SimRacing.org.uk

UKPnG => UKPnG Races => Topic started by: Legzy on August 13, 2009, 11:53:50 AM +0100



Title: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Legzy on August 13, 2009, 11:53:50 AM +0100
Problems connecting to the Lobby?
Download this: (http://www.simbin.se/files/gtr2_ofp.zip)
Extract the ZIP file to get the EXE file
Double click on the EXE & point it at your P&G folder (i.e. C:\P&G)



All members welcome

Practice 1: 20:00 (20 mins)
Qual 2: 20:20 (20 mins)
Race: 20:40 (20 laps (about 40mins)) note: no warmup!


Cars allowed: See next post down for full details


Weather: DRY
Track: Daytona 24h (v1.0.0.0, download Here  (https://www.simracing.org.uk/smf/index.php?topic=3356.msg54521#post_daytona))
Time of Day Setting: 18:00
Start: STANDING

Minimum Pit-stops: None required.


Server: [PnG2.1] UKPnG S1
Password: see above (#post_event_password)

Notes:
(1) It's best if all drivers can make sure they are connected before the Qualifying session as drivers on track during qualifying will not see cars that join after they are on track until they go back to the garage.
(2) Please make sure you are fully aware of the SimRacing.org.uk Rules (https://www.simracing.org.uk/index.php?pid=7) especially the rules about in-game chat messages.
(3) You will need to install Power and Glory v2 from here (http://www.gtlw.co.uk/), 2.1 patch from here (http://www.gtlw.co.uk/) and enable terrain patch.
(4) Driver lists can be found on the championship standings page (https://www.simracing.org.uk/smf/index.php?action=LM2R&group=227)
(5) Drivers are reminded that they must select ISDN as their bandwidth, otherwise the stability of every-one's connection will be reduced.
(6) Remember that P&G has no 'Pit Speed Limiter' function, but our gentleman's agreement is that everyone will stick to a speed limit for the pit-lane of 40mph/60kph.


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Legzy on August 13, 2009, 11:54:36 AM +0100
Clubmans & Tokens quick guide (see bottom for full details)
  • All drivers get a Tokens budget for the season
  • The faster the driver, the less Tokens they get
  • The better the car, the higher it's Tokens cost is to use in a race
  • If you do not attend a race, you will lose your average number of Tokens*
  • Trust me, you do not want to run out of Tokens before the final race! :death:


Tokens
20
19
18
17
16
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1
0
Cars Available
Porsche 906/8
GT40 Gulf
Porsche 911 RSR 3L
Porsche 906/6, GT40 mk II
GT40 mk I, Porsche 911 IROC
Porsche 914/6, Shelby Cobra 427 Roadster
Ferrari 275 GTB Speciale
Shelby Daytona Coupe
Lotus Elan, Chevrolet Corvette L88 Coupe (Penske)
Shelby Cobra 289 Coupe (Willment)
Shelby Cobra 289 Coupe (not Willment), Shelby GT-350R CASC
Shelby Cobra 289 Roadster, Ferrari 275 GTB/C, Corvette L88 Roadster, E-Type Jag Lightweight
GT350 SCCA, Corvette L72 Coupe, Falcon Weslakeheads, Mustang ATCC, Alfa Volumetrico
E Type Jag Coupe, E Type Jag Roadster
Ford Mustang Trans Am, Ford Falcon Mann, Chevrolet z06 Coupe
Ferrari 250 C, Mustang NTK
Alpine 1300, Alfa Romeo GTA
Corvette L76 Roadster, Lotus Cortina Works
Abarth 1000TC Gr5, TR4
Lotus Elite, Ferrari 250 B, Mini Cooper 1275s
Healey mk 2

Driver
Ayrton4_94
Paul968
Manteos
Pippomox
Lelero
Madd-RIP
Jos Verstappen
Jose Arrogantio
Pepz
Ade
API
PR
TrueTom
IvAIAx
Simon Gymer
Blunder
King
icarus17
Mr_Oily
PhSpok
Psuedo
Tokens (for season)
46
49
49
49
53
53
56
56
60
60
60
63
63
63
67
67
67
67
70
70
70
Driver
Lazlow
MJ
SamB
Mike Cook
Dave Gymer
Legzy
Spanner
Tim Robey
Geoffers
Mcfids
Tibernius
Ross
Picnic
57Goldtop
Dave Shep
BillThomas
Wiltshire Tony
OilSeal
LigelC
Lars Sch
Jimmer
Tokens (for season)
70
70
74
74
77
77
77
81
81
81
84
84
84
88
88
91
91
95
95
98
98


(Clubmans & Tokens Full Details guide to follow)


* = Your starting season Tokens budget divided by seven (races in the tokens season) = Your average number of Tokens (i.e. Legzy has 77 Tokens for the season, divide that by 7 & Legzy's average number of Tokens per race is 11. While Tony's average tokens per race is 13.)


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Josè Arrogantio on August 13, 2009, 12:32:42 PM +0100
Will there be a car that is zero tokens so you can still drive if you run out before the end of the season?
 :whistling:


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Legzy on August 13, 2009, 12:37:27 PM +0100
Will there be a car that is zero tokens so you can still drive if you run out before the end of the season?
 :whistling:
There will be & it will be rubbish great fun to drive but quite slow. ;D


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Jos Verstappen on August 13, 2009, 02:34:29 PM +0100
who will dare not to take an american car on this track... :P


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Mark J on August 13, 2009, 10:19:51 PM +0100
going to take to the track for some recon laps if anyones up for it


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Tibernius on August 13, 2009, 10:25:14 PM +0100
going to take to the track for some recon laps if anyones up for it

No you won't, the lobby's down. Just waiting for the fix for it. :(


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Mark J on August 13, 2009, 10:28:53 PM +0100
so i just found out  :'( this seems ominous what with the GTL lobbies going down before. Me thinks they are pulling the plug on these now-old games to them.
We need hosts and we need them fast !  ;)

first 3 recon laps done: 1:16.137 in the E-Type 5spd lw.

this looks a must for yank cars though. Mustang here i come  :P


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Pippomox on August 14, 2009, 12:39:16 PM +0100
Simbin just released the patch to fix GTR2 lobby issues .... Hoping for a permanent and reliable fix this time ......
Download the patch Here (http://www.simbin.se/)


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Blunder on August 14, 2009, 03:25:46 PM +0100
on holiday  :'( :'( :'( :'( :'(


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Legzy on August 14, 2009, 03:32:40 PM +0100
Race announcement updated with this:

Problems connecting to the Lobby?
Download this: (http://www.simbin.se/files/gtr2_ofp.zip)
Extract the ZIP file to get the EXE file
Double click on the EXE & point it at your P&G folder (i.e. C:\P&G)


You can now run P&G normally again :)



Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: goldtop on August 14, 2009, 04:05:00 PM +0100
Thanks guys :)

Intalled this into GTR2 folder and PnG2 folder. Both lobbies are now working. Had to go through the registration/password rigmarole on both, but they now work.

One problem; no online folders at all ???


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Madd-RIP on August 14, 2009, 10:43:49 PM +0100
Poo, I'm working nights  >:(


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Legzy on August 14, 2009, 11:10:54 PM +0100
One problem; no online folders at all ???
Dave's been looking at solving this i believe.


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Dave 'Gizmo' Gymer on August 15, 2009, 11:06:15 AM +0100
One problem; no online folders at all ???
Dave's been looking at solving this i believe.

Well, not exactly. I know how to solve it, mechanically, but I'm missing the one vital piece of information required to actually make it work - the actual address the server lives on.


