SimRacing.org.uk

UKiR => UKiR Races => Topic started by: popabawa on January 04, 2010, 08:30:27 AM +0000



Title: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: popabawa on January 04, 2010, 08:30:27 AM +0000
Car: Skip Barber Formula 2000
Track: Lime Rock Park (non-chicane)

Practice: 18:00 for 135 mins (approx)
Qualifying: 20:15 (15 mins)
Race: 20:30 (40 laps, approx 40 mins)

Start: standing
1 'fast tow' (reset) available for each driver (available by pressing SHIFT+R by default)

NOTE: All sessions protected by the main password.

A couple of notes re. Blue Flags during qualifying and race where they differ from GTR2;

Blue Flags during qualifying - if you see a blue flag during qualifying it will be on your outlap and the driver approaching is on a hotlap. Please take this into account and act accordingly. The driver behind does not know you are on an outlap so no rash moves out of the way please :) Usual SRouk rules / guidelines should be applied.

Blue Flags during the race -  if you see a blue flag during the race it means the driver approaching is about to lap you. Please take this into account and act accordingly. It differs from GTR2 in that you will not be penalised for not allowing the lapping driver to pass within a certain period. The flag is informational only. Usual SRouk rules / guidelines should be applied.


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Dave 'Gizmo' Gymer on January 04, 2010, 09:25:50 AM +0000
Pit Boxes - there are TBC slots available at VIR.

Yes, but how many at Lime Rock? ;)


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: ross.mcw on January 04, 2010, 09:32:29 AM +0000
Shouldn't the link in the 'Forthcoming' box now link to this page?

Cheers, Ross.


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: popabawa on January 04, 2010, 09:49:20 AM +0000
Oops! Thanks guys. It should all be correct now.

Sorry for the lateness of the post, I've been away pretty much all Christmas and didn't realise I hadn't announced this race  :-[ ::)


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Kerr on January 04, 2010, 12:30:23 PM +0000
Oh no.

I've no chance of making this one I'm afraid.

I'm back to work tomorrow and will not get home until late.


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Fred Basset on January 04, 2010, 12:45:11 PM +0000
Is it worth postponing for a week?

Regards
Gary


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: popabawa on January 04, 2010, 12:49:16 PM +0000
Is it worth postponing for a week?

Regards
Gary

I don't see any point postponing for a week. We're (somewhat) tied to the iRacing 13 week schedule so we'd just lose a week.

Again, apologies for the delay in posting the event.

Looks like two of the "big dogs" (Brian and PaulR) are out for this event so it might mean there's an opportunity for us duffers to pick up a few extra points anyway. For that reason alone it should go ahead ;D


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: ginsters sponsored on January 04, 2010, 12:52:19 PM +0000
Any chance of a pracci session tonight?  :)


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: popabawa on January 04, 2010, 12:58:09 PM +0000
I'm not sure if I'll be able to play but I might set something up :)


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Ken Murray on January 04, 2010, 06:25:19 PM +0000
Looks like two of the "big dogs" (Brian and PaulR) are out for this event so it might mean there's an opportunity for us duffers to pick up a few extra points anyway. For that reason alone it should go ahead ;D

My thoughts exactly!! ;)


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: popabawa on January 04, 2010, 06:49:39 PM +0000
Practice session will be up very soon (4 hours), hope to see you there later :)


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: ross.mcw on January 04, 2010, 07:50:27 PM +0000
Cool, hoping to be there soon.


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Ken Murray on January 04, 2010, 09:33:43 PM +0000
Thanks for hosting Iain. Still didn't quite manage a 58, but very close again. Enjoyed circulating with Brendan but ran short of fuel when it was my turn to chase!! :)

Looks like it could be close tomorrow. Lots of drivers on a similar pace.


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: ginsters sponsored on January 05, 2010, 12:17:36 AM +0000
Cheers for that Pops. All very close indeed it seems, promising :)


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: mr_oily on January 05, 2010, 11:26:58 AM +0000
Manchester's more like the Arctic Circle at the moment so looks like I have a day free to practice! If anyone else is about and fancies it just drop a post here and I'll host a session.


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Truetom on January 05, 2010, 11:53:52 AM +0000
I'm at work now, sorry. ;)


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: ross.mcw on January 05, 2010, 12:12:26 PM +0000
Manchester's more like the Arctic Circle at the moment so looks like I have a day free to practice! If anyone else is about and fancies it just drop a post here and I'll host a session.

LOL, well I would join you, but I MADE IT INTO WORK! ;)  You big southern jessie - God gave you legs for days like these (and for pressing pedals the rest of the time).


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: picnic on January 05, 2010, 12:43:43 PM +0000
This is one disadvantage of working from home, weather never stops play ;)


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: mr_oily on January 05, 2010, 12:49:59 PM +0000
Hahaha yes a valid point but unfortunately it appears he doth taketh them away again too  :o

(http://img69.imageshack.us/img69/9723/img00041201001050903.th.jpg) (http://img69.imageshack.us/i/img00041201001050903.jpg/)

Took me hours to shovel that into one spot  ;D


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: ross.mcw on January 05, 2010, 12:54:48 PM +0000
Blimey, it's almost up to your ankles...


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: mr_oily on January 05, 2010, 01:04:51 PM +0000
I was lucky that St. Bernard was passing I tell you or would never have made it home in time to watch my SR tumble some more.


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Paul968 on January 05, 2010, 06:07:39 PM +0000
The server should now be up.

I may have to miss this though as my youngest has a bad sickness bug and racing isn't going to win me many brownie points with swmbo. Perhaps it is for the best as it will make the last race a much better championship decider.


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: mr_oily on January 05, 2010, 06:12:42 PM +0000
Thanks for that Paul, looks fine. Hope the little one gets well soon.


