SimRacing.org.uk

UKPnG => UKPnG Races => Topic started by: Mike Miller on May 06, 2010, 04:01:16 PM +0100



Title: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Mike Miller on May 06, 2010, 04:01:16 PM +0100
Problems connecting to the Lobby?  Download this: (http://www.simbin.se/files/gtr2_ofp.zip)

All members welcome

Practice 1: ~19:20 (60 mins)
Qual 2: 20:20 (12 mins)
Race: 20:32 (60 Minutes) - note: no warmup!

Cars allowed: Refer to this  spreadsheet (http://spreadsheets.google.com/ccc?key=0AgyClStz4uopdE43MkNGdmd0ME9ocnJ4YktNZVlkUHc&hl=en). Your car choice is limited to your average finish position (trimean).

Drivers with an average finish of 1 - 5.99 are restricted to cars in the Yellow group.
Drivers with an average finish of 6 - 14.99 are restricted to cars in the Yellow and Orange groups.
Drivers with an average finish of 15+ may drive a car from any group.
First time drivers are restricted to cars in the Yellow group.

Yellow (average finish 1+)
  • Porsche 914
  • Daytona Coupe
  • Corvette L88 Roadster

Orange (average finish 6+)
  • Porsche 911 IROC
  • Ferrari 275 Speciale
  • Shelby 427 Cobra Roadster
  • Corvette L88 Coupe
  • Ford GT40 Mk I (non-Gulf)

Green (average finish 15+)
  • Ford GT40 Mk II
  • Porsche 906 (all)
  • Porsche 911 RSR

Note: For the pre-season testing only, I've made some adjustements to a handful of drivers (moving them up) in order to get the largest sample size possible in each group during the off-season testing. We will all start in the Yellow Group the 1st event of the championship season and then your average finish will determine your group going forward. Use the spreadsheet for this pre-season test event.

Track: Daytona Road Course (download from HERE (https://www.simracing.org.uk/smf/index.php?topic=3356.msg54521#post_daytona))
Time of Day Setting: 13:00
Weather: Dry
Start: Standing

Tyre wear: 1X
Fuel consumption: 2X
Pit-stops: At least 1 stop is required taking on at least 1 Liter of fuel and/or changing 2 tires. You cannot take a mandatory stop at the end of the pace lap, or with less than 1 lap to go.

Server: UKPnG2.1 S2 Classic
Password: see above (#post_event_password)

Notes:
(1) It's best if all drivers can make sure they are connected before the Qualifying session as drivers on track during qualifying will not see cars that join after they are on track until they go back to the garage.
(2) Please make sure you are fully aware of the SimRacing.org.uk Rules (https://www.simracing.org.uk/index.php?pid=7) especially the rules about in-game chat messages.
(3) You will need to install Power and Glory v2 from here (http://www.gtlw.co.uk/), 2.1 patch from here (http://www.gtlw.co.uk/) and enable terrain patch.
(4) Driver lists can be found on the championship standings page (https://www.simracing.org.uk/smf/index.php?action=LM2R&group=227)
(5) Drivers are reminded that they must select ISDN as their bandwidth, otherwise the stability of every-one's connection will be reduced.
(6) P&G has no 'Pit Speed Limiter' function. You may go as fast as you like in the pits, but please exercise caution. Penalties will be handed out for causing contact in the pit lane. Use your best judgement when making your pitstop during the race.


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Mike Miller on May 06, 2010, 04:01:57 PM +0100
Season 3 announcement

Guys

I'm planning to change things up a bit for the 3rd season of P&G. Season 3 will be a handicap series where your average finish position determines the vehicles available to you each round. There will be a total of 11 events consisting of 13 championship points paying rounds. The series will be broken up into 3 segments (big speed, GT and ankle biters) with 3 rounds in each segment totalling 9 handicapped events. Between each segment will be a spec 20 minute sprint double header. Pit stops and strategy are a key part of the handicap series so the races will be extended 60 min races. I understand people have busy schedules so I will limit the quali session to just 12 minutes. That should be plenty of time to get a clear lap. Please have respect for other drivers who are on a hot lap by allowing easy passage if you are not on a hot lap. We'll have 3 pre-season races testing each carset and 1 double header test. The full schedule, track locations and carset details will be announced early next week.

Please read the entire race announcement carefully.
Note the quali and race time changes.
Note the car selection procedure. Please ask questions if you are unsure which car to use. We will all start in the Yellow Group the 1st event of the championship season and then your average finish will determine your group going forward.
Note the fuel usage and pit stop changes.
Note the pit lane speed changes.

