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  • S22PSC Zeltweg: February 17, 2012
February 17, 2012, 09:37:42 PM +0000 - Zeltweg - UKGPL Season 22 (2011-2012) Porsche
Driver
 Team
Nat. Make Model Class Qualifying Race
Tyres Pos Time/Gap Pos Time/Gap Laps Stops Best Retirement
reason
Ballast
Alex Barresi
 SuperCup 7Porsche7
Porsche 910 GT 1967 1 1:49.145
121.122mph
1 53:11.748
120.114mph
29 1:49.213
121.046mph
Dunlop  
Ron-C
 Super Cup NVRacing
Porsche 910 GT 1967 3 +0.727
120.320mph
2 +9.955
119.741mph
29 1:48.907
121.386mph
Dunlop  
EvilClive
 SuperCup Hiki-Waza 1
Porsche 910 GT 1967 4 +1.093
119.921mph
3 +14.040
119.588mph
29 1:49.548
120.676mph
Dunlop  
Pedro vd Berg
 SuperCup 7Porsche7
Porsche 910 GT 1967 5 +1.266
119.733mph
4 +1:00.669
117.874mph
29 1:50.925
119.178mph
Dunlop  
Caracciola
 SuperCup LOL\'Team 1
Porsche 910 GT 1967 7 +1.869
119.083mph
5 +1:04.928
117.720mph
29 1:50.456
119.684mph
Dunlop  
fpolicardi
 SuperCup Team7
Porsche 910 GT 1967 9 +2.195
118.734mph
6 +1:05.570
117.697mph
29 1:50.341
119.809mph
Dunlop  
Rainier
 SuperCup Hiki-Waza 1
Porsche 910 GT 1967 11 +3.285
117.583mph
7 +1:33.808
116.685mph
29 1:50.993
119.105mph
Dunlop  
JonnyO
 Team Coyote
Porsche 910 GT 1967 10 +2.690
118.208mph
8 +1L
114.226mph
28 1:53.495
116.479mph
Dunlop  
NewBlood
 SuperCup Hiki-Waza 1
Porsche 910 GT 1967 13 +9.067
111.831mph
9 +21L
98.822mph
8 1:56.130
113.836mph
accident
Dunlop  
NickyIckx
 SuperCup Team7
Porsche 910 GT 1967 8 +1.941
119.005mph
10 +22L
116.599mph
7 1:51.478
118.587mph
Disco
Dunlop  
MagicArsouille
 SuperCup LOL\'Team 1
Porsche 910 GT 1967 2 +0.702
120.348mph
11 +26L
115.940mph
3 1:51.121
118.968mph
Disco
Dunlop  
Giovani
 Team Coyote
Porsche 910 GT 1967 12 +3.535
117.322mph
12 +29L
---
0 ---
---
Disco
Dunlop  
Raoni Frizzo
 Team Coyote
Porsche 910 GT 1967 13 DNS ---
---
Dunlop  
UKGPL 3
 
Porsche 910 GT 1967 14 14 ---
---
Dunlop  
NickyIckx
 Antipasti Racing
Porsche 910 GT 1967 6 +1.415
119.572mph
---
---
Dunlop  

Moderator's Report

No Red Zone infringements on Server 1. I'm being put out of a job here by excellent driving standards. Keep up the good work lads.
No reports as well.

