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SRou => Other Sims Races => Topic started by: Dave 'Gizmo' Gymer on November 26, 2006, 10:27:23 PM +0000



Title: Nippon Racing test/fun race - Silverstone International - Dec 10
Post by: Dave 'Gizmo' Gymer on November 26, 2006, 10:27:23 PM +0000
Date: Sunday 10th December

Practice 1: 20:00 (35 mins)
Qual 2: 20:35 (20 mins)
Warmup: 20:55 (5 mins)
Race: 21:00 (30 mins)
(All times GMT) Second race to be held immediately afterwards with no qualifying if there's demand.

Track: Silverstone International (aka Northamptonshire rF3)
Server: SimRacing.org.uk Nippon (join via the rFactor lobby)
Password: uknippon

Start: Formation/Standing - see the Drivers Briefing (https://www.simracing.org.uk/smf/index.php?topic=2431.msg39880#msg39880) below[/b]

Notes:
(1) Please make sure you are fully aware of the SimRacing.org.uk Rules (https://www.simracing.org.uk/index.php?pid=7)
(2) We'll be using the Nippon Racing 1.2 (http://www.rfactorcentral.com/detail.cfm?ID=NIPPON%20Racing) cars by TechDaddy


Title: Nippon Racing test/fun race - Dec 10
Post by: Simon Gymer on November 27, 2006, 12:48:24 PM +0000
Fine by me.

But that's still only 3/4 of us from here and we don't run nKPro for that few.  ;)


Title: Re: Nippon Racing test/fun race - Dec 10
Post by: Jeffrey on November 27, 2006, 12:57:40 PM +0000
Fine by me.

But that's still only 3/4 of us from here and we don't run nKPro for that few.  ;)

The Nippon they use, is that the good version we had a fun race at (China or something) or is it the newest Nippon mod with the awefull sounds?


Title: Re: Nippon Racing test/fun race - Dec 10
Post by: picnic on November 27, 2006, 01:41:50 PM +0000
It's the newer 1.2 mod, but I have a sound fix for it here. Not sure if that meets your requirements though  :P


Title: Re: Nippon Racing test/fun race - Dec 10
Post by: picnic on November 27, 2006, 01:42:32 PM +0000
Fine by me.

But that's still only 3/4 of us from here and we don't run nKPro for that few.  ;)

We could use a neutral password and invite the league Dave mentions


Title: Re: Nippon Racing test/fun race - Dec 10
Post by: Jeffrey on November 27, 2006, 02:05:22 PM +0000
It's the newer 1.2 mod, but I have a sound fix for it here. Not sure if that meets your requirements though  :P

Here? Where? ;D. The mod was fine, the sounds were just awefull. Like they recorded it from some discman headphones.


Title: Re: Nippon Racing test/fun race - Dec 10
Post by: picnic on November 27, 2006, 02:16:27 PM +0000
No idea where I found the sound patch, I assumed from rfactorcentral but I can't see anything there.

Thus use at your own risk etc. etc. I've uploaded the file I have, all 4K of it, to here (http://homepages.nildram.co.uk/~granum/rf/NipponSoundFix_21.09.2006_vassalfada.rar)


Title: Re: Nippon Racing test/fun race - Dec 10
Post by: Jeffrey on November 27, 2006, 02:37:21 PM +0000
Thanks. The version they are gonna use is the best one IMO. The one we had the funrace with, so with the nice sounds.


Title: Re: Nippon Racing test/fun race - Dec 10
Post by: Dave 'Gizmo' Gymer on November 27, 2006, 03:25:21 PM +0000
I couldn't join the last SRou fun race with the Nippons because I had the sound patch installed. At least I think that's why.


Title: Re: Nippon Racing test/fun race - Dec 10
Post by: Dave 'Gizmo' Gymer on November 27, 2006, 03:25:46 PM +0000
We could use a neutral password and invite the league Dave mentions

I was rather planning that... ;)


Title: Re: Nippon Racing test/fun race - Dec 10
Post by: Simon Gymer on November 27, 2006, 05:06:27 PM +0000
It's the newer 1.2 mod, but I have a sound fix for it here. Not sure if that meets your requirements though  :P

Eh? The 2006 Nippon mod is the one with bad sound and was released after the original Nippon mod.
The 1.2 is the good one.

Now I'm all confused! I hate rFactor for this kind of nonsense.


