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SimRacing In General => rFactor => Topic started by: H@L9000 on March 29, 2011, 06:22:17 PM +0100



Title: RFactor2
Post by: H@L9000 on March 29, 2011, 06:22:17 PM +0100
Only info on release date so far is 'soon' but 'definitely not in the next month', so not too much longer I suspect.

Check out the latest info on the 'soon' to be released RFactor2:
http://isiforums.net/f/showthread.php/682-rFactor-2-Developer-Q-A


Title: Re: RFactor2
Post by: JonM_uk on March 29, 2011, 09:51:16 PM +0100
Looks nice. Hopefully I'll play it more than I did rFactor :)


Title: Re: RFactor2
Post by: Mark J on March 30, 2011, 07:53:41 AM +0100
yeah lets hope it has better 'feel' than the floaty rF1 had. Never felt like i had 4 tyres in contact with some tarmac in the first version.


Title: Re: RFactor2
Post by: Mike Miller on March 31, 2011, 12:22:33 AM +0100
I'm with you on that one MJ. It always felt like I was driving a magic carpet.


Title: Re: RFactor2
Post by: Paul968 on March 31, 2011, 04:01:45 PM +0100
I agree, although some of the mods did improve that. I am hopeful though that they will improve considerably in this area after reading this quote:

Quote
Speaking of which, the new tire model is really amazing, to be quite honest. I have a VERY hard time now driving with the old model–it just doesn’t feel nearly as good. I think rF2’s claim to fame is going to be the way it feels to drive and race, in my opinion….

If that is true then I can't wait to try it.


Title: Re: RFactor2
Post by: Simon Gymer on March 31, 2011, 06:01:01 PM +0100
It's all hyped up tosh until it's available and lives up to whatever they are claiming.  ;D

I hope it's great (as in the driving actually feels good), but I will assume it's rFactor 1 with weather until I play it cause it's still based on rFactor 1, so why should I believe anything else? (Rhetorical!)

Speaking of sequels....Shift 2 Unleashed. It looks very pretty if you have a cray super computer to run it, but driving wise it's complete poo. The new elite driving model they've been spouting about for sim-racers. Bwah ha ha ha ha ha. If you want to use a pad then the Elite is probably ok, but with a G25 it's complete rubbish. The car swings from left to right like a yo-yo on a central pivot point with no clue about reality.


Title: Re: RFactor2
Post by: Truetom on March 31, 2011, 06:17:09 PM +0100
If you say so I believe you Simon. One less problem to worry about. :)


Title: Re: RFactor2
Post by: popabawa on April 26, 2011, 12:44:55 PM +0100
The release date for rF2 has been updated to "tbc 2011", so don't hold your breath!


Title: Re: RFactor2
Post by: picnic on April 26, 2011, 01:36:35 PM +0100
Taking too long me thinks. It'll have to be a huge improvement over rF1 to keep up with some of the other sims that have appeared since IMHO. I keep thinking they've missed the boat :( Hopefully I'll be proved wrong.


Title: Re: RFactor2
Post by: H@L9000 on June 14, 2011, 04:13:08 PM +0100
Images of 3D models here:
http://rfactor.net/web/rf2/downloads/wallpaper/


Title: Re: RFactor2
Post by: Simon Gymer on June 14, 2011, 04:33:00 PM +0100
Let the hype begin.  ;)


Title: Re: RFactor2
Post by: Mike Miller on June 14, 2011, 04:47:25 PM +0100
I'm digging the historic mustang and prototype. I hope the physics will be improved and I can actually feel the tires on the road this time.


Title: Re: RFactor2
Post by: Dave 'Gizmo' Gymer on June 14, 2011, 04:48:09 PM +0100
A GT-R and a 370Z. :drool:


Title: Re: RFactor2
Post by: picnic on June 14, 2011, 04:59:10 PM +0100
Only half finished, they forgot to paint them ;)


Title: Re: RFactor2
Post by: Fred Basset on June 15, 2011, 07:29:43 AM +0100
To be fair Pete, most of the GTR's you see are that colour or somewhere close ;)

Regards
Gary


Title: Re: RFactor2
Post by: spanner on June 15, 2011, 06:49:07 PM +0100
What, too many crashes so in a primer colour? Certainly seen plenty of stuck on bodykits in that colour


Title: Re: RFactor2
Post by: H@L9000 on September 24, 2011, 01:25:36 PM +0100
Some new screen shots:
http://rfactor.net/web/rf2/screens/wipscreens/#0911


Title: Re: RFactor2
Post by: lazlow on September 24, 2011, 09:33:15 PM +0100
I'm very impressed with how RF2 is coming along, the day/night lighting looks almost real 8)....let's hope it isn't to long until it's released.


Title: Re: RFactor2
Post by: Podkrecony_Ziutek on October 13, 2011, 08:42:26 PM +0100
First official rf2 trailer: http://www.youtube.com/watch?v=_1i9DNScRTI&feature=player_embedded#! (http://www.youtube.com/watch?v=_1i9DNScRTI&feature=player_embedded#!)  8)


Title: Re: RFactor2
Post by: Burtoner on October 13, 2011, 08:47:32 PM +0100
check this out:-

http://youtu.be/_1i9DNScRTI

Pity we cant post youtube clips in messages ;)


Title: Re: RFactor2
Post by: Podkrecony_Ziutek on November 03, 2011, 08:31:22 PM +0000
http://www.virtualr.net/rfactor-2-pricing-open-beta-info-announced (http://www.virtualr.net/rfactor-2-pricing-open-beta-info-announced) - pricing of rf2.


Title: Re: RFactor2
Post by: Podkrecony_Ziutek on November 12, 2011, 04:40:55 PM +0000
Few new photos:

http://rfactor.net/web/wp-content/uploads/2011/06/rFactor-2-Monaco-Chicane-01.jpg (http://rfactor.net/web/wp-content/uploads/2011/06/rFactor-2-Monaco-Chicane-01.jpg)
http://rfactor.net/web/wp-content/uploads/2011/06/rFactor-2-Monaco-Chicane-02.jpg (http://rfactor.net/web/wp-content/uploads/2011/06/rFactor-2-Monaco-Chicane-02.jpg)
http://rfactor.net/web/wp-content/uploads/2011/06/rFactor-2-Monaco-Chicane-03.jpg (http://rfactor.net/web/wp-content/uploads/2011/06/rFactor-2-Monaco-Chicane-03.jpg)


Title: Re: RFactor2
Post by: H@L9000 on December 27, 2011, 06:41:41 PM +0000
More video:
http://www.youtube.com/watch?feature=player_embedded&v=PG0lscEUqBk
http://www.youtube.com/watch?v=qkOBFKbc4hs&feature=player_embedded

And screen shots:
http://www.virtualr.net/rfactor-2-lots-of-new-previews


Title: Re: RFactor2
Post by: Podkrecony_Ziutek on January 07, 2012, 05:54:54 PM +0000
Another onboard:

http://www.youtube.com/watch?v=IvD_6-LZrFs&feature=player_embedded (http://www.youtube.com/watch?v=IvD_6-LZrFs&feature=player_embedded) - Monaco in F1'67 car


Title: Re: RFactor2
Post by: Mark J on January 08, 2012, 10:12:05 AM +0000
wow, it looks very photo-real in that video and like the way the car moves around over the bumps etc. If it physically feels as good as it looks, it will be great  8)
Can see all those GPL'ers finally leaving their old warhorse behind !


Title: Re: RFactor2
Post by: goldtop on January 08, 2012, 03:06:05 PM +0000
It looks fantastic even if it's still using DX9. And by the look of the ffb going on, it also seems to be very alive.

I never got into rF at all because I could never get a good feel from it. I revisited it recently to try out the Historx 1.9 mod and had the same impression.....way too fiddly to set up for me, although I know there are those who love it. I hope rF2 is easier in this respect.

I'll be buying the beta as soon as it's released.


Title: Re: RFactor2
Post by: Podkrecony_Ziutek on January 09, 2012, 12:56:02 PM +0000
Can see all those GPL'ers finally leaving their old warhorse behind !

I wouldn't be so sure about that ;) Today many GPL'ers are racing in modern sims and in GPL. IMO it will be the same situation with rf2 ;)


Title: Re: RFactor2
Post by: Kerr on January 09, 2012, 05:37:00 PM +0000
Anyone got in yet?



Title: Re: RFactor2
Post by: spanner on January 09, 2012, 05:54:37 PM +0000
Huh??? Its available?


