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UKGPL => UKGPL Races => Topic started by: vosblod on November 09, 2010, 11:44:42 AM +0000



Title: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: vosblod on November 09, 2010, 11:44:42 AM +0000
Well it's almost here and what better way to celebrate then an inaugural UKGPL test race - we need to see how it runs on the server and also check the import uploads correctly to the srou system.
I can't give you a firm release date (will post in this thread as soon as it comes out) so Friday is provisional/subject to change but be ready to grab the mod quick. You won't have much time to get used to these beasts but we will all be in the same boat and the default set ups are pretty good once tweaked to suit your style - any complaints about them should be addressed to Mr Roberts ;). I've picked a well known venue so you don't have to struggle with unfamiliar chassis and an unfamiliar track.
If you can't make Friday never fear, I'm sure we will have a few further fun events. Make sure you visit this (http://srmz.net/index.php?showtopic=6200&st=0) thread for background and info.

Race List = IGOR
Server = UKGPL_T7_2
IP address = 62.149.202.168
Race date = 12-11-2010
Time = 21:00 UK time
Track = Silverstone
Variant = 67 Sports Car mod (http://www.sportscarlegends.net/ (http://www.sportscarlegends.net/))
Damage Model = INT
Chassis = free choice
Qualifying time = 35 minutes (please don't start until 30 mins left on clock to allow everyone to join)
Race length = Int Long

Password: open event (in the event of a full grid of drivers in chat a password will be applied and announced in the UKGPL chatroom)

The track can be downloaded from : original Papy track

Please be in IGOR UKGPL chatroom by 8:50 pm UK Time = GMT).

UPDATE: 11/11/10 - mod now released - link above

Silverstone is built on the site of a World War II bomber base, RAF Silverstone, which opened in 1943. The track hosted the first F1 championship race in 1950. The British Grand Prix has been permanently held here since 1987 although it is due to switch to Donnington Park in 2010. The airfield's three runways, in classic WWII triangle format, lie within the outline of the present track. The first two races were held on the runways themselves, with the 1949 International Trophy switching to the perimeter track. This arrangement was used for the 1950 and 1951 Grands Prix. In 1952 the start line was moved from the Farm Straight to the present Finish Straight, and this layout remained largely unaltered for the following 35 years. Since 1975 the track has been modified with the introduction of chicanes etc – we are using the 1960’s layout.


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: BadBlood on November 09, 2010, 11:11:00 PM +0000
Hope to be there. After all Silverstone is quick - IT NEEDS A CHICANE and I know a man to give it one... :laugh:


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: john roberts on November 10, 2010, 12:33:16 PM +0000
what cars are you guys planing on taking to this race?

john


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: vosblod on November 10, 2010, 12:37:03 PM +0000
what cars are you guys planing on taking to this race?
john
Probably not the best speedwise for this track but, for something relatively easy to pick up, I'm tempted by the Porsche.


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: FullMetalGasket on November 10, 2010, 12:45:26 PM +0000
I'll take whatever sounds nicest, irrespective of performance ;D


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: happyal on November 10, 2010, 01:05:36 PM +0000
what cars are you guys planing on taking to this race?

john

Ferrari 330 P4

It's a car that I remember from my childhood, it was a magic car that was drop dead gorgeous, and one of the cars that started my live long obsession with all things Ferrari. I hope that you have it a good setup :)


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: BadBlood on November 10, 2010, 01:33:59 PM +0000
Have you got one with Nitro boosters?  ::)


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: EvilClive on November 10, 2010, 02:39:53 PM +0000
Is there a pecking order for these brutes??? or are they broadly similar in performance?


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: vosblod on November 10, 2010, 02:48:41 PM +0000
The SRMZ countdown thread has this;
Quote
Inevitably, people will want to know which car is best. This always comes down to personal preference, but here are some guidelines on each car. Remember that these were endurance racing cars so reliablilty was vital. As Stirling Moss once said; "To finish first, you first have to finish". If you are only doing short races, then the car's reliablility won't be much of a factor, but if you do longer races, you will want to pay more attention to that.

Ford GT40 MkIIB
The MkIIB is a fast, heavy car. It weighed almost twice as much as the Porsche 910. Capable of speeds in excess of 205 mph, it is adequate at those tracks that reward top speed at the expense of handling. So it should be OK for tracks such as Sebring, LeMans, and Reims. However, there are always better choices. You would not want to drive it at the Targa or the Ring. Also, the MkIIB is extremely unreliable. This weakness may not show up for short races, but will definitely be a factor in longer ones.

Ford GT40 MkIV
Like the MkIIB, the MkIV is a fast, heavy car, but unlilke the MkIIB, it is more reliable. It will go 215 mph on the Mulsanne straight which makes it a top choice for places such as Sebring, LeMans, and Reims where it can cruise at top speed and walk away from its competitors. Being heavy, its handling is merely adequate so you woudn't want to use it at the Targa or the Ring.

Ford GT40 MkI
The MkI actually competed as a production car for nonworks teams so it was included in a mod for prototype cars mainly because we had a nice three dimensional model for it. Also, at several races there just aren't that many prototypes so the MkI does a nice job of filling up the field. In 1967, it easily won the over 2.0 liter production car class championship for Ford.
The car itself is very good. Lighter than either of the other GT40s, its handling is better. Although limited in power, it can do about 195 mph on a long straight and is reasonably reliable. The car was so good that when the 3.0 liter limit on prototype cars became effective in 1968, the old MkI was able to beat them and win LeMans in both 1968 and 1969 as well as the Manufacturers Championship for Ford in 1968; much to the chagrin of the FIA.
It would not be the first choice on any track, but is a good car to start training. It has no faults and is fun to drive. Just don't expect to be able to compete against the larger engined prototypes.

Mirage M1
The Mirage is essentially a GT40 MkI with revised bodywork and a bigger engine. It was lighter and more aerodynamic. Capable of speeds in excess of 205 mph, it can compete for the lead in the hands of a capable driver. It is a good overall car; quicker than the GT40 MkI, but not as quick as the Lola. Unfortunately, it is also unreliable and would not be the first choice for a long race.