Title: Re: Nippon Racing test/fun race - Dec 10
Post by: picnic on November 27, 2006, 05:34:15 PM +0000
So am I, not only are there too many versions but the lack of readme files etc really does not help. There wasn't one with the sound fix I have, but I have them in the same download dir on my HD so assume they are related  :-\



Title: Re: Nippon Racing test/fun race - Dec 10
Post by: Dave 'Gizmo' Gymer on November 27, 2006, 06:55:13 PM +0000
Right, I've grabbed the Nippon Racing 1.2 (http://www.rfactorcentral.com/detail.cfm?ID=NIPPON%20Racing) mod and installed it verbatim.

I see there's a conversion of the Toca Race Driver 3 version of Castle Combe now available (http://www.rfactorcentral.com/detail.cfm?ID=Castle%20Combe%202005), complete with chicanes which now seem about right (ie. tighter than some unspecified part of a gnat's anatomy). Might make an interesting combination...


Title: Re: Nippon Racing test/fun race - Dec 10
Post by: picnic on November 27, 2006, 07:38:07 PM +0000
I see there's a conversion of the Toca Race Driver 3 version of Castle Combe

Wow these things fly round there. Much, much better version of the circuit  ;D


Title: Re: Nippon Racing test/fun race - Dec 10
Post by: Dave 'Gizmo' Gymer on November 27, 2006, 07:40:50 PM +0000
Wow these things fly round there. Much, much better version of the circuit  ;D

Probably just setup but I can't get the tyres to heat up properly - stuck at about 80 unless I spin. ???

The circuit feels 'right' in terms of proportion and layout but too narrow, and even with steering lock of 30 I can't get through the barriers in the chicane overshoot areas without reversing up a bit. :o


Title: Re: Nippon Racing test/fun race - Dec 10
Post by: picnic on November 27, 2006, 07:48:33 PM +0000
I got through first ok, but tapped the second. Shame these guys don't research the tracks properly, the gap goes the other way in real life  Tongue  Grin laugh

Did a 56 something on stock setup after about 10 laps. No idea on tyre temps I didn't look. Agree that some of the track is too narrow, first half mainly but the proportions generally fee about right, although still not totally convinced by the rights after the first chicane passed the back tower (Old Paddock?) However the line seems about right so it maybe perception / speed differences compared to the slow old road car.


Title: Re: Nippon Racing test/fun race - Dec 10
Post by: Dave 'Gizmo' Gymer on November 27, 2006, 08:07:53 PM +0000
although still not totally convinced by the rights after the first chicane passed the back tower (Old Paddock?) However the line seems about right so it maybe perception / speed differences compared to the slow old road car.

Probably - in the wet I couldn't quite make it round there without a lift in the Zed but in the dry they were easy to do flat.


Title: Re: Nippon Racing test/fun race - Dec 10
Post by: picnic on November 27, 2006, 09:00:37 PM +0000
Probably - in the wet I couldn't quite make it round there without a lift in the Zed but in the dry they were easy to do flat.

I tried them without a lift in the wet and made it to the corn field  :-[


Title: Re: Nippon Racing test/fun race - Dec 10
Post by: Dave 'Gizmo' Gymer on November 27, 2006, 09:58:33 PM +0000
I tried them without a lift in the wet and made it to the corn field  :-[

:lol: :notworthy:

With a bit of work on the Nippon setup I've down a frantic and scrappy 54.199. These cars need to be worked much harder than the ASRWCs to get heat into the rubber and don't have as much direct feedback when not being driven really hard.


Title: Re: Nippon Racing test/fun race - Dec 10
Post by: Dave 'Gizmo' Gymer on November 27, 2006, 09:59:30 PM +0000
There also seems to be something wierd going on with the steering, like it's on speed sensitive even though I've switched that off. ???


Title: Re: Nippon Racing test/fun race - Dec 10
Post by: Dave 'Gizmo' Gymer on November 27, 2006, 10:17:05 PM +0000
Ah ha! Flippin' steering help had switched itself to "low"!? Done a 54:3 without it with a really oversteery setup with way too much toe out at the front and too much steering lock to boot. But it feels goooooood. ;D


Title: Re: Nippon Racing test/fun race - Dec 10
Post by: Dave 'Gizmo' Gymer on December 03, 2006, 03:29:01 PM +0000
Please vote in the track poll. I've listed 5 tracks choices, all of which are new to us. Autopolis is obviously in keeping with the Formula Nippon theme, but will probably  be a totally new track to all of us. I don't think we've raced at the Silverstone F3 circuit before; Bahrain is probably new to most of us, and whilst many of us will know the modern Zandvoort from other games, we've not tried it in rFactor before.