Title: Re: RFactor2
Post by: H@L9000 on January 09, 2012, 06:19:15 PM +0000
Its only beta at the moment. I read on virtualR that it is estimated to be at beta stage for up to 6 months!.

You need to pre - order to get access to the beta. I do intend to pre order very soon but, I am totally penniless at the moment.


Title: Re: RFactor2
Post by: Don on January 09, 2012, 06:36:03 PM +0000
I have pre-ordered... there should be an open beta this week.


Title: Re: RFactor2
Post by: Kerr on January 09, 2012, 07:05:27 PM +0000
I was sent an email about it and access is been handed out.


Title: Re: RFactor2
Post by: spanner on January 09, 2012, 07:17:03 PM +0000
The betas not out yet and i havent seen where to pre-order it yet.


Title: Re: RFactor2
Post by: Kerr on January 09, 2012, 07:39:25 PM +0000
Just read back my email from Race2play.

Here is the text. Seems they have codes waiting for it to start.

Race2Play members already receiving first rFactor 2 keys

Race2Play has the first batch of rFactor 2 keys ... Members already are receving their codes and are set to be the first ones racing this long-awaited title in a matter of days!

You know you're going to buy rFactor 2 anyway, so we're including it FREE with the sweetest Premium membership package at the world's No. 1 online service for the rFactor family of racing.

Line up your own copy of rFactor 2 now and start using your Premium membership today.


Title: Re: RFactor2
Post by: Don on January 09, 2012, 07:41:25 PM +0000
Just read back my email from Race2play.

Here is the text. Seems they have codes waiting for it to start.

Race2Play members already receiving first rFactor 2 keys

Race2Play has the first batch of rFactor 2 keys ... Members already are receving their codes and are set to be the first ones racing this long-awaited title in a matter of days!

You know you're going to buy rFactor 2 anyway, so we're including it FREE with the sweetest Premium membership package at the world's No. 1 online service for the rFactor family of racing.

Line up your own copy of rFactor 2 now and start using your Premium membership today.

Yep, thats where I pre-ordered


Title: Re: RFactor2
Post by: goldtop on January 09, 2012, 08:06:47 PM +0000
Just read back my email from Race2play.

Here is the text. Seems they have codes waiting for it to start.

Race2Play members already receiving first rFactor 2 keys

Race2Play has the first batch of rFactor 2 keys ... Members already are receving their codes and are set to be the first ones racing this long-awaited title in a matter of days!

You know you're going to buy rFactor 2 anyway, so we're including it FREE with the sweetest Premium membership package at the world's No. 1 online service for the rFactor family of racing.

Line up your own copy of rFactor 2 now and start using your Premium membership today.

Yep, thats where I pre-ordered

Me too  :)

Had this message...

"All preordered rFactor 2 activation codes are being sent via PM. Those who preordered rFactor 2 should have the rFactor 2 installer available for download in just a few days! rFactor 2 events are being scheduled for release day and beyond ..."

As R2P's first scheduled race is for Thursday, I'd guess that would be release day  :)


Title: Re: RFactor2
Post by: Mark J on January 09, 2012, 08:17:07 PM +0000
beta eh? Bit like iR's 3+ year beta at full price then  :P

I'll sit tight and see how the reviews go.  :)


Title: Re: RFactor2
Post by: spanner on January 09, 2012, 08:25:13 PM +0000
Err they havent even started the beta yet, why would they be releasing the installer for the full game. Or is that regarding access to the beta?


Title: Re: RFactor2
Post by: Kerr on January 09, 2012, 08:41:49 PM +0000
Err they havent even started the beta yet, why would they be releasing the installer for the full game. Or is that regarding access to the beta?

That's all the email says. Beta is not mentioned anywhere on the email.


Title: Re: RFactor2
Post by: Kerr on January 09, 2012, 08:44:31 PM +0000
This is the link contained in the email for buying.

 http://www.race2play.com/special/rf2offer


Title: Re: RFactor2
Post by: Paul968 on January 09, 2012, 09:50:44 PM +0000
Why is none of this even mentioned on the ISI site or forum? It seems strange that one site would have this and nobody even mention it on the dev's forum where people are champing at the bit to get hold of the beta.


Title: Re: RFactor2
Post by: Kerr on January 09, 2012, 09:59:24 PM +0000
Why is none of this even mentioned on the ISI site or forum? It seems strange that one site would have this and nobody even mention it on the dev's forum where people are champing at the bit to get hold of the beta.

There is a disclaimer on the r2p page.

 Offer details: All Race2Play memberships are subscriptions that renew automatically unless canceled. Award valid one per member. rFactor 2 is not yet publicly released, and its developer Image Space Incorporated is not a party to this membership promotion. Free product award will be processed when available, and will be delivered as a digital download. The digital download key will be sent via PM to member's account at Race2Play.


You don't think they are jumping the gun or pulling a fast one?


Title: Re: RFactor2
Post by: Paul968 on January 09, 2012, 10:04:47 PM +0000
It had occurred to me  :D If ISI are not party to the offer, how can some people be getting codes already? Anyone know someone who has a code?


Title: Re: RFactor2
Post by: ginsters sponsored on January 09, 2012, 10:09:12 PM +0000
O crap, it did occur to me as well but I dove in my excitement anyways. Hope you don't have to say I told you so soon.

With the Premium account, at least team kc have another branch now. All as gullible as me are welcome to join :)


Title: Re: RFactor2
Post by: Mark J on January 09, 2012, 10:09:55 PM +0000
45 dollars for 3 months is not to be sniffed at either, Race2play must have gone up in the world since i used to do the odd event there. Didnt realise they had become so 'premium' in the world of sim racing  ???

Sounds odd that ISI are not 'party to the offer'...for their own product?


Title: Re: RFactor2
Post by: ginsters sponsored on January 09, 2012, 10:11:14 PM +0000
The game is stated to cost 45 dollars so its not a bad deal (if we get the game of course).


Title: Re: RFactor2
Post by: Mark J on January 09, 2012, 10:14:39 PM +0000
just looking at their race calendar, looks like i might have been missing out on some quality grid GT racing. Their thursday and saturday GT races are fully booked with about 40+ cars ! I didnt even know rfactor was running decent GT racing. Not used it for a couple of years since i lost it with a pc rebuild and never bothered reinstalling.

I guess if they are saying you get Rf2 for free they can hardly renege on the deal now? The community would slaughter them. Is it a limited offer though? Surely all those current rf member on r2p will get first dibs?


Title: Re: RFactor2
Post by: ginsters sponsored on January 09, 2012, 10:21:53 PM +0000
They have sent me an acivation code and say the installer should be with us shortly. Make of that what you will.


Title: Re: RFactor2
Post by: goldtop on January 09, 2012, 10:30:59 PM +0000
Just received this pm from R2P...

"The following rFactor 2 activation code is valid for one year (18 months if they activate during beta) of online play. You are responsible for any costs beyond that time. It may also be used towards the "lifetime version" or rFactor 2, but there will be a small amount not covered which you will have to pay if you choose to purchase the lifetime membership with ImageSpace Inc.

Your unique rFactor 2 activation code is:

 ( ;D ;D ;D ;D )

Race2Play rF2 promo-purchasers should have the rFactor 2 installer available for download in just a few days!"

Seems fair enough to me.


Title: Re: RFactor2
Post by: Mark J on January 09, 2012, 10:42:17 PM +0000
okay like the sucker i am, i signed up and got the premium membership  ;D

It better be better than that flipping iR   :laugh: ;)


Title: Re: RFactor2
Post by: Mark J on January 09, 2012, 10:44:54 PM +0000
 tumbleweed


Title: Re: RFactor2
Post by: goldtop on January 09, 2012, 10:55:15 PM +0000
err do i have to pre-order rf from somewhere else or is it assumed i just did when i took out the 3mth + rf2 promo ?

If you clicked on the rf2 promo link you should receive a similar pm to the one above shortly. Mine took a few hours to come through.


Title: Re: RFactor2
Post by: Paul968 on January 09, 2012, 11:12:00 PM +0000
Hmmm, I wonder if that code is for online use only? The activation code for the software should be a permanent thing, and my guess is that you may need that as well.


Title: Re: RFactor2
Post by: Kerr on January 09, 2012, 11:28:15 PM +0000


EDIT. Missed the post above.


Title: Re: RFactor2
Post by: spanner on January 10, 2012, 08:16:04 AM +0000
Sounds like its concentrating more on online play, as they've always said its going to be a subscription model for the online side,  there has been no mention of if you want to play offline with it.