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: spanner on January 05, 2010, 07:02:17 PM +0000
The track really is quite bumpy around here and seems to throw the car around a fair bit. That last corner as well, if you get the bounce wrong and end up loosing the back end :o


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Simon Gymer on January 05, 2010, 07:29:06 PM +0000
The track really is quite bumpy around here and seems to throw the car around a fair bit. That last corner as well, if you get the bounce wrong and end up loosing the back end :o

I find Lime Rock the hardest track in the game. Just when you think you're comfortable with it, you'll get caught out and fall off.  ;D It's those nasty bumps half way through corners or just on the exit of a corner that tempt you into using the throttle only to prove that you should have waited. :'(


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Don on January 05, 2010, 08:42:10 PM +0000
Contact from behind and game over for me on the first run to the downhill turn :(
Hope you guys had more fun.


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: ginsters sponsored on January 05, 2010, 08:47:39 PM +0000
I know its a new sim but that was truly hopeless from where I sat :-X

In quali don't pull outta pits in front of people and do not (this one bugs me) slow others after your lap is binned. Race going well until a lappee span in front of me and ruined it but I can forgive honest mistakes. Thoughtless stuff in quali I can't.

O well onwards and sideways.



Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Mark J on January 05, 2010, 08:48:52 PM +0000
ive had it with this poxy sim, it causes me nothing but grief considering the money it costs  >:(

Same story, great for 15mins at 86fps, then a big shudder and everyone goes in shudder mode and fps is at 29-36.
Restart pc and tried daves suggestion again of removing the swap file, great for about 5mins, get to qually session then first fps goes up and down like a yoyo then stupid steering loses 900 degree lock and reverts to 450, then finally fps melt down once more. Grrrrr :(

One thing i did notice when fps drops is the 3 bars at top right of screen, the bottom one shows a length of red bar..what does that symbolise?
Still cannot fathom whether its gfx related problem or an internet connection problem. Again only for this sim, no others.


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: nsfast on January 05, 2010, 08:56:33 PM +0000
Tried to remain calm, slow and stay on the track...but as expected one mistake and the End.  >:(

I'm going to stay clear of this track in future.


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Legzy on January 05, 2010, 08:57:58 PM +0000
I think this track & car combo is quite tough, I'm looking forward to the Speccy @ Lime Rock next week, they work well together.


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: ross.mcw on January 05, 2010, 09:11:20 PM +0000
Quali'd much better than my practice would have suggested, was having a nice clean race in 11th before getting a disco (same time as Spanner and nothing untoward at my end as far as I could tell).  Rejoined a lap or two down and was settling back in to try and gain a few places back, had an off on the second to last bitch of a corner and stuffed it.

Fast tow didn't repair the car - perhaps the rejoin took my one repair away - so retired after realising how pranged up the car was.

Tricky car at that circuit (probably suits the SRF better), but still good fun none the less.

Cheers, Ross.


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: IanBassi on January 05, 2010, 09:26:00 PM +0000
That race went so quickly.

I would like to say Sorry to Mark E for hitting you at T1 on Lap 6.  My fault.  Had a look up the inside of someone, and just braked to late.  Sorry.

Apart from that, I think I had a good race, and 13th was a lot better than I expected in the race.

Thanks everyone for coming and the Mods for Hosting :)

Ian


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Simon Gymer on January 05, 2010, 09:39:54 PM +0000
That track is so hard! It's even harder in the Radical, where I refuse to run cause I just can't do it.  :)

Never been any good at qualifying so no surprise I qualified with a 59.5, half a second slower than I went in the race. I just can't get up to speed without 20 laps in a row. :)

So in the race sure enough I went up the order, from 11th to 4th, including passing brother Gizmo (as usual bwah ha ha), very nice thank you with my fastest lap 2 or 3 from the end with a nice tow from Ken for the whole lap. ;D Some good racing along the way and picked up quite a lot of places from other people's incidents. Got close to Bernie Lomax at the end for 3rd, but not quite and it's so hard to overtake, probably would have taken me 5 laps to even have a go LOL.

Not sure how I got away with one incident though. On the second to last corner I put a wheel off and scraped the barrier for 20 yards before rejoining still pointing in the same direction at one point. Must remember to look at that on the replay. He he.

Well done Paul on the win and some decent finishing positions for the Sharks too.  :clap:


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: spanner on January 05, 2010, 09:40:19 PM +0000
No probs Ian, Wasnt sure what happend as i couldn't see you guys in the mirror and just had to turn in and hope. I was trying to recover from a spin out of the last corner which was frustrating as i thought i was running quite comfortably. Then i think the next lap i just misjudged the braking int othe first corner and went straight on into the barriers, having to use my fast -tow.

This has been the first race where the netwerk performance was struggling abit with the Q bar going red once or twice and i'm not sure if my router reset but i completely lost the network connection  in game and in TS. Didnt want to waste the evening so rejoined albeit 3 laps down and carried on till the end.


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Simmo on January 05, 2010, 09:54:50 PM +0000
Apologies to Dave Gymer for my dodgy rejoin at T1.  My intentions were good, I sat and waited for a gap and decided to cut to the inside so that you could pass me on the left before T2 as I got up to speed.  I thought I'd left you plenty of room, but having watched the replay from your cockpit I can see that I didn't.  Apologies again.


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Brendan on January 05, 2010, 09:57:59 PM +0000
In the context of it all I should be delighted with 2nd but ultimately left feeling a tad disappointed.

I'd kept Paul within a second or so over the first half of the race and was finding a good rhythm.  That was until I was disturbed by a phone call.  Battling for the lead whilst chatting on handsfree doesn't relly do the old laptimes much good  ::) Anyway, I totally lost focus and dropped off by a few seconds.

I tried to claw some of this lost time back, without much success, and after an unforced off at T1 backed off to avoid further errors.

