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UKAC => UKAC Races => Topic started by: Mark J on September 26, 2018, 10:27:22 AM +0100



Title: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Mark J on September 26, 2018, 10:27:22 AM +0100
(https://farm2.staticflickr.com/1937/29988134517_30a9bd3bc4_b.jpg) (https://flic.kr/p/MFX2C2)tcr_Vallelunga (https://flic.kr/p/MFX2C2)

Championship Standings (https://www.simracing.org.uk/smf/index.php?action=LM2R;group=656)[/center]

Practise: 19:30 (45 mins)
Qual: 20:15 (15 mins)
Race: 20:30  2 x (20 minutes)

Cars allowed:
All TCR mod cars (Audi TT excluded)

You will require the following Mod's installed on your PC:

TCR Mod (Equalised)
https://mega.nz/#!HzRWwaAA!nVPErhfkbjC_jzjzzURncwToxYi7UAbWqI5xvaTdJOM (https://mega.nz/#!HzRWwaAA!nVPErhfkbjC_jzjzzURncwToxYi7UAbWqI5xvaTdJOM)

Track: Vallelunga (Classic)

(https://farm2.staticflickr.com/1916/44924877781_262d05e8bd_b.jpg) (https://flic.kr/p/2brRK1i)1200px-Autodromo_Vallelunga_Vecchio_svg (https://flic.kr/p/2brRK1i)

Time of Day Setting: 14:00
Weather: mid clear
Start: Standing
Tyre wear: Normal
Fuel consumption: normal

Laptimes:-
stracker.simracing.org.uk:50041/lapstat (http://stracker.simracing.org.uk:50041/lapstat)

Server track settings:
SESSION_START=100
RANDOMNESS=0
LAP_GAIN=0
SESSION_TRANSFER=N/a

Damage: 70%

Password: see above (#post_event_password)

PLP App - Not used in this series. Cutting will be monitored on replay and penalties issued for excessive cutting.

Notes:
(1)PLP App - Not used in this event. Cutting will be monitored on replay and penalties issued for excessive cutting.
(2)Please make sure you are fully aware of the SimRacing.org.uk Rules especially the rules about in-game chat messages.
(3) Door rubbing is acceptable, blatant punting is not !  Expect to receive a penalty if caught or reported.
(4) Please follow the SROUK guidelines for using kerbs etc. Please keep 2 wheels on the track surface (kerbs do not count as track surface)
Excessive cutting of corners will seen as cheating and the results may be altered to reflect this.
5) DO NOT leave the server at end of race 1, as the grid will hopefully re-organise into reverse grid for race 2.


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Jeffrey on September 26, 2018, 01:49:12 PM +0100
Glad you went with this layout and not the shorter one, first few fast corners should be a blast.


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Stefan aka Postal on September 26, 2018, 02:08:59 PM +0100
https://www.youtube.com/watch?v=dTNg83ZIuCI (https://www.youtube.com/watch?v=dTNg83ZIuCI)

TCR on the modern layout. Still these cars look right at home here.


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Baikal on September 28, 2018, 12:42:58 AM +0100
Oh sole mio!  :yes:


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: spanner on September 29, 2018, 01:25:00 PM +0100
Interesting config. Only put some laps down on defaults so far, need to kill the understeer everywhere.


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Jeffrey on October 01, 2018, 03:40:10 PM +0100
These cars give some close laptimes  :o. 3 Drivers within 47/1000 so far  ;D

EDIT: Make that 13/1000  :blink:


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Itamar Yativ on October 01, 2018, 05:55:51 PM +0100
Hello guys, can I join mid-ish season?


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Baikal on October 01, 2018, 05:58:12 PM +0100
Ouh yeah  ;D Nice picture  :)
But so strange- my lap was bad, the fast guys should out of 15, but still no  ;) May be i'll try it tomorrow  :laugh:
1.14.8- here is good laptime for these 3 guys ( not me)  :laugh:  


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Baikal on October 01, 2018, 06:00:02 PM +0100
Hello guys, can I join mid-ish season?
Sure! Pick a car and skin and report to Mark J at series  theme  :)


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Itamar Yativ on October 01, 2018, 06:04:19 PM +0100
Great! Thanks  :)


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Mark J on October 01, 2018, 07:16:24 PM +0100
Hi Itamar, welcome  :)

Series thread is here:- https://www.simracing.org.uk/smf/index.php?topic=15105.0 (https://www.simracing.org.uk/smf/index.php?topic=15105.0)
Where you can give us your car and skin choice. Ideally you want to be on the driver entry list as the grid is looking near full for Vallelunga.  :o
edit: I have your guid and driver name, just need car and skin choice.

