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SRou => Other Sims Races => Topic started by: Simon Gymer on July 10, 2006, 09:40:51 PM +0100



Title: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: Simon Gymer on July 10, 2006, 09:40:51 PM +0100
rFactor Armaroli WorldCup Fun Race

Non championship fun race. ALL members welcome.

Date: Wednesday 12th July

Practice 1: 8:00pm (60 mins)
Qual 2: 9:00pm (25 mins)
Warmup: 9:25pm (5 mins)
Race 1: 9:30pm (10 laps)
Race 2: Soon after Race 1 (10 laps)

Mod: Armaroli SimRacing WorldCup - Please download (http://65.111.168.91/downloads.asp) and install v1.03
Time Of Day Setting: 14:00
Track: Brands Hatch GP - Please download (http://www.rfactorcentral.com/detail.cfm?ID=Brands%20Hatch) Brands Hatch v2.0
Start Type: Rolling Start

Server: SimRacing.org.uk ASRWC
Password: usual practice password (https://www.simracing.org.uk/smf/index.php?topic=2929)


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: Dave 'Gizmo' Gymer on July 10, 2006, 09:54:24 PM +0100
Hopefully I'll be home in time to make at least the warmup.

We'll try a rolling start this week but we'll also try a standing start at some point as these cars have launch control. :)

David Greco (http://www.grecodavid.com/) has a good base setup on his website.


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: LEUVEN on July 10, 2006, 10:09:42 PM +0100

David Greco (http://www.grecodavid.com/) has a good base setup on his website.

 :offtopic:

Isn't he on Eastenders?


EDIT: Just stumbled accross v1.05 of LeMans curcuit. I dont know if its the latest version or any good or not etc.. as i dont use rfactor that much.  :)
  but thought it may have been of interest to some  :)


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: Simon Gymer on July 10, 2006, 10:14:21 PM +0100
We'll try a rolling start this week but we'll also try a standing start at some point as these cars have launch control. :)

How do I use launch control in rFactor?

David Greco (http://www.grecodavid.com/) has a good base setup on his website.

Thanks, I'll try that, although to be fair, I found the default one to be reasonable, just whack down the steering lock to 10 that's about it.


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: Dave 'Gizmo' Gymer on July 10, 2006, 10:28:34 PM +0100
How do I use launch control in rFactor?

Come to a complete stop on the brakes, into neutral, hold down the launch control key or button (forward slash '/' by default), let go of the brake, apply full throttle, and when the lights go green, release the launch control key or button. The start is then fully automatic with clutch and throttle being managed until you're safely rolling.

Of course if you're on a completely level surface (so, not the Brands grid!) and steering straight you can still fall off the road as control reverts to manual and the revs build up, especially on cold tyres. But it will get you off the line very effectively without any risk of wild sideways motion as the rears light up. :o


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: Simon Gymer on July 10, 2006, 10:29:42 PM +0100
Ah that's how you do it.

Put the car in neutral, hold the launch control button then just let go when the lights go green. Cool.

Just a note, with that setup you posted a link to, his 1st gear ratio stops Launch Control working as it just doesn't thave enough revs to go go go! I found I had to go down to 2.00 as 1st gear at least just to get any sort of decent launch control.


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: Simon Gymer on July 10, 2006, 10:48:24 PM +0100
Wow! This mod just takes my breath away. Thoroughly enjoying it atm. The sense of speed is immense, the cars feel like real racing cars, but not so stupidly Formula 1 fast that they aren't easy enough to control. You can catch slides and what not and it really feels great. The engine sounds are great too, the way they scream up to top revs, just sound like proper little racing cars.

Finally I think there is a reason for rFactor and the feel is there. I guess it was in the engine somewhere, but needed a mod to let it out. Now if only a commercial games manufacturer would come along and make a proper game out of it with licensed tracks and these A1GP cars and it would be brilliant.

Downloaded a ton of tracks to go with it and ok their not Simbin/Blimey standards but massive selection and most pretty good quality. Driving round Melbourne in one of these cars is just frighteningly exhilarating.

Now I've got the launch control sussed I can actually start ok against the AI too. Was wondering how they were doing so well whilst I just spun wheels.  ;D


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: Dave 'Gizmo' Gymer on July 10, 2006, 11:02:06 PM +0100
Just a note, with that setup you posted a link to, his 1st gear ratio stops Launch Control working as it just doesn't thave enough revs to go go go! I found I had to go down to 2.00 as 1st gear at least just to get any sort of decent launch control.

