling the beans on what you've opted for?
Adding https://opensfx.com to what I have now,   I'll make a thread for it when I get a little further...


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on November 04, 2019, 10:02:13 AM +0000
Surprised you guys didnt run an ACC race in my absence  :-\ as it seems to have received a lot of updates.

Is there enough interest in ACC to run a race bi-weekly with the upcoming F1 75 series? Feels like i am flogging a dead horse with this sim. if only 5 or 6 runners then its a no-go really.

Roll call:-

MJ (still willing to give it a go).
SRW
Shark
NFSW
Alfrance (occasionally)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: MaxVeloce on November 04, 2019, 12:30:13 PM +0000
I'm out, my superwide screen met an untimely end while rebuilding my rig, so no ACC for me until they improve VR...


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: SRW on November 04, 2019, 12:39:24 PM +0000
Surprised you guys didnt run an ACC race in my absence  :-\ as it seems to have received a lot of updates.

Is there enough interest in ACC to run a race bi-weekly with the upcoming F1 75 series? Feels like i am flogging a dead horse with this sim. if only 5 or 6 runners then its a no-go really.

Roll call:-

MJ (still willing to give it a go).

I am up for some ACC


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Simon Gymer on November 04, 2019, 07:26:27 PM +0000
Me I will do ACC. Been doing the career mode for the time being.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Bob on November 04, 2019, 07:54:36 PM +0000
It might have had a load of updates but it's still unusable in VR. Given up on it.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: nfsw55 on November 04, 2019, 10:21:39 PM +0000
Surprised you guys didnt run an ACC race in my absence  :-\ as it seems to have received a lot of updates.

Is there enough interest in ACC to run a race bi-weekly with the upcoming F1 75 series? Feels like i am flogging a dead horse with this sim. if only 5 or 6 runners then its a no-go really.

Roll call:-

MJ (still willing to give it a go).

I am up for some ACC

Me too


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Alfrance on November 05, 2019, 12:31:05 PM +0000
Wednesday  is usually not good for me... But maybe somtimes I can join acc races (and also F1 75 in case)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: nfsw55 on November 07, 2019, 05:50:13 PM +0000
Unfortunately it doesn't look like here's much interest for ACC. Weird, other leagues are archiving very healthy grids with ACC ???


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Simon Gymer on November 07, 2019, 06:02:42 PM +0000
Where? I’d like to join them.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: frex on November 07, 2019, 06:30:25 PM +0000
I enjoy ACC and would race, just can't do Wednesdays at the moment. That will probably change in a few weeks though.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: nfsw55 on November 08, 2019, 04:25:27 PM +0000
Where? I’d like to join them.

The biggest community for ACC I know of is RedlineMotorsport. Unfortunately their second ACC season, which starts this month, is already crowded with 140 registered participants, while atm only 130 are allowed to race.
All 130 participants are spread across five servers, with the classification dependig on their skill level.
https://www.redlinemotorsport.co.uk/championships/61


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Simon Gymer on November 08, 2019, 06:15:37 PM +0000
We're just not advertising right if there is that kind of demand.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on November 09, 2019, 12:10:11 PM +0000
wow 140 racers!  :o proves this place sadly sucks if we can only muster 4 interested drivers  ::) No wonder I struggle to get any interest no matter what the race content  :'(

But where do all these racers find out about these sites? and why don't they find their way here?


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Bob on November 09, 2019, 02:57:33 PM +0000
Check all the UTube vids titled " ACC is dead already " that will tell you how popular it is. :yes: :yes:


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Simon Gymer on November 09, 2019, 03:04:18 PM +0000
All advertising is good advertising. Tbh I’m happy to race the AI for a bit. Not as fun as humans but some of the best AI ever in a racing game.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on January 09, 2020, 08:56:48 PM +0000
On reading about another big grid GT race at Spa using this sim,  I thought I’d fire it up for first time since September and try out VR. I opened it from within steam using the ‘play with oculus VR’ option and got to say it worked right off the bat. I didn’t need to adjust seat position or anything, the cockpit view was spot on. After running a couple of laps I tweaked a couple of visual settings, increasing vr pixels to 110% and steadily knocked up car lod detail to 50% (default was at 25% which seemed low to me) just to see affect. Each time the visuals improved and got a smooth enough frame rate with epic/high detail for all else and a 20 car grid. I was impressed and I haven’t read any threads yet on best/optimum Gfx settings. It was just a curiosity test and now I’ll look further into it as I liked what I saw. Vr definitely isn’t unplayable! I could easily race with it as is and my rigs 3 yrs old.