It’s only round 2 so you have only missed the first round  :)


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: SRW on October 01, 2018, 09:08:48 PM +0100
I am about to download and install the required mod for this series:

I already have the TCR mod installed that we used for the TCR test race a couple of months ago:

Is the mod listed at the top of this thread completely seperate from this?

Do i need to delete the existing car file?


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Jeffrey on October 01, 2018, 09:14:09 PM +0100
Is the mod listed at the top of this thread completely seperate from this?

Yes
Do i need to delete the existing car file?

No


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Mark J on October 01, 2018, 09:27:43 PM +0100
only corner I dislike is that Tornantino, get horrid torque-steer there  :( but otherwise nice flowing layout for these cars.  :)

Nice to see a busy practise server again this eve  :)


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Mark J on October 02, 2018, 08:34:41 AM +0100
wow, fastest guys are in the 14's now  :o  some serious lap counts being racked up already, you guys are taking it seriously  :detective: ;D
we have formula one measures of laptime differences  :o


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Mark J on October 02, 2018, 07:36:20 PM +0100
Provisional 20 entries driver list for Vallelunga

1) MJ - Alfa #36
2) Postal - Alfa #38
3) Baikal - Subaru #111
4) nfsw - Alfa #4
5) Jeff - #77 Honda Type R
6) Picnic - Subaru #32
7) SRW - Ford Focus #17
8_) Fabri - Golf (leopard)
9) Spanner - Golf (yellow) - plain yellow?!
10) Shark - Adam Morgan Mercedes 33
11) FMG - SEAT Leon #7 James_west
12) Matteo - Honda Type R #32
13) Frex - Opel #44
14) Bob - Honda Civic #26 mugen
15) Phspok - Moffat Mercedes #16
16) Sutol - Honda Civic 07_castrol
17) J. Lakkonnen - Opel Astra #22
18) Kimi Dieseli - Alfa #61
19) Kai Syvertsen - Golf LeForce
20) Syd Drake - Audi RS3 # 49
21( Itamar Yativ - Subaru wrx #29


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Baikal on October 02, 2018, 11:19:15 PM +0100
wOw 1.14.73 as it should be  :)
You guys skiping the donut between the wheels at left side Esse (turn11)?   :o
PS. It would be good to get an explanation about white lines crossing in turns 8 and 11 from Mark J . This track need it , IMHO. :)
PPS. Nice to see 20 pilots in a grid!  :thumbup1:



Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Itamar Yativ on October 03, 2018, 01:08:26 AM +0100
Mark I'm not on the list, it means I don't have a spot on the grid for tomorrow/today?


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Stefan aka Postal on October 03, 2018, 07:43:26 AM +0100
No Itamar, you are too fast for us..  :P


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: picnic on October 03, 2018, 08:08:20 AM +0100
Mark I'm not on the list, it means I don't have a spot on the grid for tomorrow/today?
fear not, you're in the entry list file Mark sent through to me last night.


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Mark J on October 03, 2018, 08:31:35 AM +0100
yes sorry Itamar, i got you all on the driver entry file (the important bit!) just forgot to add a couple of you to the roster above  :wetfish:

There are only 3 places left for 'last minute turn up on the night' drivers. Everyone else is on the booked in pre-entry list  :)


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Jeffrey on October 03, 2018, 03:02:48 PM +0100
PS. It would be good to get an explanation about white lines crossing in turns 8 and 11 from Mark J . This track need it , IMHO. :)

Turn 8 seems like the exit of turn 1 at Oulton. Cutting the inside is never allowed.


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Itamar Yativ on October 03, 2018, 04:29:59 PM +0100
Thanks guys  :)


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Mark J on October 03, 2018, 05:37:11 PM +0100
PS. It would be good to get an explanation about white lines crossing in turns 8 and 11 from Mark J . This track need it , IMHO. :)

Turn 8 seems like the exit of turn 1 at Oulton. Cutting the inside is never allowed.

2 wheels on the track for both please. But I'll understand plenty of us running wide at T8, especially in the race tucked up behind another car, but T11 would be a blatant cut if you go clean over that orange kerb stone.  :detective:


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Baikal on October 03, 2018, 06:00:58 PM +0100
PS. It would be good to get an explanation about white lines crossing in turns 8 and 11 from Mark J . This track need it , IMHO. :)

Turn 8 seems like the exit of turn 1 at Oulton. Cutting the inside is never allowed.

2 wheels on the track for both please. But I'll understand plenty of us running wide at T8, especially in the race tucked up behind another car, but T11 would be a blatant cut if you go clean over that orange kerb stone.  :detective:
Yes, sir! Agree, sir! Absolutely agree , sir!  :)  ;)


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Sutol on October 03, 2018, 08:00:19 PM +0100
Help I'm getting no available slots for the honda civic


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Bob on October 03, 2018, 09:27:30 PM +0100
 ???  Both races car blew up don't know what Im doing wrong. First race first lap shunted 3 times, not rubbing in my opinion, thx Alexy for waiting.