Yeah, that's the one thing about his base setup I had to change.


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: Dave 'Gizmo' Gymer on July 10, 2006, 11:02:58 PM +0100
I guess it was in the engine somewhere, but needed a mod to let it out.

Told you so! :P


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: Don on July 11, 2006, 08:48:14 AM +0100
BTW, what times are you guys setting round Brands in this mod? Just so as I know how far off the pace I'am :'(


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: ginsters sponsored on July 11, 2006, 08:53:56 AM +0100
Been trying some of the mods/tracks combo as well and the Megane stuff, and the Bedford tracks, is the reason I'm hooked on rfactor at the mo. So many options that I haven't tried this one much but I'm glad its a better drive than F1 one, although the cars sound is fantastic in that. Nice to see the cynics, like me, proved wrong.

I'll be late but will make second race  :). With no sneaky practice.


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: Dave 'Gizmo' Gymer on July 11, 2006, 08:57:04 AM +0100
BTW, what times are you guys setting round Brands in this mod? Just so as I know how far off the pace I'am :'(

I've been getting into the 1:18s, occaisionally into the 17s on hard tyres; a 1:15 or 1:16 ought to be possible on softs but I haven't strung one together yet.


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: Don on July 11, 2006, 09:02:55 AM +0100
Been trying some of the mods/tracks combo as well and the Megane stuff

Talking of which, I caught Locutos giving everyone a good caning round Essington in the Megane :o


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: ginsters sponsored on July 11, 2006, 09:10:54 AM +0100
Talking of which, I caught Locutos giving everyone a good caning round Essington in the Megane :o

Lol. I've been called all sorts, kindest one was noob, by the rfactor regulars as I tried to find my way. Do they not know who I am ? ;)


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: Simon Gymer on July 11, 2006, 09:56:22 AM +0100
I have done a couple of laps but didn't note down my times. I'm sure I am quicker than Gizmo though. ;) ;) :P :angel:


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: picnic on July 11, 2006, 10:43:47 AM +0100
I've put the track on the server and it's hosting a practice session. I've turned off all aids on the server execpt for Auto Clutch but do we know if not having Traction Control will stop the Launch Control from working?


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: Simon Gymer on July 11, 2006, 10:49:59 AM +0100
Thanks Picnic. I was going to load it on last night when I posted the fun race, but there were people using the GTR server, so didn't want to disturb.

Pretty certain TC and LC are seperate entities. But I'll test that tonight (on my LAN if the server has been switched to GTR) if no-one else does in the meantime.



Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: Dave 'Gizmo' Gymer on July 11, 2006, 11:26:58 AM +0100
I've only got autoclutch enabled and launch control is still available; I believe it's a function of the car and not a switchable option.


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: Jeffrey on July 11, 2006, 11:53:03 AM +0100
Just tried this mod with that setup. And my GOD is rF bad. There is no feel whatsoever. I use the same wheel setup as in GTR and GTL but it's just terrible. You steer in with no feedback (not FF) at all. And no control over the back. Have fun with this champ while I uninstall rF and burn it to hell ;D


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: Simon Gymer on July 11, 2006, 11:56:28 AM +0100
Have fun with this champ while I ununstall rF and burn it to hell ;D

 :lol:


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: PaulW on July 11, 2006, 12:22:48 PM +0100
There is no feel whatsoever. I use the same wheel setup as in GTR and GTL but it's just terrible. You steer in with no feedback (not FF) at all.

That's always been my main problem with rF, I thought the positive comments about the mod meant the lack of feel had been sorted  ??? :-\


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: Truetom on July 11, 2006, 12:41:16 PM +0100
It's ok for me, though rF will never feel like a real REAL sim to me, not after GTR. But I like it, I enjoy it for fun, not serious racing.  :)

TT


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: Simon Gymer on July 11, 2006, 12:45:22 PM +0100
That's always been my main problem with rF, I thought the positive comments about the mod meant the lack of feel had been sorted  ??? :-\

The beauty of life. No two minds think alike.