Are you ACC guys racing anywhere else?


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on January 13, 2020, 09:46:19 PM +0000
SRO are running a new series using ACC every Tuesday from 28th Jan. Quite tempted but it overlaps my current F1 75 series so I might have to miss a few rounds as can’t commit to two such different sims on consecutive nights. Just thought handful of ACC’ers here might be interested as not much interest on here sadly.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Simon Gymer on January 13, 2020, 10:02:04 PM +0000
Do you have a link Mark?

Tuesday is bad for me as my oldest child does football training on Tuesdays and I’m the the taxi driver! So  depends what time it is.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on January 14, 2020, 08:58:45 AM +0000
https://www.simracingonline.co.uk/threads/sro-acc-gt3-championship-series-2.3763/ (https://www.simracingonline.co.uk/threads/sro-acc-gt3-championship-series-2.3763/)

1hr sprint series. If i cant make this series i will definitely keep an eye out for another ACC series. I think its a great sim with real close racing and a real shame we cant garner interest here  :-\


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: nfsw55 on January 15, 2020, 01:01:36 AM +0000

Are you ACC guys racing anywhere else?

I'm currently racing the ACC Season 2 here:
https://www.redlinemotorsport.co.uk/


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on January 15, 2020, 11:22:00 AM +0000

Are you ACC guys racing anywhere else?

I'm currently racing the ACC Season 2 here:
https://www.redlinemotorsport.co.uk/

Nice but its a Friday so I am usually in a pub. I see they have a cool 6hr Bathurst Race coming up in February. No way I could race that long these days, my eyes would melt.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: nfsw55 on January 15, 2020, 01:09:43 PM +0000

Are you ACC guys racing anywhere else?

I'm currently racing the ACC Season 2 here:
https://www.redlinemotorsport.co.uk/

Nice but its a Friday so I am usually in a pub. I see they have a cool 6hr Bathurst Race coming up in February. No way I could race that long these days, my eyes would melt.

It's a race with driver swaps, 2-4 drivers are allowed per team ;)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on February 04, 2020, 03:22:52 PM +0000
i see Sharky took part in the ACC SRO series i mentioned, 24 car grid! I Wish we could still get those sort of numbers here  :'(
How was the racing Simon? i see Jeff only lasted 3 laps...contact?

Would like to take part too but really cant commit at present. Will have to wait until their next series i guess, though bet they jump all over the Bathurst international GT add-on when its released soon and not sure i can resist that! :)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: MaxVeloce on February 04, 2020, 03:34:21 PM +0000
I'd prolly race it if you ran every other week.

The previous update did improve VR a bit and I can now get quite decent visuals if I accept running with motion smoothing (half fps faked to full)...

I say that and they'll probably break it again with todays launch of the International GT  - https://www.assettocorsa.net/forum/index.php?threads/assetto-corsa-competizione-v1-3-update-and-intercontinental-gt-pack-dlc-out-now.62409/


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Simon Gymer on February 04, 2020, 03:40:15 PM +0000
i see Sharky took part in the ACC SRO series i mentioned, 24 car grid! I Wish we could still get those sort of numbers here  :'(
How was the racing Simon? i see Jeff only lasted 3 laps...contact?
The racing was really good and fair. People not taking enough care on lap 1 I assume took Jeff out, there was certainly some shenanigans at T1 on Lap 1).
It was really tough competition which meant I had to push as hard as I could for the entire race. I started 8th and finished 4th which was way beyond my expectations as I'm really not that good!

I still think if we advertise properly and do a proper series (60-90 minutes with pit stops, weather, etc, on Sunday nights) we can get people in. Would be good to have a proper registration/race sign-up system to help encourage numbers and not run without 20+ drivers signed up.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: SRW on February 04, 2020, 07:51:59 PM +0000
i see Sharky took part in the ACC SRO series i mentioned, 24 car grid! I Wish we could still get those sort of numbers here  :'(
How was the racing Simon? i see Jeff only lasted 3 laps...contact?
The racing was really good and fair. People not taking enough care on lap 1 I assume took Jeff out, there was certainly some shenanigans at T1 on Lap 1).
It was really tough competition which meant I had to push as hard as I could for the entire race. I started 8th and finished 4th which was way beyond my expectations as I'm really not that good!