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: phspok on October 03, 2018, 09:29:32 PM +0100
Sorry for the shove Sid, I assumed you would make room  :-[
I waited of course, and lost several places.  :(


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Fabri Fibra on October 03, 2018, 09:51:34 PM +0100
Sorry for the shove Sid, I assumed you would make room  :-[

I did the same with Stefan. I am very sorry.  :(


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Jeffrey on October 03, 2018, 10:00:33 PM +0100
MY REPLAY (https://www.dropbox.com/s/9awe4dog3soxksu/tcr_honda_type_r_equal%40ks_vallelunga-classic_circuit_20181003222814?dl=0)


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Mark J on October 03, 2018, 10:06:02 PM +0100
Great racing again tonight gents, you can have some really great close quarters fights with these cars.  8)  However, there were too many contacts tonight and I am probably going to have to dish out some penalties. Both races I was smashed up at the first proper corner on lap 1, where there is plenty of room to get around without multiple contacts  ::)  Door rubbing and nudging is acceptable but not being run off the track.
I will be watching the replay for incidents. :detective: If anyone would like to report one, pm me please.

The track layout suited these cars well, on the whole great fun  :)

ps, were any of you using a handbrake at that tight 1st gear lefthander? I seemed way sluggish there than a few others.  ???


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Jeffrey on October 04, 2018, 07:37:23 AM +0100
Had a good qually, but FMG was too fast and Itamar just jumped me before the end.

Top 3 all had equal starts, so we headed towards turn 4 in the same order. I braked a bit earlier than the other 2, which helped as they both ran a bit wide. Was able to overtake Itamar and was alongside FMG, when he pulled a Perez on me as he tried to close the door with me still standing in the door  ;D. First few laps he pulled away from me and I expected that to continue, but once I got into a rhythm, I was able to slowly close the gap again, while still heaving Yativ breath down my neck.
I was better on the braking, but the gap was never small enough to really try something. I think I had 1 attempt, but it wasn't enough.

Had a terrible start for the 2nd race and had to reengaged the clutch, so I expected to get swamped off the line, but I held my position to my surprise. Braked earlier again for turn 4 when the mayhem started around me. I was barely able to steer through the mess and got out in 5th I think. Had a nice battle with Stefan for a few laps and I really had to go all out when trying to outbrake him into turn 4.
I felt bad overtaking Simon, as he is in the slowest car  ;).

Good fun these 2 races (except for the race 2/lap 1 shenanigans).


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: frex on October 04, 2018, 09:34:56 AM +0100
Hadn't managed much practice and was just hoping to stay out of trouble - unfortunately didn't manage to achieve that however, with both races incident filled. Still greatly enjoyed the racing, although big apology to Pete for the ill-judged move in race 2, and especially sorry to see you quit straight after. My bad.

Congrats winners and podia.


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Mark J on October 04, 2018, 09:47:19 AM +0100
Results are up, but provisional until after i dish out some penalties!  :devil:  I lost 12 places in race 2 by being rammed for the 2nd race running on lap 1, turn 1  ::) and pretty sure others were equally dis-placed by unfair contact.

Will try and watch the replays tonight. Jeff was that both races you uploaded? If not, can i have a link to both from someone?


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Jeffrey on October 04, 2018, 10:02:27 AM +0100
Will try and watch the replays tonight. Jeff was that both races you uploaded? If not, can i have a link to both from someone?

I think it even contains the whole practice session, so it should be good ;).


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Bob on October 04, 2018, 10:03:14 AM +0100
Looked at reply no complaints regarding incidents  :thumbup1:


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Mark J on October 04, 2018, 10:37:47 AM +0100
I had some great multi lap battles with some guys in both races, which was a lot of fun.  :fencing: and it gets very intense when several of us are glued together through the corners!  :)
Just a few need calming down as we cant keep having multi-car pile ups on the first corners. But i cant watch both races from every car for every lap so it relies on you guys telling me of specific incidents if they cost you race positions or seemed plain stupid!  :P

Will award myself a wet-fish award at end of race 2 when i lost 3 places with only a couple of minutes remaining by trying a different braking line around the roadblock that was Spanners Golf ,only to get loose on the marbles and run wide all on my own :wetfish:
I hadnt noticed how quick the time had gone or would have just followed him home. :'(


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Itamar Yativ on October 04, 2018, 01:23:06 PM +0100
Great fun this cars  :thumbup2:

1st race was good. I almost didn't have any time to try and build a good setup but I did manage to get a good-ish result that I was happy with. On quli I tried small changes but couldn't find the best setup and the time I knew there was to gain, on my last attempt I did improved a bit and jumped Jeffrey, started well and settled down for the race as I knew it will be hard to overtake. On Jeffrey overtake attempt I was busy watching him and forgot my braking point. Apart from that all the race was smooth and good.

