I've used a wider FOV since I switched from 4:3 to 16:9. The 16:9 aspect ratio crops the top and bottom part off from the 4:3 aspect ratio. I wanted those bits back, also because I couldn't see the mirrors anymore in the 1967 Brabham. With the wider Field Of View I have the original view as it was in the 4:3 days, plus some added bits on both sides of the screen
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I use 98° FOV for all mods including the original 1967 F1's, except the Sportscars and 1971 Can-Am's.
Technical babble for those so inclined:
Original GPL, and all open-wheel mods, have for each car inside the 3do a single positioner that tells the .exe both where the viewpoint is from inside the cockpit, and where to place the head of the driver in outside views. In other words, the viewpoint is an exact match with the position of the head. The Sportscars and 1971 Can-Am's have an extra positioner inside their car 3do's, which enables the cockpit viewpoint to be different from the location of the head of the driver. They have then placed the viewpoint further back whilst keeping the location of the driver's head the same. I think this was done to show more of the very nice interior of the cars on screen. However, it causes problems like floating driver arms in cockpit view, cockpit 3d structure cutoff visible in left/right views, and simply being too far back from the steering wheel to get a feel for the car. So I use the default 78° FOV for these mods.
Anyway, hope the lower virtual mirrors help for those using 78° FOV.
Happy holidays to everyone!
Tommie.
P.S. They are also at the site now:
http://www.grandprixlegends.co.nf/tvo/ca66/ca66_virt_mirr.html .