I still think if we advertise properly and do a proper series (60-90 minutes with pit stops, weather, etc, on Sunday nights) we can get people in. Would be good to have a proper registration/race sign-up system to help encourage numbers and not run without 20+ drivers signed up.

I am planning on doing some more ACC later in the year. But first we need to get a reliable server going, something seems to go wrong most times we have run it.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on February 05, 2020, 09:26:12 AM +0000
good to see there is good interest in it again. Not sure we will ever attract good numbers with the dull old front end this website has.  :'( Just look at it compared to SRO's with their full race banners and live results/updates down the side with easy instant access to links etc. It grabs your attention and each race stands out with its own screen.

I'll be getting the Intercontinental pack for sure.  :)  if we cant make it work here, i may sadly defect to SRO for my ACC fix. Do love a bigger grid race. But flipside is i really like the more personal touch here with familar names etc.  :-\


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Geoffers on February 05, 2020, 10:29:03 AM +0000
Just a comment on advertising. I have posted all our R3E races this year at the Sector3 R3E forum & despite over 200 views we have not had a single new driver!  ???


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Simon Gymer on February 05, 2020, 10:39:39 AM +0000
It’s not just about advertising. We need to provide something people want to participate in and are motivated for. There are a few feature missing from the site that I think might help a bit and it could do with being more modern looking but primarily I just don’t think there are series people want to join.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: MaxVeloce on February 05, 2020, 10:58:01 AM +0000
good to see there is good interest in it again. Not sure we will ever attract good numbers with the dull old front end this website has.  :'( Just look at it compared to SRO's with their full race banners and live results/updates down the side with easy instant access to links etc. It grabs your attention and each race stands out with its own screen.

But they still take too long to post those results!    As a casual observer over there for a while it bugs me when they don't appear for 2-3 days after a race when I know it takes 5 minutes to grab the results from the server and upload them (assuming they have some automated script to parse it all, which really isn't hard to make so any good site would have...)

I'll agree it does look pretty good apart from that, and I signed up for the upcoming AC series hoping it doesn't clash with races here


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Simon Gymer on February 05, 2020, 11:15:39 AM +0000
People want to know there are enough people so have a proper registration list and when advertising stretch the truth,e.g. limited places available, slots going fast etc.

I wouldn’t bother running a series if there aren’t at least 15 people signed up and tbh for the endurance type stuff I would want 20+ before starting.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on February 05, 2020, 01:15:35 PM +0000
People want to know there are enough people so have a proper registration list and when advertising stretch the truth,e.g. limited places available, slots going fast etc.

I wouldn’t bother running a series if there aren’t at least 15 people signed up and tbh for the endurance type stuff I would want 20+ before starting.

Thats why i usually create a series thread with a fancy header and calendar and ask for an interested drivers list. But as the current series proves, despite 18 drivers saying they were intending to race we barely get above 11 most events  :'( And i advertised it everywhere i was allowed too, even the actual forum where the mod pack was created! But other than about 3 new names, its the normal regulars each week.  :-\ 

I'd love to know how many potential drivers take a look on here with the link and see this dull (sorry but it is!) website with not much banter/input from anyone and just think 'm'eh no thanks'. Once they've raced here they tend to like it for its good and fair racing but its getting them here in the first place that we struggle.
The last well attended series we ran was that Touring car mod with slightly dodgy physics! but it made for good racing and we had around 20 drivers every race.  :P


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Jeffrey on February 05, 2020, 07:59:12 PM +0000
i see Jeff only lasted 3 laps...contact?


Don't you people read my pots race report ;)?
 I had my brake pads on 4, which I thought would be the biggest pads, because there is no description whatsoever in game, I had to guess. Turns out pads 4 are the lowest when it comes to endurance, as they should only last 1 hour. Mine went after 20 minutes already, so I lasted longer than 3 laps :P. Went into the pits halfway through the race, hoping that would help somehow, but with 20 minutes to go, my rear brakes failed completely and I had to pit. Couldn't slow my car down enough for the pits, so I got DQ'ed for speeding ;D.