Title: Re: Nippon Racing test/fun race - Dec 10
Post by: picnic on December 03, 2006, 04:15:23 PM +0000
Are these all the versions on rfactorcentral? Can't say I know any of them except for bit of Silverstone F3  :-[


Title: Re: Nippon Racing test/fun race - Dec 10
Post by: Radius on December 03, 2006, 04:48:44 PM +0000
voted Bahrain


Title: Re: Nippon Racing test/fun race - Dec 10
Post by: Dave 'Gizmo' Gymer on December 03, 2006, 05:24:36 PM +0000
Are these all the versions on rfactorcentral?

Yes. Zandy is the 'current' one, not the '67 GPL conversion.


Title: Re: Nippon Racing test/fun race - Dec 10
Post by: picnic on December 03, 2006, 06:46:53 PM +0000
Thanks Dave, better go get some then ;)


Title: Re: Nippon Racing test/fun race - Dec 10
Post by: Dave 'Gizmo' Gymer on December 06, 2006, 04:02:32 PM +0000
Silverstone F3 it is then...


Title: Re: Nippon Racing test/fun race - Silverstone International - Dec 10
Post by: Dave 'Gizmo' Gymer on December 06, 2006, 11:27:05 PM +0000
Start Procedure

This event will use a formation lap followed by a standing start. We have done this before in the Formula Armaroli championship, but many drivers may still not have exerienced it before so it's important that everyone read the following notes and practice doing a formation lap on cold tyres, preferably amongst some AI drivers.

The formation lap procedure is as follows. All drivers will start on the grid as usual; when the lights turn green, drivers should move off, preferably in grid order.

Cars should then settle into a moderate pace and begin to carefully warm their tyres and brakes. The formation lap should be done single file and weaving is permitted, but caution is required until the rear tyres in particular start to warm a little as the cars will spin fairly easily when cold. Modest acceleration and braking is allowed and it is the responsibility of each driver to maintain a safe gap to the driver in front.

At the end of the lap, each driver must stop their car back on its grid slot, which rFactor will cleary mark with a glowing red box. Be careful not to overshoot your slot! To avoid the lead cars losing a lot of brake and tyre temperature, drivers should not unduly delay taking up their position.

Once all drivers are formed, the red lights will come on, and once they go to green the race is on. The Nippon cars do not have a launch control facility so please be careful!

The race will not be restarted unless there are extraordinary circumstances such as a mass disco or a pileup involving more than 50% of the field.

Thanks for your attention and good luck on Sunday!


Title: Re: Nippon Racing test/fun race - Silverstone International - Dec 10
Post by: Dave 'Gizmo' Gymer on December 06, 2006, 11:28:06 PM +0000
Details now posted in the first post of this thread.


Title: Re: Nippon Racing test/fun race - Silverstone International - Dec 10
Post by: Simon Gymer on December 07, 2006, 09:56:37 PM +0000
practice server up


Title: Re: Nippon Racing test/fun race - Silverstone International - Dec 10
Post by: Minton on December 08, 2006, 03:39:53 PM +0000
Ill be there for this , just downloaded the mod ....amazing!! Had a practice last night managed a 1.09.6 ,whats everyone else been doing??


Title: Re: Nippon Racing test/fun race - Silverstone International - Dec 10
Post by: Simon Gymer on December 08, 2006, 03:51:35 PM +0000
I'm still waiting for ISI to allow me to reactive my copy after a reinstall!! No response to email so far.


Title: Re: Nippon Racing test/fun race - Silverstone International - Dec 10
Post by: Don on December 08, 2006, 04:48:59 PM +0000
Think I may join in as well  ;)


Title: Re: Nippon Racing test/fun race - Silverstone International - Dec 10
Post by: Simon Gymer on December 08, 2006, 05:13:11 PM +0000
Ah ha! Olga has replied saying I can reactivate again, so I should be good to play now.
The amazing power of the mind.


Title: Re: Nippon Racing test/fun race - Silverstone International - Dec 10
Post by: Don on December 08, 2006, 06:26:05 PM +0000
Ill be there for this , just downloaded the mod ....amazing!! Had a practice last night managed a 1.09.6 ,whats everyone else been doing??