Great drive Paul, sorry I couldn't keep up the chase any longer.


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Ken Murray on January 05, 2010, 10:01:05 PM +0000
As usual in the early part of qually I was pleasantly surprised to see me up near the front, but again as usual by the time it was over I was back in my rightful place!!

Starting from 8th John got the better of me away from the line. It was then follow my leader for the opening part of the race and with Gary's spin I was at least back to my starting position. Then James's spin caused a log jam and I was a bit greedy going down the hill. I thought I could get by the two cars in front but backed out when it looked iffy and lost loads of momentum. So on the next straight Simon came storming through, and when I tried a move round the outside at T1 Tommy nipped past too!! The next lap I repayed him the compliment, but I must apologise because it wasn't the cleanest of moves, soz Tommy. That was about lap 9 or 10 and from then to about half distance there was a fairly tight group from 3rd to 8th. From about lap 20 I started to struggle with the tyres going off. Simon was edging away and I was maybe trying too hard in an attempt to stay with him instead of driving in a more relaxed manner. Anyway on lap 24 I threw it away on the last corner and slammed the tyre wall. The tow and new tyres brought me out right back behind Simon, albeit now a lap down (Note to self: I should have limped over the line before resetting and I would have lost a lot less time) . The car felt good again though, but I was amazed at Simon's pace on his original set of rubber. I did chase him down and pass him, in the process recording the 4th fastest race lap, but agonisingly still short of a 58sec lap. Simon was matching my pace though and we caught John as we went in to the last lap, so I thought I'd better let him through in case he fancied his chances of gaining one more place. So 12th was rather dissapointing in the end but it was still an enjoyable race.



Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Dave 'Gizmo' Gymer on January 05, 2010, 10:29:52 PM +0000
Same story, great for 15mins at 86fps, then a big shudder and everyone goes in shudder mode and fps is at 29-36.
Restart pc and tried daves suggestion again of removing the swap file, great for about 5mins, get to qually session then first fps goes up and down like a yoyo then stupid steering loses 900 degree lock and reverts to 450, then finally fps melt down once more. Grrrrr :(

One thing i did notice when fps drops is the 3 bars at top right of screen, the bottom one shows a length of red bar..what does that symbolise?

I've said it before and I'll say it again - you're describing all the symptoms of another process running, stealing CPU and causing the Logitech Profiler to lose track of what's running and revert to the default steering lock.

Can't remember which bar is which but one is latency, one is quality (packets getting through) and one is skew (how far out of sync the server and client clocks appear to be). If you're PC is too busy to talk properly one or more will almost certainly go red.


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Gazza49er on January 05, 2010, 10:35:49 PM +0000
So so annoyed with myself as Stuart probably is aswell.

Got a great start and squeezed past Dave into T1 and was running behind Gary i think. He had a spin and i was up to 5th and a little gap back to Dave but then after the fast uphill corner someone ahead had a spin and the guy infront of me had to take evasive action and i had nowhere to go and went up the back of him (not to hard thankfully) but this let Dave back through and John i think.

Started chasing Dave and got a good exit on last turn and got by again, and then did the same to John and i was back up to 4th. Thought that was gunna be as far as i could go but Stuart had a spin in T1 and i was in 3rd :o and comfortably holding it aswell for the last 8 or 9 laps BUT then on the first corner of the last lap i went slightly deep in T1 and instead of a little break i thought i could hold it on the edge and coast round but sooo stupidly couldn't and i spun on the grass. Felt so silly as it was a slow spin which felt like slow motion  :-[

Thankfully got it back on track and got a decent 5th but boy it feels bad throwing away a podium  :(

Apart from that one mistake i really enjoyed it and thats the first race for some time where ive actually passed people without them going off and handing me the place so was really good.

Grats Paul, Brendan and John.


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Dave 'Gizmo' Gymer on January 05, 2010, 10:43:12 PM +0000
Got an unexpectedly good qually result after borrowing a tow from Stuart - probably a bad idea as I can't see the rev counter with my Eyefinity FOV and got mugged off the start. Braved it out for a few laps and sneaked into 3rd after an early conflagration, but once the cars behind started ganging up on me and drafting past I slipped backwards faster than a BMW trying to go uphill on ice. ::)

Apologies to Dave Gymer for my dodgy rejoin at T1.  My intentions were good, I sat and waited for a gap and decided to cut to the inside so that you could pass me on the left before T2 as I got up to speed.  I thought I'd left you plenty of room, but having watched the replay from your cockpit I can see that I didn't.  Apologies again.

Never mind, it was a horrible place to go off and it was never going to end well for me - not really a lot I could do, by the time I realised where you were I was already committed to the corner at full speed and nothing short of a miracle would have allowed me to slow or duck to the inside without spinning. :-\ I was just really annoyed with the gods that you seemed to emerge undamaged and I ended up with my left wheels 6 inches closer to the car than they started. :o

Amazingly the car drove okay if a little slower after that (and chewed up its left tyres twice as fast as everyone else) and somehow I managed to stay out of Ade's grasp right to the end.


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: mr_oily on January 05, 2010, 10:46:53 PM +0000
A pretty carp performance this end - a half decent pace in practice was marred by a terrible qually, including getting in SBG's way as I left the pits towards the end of the session. Can't apologise enough Ian.

The start actually went well for us tail enders, the first lap was nice and clean with everyone taking it nice and easy, leaving plenty of room but it didn't last - even following Don much slower than I would normally go into the last turn on the first lap I managed to collect him as he lifted/ braked sending us both into the barriers.

A fast tow later it was my worst nightmare at a track like this - landed four seconds in front of the leaders and championship protagonists. Did my best to hold my line, avoiding any sudden movements and hopefully didn't hold them up too much as they eventually dived by into T1.