Chaparral 2D
The 2D is a very good car. Not too heavy and powered by its large 7.0 liter engine with gobs of torque, it will go over 205 mph and handle well too. However, it is very unreliable. It's biggest downside is that it only has a three gear transmission. Although its engine's massive torque somewhat compensates for the lack of gears, particular attention needs to be paid to the gear ratios. If not for the Chaparral 2F, this would be a fine choice for any race of shorter duration.

Chaparral 2F
The 2F is basically a 2D with a huge rear wing for downforce. So it has all the good points and bad points of the 2D, but added grip for tighter cornering. Not quite as fast as the 2D in a straight line due to the wing drag, it will still do just under 205 mph which is adequate for the faster tracks such as LeMans. At the twistier circuits such as the Targa and the Ring, it can hold also its own against the Ferrari and Porsche.
If you had to chose one car for all tracks and short races, this would be a good choice as it is a great overall car.

Ferrari 330 P4
In you had to drive one car for long races and wanted to win on any track, this would be it. It is very reliable, second only to the Porsche, and performs well at all tracks. Its top speed is limited compared to most of the others at only 195 mph, but overall, it is a great car. It must have been as it won the Manufacturers Championship for Ferrari.
However, for shorter races there are better choices.

Porsche 910
For those tracks that require the best handling such as the Targa and the Ring, the 910 would be top choice. It weighs little more than a 1967 Formula 1 car which makes it the best handling car of the group by far. But it's down on power so its top speed is only 170 mph or so. At tracks such as LeMans and Reims, it's at a distinct disadvantage to the much faster cars.
It is also the most reliable car so you can count on it to finish.

Lola T70 MkIII
The Lola is a really nice car and some would pick it as their overall favorite rather than the Chaparral 2F. It has enough power to kick out the tail for power on oversteer if desired. Medium weight helps its handling and it's capable of over 200 mph so it isn't at too much of a disadvantage on the fast tracks either. Unfortunately, it is very unreliable and would not be a good choice for a long race.

Looks like some will be more suited to certain tracks but we will probably have to find a general pecking order by trial and error. A good spread Friday would be nice - it's only a fun test so give whatever you like a go.
I didn't test them as much as I get credit for in the ReadMe so I'm not expecting to be a frontrunner, one thing that did take a bit of getting used to for me was avoiding hitting the barriers. These things are of course much wider then a single seater so you have to get used to allowing for that. Also, the one with three gears feels distinctly odd to start with.


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: FullMetalGasket on November 10, 2010, 02:56:52 PM +0000
Surely that's supposed to say 'the 5 litre limit' and not 3, as the Mk1 GT40 had a 289 smallblock = 4.7 litres  ;)


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: EvilClive on November 10, 2010, 04:12:08 PM +0000
Thanks for that info Vos,  now all I have to do is download and decide :-\ lol  (or should that be lola)]]]


edit...having digested the info above.

There are a lot of comments referring to the reliability of the various cars? So does anyone know....

 Is this along the lines of the original 67 mod, as in the Lotus is fast but fragile, the Honda is vulnerable if over stretched in the revs department.etc etc..Although if driven with respect they will survive most races.
OR is this a develish new parameter that the mods have introduced, meaning that certain chassis are doomed to fail more often than survive??


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: john roberts on November 10, 2010, 10:53:42 PM +0000
There are a lot of comments referring to the reliability of the various cars? So does anyone know....

yes

Is this along the lines of the original 67 mod, as in the Lotus is fast but fragile, the Honda is vulnerable if over stretched in the revs department.etc etc..Although if driven with respect they will survive most races.
OR is this a develish new parameter that the mods have introduced, meaning that certain chassis are doomed to fail more often than survive??

some cars are more reliable than others , the spread is as wide as the 67's but overall they are less reliable than the 67 f1 cars (they weren't designed to be ran at 100% for a 24 hours race like they do these days) .

but i'll weave out of giving you the data ... it will be more fun for you to work it out for yourself ;)

john


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: Al Heller on November 10, 2010, 11:04:15 PM +0000
Lola  8)


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: BadBlood on November 11, 2010, 12:12:56 AM +0000
Looks like the Porsche is the GT Waza to me - does it come in white?


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: vosblod on November 11, 2010, 12:41:51 AM +0000
I'm not saying when it will be available but you can hear it from His Masters Voice (http://srmz.net/index.php?showtopic=6200&st=108);
Wednesday 10/11/10
Quote
Quote from: 'francesco'
But the download start tomorrow.Right?
Quote from: 'Lee200'
I can answer with a firm maybe.


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: blito on November 11, 2010, 07:04:09 AM +0000
all these new toys.... which to play with first! spoilt for choice :D
I think maybe the Ferrari for me...


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: FullMetalGasket on November 11, 2010, 10:26:05 AM +0000
How dense am I?  ::)
Just noticed the race is for Friday  :oops:

I might make it as I'm supposed to be going to a party but doubt I'll hang about for long as I'm taxi for my G/F (I.e. not drinking and therefore unable to ignore what's bound to be awfull music). Aslong as I've managed to get everything installed and some sort of shonky setup created in time I may manage to hop in at the end of practice. Otherwise I'll miss it  :(


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: vosblod on November 11, 2010, 11:13:29 AM +0000
The mod has been released guys so get downloading  :jumpjoy:

http://www.sportscarlegends.net/ (http://www.sportscarlegends.net/)

Make sure you have the four new tracks first and I'd strongly reccommend you look at the ReadMe file before installing.


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: john roberts on November 11, 2010, 11:16:41 AM +0000
*** GT mod released ***

https://www.simracing.org.uk/smf/index.php?topic=8628.0

john


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: maddog on November 11, 2010, 11:37:10 AM +0000
Yay!!!  The award goes to Tim, for sprinting to the car download first.  It appears to be rather busy atm - probably 50 drivers blocking the full width, but the race is on!
                                                                       :scooter:


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: kinghiro on November 11, 2010, 12:34:18 PM +0000
what cars are you guys planing on taking to this race?

john
Fezza ofc John got so inspired by the opening pic of the link


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: FullMetalGasket on November 11, 2010, 01:24:08 PM +0000
Downloaded  :) Now I just need to get out of work.........