Enjoy the season!


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Clive Loynes on May 06, 2010, 05:22:15 PM +0100
Who's been a busy boy then?!

I shall study at great length.  ;D


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Mark J on May 06, 2010, 06:01:02 PM +0100
Appreciate the efforts your putting in Mike, nice job !  8)

Though if your points system keeps me out of Porsches your in trouble  ;)  ;D


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Mike Miller on May 06, 2010, 06:39:09 PM +0100
I can't go wrong with you MJ. There is a Porsche in every group in the big speed class of cars! I know I can't make everyone happy all the time, but at least this is a good start. You may be less happy with the ankle biters class of cars as there are no Porsches in the slower cars within P&G. With any luck, P&G 3 will release soon bringing 911's to the GT car classification section. The IROC and 914 may carry over there, but I'm not finished with testing yet on that car grouping.


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: pribeiro on May 06, 2010, 06:48:37 PM +0100
It sounds very very interesting Mike.
I like what I see.  :)

Oh dear.....I have a 5.33 average.  ::)


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: spanner on May 06, 2010, 07:13:15 PM +0100
There will be a total of 11 events consisting of 13 championship points paying rounds.


Looks good Mike, but I'm confused with the above. So how many races are there? 11?



Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Mike Miller on May 06, 2010, 07:22:46 PM +0100
I'm planning 11 weeks with 13 points paying races. Weeks 4 and 8 will be double headers (two 20 minute sprint races) if the test race works out ok.


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Sandor M on May 06, 2010, 07:53:03 PM +0100
This sounds fun to me . I'm curious how everything is gonna work out.



Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Mike Miller on May 06, 2010, 10:22:44 PM +0100
I updated the spreadsheet with the results from Keimola. The only significant change was API moving to the Orange group. Remember, any driver is permitted to drive any car from the Yellow group. Those in Yellow must drive a car in the yellow group. Those in Orange can drive any car from the Yellow or Orange group, and those in Green can drive any car from any group.


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Clive Loynes on May 06, 2010, 10:56:43 PM +0100
So which is the Daytona Road Course?

I've followed the link but having installed the track I seem to have the options of 24Hr or Short.


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Mike Miller on May 06, 2010, 11:06:55 PM +0100
24hr


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: ginsters sponsored on May 06, 2010, 11:16:01 PM +0100
Interesting  :) Thanks again to Mike and Tudor for taking things on.

Hope the VDA gents and Matt will be there from the start of S3 to add to the fun.


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: pribeiro on May 07, 2010, 09:39:24 AM +0100
I updated the spreadsheet with the results from Keimola. 

LOL, now is even worst, missed the orange group by a thin hair, however Madd is even worst than me.  :o ;D


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Clive Loynes on May 07, 2010, 06:12:55 PM +0100
Hmmm...

Cars that I thought were quite nice at Nurb the other week turn out to be 'orible beasts on this track. :(

My frame rate goes for a tatas at the hairpin before you get onto the banking too. 


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Clive Loynes on May 08, 2010, 10:51:49 AM +0100
Is the race actually going to be exactly 60 minutes?  Or are you going to convert that to a number of laps Mike?





Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Hotkeys on May 08, 2010, 04:09:17 PM +0100
I have a video problem with this track. Parts of the track, especially the tarmac and sometimes even the grass suddenly turns black  ???

Here's what it looks like: http://www.filefront.com/16391651/GRAB_001.zip

Am I the only one with this problem ?

Stig / Hotkeys


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Mark J on May 08, 2010, 04:19:14 PM +0100
No problems with the track for me  :)

Just been blatting around in the IROC 911, lovely stuff, could do that all day  ;D

Top speed of 152mph down the banked back straight, not bad going, but will see what some of the bigger lumped monsters make and the 911s nimbleness should overcome them in the infield even if they then blast back past me on the last sector !


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Clive Loynes on May 08, 2010, 04:32:43 PM +0100
I have a video problem with this track. Parts of the track, especially the tarmac and sometimes even the grass suddenly turns black  ???

Here's what it looks like: http://www.filefront.com/16391651/GRAB_001.zip

Am I the only one with this problem ?

Stig / Hotkeys

I have low frame rate at one point and one section of the infield track, after the first 180-right, gets drawn very late.




Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Mike Miller on May 08, 2010, 04:41:39 PM +0100
Guess i'm fortunate not to have frame rate issues here as my NVIDIA has been fragile of late. Maybe try reducing track texture detail or reflection detail for this event?