Title: Re: RFactor2
Post by: popabawa on January 10, 2012, 07:10:56 PM +0000
It better be better than that flipping iR   :laugh: ;)

I think you'll be sadly disappointed, it's not.


Title: Re: RFactor2
Post by: Jeffrey on January 10, 2012, 07:23:25 PM +0000
I think you'll be sadly disappointed, it's not.

You played rF2 already?


Title: Re: RFactor2
Post by: popabawa on January 10, 2012, 08:17:33 PM +0000
Yup, I've been playing all day.


Title: Re: RFactor2
Post by: Kerr on January 10, 2012, 08:22:18 PM +0000
How is it?


Title: Re: RFactor2
Post by: popabawa on January 10, 2012, 09:01:40 PM +0000
I was lucky enough to get in early on the beta  ;D

rFactor 2 does a lot of things very well... Lighting transition looks fabulous, set it for 5am and watch the sun come up, it's beautiful. Sounds is great, the reverb from the stands is wonderful. AI is smart, they won't divebomb you like other games.

But.... the core driving experience just isn't as good as iRacing, it isn't as good as C.A.R.S. either which I'd put in 2nd place at the moment. Combine the accuracy of the track with the indefinable "feel" of the  force feedback and rF2 is a bit behind as it stands.

I was really expecting more of a "WOW" factor and it just isn't there for me. The Megane's and the Formula Renault cars just remind me of everything I didn't like about rF1, they just feel disconnected from the track somehow.

The 60's Formula cars are a lot more fun and I'll definitely spend some more time with them.

Overall, it's pretty good but others have raised the bar quite a bit higher in the last few years and rF2 hasn't quite kept up.


Title: Re: RFactor2
Post by: Jeffrey on January 10, 2012, 09:08:50 PM +0000
Gotta say...I kinda agree :(.

Graphics/performance wise is very poor. Game doesn't look that much better than rF 1, and runs way worse.

Renaults felt very disconnected. Had huge play in my wheel at the centre. Also FFB effects are too strong when running over curbs or gravel.
Guess rF1 will stay on the HD longer than expected :P.


Title: Re: RFactor2
Post by: Mark J on January 10, 2012, 09:36:19 PM +0000
oh dear, doesnt sound good. Was hoping that the horrid floaty feel of rF1 would have been eliminated. The review in the sim racing online mag said it had and that feedback was very good. Could it be your settings arent tweaked correctly yet?

There again, it is a beta...which we're all expected to pay full whack for whilst they get it right  ::) Curse of the modern sim world. :hammer:


Title: Re: RFactor2
Post by: spanner on January 10, 2012, 10:09:06 PM +0000
Everyone has different opinions on what it should feel like and do. Sometimes i'll agree with people, sometimes i think their talking complete rubbish compared to what i feel like its doing.

 I'll reserve judgment untill i get to try it. Shame i have to buy it for far more now to try it.


Title: Re: RFactor2
Post by: lazlow on January 10, 2012, 10:23:05 PM +0000
Everyone has different opinions on what it should feel like and do. Sometimes i'll agree with people, sometimes i think their talking complete rubbish compared to what i feel like its doing.

 I'll reserve judgment untill i get to try it. Shame i have to buy it for far more now to try it.
Just wait for the demo to come out ;D


Title: Re: RFactor2
Post by: Kerr on January 11, 2012, 12:39:07 AM +0000
I know it's a beta but none of the videos I've seen so far look very good.

Here is a nice video in the rain.

http://youtu.be/AQujVoNwjOc

Don't think it will be long before drifting will be mastered in the Formula Renault.


Title: Re: RFactor2
Post by: picnic on January 11, 2012, 07:40:25 AM +0000
I thought he must have been on slicks there was so little grip in that video, I reckon I was going faster on the skid pan day I did the other week ;) However the idea of slicks was soon dispelled after his trip on the grass. I'm sure you hard core guys think that'll be a grand challenge but it doesn't seem realistic to me.


Title: Re: RFactor2
Post by: Simon Gymer on January 11, 2012, 08:59:41 AM +0000
Was going to try the beta, but if it's exactly what I feared it might be rF1 with a 2 where the 1 is then not sure it's worth bothering. My main complaint with rFactor were the disconnected feel and due to all the modding the very fragmented racing experience.

Anyone tried it with triple monitors yet, does it support it as well as iRacing?

I uninstalled pCARS the other day as I hated it so much, so I now only have iRacing installed.


Title: Re: RFactor2
Post by: picnic on January 11, 2012, 09:15:14 AM +0000
I thought the original rF handled 3 monitors pretty well, menus just on the middle one for instance. But that was some time ago and my memory is .... sorry what was I saying ;)


Title: Re: RFactor2
Post by: popabawa on January 11, 2012, 09:43:14 AM +0000
It's probably worth noting that there's a refund policy in place during the rFactor 2 beta stage so if you don't like it you can always get your money back :)

I thought he must have been on slicks there was so little grip in that video, I reckon I was going faster on the skid pan day I did the other week ;)

The open wheelers are ridiculously difficult to drive in the wet.


Title: Re: RFactor2
Post by: mr_oily on January 11, 2012, 01:47:50 PM +0000
Couldn't resist having a nose - sounds as if rF2 is all about the driving feel rather than the visuals/ sounds but I suspect the modding community will extract some more out of that side of things.

This chap's got a stack of vids in case they're of interest...

http://www.twitch.tv/ermax18/b/305125243


Title: Re: RFactor2
Post by: goldtop on January 11, 2012, 02:56:36 PM +0000
Well I quite like it  :thumbup1:

It has it's issues. For instance, the Meganes are very stuttery for me (and others so I've read). The graphics are a bit hoggy, but certainly very acceptable on my very mid range system with most settings on full or high.......certainly nowhere near as bad as C.A.R.S. The graphics are a little cartoony compared with some of the clean looking tracks in iR and NK, but they do have a certain charm about them and are up to what I had imagined.

The ffb and feel is quite nice imo, especially on the open wheel cars (approx 18 different F1 F2 F3 beauties from the mid 60's to early 70's  8)) Taking them for a spin around old Spa is a real joy and as good as anything in simworld imo. The mod formula Renault is also nice to drive and punishes bad technique which I think it ought to.

AI seems good and ui is a big improvement on rF1 imho.

Overall, I've got to compare rF2 to my fave sim, NK. And tbh it doesn't stack up so well for me, but that doesn't mean I won't be enjoying it for what it is.


Title: Re: RFactor2
Post by: Simon Gymer on January 11, 2012, 06:07:19 PM +0000
Well as they've only got torrent links available for rF2, on my super fast broadband (up to 40Mb Infinity) I get a whopping 3k a second and nearly 3 days remaining. There's traffic shaping and there is this. Anyone got someway to get around BT's traffic shaping for torrents so I can download at a decent speed?


Title: Re: RFactor2
Post by: Paul968 on January 11, 2012, 07:06:25 PM +0000
yhm


Title: Re: RFactor2
Post by: Simon Gymer on January 12, 2012, 10:06:53 AM +0000
Thanks Paul, yes eventually got it downloaded and installed and after a number of attempts managed to pay for it ::). Their interface is so unprofessional and gives you no confidence at all about them taking your money. I'm half expecting some Nigerians to knock at the door any moment now!

As a result hardly had a chance to play the game.

Feedback so far is that even on my machine on a single monitor it was like a slideshow, unbelievably slow graphics, especially considering my machine runs iRacing in triple screen rendering at over 100fps and BF3 on 1 monitor at full detail pretty swiftly. 3 monitors was not much worse tbh it was that bad to start with.

As a result I can't really say much about the physics or feel as playing at that framerate gives you no real idea what it's really like. My G25 shakes like a scared dog when you hit any curb or bump which is also very offputting. I believe there maybe some tweaks you can do to help with that but if we're already onto spending most of your time tweaking the game (just like rF1) I'm really not sure I can be bothered. The graphics were not very impressive even at slow framerates either. I had full detail on and it didn't look very good.

It really feels like they spent 5 years making a 5 year old game, the menus look as if a 3 year old drew them (just like rF1) and to be honest the whole thing feels very unprofessional. I know it's a beta, but this feels like an alpha, especially when you consider the starting point was a completed game (rF1).

Hopefully I'll have a chance to get the game running at a decent framerate tonight so I can rate the feel of driving.