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: ginsters sponsored on July 11, 2006, 01:09:45 PM +0100
That's always been my main problem with rF, I thought the positive comments about the mod meant the lack of feel had been sorted  ??? :-\

I now like RF but only recently did I get a decent wheel without FF  ;). 


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: Simon Gymer on July 11, 2006, 01:30:10 PM +0100
I've found the FF vastly improved since I switched to a DFP (over my old Momo). Standard settings now as I can not be arsed to piss around for now till eternity fiddling with settings ISI should set for you in the first place.


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: OSiriS on July 11, 2006, 01:44:20 PM +0100
I've always found the opposite to be honest. I love the amount of feedback I get from rF, but get none from GTR which has put me off playing it. GTL was much improved fortunately. Maybe you just need a proper FF setup?

Quote
Standard settings now as I can not be arsed to piss around for now till eternity fiddling with settings ISI should set for you in the first place.

Check this thread out for FFB settings: http://forum.rscnet.org/showthread.php?t=246978 Although I don;t have a DFP myself, most people seem to swear by BWX232's settings.


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: Rich_A on July 11, 2006, 03:12:49 PM +0100
I use my settings on RSC excpet lower ouput max to 0.8, gain down to 0.12 [12%] and then in windows controller settings 150% gain, 150% spring and 140% damper.. at first rF felt too heavy and sluggish, now much lighter but still strong feedback.

Physics are exact same as GTR except GTR/GTL will have no doubt more accurate data. Anyhow, I got it installed and Brandshatch, but i'm finding that frames are a little lower than GTL on same settings.


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: Don on July 11, 2006, 03:33:53 PM +0100
Don't want to confuse things anymore, but the setting change below from RSC made a huge difference for me also.
A personal thing I guess ;D
.............................................................................................................................................................................


I have a Driving Force Pro and after hours of research when rFactor first came out, the one setting that made all the difference to me was to change :

FFB steer force input max="-11500.00000" (this is negative for Logitechs)

to

FFB steer force input max="-6500.00000"


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: fozzmeister on July 11, 2006, 06:13:49 PM +0100
I got the best FF EVAR :P Way better than SimBin's stuff that only tells me that the suspension is going up and down.

[Edited by the society for keeping it civil]


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: Woodee on July 11, 2006, 06:21:47 PM +0100
whats a good setting for an MS FF USB wheel?


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: picnic on July 11, 2006, 08:27:37 PM +0100
Tried the Launch Control and it worked fine  ;D


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: Martin Steinmetz on July 11, 2006, 09:32:55 PM +0100
BTW, what times are you guys setting round Brands in this mod? Just so as I know how far off the pace I'am :'(

just did some laps and got a few high 15s on hard tyres, didn't try the softs yet


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: ginsters sponsored on July 12, 2006, 08:52:12 AM +0100
Jebus 1.15. I'm only 4 seconds off the pace and I seemed quite clean ???. How you do that? Will have to get in some sneaky practice and I still can't find the Cornish car, world championship my arse.


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: Dave 'Gizmo' Gymer on July 12, 2006, 09:53:34 AM +0100
Has anyone managed to get through Dingle Dell yet without lifting and without crashing?


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: Simon Gymer on July 12, 2006, 09:56:12 AM +0100
Has anyone managed to get through Dingle Dell yet without lifting and without crashing?

I've only done one full lap, that was a 1:20. Can't say Dingle Dell was a problem. What is the problem with lifting?


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: picnic on July 12, 2006, 10:16:40 AM +0100
What is the problem with lifting?

It slows you down  :P

Always slowed for it but then I've only done 4 or 5 laps and only 1 of those was without crashing, no where near the pace either with a 1:23 I think it was.


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: Don on July 12, 2006, 10:25:48 AM +0100
Please don't practice anymore guys! I'm getting 1.19's and might have a chance if you guys can't/ don't improve :D


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: Simon Gymer on July 12, 2006, 10:42:53 AM +0100
It slows you down  :P

 :lol: :lol:


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: OSiriS on July 12, 2006, 11:04:17 AM +0100
I'm only doing 1:20's so I need all the practice I can get:P


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: popabawa on July 12, 2006, 11:23:47 AM +0100
I haven't even downloaded the mod yet, never mind had any practice :P

Are these cars easy to get used to? I probably won't get more than an hour to practice before the race and I don't want to be dangerous...