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Mark J on August 17, 2009, 09:57:29 PM +0100
jumping online if anyone fancies a few laps..now, wheres my 'stang  8)

erk, how do i get online now? i ran the exe file for the lobby fix the other day so thought i could just jump in but i'm getting 'could not connect to server' message  :(
had no joy, ran patch again but still no connection ???

did 2:16.1 offline in the mustang transam. Feels like a 60's Nascar here 8)


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Legzy on August 18, 2009, 11:21:47 AM +0100
NOTE:
Drivers & their individual remaining token budgets for the season now available (don't spend it all at once ;)).
Cars & their token price per race also available in the 2nd post of this thread (https://www.simracing.org.uk/smf/index.php?topic=6675.msg115824#msg115824)



jumping online if anyone fancies a few laps..now, wheres my 'stang  8)
erk, how do i get online now? i ran the exe file for the lobby fix the other day so thought i could just jump in but i'm getting 'could not connect to server' message  :(
had no joy, ran patch again but still no connection ???

There was a problem with the lobby last night, but I believe you should be able to connect again now.


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Dave 'Gizmo' Gymer on August 18, 2009, 12:46:45 PM +0100
Hmm, well I was going to take the Healey but between it being nowhere near as nice as it is in GTL, and my unexpected liking for the 911 at the last race... ;)


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Pippomox on August 18, 2009, 03:51:04 PM +0100
NOTE:
Cars & their token price per race also available in the 2nd post of this thread (https://www.simracing.org.uk/smf/index.php?topic=6675.msg115824#msg115824)



Just a stupid question Legzy .... Is the car price going to be the same for all the remaining races ?


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Legzy on August 18, 2009, 03:58:52 PM +0100
NOTE:
Cars & their token price per race also available in the 2nd post of this thread (https://www.simracing.org.uk/smf/index.php?topic=6675.msg115824#msg115824)
Just a stupid question Legzy .... Is the car price going to be the same for all the remaining races ?
That's right Pippomax. So if you really wanted to, you could actually work out what car(s) you want (& your tokens allow) to drive for the rest of the season.


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Pippomox on August 18, 2009, 04:11:53 PM +0100
NOTE:
Cars & their token price per race also available in the 2nd post of this thread (https://www.simracing.org.uk/smf/index.php?topic=6675.msg115824#msg115824)
Just a stupid question Legzy .... Is the car price going to be the same for all the remaining races ?
That's right Pippomax. So if you really wanted to, you could actually work out what car(s) you want (& your tokens allow) to drive for the rest of the season.

Thanks for prompt replay Legzy ..... Good to know !


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Mark J on August 18, 2009, 06:13:08 PM +0100
That's right Pippomax. So if you really wanted to, you could actually work out what car(s) you want (& your tokens allow) to drive for the rest of the season.

we could if we knew how many rounds there were left and where they were  ;)

I hope this doesnt turn into 'fastest car fest' from now on, it would ruin the classic clubmens feel somewhat  :(

This round doesnt seem to be attracting the same interest (yet) as previous P&G races  :-\ perhaps the lobby troubles are hindering it.


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Wiltshire Tony on August 18, 2009, 07:04:56 PM +0100
That's right Pippomax. So if you really wanted to, you could actually work out what car(s) you want (& your tokens allow) to drive for the rest of the season.

we could if we knew how many rounds there were left and where they were  ;)

I hope this doesnt turn into 'fastest car fest' from now on, it would ruin the classic clubmens feel somewhat  :(

This round doesnt seem to be attracting the same interest (yet) as previous P&G races  :-\ perhaps the lobby troubles are hindering it.
https://www.simracing.org.uk/smf/index.php?action=LM2R&group=214


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Legzy on August 18, 2009, 08:09:16 PM +0100
That's right Pippomax. So if you really wanted to, you could actually work out what car(s) you want (& your tokens allow) to drive for the rest of the season.
we could if we knew how many rounds there were left and where they were  ;)

As well as the link Tony has given, you've got this:
* = Your starting season Tokens budget divided by seven (races in the tokens season) = Your average number of Tokens (i.e. Legzy has 77 Tokens for the season, divide that by 7 & Legzy's average number of Tokens per race is 11)
:)


I hope this doesnt turn into 'fastest car fest' from now on, it would ruin the classic clubmens feel somewhat  :(
This round doesnt seem to be attracting the same interest (yet) as previous P&G races  :-\ perhaps the lobby troubles are hindering it.
Some people might treat themselves to a fast car on occasion, they may even win the race. But for me the satisfaction comes from racing closely, not being up front on my own. Besides, people have only got x amount of tokens :)
I think the reason for less posts pre-race is that we don't all need to work out which cars are in what group etc  :o :o :o


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Pippomox on August 18, 2009, 11:55:49 PM +0100
As far as best lap ....... Just had the first approach to Daytona circuit with 3.0 RSR managing to get 1.59.7 after 20 laps. Don't know how good this time could be but the feeling with my loved Porsche is awesome !!! It's a pity that this car is so much expensive for my limited budget  >:( >:( I have to try to be fast enough with more cheap car ......


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Paul968 on August 19, 2009, 12:10:08 AM +0100
And this is where it gets interesting! Which car can get you a decent number of points but not cost you much out of your budget? We won't all be close together, but it should mean that over the season everyone has a chance to run up front and also battle hard in the midfield.


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Gavino Pintus on August 19, 2009, 12:53:14 AM +0100
I have 46 tokens...the same number of Valentino Rossi... I hope to achieve the Valentino's results  :angel:


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Paul968 on August 19, 2009, 01:05:26 AM +0100
Just one thing to point out. If you don't race then you will be 'charged' the average for each race (so Legzy would be charged 11 tokens for missing a race).


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Madd-RIP on August 19, 2009, 01:48:50 AM +0100
Great not only do I get stuck in work when you swines are having fun I'm also being shafted of my tokens 'cos of said work.......My life is so unfair sometimes!!  :D


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Jeffrey on August 19, 2009, 08:22:25 AM +0100
What is my token count?


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Paul968 on August 19, 2009, 09:02:25 AM +0100
Quote
What is my token count?

You do like the Healey, don't you?  ;D


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: pribeiro on August 19, 2009, 09:37:48 AM +0100
And this is where it gets interesting! Which car can get you a decent number of points but not cost you much out of your budget? We won't all be close together, but it should mean that over the season everyone has a chance to run up front and also battle hard in the midfield.

I agree and I really believe that it will be very interesting.  :D


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Legzy on August 19, 2009, 11:11:07 AM +0100
Quote
What is my token count?
You do like the Healey, don't you?  ;D
Are you able to join us for a couple of races then Ruskus?
If you are, you can be fairly confident your token count will be about the same as Ayrton's (46 tokens) or less  :laugh:.

Will be great to have you with us! 8)


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Jeffrey on August 19, 2009, 11:14:49 AM +0100
Will be great to have you with us! 8)

I'll be in Holland for a few months atleast, next month I should be off compeltely, so I can do quite a few races.


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Legzy on August 19, 2009, 11:19:07 AM +0100
Will be great to have you with us! 8)
I'll be in Holland for a few months atleast, next month I should be off compeltely, so I can do quite a few races.
Well consider yourself on 46 tokens for the season then Jeff. I'll stick you on the official list with an official total after your first race.

Right, I recommend everyone better go do some practice to keep up! LOL ;)


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Burtoner on August 19, 2009, 11:29:29 AM +0100
So where are my tokens?


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Legzy on August 19, 2009, 11:59:18 AM +0100
So where are my tokens?
Hi Burtoner, will be good to see you too.  :)
I'll unofficially pop you on '70 Tokens' for the season for now & we'll see how you go in your first race.
After your first race I may be able to give you more (or less) tokens. Keep an eye on any laptimes people post in cars they think they will likely drive... you can then gauge what cars you could drive to be about the same pace.  :)

Still got any questions about it, let me know.