Title: Re: RFactor2
Post by: Mark J on January 12, 2012, 01:04:21 PM +0000
all downloaded pretty quickly for me at 384kbps  :)

then realised i had about 2gigs of cars and tracks to download as the basic requirement to drive  ::)

Had a very quick couple of laps around Monaco 66 this morn before work. I thought graphically it was gorgeous, with tons of historic detail around the lap, easily the best version of Monaco ive ever seen  8)
No stutters or slideshow for me, was all very smooth. (i5 rig with GTX460 card).

Didnt like the exagerated ffb and low steering input, but then ive spent no time adjusting any settings to suit and also saw i had 'steering help' still on low rather than 'off' so that will help.

I agree the interface is a bit lame and 'console' looking.

Looking forward to trying the other cars out (only jumped in the renault 3.5) and tweakng the settings to my preference, though got a P&G race this eve so may have to wait!


Title: Re: RFactor2
Post by: BadBlood on January 12, 2012, 01:39:52 PM +0000
As a GPL 'warhorse' I was quite excited about rFactor2.

Jumped on the OpenBeta bandwagon and found that the graphics were too much for my system. I am not going to shell out £60 for a game that I may or may not like. Turned the details down and re-started. No way for me to set a user name (although the installation guide suggests you will be prompted for one) so I modified the Player.PLR file manually... and it changed it back to "Unknown" although it didn't change my nickname oddly.

That is minor but what is major for me is that:
1. the initial sound is awful - no deep throated rumble just a series of whiny notes until the car gets going
 and, more importantly
2. the driving is not 'involving'. Doesn't react the way I am used to and actually does not feel realistic.

On top of that the car looks ten miles long and it is really hard to see the track. Nothing like the videos. Very strange and hugely disappointing. I have asked for my money back :(

I am off to play with my trusty GPL F2's. Cost £0 Smile on my face - priceless!


Title: Re: RFactor2
Post by: Simon Gymer on January 12, 2012, 02:23:01 PM +0000
I wonder if the graphics thing is an ATI related thing then if Jonzo has decent FPS. My machine is no slouch which is why I can't believe the awful slideshow. i5 2500k @ 4.2Ghz, ATI 6950 2Gb Radeon OC'd, 8Gb DDR3 fast RAM. It can handle most things.


Title: Re: RFactor2
Post by: Don on January 12, 2012, 02:43:00 PM +0000
I wonder if the graphics thing is an ATI related thing then if Jonzo has decent FPS. My machine is no slouch which is why I can't believe the awful slideshow. i5 2500k @ 4.2Ghz, ATI 6950 2Gb Radeon OC'd, 8Gb DDR3 fast RAM. It can handle most things.

It must be then, I have no trouble with my Nvidia 560.


Title: Re: RFactor2
Post by: Adam Parle on January 12, 2012, 03:23:59 PM +0000
Maybe it's just a Shark thing :D


Title: Re: RFactor2
Post by: goldtop on January 12, 2012, 04:20:35 PM +0000
I think I read somewhere about ATI cards having some trouble. I'll point it up if I find it again. There is also a simple workaround fix for the juddery G27 which I'll try to post up later when I have more time. FFB actually feels quite nice for me now.

Had a mess with my graphic settings and strangely if I run higher than normal settings for my GTX460 with nvidia inspector I get better performance than with GTR2/GTL.

FOV can now be adjusted easily from within game which will get rid of that ten mile long car effect BB  ;)

More bugs for me I'm afraid with runtime errors reporting when I run more than 15 ai or try to join servers with lots of drivers which makes it pretty useless for me online atm. Others have this aswell  :(

Being positive, now I have the visuals sorted (except for Megane) and have experienced some very nice ai racing with programmable weather transitions I'm liking it more.



Title: Re: RFactor2
Post by: popabawa on January 12, 2012, 04:53:31 PM +0000
Your graphics problems are really odd Simon, my PC is getting on a bit now; I only have an ATi 4870 but it runs fine with everything on high except shadows which I had to turn down to medium, that made a HUGE difference. I'm getting 60-100FPS everywhere but Spa which I suspect is a law unto itself at this point.


Title: Re: RFactor2
Post by: Simon Gymer on January 12, 2012, 07:55:04 PM +0000
Oh well, it hasn't got much better tonight. On single screen rendering I get anything from 20-40fps and the graphics look absolutely totally awful. Looks like a university project. Cars feel complete rubbish, sound is rubbish, force feedback is terrible. Basically this is a terrible Alpha, let alone a Beta.

Might wait for one update before asking for a refund, but then again might not. Not trying it again until they fix the ATI framerate.


Title: Re: RFactor2
Post by: fpolicardi on January 13, 2012, 10:37:37 AM +0000
What worked for me (i5 750 + ATI HD5770) was activate Vsinch and set High details and Low shadow. 60 fps steady and smooth. Without Vsinch I get even 110 in some places at Monaco but I get often stutter and tearing.
Ciao


Title: Re: RFactor2
Post by: Simon Gymer on January 13, 2012, 10:40:37 AM +0000
With other cars on the track?


Title: Re: RFactor2
Post by: fpolicardi on January 13, 2012, 10:58:03 AM +0000
With other cars on the track?
Yes, online with 10 cars at least. I have Level3 AA and put Multisample AA on ATI Panel, SSAA is fps hog for my rig.
Ciao


Title: Re: RFactor2
Post by: Mark J on January 13, 2012, 08:46:38 PM +0000
you sure you downloaded the same sim Simon? Got to say it looks stunning on my rig. Monaco and Spa 66 look and feel fantastic. I am running high detail on all options and get silky smooth frames. I am surprised the GPL racers arent all over this as i think the cockpit, sounds and tracks are great. Loved driving through the old Belgian villages at Spa and admiring all the detail around.  8)

Also took the old racer around Mills? motorsport just to get used to drifting it around a variety of corners, felt great to me, the right sensations you would expect from drifting an older light car around (took me back to my escort Mk1 days!  :P )

Was pleased that the cars didnt feel disconnected/floaty. (make sure you have all the driver aids 'off' not on 'low').
 Only cars i havent tried are the Meganes as not downloaded them yet.

Quite pleased with it so far, think we could have some cool races using the old single seaters.  :)

I see some top modding team is about to release Super GT500 mod for Rf2 too. They've been working on it for 2 years apparently  :o


Title: Re: RFactor2
Post by: Simon Gymer on January 14, 2012, 10:38:28 AM +0000
Yeah same game mark. ;D I just don't understand. It also gives me horrible motion sickness like most FPS games cause things just seem to happen in slow motion although I'm not entirely convinced the slow-mo is down to the terrible framerate. The controls are almost laggy. It's really wierd as my CPUs are not maxed out. Really dissapointed as I was really really hoping rF2 would be good. The whole thing is very odd. Hope they can fix it soon.


Title: Re: RFactor2
Post by: spanner on January 14, 2012, 05:13:57 PM +0000
OOOOOh painful £56 to be able to play online for ever. Doesnt the 30quid option cover you for 18months online? Hate to think what the yearly subscription will be.

Stuck at the 'buy' screen. cant decide to do it or not....


Title: Re: RFactor2
Post by: Jeffrey on January 14, 2012, 05:47:37 PM +0000
Hate to think what the yearly subscription will be.


$13,- or so.


Title: Re: RFactor2
Post by: Mark J on January 14, 2012, 06:03:03 PM +0000
i went for the £30 year option (which is actually 18 months). Wasnt going to commit to a lifetime sub without finding out if any good first.
Looking at some of the great mods that were made for Rf1 towards the end, i would hope there should be some crackers for this release too soon  :) not to mention a very big racing community using it at r2p.


Title: Re: RFactor2
Post by: fozzmeister on January 14, 2012, 09:30:22 PM +0000
Quite like it at first look, no fps probs on ATI4800


Title: Re: RFactor2
Post by: Burtoner on January 14, 2012, 09:32:47 PM +0000
Well downloaded it, at least to try it out, and then you have to pay just to beta test it.

No Thank you...


Title: Re: RFactor2
Post by: Podkrecony_Ziutek on January 15, 2012, 09:46:22 AM +0000
In iRacing, people are paying for beta testing all the time and they don't complain about it so much ;)

With RF2 you don't pay for being a beta tester. You simply buying an finished product in pre-order, as a bonus you're getting that beta version ;)


Title: Re: RFactor2
Post by: Don on January 15, 2012, 09:53:53 AM +0000
Well downloaded it, at least to try it out, and then you have to pay just to beta test it.