Attempted to find that rhythm I'd had in practice which seemed to work for a few laps until I pushed it beyond my ability and clipped the barrier on the first of those last three quick corners. Spinning across the track trying to keep out of the way while fumbling for the ESC button I collected at least two, possibly three people, including SBG again, who I won't be expecting an Xmas card from next year. Can only apologise guys, was a passenger once it started spinning but ultimately I shouldn't have had the off in the first place.

Felt I was making some progress with the Skippy and iRacing this afternoon but that was an outing I want to forget quickly.  :'(



Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Truetom on January 05, 2010, 11:38:52 PM +0000
So on the next straight Simon came storming through, and when I tried a move round the outside at T1 Tommy nipped past too!! The next lap I repayed him the compliment, but I must apologise because it wasn't the cleanest of moves, soz Tommy.

You scared me a fair bit there, Kenny. :D But since you were faster I let you go. ;)


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: popabawa on January 06, 2010, 08:14:02 AM +0000
ive had it with this poxy sim, it causes me nothing but grief considering the money it costs  >:(

Same story, great for 15mins at 86fps, then a big shudder and everyone goes in shudder mode and fps is at 29-36.
Restart pc and tried daves suggestion again of removing the swap file, great for about 5mins, get to qually session then first fps goes up and down like a yoyo then stupid steering loses 900 degree lock and reverts to 450, then finally fps melt down once more. Grrrrr :(

One thing i did notice when fps drops is the 3 bars at top right of screen, the bottom one shows a length of red bar..what does that symbolise?
Still cannot fathom whether its gfx related problem or an internet connection problem. Again only for this sim, no others.

Mark, the bottom bar is 'Skew', here's what it represents, and some possible solutions, from a member of iRacing staff;

Quote
"The S meter is actually "skew", not "strength". It measures the simulation-time difference between your computer and the server.

The most likely scenario is that the S meter grows and grows. As it gets larger, cars around you likely start to move more erratically. Eventually they all disappear. Not long after this, the screen is likely to flash, the S meter returns to "zero", and the cars shortly reappear. Or, as the S meter continues to grow, you may be disconnected.

The typical cause of this behavior is that your computer has become overloaded - it no longer has enough compute power to advance your simulated world quickly enough to keep up with real-time. This is more likely to happen in Race and Practice sessions when there are many other cars on track with you. Your computer has to receive more information from the network for these cars, it needs to move these cars around in its simulated world, it needs to draw these cars on the screen, it needs more graphics card memory to store their paint schemes, and it might need to mix more sound samples so that you can hear them.

Any settings changes that reduce this extra work load are likely to help:
- On the options/graphics screen, reduce the Video Memory setting. Often times the setting can be high enough that some of the computer's memory is used in addition to the memory on the graphics card itself. When needed, texture maps are transferred from the computer's memory to the graphics card. This is slower than when the graphics card just uses its own memory. Note that the number that is displayed is the amount of memory that the sim will use for texture maps and such, so this number would need to be lower than the actual amount of memory on the card to prevent this system<->video card texture swapping (some graphics card memory is needed for the display itself, along with other things).

- Reduce some of the detail and/or quality settings on the options/graphics screen. Many of these settings not only make your graphics card work harder, but also make the CPU work harder to feed it the extra data.

- If you have edited app.ini and increased the number of sound streams that are mixed, reduce it. "


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: popabawa on January 06, 2010, 08:19:35 AM +0000
Make sure you check the 'Utilizable Video Memory' setting MJ, it's under 'options' > 'graphics'.

Quote
The utilizable texture memory should be about 80% of your actual gpu memory. In other words if you have a 512 mb graphic card try moving the slider to about 440.




Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Simon Gymer on January 06, 2010, 08:47:46 AM +0000
but I was amazed at Simon's pace on his original set of rubber.

I could go for hours in the Skippy and do the same lap times at the end as the beginning, I never wear much out of the tyres in that car, it doesn't have the power to do it. ::) I finished with at worst 94% left on my tyres last night. I never struggle to go fastest near the end when I have a lighter fuel load.

I think the trick is to never lock up and don't turn the wheel as much, but I just drive it however I drive it.


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Ken Murray on January 06, 2010, 08:50:27 AM +0000
So on the next straight Simon came storming through, and when I tried a move round the outside at T1 Tommy nipped past too!! The next lap I repayed him the compliment, but I must apologise because it wasn't the cleanest of moves, soz Tommy.

You scared me a fair bit there, Kenny. :D But since you were faster I let you go. ;)

You weren't that much slower Tommy, you hung on in behind me and it looked like you were closing before you went off.  


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Legzy on January 06, 2010, 08:52:23 AM +0000
Like MJ I also suffer fps hits during hosted sessions only  >:(, just not quite as bad as him :-\. So thanks for that info Pops, I'll see how it helps next week :)


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Ken Murray on January 06, 2010, 08:54:16 AM +0000
but I was amazed at Simon's pace on his original set of rubber.

I could go for hours in the Skippy and do the same lap times at the end as the beginning, I never wear much out of the tyres in that car, it doesn't have the power to do it. ::) I finished with at worst 94% left on my tyres last night. I never struggle to go fastest near the end when I have a lighter fuel load.

I think the trick is to never lock up and don't turn the wheel as much, but I just drive it however I drive it.

I don't know what it is about my driving style then, I don't think I'm particularily aggressive. It definitely feels very easy to do a fast time in the first 2 or 3 laps with new tyres though, without having to concentrate too hard at not crashing. After that the actual times don't drop dramatically but the edge seems much narrower and you seem to have to be much more precise to get those times.