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Burtoner on August 19, 2009, 09:47:14 PM +0100
So where are my tokens?
Hi Burtoner, will be good to see you too.  :)
I'll unofficially pop you on '70 Tokens' for the season for now & we'll see how you go in your first race.
After your first race I may be able to give you more (or less) tokens. Keep an eye on any laptimes people post in cars they think they will likely drive... you can then gauge what cars you could drive to be about the same pace.  :)

Still got any questions about it, let me know.

thanks m8


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Mark J on August 19, 2009, 10:57:18 PM +0100
.simracing.org.uk/smf/index.php?action=LM2R&group=214

thanks for that link Tony, didnt even know we had a standings table for this clubmens series  :)

70 measly tokens for 7 races ?  :'(  i'll take the Healey for 5 rounds then the RSR  ;)


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Paul968 on August 19, 2009, 11:13:22 PM +0100
I take it math's wasn't your strongest subject then Mark?  :P  ;D


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Manteos on August 20, 2009, 02:42:28 AM +0100
I came back today, and noticed the small amount of tokens assigned to me :(... I hope that the race spirit will be the same and that cars like GT40 (especially the Terrifying Gulf) and similar monsters, will be cut off on the available car choice for this race. To make an example, today i tried for 35-40 laps with the 289 roadster, and i managed a PB of 2.08.9 (2.08.1 for Ayrton), then i tried with the Gt40 Mk I Gulf and after 4 laps and I've done a 1.56.0 (1.55.1 for Ayrton). That means i will probably be lapped on this race near the lap ten losing at least 10 secs per lap...
My idea is to make a section of available cars for this race among 1 to a maximum of 15 tokens available to spend for the car choice. The other idea is to put a time limit... like... don't know... 2.04.0 or 2.05.0?!?! maybe could be a good idea. I think that if the target remains having some close races, some limits should be put in every race. 
Moreover we are in times of economic crisis, and the purchasing power is falling down for the Italian fellas... try to give us a little help :) :) :)
I wait for your opinions. Cu :)
     


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: goldtop on August 20, 2009, 09:36:48 AM +0100
I think the tokens method is spot on for this type of series. Surely only a fool would take the Gulf and spend all those tokens.

anyone got a decent setup?


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: pribeiro on August 20, 2009, 10:24:49 AM +0100
 I think that if the target remains having some close races, some limits should be put in every race.  
 

I think that this Token system might be a very reasonable and fun option.
As for the close races, 99% of the races I just don't practice a single lap.
Some drivers practice 200 laps, how can we make this more fair also?
People can say, if you don't practice it is your own problem. True.
But people can say also, if you have less Tokens it's because you practice a lot therefore
have more time to tweak setups and learn each track driving lines better.
Token system trys to match and make things more similar for all.
Lets not complain for now. The main spirit of Tokens is to try to have a more fair championship
and a bit of strategy (which I really love) chosing the car depending of what we want/can spare.
Lets applause Master Legzy and Tony's work for their P&G and GTL fantastic seasons effort.
 ;)




Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Josè Arrogantio on August 20, 2009, 10:58:09 AM +0100
  • If you fail to score a point in a race (or attend at all), you will still lose your average number of Tokens*
So if I decide to be prudent and take the TR4 (1 Token) but I am too slow to score any points it will cost me 8 (56/7) Tokens?


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Legzy on August 20, 2009, 10:59:55 AM +0100
Thanks Manteos, I've already thought of those two ideas before. But this is the first race with the tokens & I wanted to keep it as simple as possible for everyone. Upper & lower spending limits may appear in future races if they appear neccacery. Same goes for target time zones.

For this race at least, we'll see how it goes. :)


To make an example, today i tried for 35-40 laps with the 289 roadster, and i managed a PB of 2.08.9 (2.08.1 for Ayrton), then i tried with the Gt40 Mk I Gulf and after 4 laps and I've done a 1.56.0 (1.55.1 for Ayrton). That means i will probably be lapped on this race near the lap ten losing at least 10 secs per lap...
The problem with your example Manteos, is that any driver of your ability (& capable of getting near your 1:56 laptime) who takes the GT40 will find themselves is the Alpine for the remaining races :laugh:. Anyone that can budget the tokens to take the GT40 should be considerably slower then you (that's why they've got more tokens) & are also less likely to bang in consistent laptimes. I know I like to take trips onto the grass regularly  ;)


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: purdie on August 20, 2009, 11:02:14 AM +0100
hey if i join do you take the average of 11 points per race and deduct is for each of the races that have past?

ie. I start now with say 5 x 11 tokens off my total?

ps. i'm very slow in classic cars  ::) :D


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Legzy on August 20, 2009, 11:14:01 AM +0100
  • If you fail to score a point in a race (or attend at all), you will still lose your average number of Tokens*
So if I decide to be prudent and take the TR4 (1 Token) but I am too slow to score any points it will cost me 8 (56/7) Tokens?

Well spotted & yes you understand perfectly. (Your maths is also spot on, unlike MJ's ;)).

The maximum grid size is 28 & there are points available for 24 drivers, so potentially four attendies could be charged their "average number of Tokens". There are all kinds of potential benefits from having that rule. Starting with people taking more care on the first lap & also people being more sensible with their token spending :o ;) & others too.



p.s. I'm expecting to be on the server for some P&G Daytona practice after the GTL race finishes tonight (9:40pm+) if anybody is up for it?


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Legzy on August 20, 2009, 11:38:43 AM +0100
hey if i join do you take the average of 11 points per race and deduct is for each of the races that have past?
ie. I start now with say 5 x 11 tokens off my total?
ps. i'm very slow in classic cars  ::) :D
Hi Andy, will be good if you're able to join us. 
I'll unofficially pop you on '63 Tokens' for the remaining season for now & we'll see how you go in your first race.
After your first race I may be able to give you more (or less) tokens.


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Mcfids on August 20, 2009, 12:26:25 PM +0100
I think this token system will work really well and will add a nice tactical edge to proceedings. Of course, the token allocation will inevitably need to be tweaked but the system should even out the field. Having said that, I still think that the best driver will quite rightly win. It will be interesting to see how the aliens approach this; how to choose the most appropriate car for the track with a very limited budget so that it's *just* enough to win :)     

As we're at Daytona, I'm splashing out on the grunt of a Cobra 427 and so far with race fuel, have managed a 2.05. Probably a bit more to go on that yet as it's a bit tricky on the in-section part of the track. 


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Legzy on August 20, 2009, 12:49:53 PM +0100
I think this token system will work really well and will add a nice tactical edge to proceedings. Of course, the token allocation will inevitably need to be tweaked but the system should even out the field. Having said that, I still think that the best driver will quite rightly win. It will be interesting to see how the aliens approach this; how to choose the most appropriate car for the track with a very limited budget so that it's *just* enough to win  :)     
I totally agree. I think you've done a good round up of how it should pan out 8). Though the guys with more tokens need to take car  not to overspend & leave themselves short for the remaining races in the same way >:D

As we're at Daytona, I'm splashing out on the grunt of a Cobra 427 and so far with race fuel, have managed a 2.05. Probably a bit more to go on that yet as it's a bit tricky on the in-section part of the track. 
As a fellow mid-pack driver... nice car choice. I don't have any times to give yet, but I'm planning on checking out the Daytona & Cobra 427 first tonight. I'm certainly not expecting to see too many Alfa's or Elan's lining up for this race  :D


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: purdie on August 20, 2009, 01:10:19 PM +0100
hey if i join do you take the average of 11 points per race and deduct is for each of the races that have past?
ie. I start now with say 5 x 11 tokens off my total?
ps. i'm very slow in classic cars  ::) :D
Hi Andy, will be good if you're able to join us.  
I'll unofficially pop you on '63 Tokens' for the remaining season for now & we'll see how you go in your first race.
After your first race I may be able to give you more (or less) tokens.

thanks mate  :)

I think this token system will work really well and will add a nice tactical edge to proceedings. Of course, the token allocation will inevitably need to be tweaked but the system should even out the field. Having said that, I still think that the best driver will quite rightly win. It will be interesting to see how the aliens approach this; how to choose the most appropriate car for the track with a very limited budget so that it's *just* enough to win :)    

yeah great idea. an added incentive and better than success ballast to some degree


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Legzy on August 20, 2009, 02:00:29 PM +0100
Well it certainly seems like everyone is quite excited/positive about Tokens, so well done to Paul who's idea it was.
Not sure the high-speed Daytona is the ideal debut for it, but it'll do for our first go & we should learn from it. :)


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Paul968 on August 20, 2009, 05:32:22 PM +0100
Chris, it doesn't really make sense to charge people the average if they don't score a point. It should only be if they don't start the race.