1.14's  1.12's for me atm  :-[ :-[


Title: Re: Nippon Racing test/fun race - Silverstone International - Dec 10
Post by: Dave 'Gizmo' Gymer on December 08, 2006, 06:34:02 PM +0000
I haven't had time to do any practice laps. Drank far too much last night during our work Grotmas do and didn't get out of bed until 15:15 today! :o


Title: Re: Nippon Racing test/fun race - Silverstone International - Dec 10
Post by: Dave 'Gizmo' Gymer on December 08, 2006, 08:05:03 PM +0000
Done a 1:12.2 on the default setup.


Title: Re: Nippon Racing test/fun race - Silverstone International - Dec 10
Post by: Dave 'Gizmo' Gymer on December 09, 2006, 11:21:05 AM +0000
With a bit more tweaking of the setup I'm down to 1:10.064. These cars feel very odd to me though; not much feel and there's something vaguely artificial about how the car slides. Will be interesting to see what they're like when actually racing each other.


Title: Re: Nippon Racing test/fun race - Silverstone International - Dec 10
Post by: Minton on December 09, 2006, 01:15:41 PM +0000
Yeah they do feel abit vague Dave,    the only way i can get the car to stick is to have 25 wing front back.  Left side tyres get very hot aswelll so ive been running with abit more pressure in them.   
I find the brakes extremely sharp aswell ,way to easy to lock the wheels... im running the smallest size discs with the brake pressure on 50!! and the brake rate in the controls setup on 10!!!! 


Title: Re: Nippon Racing test/fun race - Silverstone International - Dec 10
Post by: Radius on December 09, 2006, 02:41:01 PM +0000
Why arnt we running the GP version? These mickey mouse Nat and Int versions arnt crap but they take away what silverstone is all about. I WANNA DRIVE MAGGOTS/BECKETTS!!!!!!!!!!!!!!!!...not unamed T4 & T5!!!

U know you agree!


Title: Re: Nippon Racing test/fun race - Silverstone International - Dec 10
Post by: Minton on December 09, 2006, 02:58:00 PM +0000
Quote
U know you agree!

Yep!!


Title: Re: Nippon Racing test/fun race - Silverstone International - Dec 10
Post by: Dave 'Gizmo' Gymer on December 09, 2006, 03:09:00 PM +0000
Why arnt we running the GP version? These mickey mouse Nat and Int versions arnt crap but they take away what silverstone is all about. I WANNA DRIVE MAGGOTS/BECKETTS!!!!!!!!!!!!!!!!...not unamed T4 & T5!!!

Because I wanted us to run a circuit we hadn't done before, and with the expected small field a shorter track should provide more interesting racing than the GP layout, which can get a bit boring if you're not in close contact with another car.


Title: Re: Nippon Racing test/fun race - Silverstone International - Dec 10
Post by: Jeffrey on December 09, 2006, 07:54:12 PM +0000
Not gonna make it, we've got a Wintercup tomorrow, and with 150 drivers, it's gonna be a big one ;D


Title: Re: Nippon Racing test/fun race - Silverstone International - Dec 10
Post by: Dave 'Gizmo' Gymer on December 10, 2006, 10:42:53 AM +0000
Down to 1:09.769 now.


Title: Re: Nippon Racing test/fun race - Silverstone International - Dec 10
Post by: picnic on December 10, 2006, 02:43:36 PM +0000
Down to 1:09.769 now.

 :'( Too fast for me, can we run a pre-academy series for the slow coaches


Title: Re: Nippon Racing test/fun race - Silverstone International - Dec 10
Post by: Don on December 10, 2006, 03:04:51 PM +0000
Too right Picnic.
Not a lot of room for error when driving these babies on the limit :o
Going to be a tough 30 mins! Think I'll just piddle about at the back of the pack and see if I can just finish.


Title: Re: Nippon Racing test/fun race - Silverstone International - Dec 10
Post by: Simon Gymer on December 10, 2006, 08:40:58 PM +0000
That's the end of rFactor for me. If we can't even muster more than 5 people there is no point. The AI is so bad in rFactor it's no good as single player and without any multiplayer support there really is no point. It's been 2 years since rFactor was releeased and there are less people playing it now than there was when we started.

I would recommended sticking to what people want to race, so let's put more GTR2 races on a Sunday, maybe a super endurance, but i think people would rather there were more sprints of single make varieties. Maybe night GTR 2 sprint races every other week would be fun in a single make championship where we all race the same cars but it's a different car every week.