I think you may find that the biggest lump you can stuff under the hood/bonnet will pay big dividends here.


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Clive Loynes on May 08, 2010, 10:56:16 PM +0100
Just had my third screen lock-up of the evening.  Think I might reinstall the track tomorrow.


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Hotkeys on May 09, 2010, 08:44:44 AM +0100
Got the video problem fixed now. Changed my Nvidia settings to less quality and max perfomance and switched to DX 8 in the GTR2 config. I dunno which part solved the problem, but ot works fine now, even with max detail settings within the game.

Stig / Hotkeys


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Clive Loynes on May 09, 2010, 01:15:49 PM +0100
Track reinstalled and it hasn't loked up since.  (cross fingers, touch wood, etc, etc...)

However, every time that I try to do a race run the little red percentage figure only gives me about 4% at best and I only last a few laps before the engine expires!!!!!

Is there a setting that I have buggered up somewhere? 


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Mike Miller on May 09, 2010, 02:33:07 PM +0100
I'd imagine the server is set to normal wear. Have you tried an offline race at normal mechanical failures Clive? Does the engine blow prematurely there too? The Ferrari Special is the only car that I'm aware of that has a fragile engine. Check your gear ratios too. You don't want to be bouncing off the rev limiter the whole way around the oval.


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Clive Loynes on May 09, 2010, 04:28:42 PM +0100
LOL

It happened to the L88; which by my estimation fires about once a lamp post.


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Mike Miller on May 09, 2010, 05:05:36 PM +0100
I'll give it another test today Clive. I'll test on both the UK server and my own.


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Clive Loynes on May 09, 2010, 06:46:24 PM +0100
No panic Mike.

I think that it was because I had set Time Scaled on wear.  Since my PnG wants to make a full race 800 laps I guess that it thought that 4% of engine life was all I needed for 31 laps.

It doesn't work the way that I thought it would.

Anyway, it's et on Normal now and just gave me 100%   ;D

Ta


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: goldtop on May 09, 2010, 06:52:19 PM +0100
For info, the practice server is set for 1x tyre wear and 2x fuel consumption as per the race announcement.


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Clive Loynes on May 10, 2010, 06:44:52 PM +0100
For info, the practice server is set for 1x tyre wear and 2x fuel consumption as per the race announcement.

Which would be good if I could see it.

Are you sure that it's running?


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: goldtop on May 10, 2010, 07:04:18 PM +0100
For info, the practice server is set for 1x tyre wear and 2x fuel consumption as per the race announcement.

Which would be good if I could see it.

Are you sure that it's running?

I just checked and I couldn't see it in the lobby either. Server was running, but I've rebooted with same settingsand all appears ok. Strange ???


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Wiltshire Tony on May 10, 2010, 07:16:15 PM +0100
Ah hah me beauties, that be the ghost of ol' Legzy Mha ha ha ha ha  :o


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Clive Loynes on May 11, 2010, 06:46:15 PM +0100
LOL

Very good.  I have this picture of him stomping around the pits at Daytona with an albatros tied around his neck.

Anyway; too busy practicing pit stops to go posting things here!



Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Legzy on May 11, 2010, 09:20:00 PM +0100
For info, the practice server is set for 1x tyre wear and 2x fuel consumption as per the race announcement.

Which would be good if I could see it.

Are you sure that it's running?

I just checked and I couldn't see it in the lobby either. Server was running, but I've rebooted with same settings and all appears ok. Strange ???
Over the last 4-6 weeks, both GTR2 & PnG servers seem to have been "falling out of the lobby".
If people see they're not available, the quickest way to get it back up is just to let us know on the next coming race thread & someone will sort it :)

Not sure if we should be worried about it longer term though :-\


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Hotkeys on May 11, 2010, 10:37:25 PM +0100
Phew ..... finally broke that 2 min barrier in the GT40 MK2.

Unfortunately, this car has some very strange concrete-magnets placed in the right-side body-panels, so most inconveniently the car is inevitably drawn towards the merciless rails of Daytona  ;)

What laptimes are the fast and furious topguns doing in their yellow group cars I wonder ?

Hope to CU guys thursday, that is if I can make home in due time.

Stig / Hotkeys


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: phspok on May 11, 2010, 10:49:24 PM +0100
Done a few quickies in Orange cars. 2:05 in GT40 Mk1, 2:03 in L88 Coupe (Penske)


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: ginsters sponsored on May 12, 2010, 01:18:53 PM +0100
I'll not make this. Hope the new setup works well and does that mean I'll have my pick of cars for 1st race? :angel:


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: pribeiro on May 12, 2010, 03:37:59 PM +0100
Phew ..... finally broke that 2 min barrier in the GT40 MK2.