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Simon Gymer on January 06, 2010, 09:10:10 AM +0000
Like MJ I also suffer fps hits during hosted sessions only  >:(, just not quite as bad as him :-\. So thanks for that info Pops, I'll see how it helps next week :)

It's likely though that the hosted sessions are the only races you've done with big grids and with races as long? So I doubt it's to do with it being hosted, just that there are more cars and longer races and therefore you need more replay memory or whatever is it.


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: popabawa on January 06, 2010, 09:22:36 AM +0000
I really enjoyed that race :)

Unfortunately, my domestic situation means I can't join until around the qualifying start time and it always takes me a good while to get into the swing again so I was way off my PB.

I think that was possibly the best start I've seen in one of our races, everyone in front seemed to give lots of space and were happy to hold position into T1, no rash moves, so that was great.

I managed to self-spin ::) going over the hill on lap 3 and had to wait for everyone to pass before I could rejoin dropping from 14th to 20th, then drove really well to eventually finish 10th.

Ade and Pete looked like they were having a good scrap which let me close right up until Ade slipped past Pete and promptly disappeared, good drive! Pete unfortunately span to let me past, pity, I was looking forward to a good scrap there, we were very closely matched.

The highlight was a chase with TT as the end, I think he span, rejoined behind me, easily caught and overtook me, pulled that gap out to 2s when I then started pulling him back to finish only 0.5s at the finish, not sure if your tyres were going off TT?

Thanks to Paul968 at the end, for not lapping me, I think you must have eased off a bit to let us scrap it out 8)


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Legzy on January 06, 2010, 09:26:45 AM +0000
Like MJ I also suffer fps hits during hosted sessions only  >:(, just not quite as bad as him :-\. So thanks for that info Pops, I'll see how it helps next week :)

It's likely though that the hosted sessions are the only races you've done with big grids and with races as long? So I doubt it's to do with it being hosted, just that there are more cars and longer races and therefore you need more replay memory or whatever is it.
I've been doing hour long silverado oval races with 20 drivers no probs. On hosted sessions, it doesn't need that many to start suffering.


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Paul968 on January 06, 2010, 09:31:10 AM +0000
oval races may be less graphically demanding though because the drawing distances are shorter.


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Paul968 on January 06, 2010, 10:08:34 AM +0000
Quite a straightforward race for me in the end. As others have said, qual was not the best in terms of drivers joining or rejoining the track, so it took quite a while to get a decent lap in. With F3 it should be easy enough to check if there is anything coming along behind, and if your lap is ruined (or is an outlap) why hold someone else up?

Anyway, I got a good start from pole, with the Kerbies having the top 5 places  :thumbup1: Brendan hung on at about the same pace, but things got mixed up when we lapped Mr Oily as I had to wait a lap to get past and ther gap came right down. Behind there was carnage as Oily's spin caught Ian out and mixed up the others in the chasing pack. We gradually eased away until Brendan's unfortunate phone call (thx for telling me that - there was I thinking it was my driving making the difference  ::) ;D). The 2nd half of the race I was on my own and could ease off a bit. Even so, it's not easy to drive Lime Rock slowly, so it was a delicate balancing act. At the end I backed right off to not interfere with Pops and TT but Brendan was a long way back so it didn't matter. Grats to him and to Bernie on the other podium places. A 1-2 finish for the Kerbies was a nice bonus and barring catastrophes should give us the team title.


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: spanner on January 06, 2010, 10:09:55 AM +0000
On my G15 keyboard it shows the CPU usage for each core and always with iRacing it tends to be running both quite heavily, i think its around 80-90% usage for the cpu as a whole but normally one core is flat out. I'd imagine it fluctuates a bit for most people but maybe there systems are able to cope with it a bit better before dropping that low.

On my system the fps fluctuated alot normally droppping 30fps onto the main straight and the start was with 60fps for me. And I didnt think my PC was that quick now. C2D 2.4Ghz, 4gig ram, ATI4890


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Dave 'Gizmo' Gymer on January 06, 2010, 10:34:06 AM +0000
Quite a straightforward race for me in the end. As others have said, qual was not the best in terms of drivers joining or rejoining the track, so it took quite a while to get a decent lap in. With F3 it should be easy enough to check if there is anything coming along behind, and if your lap is ruined (or is an outlap) why hold someone else up?

To be fair, LRP is a very short track and it was very difficult to find enough space to get safely out of the pits without getting in anyone's way or getting run into by other cars trying to leave the pits. During practice I resorted to squeezing myself out in front of cars I knew would be slower; in qualifying I was lucky enough to make a dash for the exit and get out 3rd behind you and Stuart, both of whom were faster.

On my G15 keyboard it shows the CPU usage for each core and always with iRacing it tends to be running both quite heavily, i think its around 80-90% usage for the cpu as a whole but normally one core is flat out. I'd imagine it fluctuates a bit for most people but maybe there systems are able to cope with it a bit better before dropping that low.

On my system the fps fluctuated alot normally droppping 30fps onto the main straight and the start was with 60fps for me. And I didnt think my PC was that quick now. C2D 2.4Ghz, 4gig ram, ATI4890

I'm seeing 80-90% as well now that I'm doing 5760x1080, even with almost all the detail at minimum. It mostly gets 70-100 fps but does stutter occaisionally. C2D E8400@3GHz. Upgrade most soonly I hope!


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Paul968 on January 06, 2010, 10:52:59 AM +0000
Quote
To be fair, LRP is a very short track and it was very difficult to find enough space to get safely out of the pits without getting in anyone's way or getting run into by other cars trying to leave the pits. During practice I resorted to squeezing myself out in front of cars I knew would be slower; in qualifying I was lucky enough to make a dash for the exit and get out 3rd behind you and Stuart, both of whom were faster.

Yes, but people were waiting almost on the apex of T1 rather than further back in the pitlane, which meant that they were slow in T1 and also forced passing drivers to run wide. My main complaint though was people rejoining after an off - fair enough if you can do it safely, but rejoining the racing line when way off the pace just as another car comes by isn't great manners.