Race 2 started well, I managed to gain some places but after the first corner I knew I'm on the outside for 4 & 5 corners and I was afraid of someone overshooting braking point and will hit me. I was wrong. I was murdered  :gun_bandana: and I found myself  on last place.
From there I managed to gain places up to 9 only with a mistake from me with fmg. Together we managed to climb up the road (I'm quite sure every overtake was a clean one) and 2 minutes to finish I have accidentally took us both out on braking to 4 corner. I braked to 4th corner with a bit moving to the left so I will have a better entry option, but fmg was on my bumper and I didn't saw this. I was spinning in to the wall but I didn't saw what happened to fmg. I managed to comeback to the racetrack but I was busy after that to see if fmg coming back to the race after me, was so busy on with it that I missed my brake mark to 9th corner. I saw that he is ok and right after me and relaxed. sorry for that fmg.


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: phspok on October 04, 2018, 01:31:19 PM +0100
Curious about setups for these. I thought I had optimised my setup for best FWD performance
and I am at max allowed on some options, so there is nothing left to adjust...

AM wondering what people are doing that allows some further adjustments?

Both races were fun.  :thumbup1: I outdragged Picnic at the start of one of the races, had to go on the
grass to do it, but then was passed twice, once by Frex, and once by someone else, possibly in race 2
at the fast T2 right hander, and gave them as much room as could without lifting
Did a pass on Sid there once, but ran out to the grass to avoid contact, and ended up spinning us both  :hang:
Was still good racing, trying to avoid other "incidents and keep slightly faster people behind was entertaining.



Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Simon Gymer on October 04, 2018, 01:55:57 PM +0100
I assume the fast guys were running 0 wing as I couldn’t keep with anyone in a straight line even with a slipstream? What sort of camber are people running?


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: picnic on October 04, 2018, 02:08:44 PM +0100
I guess setup made a bigger difference here than at Oulton Park, I was no where near the fast pace last night. Not that I'd expect to be it just means everyone else is understanding the car better each round and leaving me in their setup dust.


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Baikal on October 04, 2018, 05:22:00 PM +0100
I guess setup made a bigger difference here than at Oulton Park, I was no where near the fast pace last night. Not that I'd expect to be it just means everyone else is understanding the car better each round and leaving me in their setup dust.
This cars needs a  brake balance managment at first 2 laps, when tyres going to warm. For me i used 66 front in start and 60 in end of 2nd lap. 60 BB was better for trailbraking ans slow corners. And yes, wing0.
About races it's hard to find any good words when you started P5 and going to PLast with 100+ car damage points after massive crash in first ( mean4th) corner due some ppl wants to win a race immediatelly in this corner in cold tyres , when other 20 pilots moving the cars more careful and cautiously. However, this turn always hid a bunch of dangers at the start of the race  :)
Congrats podiums  :)


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: FullMetalGasket on October 04, 2018, 05:42:18 PM +0100
I assume the fast guys were running 0 wing as I couldn’t keep with anyone in a straight line even with a slipstream? What sort of camber are people running?

0 wing last night here, but it was the changes to roll bar, toe, springs, camber and shocks that made the biggest difference. Wing just upped my top speed and involved moving my brake bias about (also helped in braking).
Encouraging the car to turn under power and out of the tight turns was the key last night, most is in setup but the final bits (my qually lap in particular) come down to working out when to tickle the brakes/throttle and when to jump up and down on them. My pole lap was absolutely bang on the money in those respects and was .15 -.2 faster than my normal qually laps when I was driving more 'roughly'.

From there I managed to gain places up to 9 only with a mistake from me with fmg. Together we managed to climb up the road (I'm quite sure every overtake was a clean one) and 2 minutes to finish I have accidentally took us both out on braking to 4 corner. I braked to 4th corner with a bit moving to the left so I will have a better entry option, but fmg was on my bumper and I didn't saw this.

That was a good fight until you did that, and I must admit I was not best pleased at the time - even though neither of us lost additional places.
In future just remember that the rule on blocking is that you can only move once (for reference the final or penultimate lap in race 1 where Jeff had a run on me), we demonstrated one of the reasons for it existing last night ;)

A good enjoyable race otherwise, especially as Vallelunga is a bugger to pass on!


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Manteos on October 04, 2018, 08:28:19 PM +0100
I'm surely not happy for the result, but at least I had an enjoyable second race.