 

 :o
You are in the wrong group then....  ;D


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Clive Loynes on May 12, 2010, 04:43:10 PM +0100
Phew ..... finally broke that 2 min barrier in the GT40 MK2.

 

 :o
You are in the wrong group then....  ;D

Lets not be hasty Paulo.   ;D

The points are awarded at the end of the race not the end of qualifying.

I think it is quite possible, in fact likely, that the green group may have the front row of the grid but the people who can lap at or near their best for an hour are in the yellow group.  And that is how you win races.  One of the green group may even hang on until the bitter end and win!  But that will only earn him a slower car in the next race.

Mike may have some tweaking to do to establish just how much difference there should be between the potential performance of the three groups of cars but the system should be self governing.  It will not be worth trying to determine if it works until we have about four races under our belts, to smooth out stray results.

Looking forward to it.

To me it appears that it should promote closer racing.  That will also, probably, promote more incidents between cars; because instead of the great and the good dueling at the front of the field with a good deal of mutual respect and equal ability, they may find themselves stuck behind, say, me in a faster car!   :lol:

A good deal of patience may be called for from all parties.  ;D



Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Mark J on May 12, 2010, 04:58:04 PM +0100
broke the 2min mark !?? jeebers, and i was pleased with my 2:05 times in the IROC  :-[  Not had a chance to try any other cars yet but hope to do so later on.

As before, would be useful to know what sort of benchtimes to aim for as unless its a familiar track you dont know where you stand pace wise.


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Wiltshire Tony on May 12, 2010, 06:38:12 PM +0100
I'll be racing on Friday so I'll skip this'n.


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Legzy on May 12, 2010, 07:35:09 PM +0100
Well I'm going to have a couple of weeks rest, but am already looking forward to trying out the new format after the brief break 8)


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Mike Miller on May 13, 2010, 03:48:52 AM +0100
Clive said it perfectly. He points out the essence of the handicapping theory. It takes more than a few hot laps to win and the quicker guys will certainly be mixing it up with the everyone at some point in time. He also pointed out that it may take a few races for us to tweak the car selections. I'm hoping to feel my way through that this 1st season and then focusing on a car group for subsequent seasons.

Under 2 minutes is very quick and I'm guessing it should land a front row starting position. I'm running 2:01's in the L88 Roadster. I'm not digging the tires on this car so those times fall off mid stint. This is a big power track. It rewards vehicles with big power in those long banked turns. The GT40 Mk2 has huge speed. Can the drivers hold it together? How quick will they be with the pit stops? Will their pit strategy work? I'm looking forward to finding out.


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: ginsters sponsored on May 13, 2010, 08:16:41 AM +0100
Whilst I'm looking forward to the straight battle with faster cars, the pit strategy element concerns me, it always has done. I, as a simple man, want to race as fast as I can and like to be be beaten by someone faster than me. I'm really not interested in working out the best strategy, there seems to be a real difference between 914 and L88 here for example, and neither am I keen on strategy deciding races.

Prolly just me but I really don't want strategy element to be dominant for these races or any to be honest. I'd rather use the existing "sprint" format :'(


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: pribeiro on May 13, 2010, 09:54:19 AM +0100
I'm in the opposite side Ian, I love the strategy, the pressure - while driving - thinking on the pit stops and reading/feeling the tire wear and fuel, it turns me on and it brings me the top of the reason to race.
Sprint races? Sure, once in a while to get something different sometimes. To use some car/track combos.
But pit stops during a race adds more real feel, at least to me.
That's why I'm an endurance race lover.  :D


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: ginsters sponsored on May 13, 2010, 09:59:29 AM +0100
Sure, once in a while to get something different sometimes. To use some car/track combos.

On that we can agree. Some pitting, some 2 times wear and some sprint races please?

Another thing that concerns me is flakey add on tracks and pitstops. All too often they are faulty in some way and its very hard to pick that up in testing. The worse way to finish a race is stupid s/g's or waiting in pits for nothing to happen.


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: pribeiro on May 13, 2010, 11:57:49 AM +0100
  The worse way to finish a race is stupid s/g's 

Tell me about it... ::)
However there are plenty of addon tracks that run perfectly, fortunately.


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Clive Loynes on May 13, 2010, 03:10:53 PM +0100
It wasn't until last night that I discovered the proper way out of the pits; so that you don't have to lurch out in front of people who are steaming down off the banking.  In case anyone else hasn't found it you keep to the left of the Armco and it will eventually feed you out before the first 180-Right.