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: Simon Gymer on July 12, 2006, 11:50:58 AM +0100
Are these cars easy to get used to? I probably won't get more than an hour to practice before the race and I don't want to be dangerous...

Yes they're quite driveable imho. Dunno about eeking out all that extra time at Brands though as I've only done a few laps until tonight!


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: popabawa on July 12, 2006, 12:07:09 PM +0100
Cheers Shark.

I'm looking forward to giving rfactor another go now :)


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: Simon Gymer on July 12, 2006, 12:25:07 PM +0100
Just remember to warm up your tyres before using full throttle in 1st or 2nd gear. They warm up pretty quick, after a lap or two it's much easier to put the power down fully.


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: Dave 'Gizmo' Gymer on July 12, 2006, 01:18:17 PM +0100
Unless you're warming the tyres very aggressively it takes three laps of Brands GP to get hards up to full working temperature. After one lap the cars is much easier to handle - the outlap will feel like you're on ice though. Brakes come up faster.


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: Truetom on July 12, 2006, 02:21:47 PM +0100
How about you sneaky b..., ehm, you who allready had some praccy here, make available some links to any good setups?  ;D

TT


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: OSiriS on July 12, 2006, 02:47:41 PM +0100
They already did;) The base ASRWC setup (http://www.grecodavid.com/download/setups/asrwc/BaseSetup/ASRWCBasic_DG.svm) on David Greco's site works pretty well, just increase the first gear to 2.0 to accomodate the launch control.


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: Truetom on July 12, 2006, 03:33:16 PM +0100
YAY! You guys rule!  :-*

TT


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: Simon Gymer on July 12, 2006, 04:50:38 PM +0100
YAY! You guys rule!  :-*

To be precise...

Gizmo rules, the rest of us just do what he says.  ;) ;) :P


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: Don on July 12, 2006, 09:49:18 PM +0100
Well that was a short race for me. Don't know what was going on during the pace lap?
Might try it again!


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: Simon Gymer on July 12, 2006, 09:51:41 PM +0100
I've killed the GTL server now, so that won't interfere.

There is 2 or 3 laps left of the current race so new one soon. We'll do a standing start too rather than crappy pace car.

Only 4 left that haven't had an accident. Guess what, I'm not one of them.  ;D


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: ginsters sponsored on July 12, 2006, 09:52:55 PM +0100
I'll be back for round two.


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: Simon Gymer on July 12, 2006, 09:56:36 PM +0100
Ok, server ready for round 2.

Standing start, so get that launch control ready.


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: Paul968 on July 12, 2006, 09:58:59 PM +0100
I installed the mod 5 mins before joining. Clearly that wasn't enough time to be on the pace, plus I was getting a lot of warps + stuttering. I'll put some time in offline and try next time perhaps.

Paul


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: ginsters sponsored on July 12, 2006, 10:21:50 PM +0100
Well second start was no better than first for me  ::), car in front couldn't get off line. Hope we do it again but with same start system we use in GTR etc.? If rf can do it that is.

 





Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: OSiriS on July 12, 2006, 10:24:46 PM +0100
I did mention before the start I couldn't get the launch control working=/ should have just stuck me at the back, since I ahd no drive off the line.


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: Truetom on July 12, 2006, 10:25:05 PM +0100
That was fun. More, more!  :clap:

TT


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: OSiriS on July 12, 2006, 10:28:00 PM +0100
Preferably in a car that isn;t so brittle or on a track that is more forgiving;)


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: ginsters sponsored on July 12, 2006, 10:31:44 PM +0100
I enjoyed quali and the cars grew on me  :). More in them, or Megane, would suit me fine.


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: Simon Gymer on July 12, 2006, 10:34:46 PM +0100
Uploaded replays and exports here (http://ukrf.simracing.org.uk/BrandsGP-ASRWC-12-07-06.zip). Hopefully they are the right ones and Gizmo can do something with them.


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: Simon Gymer on July 12, 2006, 10:39:02 PM +0100
I found that loads of fun indeed.

Shame that TT spun in the second race and I plouged right into his smoke thinking he had spun off only to find his car right slap bang in the middle.

Brittle cars means you are hitting things. May I suggest it's the pilot at fault.  :P :P You can't reduce the damage level in the server, you can only turn it off completely.