One reason I think for this league not attracting new players, is the outdated look of the website. It's only a forum really and the registration overview that SRO really helps, it's also something CORE had, and IMO it's vital.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Simon Gymer on February 05, 2020, 08:08:48 PM +0000
Perhaps anyone with any responsibilities here should have a word with Dave to see what can be done. Don't expect him to do anything, he's not really the arty, design type, so he will need constructive help. No use me asking him as he always ignores me and thinks the 1990s still looks fine in 2020.  ;D


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: MaxVeloce on February 10, 2020, 11:07:35 PM +0000
Had a keen evening, installed the 1.3 update and got the incontinence pack...

Whee,  Bathurst is a blast, and laser scanned Suzuka is great too.  Also IDK if they have done anything or VR was just that horribly broken,  but I went back to playing on a monitor and I swear my steering feels way better now, I can properly drive the car now, with a bit of under/oversteer here and there and I'm on top of it.  The game is fun again!

All hail the King ;D


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on February 11, 2020, 11:23:47 AM +0000
i bought the pack as well, just not had a chance to fire it up yet. Cant wait to give Bathurst and Suzuka a blast  :)

Did you see that Mr Git server is now running upto 140 car grids every sunday?  :o think he did a big number car run this weekend at Suzuka. Be keen to see if my rig could cope with high numbers like that running, plus it must be a hoot racing that many cars! as long as the usual retarded crashers aren't present.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: MaxVeloce on February 11, 2020, 11:45:04 AM +0000
I've seen a stream of those big grid races and it looks a bit much, with much silliness at the lower end of the field.  Having so many cars in the game just kills the FPS even with high end systems, so I think they are going a bit too far.  Probably 60 car grid races would be a sensible limit that's do-able and enjoyable, and beyond that it starts to get silly.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on February 11, 2020, 12:29:10 PM +0000
True, i didnt quite see the point of 100+ grids either, seemed more for bragging rights, but also wondered if it was for testing purposes, ie straining the system.
I've seen 60 car grids at Monza for the Blancpain in RL and dont see any point in being bigger than that really. I'd say 30-40 cars is probably optimum for most tracks tbh. As long as you have a few cars to race every lap, even our 20 car grids in the past were good enough most of the time.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Simon Gymer on February 11, 2020, 12:46:19 PM +0000
I downloaded the new pack the other day and tried Kyalami which is not how I remember it, but I'm sure accurate none the less.

100 cars is madness. 60 cars is a bit too far too unless you're doing actual 12 or 24 hour races. 30-40 max I would say for most tracks.

TBH, not sure I can be bothered with AC anymore. If I abandon ACC it will more likely be to try iRacing again or to go play some non-racing games on the PS4.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: MaxVeloce on February 11, 2020, 01:21:22 PM +0000
A nordschliefe race with 100 cars and multiple classes would be epic, but I doubt it'll happen...


As for iracing heh, I have been dabbling with that, and still not convinced.  A couple of cars with the latest tyre model are fairly decent but others are not, and anything on the older tyre models is just meh.  To be successful you have to drive like a robot, never exceeding the limits, and that is hard for me. Being able to just jump on and get a good race with full grid at any time is a big pull though, so I'm not quite finished with it yet...


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Bob on March 09, 2020, 08:52:26 AM +0000
 >:( Just got the update pack for ACC, good on monitor, VR just the same, garbage. A waste of money.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on March 09, 2020, 09:28:45 AM +0000
must be something wrong with your hardware setup Bob, mine runs fine and has done for some time :-\  have you made sure you are running the latest nvidia drivers?
it cant be garbage when there are 100 car servers being hosted throughout the world !  :o

what gfx card have you got?

must admit, despite buying the ICC pack a couple of weeks ago, i havent done a single lap in ACC for several weeks  :'(  just havent had the spare time and when i have, its been used for f1 75 practise or Dirt Rally 2 in VR (which i love!).  8)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Bob on March 09, 2020, 10:09:03 AM +0000
Running 8086K cpu at 5gig, 1080 gpu, 32gig ram, Oculus cv1, runs great on monitor but VR is far from good, 45fps. Latest driver, PC runs all other VR games perfect. ACC has never been as promised in VR and wont invest in another monitor juist to play it. Will stick with AC. Also play Dirt Rally 2.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on March 09, 2020, 12:39:42 PM +0000
hmm, similar(ish) spec to mine, though maybe my cpu is stronger  :-\ :-

