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SRou => Other Sims Races => Topic started by: picnic on September 16, 2006, 09:31:53 AM +0100



Title: nKpro - GPC Challenge RD2 - 22nd September
Post by: picnic on September 16, 2006, 09:31:53 AM +0100
We're going to run another event after last night's mixed results. Mainly I think due to a bad setting on the server  :-[

Date: Friday 22nd September

Practice: 8:15pm (10 mins)
Qual: 8:25pm (20 mins)
Race: 8:40pm (10 laps)

Track: Aviano GP
Cars: 1800

Server: SRou vs GPC
Password: srouvsgpc

The start procedure will be STANDING START

In case you can't see the server in the lobby it will be available at the usual location, enter games.avonrise.co.uk in to the server IP field.


Title: Re: nKpro - GPC Challenge RD2 - 22nd September
Post by: Simon Gymer on September 16, 2006, 11:50:11 PM +0100
What is the track?


Title: Re: nKpro - GPC Challenge RD2 - 22nd September
Post by: picnic on September 17, 2006, 07:42:42 AM +0100
I think we only had about 12 or 13, but some were struggling with game sync. so more may have been trying. I think this was due to the incorrect server bandwidth setting. If you want to race I'd turn up, I think there will be room. I'll make a track decision later today :)


Title: Re: nKpro - GPC Challenge RD2 - 22nd September
Post by: picnic on September 17, 2006, 06:28:46 PM +0100
What is the track?

Aviano GP, which I doubt will surprise many  ;)


Title: Re: nKpro - GPC Challenge RD2 - 22nd September
Post by: fozzmeister on September 18, 2006, 06:27:16 PM +0100
What is RD2?


Title: Re: nKpro - GPC Challenge RD2 - 22nd September
Post by: popabawa on September 18, 2006, 06:32:04 PM +0100
What is RD2?

the little robot in Star Wars  :P


Title: Re: nKpro - GPC Challenge RD2 - 22nd September
Post by: picnic on September 18, 2006, 06:39:08 PM +0100
What is RD2?

Round 2  ;)


Title: Re: nKpro - GPC Challenge RD2 - 22nd September
Post by: fozzmeister on September 18, 2006, 11:47:44 PM +0100
Ah  :)


Title: Re: nKpro - GPC Challenge RD2 - 22nd September
Post by: mo on September 19, 2006, 02:59:57 PM +0100
What is the track?

You gonna turn up for this one Shark?


Title: Re: nKpro - GPC Challenge RD2 - 22nd September
Post by: Simon Gymer on September 20, 2006, 11:51:04 PM +0100
You gonna turn up for this one Shark?

Very unlikely.


Title: Re: nKpro - GPC Challenge RD2 - 22nd September
Post by: mo on September 22, 2006, 10:51:46 AM +0100
Looking forward to this one. Looks like there's about 7 or 8 GPC guys lined up for later so we'll have some close racing and a full grid hopefully.

Anyone else thinking of racing?


Title: Re: nKpro - GPC Challenge RD2 - 22nd September
Post by: PaulW on September 22, 2006, 03:05:47 PM +0100
I'm going to join in.. I warn you all though- I haven't driven any sim for about 2 months. Be afraid, be very afraid  :o


Title: Re: nKpro - GPC Challenge RD2 - 22nd September
Post by: popabawa on September 22, 2006, 03:12:45 PM +0100
Shucks, I can't make it tonight :(

Have fun and beat those GPC boys to a pulp! ;)


Title: Re: nKpro - GPC Challenge RD2 - 22nd September
Post by: ginsters sponsored on September 22, 2006, 07:50:16 PM +0100
I wondered where you have been PW. Welcome back. Since you've been away, NK has has been pronounced king and UKGTR will soon be retitled appropriately  ;).


Title: Re: nKpro - GPC Challenge RD2 - 22nd September
Post by: PaulW on September 22, 2006, 08:48:59 PM +0100
I'll be the kitchen serf in nK's Kingdom... pressed the Windows key with 20 seconds to go before the start :whistling:


Title: Re: nKpro - GPC Challenge RD2 - 22nd September
Post by: PaulW on September 22, 2006, 09:42:48 PM +0100
Second race, lost the ability to downshift during qually. 'Fixed' the car only to find the fault still there and no option to 'fix' it further. One totally broken car. Wasn't helped by the green race join button never actually appearing either. Boy, this game tries your patience!


Title: Re: nKpro - GPC Challenge RD2 - 22nd September
Post by: picnic on September 22, 2006, 09:57:01 PM +0100
Doesn't it  :-\

Started off by only having full throttle even after recalibrating in the settings dialog. Complete reboot and things got better with the game but not my ability to drive :(

I still cannot learn a technique that will reliably allow me to upshift  :-[ I'm using manual clutch but still the game refuses to upshift 30% of the time. Does it model a clutch that takes longer to disengage than me pressing my pedal ? And talking of clutchs why can't the stupid game remember I want a manual clutch. Seems to know for 1600 but not 1800!

