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Author Topic: C.A.R.S. Goes Live  (Read 12713 times)
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« Reply #30 on: December 13, 2011, 09:20:45 PM +0000 »

I'm not qualified to gauge the technical bits but this has fun elements that appeal to me.

The elevation changes are the best I've come across in any sim. The Belgium Forest version of Eau Rouge is epic as you stare into the sky. And the drawing distances, which appear huge to me, make it feel very real. Also looks great to me.

Getting a new version every couple of weeks is exciting. A new present every couple of weeks for 10 euros  Smiley

The Cateram is like not other sim version I've tried. When you get in a tank slapper its very, very difficult to get it outta of it unlike other sims. It could be vague as Shark suggests or maybe realistic? I've honestly got no idea but this makes me feel human where other sims can make you feel like a driving god. I quite like being hit around the head occasionally.

Less fun is the lack of opponents, no online racing is a let down, and lack of 'normal' features so far. Bear in mind this is all very beta. Some fun and pleasant suprises to be had Smiley





    
« Last Edit: December 13, 2011, 09:22:26 PM +0000 by ginsters sponsored » Logged

EdamSpeed
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« Reply #31 on: December 14, 2011, 11:38:16 AM +0000 »

I quite like being hit around the head occasionally.

What you do in the privacy of your own home is of no concern to us sim racers  Wink
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« Reply #32 on: December 14, 2011, 01:39:38 PM +0000 »

Quote
The elevation changes are the best I've come across in any sim. The Belgium Forest version of Eau Rouge is epic as you stare into the sky.

If you want real elevation changes in a sim then make the FOV accurate (which normally means reduce it).
« Last Edit: December 14, 2011, 03:05:26 PM +0000 by Dave 'Gizmo' Gymer » Logged
Don
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« Reply #33 on: December 14, 2011, 02:18:20 PM +0000 »

Quote
The elevation changes are the best I've come across in any sim. The Belgium Forest version of Eau Rouge is epic as you stare into the sky.

If you want real elevation changes in a sim then make the FOV accurate (which normally means reduce it).

I'm no expert but there might be more to it in C.A.R.S than that. The first time I tried the hill climb I was blown away by the feeling I got of the different elevations.
The only car I really enjoy driving in the game at the moment is the Leonus F68 Cromwell, the others feel a little dead or too quick or just leave me feeling cold at this stage.
« Last Edit: December 14, 2011, 03:05:40 PM +0000 by Dave 'Gizmo' Gymer » Logged
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« Reply #34 on: December 14, 2011, 02:31:46 PM +0000 »

I'm no expert but there might be more to it in C.A.R.S than that. The first time I tried the hill climb I was blown away by the feeling I got of the different elevations.
It does have G-Force simulation Smiley. Basically the view moves around a bit when you're in cockpit view. Wink
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« Reply #35 on: December 15, 2011, 11:26:54 AM +0000 »

To get rid of the fishtailing you have to calibrate your wheel 'in game'. Works for my G25.

TC
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« Reply #36 on: January 31, 2012, 12:12:02 PM +0000 »

Just an update for those who haven't got round to this yet.

If this title keeps up the progress shown in pre alpha I think it could be a winner.

I already think the graphics are stunning but the team have been working on the FFB and have made some real strides in the last few builds.

Now I hope they might concentrate on the UI.

Worth a look

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« Reply #37 on: February 05, 2012, 11:00:26 AM +0000 »

I already think the graphics are stunning but the team have been working on the FFB and have made some real strides in the last few builds.

Now I hope they might concentrate on the UI.

Gotta agree this looks great now, a good leap from the older sim generation in that respect. Left me wondering why RF2 hasn't made that leap :'( See the UI has been tweaked in latest release, just dl'ing now. 
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« Reply #38 on: February 05, 2012, 11:38:52 AM +0000 »

I must try this again sometime. It was totally undriveable on my system when I last tried it a couple of months ago.
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TOP TIP: READ THE RACE ANNOUNCEMENT Smiley
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« Reply #39 on: February 05, 2012, 12:35:36 PM +0000 »

Tried the new build, doesn't seem much different to me. Lag is still there, graphics still slow, basically looks like the menus have been updated and that's it. Smiley
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« Reply #40 on: March 08, 2012, 11:28:51 AM +0000 »

See Donington, Road America and Le Mans to be added.

And still to come laser scanned Oulton, Brands, Cadwell and Snetterton.

I'm liking this more and more.

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« Reply #41 on: March 08, 2012, 11:31:40 AM +0000 »

Yeah but if the basic driving model isn't very good they could have all the tracks in the world and it still wouldn't be good. The driving model still has nasty lag even with the latest build I tried and it still feels like the cars pivot in the wrong place.
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« Reply #42 on: March 08, 2012, 11:41:26 AM +0000 »

Can't agree Shark. Think the driving is great with no lag and don't understand "slow graphic" And definitely not as twitchy and slidey as iRacing

Have you signed up and do you pass these comments on to the developers to make things better?

And still 12 months development to come

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« Reply #43 on: March 08, 2012, 11:50:58 AM +0000 »

I have the cheapest 10 euro version, so get an update once a month, so got the last one not long ago. The cars are extremely unresponsive in CARS and don't respond to you changing direction until after the fact when it's too late. I'm interested to see where it's going as if they fix the problems with laggy steering and can speed up the graphics enough for triple screen rendering then it could be good.
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« Reply #44 on: March 23, 2012, 12:46:35 PM +0000 »

Just downloaded this.... can't believe the tracks and cars they have available already!! It runs quite well on my system considering i have a nVidia GTS 250 and Intel E7500 which is at least 3 years behind the times!!

Old turbo F1 cars?Huh yes please!
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