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Mark J on August 20, 2009, 06:30:40 PM +0100
Well spotted & yes you understand perfectly. (Your maths is also spot on, unlike MJ's ;)).

 ::) do you really think i bothered to do any sums and pick exact car tokens worth to make the statement?  'Anal loser award' goes to Paul and Legz for bothering to comment on the maths   :laugh:

Though both of you are top chaps really  ;)

'Think' i will stick to the TransAm stang for this one, the circuit doesnt float my boat that much apart from the iconic banking part.


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Paul968 on August 20, 2009, 07:48:25 PM +0100
Quote
Roll Eyes do you really think i bothered to do any sums and pick exact car tokens worth to make the statement?  'Anal loser award' goes to Paul and Legz for bothering to comment on the maths   laugh

If your maths was only just out I'd agree with you, but you were so far out it was hard to ignore  :P

Quote
Though both of you are top chaps really  Wink

I think you're a good egg too - just slightly numerically challenged  ;D


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Legzy on August 20, 2009, 09:37:13 PM +0100
Server is up & a few of us joining  ;D

MJ LOL  :)


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: BillThomas on August 21, 2009, 12:01:51 PM +0100
Legzy how many races are in the series so I can see if its worth using faster cars or sticking to something more economical in token use?  ???  ;D

Bill


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Paul968 on August 21, 2009, 12:25:47 PM +0100
7 races Bill.


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Legzy on August 21, 2009, 12:36:00 PM +0100
For anyone that hasn't seen it yet... at the top right of this window there is a "P1" link under the list of current series' (next to 'recent' & 'forthcoming' races). If you click on that "P1" you'll be able to see which tracks we're racing for the rest of the series & how people are doing so far :)


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Manteos on August 21, 2009, 01:14:29 PM +0100
Chris, it doesn't really make sense to charge people the average if they don't score a point. It should only be if they don't start the race.
I Totally agree with you Paul... It's seems a double penalty... If I don't score any points in a race cause of a slower choice, I' ve just lost a race. If you cut me 7 points it would be difficult to have some different strategies during the subsequent races.
I think that's right to cut the average amount if somone not attend the race. But if I want to save some tokens for mine strategic choice it's not necessary cut me 7 points in my case... That would penalize all strategies about the people that got less tokens, eliminating all the chances of different strategies in every race. That's my opinion... is it rubbish?!?!
 


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Legzy on August 21, 2009, 01:34:08 PM +0100
Chris, it doesn't really make sense to charge people the average if they don't score a point. It should only be if they don't start the race.
That would penalize all strategies about the people that got less tokens, eliminating all the chances of different strategies in every race. That's my opinion... is it rubbish?!?!
Not a rubbish opinion at all Manteos. As we know this first season is a bit of a test & so we are being quite fluid with ideas to see what works/fails. Anybody else any thoughts either way about this one?




Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: phspok on August 21, 2009, 02:47:00 PM +0100
I "think" I agree with Paul/Manteos
If someone chooses a slow car to save up tokens but fails to score points/crashes out/CTD/DroppedConn
then they should be charged whatever they spent for the car they chose if they started the race.

If people don't/can't make a race then it seems a reasonable hit to be charged their default average.


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Josè Arrogantio on August 21, 2009, 02:53:37 PM +0100
If someone chooses a slow car to save up tokens but fails to score points/crashes out/CTD/DroppedConn
then they should be charged whatever they spent for the car they chose if they started the race.
Would that not result in people who don’t really want to do the race or know they will not have time to complete the race picking a slow car and then just quitting on the first lap so they don’t get charged any tokens.


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Paul968 on August 21, 2009, 03:04:36 PM +0100
They might, but then again they won't gain that much. This is to prevent someone turning up just for the last few races and having a very quick car. I think we are mainly here to race, so it's not a big problem.


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: goldtop on August 21, 2009, 03:06:12 PM +0100
I "think" I agree with Paul/Manteos
If someone chooses a slow car to save up tokens but fails to score points/crashes out/CTD/DroppedConn
then they should be charged whatever they spent for the car they chose if they started the race.

If people don't/can't make a race then it seems a reasonable hit to be charged their default average.

I agree. After all, if they choose a slow car they are in effect choosing to decrease their chances of scoring high points towards their championship total in that particular race. The only danger I foresee is that it might produce some unbalanced races which kind of defeats the objective.

We could always get the FIA involved ;D


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Wiltshire Tony on August 21, 2009, 06:46:36 PM +0100
You would only want to crash out on the first lap if you were certain of getting 24th place.


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Legzy on August 21, 2009, 06:57:33 PM +0100
You would only want to crash out on the first lap if you were certain of getting 24th place.
Unfortunately not.
With our current scoring system a middle of the road driver like myself could turn up in the Healey, crash out on lap one in 28th place & so score zero points, but having saved so many tokens, spend them all on a GT40 Gulf at the next race & almost guarantee myself maximum points (100 currently). While if I'd picked two more normal 'middle' ranked cars, I'd likely get two results with me in the mid-field & score only about 30 points over the two races.

So... We believe we need a new more linear points scoring system.
With that, rather then upsetting the existing table, we think we should draw a line under it as it stands & start a new seven race season using just the token system.


That stir any strong thoughts/objections from anybody?  

(p.s. That means we'd also have our first P&G champion... but we can all try again from level points in a new season ;))


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: BillThomas on August 21, 2009, 07:37:29 PM +0100
For anyone that hasn't seen it yet... at the top right of this window there is a "P1" link under the list of current series' (next to 'recent' & 'forthcoming' races). If you click on that "P1" you'll be able to see which tracks we're racing for the rest of the series & how people are doing so far :)

Thanks Legzy and Paul.

Bill


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: spanner on August 22, 2009, 08:54:20 AM +0100
Anyone had problems with PnG after installing this track? Installed the track and it fired up ok on thursday night but tried starting PnG last night and it would just give me a black screen, it wouldnt even bring up the start up screen. Removing the hat file didnt help so had to remove the reference to the track in the plr file which list your last used track and car.


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: phspok on August 22, 2009, 10:54:37 AM +0100
Track install was normal here, and lots of others have been at the on line practice sessions
maybe the file was corrupt.


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Josè Arrogantio on August 22, 2009, 11:33:38 AM +0100
That stir any strong thoughts/objections from anybody?
I think it’s a good idea.
A scoring system like in MotoGP would be a lot better.


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Legzy on August 22, 2009, 04:19:30 PM +0100
I've now changed the following rule:
From....
  • If you fail to score a point in a race (or attend at all), you will lose your average number of Tokens*

To....
  • If you do not attend a race, you will lose your average number of Tokens*


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Burtoner on August 22, 2009, 10:08:10 PM +0100
Wouldnt of it been better to change rule end of season instead of half way through?


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Paul968 on August 22, 2009, 10:09:44 PM +0100
It hasn't started yet Rob  ;)


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Legzy on August 23, 2009, 10:11:56 PM +0100
Server is up & I'm gonna do some badly needed practice!


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: wayfarer2140 on August 23, 2009, 11:41:14 PM +0100
hi all
i am new user i have got gtr2 game png 2,1 patch
i press [png2] UKPNG daytona international speedway and i press password: "see above" but not join
tell me please what is true password ?


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: goldtop on August 24, 2009, 12:21:19 AM +0100
Hi wayfarer and welcome.

The usual practice password is available from the link above

See you on track.


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: wayfarer2140 on August 24, 2009, 01:05:59 AM +0100
thanks my friend
i join with the password but i was not race
because it was write "lost connection with the host"
where is the wrong


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Dave 'Gizmo' Gymer on August 24, 2009, 07:14:26 AM +0100
Please don't post the practice password - follow the link to get it. We do it that way to stop web crawlers picking it up!

because it was write "lost connection with the host"

Did that happen immediately on joining, or after a few minutes?