Oh, reading throught the website I'm sure that the Lola had an Aston Martin engine on the earlier version? There nearly all Fords now..


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: EvilClive on November 11, 2010, 01:31:19 PM +0000
Yep Tim!!! sat here at work thinking .."if only I was at home......"

and I have to go out as soon as I get home this evening!!, but maybe I can squeeze in the download before I do?  ::)


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: Hristo Itchov on November 11, 2010, 01:41:53 PM +0000
I don't know much about such cars, but I liked the name and looks of the Ford Mirage M1, so I took it out for a couple of laps at Silvy. I must say I don't like the default setup at all, but after some extreme setup tweaking I think it feels quite OK now. Did a 1:30.56 if you need some reference point.


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: BadBlood on November 11, 2010, 01:47:57 PM +0000
This is great fun and I am within ten seconds of you H so I am pretty happy. My mirrors are upside down though :( - I've seen a fix for that somewhere...


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: Beefpie on November 11, 2010, 02:11:11 PM +0000
Wish I could be there. :(

Have fun :)


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: blito on November 11, 2010, 08:22:03 PM +0000
got the Fezza down to 1:34 :)

it sounds great but is a bit of a handful for us 65 types :D


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: b_1_rd on November 11, 2010, 08:26:47 PM +0000
This is great fun and I am within ten seconds of you H so I am pretty happy. My mirrors are upside down though :( - I've seen a fix for that somewhere...

A quote from http://wiki.grandprixlegends.info/index.php?title=GPL_FAQ_and_troubleshooting_guide (http://wiki.grandprixlegends.info/index.php?title=GPL_FAQ_and_troubleshooting_guide)

Quote
Mirrors pointed up, upside down or to one side of the track

- This happens in OpenGL (not in D3D) with the latest nVidia drivers (after about 52.16) which work fine but the buffer flipping mode needs to be set to block transfer. This is no longer the default in the 52.16 drivers. Control Panel > Display > Settings > Advanced > your card tab > OpenGL > Buffer Flipping Mode > use block transfer.


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: BadBlood on November 11, 2010, 09:11:53 PM +0000
Cheers Steve.

I find the frame rate in OpenGL awful if there are other cars around. Anyone else finding that? I have a fairly beefy laptop (Core i7 but inbuilt GeForce) but it struggles with GT at full size (1920x1080) - 640x480 is OK but still not great. D3Dv2 is fine but for some reason on this laptop I can't use D3D - the screen only paints part of the screen - dependent on screen size selected. At 640x480 the whole screen is painted but the right hand side (approx. a quarter) is 'snowy' (as if the car has rolled - some of you may not have seen that effect - I have, a lot :D )

Anyone got any ideas on getting D3D working? D3DV2 is great but Pribluda doesn't work. I have looked for an update but no joy.

Mod is great fun and although I am still slow (1:39) at least I can keep it on the road and I haven't rolled one yet...


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: Hristo Itchov on November 11, 2010, 09:16:04 PM +0000
Cheers Steve.

I find the frame rate in OpenGL awful if there are other cars around. Anyone else finding that? I have a fairly beefy laptop (Core i7 but inbuilt GeForce) but it struggles with GT at full size (1920x1080) - 640x480 is OK but still not great. D3Dv2 is fine but for some reason on this laptop I can't use D3D - the screen only paints part of the screen - dependent on screen size selected. At 640x480 the whole screen is painted but the right hand side (approx. a quarter) is 'snowy' (as if the car has rolled - some of you may not have seen that effect - I have, a lot :D )

Anyone got any ideas on getting D3D working? D3DV2 is great but Pribluda doesn't work. I have looked for an update but no joy.

Mod is great fun and although I am still slow (1:39) at least I can keep it on the road and I haven't rolled one yet...

A friend had that problem, it has to do with the Rasterizer settings in GPL (can tweak settings from inside GEM+). I don't know what exactly fixed it though, but you can have a look. You should sort it out and use D3D instead of OpenGL.


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: Samb on November 11, 2010, 09:28:28 PM +0000
Oh which car to pick which car to pick. I'm torn between the Mirage and the Lola but might just take the Chaparral 2F for the sheer lunacy of it  ;D. These cars are a great blast but I am experiencing the odd FPS drop driving by myself. Not sure how I'll cope during a full race  :-\.


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: Al Heller on November 11, 2010, 11:07:20 PM +0000

Anyone got any ideas on getting D3D working? D3DV2 is great but Pribluda doesn't work. I have looked for an update but no joy.

Hi Paul,

I use D3D v2 & pribluda. There's a prib update to be found at SRMZ. I'll try & dig out the link for you tomorrow if you can't find it.

Al

EDIT: updated Prib link here: http://srmz.net/index.php?showtopic=5835&hl=pribluda&st=0 (http://srmz.net/index.php?showtopic=5835&hl=pribluda&st=0)


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: vosblod on November 11, 2010, 11:11:19 PM +0000
I'm probably now going 2F - starting to get used to 3 gears only.


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: miner2049er on November 11, 2010, 11:25:10 PM +0000
The Porsche is great fun but a little slow, otherwise the GT40 Mk1 is interesting if you can get it slowed down.


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: BadBlood on November 11, 2010, 11:54:56 PM +0000
Hi Paul,

I use D3D v2 & pribluda. There's a prib update to be found at SRMZ. I'll try & dig out the link for you tomorrow if you can't find it.