Asus 1511 Prime B2520-Pro motherboard
Intel i7 6700 cpu
EVGA 1080 GTX Gfx card
16mb DDR4 RAM
SSD Drive 1gb
HDD drive 2gb
Asus VC239H Monitors x 3
Rift S


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Bob on March 09, 2020, 03:10:17 PM +0000
The CPU is  the 40th Anniversary Edition, pre binned and running at 5.1gig, my weak spot is GPU but it runs everything else sweet.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on March 11, 2020, 07:11:46 PM +0000
Announced today that ‘British GT championship’ would be the next add on pack with all the great uk tracks   :o 8)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: SRW on March 11, 2020, 07:43:51 PM +0000
Announced today that ‘British GT championship’ would be the next add on pack with all the great uk tracks   :o 8)

looking forward to that!


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: picnic on March 11, 2020, 07:52:43 PM +0000
Announced today that ‘British GT championship’ would be the next add on pack with all the great uk tracks   :o 8)
Shame it won't be historic  ::) ( e.g. around 2000 when they visited Castle Combe  ;D )


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Simon Gymer on March 11, 2020, 08:44:30 PM +0000
And in the summer the console community will be able to play it on PS4 and Xbox which is great for expanding the user base.

British pack (arriving winter 2020) is only adding 3 tracks so don’t get too excited which I assume is oulton park, snetterton and donington, as silverstone,brands hatch and yes, spa are the other British circuits lol that are already in the game.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: SRW on March 12, 2020, 12:57:03 PM +0000
And in the summer the console community will be able to play it on PS4 and Xbox which is great for expanding the user base.

British pack (arriving winter 2020) is only adding 3 tracks so don’t get too excited which I assume is oulton park, snetterton and donington, as silverstone,brands hatch and yes, spa are the other British circuits lol that are already in the game.

forgive my ignorance, but will console users be able to log on to our server and race?


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on March 12, 2020, 01:04:49 PM +0000
dont think cross platform sharing would work for online racing


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Simon Gymer on March 12, 2020, 01:09:49 PM +0000
forgive my ignorance, but will console users be able to log on to our server and race?
I doubt it. Usually Microsoft and Sony do not let that happen, but it is possible.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: MaxVeloce on March 17, 2020, 02:03:08 PM +0000
British pack (arriving winter 2020) is only adding 3 tracks so don’t get too excited which I assume is oulton park, snetterton and donington

is it just the nature of sharks to not be happy :P     I was quite delighted when I saw those 3 tracks are coming


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Simon Gymer on March 17, 2020, 02:06:54 PM +0000
Me too Max, just saying to people not to expect LOADS of circuits.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: MaxVeloce on March 17, 2020, 02:15:07 PM +0000
haha ok  :thumbup1:


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on March 25, 2020, 03:19:08 PM +0000
in case there are any forlorn ACC drivers still milling about, i've found a new home at SRO using it. They run a tuesday night prep race of 30mins sprint but start a full 75min GT season in April with variable weather and pitstops. Should be ace, already over 30 drivers signed up. The main race will be a saturday night which i wouldnt normally contemplate, but with the covid crisis, every day is another day so i'm racing  :)
Jeff and Simon already race there too.


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: HeMuLiZ on April 02, 2020, 03:46:37 PM +0100
Hi! If you guys are interested to this game, we start to team series to ACC at 10th april. You are welcome to join our series. If you jump in our discord channel you can see more info. https://discord.gg/xMvs6p (https://discord.gg/xMvs6p)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: Mark J on April 14, 2020, 08:59:00 PM +0100
ACC fans may enjoy watching this. A real GT3 driver shares his tips setting up the car.

https://youtu.be/7iBvOjqoxOI (https://youtu.be/7iBvOjqoxOI)


Title: Re: Assetto Corsa Competizione - The official Blancpain GT Series Game announced
Post by: spanner on October 25, 2020, 12:10:29 AM +0100
I'm getting in to this a bit now. Feels a lot nicer to me compared to its initial release. Mainly just doing the career mode but its a bit frustrating being 2.5 secs ahead of everyone! So ive started doing a few random multiplayer races. I might have to start looking at SRO seriously.

Is there a good info source about all the setup options? and what all the key bindings do!