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  • S26 Borovaya: January 07, 2014
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Author Topic: UKGPL Season 26 - Borovaya TEST - Jan 7  (Read 8766 times)
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Iestyn Davies
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« Reply #45 on: January 08, 2014, 04:24:21 PM +0000 »

Good old Rocketships!  laugh
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GPLrank = -75
Monster = -400

See ya online Smiley
Robert Fleurke
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« Reply #46 on: January 08, 2014, 04:28:14 PM +0000 »

Despite my problems racing online here, whatever version, resolution or graphical settings, I have released my Borovaya light version (it's also in my Rocketship video), because it helps offline and is an idea for dedicated servers and older lower end systems.

I have posted it in the SRMZ Borovaya thread and did upload at UKGPL3 Clips area.

Feel free to try and to give feedback.
« Last Edit: January 08, 2014, 04:34:51 PM +0000 by Robert Fleurke » Logged

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« Reply #47 on: January 08, 2014, 05:06:40 PM +0000 »

I had massive framedrops and stutters in the T3-4-5 section when there was traffic on the long straight wich you can see there.
I know that such a situation can cause problems (like in Monthlery), and this can be minimized by reducing the drawing distance (?)

I was lucky to have only low traffic the whole race, but this stupid engine exploded in the penultimate lap when I was in a save lead just controlling the distance...
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maddog
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« Reply #48 on: January 08, 2014, 09:51:02 PM +0000 »

. . . I know that such a situation can cause problems (like in Monthlery), and this can be minimized by reducing the drawing distance (?)
There are 2 things at work, making our computers more busy, if the t3 & t4, extra viewing area Smiley is the problem spot.  There is first the graphics texture size, which has been reduced by our new engineer.  angel If you move the detail slider to less detail, this also helps make less of the same work.  But draw distance is different - a special program is needed to change it.  If it's changed, there will then be a strange gap where the see though area is not seen - unrealistic, but some unseen track would also disappear, and this would help.  But there may also be a 3rd, 4th, and a fifth cause for Simming more slowly.

GPL tracks are complicated creatures. Cheesy
« Last Edit: January 08, 2014, 09:54:36 PM +0000 by maddog » Logged
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