That being said, since this is part oval, is there an approved method of getting off of the banking and down into the pits?  Seems like a good idea if people were to get off the racing line before they start to slow down.



Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Mike Miller on May 13, 2010, 04:03:23 PM +0100
Good call on clarifying the pit out lane. Thanks Clive.
Dropping down low off the racing line is the best way to enter the pit lane. Remember, there are no speed limits, but you must take care not to make contact in the pit lane.


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Hotkeys on May 13, 2010, 05:43:45 PM +0100
Good to hear, that the podium-veterans are somewhat nervous about the handicapsystem ........ ;D ;D ...... but honestly guys, I don't think you need to worry about old Hotkeys.
My 1.59.xx was a one off, I can't to steady laptimes and i NEVER fail to mess things up at some point in a race longer than 15 minutes. I'll probably miss my braking point on one off the fast oval-parts, and doing that at 286/km/h makes you eat a lot off dirt and grass ......... if not concrete  ;)

Stig / Hotkeys


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Clive Loynes on May 13, 2010, 06:16:03 PM +0100
Focus man, focus!

We want the first SBRC win from you tonight.   No pressure.


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Manteos on May 13, 2010, 06:43:18 PM +0100
I think that some of us will have a lot of free Thursday in the next weeks (at least I hope so...), but today there's the champ race in which are involved a lot of VDA P&G Lover. Hope that Pippomox, Bonni, or somebody of non engaged drivers can make this one to test the new format even with some of us.
Have fun guys :)
Cu soon!


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Oilseal on May 13, 2010, 09:21:32 PM +0100
Well that was fun.

At least until I pitted. Then couldn't get my pit crew to work.

Raced offline and pitted OK. What did I do wrong.

Still it was nice being the leader for a change.

Seems like a good format.

Oilseal


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Mark J on May 13, 2010, 09:21:51 PM +0100
B'ah cant believe it, didnt put a foot wrong for whole first half of race and then on the very lap i am going to pit, i miss my flipping braking point at T1 because some stupid message flashed up of someone pitting or leaving and it was enough to distract me for that split second  >:( I slithered across the grass at high speed and smashed into the tyre wall, aero and major suspension damage. Had intended to limp round but car just crabbed off the track, race over  :'(

Despite stuck near the rear of the field in my underpowered porker it was apparent that me and Ade in the other IROC were going to seriously benefit at the stops, both able to run many more laps than some of the guzzlers up front and i wasnt going to take tyres as they were in good shape. Would have been really interesting to see how it panned out near the end as the fast cars desperately tried to make up the lost ground. I think i was already top 5 before that intended stop as so many others had to pit early.

Shame. The GT40's looked mega in the banking  8) Not totally convinced about running such a broad range of cars at every track. I think here i would prefer to have seen just the muscle cars racing as they totally suit the track. Only reason i didnt take a cobra or L88 was shear lack of praccy time. Only had time to try F275 and IROC and as it was a test/fun race plumped for the 911.

Cant believe a load of wallies still all hit each other at T1 when its an hour long race ::) ....'Calm down dear'  ;)



Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Clive Loynes on May 13, 2010, 09:38:27 PM +0100
Can't say that I actually enjoyed that.

Went for the GT40 MK1 because it seemed to have the pace, and I did manage 2nd on the grid.  But it is a car that I don't like and for me is just about unraceable against anything but another GT40Mk1.  Every man and his dog had passed me after a couple of laps.

It does have a big tank so I was able to go until lap 20 before pitting.  Then, trying to make up my mind about changing tyres, I hit the escape button instead of enter and that was me finished.

So hard work, no fun and no result.

I think that running it so that the sun made T1 blind at one point was a spot of realism that I could have done without too.

Don't know if I have enough spare time to sort out the options in this format.  Mike has come up with a big challenge for me in my current state of development.


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: phspok on May 13, 2010, 10:01:21 PM +0100
Not sure about "a load of wallies" I allowed people to pass me into T1 and then got shunted off. No damage, I have an hour
to catch up  :whistling:
Caught and passed some, then fell off... caught and passed some, then was in 2nd briefly after Stig pitted,
then was leading very briefly,. Pitted for 5 mins or so, as the crew changed everything including the headlamp bulbs
(slightly tarnished apparently) came out 10th or so, caught some, passed some as they did a later pit, ended up chasing
Mike Miller at about 17 secs ahead, with Ade 21 more secs up the road. was catching Mike enough to maybe pass one or two from the end, then fell off again.. eventually caught Mike on the final lap and crossed the finish half way up the side
of his car. After an hour, i don;t think you could have a closer finish. Ade played a superb long game, managing 5's mostly, so though we were reeling him in, we needed a few more laps to catch. Good race, really enjoyed it.