Despite the good amount of laps on the server in the previous days, I guess I was on an horrible setup, and I worsened it with a last minute change at the differential power moving it on 25%... my car was practically stucked on the track. Soft springs set on the default setup surely didn't help, but at least after the qualif Fabri suggested me to stiffen the springs, and the car was better except for the power diff.
First lap in Race 1 at the Cimini was a complete mess, but luckily I was on the outside and I managed to go on the escape, keeping away from the disaster. In the rest of the race I had a personal and not so fascinating battle between myself and the understeer.

In race 2, after some other tips between the two races offered by fmg, I decided to go insanely hard on springs and even on ARB, setting the power diff. at 75% this time. The car was surely better, even if a bit too nervous, and I was lucky enough to avoid Simon at the start for an inch at the Cimini
In the first laps I didn't push too much but my laptimes were getting better lap after lap. Unfortunately I did a stupid mistake that costed me the chance to fight a bit with Jeff, so I found in 5th pos. battling with a lot of car around me. Meanwhile Kay S. passed me on the outside of corner 8 (exploiting a bit too much track :P, but I won't complain about that ;)) and we started another great duel in which Stefan L. added to the fun, with Fabri coming back from behind. With some great duels until the end with crazy manouvres, I found myself again on the rear bumper of Simon for the two final laps, but his experience kept me behind 'til the checkered flag  ;D
That was a great fun.

Grats to fmg, Jeff, and to the podium(s)

Cu in a couple of weeks :)





Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Baikal on October 04, 2018, 11:56:32 PM +0100
"0 wing last night here, but it was the changes to roll bar, toe, springs, camber and shocks that made the biggest difference. Wing just upped my top speed and involved moving my brake bias about (also helped in braking)."

From now on we need a fixed setup on server !  ;)  It's easy to realize and it was my mistake that i am not offered it before series begins  :)
Default setup ( wing3 and so on) + brake balance, tyre pressure, fuel adjustment. Thats all we need  to reach full nirvana here  ;D
May be vote for it?
BTW Mark, i can prepare server files for it if you'll send me their. For save your lifetime. Or i can give you a consultation in any questions about subj  :)


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Simon Gymer on October 05, 2018, 07:28:40 AM +0100
Now I know you’ve all been cheating by being good at setups  ;) :whistling: I don’t feel so bad about being so slow.  ;D


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: phspok on October 05, 2018, 10:57:10 AM +0100
Strongly opposed to fixed setups. These things are not fun with the default setup.


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Mark J on October 05, 2018, 11:22:50 AM +0100
why would we want fixed setups?  ??? unless the real series uses them then no wish or need to enforce them here.

We all want the car to handle to our own driving traits, whether you like the car very pointy or with a bit of safe understeer.

Ive always asked in the past for a seasoned racer to upload a decent setup to bring the racing closer but nobody ever does, unless you happen to be on the practise server same time as one of our quicker guys and they are generally helpful with letting you try theirs via stracker.  :)

I just went online before this race and looked up FWD race car handling. Generally a stiff rear end and rear toe-out were recommended. The front i'm not sure about because it doesnt want to turn in but if you soften the front it just gets so sloppy through the corners. It does appear to have high damper settings at 15 front bump!


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: FullMetalGasket on October 05, 2018, 12:58:49 PM +0100
I can't see the point in driving race cars with a fixed setup - they're too reactive to the setup they have and therefore must be set to suit their driver.
I've shared and swapped setups in loads of games with both faster and slower drivers - even people who are on my pace 90% of the time run massively different setups to acheive the same times.
A fixed setup can only equalise the field in bog-standard road cars, preferably ones that are pretty old and basic at that.


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Jeffrey on October 05, 2018, 01:16:10 PM +0100
why would we want fixed setups?  ??? unless the real series uses them then no wish or need to enforce them here.

We all want the car to handle to our own driving traits, whether you like the car very pointy or with a bit of safe understeer.

Ive always asked in the past for a seasoned racer to upload a decent setup to bring the racing closer but nobody ever does, unless you happen to be on the practise server same time as one of our quicker guys and they are generally helpful with letting you try theirs via stracker.  :)

I just went online before this race and looked up FWD race car handling. Generally a stiff rear end and rear toe-out were recommended. The front i'm not sure about because it doesnt want to turn in but if you soften the front it just gets so sloppy through the corners. It does appear to have high damper settings at 15 front bump!

It's pretty hard to share setup with these cars, as they are all "different", so I don't think you will see my setup on stracker, as it's for another car. I can upload it on dropbox and then you can copy it to the Alfa, but my setup is pretty extreme in some settings and I don't know if that was the right way to go, it just made the car feel more fun for me.


