Just a little resume of the problems we had and have to solve, besides the fun, with the Ferrari Challenge with 60fps patch
I have allready asked Brr about making
a single and easy patch, but I had to learn that he is not able to do this, as long there is no co-operation from the modders.
The Monaco desaster was my fault, as I had not heard to Fulvio and Nickys severe warnings re the
BW settings in the readme, I just took the settings all servers at IGOR and VROC are using with 60fps and it went totally wrong.
So the solution will be to set the server to 5/84 5/xxx BW settings, to avoid an overload of the servers bandwith.
As long as client join via IGOR nothing has to be changed in their BW settings in IGOR window.
If you want to join via IP to a server as a client, you have to change this BW settings in the core.ini!
There was some confusion about using
60fpsV2 or 60fpsV2newmod:
The
60fpsV2 version is meant by Brr as the one to use.
I took the V2newmod as for me this version worked.
But these versions are compatible! You have to use the version that works for your system. -> readme!
At Monza we had the problem with the
66mod, it
seems to run with V1 and V2!As I never did the 66s with 60fps before, there was no experience with other PCs or systems for me.
When I tried the 66s with 60fpsV2 it worked fine here, so I preferred it because of the FR check.
I have not yet found why Bernie, Phil and Sky had this problem...
Maybe we can test this using 66s and 60fpsV1 in another fun-race
Some drivers get the feeling that the 60fps change the handling of a car
The
60fps do not change the handling of a car, they just give you a faster responding car.
The signal-frequency of server - Client is the same, but the signal-frequency from your wheel and pedals to the car is 1,6x faster.
I don't agree that the signal between your control and the sim is faster with 60 FPS. The 60 FPS changes ONLY the rate at which graphics are drawn, it does not affect the physics engine and the controller signal exchange is tied to the physics engine. I really don't see any difference whatsoever between 36 and 60 in term of physics, controller and car handling. It's just your own subjective perception that makes the difference, your own habits of how to interpret the visual feedback from the monitor. The reason it appears more responsive with 60 FPS is because your brain has more data to work with and thus reacts better to what goes on on your screen.
And keep in mind, driving at 36 FPS compared to 60 FPS is not the same as having a drop in FPS due to heavy graphics. When the FPS drops, it affects the controller, regardless whether it drops from 36 to less or from 60 to less. It's because of the way FPS is connected to the physics and controller engine in GPL. When we switch from 36 to 60, we only adjust the multiplier for graphics, but physics frequency remains the same. From what I recall it is either 250 or 350 MHz - that is 250 or 350 updates per second. That is quite low compared to modern sims which go up to 1000 MHz, so kudos to Papyrus for making such a great sim with a physics engine updating at such low rate.