Al

EDIT: updated Prib link here: http://srmz.net/index.php?showtopic=5835&hl=pribluda&st=0 (http://srmz.net/index.php?showtopic=5835&hl=pribluda&st=0)


Cheers Al. This GT lark is a giggle and the PPorsche is DEFINITELY the new Waza. :)


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: FullMetalGasket on November 12, 2010, 12:05:01 AM +0000
So far I've only driven the Mk1 and the 2D at Monza 10000000000000k.
The Chaperal is an animal! So much work to drive, but faster than the Mk1 by a few seconds (I've only had time to do 2 flying laps per car too)
Mk1 on the other hand was nice, better brakes, better handling, more usable gears - just let down by a lack of punch.

For comedy purposes I'm currently undecided between the 2D and Mk4 GT40 for tomorrow if I make it  ;D


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: BadBlood on November 12, 2010, 12:09:48 AM +0000
The Porsche is great fun but a little slow, otherwise the GT40 Mk1 is interesting if you can get it slowed down.

I can make any of them slow :D

Pretty pleased though started out at 1:42 and improved to 1:37 by the end. At that rate I'll be faster than Hristo by Christmas. :D


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: Hristo Itchov on November 12, 2010, 08:07:57 AM +0000
Here's my Mirage M1 lap (2 laps actually):

http://www.youtube.com/watch?v=mjCtfxAWA6M


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: EvilClive on November 12, 2010, 08:29:13 AM +0000
Well the GT mod is finally here... ;D

After a couple of years of promises and development it is a very impressive package.

I only had a short time last night to try it out so I plumped for the Chappy 2F, figuring that if I had less gearchanges it would give me more time to concentrate on the driving lol. ::)

I did my first ever laps in full public gaze on the server. My initial atempts were more like half laps!!. Personally, I found the default setup almost impossible to get into the corners at Silvy, so I took an axe and a large hammer and delicately lopped some chunks off of various parts and stuck the offcuts back into other places. A couple of visits to the blacksmiths shop behind the pits and some adjustments to driving technique and the 2F behemoth began to respond.

I think my 1st complete flying lap was around 1:35 , and the times dropped quite quickly to the 1:31's. I decided to stick with the setup I had and concentrate on finding out how to stop the beast and control all that grunt. Unfortunately I had lost my original version of prib with all the upgrades etc and I did not get the newer version working until later, so getting info on what was happening around me was difficult. AND THE MIRRORS ARE USELESS!!!! I assume that they are the same in all cars?? and it wasn't that mine had not been cleaned by the pit crew???

Quite enjoyed the short race I had driving the 2F, although with some work on the setup and a bit more practice it should be a couple of secs quicker I feel.
Tonight I am hoping to try out some of the other options and spend some time comparing relative merits etc.

This looks like something totally different for us GPL'ers and a big thanks to the team that developed it. Looking forward to some "different" racing in the future. ;D


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: happyal on November 12, 2010, 09:14:41 AM +0000
Only tried the Ferrari and the Porsche so far, and it's great fun. You can really feel the added weight of the Ferrari.

On the quick race last night I was getting my setup sorted, but forgot to put it on my race car, so I raced with the default setup, which was interesting. Managed to hover around 1:36 most of the time. The Ferrari is the car for me at tonights race, the Porsche is great fun, and can be thrown around but it really lacks grunt.


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: blito on November 12, 2010, 10:07:15 AM +0000
i`m finding the ferrari too much of a handful... i`m only one second per lap slower in the porker so may take that instead... mind you.. i`m a lot quicker in the lola but somehow dont really like it very much..... i mean, V8`s? urgh!

If anyone want a laugh,do a single player race against the AI.. use the porsche,skip praccy and start from the back...  you can catch `em but can you hell as like pass!

Of course, i wonder when GPLrank will be updated to allow GT times?


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: ginsters sponsored on November 12, 2010, 10:18:37 AM +0000
Anything that includes a GT40 and the Lola gets my attention, especially when its free  :) Hope to join you gents for tonights race.

Had a quick go and I'm a way off the pace in the GT40. Still, only one second a corner to find.


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: maddog on November 12, 2010, 10:56:36 AM +0000
Fun, fun, fun!  The Porsche is my favourite so far.  It was in reality, the forrunner of their dominance, in the years to come.  Didn't take long last night, to realize, it was the Mini Cooper amongst the Jags - almost able to compete with the big cats, despite being an underdog. 

The 910 could be the perfect starter kit, for those new to GPL and GT.  But I've not tried half the cars yet.  Ahh . . . so many cars, so little time! ;D


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: EvilClive on November 12, 2010, 11:25:49 AM +0000
It's very interesting that so many people have mentioned the GT40 and the Lola, as cars they remembered and loved from the 60's. I thought I was one of only a few who remembered those iconic cars and the impact they made on me visually at the time with such affection. I also thought thought that the gold wheels on that Fezza P4 were the best I had ever seen anywhere, before or since.

Plus of course, back in the late 60's I was heavily into slot car racing with the E.C.R.A. organisation and just about the favourite body shells in any GT class were....Lola T70, Ferrai P4 and Ford GT40.


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: Al Heller on November 12, 2010, 02:15:47 PM +0000
It's very interesting that so many people have mentioned the GT40 and the Lola, as cars they remembered and loved from the 60's. I thought I was one of only a few who remembered those iconic cars and the impact they made on me visually at the time with such affection. I also thought thought that the gold wheels on that Fezza P4 were the best I had ever seen anywhere, before or since.

Plus of course, back in the late 60's I was heavily into slot car racing with the E.C.R.A. organisation and just about the favourite body shells in any GT class were....Lola T70, Ferrai P4 and Ford GT40.

Hope you held onto your cars Clive... http://cgi.ebay.co.uk/Lola-T70-Mk3B---BNIB---Runs-on-Scalextric_W0QQitemZ270651320407QQcmdZViewItem?rvr_id=167129765252&rvr_id=167129765252&cguid=40614f6d12c0a0aad372a792ffedf835 (http://cgi.ebay.co.uk/Lola-T70-Mk3B---BNIB---Runs-on-Scalextric_W0QQitemZ270651320407QQcmdZViewItem?rvr_id=167129765252&rvr_id=167129765252&cguid=40614f6d12c0a0aad372a792ffedf835)


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: EvilClive on November 12, 2010, 02:30:29 PM +0000
Afraid not  :-\

I "loaned" my cars to my younger brother when I started work...and he lost/broke/destroyed all of them :cursing:

They were not true Scalextric cars, more custom built with brass chassis, flexible polycarbonate bodies, sponge tyres for grip and hi-performance motors for running on seriously long 4 lane permanent club circuits which were "the thing" back then.

