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RACE SERIES KEY A19=Assetto Corsa, E10=Raceroom Experience, L23=UKGTL GT Legends, LN2=Legacy NoGrip GT Legends, LNE1=Legacy NoGrip GT Legends Endurance races
 
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1  SimRacing In General / iRacing / Re: New build on: December 12, 2011, 08:43:40 PM +0000
I cannot get used to the skip in the new build, the rear end just does not want to retain any type of grip under deceleration. I spent about an hour and about 48 laps around Lime rock last night and I just cannot get used to the unpredictability of the skip.

I was reading some guides on the iR forums for help with the new skip, any of you guys have some pointers on how to throw the skip around and retain confidence in it, too?
2  SimRacing In General / iRacing / Re: iracing subscription offer on: December 12, 2011, 04:45:32 AM +0000
ok well, it said the offer expired nov 30th, but just for poops and giggles, I plopped the promo code in, and *surprise*/sarcasm it worked.

So I'm back on iRacing for a year. It's like a bad drug habit you just can't stop relapsing from.
3  Everything Else / Real World Racing / Re: The death of F1 in England? on: December 01, 2011, 10:50:17 PM +0000
Probably gonna be Valencia (thank god), Hungary, but im not sure what the third will be. People are rumoring Spa Sad
4  Everything Else / Chit Chat / Re: Xbox resolution on: November 09, 2011, 03:18:41 AM +0000
depends on the connection. If you're using a VGA adapter, you will have to go into your system settings to configure your resolution, but ultimately it's either 480i/p, 780i/p or 1080i/p
5  SimRacing In General / iRacing / Re: iracing subscription offer on: November 09, 2011, 03:17:12 AM +0000
yep, me too. I don't have a wheel yet, and my fanatec still hasn't left the warehouse, but a year for $50 is tempting.
6  SimRacing In General / Other racing sims / Re: Forza 4 *Jaw Drop* on: October 17, 2011, 09:08:45 PM +0100
prib, you in a club yet?
7  SimRacing In General / Other racing sims / Re: Forza 4 *Jaw Drop* on: October 13, 2011, 11:11:57 PM +0100










8  SimRacing In General / Other racing sims / Re: Forza 4 *Jaw Drop* on: October 12, 2011, 03:35:06 AM +0100
welp, this game is living up to and surpassing my exceptions so far. I will post some pictures when I get home

Played a bit before work.
First and foremost Turn 10 actually USED the Top Gear license unlike Gran Turismo 5.  The intro movie is Jeremy Clarkson narrating a very Top Gear-esque intro sequence. Aside from the Top gear test track, you can also set your home screen background to the Top gear studio or test track. The Auto Vista mode is awesome and uses the TG license well, as does the Top Gear challenges in your season career mode, with JC supply the intro voice over for the description of the challenge. The first season challenge is Car Bowling.

If you had a Forza 3 profile on you hardrive you can import it to F4. I was level 50 and got 60k credits and about 14 or so cars from my F3 garage moved over. (Stock cars, nothing fancy). Game has 500 cars from 80 manufacturers (List here http://forzamotorsport.net/en-us/Cars/ManufacturerList.aspx). Tons of car porn to browse through, and a lot of cars/manus I've never even heard of.

Career system is layed out well with the ability to choose events with specific bonuses or some with lottery bonuses. I've been choosing events that give me affinity bonuses (affinity gives you discounts and loyalty to brands).

I like that they give yo ua choosable car per level.

They did a great COD Badge/Title system for your gamer card. Tons and tons of badges and titles to customize your player card with.

The Car Club and Rivals features are a giant benefit to multiplayer. Speaking of multiplayer, you can tell they're not hiding what SP is about - Grinding for money. They've made it easier, and although the AI is improved, it's still not that muc hof a challenge unless you purposely handicap yourself with a slow car. Personally I don't mind this as I do the majority of my gaming on Forza online.

This game looks great. 12 Cars on track at a constant 60fps. Sense of speed is amazing, and the cars have fluid and realistic movement.

The Pirelli tire modeling has helped the simulation immensely as you now have a much more accurate and organic feel of what your car is doing with the road. You can feel the car losing grip into understeer, you can feel the rear tires snapping on you into oversteer, you have a great sense of feedback in the controller of the surface of hte road and just how much on the edge you are of grip.

Sounds are even better than before, and are one of the highlights of htis game. The cars sound beefy and punchy, each car has it's own personality and engine note.

This game has made leaps and bounds of improvements over Forza 3, and I can't wait ot sink more time into it once my Fanatec arrives.

My only quarrels with the game so far.

1. Best Buy. These guys messed up hard in north america. They canceled everyone's Collectors Edition pre-order 4 days before the game came out. When I pre ordered they refused ot let me get the CE and told me to just pick one up on release day. I Went in today right when they opened and they received 0 copies of the CE, and they didn't give me the 1M Coupe code, so now I'm waiting on an email with it. Absolute messup.

2. The first time install process. Set aside some free time. I spent 40 hours setting the game up with installs etc, and I still haven't got the free BMW M5 and my pre order track and car pack yet.

3. No Porsche. stupid EA.




If you want to add me on XBL: Jebstone
9  Everything Else / Chit Chat / Re: G25 going off center on: September 23, 2011, 11:22:53 PM +0100
so the optical sensor was loose. There are very poor guides online (most of which cover the G27) that try to explain how to get at and fix the problem. Either way, the guide didn't warn that once you unscrew the mounting screws for the FFB motors, the rack and pinion will pop out with it.