February 17, 2012, 09:38:02 PM +0000 - Zeltweg - UKGPL Season 22 (2011-2012) Porsche
Driver
 Team
Nat. Make Model Class Qualifying Race
Tyres Pos Time/Gap Pos Time/Gap Laps Stops Best Retirement
reason
Ballast
Piero Mercaldo
 Squadra Padova Corse
Porsche 910 GT 1967 2 +0.611
121.535mph
1 54:08.114
118.064mph
29 1:50.782
119.366mph
Dunlop  
Roberto Teso
 Squadra Padova Corse
Porsche 910 GT 1967 5 +1.314
120.755mph
2 +0.236
118.055mph
29 1:50.054
120.155mph
Dunlop  
Marco Mercaldo
 Squadra Padova Corse
Porsche 910 GT 1967 6 +1.610
120.429mph
3 +53.467
116.152mph
29 1:50.809
119.337mph
Dunlop  
Mark75 Barresi
 SuperCup Hiki-Waza 2
Porsche 910 GT 1967 3 +0.875
121.241mph
4 +1:06.981
115.678mph
29 1:51.052
119.076mph
Dunlop  
Geoff65
 Clark-Hill Racing
Porsche 910 GT 1967 10 +3.397
118.500mph
5 +1:17.570
115.310mph
29 1:51.871
118.204mph
Dunlop  
BadBlood
 SuperCup Hiki-Waza 2
Porsche 910 GT 1967 15 6 +2L
108.005mph
27 1:56.656
113.355mph
Dunlop  
blito
 SuperCup Team Shadows
Porsche 910 GT 1967 13 +4.626
117.210mph
7 +4L
112.636mph
25 1:54.172
115.822mph
Disco
Dunlop  
Cookie
 SuperCup Team Shadows
Porsche 910 GT 1967 9 +2.624
119.327mph
8 +7L
116.848mph
22 1:51.434
118.667mph
Disco
Dunlop  
Phil Thornton
 SuperCup Pastit Porsche
Porsche 910 GT 1967 11 +4.170
117.685mph
9 +9L
116.663mph
20 1:50.484
119.688mph
Disco
Dunlop  
francesco
 SuperCup Pastit Porsche
Porsche 910 GT 1967 12 +4.560
117.278mph
10 +12L
114.686mph
17 1:52.502
117.541mph
Disco
Dunlop  
Ronniepeterson
 Clark-Hill Racing
Porsche 910 GT 1967 8 +2.152
119.837mph
11 +19L
114.894mph
10 1:51.970
118.099mph
Disco
Dunlop  
Arf Arf Arf
 SuperCup Pastit Porsche
Porsche 910 GT 1967 7 +1.914
120.097mph
12 +20L
112.296mph
9 1:51.130
118.992mph
Disco
Dunlop  
clouds
 SuperCup Team Shadows
Porsche 910 GT 1967 4 +1.260
120.814mph
13 +26L
102.598mph
3 1:51.720
118.364mph
Disco
Dunlop  
tom_g
 SuperCup Ecurie Makika
Porsche 910 GT 1967 1 1:48.194
122.221mph
14 +28L
115.753mph
1 1:55.157
114.831mph
Disco
Dunlop  
2 UKGPL_T7
 
Porsche 910 GT 1967 14 15 DNS ---
---
Dunlop  

Moderator's Report

No Red Zone infringements on Server 2 either.
Only the one report where Francesco reported himself for clipping the back of my car through Turn 1 as I passed him. To be honest, I didn't even feel the contact and thought at the time he'd just outbraked himself and run wide. As the incident ended Frans race, I can't in all sanity lay a penalty at his door as well. Just remember for future reference Fran, perhaps better to hold your braking a little longer and allow yorself more time to clear the passing car.

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Author Topic: UKGPL Season 22 (2011-2012) Porsche - Zeltweg (Ă–sterreichring) - Feb 17  (Read 6905 times)
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Cookie
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« Reply #30 on: February 20, 2012, 11:44:58 PM +0000 »

Yes, this track is very demanding for a PC and even more when all use the same car.

Doing some practice at Wednesday with BREASTS (60fps!) I learned that all GPU settings have to be perfect for stable fps.

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Axel "Cookie"

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clouds
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« Reply #31 on: February 21, 2012, 09:42:16 AM +0000 »

What about modify the view distance on track ?
I've never changed it and it should be a good thing to adapt it when FPS are low but, how to change it ?
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Sergio "Clouds" Lonzar

...Houston, we've had a problem here!

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« Reply #32 on: February 21, 2012, 10:01:11 AM +0000 »

What about modify the view distance on track ?
I've never changed it and it should be a good thing to adapt it when FPS are low but, how to change it ?
It's built in in the track files, only track builder can do it and generate a new 3do.
Ciao
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Fulvio Policardi
Team7 Driver
1967driver
Guest
« Reply #33 on: February 21, 2012, 01:14:12 PM +0000 »

What about modify the view distance on track ?
I've never changed it and it should be a good thing to adapt it when FPS are low but, how to change it ?
1 - extract from file trackname.dat the two files trackname.trk and trackname.3do (with doodat utility : https://www-lagring.telia.se/Shares/Home.aspx?ShareID=e441c07b-7834-40dc-8bb4-0a1ff876a4bc);
2 - use FB_ADJ_M3 from here : http://srmz.net/index.php?app=core&module=attach&section=attach&attach_id=1133 to adjust visual distance long the track (remind to activate the modification of more cells, the checkbox is far down on the right);
3 - save new file .3do (reducing the visual distance give you an FPS gain at the cost of seeing drawing the circuit at the horizon, you see also http://wiki.grandprixlegends.info/index.php?title=GPL_Track_Creating_-_trk23dow_-_FB ).
All this can also help to avoid disco in certain tracks (i.e.: Le Mans).
« Last Edit: February 21, 2012, 01:19:48 PM +0000 by Alex Barresi » Logged
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« Reply #34 on: February 21, 2012, 02:06:06 PM +0000 »

OK, thanks then. I hope any modification of the track file will not affects leagues champs creating CTDs !
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Sergio "Clouds" Lonzar

...Houston, we've had a problem here!