In fact the cars we used would not run on comercially available tracks, although the cars were 12volt powered the amp draw on the motors melted standard controllers and required a lorry battery on constant trickle charge to power a 4 car race.

All of my hard earned pocket money was swallowed by that hobby, until I discovered that other huge money sponge....................girls ;). From then on until the discovery of GPL, I was lost in the wilderness.  lol


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: Phil Thornton on November 12, 2010, 05:38:47 PM +0000
Downloaded and installed without a hitch.  Even got the OpenGL V2 rasterisers working with Pribluda no problems at all.  All in all a fantastic mod, the quality of the work is amazing.  Need to post a big thanks to the development team :clap:

The cars will take some getting used to, reduced visibility and rear view mirror is a challenge.  Driving the left hand drive Porsche is definitely weird ::)


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: Hristo Itchov on November 12, 2010, 06:03:56 PM +0000
Driving the left hand drive Porsche is definitely weird ::)

Haha, it's the opposite for me.  ::)


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: miner2049er on November 12, 2010, 06:15:48 PM +0000
Hoping to make the race but may not be back in time.

I still love the Porsche but the engine sound on the Lola is great.

I think 65Novices could be replaced with a Porsche Super Cup. ;)


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: Podkrecony_Ziutek on November 12, 2010, 06:40:29 PM +0000
Driving the left hand drive Porsche is definitely weird ::)

It's the proper way to drive ;D


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: john roberts on November 12, 2010, 07:05:24 PM +0000
Driving the left hand drive Porsche is definitely weird ::)

It's the proper way to drive ;D

so why did they change to the right the following year ?

john


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: Podkrecony_Ziutek on November 12, 2010, 07:07:56 PM +0000
because they were conformists


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: BadBlood on November 12, 2010, 07:43:55 PM +0000
Hoping to make the race but may not be back in time.

I still love the Porsche but the engine sound on the Lola is great.

I think 65Novices could be replaced with a Porsche Super Cup. ;)

At least I might crash less - but I'd still be last :D


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: vosblod on November 12, 2010, 09:08:31 PM +0000
For any late joiners race 1 password is butterfly. If it's full up a second 'open' race is running on ukgpl_6


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: Hristo Itchov on November 12, 2010, 09:14:26 PM +0000
The password is "butterfly", for anyone who's late. Please post it on the top of the thread as usual next time...

Ah, lol, didn't notice your post, Tim.


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: BadBlood on November 12, 2010, 11:18:50 PM +0000
Gutted - got a late pass form the wife and the race was full <sob>. Didn't fancy the free race - didn't know them and didn't want to be too embarrassed. UKGPLers know what to expect :(

Anyway had a blast round Sebring with Phil Thornton - Might have done a reasonable lap if I could find the track :D BIG FUN.

When we getting a series?


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: vosblod on November 13, 2010, 12:22:01 AM +0000
Hi guys - provisional import done (great turn-out).
This is the first time we have done a Sports Car import and I have had to make some educated guesses as regards car mapping (look at your GPLRA report). Can you check the chassis that is showing for you is correct - if not please shout. I'll sort the tyres out once we are happy with the chassis mapping. (for those that are confused we have to map the GPLRA report to the appropriate Sports Car and it's a bit guesswork right now LOL)

On the server side, seemed to run like a dream but any feedback would be appreciated.

A great new mod...

UPDATE: all mapping now sorted


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: Phil Thornton on November 13, 2010, 12:47:03 AM +0000
Like Badblood I missed the race but managed a couple of other open races at Sebring and Monza.  The mod is great but we need a few fun races to get used to it.  The mirrors are smaller than the F1 cars so it is even harder to see where the other cars are.  Had a shunt with JR at Monza, I tried to leave room but these cars are bigger than the F1s (well they seem like it to me).

I'd be surprised if the mods put on a proper series before Season 21.  Would be nice to have a fun mini series though.


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: john roberts on November 13, 2010, 01:06:03 AM +0000
Like Badblood I missed the race but managed a couple of other open races at Sebring and Monza.  The mod is great but we need a few fun races to get used to it.  The mirrors are smaller than the F1 cars so it is even harder to see where the other cars are.  Had a shunt with JR at Monza, I tried to leave room but these cars are bigger than the F1s (well they seem like it to me).

I'd be surprised if the mods put on a proper series before Season 21.  Would be nice to have a fun mini series though.

yes they are bigger ... and the gt40's bigger still .

john


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: blito on November 13, 2010, 09:08:00 AM +0000
it was great fun... Had a fantastic duel with mr2049er ending only when he crashed in dramatic style at woodcote. I tried to qualify the porker but i was just too slow in that to make it worthwhile so took the P4 instead. I found the car a little tricky compared to the 1965 F1 i`m used to but i think i coped with it quite well..
I would would be up for racing in some sort of mini series with this..


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: b_1_rd on November 13, 2010, 12:00:53 PM +0000
Great fun and close racing through the field it seems.  I really like this mod, compliments go to the creators and developers.

Had a good tussle with Fulvio in the second part of the race only to mess up on the last lap and hand the position back to FMG.

Had another good fight with Fulvio again at Monza! Great racing with you :)

I hope to get something together for regular fun races with these things over the next few weeks.  Hopefully my new server will handle it.  Unfortunately the next 2 weekends are out for making solid arrangements as my son has a martial arts graduation.

We'll get something sorted though.