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Baikal on October 05, 2018, 04:24:21 PM +0100
 :notworthy: Ok ok )) It was just a calm question from me, guys  :)
I am not so persistent with  opinion of fixed set using. But many of leagues in using it in such series and more satisfied. Because of more close racing and no need a big amount of time for traning. It's fully responding to my own "wants" of this car- simple to drive with lot of fun. For me i love near the default set in this car .  The car is moving naturally to IRL FWD in default set. And i dont sure , i will be satisfied with extremal settings or not. I think, not, because the car will move more and more unnaturally here, imo.
So, let's continue things as is  :)
  


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Fabri Fibra on October 05, 2018, 05:51:04 PM +0100
The car is moving naturally to IRL FWD in default set. And i dont sure , i will be satisfied with extremal settings or not.

With "IRL FWD" are you talking about regular FWD, road cars? If yes, i disagree. Road FWD cars, specially of '80-'90, suffer much weight transfers and in entering the rear can be dangerous.
Instead the TCR mod cars are very stable and the rear is very friendly (even with extreme setups). I think the IRL TCRs are like that, because the aerodynamics and slick tires of considerable size. But I'm not a big expert in these categories.

In general, I don't play for close battles ("simple to drive with lot of fun"), I usually prefer cars that require some effort to drive; my fun is this.


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Baikal on October 05, 2018, 10:59:35 PM +0100
With "IRL FWD" are you talking about regular FWD, road cars? If yes, i disagree. Road FWD cars, specially of '80-'90, suffer much weight transfers and in entering the rear can be dangerous.
There are a lot of diffirencies in FWD cars. I've used some of them irl. And VAZ 21093 looks very similar to this Leon in overal, including good rear stability in braking. Allow same sportish style of driving. Same sense of understeer in speed up. Every time i drive Leon model in default set i remembering VAZ 21093 ( naturally before speed 130  ;D) Another FWD car was Toyota Camry 94. It's an absolutely different thing. More power, more comfort, but rear end was not so stabil in casual braking and it was not so sportish car.   :)


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Sutol on October 06, 2018, 08:14:20 AM +0100
To stop the usual early first lap/corner pile ups, could the percentage damage be turned up. This would make drivers more careful and let's face it closer to reality.


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Jeffrey on October 06, 2018, 08:52:47 AM +0100
To stop the usual early first lap/corner pile ups, could the percentage damage be turned up. This would make drivers more careful and let's face it closer to reality.

I think it will just increase the amount of people quitting after lap 1 incidents. The incidents here were mostly not caused by stupidity or being overambitious but small mistakes resulting in a large incident. Increasing the damage won't make people less prone to mistakes but will punish the victims even harder.

I think harsher penalties or always reviewing the first lap for incidents is a better way to "scare" off perpetrators.


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: FullMetalGasket on October 06, 2018, 09:09:48 AM +0100
I'd have to agree with Jeffery, I would have been out on Lap 1 with realistic damage, just for slowing enough to avoid the pile up in front and being hit frome behind by several cars.
From watching the replay the guys behind who hit me were 95% not to blame, moderating would recognise that - the damage model wouldn't care :)


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Sutol on October 06, 2018, 10:00:09 AM +0100
If the damage was increased to the point where heavy contact resulted in reduced drivability, then I think it would be worth a try. Afterall, as they say the race isn't won in the first corner.

I'm often at the back of the grid, and even if I make it through the lap 1 carnage I am still at risk at being tagged by the drivers that we're involved being keen to get back in the race.

I appreciate what you say  but think it would be worth a try. Any solution will be a compromise but at least the experience will be moving towards reality.


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: phspok on October 06, 2018, 10:45:44 AM +0100
Anything that reduces people taking foolish risks is good, particularly lap1.
Having run several series over many years with different sims, my opinion FWIW
is that place drop from penalties is more effective than damage. Though we have had
a couple of people over the years who's egos were dented by a penalty and they left the series
but this is rare.

Either may have some effect, but as FMG pointed out damage will ruin your race
when you have done nothing wrong, whereas if you got 2 places dropped last race
through being over enthusiastic into T1, you are more likely to be a bit more
cautious. When you are supremely confident in your own abiltiy, damage is not
something that is at the front of your mind.
When the flag drops people go nuts, can't be stopped, but a little
consideration will go a long way.


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Mark J on October 06, 2018, 02:46:11 PM +0100
must admit I also considered raising the damage levels to make people drive a bit more carefully. Have seen too many trying to drive through people without consequence so it might make more drivers circumspect. The flip side, as mentioned, is that you can quite easily be a victim with higher damage. I would probably have had to retire from both races with severe damage thanks to the T4 carnage through no fault of my own.  :-\

Tricky call ! Maybe nudge it up to 75% or 80%  :-\

To be fair, after 3 of us reviewed the replays, what seemed during the race as daft driving on lap1 was generally more a case of smaller errors culminating in bigger incidents. A nudge under braking pushing a car into another car etc. We just all need to be more careful on cold tyres/brakes and give a little more room.