Jack Swigert, April 13rd, 1970. Apollo 13 on the way to the moon.
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« Reply #35 on: February 22, 2012, 08:58:15 AM +0000 »

To be honest I don’t understand how fps could be different online to offline .
My knowledge how GPL handles data is way to deficient I guess.
Always thought that none a single `GPL graphic data ` is sent via internet , but only kind off `track positions data `. But how can those data effect fps ?
Explanation I can imagine may be that once `arriving track position data `cant implemented/assigned in time coz of too low fps on local (players) PC , GPL starts to calculate ,which needs extra time ; leads to delayed trackposotions data sent back to server ; and now server is in situation to start calculate . interaction became unbalanced .
But if so , all must suffer by decreasing  fps ; instead only the one with bad fps from beginning , is served with even more bad/low fps .

I wouldn’t been surprised if my above thoughts are plain nonsense !!!

Must say I never noticed fps drops related by being online on my system .
If I havnt any fps probs offline , I havnt any online ….
Well , I am not using Pribluda`s fps meter  , but ( guess ) the one comes via GPL ; did check show fps inside gplshift.ini and use Digital Display Modifier to increase the size . To me fps appears in upper right corner of screen .
Am I doing any wrong maybe ?

e.c. : even in case one or all of the red bar parameters are extreme high , my fps isn’t effected…..
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BadBlood
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« Reply #36 on: February 22, 2012, 10:25:11 AM +0000 »

I think (but I am not sure) that GPL paints the screen every time the system gets an update on position. If positional updates are missed because your connection is poor or your AV program is keeping the system busy, fps drops.

Probably worth asking on SRMZ.
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BadBlood

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clouds
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« Reply #37 on: February 22, 2012, 12:47:59 PM +0000 »

This evening I will open a few practice sessions on Pacific Raceways so you are welcome with Porkers and with Mod 65!
See you on track.
Bye
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Sergio "Clouds" Lonzar

...Houston, we've had a problem here!

Jack Swigert, April 13rd, 1970. Apollo 13 on the way to the moon.
Cookie
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« Reply #38 on: February 22, 2012, 01:15:28 PM +0000 »

Hi Sergio,

there will be a BREASTS session at 21:00 UK time at Pacific with 36fps too Wink
followed by
69x at Silverstone in 60fpsV1...

You are all welcome Wink
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Axel "Cookie"

Poor man, not seeing the stars without being hit in the face.
My translation of an aphorism of  Stanislaus Jercy Lec
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« Reply #39 on: February 23, 2012, 12:34:47 AM +0000 »

I'm sorry Axel, but I've left my server alone because I was busy with my child's homeworks so I was not able to come in time for the breasts race.

Anyway, why when I watch for a replay created while driving my Porsche, what I see are only Chaparrals Huh

Thanks.
« Last Edit: February 23, 2012, 07:47:33 AM +0000 by clouds » Logged

Sergio "Clouds" Lonzar

...Houston, we've had a problem here!

Jack Swigert, April 13rd, 1970. Apollo 13 on the way to the moon.
fpolicardi
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« Reply #40 on: February 23, 2012, 12:48:00 PM +0000 »

Thx Alex for upating, it's long time I don't build tracks so I'm not updated about the new utility. Smiley
Ciao

What about modify the view distance on track ?
I've never changed it and it should be a good thing to adapt it when FPS are low but, how to change it ?
1 - extract from file trackname.dat the two files trackname.trk and trackname.3do (with doodat utility : https://www-lagring.telia.se/Shares/Home.aspx?ShareID=e441c07b-7834-40dc-8bb4-0a1ff876a4bc);
2 - use FB_ADJ_M3 from here : http://srmz.net/index.php?app=core&module=attach&section=attach&attach_id=1133 to adjust visual distance long the track (remind to activate the modification of more cells, the checkbox is far down on the right);
3 - save new file .3do (reducing the visual distance give you an FPS gain at the cost of seeing drawing the circuit at the horizon, you see also http://wiki.grandprixlegends.info/index.php?title=GPL_Track_Creating_-_trk23dow_-_FB ).
All this can also help to avoid disco in certain tracks (i.e.: Le Mans).
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Fulvio Policardi
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« Reply #41 on: March 19, 2012, 06:18:41 AM +0000 »

Moderation published here as well.
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www.clark-hillracing.com

"Racing is life.....anything that happens before or after, is just waiting"
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GPL Rank +15.145 29/3/2012
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