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Legzy on August 24, 2009, 10:18:09 AM +0100
Hi Wayfarer and welcome.
Let us know if you're still having problems connecting? Also let us know what sort of lap times you're getting & in which cars? (then I'll be able to give you a tokens budget)


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Legzy on August 24, 2009, 10:42:32 AM +0100
So... We believe we need a new more linear points scoring system.
With that, rather then upsetting the existing table, we think we should draw a line under it as it stands & start a new seven race season using just the token system.


That stir any strong thoughts/objections from anybody?  
Drivers, I posted the above on Friday & I've (happily) not seen any objections... you have till this evening to let us know?


This will be our new scoring system for the 'Tokens' season: (Again, unless I see a better idea by the end of the day)
Points available for 1st position down to 24th:
30, 26, 23, 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1

Don't be shy  :)


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: goldtop on August 24, 2009, 01:08:52 PM +0100
That seems to balance things out nicely with the tokens system.  :)


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: wayfarer2140 on August 24, 2009, 05:33:06 PM +0100
Please don't post the practice password - follow the link to get it. We do it that way to stop web crawlers picking it up!

because it was write "lost connection with the host"

Did that happen immediately on joining, or after a few minutes?
I join the race and write other racer's name loading and 2-3 seconds after connection lost


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: wayfarer2140 on August 24, 2009, 05:48:12 PM +0100
(http://img87.imageshack.us/img87/4723/png.jpg)
(http://img299.imageshack.us/img299/491/png2.jpg)
my nick name is logitech34


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: goldtop on August 24, 2009, 06:28:27 PM +0100
You're being booted as a cheat which means your settings don't match our game settings. At a guess, I'd say you need to check the Terrain Patch in your PnG2 folder. I think it's called PnGpatcher.


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Dave 'Gizmo' Gymer on August 24, 2009, 07:54:55 PM +0100
2:03.3 in the 911 RSR. How many laps down will I be by the end?


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Mark J on August 24, 2009, 08:04:53 PM +0100
Might not be back in time for this one now  :(

MJ's collecting his new chariot after work  8) 

http://www.picturebay.net/img/guests/78143224173/Clubsport_01.jpg


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: BillThomas on August 24, 2009, 08:11:26 PM +0100
Might not be back in time for this one now  :(

MJ's collecting his new chariot after work  8) 

http://www.picturebay.net/img/guests/78143224173/Clubsport_01.jpg

Very nice Mark.

Bill


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Burtoner on August 24, 2009, 08:20:41 PM +0100
Anyone got new download link for the PnG mod?, I got 2.1 update but not the full version i need 1st to reinstall, as I done my whole system last week.


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Paul968 on August 24, 2009, 09:04:53 PM +0100
Wow, that's gorgeous Mark! 8) Where do I find the 'envious' smiley?


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Geoffers on August 24, 2009, 09:18:25 PM +0100
Anyone got new download link for the PnG mod?, I got 2.1 update but not the full version i need 1st to reinstall, as I done my whole system last week.

Links available on this thread Burtoner
http://www.nogripracing.com/forum/showthread.php?t=158964

PS: Just checked the GTL Workshop website & it is back up after its little problem.
http://www.gtlw.co.uk/


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Paul968 on August 25, 2009, 12:53:22 AM +0100
Quote
2:03.3 in the 911 RSR. How many laps down will I be by the end?

None, because you will be up the sharp end with that sort of pace. You will be well over budget though. This is going to be an odd race, because the track is not typical at all which means the token values will be out.


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: goldtop on August 25, 2009, 08:45:25 AM +0100

MJ's collecting his new chariot after work  8) 


What a stunning car MJ :) There's no way I would be able to tear myself away from that for tonight's race.


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Tim Robey on August 25, 2009, 10:32:33 AM +0100
None, because you will be up the sharp end with that sort of pace. You will be well over budget though. This is going to be an odd race, because the track is not typical at all which means the token values will be out.

Nothing can touch the GT40 Gulf round here, even in my hands I've managed a 1:59.5, when I keep it out of the walls :o

I will be driving a yank tank tonight not sure which one, the 550hp L88 roadster looks tempting...

This will be our new scoring system for the 'Tokens' season: (Again, unless I see a better idea by the end of the day)
Points available for 1st position down to 24th:
30, 26, 23, 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1

Don't be shy  :)

Looks good from here  :)


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Jeffrey on August 25, 2009, 12:07:30 PM +0100
What happens if you have tokens left over at the end of the season?

Then you should have picked a better car at the end or get your maths back up to level ;)


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Legzy on August 25, 2009, 12:12:09 PM +0100
I'm ready to get pleasantly surprise tonight and prove me wrong.
Don't hold your breath for tonight Jeff. If ever there was a venue where Tokens are going to struggle, I'd say it would be here at Daytona where the car rankings are going to be all over ths place (but like you I'll be happy to be proved wrong). It's certainly a baptism of fire! ;)
But from what I've seen on the practice servers, most people will be between 2:02 - 2:08 laptimes.


What happens if you have tokens left over at the end of the season?
We all applaud your frugal nature ;)
Nothing else, it wont be used to settle positions if there is a tie on points or anything.


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Paul968 on August 25, 2009, 12:14:24 PM +0100
Just to make it clear, the tokens are there to make it simpler for us to balance the field using the cars, which was what we were already doing with a lot of success. The problem was it took way too much time per race. This is all a bit of an experiment and it remains to be seen how it pans out in practice. I imagine it might be necessary to restrict the token range for each race to stop the spread getting too big. This first race will be a bit odd though because of the nature of the track (which was decided before the change to tokens). The later races will be more representative.


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Burtoner on August 25, 2009, 12:16:42 PM +0100
Well at least I know the track, from my iracing experience. tried out the Shelby GT-350R CASC, not too bad, just need to find some setups.


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Jeffrey on August 25, 2009, 12:28:02 PM +0100
Well at least I know the track, from my iracing experience. tried out the Shelby GT-350R CASC, not too bad, just need to find some setups.

Knowing the track is the problem for me ;D. Did a 8 hours race here at SSCA ;). Hate the bloody track, horrible infield and boooooring oval parts :P


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Paul968 on August 25, 2009, 12:59:18 PM +0100
not my favourite either.


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Simon Gymer on August 25, 2009, 01:01:23 PM +0100
LOL, yeah indeed. I also know the track from my time at iRacing and didn't really like it. I would say you need a car that has high top speed and really rubbish brakes to make it an interesting circuit to drive. I guess the Shelby Daytona should suffice in that area. 8) There's plenty of time to find out how big a slipstream you can get though (and then be really annoyed with yourself for not increasing your rev limiter to allow for overtakes during the race. ;D).


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Legzy on August 25, 2009, 01:05:42 PM +0100
nor mine :-[ :-[

Having never done a track like this, I think I kind of got caught up in the novelty of it. Well practicing on it regularly over the last week has not been quite as much fun as I'd expected :(.
But I have enjoyed it when others have been in close quarters going round the banked corners  8), so am still hopeful of a good fun race tonight.


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Wiltshire Tony on August 25, 2009, 07:03:22 PM +0100
I think it's a great circuit  :wacko:
So I fully expect to crash out on lap one.


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Burtoner on August 25, 2009, 08:29:02 PM +0100
OH FFS "The Game is FULL"

This is just great cant join because its full, I thought there was enough for everyone, now what happens to my tokens:/

This is just pathetic..


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Jeffrey on August 25, 2009, 08:44:32 PM +0100
Game crashed due to the amazing track and for me it was also fun. Great when you're 2nd on the grid.

Difference between the cars was dangerously big.


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Manteos on August 25, 2009, 08:55:46 PM +0100
Guys, your server got some ENORMOUS TROUBLE... That's the second time it happens at the start... That's really bad... It's impossible to start a race in that conditions... 2-3 frames for me during night... Can you consider the fact to start in some Normal hours of Day Settings?!? I think that it's not only a mine trouble... I hope only that you won't cut off more than my 7 average points for this one...
No much other things to say... have fun...