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Brendan on January 06, 2010, 12:46:17 PM +0000
I'm running a lowly Pentium D 3.4ghz with an 8800GTS at 1440 x 900.  With V-sync on I get a rock solid 60 FPS with everything on except shadows.  However, last week in the Dallara the FPS was dropping to about 52-53 which was giving me the stutters.

Have you guys tried using the GameBooster program which shuts down unnecessary processes?  You may be lucky in that it might close down the culprit that appears to be hogging your resources.


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: mr_oily on January 06, 2010, 01:35:44 PM +0000
things got mixed up when we lapped Mr Oily

Yeah sorry if I held you up there Paul - I just don't have the same confidence/ peripheral vision with the Skippy I might do in some Simbin cars and didn't want to risk moving off line/ slowing up only to be collected by your extra pace. I know when I'm lapping (the distant memory that it is!) I always prefer some predictability so decided to drive as normal and let you make the move when you were ready. Any other track and it would have taken a corner or two but it's a little tight at LR isn't it!


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Mark J on January 06, 2010, 01:50:52 PM +0000
I've said it before and I'll say it again - you're describing all the symptoms of another process running, stealing CPU and causing the Logitech Profiler to lose track of what's running and revert to the default steering lock.

Can't remember which bar is which but one is latency, one is quality (packets getting through) and one is skew (how far out of sync the server and client clocks appear to be). If you're PC is too busy to talk properly one or more will almost certainly go red.

i checked this last time it happened Dave, there were no other processes running that could hog the memory/resources other than the usual xp things like svchost.exe (what is that and why are there several of them?). No anti-virus etc running, no scans/schedules. Its bizzarre. Last nights looked more like i was running a ropey internet connection but could just have been extremely choppy gfx once it lost the plot. I dont understand it being smooth as silk at 86fps then like a switch, losing everything down to 25fps after random amounts of time. Have held off buying more RAM to help, as may go for a complete mobo/cpu/new ram bundle i5 etc..just hate the thought of another full reinstall with the gazillion tons of software i have installed. :(
Don gave me an app to hard test the dual cores so may give that a try.

Am also wondering if the steering problem and this fps drop are related. Could it be a memory leak of some sorts? I'd guess that the majority on here are using a G25 though. Not sure what the answer is to remedying it  :-\ remove all Logi drivers and reinstall wingman ?


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: popabawa on January 06, 2010, 01:59:48 PM +0000
Did you read my post MJ, I think that's a possible cause.


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Paul968 on January 06, 2010, 02:19:40 PM +0000
Quote
Yeah sorry if I held you up there Paul - I just don't have the same confidence/ peripheral vision with the Skippy I might do in some Simbin cars and didn't want to risk moving off line/ slowing up only to be collected by your extra pace. I know when I'm lapping (the distant memory that it is!) I always prefer some predictability so decided to drive as normal and let you make the move when you were ready. Any other track and it would have taken a corner or two but it's a little tight at LR isn't it!

The thing is though that in equal cars, and especially in low powered ones, it is hard to force a pass quickly, even if you are much quicker. The places where you gain time are the corners, but you have to go at the same speed as the car in front. The only place you can make it stick is at the end of a long straight, and even that needed an early brake from you.

I take the point about moving off line as this can make you miss braking points or make the next corner too tight, but I do think it is possible to slow down a touch. The best way to do this is accelerate out of corners slightly less than normal. You have to trust the lapper not to crash into you really - when lapping I am looking for any sign that I may be let past, and I try to position the car so that the driver ahead can slow down and not get shunted. The main thing is not to do anything suddenly as this is unpredictable.


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Dave 'Gizmo' Gymer on January 06, 2010, 02:38:57 PM +0000
i checked this last time it happened Dave, there were no other processes running that could hog the memory/resources other than the usual xp things like svchost.exe (what is that and why are there several of them?).

Svchost covers a multitude of Windows service hosting processes. You should be able to see where the CPU is going in task manager - if it's 70% idle but still choppy (you may have to run iRacing in a window to test it) that would be more than slightly odd - perhaps an overheating graphics card, though? that seems unlikely if you never have the problem in other iRacing events - unless there's a memory shortage.

TBPH I'm as skeptical as Simon that this is directly related to hosted racing in any way - computers don't do devious. It's much more likely to be the number of cars in the session. It can't be a memory leak, driver issue, overheating, power supply, spyware or anything else more devious if you don't get the problem in 'normal' sessions of comparable lengths.


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Mark J on January 06, 2010, 02:49:27 PM +0000
Sorry Pops, missed your post but read it now. I already had my available gfx memory reduced to 425 or so from the 512 available. I have shadows and anything too fancy turned off.

DG, you could be right as not until hosted events have there been as many cars on track. All the standard IR events usually had about 15 runners at most. Have certainly ran much longer normal sessions than i am managing in these hosted sessions.
I assume 22 IR cars is a lot more resource hogging than 28 GTR2 cars at a gfx heavy track like LM then?

Had already de-loused my pc to make sure no hint of spyware anywhere.

Last night i had even tried switching my dual display to single to see if that was the problem but nope.

Guess all i can do is try lower and lower gfx settings in game to see if it cures it until i get my upgrade.


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: ross.mcw on January 06, 2010, 03:15:59 PM +0000
Mark, have you tried a complete format and reinstall of Windows?  A pain I know, but Windows gathers so much crap over the years that a complete blat like that should certainly iron out the chance of it being any odd software that's been installed in the past.


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Mark J on January 06, 2010, 03:26:56 PM +0000
Ross, it was only reformatted and reinstalled about a year ago...something i would like to avoid doing yet again as ive got 122gb of data on my pc !