Also had problems with one connection where the game was convinced that any changes to setup required real time to effect!

I'd also love to know where everyone is so quick. In any of the 3rd / 4th gear corners if I used anything over 50% I spun. Changing the power diff did not help although changing the rear arb did, until the tyres got hot and then I was back to spin city :( I gave up as being 8 secs a lap off a reasonable pace I was simply getting in peoples way.


Title: Re: nKpro - GPC Challenge RD2 - 22nd September
Post by: Jeffrey on September 22, 2006, 10:17:45 PM +0100
Shark's copy gets cheaper and cheaper with these stories going around  ;D


Title: Re: nKpro - GPC Challenge RD2 - 22nd September
Post by: ginsters sponsored on September 22, 2006, 10:59:32 PM +0100
Why do some read, and "contribute", to this stuff if they ain't interested? Maybe I'm a little sensitive, but its just incredibly tiresome. I don't feel the need to rubbish other sims cause I respect those that do enjoy them and frankly I've got better things to do.

Shame about the no GTG PW, its a cwap bug. Real shame.

Thx for your efforts Picnic, the server worked great for most. Had some real great racing with Martin, Mo, Juha and eventually, he was just so far ahead  :o, Stuart. Sceptical at first, but the 1800 cars offer a great deal when you get them on the ragged edge  ;D.

Like to think we could do it again.


Title: Re: nKpro - GPC Challenge RD2 - 22nd September
Post by: picnic on September 23, 2006, 08:51:16 AM +0100
I'm sure we will do some more, especially when the patch is released. I'm not going to schedule a race next Friday as I'm hoping that for me and several others it's GTR2 day ;) To me it is a shame the game has these rough edges, I think the driving physics are very good but often the game loses the fun when you're off form and it throws little things at you to make sure you don't concentrate on the driving.

Results off to mo shortly


Title: Re: nKpro - GPC Challenge RD2 - 22nd September
Post by: mo on September 23, 2006, 09:08:29 PM +0100
I had some great racing, thanks for the server Picnic.
Racing was clean and fair and the server was solid for me. Sorry to hear about your woes Paul and Picnic, aviano in these cars with no downforce  is one of the toughest racing challenges there is imo. Well done to Stuart who was completely dominant, although as Ian says we had a fair go at him in the final race.

Results are here
http://www.wagenvoort.net/gpcos/results.php?eventid=1480&leagueid=132&menu=season&menuoption=2


and here's a couple of vids I captured from the races.
First one is race 2 from my point of view - which is only 3 corners ::)
http://www.youtube.com/watch?v=wVoJcjO8LfI

Second race is a good scrap with Stuart in the final race
http://www.youtube.com/watch?v=9Mcxpw2pT4I


Hopefully we'll have another race and here's hoping the patch is out soon despite all the 'wellwishers'  :laugh:


Title: Re: nKpro - GPC Challenge RD2 - 22nd September
Post by: mo on September 23, 2006, 09:14:51 PM +0100

I still cannot learn a technique that will reliably allow me to upshift  :-[ I'm using manual clutch but still the game refuses to upshift 30% of the time. Does it model a clutch that takes longer to disengage than me pressing my pedal ? And talking of clutchs why can't the stupid game remember I want a manual clutch. Seems to know for 1600 but not 1800!


I find that getting it to shift up is more about the throttle position rather than the clutch timing. In fact if you time the drop in revs right then there's no need to clutch at all.
This is only in the 1600 and 1800s though as the other cars have engine management systems that match the engine revs on the upshift.

Because the cars have different clutch types the autoclutch setting is actually part of the car setup. If you save your setup with autoclutch enabled then it will remember it next time you load the setup.
This is to prevent the need to change game settings when changing cars that have different gearbox types.


Title: Re: nKpro - GPC Challenge RD2 - 22nd September
Post by: PaulW on September 23, 2006, 10:17:30 PM +0100
Looking forward to more nK races for sure :)

I think part of the frustration evident is because, at it's core, it's got such a sweet driving model. Possibly one of the very best. It just needs a big tidy up! Fingers crossed the patch does the trick because it would be extremely sad if it didn't fix enough niggles and the game scooted off in abandonware territory. That partnershhip that was announced recently will hopefully make that pretty unlikely now.


Title: Re: nKpro - GPC Challenge RD2 - 22nd September
Post by: ginsters sponsored on September 24, 2006, 09:39:36 PM +0100
Cheers for exporting results Mo. Nice to see we are actually miles ahead of GPC ;)

I forgot about that sequel Picnic  ;). Another when the patch comes out would be great and you never know, there might be some extras to try out then.