Title: Re: Nippon Racing test/fun race - Silverstone International - Dec 10
Post by: Dave 'Gizmo' Gymer on December 10, 2006, 09:15:25 PM +0000
Such a shame that between Picnic being unable to join and hardly anyone else turning up we had to abandon this.

I'd like to put some GTL Endurance events on so that those who can't make many Thursday night's can enjoy some classic racing, and if the Super Endurance thing works out over the holidays I'd definitely like to see more of that.

If only NetKar Pro was ready for real use... :P

The other possibility is the V8SC mod for GTR2. Perhaps we can do a test race during the holidays with that too.


Title: Re: Nippon Racing test/fun race - Silverstone International - Dec 10
Post by: picnic on December 10, 2006, 09:23:09 PM +0000
I quite like the idea of a "something completely different" style of event. Something less serious than the GTR league and to add a bit of fun to proceedings. Running more GTR2 events doesn't do this for me. Trouble is tonight I couldn't see the server, or loads of other ones when Gizmo and myself compared lists. WTF is that all about? Worse still I couldn't even connect via the direct IP address.



Title: Re: Nippon Racing test/fun race - Silverstone International - Dec 10
Post by: Jeffrey on December 10, 2006, 09:57:50 PM +0000
V8, Vee eight, Vie eet wooooohoooooo :jumpjoy:


Title: Re: Nippon Racing test/fun race - Silverstone International - Dec 10
Post by: Nick Phillips on December 10, 2006, 09:58:38 PM +0000
Well I have just completed my first race here
http://www.f1rst3.com/v8/

In the V8 series, at least they have some good numbers - 19 raced tonight, and it was good clean racing far as I could see as well.

Worth checking out for those who are desperate to get some money back on their rFactor investment!


Title: Re: Nippon Racing test/fun race - Silverstone International - Dec 10
Post by: Dave 'Gizmo' Gymer on December 10, 2006, 10:17:54 PM +0000
The problems with the V8Factor mod, Nick, are that
  • it uses rFactor, and will therefore get a naff turnout here; and
  • it's not as much fun as the GTR2 MMM V8s.
Not necessarily in that order...


Title: Re: Nippon Racing test/fun race - Silverstone International - Dec 10
Post by: merlinthepike on December 10, 2006, 10:24:49 PM +0000
i'd be up for some v8 shenanigan's.  ;D


Title: Re: Nippon Racing test/fun race - Silverstone International - Dec 10
Post by: Nick Phillips on December 10, 2006, 11:00:42 PM +0000
The problems with the V8Factor mod, Nick, are that
  • it uses rFactor, and will therefore get a naff turnout here; and
  • it's not as much fun as the GTR2 MMM V8s.
Not necessarily in that order...

Appreciate the first point, have not tried the GTR2 version, but my point was if people wanted a fuller grid experience for rFactor then that was a place to look.

Now if (even a GTR2) V8 series were to start sure plenty would be up for that, using all the Aussie tracks of course! As long as the dodgy net code can deal with it ;D ;D


Title: Re: Nippon Racing test/fun race - Silverstone International - Dec 10
Post by: Madd-RIP on December 11, 2006, 08:49:18 AM +0000
I'd like to put some GTL Endurance events on so that those who can't make many Thursday night's can enjoy some classic racing, and if the Super Endurance thing works out over the holidays I'd definitely like to see more of that.

The other possibility is the V8SC mod for GTR2. Perhaps we can do a test race during the holidays with that too.

Now that's a damn fine idea! ;D


Title: Re: Nippon Racing test/fun race - Silverstone International - Dec 10
Post by: Simon Gymer on December 11, 2006, 09:00:06 AM +0000
I think you're kidding yourself if you think you can get a decent number to turn up for GTL Endurance or GTR2 Super Endurance. I would like to see a poll on it before wasting the best slot of the week on events people don't turn up to.


Title: Re: Nippon Racing test/fun race - Silverstone International - Dec 10
Post by: Dave 'Gizmo' Gymer on December 11, 2006, 09:16:07 AM +0000
I think you're kidding yourself if you think you can get a decent number to turn up for GTL Endurance or GTR2 Super Endurance. I would like to see a poll on it before wasting the best slot of the week on events people don't turn up to.

You really are Mr Grumpy at the moment. :P

We're doing a Super Endurance test over the holidays and that will give us some idea of how many might actually turn up. You know as well as anyone that non-championship events never have as good a turnout as championship ones. We've done GTL Endurance in the past with a good turnout so an actual championship will probably work too.