Just ran the intensive 'Intel Burntest' application and that passed successfully, so all okay in the cpu/RAM department.
Anyone recommend an app to give the gfx card a good kicking/test ?



Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Truetom on January 06, 2010, 03:39:20 PM +0000
I think it was mostly motivation, Pops. :-\ The guy ahead was a bit faster and you were closing (after my spin, yes) but not fast enough for me to drive closer to the edge and risk another spin. If you got too close I could always do "The Summit Point Trick". ;)


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: spanner on January 06, 2010, 03:45:40 PM +0000
Ross, it was only reformatted and reinstalled about a year ago...something i would like to avoid doing yet again as ive got 122gb of data on my pc !

Just ran the intensive 'Intel Burntest' application and that passed successfully, so all okay in the cpu/RAM department.
Anyone recommend an app to give the gfx card a good kicking/test ?



Theres something called ATI tool, used to be an ATI tweaking/ overclocking tool but now tends to be universal. Has a tool for finding artifacts if you overclock the graphics card. Its just a furry cube spinning round but does seem to tax the card a bit as the temps rocket up. Would suggest the Futuremark benchamarking stuff but tends to be quite general.


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Dave 'Gizmo' Gymer on January 06, 2010, 03:49:25 PM +0000
DG, you could be right as not until hosted events have there been as many cars on track. All the standard IR events usually had about 15 runners at most. Have certainly ran much longer normal sessions than i am managing in these hosted sessions.
I assume 22 IR cars is a lot more resource hogging than 28 GTR2 cars at a gfx heavy track like LM then?

iRacing is definitely more CPU intensive than GTR2 or GTL. What I don't understand is why you don't get problems immediately, but only after some minutes have elapsed. If it happened in all sessions I'd say it screamed overheating graphics card. I suppose it could be overheating CPU, but if you've passed a CPU stress test that seems rather unlikely.


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Brendan on January 06, 2010, 03:51:27 PM +0000
Ross, it was only reformatted and reinstalled about a year ago...something i would like to avoid doing yet again as ive got 122gb of data on my pc !

Just ran the intensive 'Intel Burntest' application and that passed successfully, so all okay in the cpu/RAM department.
Anyone recommend an app to give the gfx card a good kicking/test ?



I've used 3dmark06 in the past as a benchmarking tool which seems to stretch the card's abilities.  I think also you can run a stress test from the Nvidia control panel (assuming you have an Nvidia card).

Also, have you got RivaTuner installed which allows overclocking and temperature monitoring/fan control of your GFX card.
 


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Mark J on January 06, 2010, 04:28:24 PM +0000
just been running some other housekeeping apps. My MFT and swap file were a bit fragmented so cleaned them up on startup using disk-keeper.
Used cc-cleaner to give the whole system a clean up too.

Tested my card and other bits in Dxdiag, nothing flagged as wrong. Cant see a stress test in NV control panel and no havent got rivatuner installed.

Surely if there was a prob with the gfx card overheating it would make itself known in P&G /other sims too ?...which it doesnt.
might run that 3dmark and see what it finds.


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Paul968 on January 06, 2010, 04:36:22 PM +0000
If you want to rule out your graphics card you could try running the game in a window at a much lower resolution. Not a great long term solution but it might help you work out where the problem lies.

Have you tried turning everything on the graphics and replay to minimum btw?

Also, you say the fps drop happens after random time periods - can you say how random?


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Don on January 06, 2010, 04:37:41 PM +0000
Any of you kind Fellas have a replay of Lap1 from last night, please?


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Mark J on January 06, 2010, 04:42:55 PM +0000
If you want to rule out your graphics card you could try running the game in a window at a much lower resolution. Not a great long term solution but it might help you work out where the problem lies.

Have you tried turning everything on the graphics and replay to minimum btw?

Also, you say the fps drop happens after random time periods - can you say how random?

No, not tried it at minimum Paul and to be honest i wouldnt want to race the sim at minimum especially as i can run full danglies in P&G. I can try it as a test but never find out results of my testing until next time there is a hosted race session and by then its another race night ruined  :(

The random times are litterally that. Last night it was okay for about 15minutes. Restarted pc, lasted about 5minutes. Race before that, think it was about 20mins. Race before that it lasted okay with some stutters the whole race, and first hosted race it lasted until about half hour into the race, so about an hour+ inc praccy and qually before it threw a wobbler.


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Paul968 on January 06, 2010, 04:49:49 PM +0000
Quote
Any of you kind Fellas have a replay of Lap1 from last night, please?

here you go...

http://homepage.ntlworld.com/paul.harrington/LR%20lap%201.zip


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Paul968 on January 06, 2010, 04:53:21 PM +0000
Quote
No, not tried it at minimum Paul and to be honest i wouldnt want to race the sim at minimum especially as i can run full danglies in P&G. I can try it as a test but never find out results of my testing until next time there is a hosted race session and by then its another race night ruined  Sad

Yes, but you need to know where the source of the problem lies and since every race is bad for you it is probably worth enduring minimal graphics for a race or 2 to find out.. You could try joining some of the open hosted races to test things perhaps?


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Don on January 06, 2010, 05:11:16 PM +0000
Quote
Any of you kind Fellas have a replay of Lap1 from last night, please?

here you go...

http://homepage.ntlworld.com/paul.harrington/LR%20lap%201.zip

Thank you Paul.


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Ken Murray on January 06, 2010, 06:30:00 PM +0000
things got mixed up when we lapped Mr Oily

Yeah sorry if I held you up there Paul - I just don't have the same confidence/ peripheral vision with the Skippy I might do in some Simbin cars and didn't want to risk moving off line/ slowing up only to be collected by your extra pace. I know when I'm lapping (the distant memory that it is!) I always prefer some predictability so decided to drive as normal and let you make the move when you were ready. Any other track and it would have taken a corner or two but it's a little tight at LR isn't it!