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Mike Miller on May 13, 2010, 10:05:46 PM +0100
That was big fun for me. I battled with more cars and drivers tonight than any other race. Big congrats to Ade who proved that the right pace and pit strategy can earn a victory over the big power muscle cars on a track they are suited for.

I came together with someone with sided to side contact at the exit of turn 1 lap 1. I didn't see the replay yet, but it seemed like Matt was the victim in the red L88. I think we split a white GT40 MkI and then came back to center track not knowing each was there. It was great to see Matt come back to finish 3rd just a few tenths of a second behind me. All you needed was 1 more lap to close the deal.

The pit sequence really proved to be the deciding factor in this first test race. I know with more practice you guys will get used to them and get quick and comfortable. Like racing, it just takes practice and time. Usually, if your crew doesn't service you then you overshot the entrance. Be extra careful to hit your mark.


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: seniordan on May 13, 2010, 10:09:31 PM +0100
There were some nudges and there was some pushing in T1. Watching the replay I think I might have been the culprit. In that case apologies to all involved. I´ll try to remember good manners next race.

Thanks all for an enjoyable race and pitstops tactics aren´t that easy at all, I found out.

Cheers, Seniordan


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: goldtop on May 13, 2010, 10:20:35 PM +0100
Results & Replay in the usual places


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Tim Robey on May 13, 2010, 11:49:16 PM +0100
That was great fun, although I did feel a little guilty taking the GT40 Mk2 as it was seriously quick here.

I quallied mid-pack and gained a few places after a few guys got together in turn 1, just missing Goldtop who tangled just ahead of me.

I spent the next few laps racing Pribeiro & Mike, as they were racing each other there was no way past, but I managed to pick my way past them, only to miss my braking point into T1 a couple of laps later so I ended up undoing all my hard work.

After that I steadily gained a few places until I was leading the race after Oilseal pitted  ;D wow! surely a first with PnG!

I pitted after about 20 laps, but having not practiced any pit stops I took it steady. I spent far too long sorting out how much fuel to put in, and decided to play it safe and changed all the tyres. Over a minute later I was down in 4th, but a long way behind Matt & Mike. Looks like I need to practice my pit stops!

Hats off to ade for the win, you must have had a storming pit stop  :D


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Hotkeys on May 14, 2010, 06:14:48 AM +0100
15 laps or so leading the race was a hole new and pleasant experience, but I still managed to loose my focus as usual and crashed the car. Had to sneak all the way to the pit to do a VERY long pitstop :- )).

I like the pitstop thing but really hate the 2 X tyrewear feature, probably beacuse I find it hard to drive a 'soft' raceline.

Pitted for 5 mins or so, as the crew changed everything including the headlamp bulbs


BTW ... remeber that you can chosse not to have the pitcrew repair or replace things. You need to change that ne the pitboard menu when it appears. But it can be a very diffucult decision to make, since you don't know beforehand, how long the repair is gonna take.

Stig / Hotkeys


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Sandor M on May 14, 2010, 08:40:46 AM +0100
That was a fun race . 

Due to my lack of skills I was rewarded with the 911RSR  ;D
Everybody else would win this race in the car but i am very pleased ending midfield.

Made my pitstop midrace and also changed the tyres , just to make sure.  Suspension also needed work but estimated time for that was 90 secs so skipped that part.

Sorry for the tap in the last round, Pribeiro . I was a bit (way) too late with breaking...

See you all next season with hopefully the same format as this race.



Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Clive Loynes on May 14, 2010, 08:58:11 AM +0100
Just looked at my replay and the lap charts and seen that on lap 20 I was eight seconds down on Ade when I went into the pits for 80ltr of fuel.  And died.

Despite being mugged by everyone at the start, it suggestst that the strategy was reasonable, just compromised by incompetence on my part.  For some reason I always expect to be able to navigate around the clipboard with the mouse.  When it finally sinks in that I have to use the up/down keys the panic sets in.

Bugger it!



Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: phspok on May 14, 2010, 09:10:36 AM +0100
What was that about Bottox while you were in the pits Clive? Your pit crew having face lifts were they?  ;)
Thanks Stig, I am used to the pitting from GTR2, I am rubbish at it, but I am used to it  ;D
I glanced at the board but saw no damage, even though I had been bumped off quite hard by a bouncing 906 ( a "misunderstanding" about how wide the track was  ::) ) maybe I just missed it, I had preset the stop, and just hit return.

What I meant was the time spent waiting for the 2 extra delivery tankers to arrive from the refinery with enough
petrol to fill my 138 litre tank, and then having to wait for the 4 extra people to lift the huge rear tyres onto the car
I hit the pit request 30 secs before pitting, so they were ready. I may have placed better if I had not spent 40 secs or so on the grass during the race for one reason or another, so I agree, the timing was about right.


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: goldtop on May 14, 2010, 09:36:58 AM +0100
First off an apology for those I scared at T1 and to the resulting damage at the back of the pack. I think my teamie jpv caught the brunt of it :-[ Forgot how early those GT40s have to brake and my emergency braking skewed me off towards the pitlane exit. Didn't quite manage to keep it off the grass and ended up stationary in the middle of T1 ::)

Really didn't enjoy that. The choice for me was to be off pace in the IROC and make time back on strategy, choose a tank and fall off frequently/ruin other's races or go with the fezza which tried to kill me every time I touched the brakes. Don't think I'll be enjoying the first third of S3 :(


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Clive Loynes on May 14, 2010, 10:03:51 AM +0100
What was that about Bottox while you were in the pits Clive? Your pit crew having face lifts were they?  ;)

LOL, something like that.  I think that I was telling my pit crew what had happened to their "win bonus".

Loved the description of your pit stop Matt.  Had tears rolling down my cheeks imagining the antics of your pit crew, analysing the state of your headlamps whilst you chewed lumps out of the steering wheel.  Even funnier than the two cars who passed me after T1 and then smacked into each other right in front of me.

I must admit that the bloke mincing about in front of me really winds me up during pit stops.  I try to kill him every time that I am finally released to carry on racing.  :devil:

PS  Can you actually pre-set the "Do nothing with the tyres" or will I always have to mess with the keyboard?

PPS  Just had thinks!  I could use the sequential gear shift knob for up/down arrows,  just have to find an obvious button for "enter" and the keyboard will not have to be touched.


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: pribeiro on May 14, 2010, 10:28:27 AM +0100
 i miss my flipping braking point at T1 because some stupid message flashed up of someone pitting or leaving and it was enough to distract me for that split second  

It might be me Mark, I use that info for years every race I have to pit. Sorry for your crash.
                                


Hatts off for Mike! You have done everything as I like more.
Long race, pit stops, different cars to chose and handicap cars to chose from. Good work.

When I went to the pits, by then rolling at 5th place, I screwed it.
Spent 1 minute engaging 1st and reverse without stopping at the right spot.
Decided to leave the pits and stop at the next lap, which I achieved this time.
Therefore, I lost plenty of time and I chosed not to change the tires, oh dear....
last minutes of race were hard due to lack of grip. Sandor was shortning the gap ~2 seconds each lap
and we finished race very close. Nice race with  Mike for the earlier laps and with Ade and Tim.
I enjoyed every second of this race. Great track and nice car choice.

Congrats to podium and well done to all finishers.


Btw, in GTR and P&G, we must stop the engine when we want to add fuel, or the pit crew don't move.


Cheers



Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Mike Miller on May 14, 2010, 12:32:01 PM +0100
I'm rolling on the floor after reading about the antics of your pit crew Matt.

Guys, you can preset your stop in XD if you use that. There you can toggle the tire wear, pit strategy (and off) screens in XD. Once on the pit strategy screen, you can use the arrow keys to adjust fuel, decide to take tires or change tire compound, and decide to repair damage or not. Select an item using the up/down arrows and change selection using the left/right arrows. Utilizing this ability in these types of races is part of making a quick stop.

It is clear that your are coming to the realization that spending as little time as possible in the pit lane pays big dividends.


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Wiltshire Tony on May 14, 2010, 01:35:01 PM +0100
Remember your first pit stops Mike?  ;)


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Mike Miller on May 14, 2010, 02:10:06 PM +0100
Remember your first pit stops Mike?  ;)

Yes. They were horrible. It took me a bit of time to learn. Getting XD and learning how to use it shaved tons of time off my stops.


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Clive Loynes on May 14, 2010, 02:42:42 PM +0100
Think this shows what was happening better than the gaps graph.

(http://www.planet-venom.co.uk/PnG/Daytona.gif)


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: phspok on May 14, 2010, 02:53:19 PM +0100
Gaps graph? werezatden?
How do you make those things?