No Thank you...

Well you allways have the option to wait the six months or so till the game is released, then pay the same amount (we did now for the beta plus the full game when it's released) ... or just wait and see if they release a demo once the product is finished.
Don't see the problem myself?

and a short vid I made of me in the F3. The AI seem to be pretty fair and good in rF which is a first I have seen in any simracing game. The sounds I think are topnotch as well. Lot of compression on the vid so picture quality is down a bit.  http://www.youtube.com/watch?v=5N7f177BtOs&list=UUh41qx1DwxxhkzNkAgeJ28g&index=1&feature=plcp


Title: Re: RFactor2
Post by: goldtop on January 15, 2012, 09:59:57 AM +0000
I've had issues with runtime errors and reinstalls going bad which I've not been able to sort out. There are a few with similar problems, but then others are trouble free which I suppose you'd expect with beta.

Anyway, I've decided to give it a miss for now but I might dive in again later if they manage to sort it all out. A shame as I really like the old cars.


Title: Re: RFactor2
Post by: Kerr on January 15, 2012, 05:36:52 PM +0000
In iRacing, people are paying for beta testing all the time and they don't complain about it so much ;)

With RF2 you don't pay for being a beta tester. You simply buying an finished product in pre-order, as a bonus you're getting that beta version ;)

I take it you don't have iracing then? People moan all the time that things are not done.

I'm quite surprised that many iracers seem to be far more forgiving about rf2. They seem to finish every post explaining it's a beta whereas they would not accept the same at iracing.

I've been keeping an eye on rf2 and some people seem to like it. Many people who I trust to give a fair opinion think it's poor.

Is the sim going to drastically change in 6 months after all the time required to get to this point?


Title: Re: RFactor2
Post by: Paul968 on January 16, 2012, 01:07:21 AM +0000
For me it doesn't quite live up to the pre-launch hype, but it certainly has potential. Drivng the 60s F1 round Spa today was really rather good and to me a big step up from GPL. The FFB feels slightly laggy to me, which I hope they can improve but atm is a negative compared to iR. The car is also not as 'alive' as a NTM iR car, but I guess this is down to the engine they use and is unlikely to change much. With the weather and the changing track though there is a lot to enjoy that you don't get in iR, so I hope when they refine things it will offer us some good racing alternatives. iRacing will still be the gold standard though imo.     


Title: Re: RFactor2
Post by: Podkrecony_Ziutek on January 16, 2012, 07:18:59 AM +0000
I take it you don't have iracing then? People moan all the time that things are not done.

I'm quite surprised that many iracers seem to be far more forgiving about rf2. They seem to finish every post explaining it's a beta whereas they would not accept the same at iracing.

I've been keeping an eye on rf2 and some people seem to like it. Many people who I trust to give a fair opinion think it's poor.

No I don't have iR.

Try to remamber the beginnings of iR. At that time NR 2003 was more advanced sim than iR and only thing that was really impressive were the tracks. But many simracers could see the potential in this title. IMO it's the same with rf2.

Is the sim going to drastically change in 6 months after all the time required to get to this point?

That's the plan. But if the ISI is able to complete the work on the final version, only time will tell ;)


Title: Re: RFactor2
Post by: Kerr on January 16, 2012, 09:03:23 AM +0000
I take it you don't have iracing then? People moan all the time that things are not done.

I'm quite surprised that many iracers seem to be far more forgiving about rf2. They seem to finish every post explaining it's a beta whereas they would not accept the same at iracing.

I've been keeping an eye on rf2 and some people seem to like it. Many people who I trust to give a fair opinion think it's poor.

No I don't have iR.

Try to remamber the beginnings of iR. At that time NR 2003 was more advanced sim than iR and only thing that was really impressive were the tracks. But many simracers could see the potential in this title. IMO it's the same with rf2.

Is the sim going to drastically change in 6 months after all the time required to get to this point?

That's the plan. But if the ISI is able to complete the work on the final version, only time will tell ;)

I do remember iracing from when I joined mid 2008. I never had NR 2003 so can't compare.

From what I recall both the tracks and the driving physics were good to start with. Some major things missing and bugs to fix, but the driving element was always good.

3.5 years later there has been lots of changes but it's not as if the entire sim has been changed. Development has been much slower than most people would have liked it to be and there is countless posts on the forum everyday with people complaining about it.

RF2 has been under development for quite a while now and people have been expecting the launch for a long time. I've been reading "it's coming soon" for a long time and now when it has arrived it's only at beta stage. From what I'm reading it's not just a minor changes here and there required.

I'm struggling to see why so many people have confidence that RF2 will be a polished and honed final product in 6 months time when it's already so far behind schedule.

As my original point though, people just got on iracing's back since day one about beta and how it was an unacceptable practice to release a beta game to the paying public. That was the perfect excuse not to join and have a moan on the forums about it.

Now with rf2 it's perfectly acceptable and when there is flaws with the sim this is ok because it's beta too.

Why did so many people struggle to give iRacing the same amount of space and patience even from the very start?



Title: Re: RFactor2
Post by: Paul968 on January 16, 2012, 09:20:26 AM +0000
Quote
Try to remamber the beginnings of iR. At that time NR 2003 was more advanced sim than iR and only thing that was really impressive were the tracks.

I'm not sure that was true at all. I had NR2003 years before iRacing and it wasn't in the same league.


Quote
Why did so many people struggle to give iRacing the same amount of space and patience even from the very start?

One thing - price.

I'm fine with it, but the outlay to iRace is huge in comparison to rF2.



Title: Re: RFactor2
Post by: Simon Gymer on January 16, 2012, 09:39:08 AM +0000
You get what you pay for. ;D

It's continually being developed yes, but no one ever said iRacing was a Beta. From recollection the release in June 2008 was after a closed beta test. There were next to no actual bugs in it at release. Missing features yes (in comparison to other sims), but you have always known what was in it before you bought it.

I hate to say it cause I still don't like some things about it, but it's still light years ahead of any other product in the same genre in terms of a driving experience and being a professional product. My main gripe with iRacing is still the lack of racing. It's still hard to race when you want to race in the car you want to race. Unless you want to race MX5s or Skip Barbers, the races are sparsely populated and infrequent considering the active member counts they continually claim.

For me atm rFactor2 = jerky, laggy, unresponsive, unprofessional. The software is obviously a lot better on certain types of systems but certainly from what I've read on the beta forums many people like me with high end ATI powered systems are suffering from a terrible experience.

I hope they fix the framerate, laggy, responsiveness issues soon, but they are such a small outfit, 6 months seems optimistic.

Soon it won't matter for me anyway, as I don't think I will have any time for any game playing of any sort ;) ;), but I will check in from time to time to find out how things are going with rFactor2, GTR3, pCARS and so on, to see if they can dethrone the gold standard that is iRacing.


Title: Re: RFactor2
Post by: Podkrecony_Ziutek on January 18, 2012, 07:45:41 PM +0000
Quote
Try to remamber the beginnings of iR. At that time NR 2003 was more advanced sim than iR and only thing that was really impressive were the tracks.

I'm not sure that was true at all. I had NR2003 years before iRacing and it wasn't in the same league.

Of course iR had way better graphic and laser scanned tracks made a huge difference, but for just compare tires or brakes in early iR to the NR2003 ;) IMO that was a step backward

As for rf2. I've finally got it working on my PC. I can't really say nothing about the physics, but these "historic" cars are just great to drive ;)


Title: Re: RFactor2
Post by: Paul968 on January 18, 2012, 08:20:51 PM +0000
Quote
Of course iR had way better graphic and laser scanned tracks made a huge difference, but for just compare tires or brakes in early iR to the NR2003  IMO that was a step backward

I have to ask, how do you know if you don't have iR?


Title: Re: RFactor2
Post by: Podkrecony_Ziutek on January 18, 2012, 10:10:41 PM +0000
It's not a top secret information, that in early iR tires did not worn out and the brakes did not overheat ;)


Title: Re: RFactor2
Post by: Paul968 on January 18, 2012, 10:21:03 PM +0000
I can't remember exactly when these features made it into iR, but from memory tyres wore out very early on (from the start?). Of course there were bits of the physics that took time to add in, but the basics were definitely much better than N2003. The new tyre model says that tyres don't really wear out much anyway, they just heat up.