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Simon Gymer on August 25, 2009, 09:13:08 PM +0100
Second PnG race in a row I had a 6 second f-f-f-freeze in the middle of the race. This time when it came back I was heading at high speed into a barrier. Engine dead. Wasn't enjoying the race anyway so glad it was all over. Car sucked and the performance difference in cars made it pretty dull anyway. Texture issues with that track too. Doesn't work in lo-res textures with lights on and horrible flickering with lights with high-res textures too.

That Daytona car was truly awful. Was like driving jelly with no brakes. Was wandering all over the straights and about as easy to stop as a 44 tonne lorry. Wish I'd stuck with the 911 (yes you heard right Jonzo, I said I wish I'd taken the Porsche! ;D)

Tempted to stick to GTL until the error of the token ways is fixed so there can be competitive racing again. :P We'll see, if I have the motivation in 2 weeks to do this again, but 20 seconds covered the grid. :-\

P.S. Pretty sure it's not the server Manteos. It's either the game or the track, both in all likelihood, but 3rd party tracks if not done properly can cause the limitations of the game to be exacerbated.


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Legzy on August 25, 2009, 09:40:40 PM +0100
Well... What can I say....

Sorry :-[ :-[ :-[

For me it turned out to be a poor track & a poor race & I was tottally rubbish too!

I hope somebody enjoyed it? Please, somebody tell me they enjoyed it?  :laugh: :laugh: :laugh:

Can't win them all  :(... Am proud to present Birmingham for the race in two weeks. Much better track.  8)



Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Josè Arrogantio on August 25, 2009, 09:44:10 PM +0100
I hope somebody enjoyed it? Please, somebody tell me they enjoyed it?  :laugh: :laugh: :laugh:
I did, had an amazing race, fighting all the way through.  :thumbup2:


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: phspok on August 25, 2009, 09:52:31 PM +0100
Well I enjoyed it <Matt Ducks> Actually I rather did. Didn't like the flickering lights, don't really enjoy driving
the overpowered understeering yanks, but it seemed half the field made a considered choice and took
the Vette Roadster, 9 L$ (Legzy Dollars) for me, so an underspend, can't make next week's race
so I will have an extra L$ in the bank. Had a messy start, not sure quite what happened, remained calm
and settled down behind Geoffers with I think Jos behind, held on to Geoffers for a while but then the
coupe's extra speed was too much for me, and he pulled away, jolly good fun, marred slightly by
my crap driving while trying to 1: keep Lele behind and 2: not block him. was working fine
untill I lost it in the chicane, and went across the grass, rejoined slow and low, expecting a pass
but he seemed to want to go low as well, so I ran high, either I confused him, or he was just overkeen on
the power, but I caught a glimpse of him spinning behind. appologies if it was my fault.
Apart from that, not a great track, and people were not playin cricket with the tokens
either " I don;t like it here so I'm going to take something dog slow and cheap", or " I'm not in it for the series, so I
will overspend." I Think it will level out... I hope it does anyway. But I did have a good time.
 8)


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: goldtop on August 25, 2009, 09:53:49 PM +0100
Chose the Brown Bros. 350GT which was a safe ride around here for me and not too draining on my tokens. Made a couple of small errors before lap 16 when my pit light came on. Thought I might have missed a stop/go message so came in and lost about 40 secs fiddling around with my pit board all for nothing. Team KC pit crew mess up again ::) In the confusion rejoining I gave Lazlow a tap; sorry mate :-[

I went off on the last lap going into T1 losing a place and had to complete the race with no lights in 17th. Still, an enjoyable race for me with a few battles here and there. Congrats to Samb on his win and to the rest of the pody/finishers.


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Paul968 on August 25, 2009, 09:55:37 PM +0100
I did (enjoy it) in the end, although I haddocked the setup by going for too much rear brake bias. As soon as the brakes got hot T1 was a nightmare, and I lost it 4 times at least there. Once I realised this I settled down and had a fun battle back through the field to end up 7th. I was closing in on Lele with 2 to go but got too greedy at T1 and dropped back.

I think it is fair to say that in hindsight, Legzy would not have chosen Daytona had he know this would be the first tokens race. Perhaps I should have suggested a one race delay? With such long 'straights' it was all about power for most cars (the RSR seemed qquick enough in Dave's hands tho), so there were few options if you wanted to compete.

Congrats to Samb on the win with a brave choice of car! Also to Ayrton who was very quick in the L88 and Dave in the RSR.

In a slightly strange twist of fate we are following the Lotus / Radical schedule in iRacing, so Barber in 2 weeks time is already very familiar. It won't feel the same without all that downforce though!


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: pribeiro on August 25, 2009, 10:24:51 PM +0100
I hope somebody enjoyed it? Please, somebody tell me they enjoyed it?  :laugh: :laugh: :laugh:
I did, had an amazing race, fighting all the way through.  :thumbup2:

I enjoyed a lot! 18 laps fighting bumper to bumper and door to door with Jose.


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Samb on August 25, 2009, 10:25:57 PM +0100
I enjoyed the race very much  ;D. To be honest, I was desperate for a good result after the horrors of previous races, thanks mainly to my ruddy internet connection. I had a fair few tokens, so I just thought "sod it" and plumped for the GT40  :). I wound up second on the grid, no doubt thanks to my epic car advantage, but I was over 4 seconds slower than Icarus  :o. That really was an incredible time. For some reason though, he failed to start, so I lead the field away.

The first lap was a bit choppy, but, with aid from the GT40s engine, I drove away from the pack and enjoyed a relatively quiet drive to the finish, lapping the odd courteous backmarker here and there. I did have the occasional wild moment such as braking too late into Turn 1 but overall, it was relatively calm. I haven't received any complaints about my internet connection, so I presume it was okay this time round. Onto the next race; I suspect I'll fill the midfield without such a car advantage, but it was nice to win a race again. Thanks to everyone for the race.


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Jos Verstappen on August 25, 2009, 10:35:10 PM +0100
k I started liked 12th I think, but I had a great start so I was like 6th I think, then had an epic overtake action in turn 1 overtaking 2 guys, so I was 4th :)

I off course messed it up in T1 so geoffers and matt got past me. Then lele stormed past me, then in the end of the race Paul did a brave powerslide overtake :D

but I didnt surrender I immidiately closed the gap in the next corner :p

then we were side by side aproaching the fast chicace in which I off course braked too late and went offroading.



Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Paul968 on August 25, 2009, 10:37:52 PM +0100
Quote
k I started liked 12th I think, but I had a great start so I was like 6th I think, then had an epic overtake action in turn 1 overtaking 2 guys, so I was 4th Smiley

I off course messed it up in T1 so geoffers and matt got past me. Then lele stormed past me, then in the end of the race Paul did a brave powerslide overtake Cheesy

but I didnt surrender I immidiately closed the gap in the next corner :p

then we were side by side aproaching the fast chicace in which I off course braked too late and went offroading.

Sorry about the overtake Jos. I was just trying to hold on to the car round the corner and it just ended up in front - honest! The side by side duel down to the chicane was brilliant though  ;D


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: picnic on August 25, 2009, 11:29:49 PM +0100
Replay and provisional results posted

LapChart (http://www.granum.plus.com/20090825%20P1T/index.html)


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Tim Robey on August 26, 2009, 12:06:33 AM +0100
I decided to save a few tokens for more fun races, so went with the L72 Coupe, rather than blowing my budget on a GT40.

Start was chaotic (like usual) but the field soon spread out and spent 15 laps on my own. Zzzzzzz......

Sorry to Legzy for L1, I braked too late at the last corner of the infield complex, got onto the grass and span into your path.  :(


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Gavino Pintus on August 26, 2009, 12:43:24 AM +0100
I'm happy for my position but I'm not happy for my race.
I have many difficulties and today my pace was 1 second slower than yesterday  ??? ???