I fixed the loose optical sensor, but now my wheel will no longer calibrate or recognize the wheel spinning in the calibration window.

Decided just to get a Fanatec Forza CSR wheel with G25 Pedal adapter. Again, most of the guides online were to fix a G27 with the exact same problem I was having on the G25, so obviously Logitech didn't improve their quality - so one way or another i'm going to be spending $300 on a unit that is going to fail again, I've just decided to get one that will at least work for my two primary systems.
10  SimRacing In General / Other racing sims / Re: Codemaster's F1 2010 game details on: September 23, 2011, 11:18:10 PM +0100
my G25 is dead so i haven't had a chance to play it yet.

I was pretty pissed at the team choices and that you could only do a 5 year career. Waiting on my new wheel to give it a try.

PC users. The 25% damage increase mod from 2010 literally drops into 2011
11  Everything Else / Chit Chat / Re: G25 going off center on: September 12, 2011, 09:37:56 PM +0100
I was mainly looking at the fanatec simply so i can use it with my 360 and PC and just get rid of my MS wheel. It's been broken for a while, and despite multiple calls to them for a safety recall, they never ever seem to go past the call to get my wheel taken care of under the safety recall.
12  Everything Else / Chit Chat / Re: G25 going off center on: September 12, 2011, 05:01:29 AM +0100
have you tried the calibration tool?

no, where can I find it? I searched Logitech's site high and low for further Troubleshooting software suites, but outside of the drivers I cannot find anything.
13  SimRacing In General / Other racing sims / Re: Forza 4 *Jaw Drop* on: September 12, 2011, 04:47:10 AM +0100
Here's my two cents. *PREPARE YOURSELF

From a physics/sim point of view, playing Forza with no assists would probably be on par with GT Legends/GTR 2. The cars definitely have weight and it's evident when you carry too much speed into or out of turns. Heavier saloons/Coupes have a sloppyness and sluggyness to them that you can feel. They take a while to get the chassis to roll with the momentum as you would expect a 4000lb Cadillac at 120mph to do. The game also does a great job when you jump between a low powered FWD Hatchback, a RWD lightweight sports coupe, a AWD Highway Cruiser, a high powered RWD Muscle car, a Super car, or a balls out Prototype 1 Peugot. All of these cars have their own personality and characteristics, which is a very rewarding feeling when you explore your garage and make tweaks and upgrades to all of your favorite cars.

Forza 4 is apparently getting a boat load of data and co-op work from Pirelli, so I'm assuming the tires are going to be even more noticeable than in F3. In Forza 3 the tires do exactly what they do in the real world. Going in stock trim is going to get you a lot of squealing and questionable grip, almost like driving on a sandy road. Upgrading to Race Compound slicks and you can feel the grip difference and have the confidence in your tires. Again, with Pirelli I'm assuming this will have an even more natural and realistic feel, with the downside that no matter what the game says your brand of tire is, it's still a "Pirelli"

In Terms of community, I would say the release month is the absolute worse for slob drivers. It quickly tapers into the real deal, and the general public of the community is really decent. In Forza 3 they added "Game modes" like Cat and Mouse that distracted most of the children from the real racing. There are tons of communities such as this one that run well organized leagues, some of which even allow for "Research and Development" in the course of the season. (Assigning funds that allow teams to "Purchase" upgrades to their car) Turn 10 also runs their own official tournaments, hot lap challenges, and races all the time.

Most of the guys who race are similar to a lot of us. They race with respect, and are quick to apologize for mistakes or accidents. Some guys come in with some arrogance and are quickly out of the room, but the added benefit if everyone having a microphone helps when you're on track and you call out a pass direction - no real worry about someone staying in your way or accidentally going on your line when they attempt to get out of your way.

My favorite part of Forza is the multiplayer game play. With the exception of some "Leaderboard" cars popping up throughout the game's lifespan the satisfaction you get from taking the time and care to build your online race cars and see how they hold up against competition race by race isn't matched by any other racing game, imo. I tend to build a few cars per my favorite Performance Index classes (C, B, and A) Some geared towards high speed tracks and some geared towards the tight and twisties. Some of my cars go under many facelifts until they're just right for their PI Class. This is probably my favorite part of the game at the end of the day.

For some of us Legends fans, Forza 3 added a ton of classic sports cars from the late 50-mid 70s era (you basically had the entire GT Legends roster with the exception of 2 or so cars)

Personally I can't recommend this game enough to race sim fans and car enthusiasts. It offers so much to both. Don't go into Forza 4 with iRacing physic simulation quality, or you will be disappointed. Go in expecting something that models realistic driving conditions and circumstances for 500+ cars in stock and upgraded trim, and you will appreciate the quality and work in this game.
14  Everything Else / Chit Chat / Re: G25 going off center on: September 09, 2011, 08:47:38 PM +0100
damn, wasn't really ready to buy a new wheel yet. I suppose that would make some sense, as the wheel base would get pretty warm after a full race in F1 2010. Still kind of disappointing a $350 wheel would have such a silly flaw, though.

I guess this is a good excuse to buy the top set of a Fanatec and just use my pedals from the G25  Undecided
15  Everything Else / Chit Chat / Re: A little evening project... on: September 09, 2011, 02:03:58 AM +0100
makin de joooose
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