When I allowed Simon past near the end I pulled right across to the right hand side after the last corner and eased back smoothly and gradually on the throttle. I don't think Simon was in any doubt what I was signalling.


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: mr_oily on January 06, 2010, 07:10:47 PM +0000
The best way to do this is accelerate out of corners slightly less than normal.

Fair point Paul - I don't foresee it being an issue again as it hasn't been in the past but perhaps that's a better way to handle it in future with similar car/ track combos. I'll take a peep at the replay, need to sort my darn FOV out too as the distance of cars behind is seriously deceiving as I have it set at the moment (if in doubt, blame your equipment :)).

On that note - does anyone know if it's possible to configure the relative times/ gaps so it shows maybe just the one person ahead but uses more slots for those runners behind you? I think now it's about even.

I pulled right across to the right hand side after the last corner

Yeah that's prety good of you Ken - but once I hit the start/ finish it wasn't an issue at all, it was the rest of the circuit where i didn't feel comfortable deviating from my line. I wouldn't normally pull over when the person's as close as I expected Paul to be for fear of blocking a run on me but there was never any way I would attempt to hold the position into T1, instead just kept to the left and let Paul and Brendan dive down the inside.

EDIT: Looking at it again there was more than one opportunity to ease off safely, apologies again Paul - I live and learn!


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Dave 'Gizmo' Gymer on January 06, 2010, 07:31:24 PM +0000
On that note - does anyone know if it's possible to configure the relative times/ gaps so it shows maybe just the one person ahead but uses more slots for those runners behind you? I think now it's about even.

The Up/Down controls do that - cursor keys by default - the same ones you use to make pit stop adjustments.


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: mr_oily on January 06, 2010, 07:33:56 PM +0000
Excellent, thanks Dave.


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Mark J on January 06, 2010, 07:40:28 PM +0000
just tried some various graphic settings out at Brands Hatch using the srf.

With it on the class2 with some custom settings i was getting between 57 and 83 fps around the gp track at different places. Any spin, running wide would lower the fps.

Then tried class 6 (yuk) and the sim seems to set a cap limit of 51fps and this is easily maintained around the whole circuit even if i throw it off track, which would appear to indicate its within my systems limits okay.
Likewise with Class 5, again capped at 51 with no fluctuation. Will see what happens with next classes up.

Isnt there an ideal gfx settings setup within iR? ie detects your system and auto configures?


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Paul968 on January 06, 2010, 07:44:03 PM +0000
Mark, this is about finding the answer, so best to ignore the poor quality. If you can prove that running minimal graphics solves your problem then you are halfway to a solution.


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Mark J on January 06, 2010, 07:54:35 PM +0000
yes, am beginning to think that my crate was set at a bit too ambitious gxf settings for IR with a fuller grid. Though its been fine the whole time for the normal 12-14 car races, i perhaps should have turned the wick right down for our newer hosted sessions. That may explain why i was fine for a set amount of time then ran out of resources 15-30mins in.  :-\ Though i did try dropping it to class 3 last race i think to no avail.

Just tried class 4 with game capped fps of 83. Showed first signs of making my system work a bit as fps fluctuated between 75-83. Quite handy little test this, am actually surprised how good it still looks at class 4 or 5.

Class 3 started at 83, stayed for a lap. Then i provoked some slides and used a wheel off on the terrain etc, this made fps fluctuate between 60 and 83 so showing the strain a bit more. Multiply that by 22 other cars doing likewise and easy to see where problems come in.
Interestingly, fps takes a big whack of 10-20 when ffb comes into play, ie run a wheel in the grass etc.

For info, i am running latest xp drivers for Nv (195.62) updated today, and also was already running latest wingman logi drivers (5.02).


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Don on January 06, 2010, 08:01:07 PM +0000
I lock mine to 60fps MJ, All I need.


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Paul968 on January 06, 2010, 08:31:57 PM +0000
what resolution are you running Mark?


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Mark J on January 06, 2010, 08:32:50 PM +0000
1680x1050x32 Paul.

Don, are you capping it at 60fps using the cap option or setting v-sync on ? I have v-sync off in IR so far.


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Ken Murray on January 06, 2010, 09:11:02 PM +0000
1680x1050x32 Paul.

Don, are you capping it at 60fps using the cap option or setting v-sync on ? I have v-sync off in IR so far.

I run with v-synch on. I've never found any disadvantage by using it, and I much prefer a rock steady fps than one that jumps up and down all the time.


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Don on January 07, 2010, 08:01:08 AM +0000
1680x1050x32 Paul.

Don, are you capping it at 60fps using the cap option or setting v-sync on ? I have v-sync off in IR so far.

This was the best balance I found for my machine;
I run with V-sync on and cap frame que in the IR Graphics options. Gives me a steady frame rate whilst keeping it looking fairly decent.
I have a 512mb card and my memory slider is set to 420mb.
Think it might of been a Class 2 or 3 and then a bit of tweaking, shadows off etc.

I hope you get it sorted MJ.


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Mark J on January 07, 2010, 08:43:28 AM +0000
thanks Don and Paul.

Hard to tell when just me running around in test mode. I'll leave it low at class 4 and see how it gets on at the next event or hosted praccy sesh when there are a few others online. Will try capping it at 60fps too.
Got my 512mb card set to use 400mb on the slider.

Good news is i am snowed in so, ahem, working from home today  ;) Praccy time, might try the vette out at Brands  :)


Title: Re: iRacing Season 1 - Lime Rock (no chicane) - Jan 5
Post by: Truetom on January 07, 2010, 10:20:55 AM +0000
If I worked from home I'd never get anything done. Or so my wife keeps telling me... ;)