Congratulations to Samb. he haven't failed anything and the victory was deserved.
Congratulations to Dave for the third position. He was near to me but my corvette's engine was better than his 911 and my position was out of danger.
Congratulations to the pole position of Icarus.
Congratulations to Lele,Ivalax and to unlucky people Pippomox and Manteos.
Congratulations to the plain dealing of the lapped drivers.

I see the leaderboard and in the teams-classifications the vda don't have the points of Lelero...

Sorry for bad english  :angel:
See you to the next race




Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Paul968 on August 26, 2009, 01:11:48 AM +0100
Quote
I see the leaderboard and in the teams-classifications the vda don't have the points of Lelero...

You have 20 points, 15 for you and 5 for Lelero. Why do you think his points are not counted? Have you noticed that the teams score different points from the drivers?


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Gavino Pintus on August 26, 2009, 02:10:02 AM +0100
Sorry Paul... I make a mistake. The leaderboard is correct. It's my brain that have some problem  :P


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Dave 'Gizmo' Gymer on August 26, 2009, 07:34:14 AM +0100
I was pleased to finish another race with only one small mistake - lapping Legzy's E-Type I was busy chatting to Shark on TeamSpeak and just wasn't concentrating on where I was going. Ran onto the dirt on the inside of the first horseshoe, but no harm done. Third was better than I hoped for seeing the grid, helped by a very messy start. The 911 was a good choice for that - not quick enough in a straight line to be in danger of running into the heavy metal ahead, but with excellent brakes and handling to pick my way through the inevitable T1 carnage.

Congratulations to Dave for the third position. He was near to me but my corvette's engine was better than his 911 and my position was out of danger.

Opening laps were 'interesting' - Ayrton was pulling away to the tune of 2-3 seconds down the banking, then I was making all that back up again on the infield section and in the very early laps was in danger of running smack into the back of him in the corner which leads onto the banked section. :o :laugh: :angel: All the while Shark settled into 4th behind me until his Yank Tank went Sir Falloffalot on him.

Once he'd broken away a little I settled into a rhythm and the gap was pretty consistent; at one point it looked like Paul968 was going to start hunting me down, then his brake problems set in and after that it was a matter of being consistent and just hoping for a mistake from the cars ahead, but one never came.

I did warn the guys about the texture problems here - and whilst hurridly testing (and discounting) the 911 IROC just before the race I discovered Time Trial doesn't work with skipped outlaps either. ::) My textures went bonkers at the end of practice; I didn't dare reboot for fear of not getting back in, so I just quit and rejoined very quickly, which cleared my texture problem, although I couldn't read any of the text on GTR2XD. After the race I played with rFactor for a bit until eventually the graphics driver crashed properly. ::)

I think it's clear the server is struggling with the last couple of cars in this field size; whether that's CPU or bandwidth or both I don't know, and it's not helped I'm sure when some of the cars have, shall we say, "suboptimal" connections. :-\

Nevertheless, I had another good (if not wheel to wheel) race in the RSR. Seeing headlights up on the banking whilst on the infield course was very atmospheric. 8) You don't get that in iRacing! :laugh:


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Simon Gymer on August 26, 2009, 08:40:29 AM +0100
All the while Shark settled into 4th behind me until his Yank Tank went Sir Falloffalot on him.

LOL. I forgot that I went from 18th to 4th on the first lap. So many people fast asleep at the start and then a bunch falling off at T1 meant I just drove by 14 people. Bonkers! It wasn't long before I did the same and fell off at T1 and it all started going downhill from there until the PC f-f-f-froze and killed my engine.

Still amazes me how I can easily drive past so many drivers at the start of all these standing start races. Having to weave around people cause they're still checking their make-up when the lights have been green for a few seconds, it's embarrassing.


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Geoffers on August 26, 2009, 09:42:48 AM +0100
Put me down as another one who enjoyed this race :thumbup1: Even the flickering track lights & the car lights going out occasionally added to the atmosphere!

Had to take the L88 Coupe as it is such great fun to drive, loads of power & no handling. I got a poor start as the Porsche in front seemed to have taken root, but this was a blessing as several cars decided that the grass was a better route around T1  ::) Had a bit of a battle with Paul, Jos & Purdie in the opening laps, but they all contrived to go off the track leaving me 4th just ahead of Matt. The gap stayed constant for a few laps, but then I gradually started to pull away until Lele got past Matt & closed up.

I had a job to see where Lele was as his car didn't appear to have any lights & as we approached the chicane on lap 11 he was right behind, somewhere. As I came out of the chicane he was not there, so I hope I didn't cause you a problem Lele. Matt was now behind again & the gap went up to 7s with 3 laps to go so I eased the pace a little so as not to make a mistake & came home a delighted 4th.

Congrats to Sam, Ayrton & Dave :thumbup2:

As I said I enjoyed my first P&G race for some time, & hope to turn up more regularly from now on.  :)



Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Andy Charman on August 26, 2009, 09:49:46 AM +0100
Enjoyed my first race with PnG.
What a truly awesome mod.The cars feel very lively!
I had raced Daytona before with rF Historics so knew the track well and what to expect.
Took the Porsche 911IROC just to be different. (and cos its easy to drive)

Race was going ok. Had climbed from 17th up to 11th.
Then I shifted from 4th gear down into 3rd instead of going up into 5th.
Puff, engine blew up.

Maybe I should have used the paddle shifts but I use the H Patten box with the G25 to make driving these old cars more realistic. Occasionally I go into the wrong gear and this mod does not tolerate such mistakes.

Hate not finishing a race though!


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Mcfids on August 26, 2009, 11:34:31 AM +0100
I think on balance I enjoyed that but it was bumpy ride at times. Those dodgy textures were especially annoying - it kept looking like someone behind was flashing their lights at me.

Took the fun to drive albeit expensive 427 and managed to get a 2.05 in qualify in 12th. I was a bit surprised (and apprehensive) to see it was dark for the race but dutifully lined up on the grid.

Still amazes me how I can easily drive past so many drivers at the start of all these standing start races. Having to weave around people cause they're still checking their make-up when the lights have been green for a few seconds, it's embarrassing.

Not only is it embarrassing, its damn annoying >:( For the 3rd PnG race in 4, the driver in front missed the green light by some considerable margin and I rear ended him. Trouble was it took out my lights, which made night driving a bit tricky to say the least. The apexes for T2 and the chicane were almost impossible to see until you were on top of them.

Made a few places up on lap 1 but came a cropper on lap 2 as I missed the turn in point on T1 - had to wait for the whole field to pass before I could move my stranded car. From there it got better and a lot more enjoyable. Got up to 13th where I had an excellent battle with Spanner where it was top end (spanner) versus acceleration (me). There was a hairy moment where I was side by side with spanner approaching the chicane and Andy Charman's engine let go in front of us. Had no idea where braking point was in the haze of smoke :). Finally got past after an unfortunate spin from spanner and finished up 10th so not too bad considering I was at the back.

Definitely still like the token scheme although, as has been discussed, this was not the best track for its debut. 



Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: phspok on August 26, 2009, 11:48:38 AM +0100
A bit more:
I was late starting because the guy in front was late, I think because of the "frozen Porch"
so sorry if I got in your way McFids. Also, having watche the replay, when you rejoined
after the off at T1 Simon we banged doors, really sorry, but I caould not see you at all
just felt a bump. Purdie was warping somewhat at 1st , at one point he was frozen
mid turn, not biggie, but I assumed it was something like that were the bump
had come from.


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: pribeiro on August 26, 2009, 12:21:30 PM +0100
Is there a way of the race board showing the different classes of the C2 Corvette?
Jose and I were driving the L76 model, but that doesn't show there.  :)

Let me say again, I enjoyed very much last night's race. Awesome!


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: BillThomas on August 26, 2009, 12:23:07 PM +0100
What a disappointing night after all the practice and effort I put in, I only made the first corner when I hit a stationary red car facing me.  :cursing:  Looking at my replay, I had a car in front with a sleeping driver,  :sleep1: :yes: had to lift off and all the people behind stormed past.  A few yards before the 250 marker I saw the car in front swerve around the red car  ??? and I hit the brakes - a few yards before the red car my Elan was stood on it's nose and the impact wrecked my car.  :nuke: Early bath.