Cheers


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: john roberts on November 13, 2010, 12:23:16 PM +0000
well i was having a good race last night till clive stuck a "hit me" sticker on my rear going into stowe ...

after that one of our german friends tagged me twice at the same spot and then finally tried to mount me exiting turn one , i left the track followed by a very large black dog .

woof woof

john


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: miner2049er on November 13, 2010, 12:39:29 PM +0000
Any problems were related to my own PC rather than the mod which is great.

I took the Porsche as I've only done a few laps in the others and it was fun to see how easily it closed on the others under braking but couldn't overtake them in my hands.

The battle with Blito was good fun and the gap see-sawed at every corner. Interestingly though we could both pass each other at various places which added to the fun.

I do need to fix my PC issues though but I'll post elsewhere about them


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: FullMetalGasket on November 13, 2010, 02:17:56 PM +0000
What a lovelly car the 910 is - I've just done a quick run with it at silverstone using the default setup (Adjusted gears and steering lock) and within 3 laps I'd beaten my FL from last night in the Sherman Tank despite still having 20 laps worth of fuel left  ::)

It's very interesting seeing the performance differences of the cars and their strengths and weeknesses as you go around the circuit - something that Sebring highlighted even more after the race until I lost connection.


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: EvilClive on November 13, 2010, 02:36:23 PM +0000
My car details look fine Tim.

Apologies to John for the tap at Stowe, but I plead "New Car Syndrome". I noticed that you got tagged a few more times by the other 2D driver. It would appear from what I saw in the race that the collision boxes are very much tighter to the cars than we have been used to in the open wheel mods and maybe the fact that there are no wheels sticking out to climb over improves the chances of surviving a contact....time will tell ::)

I have to say that I was really caught out by how early you braked in the Lola compared to the Chappy Barge I was driving. I would have expected the Lola to be better balanced and that it would have gone deeper into the corner than the 2D?? But I have not tried the T70 yet so maybe my preconceptions are wrong.
I did try and miss you by going wide , but as we are all discovering these cars are wider than we are used to and maybe not quite so agile. :-\

I think the mods have scored an absolute massive hit with this GT mod. This is something completely different, requiring a different approach especially if we have some long races where, the hinted at, reliability gremlin will come into play  ::)

I took the 2D Chappy because I had tried the 2F and comfortably won a practice race on Thursday evening in my first ever try out of this new mod. So I thought I would opt for something slightly slower and see what fun I could have . Pleased to find that I was not too far off the pace, but I was also getting used to the information overload from the new pribluda display.

Most interesting is the "oil temp" display, something I have not had before and it turns red when the engine is abused ;D how dammed clever and useful. That should be handy in the Waza where although I rarely blow engines, maybe there is scope for a bit more aggression ??

I would agree that any GT races or series this season should be on a "fun" basis, as it will take us time to get to know all these cars and the setups which certainly look totally alien to me at the moment.


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: ginsters sponsored on November 13, 2010, 04:36:28 PM +0000
I decided to use the "Live Camera" to view the other cars at the end of quali and couldn't work out to get back in my own car after a comfort break. Ahem :'( :)

Was getting more outta the MkI in quali and feel I'd have given the other brave Ford Pilots a run for there money in race. Shame, as a complete noob, I never got that far. I'll try to take more GT races if you have them.

My thanks to those involved in the mod.


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: blito on November 13, 2010, 08:23:13 PM +0000
ok so now i`m working on my GT rank...

just done a 44:00.98 targa florio lap .. only had to shift-r 37  times :D


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: BadBlood on November 14, 2010, 10:01:00 PM +0000
What a lovelly car the 910 is - I've just done a quick run with it at silverstone using the default setup (Adjusted gears and steering lock) and within 3 laps I'd beaten my FL from last night in the Sherman Tank despite still having 20 laps worth of fuel left  ::)

It's very interesting seeing the performance differences of the cars and their strengths and weeknesses as you go around the circuit - something that Sebring highlighted even more after the race until I lost connection.

Oh you DO make me feel good - I did 20 laps and got a best of 1:37 :( I was feeling like I was getting to grips with it better than the Grand Prix cars <sigh>. Maybe not :laugh:


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: FullMetalGasket on November 14, 2010, 11:44:45 PM +0000
It's only 5 seconds Paul. And you are improving so I have no doubt you'll be getting quicker still over the next 6 months and more  :)


H seems to have a new honor from this race - although he'll have to wait for the update to find out what that is ;)


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: Hristo Itchov on November 15, 2010, 01:51:26 AM +0000
It's only 5 seconds Paul. And you are improving so I have no doubt you'll be getting quicker still over the next 6 months and more  :)


H seems to have a new honor from this race - although he'll have to wait for the update to find out what that is ;)

Update?


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: BadBlood on November 15, 2010, 08:04:27 AM +0000
Thanks for the encouragement (ONLY 5 secs heehee).

I still think you should have been in the Porsche H :D

Taking a fast car is cheating...


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: G Jonsson on November 15, 2010, 09:04:01 AM +0000
I have now had a a few days to digest this experience and I am still not really sure what to make of it. A great new mod of cause it`s just that in my hands they seem to need some practice to go fast. Well, I did not have the time to do that before this event and the result speaks for it self.

Most of the race I was chasing Martin, first closing the gap and then making some silly mistake and then closing it again until Martin near the end made a mistake and I could pass him. The positive thing in the result was that, if I am counting right, I was the highest climber, starting 18Th and finishing 10Th. But that may have been because I did not get a quali lap in after some technical issues. OK so I did better my PB in the race with some 2.5 sec but that only made 13Th fastest lap in the race. Maybe if I am to look for positive aspects, the fact that I did not need to do any shift-R`s and I did not get lapped is something to bring home from this event.

The car I picked was due to the chat before the race but it seems that only H could make that car go fast, and he can make anything go fast so that is no surprise. Lola and Chaparral seems to be the best if you look at the result.

I am hoping to find some time to try out the different cars and working on the setup for the next event. Now the problem is it seems that I am closing up on the time to spare limit and I am beginning to maybe spread myself a bit too thin here. But I do not know what to let go of so........

Anyway it was really nice to see the number of drivers and I am sure that the future for the mod is promising.