I stand by what I said earlier - to suggest that 'At that time NR 2003 was more advanced sim than iR and only thing that was really impressive were the tracks.' is simply untrue, and basing that comment on what other people say rather than personal experience doesn't really hold much weight for me.


Title: Re: RFactor2
Post by: Podkrecony_Ziutek on January 18, 2012, 11:11:10 PM +0000
I can't remember exactly when these features made it into iR, but from memory tyres wore out very early on (from the start?).

Nope. First tires didn't wore out, they were loosing grip when overheating(just like in GPL). I can't tell you for how long it was like that, but it was for quite a while ;)

I stand by what I said earlier - to suggest that 'At that time NR 2003 was more advanced sim than iR and only thing that was really impressive were the tracks.' is simply untrue, and basing that comment on what other people say rather than personal experience doesn't really hold much weight for me.

There are still features that were in NR2003 and iR don't have it. For example: in NR2003 you could set up exact weather for the race(temp. wind direction and speed).

I do think that iR is a great sim, but it still lacks many features that are standard in other titles.


Title: Re: RFactor2
Post by: Kerr on January 19, 2012, 12:06:22 AM +0000
I can't remember not having tyre wear. I seem to think it's been there since I joined back at the start.

If it was not, it must have come very shortly afterwards.


Title: Re: RFactor2
Post by: Paul968 on January 19, 2012, 12:42:14 AM +0000
Quote
I can't remember not having tyre wear. I seem to think it's been there since I joined back at the start.

If it was not, it must have come very shortly afterwards.

I vividly remember getting blown front tyres on the skippy locking them up into the final hairpin at infineon, so it was definitely very early if not from the start. I only really raced in the first 2-3 months after  it went live anyway.

Quote
I do think that iR is a great sim, but it still lacks many features that are standard in other titles.

If you'd said that at the start I would have agreed with you.


Title: Re: RFactor2
Post by: Darren Seal on January 19, 2012, 09:48:21 AM +0000
Tyre wear was in iRacing from the start.   I was always suffering from front tyre blow outs, especially in the Radical.  I had huge problems with lock ups with my G25 pedals until I upgraded to a Leo Bodnar USB box.


Title: Re: RFactor2
Post by: BadBlood on January 20, 2012, 01:07:44 AM +0000
Right. Put a new graphics card in and the game is transformed. The sound issues have gone away so were frame rate related. Very driveable and I discovered the FOV thing (thanks Goldtop ;) ).

Quite impressed and I may re-subscribe but without the lifetime sub.

Is there a manual anywhere though because:
a) I can't see how to set my name (there are some ideas on the RFactor forums but they don't work for me)
b) If I crash, can I reset?
c) If auto recovery from a spin is on I can't see how to restart the engine (waiting seems to do it)
d) I can't get a proper HUD. I want to see speed and current gear and some tyre info would be nice

Sorry to ask newbie questions but I never saw RFactor 1.

Thanks.


Title: Re: RFactor2
Post by: Podkrecony_Ziutek on January 20, 2012, 06:27:56 AM +0000
I can remamber that at Simracing.pl there was big discussion about iR and many times somebody was mentioning that tires don't wore out.

a) I can't see how to set my name (there are some ideas on the RFactor forums but they don't work for me)
b) If I crash, can I reset?
c) If auto recovery from a spin is on I can't see how to restart the engine (waiting seems to do it)
d) I can't get a proper HUD. I want to see speed and current gear and some tyre info would be nice

a) I can't help you, because I have the same problem
b) I don't think so
c) Yes you can. You just need to go to set a button to do that in controls settings
d) Same thing, go to the Setting/Controls and you'll find a proper option there ;) You can also go to Customize and change the style of HUD display


Title: Re: RFactor2
Post by: fpolicardi on January 20, 2012, 09:39:09 AM +0000
Welcome to rF2 Paul  :)
For Hud info default keys are the numbers on top of keyboard:

0 vote NO online
1 Vote Yes online
2 Ping info to server
3 Mirror On/Off
4 Other cars relative position bar On/Off
5 Tachometer and Rpm On/Off
6 LCD menu info On/Off (Enter to scroll between screen)
As said by Bart you can customize the keys/controller buttons in Settings\Controller
Online you depend by the server settings about reset the car on your leg, driving helps and damage level. Anyway you can't reset on track and get a new car as GPL. Offline you can set all you want by yourself.
Ciao

Right. Put a new graphics card in and the game is transformed. The sound issues have gone away so were frame rate related. Very driveable and I discovered the FOV thing (thanks Goldtop ;) ).

Quite impressed and I may re-subscribe but without the lifetime sub.

Is there a manual anywhere though because:
a) I can't see how to set my name (there are some ideas on the RFactor forums but they don't work for me)
b) If I crash, can I reset?
c) If auto recovery from a spin is on I can't see how to restart the engine (waiting seems to do it)
d) I can't get a proper HUD. I want to see speed and current gear and some tyre info would be nice

Sorry to ask newbie questions but I never saw RFactor 1.

Thanks.


Title: Re: RFactor2
Post by: BadBlood on January 20, 2012, 10:37:51 AM +0000
Thanks boys.

Tough gig online then. Monte Carlo and Spa are very nice for the 60's cars and the Renault Megane is different ;)

Be nice to get a few new tracks though...

Not sure whether to sign up again or wait for the full release. I can still race offline even though I now have no license.

Reasonably impressed with it but I don't get the same 'feel' as I do in GPL. Different learning curve I guess.

Monaco in the wet is gorgeous but it does rain in the tunnel and the chicane is impossible... are the pits on the road side like GPL? Got D'Qed yesterday but I couldn't find the pits :D


Title: Re: RFactor2
Post by: fpolicardi on January 20, 2012, 10:57:03 AM +0000
Paul  haven't the Purchase tab on the launcher no more?
Monaco pits are like in GPL, but you have to press Pit Request before the end of the lap (9 default key I think) to see your pit crew.
To race on all tracks available with all the cars there is a Virtual Mod here:
http://www.f1elites.com/forums/index.php?showtopic=3619

Ciao
Thanks boys.

Tough gig online then. Monte Carlo and Spa are very nice for the 60's cars and the Renault Megane is different ;)

Be nice to get a few new tracks though...

Not sure whether to sign up again or wait for the full release. I can still race offline even though I now have no license.

Reasonably impressed with it but I don't get the same 'feel' as I do in GPL. Different learning curve I guess.

Monaco in the wet is gorgeous but it does rain in the tunnel and the chicane is impossible... are the pits on the road side like GPL? Got D'Qed yesterday but I couldn't find the pits :D


Title: Re: RFactor2
Post by: spanner on January 20, 2012, 11:00:31 AM +0000
Thanks boys.


Not sure whether to sign up again or wait for the full release. I can still race offline even though I now have no license.

Sign up again? You've paid for access to the beta and the full game havent you, or have you been given free acces to the Beta only? There is no subscription.


Title: Re: RFactor2
Post by: BadBlood on January 20, 2012, 05:07:35 PM +0000
Well - I paid for the lifetime subscription and after about ten hours of major frustration decided to request a refund. I have the full refund but I can still run the beta offline. I would like to test it online though. But for a cheap way to get rFactor, it is pretty good ;)

@FP - Tx. I'll investigate.


Title: Re: RFactor2
Post by: Joss on February 13, 2012, 07:49:55 AM +0000
Interesting read, I've been looking forward to RF2 for ages, so hearing this is pretty crappy. Hopefully something good will come about, whether that is RF2 or IR2...whatever!  :angel:


Title: Re: RFactor2
Post by: BadBlood on February 17, 2012, 12:03:43 PM +0000
For what it is worth, I think it is worth a punt but the lack of tracks is very frustrating.

I will DEFINITELY buy the commercial release.


Title: Re: RFactor2
Post by: Mark J on March 25, 2012, 04:02:51 PM +0100
new update and GT cars added, also a night racing vid preview  :)

http://www.virtualr.net/rfactor-2-new-version-track-development-update



Title: Re: RFactor2
Post by: Simon Gymer on May 30, 2012, 09:42:03 AM +0100
It's probably worth noting that there's a refund policy in place during the rFactor 2 beta stage so if you don't like it you can always get your money back :)

As I thought the whole product is awful and the updates have done nothing to improve it I tried to get a refund and they refused. They said I was over the time limit of 2 months. Well personally I thought they said we could get a refund at any time during the beta until it's release, but 4 months after release they added some obscure post on their forums saying they had new T&C for refunds which is what they pointed me to when I asked for my refund.