All polls measure are how many people respond to polls.


Title: Re: Nippon Racing test/fun race - Silverstone International - Dec 10
Post by: Simon Gymer on December 11, 2006, 09:38:46 AM +0000
We've done GTL Endurance in the past with a good turnout so an actual championship will probably work too.

You're mad!

13 people (https://www.simracing.org.uk/index.php?ind=lm2&event=191) is not good turnout for an endurance event, especially when you consider the numbers in GTL then were much higher than they are now. I'd be suprised if another GTL Endurance event surpassed 10 people.

Polls give you an indication of the level of support, they are worth doing. Just cause they are not totally accurate doesn't make them a waste of time. Doing polls that no one sees in some obscure thread for 1 day is a waste of time.


Title: Re: Nippon Racing test/fun race - Silverstone International - Dec 10
Post by: Minton on December 11, 2006, 06:59:24 PM +0000
Sorry i couldnt make this one in the end. :(


Title: Re: Nippon Racing test/fun race - Silverstone International - Dec 10
Post by: picnic on December 11, 2006, 09:41:53 PM +0000
Found a netutl plugin update for rFactor but this failed to show more servers in my list, I then changed the entry for Concurrent Server Updates in the multiplayer.ini to "500"

My old value was 200. The comment is misleading as it says defaults to 40 which should be good for everyone, broadband users could up this to 20-30 for faster server lists if desired


Title: Re: Nippon Racing test/fun race - Silverstone International - Dec 10
Post by: Mark J on December 11, 2006, 09:59:40 PM +0000
Just a comment regarding running a GTL race on a sunday eve (when available).

No-grip run a GTL race every sunday and it has 30+ drivers attending every week. I think if you advertised a sunday race/league on sites like theirs and RSC then you would see similar interest levels. GTL has kind of become more cult like now with a central core of racers who really want to race classic cars as opposed to the fly by night racers who just race whatevers there. Thats why the racing has got better, even in our (your) own ladder league. Its attracting the enthusiasts.  8)

I am also sad to see Rf not that well supported. I had only today posted on our legends team site that everytime i thought i would buy it, i would suddenly see posts saying how bad the attendance was for the races, and that put me off each time. I would love some full grid single seater racing to compliment our tin-top stuff.

Anyway, just my pennies worth.  :-*


Title: Re: Nippon Racing test/fun race - Silverstone International - Dec 10
Post by: Madd-RIP on December 11, 2006, 10:35:45 PM +0000
We've done GTL Endurance in the past with a good turnout so an actual championship will probably work too.

You're mad!

13 people (https://www.simracing.org.uk/index.php?ind=lm2&event=191) is not good turnout for an endurance event, especially when you consider the numbers in GTL then were much higher than they are now. I'd be suprised if another GTL Endurance event surpassed 10 people.

Polls give you an indication of the level of support, they are worth doing. Just cause they are not totally accurate doesn't make them a waste of time. Doing polls that no one sees in some obscure thread for 1 day is a waste of time.

True, but the last GTR2 endurance at Spa only had 4 more, which is quite barren tbh for a 'new' racer. Sundays are pretty much the only days I can attended most of the races, for any game, shifts play havoc with everything but we shift-workers try our best to attend all that we can, its a shame that more of the newer members who asked to be included in the endurance series have yet to turn up.


Title: Re: Nippon Racing test/fun race - Silverstone International - Dec 10
Post by: fozzmeister on December 30, 2006, 06:19:23 PM +0000
Just a comment regarding running a GTL race on a sunday eve (when available).

No-grip run a GTL race every sunday and it has 30+ drivers attending every week. I think if you advertised a sunday race/league on sites like theirs and RSC then you would see similar interest levels. GTL has kind of become more cult like now with a central core of racers who really want to race classic cars as opposed to the fly by night racers who just race whatevers there. Thats why the racing has got better, even in our (your) own ladder league. Its attracting the enthusiasts.  8)

I am also sad to see Rf not that well supported. I had only today posted on our legends team site that everytime i thought i would buy it, i would suddenly see posts saying how bad the attendance was for the races, and that put me off each time. I would love some full grid single seater racing to compliment our tin-top stuff.

Anyway, just my pennies worth.  :-*


From what I know GRC grids are big, and yes, the public racing experience is horrible but I don't see baren grids, it's easy to find a 20+ car public race.