Grats to Stefan and podium and thanks all for the experience.

Göran


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: Hristo Itchov on November 15, 2010, 09:14:29 AM +0000
Thanks for the encouragement (ONLY 5 secs heehee).

I still think you should have been in the Porsche H :D

Taking a fast car is cheating...

Fast? I was barely able to keep up with the front runners and Juha was definitely out of reach in that Chaparel. I don't think M1 is that fast, it's lacking some power. Not as much as the Porsche though...  ::)

Had a rather good race, but with the issues of front wheels locking up completely on corner entry, I had that happen 3 times which cost me the race. Good fun nonetheless. It's very difficult to pass in these cars because you can't push them too much and get away with it. The slipstream isn't so strong either, so Qualifying and making no mistakes in the Race is more important.

P.S. Goran, sorry if you got misled by my talk to take the M1. It's definitely not the most powerful thing around, though it has decent handling when set-up properly.


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: EvilClive on November 15, 2010, 10:57:54 AM +0000
Hristo's comments about the front brakes locking are interesting and i have to say that although perhaps my experience was not quite as he described I did have similar probs.

I have tried a couple of these cars so far and with the exception of the Porsche , which handles more like a 65 on steroids!!  ;D great fun and it has to be the easiest car to drive out of this bunch, they all seem to require very precise braking technique and setup. Or is it just me??

Unless I dial in somewhere between 50-52% brake balance, and make sure that I am getting off the brakes before turn in, the cars work just like snow ploughs!! It feels like a real car on ice, with the front wheels locked and everything moving on the same trajectory as when the brakes were first applied and at a scary speed!!
Having said that when I do manage to ease off the brakes and squeeze on the gas just right, things begin to feel good and the car actually does corner quite well(ish).
I guess the bottom line is that the mods have been quite clever in giving us something that probably represents ( as far as the physics of GPL allow) the problems and driving style of that era. It's gonna take some time to sort these cars out and get to grips with the possibilities of the setups and the higher values for every parameter.
Although we have several GT40's, they appear to be totally different beasts as far as driving them. I'm currently trying out the MkIV and that is a real bucketful of iron and inertia!!! ::)


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: BadBlood on November 15, 2010, 11:37:37 AM +0000
Definitely not just you because even I can drive the Porsche (sort of) whereas the other cars are like giraffes on stilts! The biggest problem with this mod is that it is just too addictive - I should be practicing for Castle Combe in the 65 - not crashing at Sebring :)

I still await pronouncements from the WazaMeisters as to which GT I shall be allowed to drive by HER gracious permission. Must handle like a dog, be heavy and slow and REALLY tough to master :D


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: EvilClive on November 15, 2010, 12:01:47 PM +0000
So, any car except the Porsche fits that description ATM!!    ;D


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: G Jonsson on November 15, 2010, 12:06:49 PM +0000
P.S. Goran, sorry if you got misled by my talk to take the M1. It's definitely not the most powerful thing around, though it has decent handling when set-up properly.

No problem H, it was more or less like using the dice for me anyway, and the M1 was not too bad but I guess the setup stuff should have made it a lot better if I had known how to do it.

Göran


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: Hristo Itchov on November 15, 2010, 12:12:28 PM +0000
So, any car except the Porsche fits that description ATM!!    ;D

Does that make it the ultimate Waza mod?!  ;D


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: FullMetalGasket on November 15, 2010, 01:29:07 PM +0000
You Waza's will need a track specific list of acceptable cars.
The MkII and MkIV GT40's are ideal for you on really twisty circuits, while you need to be in the 910 for tracks like Le Mans  ;D

Anyway, I'm off take a 2D around Targa just to punish myself, will let you know how I fair  :D


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: FullMetalGasket on November 15, 2010, 04:37:00 PM +0000
The Chap's actually quite nice here once you get your head around spending most of the lap in first  ;D

Ended up with a 38.15.3 and 2 Shift-R's. One of which was mainky due to it being quicker than a 56 point turn, quite pleased with that and know I can knock a good 30 seconds/minute off with a few more laps of practice now I have a suitable setup  :angel:


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: BadBlood on November 15, 2010, 10:44:00 PM +0000
Respect... I'm hoping for anything under an hour....





....for Brands Hatch  :laugh:


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: miner2049er on November 16, 2010, 09:13:52 PM +0000
Interesting people are talking about the front wheels locking up.

I have changed the bias from the default 60/40 down to 50/50 and it helps when braking in a straight line but still needs some control on the brake pedal which I would expect. Obviously I wouldn't plant my foot right down on the brakes in a real car and I can't in this mod either, but once going into Copse in practise I have locked the fronts under braking but then lifted off the brakes completely yet the front right stayed locked and I couldn't do anything and slid off.


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: BadBlood on November 16, 2010, 09:28:15 PM +0000
With the default setup in the Porsche I could pretty much stand on the brakes - I had the bias down to 52% but my gearing was poor so my top speed wasn't high but it was much more stable than the 65 for me and I didn't get any locking up whatsoever. Just my four pennies worth. I did, however, find all the others I tried (LOLA, Ferrari and Ford GT Mk I) very hard to stop without spinning.


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: Hristo Itchov on November 17, 2010, 02:11:41 AM +0000
Interesting people are talking about the front wheels locking up.

I have changed the bias from the default 60/40 down to 50/50 and it helps when braking in a straight line but still needs some control on the brake pedal which I would expect. Obviously I wouldn't plant my foot right down on the brakes in a real car and I can't in this mod either, but once going into Copse in practise I have locked the fronts under braking but then lifted off the brakes completely yet the front right stayed locked and I couldn't do anything and slid off.

THAT'S what I'm talking about! It happens even at very slight application of brakes, so it's definitely not a driver's mistake. It's not a forward-dialed brake bias, it happens even with 49bb! I think it must be a bug in the mod or something, there's just no explanation that I could come up with. It doesn't happen in any other mod or sim.

