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  • S22 Monza: January 10, 2012
January 10, 2012, 11:57:47 PM +0000 - Monza (GP 1955-71) - UKGPL Season 22 (2011-2012)
Driver
 Team
Nat. Make Model Class Qualifying Race
Tyres Pos Time/Gap Pos Time/Gap Laps Stops Best Retirement
reason
Ballast
JohnnyAck
 
Ferrari 312 (1966) F1 1966 1 1:32.284
---
1 27:59.182
---
18 1:32.298
---
Firestone  
Hristo Itchov
 HikiWazaRacing
Ferrari 312 (1966) F1 1966 2 +3.440
---
18 1:31.975
---
Firestone  
DLogan
 
Ferrari 312 (1966) F1 1966 2 +0.340
---
3 +14.437
---
18 1:32.290
---
Firestone  
G Jonsson
 Black Night Racing
Ferrari 312 (1966) F1 1966 4 +0.678
---
4 +14.484
---
18 1:32.264
---
Firestone  
Alex Barresi
 Team Godzilla
Ferrari 312 (1966) F1 1966 5 +0.768
---
5 +14.755
---
18 1:32.712
---
Firestone  
Cookie
 Antipasti Racing
Ferrari 312 (1966) F1 1966 8 +2.000
---
6 +19.278
---
18 1:33.251
---
Firestone  
Raoni Frizzo
 Team Coyote
Ferrari 312 (1966) F1 1966 3 +0.483
---
7 +33.741
---
18 1:32.041
---
Firestone  
NickyIckx
 Antipasti Racing
Ferrari 312 (1966) F1 1966 7 +1.989
---
8 +38.305
---
18 1:33.855
---
Firestone  
fpolicardi
 Team7
Ferrari 312 (1966) F1 1966 9 +2.149
---
9 +44.562
---
18 1:32.999
---
Firestone  
EvilClive
 HikiWazaRacing
Ferrari 312 (1966) F1 1966 10 +8L
---
10 1:34.092
---
Firestone  
jhalli
 
Ferrari 312 (1966) F1 1966 6 +0.866
---
11 +14L
---
4 1:34.233
---
Firestone  
2 UKGPL_T7
 
Ferrari 312 (1966) F1 1966 12 DNS ---
---
Firestone  
SimRacing.org.uk Lap Records
Grand Prix Legends
F1 1966
1:31.975
139.805mph
Hristo Itchov
Race
Ferrari 312 (1966)January 10, 2012, 11:57:47 PM +0000
S22
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Author Topic: UKGPL S22 Ferrari Challenge - Monza 66 and Kyalami F2 - Jan 10  (Read 9340 times)
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NickyIckx
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« Reply #45 on: January 12, 2012, 11:36:25 PM +0000 »

Quote
Have you installed this 1966_Mod_PATCH_v2.0 ?
2. fresh download & install off 66mod , as well patch v2.0

Quote
the readme is important!
Cheesy I deleted the gpl66 folder before as mentioned ..

Quote
there seems to be problems with 66mod!

absolutely , considering all other avaiable gpl mods do run fine here with 60fps/36fps  and are all `hostable `
« Last Edit: January 12, 2012, 11:40:47 PM +0000 by NickyIckx » Logged
Pierre D
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« Reply #46 on: January 13, 2012, 12:41:32 AM +0000 »

Going through the posts related to the mods, I must admit I am  a bit responsible for my problems. I was given a nice interface to switch from one configuration to another and it works fine as long as I remain with F1legends. The problem is, nice little programs like this one make the average user lazy in the long run. I kind of forgot the actual details of the process. One of the problems is Data Management as they call it: I have several patched or non patched GPL.exe  for instance. Since I don't trust GEM, I created a directory for each mod to bypass it. I ended up with a bunch of directories but as long as I was sticking with 36fps, it was still manageable.

Addding the 60fps versions this way would imply another set of directories and it doesn't make much sense.
Since you have posted all the information, I'll restart from scratch for the kick of it. After all, serious things will start only in a few weeks and it will be all in 36fps, right ?


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NickyIckx
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« Reply #47 on: January 13, 2012, 01:06:40 PM +0000 »

small update :
my prob to host 66mod solved

66mod stereo sounds must be in gpl soundfolder instead of the mono ones .

crazy isnt it ?  Grin

still :
1.60fpsV2 dont work to me with 66mod . no matter if carsound is check or uncheck in GEM ; green buttom dont response .

2. 60fpsV2newmod in general serves wrong cars height (too high ) no matter what mod .(edit ) talkin about AI cars only
« Last Edit: January 14, 2012, 11:58:00 AM +0000 by NickyIckx » Logged
Cookie
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« Reply #48 on: January 13, 2012, 03:10:13 PM +0000 »

2. 60fpsV2newmod in general serves wrong cars height (too high ) no matter what mod .

Are you talking of your car or AIs?

As for AIs this is not meant, so its ok!
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NickyIckx
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« Reply #49 on: January 13, 2012, 03:35:22 PM +0000 »

Quote
Are you talking of your car or AIs?

talkin`of AI cars  Wink

just wondered an solved slight issue found its way back into newer patch .. Roll Eyes


will edit my last post .. Cheesy
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