Bill


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Mcfids on August 26, 2009, 01:00:13 PM +0100
Good god!! I've managed to get my name in the lap record list for Daytona. If that doesn't prove that the token scheme throws up unexpected results then nothing will... ;)


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Legzy on August 26, 2009, 02:23:14 PM +0100
Is there a way of the race board showing the different classes of the C2 Corvette?
Jose and I were driving the L76 model, but that doesn't show there.  :)
It already does PR  :)
If you hover your mouse over your car, where it says "Corvette C2 roadster (#69011)", you'll notice it details which version you drove. It's the same for all the cars, for example, hover over Tibs cobra & you'll see he was in the faster 'Willment' version.

Good god!! I've managed to get my name in the lap record list for Daytona.
Well, surely that's all the proof we need not to use this track again right there :P ;) ;)


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Manteos on August 26, 2009, 03:11:59 PM +0100
Sorry Chris... what will be the amount of Tokens that you will cut off to me and Icarus, considering that he hasn't started the race and that I run maybe for a hundred meters before I was able to push esc button due to my 0 frame rate?

P.S. I hope I haven't caused any troubles to nobody at the start... I'm sure to have damaged Pippomox, because he said it to me, but really don't know if I've damaged other people... If that happend I'm disappointed but my pc it's really bad... and even if I was pushing the esc button, it was impossible for me to leave the race... I couldn't do much more...

Cu :)


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: IvAlAx on August 26, 2009, 05:31:24 PM +0100
After all i enjoy race yesterday evening...i'm a high problem with frame..5fps when the race start ...and my primary goal is to do not cause a problem to other driver...with frame very low i race for 19 laps..and onestly i'm very happy to my result.

see next race..and sorry for my bad english !!

bye


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Dave 'Gizmo' Gymer on August 26, 2009, 06:26:45 PM +0100
I can't remember whether we used to do this or not, but I have a vague recollection of running multiple servers on the same box. Is it technically still possible to do this (to accomodate more people)? Division 1 and Division 2 (let's call them for the sake of argument). Or were they run on separate nights/times?

We did try simultaneous servers, but it caused problems at the end of each session when the server wrote replays - it's Zips them as part of the writing process and this causes a serious slowdown for the other server, even with dual processors.


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: pribeiro on August 26, 2009, 07:18:43 PM +0100
Is there a way of the race board showing the different classes of the C2 Corvette?
Jose and I were driving the L76 model, but that doesn't show there.  :)
It already does PR  :)
If you hover your mouse over your car, where it says "Corvette C2 roadster (#69011)", you'll notice it details which version you drove. It's the same for all the cars, for example, hover over Tibs cobra & you'll see he was in the faster 'Willment' version.
 

Thank you.  :)


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Manteos on August 26, 2009, 07:54:34 PM +0100
However annoying technical issues might be, I always try to remain philosophical about them. I just accept them as mechanical/electrical failure which after all happens all the time in real world racing. A real PIA at times, but one rule for all and we all know where we stand (or fall).

Just my opinion :)

Sorry Goldtop but a disconnection is really a bit different than a car accident or mechanical/electrical failure as you said... In real world racing I had never heard about a drivers who is retired from race caused by a disconnection... I think that of Icarus was not a great strategy if made in purpose... Server or track troubles with that real bad GTR2 netcode is not a driver's trouble, and I can't accept your philosophical version...
However anyone is free to think what he wants...
Some other opinions?
 


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: spanner on August 26, 2009, 08:00:35 PM +0100
Hmm, think i'll stay out of that one!

Anyway had a pretty enjoyeable race, being that i hadnt managed to get round the first corner on consequtive laps in practise and qually i was surprised i managed to avoid it during the race though tat was due to me being cautious with a heavy tank and being in the dark.
Sorry to Lazlow who i hit on the start as the car infront didnt move though it meant i had no lights all race which made things even more interesting into the first corner! Slowly realised i was dropping back as the next car ahead was some 20 sec at times so when Mcfids came up behind i thought i'd be as defensive as i could ;) Good racing there Mcfids highlight of the race.

I was suffering with this track/ car/ pc combination, the screen froze and ctrl-alt-del or alt-tab wouldnt revive it 3 times last night as the server was restarted, during practise and right at the end when after crossing the line and doing the obligatory crash i hit Esc and it locked up.


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Burtoner on August 26, 2009, 09:12:24 PM +0100
If theres 2 many on server and we cant all join, will we run 2 servers?

Cos im really am so annoyed I couldnt even join!


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Simon Gymer on August 27, 2009, 09:10:21 AM +0100
I've split the tokens discussion off into the PnG board rather than clogg up this race thread anymore...
https://www.simracing.org.uk/smf/index.php?topic=6717.0 (https://www.simracing.org.uk/smf/index.php?topic=6717.0)


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Legzy on August 27, 2009, 11:30:29 AM +0100
in the case of Icarus... If someone can't join the start due to a disonnection trouble it seems strange and totally unfair to charge the full amount of tokens...
I could agree in my case and for Bill Thomas, because we joined the start, he broke his suspention, and I had no frames but I moved from my place and started the race.
I've been thinking about this & have now watched the replay.
I remain of the opinion that Bill & Manteos got to race (even if it was a matter of only 100yards :() & they will both be charged the correct amount of Tokens for their chosen cars. (Manteos, may i suggest you reduce your graphics settings for any future possible races that require headlights)

In the case of Icarus, the replay confirmed that as stated he does not even get to join the grid let alone have a chance to pull away. This is a friendly league with the aim being to enjoy the racing together & so I think it's right that on this occasion, Icarus be charged his Average tokens amount (9.5 tokens).


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Manteos on August 27, 2009, 11:58:40 AM +0100
Unfortunately for me I'm already at minimum graphic details Chris... I'm running with max number of visible cars 10... and this is already a big trouble because at the start I saw some cars appearing and disappearing random in front of me... My pc is really scandalous, and I can't do much more to improve mine frame rate during the night races... However if I would have make an offline starting procedure I would have seen that I have no chances to start the race due to this reason... and it happens to me in some circuit with some strange textures like daytona, that probably gives me a lot of troubles for the frame rate, especially at the start...
I want to thank you for reconsidering what happens to Icarus, and for charge him only the average amount of this race!
That's the right racing spirit in a friendly league as you said, and now we have a new written rule. "If someone is DQ at the start for any disconnection reason and don't join the track, he will be charged only of the average amount of Tokens, as if he hadn't participated to the race" In any other case even if you make 100 meters at 2 fps like me, you will be charged of the total amount of the selected car.
I think it need only a better engish statement :). Do you agree?!?!
Cu :)


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Legzy on November 24, 2009, 10:54:38 AM +0000
Drivers who overspent their seasons Token Allocation.

The following drivers have now had points deducted for overspending their Token budgets:

  • Samb            —  advice  —  Tokens Debt  =  5 Tokens  —  25.0 championship points
  • Simon 'Shark' Gymer — advice — Tokens Debt = 2 Tokens — 10.0 championship points
  • purdie [R24-7]   —  advice  —  Tokens Debt  =  7 Tokens — 35.0 championship points

Note - Each overspending driver has been docked points at their final race attended of the series.


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Simon Gymer on November 24, 2009, 01:37:45 PM +0000
Yey, I finished on negative points! ;D


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Legzy on November 24, 2009, 02:21:23 PM +0000
Yey, I finished on negative points! ;D
It's quite funny now seeing your racing history. Triple points figures on a very regular basis... but everyone's eyes will be drawn to the negative number! Poor Purdie really took a pasting as he crashed out early :'( :laugh:


Title: Re: UKPnG Season 1 Clubmans - Daytona (Road) - Aug 25
Post by: Simon Gymer on November 24, 2009, 03:35:56 PM +0000
but everyone's eyes will be drawn to the negative number!

I like to achieve all there is to acheive before I die. :)