You mention Copse, I had it happening mostly at Stowe, but both are similar corners, with some banking. I would imagine a wheel locking up if it goes in the air in a banked corner, but the outside wheel should still be OK and providing the majority of the frontend grip, so it doesn't make sense to have such a complete and long lock up that even a lift up of the brake pedal cannot cure.

I slid off 3 times in this race and in the end I was afraid to touch the brakes after initial turn-in, even if I had to correct something. It makes for uncomfortable driving.


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: FullMetalGasket on November 24, 2010, 10:08:45 PM +0000
Just noticed the logo's are up now ;D - who squished my nice oval?  :'(


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: vosblod on November 25, 2010, 12:42:51 AM +0000
Just noticed the logo's are up now ;D - who squished my nice oval?  :'(
I think they look good - well designed Tim  :thumbup1: and thanks Giz for fixing that


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: Al Heller on November 25, 2010, 08:18:22 AM +0000
Just noticed the logo's are up now ;D - who squished my nice oval?  :'(
I think they look good - well designed Tim  :thumbup1: and thanks Giz for fixing that

I hate to nitpick but wasn't Stefan in a Ferrari? Says he was in a Lola in the results.

edit: my mistake - looks like he was in a Lola - I just saw this red thing in my mirrors & assumed it must've been a Ferrari.


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: Geoff65 on November 26, 2010, 03:11:53 PM +0000
 Any kind soul have a replay of this race they may wish to post?.....would be well appreciated.....For those of us that were'nt there.
Ta in advance,
Geoff.


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: FullMetalGasket on November 26, 2010, 03:45:37 PM +0000
Crikey Geoff! thought you'd forgotten about us!  ;D

I think I have the replay of my race but it's fairly midfield due to car choice so may not have the antics from up front  :)

If it was run on T7 (Can't remember if it was or not) then the server replay may still be sitting around - I'll have a look when I get home if I have time.


You planning on re-joining us then?  ;)


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: vosblod on November 26, 2010, 07:01:16 PM +0000
Any kind soul have a replay of this race they may wish to post?.....would be well appreciated.....For those of us that were'nt there.
Ta in advance,
Geoff.
Hi mate, long time no hear. Hope you'll be joining us for some online track fun soon.
We don't usually post up fun race replays (to save server space) but I think an exception can be made so you'll find it in the usual place here (http://www.jamesonline.net/ukgpl/2010.11.12_funGT_Silver/).


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: Geoff65 on November 26, 2010, 11:57:31 PM +0000
Ta Tim. To answer your question.....yes, I intend resuming my career at UKGPL as soon as I can. But currently on wireless internet and laptop.....not really suitable hardware for online racing. All in good time.
I was thinking of doing a tech course and getting a qualification in motorsport. However, the more I see of corporate run/fucked-up motorsport, the less I want to be involved.
Anyway, you will see me back behind the wheel in due course.....when I hung up my helmet, the hook fell off the wall.....hahahahaha.
Later lads,
Geoff.

Ps: Not looking good guys.......Australia is 5/384, Hussey on 147 and Haddin on 111
Strauss is rain dancing again........lol


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: Podkrecony_Ziutek on November 27, 2010, 11:54:58 AM +0000
Hi Geoff.

Maybe when you'll have time, you could join us on IGOR ;)


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: Al Heller on November 27, 2010, 12:46:20 PM +0000
Ta Tim. To answer your question.....yes, I intend resuming my career at UKGPL as soon as I can. But currently on wireless internet and laptop.....not really suitable hardware for online racing. All in good time.
I was thinking of doing a tech course and getting a qualification in motorsport. However, the more I see of corporate run/fucked-up motorsport, the less I want to be involved.
Anyway, you will see me back behind the wheel in due course.....when I hung up my helmet, the hook fell off the wall.....hahahahaha.
Later lads,
Geoff.

Ps: Not looking good guys.......Australia is 5/384, Hussey on 147 and Haddin on 111
Strauss is rain dancing again........lol

I knew he was only back to give us Poms a sledging over the Ashes :D Great to hear from you Geoff - we still have your seat waiting over at Clark-Hill HQ though you'll have to dust off the cobwebs yourself ;) Look forward to seeing you back on track.


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: Geoff65 on November 28, 2010, 04:54:00 AM +0000

I knew he was only back to give us Poms a sledging over the Ashes :D Great to hear from you Geoff - we still have your seat waiting over at Clark-Hill HQ though you'll have to dust off the cobwebs yourself ;) Look forward to seeing you back on track.
[/quote]

Thanks Al, it's good to be able to regain contact with my Pommie mates. Watched the replay of the sportscar prac race Al. You seemed to be the only sportscar driver in the field that I could see. The setup was good, and it didn't step out of line anywhere that I could see. To worry Hristo out of the lead and then withstand the pressure from Stefan and Juha for so many laps showed great driving maturity. Juha's .......ahem..... passing attempt that put you off track was to put it mildly, well, rubbish. Seems lots of guys are trying to drive 'em like a GP car, and I doubt they will put up with that for too long.
Had a quick blast around Spa in the 2d yesterday. 190mph before Masta, with 3-400rpm left on the tacho was pretty impressive, though I must say judging the braking in these brutes is going to be an experience for a little while. Anyway it's Sunday afternoon here, and I'm working again tonight......so I might trip off back to bed for a while. I'll jump on IGOR when I get home, and see who's around.
Cheers for now
Geoff.

Oh, and the Poms just took over the the lead......gonna be a top 5th day.     ;D


Title: Re: New 67 Sports Car Mod Test Race - Silverstone - 12 November
Post by: Geoff65 on November 28, 2010, 05:08:21 AM +0000
Crikey Geoff! thought you'd forgotten about us!  ;D

I think I have the replay of my race but it's fairly midfield due to car choice so may not have the antics from up front  :)

If it was run on T7 (Can't remember if it was or not) then the server replay may still be sitting around - I'll have a look when I get home if I have time.


You planning on re-joining us then?  ;)

Yes Tim, rest assured I will be back....can't pinpoint when as yet, but "I shall return"..... :D