I'm pretty annoyed by this as I'm not going to have read some obscure post and if they were changing their T&C then they should have notified their customers by email.

The product is absolutely terrible and still barely alpha let alone beta. Graphics are terrible and slow, even on one screen, but the feeling of the cars is just dire and the UI looks like a 5 year old wrote it. I keep hearing "it's not optimised yet", but sorry if the core game is this bad now there is not much you can do to optimise it afterwards, most performance is in the basic design of software, not the little tweaks at the end.


Title: Re: RFactor2
Post by: Mark J on May 30, 2012, 01:22:17 PM +0100
hmm, must admit i havent touched RF in weeks as wasnt so keen on the car choices at the time (mainly single seaters and meganes!) but keep meaning to re-fire it up and check out the new stuff.
I can only think there is something in your setup that gives you duff graphics because i have to say it looks blinking gorgeous on my rig and smooth fps.  :-\

i thought the physics for the old racing cars was pretty cool, you can feel it drift through the corners.


Title: Re: RFactor2
Post by: purdie on May 31, 2012, 09:13:32 AM +0100
i'm going to wait till full releases as my comp is struggling.... then i can get a new rig and bring on the new generation of simulators!!

hopefully we'll go back to the days when we had so many people in the ukgtr/ukrF league we had to have the Academy/Pro series!


Title: Re: RFactor2
Post by: Jeffrey on May 31, 2012, 02:37:23 PM +0100
As I thought ... at the end.

Totally agree Simon. They did say there was a refund policy during the beta, and later on the added the 2 months. Legally, whoever bought it before the edit, should still get the refund any time during the beta, as they broke the "contract".

rF2 is utter garbage and I don't see it coming to anything positive.


Title: Re: RFactor2
Post by: Simon Gymer on May 31, 2012, 04:34:58 PM +0100
Totally agree Simon. They did say there was a refund policy during the beta, and later on the added the 2 months. Legally, whoever bought it before the edit, should still get the refund any time during the beta, as they broke the "contract".
Ah, but because their T&C is online they can change their T&C and you have no record of the original unless you saved it at the time so you have little to argue against it. They claim that people who bought it longer ago when they changed the T&C they gave special dispensation to claim until some date a couple of months ago, but if they don't tell anyone they've changed the T&C by a proper method and not some obscure post that is totally unacceptable.

They certainly won't be getting a subscription from me that's for sure.


Title: Re: RFactor2
Post by: goldtop on May 31, 2012, 11:26:40 PM +0100
Must say I sympathise with you there Shark. I called in my refund within a couple of weeks as I too was disappointed with pretty much all of rF2...except the Spa candy.

From what I've read, it seems that the advanced (if I can call it that) tyre model is making things very difficult for modders too. I won't be holding my breath on my favourite rF mods being successfully converted over anytime soon, even after full release  :-\


Title: Re: RFactor2
Post by: Simon Gymer on June 01, 2012, 07:34:02 AM +0100
Just for fairness, after complaining twice to them about not being able to get a refund they have now refunded me. Hoorah.


Title: Re: RFactor2
Post by: purdie on September 19, 2012, 05:57:40 PM +0100
I don't get the criticism. I just bought rF2 and think the ffb is great, its just a shame I can't run the graphics very high.

I can't stop lapping Spa 66 in the F2 cars  ::)


Title: Re: RFactor2
Post by: Jeffrey on September 20, 2012, 04:32:50 AM +0100
I don't get the criticism. I just bought rF2 and think the ffb is great, its just a shame I can't run the graphics very high.

I can't stop lapping Spa 66 in the F2 cars  ::)


Do you have a belt-driven wheel?


Title: Re: RFactor2
Post by: purdie on September 20, 2012, 05:02:37 PM +0100
Fanatec CSR... not sure tbh?


Title: Re: RFactor2
Post by: Jeffrey on September 20, 2012, 05:36:23 PM +0100
Fanatec CSR... not sure tbh?

There ya go. The game's FFb sucks with cog-wheels. It is so bad, it can actually physically break your wheel. And ISI's response...not our fault, you should have a belt-driven wheel.
Their misplaced arrogance is just sickening.


Title: Re: RFactor2
Post by: purdie on September 21, 2012, 05:39:41 PM +0100
Fanatec CSR... not sure tbh?

There ya go. The game's FFb sucks with cog-wheels. It is so bad, it can actually physically break your wheel. And ISI's response...not our fault, you should have a belt-driven wheel.
Their misplaced arrogance is just sickening.

Jesus  :o what a way to isolate the majority of the sim racing community!


Title: Re: RFactor2
Post by: Wiltshire Tony on September 21, 2012, 06:52:44 PM +0100
I didn't even know that belt driven wheels existed! I honestly thought that Jeffrey was joking  ::)


Title: Re: RFactor2
Post by: Jeffrey on September 21, 2012, 06:57:12 PM +0100
I didn't even know that belt driven wheels existed! I honestly thought that Jeffrey was joking  ::)

Can't blame ya, but I wasn't for once ;)


Title: Re: RFactor2
Post by: spanner on September 29, 2012, 08:47:53 AM +0100
Well ive decided to try this again, mindful i have actually paid for it! Just download the rediculous amount of downloads! You would have thought they would have updated some of the car packs!

Having offered a single yearly figure, i wonder if it will ever be release within that year, so we have to buy it all again.


Title: Re: RFactor2
Post by: BadBlood on November 26, 2012, 12:04:33 PM +0000
Are they EVER going to release this?


Title: Re: RFactor2
Post by: Mark J on November 26, 2012, 12:52:39 PM +0000
Hope so, mugs like me and Spanner have funded it  ::)

I dip my toes back in every now and then and download all the updates but i havent spent any serious time with it. Graphically its very detailed, but with a lack of opponents and to some extent, car choices, i just cant seem to get into it enough to spend any time pumping lap after lap in like i would do with P&G3, iR or GTR2. The interface and feel are very different.

i mean, watch some of the vids on here and you can see how incredibly good it can look. Watch the guys steering inputs on the spa Historic vid, it looks real !  8)

http://www.nogripracing.com/forum/showthread.php?t=302665

there is an awesome vid of a guy with a triple screen setup doing Historic Monaco in rF2 and it just looks damn real, will try and find it.

edit: here we go, post 5, you will dribble with awe...i did  ;)  ;D http://www.nogripracing.com/forum/showthread.php?p=1644858#post1644858


Title: Re: RFactor2
Post by: BadBlood on November 26, 2012, 02:07:50 PM +0000
I did find some stuff on the rFactor website about a whole bunch of updates for a 60's racing series with lots of tracks but this seemed to be a third party mod and I am unsure how this is used or even if I can, given that I would like to try before I buy...

I can't quite work out the interface which doesn't help but I'll try it again over Christmas and see if it has moved on.

Thanks for the videos.


Title: Re: RFactor2
Post by: Mark J on April 23, 2013, 01:39:37 PM +0100
Hows this bad boy doing now?  Anyone keeping up to date with development/patches etc?

I keep seeing the odd post on the net about various tracks and cars being released for it but must admit i havent even fired it up for months  :(  When i do think of doing so, i get put off by the awkward patching sequence, having lost track of what update i am supposed to use. :-\

Graphically it can look awesome and expect the physics must be better than ye olde GTR2, so interested to see if theres any mileage in us adopting it for some race series, maybe using the GT cars. The FFB is pretty cool too.

I wonder how many of us here have it to make a test race/series viable?
Shout up if you have it! add your name to the list.

MJ


Title: Re: RFactor2
Post by: goldtop on April 23, 2013, 07:00:04 PM +0100
Gave up on rF2 a long time ago and haven't seen or heard of anything so far to persuade me to buy into it again  :(


Title: Re: RFactor2
Post by: Mark J on April 24, 2013, 09:24:41 AM +0100
....tumbleweed rolls through....

not feeling any love for Rf2 here !  Might patch it up to the latest this weekend and fire it up for some testing now that the GTC season has finished. It does look bloody lovely on screen but not a lot of point if no-one is racing it.  :(

I cannot  believe its taken 5years + for any games maker to bring out a decent substitute for ye olde GTR2 ! and we're still not there yet!!  With the amount of blokes into motor racing and pc's you would think there was a decent market for a good new racing sim.  ???