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Fabri Fibra on October 06, 2018, 03:09:26 PM +0100
I would like to have 100% of the damage, but only for a matter of realism.
I come from 10 years of air sim (like PorcoRosso) and I have always played in servers "full real". When I started playing with AC, I was surprised that sim-racers prefer to play with less% of damage, although they like the word "sim".

That said, I agree with others. Increasing the % of damage would not reduce the contacts (which are few in this group). Most contacts are due to small mistakes and misunderstandings between pilots. I have never seen aggressive or irregular actions.


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Mark J on October 06, 2018, 04:37:26 PM +0100
I’m a realism buff too Fabri, the damage ratio was lowered a while back to encourage people to keep racing rather than quit early after a brush with a barrier or other car.


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Sutol on October 06, 2018, 04:39:28 PM +0100
In reality there are L1 incidents but not like we get on AC. Perhaps the collision physics are still not right.


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: kaifos on October 06, 2018, 04:54:19 PM +0100
To stop the usual early first lap/corner pile ups, could the percentage damage be turned up. This would make drivers more careful and let's face it closer to reality.

What if?  Manual rolling start?

 Manual Rolling Start - Procedure (Server set to Standing Start, and Formation run manually):
When all drivers are on the grid the timer countdown ends, the starting lights will go green or out (depending on the Sim). This signals the beginning of the Manual Formation Lap (Restarts due to the front row 'jumping the start' are discouraged. If the drivers are competent enough to be on Pole. then they should be competent enough to move off the line without incurring a penalty).
During this lap, all cars should maintain a safe speed in single-file order for the entire lap.
Use this time to heat the tires, and be aware that other drivers may be weaving and slowing.
Pole Position will accelerate from apex of the final turn to officially start the race.
No overtaking is allowed prior to the final corner, but from the exit of the final corner the race is 'Live' for all cars. The Start/Finish line has no bearing on the race start (other than counting the lap time as the cars cross it).


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: FullMetalGasket on October 06, 2018, 05:12:20 PM +0100
I struggle to describe my hatred of rolling starts without swearing.
The V8 races are epic apart from having to baby around for a lap, I'm already dreading Bathurst and the painful first lap despite it being months away.

With the standard of drivers we have here we should have no excuse for dumbing it down that much, especially as racing on cold tires is such an important part of the various real world series that we're 'simulating'.

I also seem to remember the reason for our dropping damage to the current level was also because ac's damage model seemed a bit ott in the event of very minor collisions and would result in cars losing considerable speed for events that would have barely scratched the paint.
I'd like to think that's been fixed now and we can use 100% if we should want to again.


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Mark J on October 06, 2018, 05:29:33 PM +0100
No rolling starts, especially for these cars.

Im going to nudge it up to 80% and see how it goes for the next round.

At least Silverstone is nice and wide  ;D


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Baikal on October 06, 2018, 05:42:37 PM +0100
No No 100 percents, FMG. Lets be as usualy , 70. It's optimal. All experiments in 100 percents  returned to optimum 70 at the end.
BTW 4th corner in Vallelunga was caused many crashes all the time, but its not norma for UKAC core pilots. ;)
About rolling starts. Again, tyres in TCR cars are still manageble in cold stage, gripy. Needs only have a correct brake balance in start , to be accurate and thinking wise and twise.
Lets all be as is , imho.
PS. But would ask referee to watch 1st laps accidents without pilot reports and to be  rigid here.  :)


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Jeffrey on October 06, 2018, 06:01:42 PM +0100
I'm fine with upping the damage, but it will not stop lap 1 incidents. People will still make mistakes which can even be caused by lag, frame drops or collision models. With higher damage, the victim will be punished twice, losing positions and having to continue with a much slower car.
I think it will cause more DNF's and not fix a lot. I didn't see any incident which were caused by a "win in first lap" attitude.

One thing I would like to be forced, is people not running with their lights on as it's much harder to read the brake lights that way.


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Baikal on October 06, 2018, 06:25:34 PM +0100
One thing I would like to be forced, is people not running with their lights on as it's much harder to read the brake lights that way.
Same here. I hate to be in back of car in which lights is ON . Its more harder to see "addition", sometimes more smaller, brake lights turning to On.. When the cars back panel in off completely- for me very easy to see her brake lights even they are small.
Because of that i prefer not to have lights on in races in my car.
But lights system in Kunos still have a bugs in session changing when lights turns On it time you don't want. So, its not a big problem here imo.   