Yes, no problem with doing our GTR/GTL type starts. We just use a standing start and our own formation lap. Also available is a formation lap into a standing start. Exactly like Formula 1. They have a warmup lap get to grid and then do standing start.


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: OSiriS on July 12, 2006, 10:44:52 PM +0100
I never said otherwise:P
Being a newbie it's rough trying to get used to so much power, that's why I'm racing in the GTL ladder and not the GTR league;)

I did spot something odd in the first race. Watching the replay I saw Truetom spend a good lap right up my gearbox, but in the race itself he didn't appear in my mirrors until just before I crashed (his sudden appearance triggered the crash, damn concentration!!!)


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: Dave 'Gizmo' Gymer on July 12, 2006, 11:36:46 PM +0100
To be precise...

Gizmo rules, the rest of us just do what he says.  ;) ;) :P

Quite right. ;) :laugh: :laugh: :laugh: :euro: :lol: :devil:


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: Dave 'Gizmo' Gymer on July 12, 2006, 11:41:21 PM +0100
Results of both races available from here (https://www.simracing.org.uk/index.php?ind=lm2&group=29). Please take a look and report anything which appears to be incorrect (except for me beating Shark in the second race - obviously an anomaly :laugh:).


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: popabawa on July 13, 2006, 08:52:59 AM +0100
Sorry I bailled in the first race, I was all over the place and soon trashed the car :(

Quite good fun although it's no netKar Pro, but, as you said Shark, at least it works!


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: Dave 'Gizmo' Gymer on July 13, 2006, 08:56:00 AM +0100
I wonder if the throttle spikes I'm seeing were the cause of my rears overheating so rapidly. Looking in the controls page the brake action is smooth, but the throttle jumps wildly as I apply it. It's okay on idle or wide open but spikes a lot in between - in the car it sounds like traction control working. ???


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: ginsters sponsored on July 13, 2006, 09:41:06 AM +0100
Might be me, but that might explain the problems I had following you in second race last night. You weren't your normal smooth self   ;) and seemed slow in odd areas. I thought my mere presence frightened you  :P.

Are the DFP pedals as crap as MOMO ones?


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: Dave 'Gizmo' Gymer on July 13, 2006, 10:32:43 AM +0100
Might be me, but that might explain the problems I had following you in second race last night. You weren't your normal smooth self   ;) and seemed slow in odd areas. I thought my mere presence frightened you  :P.

Are the DFP pedals as crap as MOMO ones?

They're pretty much the same pedals I think. The main problem with the throttle I suspect is that the spring is just too weak. I might try taking them apart and cleaning them but if that were the problem I'd have expected the brake to suffer too. Should be okay in tonight's GTL race though as those cars aren't so highly strung. :D

I was really struggling in the second race whilst the tyres were cold; got into some big slides out of Druids and Surtees and was worried I was going to collect you. Was a shame when you spun off as I'm sure you'd have got past on the run to Hawthorn.

After Shark collided with TT I zipped through the wreckage and into a big lead, which I threw away on the penultimate lap going off in the woods. Lost both wings and bent the front left so it was pointing about 40 degrees to the right! :o Struggled round to the pits hoping they could repair it and get me back out before Shark caught up again but all they could do was put new wings on, which didn't help much. ::) Somehow made it round the last lap at barely more than walking pace without going off again; watched the gap to Shark close from over a minute as I left the pits to just a few seconds as I crossed the line; with hindsight I should've just stayed out for that last lap. :laugh:


Title: Re: rFactor Armaroli WorldCup Fun Race - 12th July
Post by: Simon Gymer on July 13, 2006, 11:05:50 AM +0100
LOL Gizmo. I also had the "we only repair wings sir" from my pit crew so was catching you up in the last 4 laps with very wonky suspension. Then on the last lap as I was closing rapidly on you i just couldn't hold her together any longer and went and hit the barrier. This made my car vicously pull to the right all the time and it was quite a job just getting it over the line. But I thought i'd try as to have beaten you have to hitting TT slap bang full on massive shunt would have been very amusing.

The pedals in the DFP are slightly different to the Momo. The unit itself is much smaller and the brake especailly is much stiffer than the Momo. There also seems to be less sideways play in them than the Momos. The one thing I find with the DFP throttle is quite a big floppy bit at the start before you get any pressure. It's not bad, just could be better.