Title: Re: RFactor2
Post by: goldtop on April 24, 2013, 09:43:20 AM +0100
....tumbleweed rolls through....

not feeling any love for Rf2 here !  Might patch it up to the latest this weekend and fire it up for some testing now that the GTC season has finished. It does look bloody lovely on screen but not a lot of point if no-one is racing it.  :(

I cannot  believe its taken 5years + for any games maker to bring out a decent substitute for ye olde GTR2 ! and we're still not there yet!!  With the amount of blokes into motor racing and pc's you would think there was a decent market for a good new racing sim.  ???

The last 5 years have been pretty rough economically which hasn't exactly encouraged investment in what is after all a niche market. The consoles cater for your average bloke (or gal) into racing and the development there seems to have been pretty good.

We do have the imminent (I hope) release of Assetto Corsa to look forward to which, if the tech demo is anything to go by, will be a big step forward. Unfortunately there doesn't seem to be much interest here for that either  :-\


Title: Re: RFactor2
Post by: Mark J on April 24, 2013, 01:10:49 PM +0100
im also waiting for Assetto to appear  :)

Thats part of the problem, any new sim that has appeared on the radar is merely in development stage and a long way off actually turning up! or requires money input for an unfinished product  :(


Title: Re: RFactor2
Post by: Wiltshire Tony on April 24, 2013, 01:50:30 PM +0100
Is the latest Simbin stuff no good? Raceroom or whatever it's called seems to be what they are currently promoting


Title: Re: RFactor2
Post by: Truetom on July 05, 2013, 09:49:23 AM +0100
So, how do the things stand in rF2? Tried the demo (240 build) and I must say I could drive it. Some tweaks, etc., a bit more knowing it and the races could start. Anyone knows about some site with good add software, etc. (XD particularly)? 


Title: Re: RFactor2
Post by: Wiltshire Tony on July 05, 2013, 12:26:00 PM +0100
So, how do the things stand in rF2? Tried the demo (240 build) and I must say I could drive it. Some tweaks, etc., a bit more knowing it and the races could start. Anyone knows about some site with good add software, etc. (XD particularly)? 

Get XD here http://www.vitumo.de


Title: Re: RFactor2
Post by: Truetom on July 06, 2013, 09:42:13 AM +0100
Is it for rF2 as well? Can I put in the file from GTR2?


Title: Re: RFactor2
Post by: Wiltshire Tony on July 06, 2013, 10:40:34 AM +0100
Is it for rF2 as well? Can I put in the file from GTR2?
It only says RFactor? Can't hurt if you just copy the two files from your GTR2 install and put them into RF2 and give it a try.


Title: Re: RFactor2
Post by: Mark J on July 06, 2013, 12:23:45 PM +0100
Been meaning to update my rf2 for a while now, been some tasty updates, cars and tracks since I last ran it, so interested to see how good it looks and feels  :)


Title: Re: RFactor2
Post by: goldtop on July 20, 2013, 08:17:13 PM +0100
Was wondering how rF2 was coming on since I first tried it when it was first released, so thought I'd give the recently released demo a go.

Hard to find anything positive to say about it really, except perhaps that it comes with a nice easy uninstaller  ::) I know graphics aren't everything, but this actually seems like a step backwards from the old rF. I appreciate that a lot of work has gone into the physics with dynamic tyre modelling and track conditions, but compared with other sims it left me cold.

All of this just my opinion of course, so don't shoot  :surrender:


Title: Re: RFactor2
Post by: goldtop on December 23, 2016, 05:26:02 PM +0000
The Zombie of simworld seems to be undergoing a bit of a resurgence with a new development team and a lot of promises for the future.

As it was on sale for £12.99 on steam (50% off) I thought I'd bite the bullet and give it another try. Main reason was Spa 1966 with 60's openwheelers and the "Howston" which is rF's take on a 60's Lola.

Gotta say the ui is still as bad as ever but I've got it to run well and look good enough without my eyes hurting. The atmosphere is actually very immersive and the thrill of driving the old cars around a drying out Spa is even better than I'd hoped it would be. The road feel and responsiveness of the cars is very impressive.

If you have a few spare hours to burn over the holidays and fancy some retro fun, I can highly recommend!


Title: Re: RFactor2
Post by: spanner on December 23, 2016, 06:58:51 PM +0000
I must be missing something with rf2. it looked horrible on my PC, didnt think much to the FFB, all straight out of the box,  so its been on my drive for most of the year and never went back.

Can you point me to the right track car combo that actually shows it off? I orignally tried the skip barber at silverstone as its a combo i remember from iR.


Title: Re: RFactor2
Post by: Linus27 on December 23, 2016, 07:04:57 PM +0000
I must be missing something with rf2. it looked horrible on my PC, didnt think much to the FFB, all straight out of the box,  so its been on my drive for most of the year and never went back.

Can you point me to the right track car combo that actually shows it off? I orignally tried the skip barber at silverstone as its a combo i remember from iR.

These are the only tracks that look good to me, Sebring, Sepang and Silverstone. As for cars, try the Nissan 370Z. The BTCC mod is also very very good.


Title: Re: RFactor2
Post by: goldtop on April 21, 2017, 01:07:59 PM +0100
New update coming soon which looks interesting...

https://www.studio-397.com/2017/04/roadmap-update-april-2017/

Been spending some time in this recently, mostly with the older cars so looking forward to having some decent graphics.


Title: Re: RFactor2
Post by: Jeffrey on April 21, 2017, 01:37:49 PM +0100
Haven't touched it in years, so don't know how to get it to work. It was a horrible game when it was released, so let's hope it's gotten better now. I miss changeable weather in AC.


Title: Re: RFactor2
Post by: goldtop on April 21, 2017, 02:18:17 PM +0100
It was truly awful when it first came out but it has improved recently. It still has some way to go before it rivals the likes of AC/R3E imo but it has all the right ingredients to get there. Graphics aren't everything but the current level is enough to put most off ever wanting to fire it up....at least with this update things should look a lot better.


Title: Re: RFactor2
Post by: goldtop on May 02, 2017, 04:08:47 PM +0100
.......nothing happening here fellas, moving along now, move along  ::)

Unfortunately lots of issues have been reported with yesterday's DX11 graphics update to the extent that it's probably not worth the effort even trying to install until it's all sorted out. I'll try again in 6 months!


Title: Re: RFactor2
Post by: Jeffrey on May 02, 2017, 05:12:38 PM +0100
.......nothing happening here fellas, moving along now, move along  ::)

Unfortunately lots of issues have been reported with yesterday's DX11 graphics update to the extent that it's probably not worth the effort even trying to install until it's all sorted out. I'll try again in 6 months!

Tried it a few days ago after years, loaded a race and had to wait 5-10 minutes for the race to load, on a SSD  ::). This game was rubbish and is still terrible, they have no idea how to make a game and are beating a dead horse. The arrogance they had at launch was their downfall, they thought they had the golden egg, but it turned out to be just a scrambled egg.


Title: Re: RFactor2
Post by: Truetom on May 03, 2017, 10:13:07 PM +0100
How's GTR3 developing?


Title: Re: RFactor2
Post by: goldtop on May 03, 2017, 10:44:43 PM +0100
How's GTR3 developing?

Ask again this time next year  ;)


Title: Re: RFactor2
Post by: Truetom on May 05, 2017, 08:49:03 AM +0100
 ::)


Title: Re: RFactor2
Post by: Stefan aka Postal on December 22, 2017, 12:54:35 PM +0000
Winter sale on Steam! Lots of race sims on discount. Recently picked up Loeb Rally Evo and trying to divide my spare time on both titles.
Now it seems RFactor2 is at half price too.

I have tried the demo a month back or so and FFB and Physics are very good, just not THAT much better then AC to buy into it. (the demo might not be the latest build)
Couple that with very dated UI, confusing content and mediocre visuals i am not sure what to think of this title. Altough modding scene and development seem to be getting some much needed attention this year. It is more appealing to me then PCars2 anyways.
So, would it be good to pick this title up now?


Title: Re: RFactor2
Post by: Stefan aka Postal on February 01, 2018, 11:02:36 AM +0000
Laser scanned data and more stuff...

https://www.studio-397.com/2018/02/roadmap-update-january-2018/ (https://www.studio-397.com/2018/02/roadmap-update-january-2018/)


Title: Re: RFactor2
Post by: Stefan aka Postal on October 31, 2018, 09:52:23 AM +0000
Anticipating the EA release of the KartKraft title today, RF2 is on sale as is this DLC for the karts. ;)

https://store.steampowered.com/itemstore/365960/detail/1003/ (https://store.steampowered.com/itemstore/365960/detail/1003/)