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Mike Miller on May 14, 2010, 02:58:13 PM +0100
WOW! Ade had a real short stop!


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Clive Loynes on May 14, 2010, 05:17:04 PM +0100
Gaps graph? werezatden?


Fings like this
www.planet-venom.co.uk/PnG/DubaiN/index.html  Look at Gaps Graph tab

Thing is, the traces are all relative to the leader and make it dificult to see what you were up to.  And I cant be bovered!


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Mark J on May 14, 2010, 05:43:51 PM +0100
Great job Ade on the win, nice going  8)

Means i may well have ended up with my hoped for top 5 finish. Was right behind Ade for first 10 minutes but then got held up behind two squabbling US muscle cars in the infield that cost me 6-8 secs behind them. Ade seemed to just go up a gear at that point and steadily pulled a gap out.

Prib, no worries, dont know whos message it was, but it was just a combo of a message flashing up, me trying to read my fuel remaining and braking for T1 from high speed. My own stupid fault. :(


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Mike Miller on May 14, 2010, 06:01:21 PM +0100
Speaking of messages flying up... I'd like to keep these at an absolute minimum. I prefer no messages at all, including pit in, pit out, etc..., but I understand they have been permitted for some time now and don't want to rock the boat too much. I also see the occasional message as somthing that has to be dealt with in a real life racing scenario. Think of the radio.


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Wiltshire Tony on May 14, 2010, 07:08:48 PM +0100
Clive, can I get a graph in braille? Can't quite make out the one you've provided  ;)


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Geoffers on May 14, 2010, 08:53:52 PM +0100
Getting XD and learning how to use it shaved tons of time off my stops.

Excuse my ignorance, but what is XD?

I know you can set your fuel in the 'advance setup' menu in P&G, but from what you are saying Mike, in this XD thing you can setup tyre changes & other things before the race, is that correct. If so it seems like it is essential to be competitive.

Are all the races going to require pitstops? I can see the need for them in enduros, (which I'm a fan of) but for shorter races I think they can sometimes spoil a good race.


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Ade on May 14, 2010, 09:46:01 PM +0100
WOW! Ade had a real short stop!
That was my best pit stop ever  :o 24 seconds i think and I remembered to switch off repairs from the T1 L1 shunt up the trumpet.

Great job Ade on the win, nice going  8)

Cheers MJ :)  thought i  had no chance of a win looking at some of the lap times in practice and me not getting below 2:05s before Qali.

        Cheers to  Mike and Goldtop for stepping up to organise our P@G nights in  :thumbup2: your loads better than that Legzy bloke ;) ;D


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Clive Loynes on May 14, 2010, 10:01:18 PM +0100
Clive, can I get a graph in braille? Can't quite make out the one you've provided  ;)

Ah! You would like it bigger?

LOL


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: goldtop on May 14, 2010, 10:21:09 PM +0100

        Cheers to  Mike and Goldtop for stepping up to organise our P@G nights in  :thumbup2: your loads better than that Legzy bloke ;) ;D

 :lol:

Congrats on the win Ade.  8)


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: phspok on May 14, 2010, 11:29:54 PM +0100
CLive. I know what they look like, people make them for GTR2 races, I can't find how to get the race analyser thing
that creates them


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Mike Miller on May 15, 2010, 12:19:04 AM +0100
http://www.vitumo.de/

XD is add on utility that allows you to change pit settings while on track. It also allows you to monitor tire temps, pressures, etc... It is very helpful.


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Clive Loynes on May 15, 2010, 11:23:57 AM +0100
CLive. I know what they look like, people make them for GTR2 races, I can't find how to get the race analyser thing
that creates them

It's called Autosim Analyzer and I expect that I will turn up the link if I search for it on this forum.

I'll have a go.

What software does picnic use to produce the lap charts etc.?

The lap charts are generated by the AutoSim Analyzer - there's a link to it in the bottom right of each report.

That's how I found it.

Edit: Just tried it on the report that I linked to on this thread and it didn't work.
Edit2:  Think this will do it  http://autosim-analyzer.software.informer.com/1.6/


Title: Re: UKPnG Season 3 - Pre-season - Daytona Road Course - May 13
Post by: Clive Loynes on May 15, 2010, 11:29:49 AM +0100
http://www.vitumo.de/

XD is add on utility that allows you to change pit settings while on track. It also allows you to monitor tire temps, pressures, etc... It is very helpful.

Sounds like another new way to have a big accident!   ;D