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Simon Gymer on October 06, 2018, 06:56:22 PM +0100
I'm a fan of 100% damage personally. First race it's run you will get same incidents. After that you will get fewer and fewer as people learn to adapt to driving less aggressively. If people don't finish, boo hoo. Depends how much you care about reducing incidents versus people having a fun race. If the latter than leave it as is, if not then whack it up.

One thing I would like to be forced, is people not running with their lights on as it's much harder to read the brake lights that way.
I can't even tell if my lights are on or not, so not sure how you would enforce that. There is no lights on indicator in the HUD and I can't see the dash as the view on triples is too far forward to see any of it. Plus it's EU regulations to have running lights on isn't it.  :-* ;) :angel:


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Mark J on October 07, 2018, 09:56:04 AM +0100
No reason for anyone to have their lights on except for maybe when on a flying lap in qually. Plus the fact you have to physically turn them on means some must be doing it by choice  :-\
So no lights during the race please!


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Bob on October 07, 2018, 10:17:03 AM +0100
 ;D turn damage to zero please, I toasted the lump in both races  :thumbup2: :thumbup2: :thumbup2:


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Mark J on October 07, 2018, 10:39:07 AM +0100
;D turn damage to zero please, I toasted the lump in both races  :thumbup2: :thumbup2: :thumbup2:

You must have last years McLaren engines in your Honda  ;D


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Itamar Yativ on October 07, 2018, 09:44:34 PM +0100
Personally, I'm looking for the most 'realistic' environment.
So, 100% damage yes, more severe punishment yes, etc etc...

But, I believe everyone here want the racing to be fair overall and fun. So, like Jeffrey said, high damage can be very cruel to the victims. High punishments can scare friends to try and we will end up doing one long grid doing nothing throughout the race and finally with no one to race with.

I think we need to find the 'right formula' (and stay away from F1 rules...).  Something in between.


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Stefan aka Postal on October 08, 2018, 08:05:38 AM +0100
Race 2 replay
https://www.youtube.com/watch?v=VZgHoCRJn50&t=19s (https://www.youtube.com/watch?v=VZgHoCRJn50&t=19s)


First heat didn't load to youtube properly. Will try again tonight.


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Mark J on October 08, 2018, 09:26:00 AM +0100
So was the 100% damage thing ever fixed by Kunos? I had forgotten that it was because of the weird damage modelling at the time. But there were numerous patches and fixes since those days so not sure where we stand on it now.
I have upped it to 80% anyway for Silverstone, so we can incrementally increase it as necessary over following rounds if it goes well enough.


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: spanner on October 08, 2018, 08:48:28 PM +0100
Can we go through a series without constant changes! Reviewing my incidents the cars contact surfaces seem to behave a bit unpredicable, cars are overlapping each other or bounce off each other, Its not the damage level that needs changing.


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Mark J on October 08, 2018, 08:56:24 PM +0100
What ‘constant’ changes are they then spanner? Damage is being discussed because some of you keep crashing into each other  :detective: otherwise we wouldn’t need a discussion and 3 of us wouldn’t have to give up our own time to review incidents  ::)


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Jeffrey on October 08, 2018, 09:37:30 PM +0100
Race 2 replay
https://www.youtube.com/watch?v=VZgHoCRJn50&t=19s (https://www.youtube.com/watch?v=VZgHoCRJn50&t=19s)


Nice one Stefan, we had a good scrap that race :).


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Baikal on October 08, 2018, 09:42:26 PM +0100
spanner, if you knew a little more about the AC and AC net code, pings, lags, cars collider models and center of gravity, you would not ask such questions and, perhaps, you would drive in another sim  ;)


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Mark J on October 09, 2018, 03:32:04 PM +0100
just a footnote, a few of you will get notification of being involved in the Turn 4 pileups on lap1. 3 of us have reviewed the replays and come to similar conclusions but you are perfectly entitled to state your side of the story by replying to the incident report.  :)

There were several other incidents through the race that nobody reported. For instance i saw Syd D get turned around at least twice and Fabri once. If you guys dont report contacts we generally will not do anything about them as it takes an age to watch the replays from different cars and different cameras, so please shout up if you do get clobbered and lose places in future races. Contacts will happen as these cars race closely but i dont want it to descend into a demo-derby, especially on lap 1.  Keep it clean  :smartass:


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Fabri Fibra on October 09, 2018, 08:51:46 PM +0100
The contact with the Yellow Golf was good for show. For recover my car i counter-steered all and did a crazy drift.  8)


Title: Re: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3
Post by: Mark J on October 17, 2018, 01:41:31 PM +0100
Please note that all incidents for this race have now been finalised and no further incidents will be considered. The replays were re-viewed by 3 of us many times and from different camera angles. Nothing personal to anyone, but the intention (and warning!) was to avoid first lap contacts.
Any contacts after lap1 will only be reviewed if reported.