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RACE SERIES KEY A19=Assetto Corsa, E10=Raceroom Experience, L23=UKGTL GT Legends, LN2=Legacy NoGrip GT Legends, LNE1=Legacy NoGrip GT Legends Endurance races
 
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  • L14SSSC Crystal Palace: October 20, 2014
October 20, 2014, 08:31:33 PM +0100 - Crystal Palace - UKGTL Season 14 Single Spec Sprint Cup
Driver
 Team
Nat. Make Model Class Qualifying Race
Tyres Pos Time/Gap Pos Time/Gap Laps Stops Best Retirement
reason
Ballast
EvilClive
 Blue Moose Racing
Austin-Healey 3000 Roadster (#464) GTC-65 1 59.661
83.772mph
1 20:30.363
81.243mph
20 59.751
83.646mph
Dunlop  
Erling G-P
 TEAM-GTLDK
Austin-Healey 3000 Roadster (#461) GTC-65 3 +0.925
82.493mph
2 +8.543
80.683mph
20 1:00.500
82.610mph
Dunlop  
Wiltshire Tony
 Toyland Racing
Austin-Healey 3000 (#465) GTC-65 5 +2.157
80.849mph
3 +26.892
79.505mph
20 1:01.023
81.902mph
Dunlop  
SpecialKS
 TEAM-GTLDK
Austin-Healey 3000 Roadster (#463) GTC-65 4 +1.769
81.360mph
4 +1L
76.497mph
19 1:01.549
81.202mph
Dunlop  
phspok
 Team Pseudo Racing
Austin-Healey 3000 Roadster (#460) GTC-65 2 +0.294
83.361mph
5 +18L 2 1:00.965
81.980mph
unknown
Dunlop  
October 20, 2014, 09:07:27 PM +0100 - Crystal Palace - UKGTL Season 14 Single Spec Sprint Cup
Driver
 Team
Nat. Make Model Class Qualifying Race
Tyres Pos Time/Gap Pos Time/Gap Laps Stops Best Retirement
reason
Ballast
phspok
 Team Pseudo Racing
Austin-Healey 3000 Roadster (#460) GTC-65 3 +0.709
82.606mph
1 20:23.468
81.701mph
20 59.907
83.428mph
Dunlop  
Wiltshire Tony
 Toyland Racing
Austin-Healey 3000 (#465) GTC-65 4 +0.884
82.368mph
2 +24.249
80.113mph
20 1:00.878
82.097mph
Dunlop  
Erling G-P
 TEAM-GTLDK
Austin-Healey 3000 Roadster (#461) GTC-65 2 +0.509
82.880mph
3 +25.256
80.049mph
20 1:00.375
82.781mph
Dunlop  
SpecialKS
 TEAM-GTLDK
Austin-Healey 3000 Roadster (#463) GTC-65 4 +1L
76.734mph
19 1:01.059
81.854mph
Dunlop  
EvilClive
 Blue Moose Racing
Austin-Healey 3000 Roadster (#464) GTC-65 1 59.794
83.586mph
5 +5L 15 59.552
83.925mph
unknown
Dunlop  
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Author Topic: UKGTL Season 14 Single Spec Sprint Cup - Crystal Palace - Oct 20  (Read 6104 times)
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Wiltshire Tony
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« on: February 18, 2014, 06:38:23 PM +0000 »

Grid/server capacity: 28

RACE ONE

Practice: ~19:20 (60 mins)
Qualifying: 20:20 (10 mins)
Race: 20:30 (20 laps)

RACE TWO

Practice: ~20:50 (5 mins)
Qualifying: 20:55 (10 mins)
Race: 21:05 (20 laps)

Track: Crystal Palace Download this

Cars allowed: Austin Healey Roadster Download this

Time of Day Setting: 14:00
Start: STANDING
Tyre wear: Normal
Fuel consumption: Normal
Pit stops: Not required

Server: UKGTL Mondays
Password: see above

Notes:
(1) It's best if all drivers can make sure they are connected before the Qualifying session as drivers on track during qualifying will not see cars that join after they are on track until they go back to the garage.
(2) Please make sure you are fully aware of the SimRacing.org.uk Rules.
(3) Driver lists can be found on the championship standings page
(4) The AI control should be turned off so that you have control of the car at all times, including pitting. Your player file should therefore read
Autopit="0"
Force Autopit Off="1" // Forces autopit always off
No AI Control="1" // AI never has control over car

Special Notes: Note earlier race start time than usual
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« Reply #1 on: October 15, 2014, 07:52:23 PM +0100 »

No opportunity at all for me practising on this track before race night.
I'll be off for the weekend and shall return just in time for the race.
So don't expect more than usual   Cheesy
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SpecialKS
aka Eifelblitz
Wiltshire Tony
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« Reply #2 on: October 15, 2014, 07:56:23 PM +0100 »

OK, we have been warned  Wink
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« Reply #3 on: October 15, 2014, 10:33:10 PM +0100 »

Can't quite get under 1 minute yet. 1:00.2 best so far.
These cars work well here  Grin
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EvilClive
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« Reply #4 on: October 19, 2014, 05:32:22 PM +0100 »

Hi all, back from my hols in Cornwall, only to discover that I am supposed to drive a Healey. I visited the home family home of the founder of the Healey marque nr Helston about 5 days ago.

Sadly all there is there is a plaque on a wall and a model of an Austin Healey beneath it. The place is now the site of some very spectacular landscape gardens running down to a beach, nowhere to drive a car, even a Healey!!!

Got to d/load the car and track and get a few laps in I think....times need to be around 60 secs Huh hmmm.

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EvilClive
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« Reply #5 on: October 19, 2014, 06:29:51 PM +0100 »

Anyone else getting a prob with this combination??

The circuit seems to be OK for me and I can select other cars, but whenever I select the Healey 3000 GTL crashes even on other tracks that I have used before. I have deleted and downloaded the car file a couple of times, but still no joy??
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« Reply #6 on: October 19, 2014, 06:51:52 PM +0100 »

Not had that problem, but I could only join with a limited range of the cars.
I don't think it was just the original AH3000 variant, not sure.
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Wiltshire Tony
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« Reply #7 on: October 19, 2014, 07:19:26 PM +0100 »

Anyone else getting a prob with this combination??

The circuit seems to be OK for me and I can select other cars, but whenever I select the Healey 3000 GTL crashes even on other tracks that I have used before. I have deleted and downloaded the car file a couple of times, but still no joy??

Weird. Did you install the cars by letting the installer do it's thing? It only adds 6 cars to your original Austin Healey folder called 460DR-R through to 465DR-R. Anymore info you tell us?

You may have to run a trace file. Right click on your GTL desktop icon then choose properties. Click the Shortcut tab. In the entry call Target replace exe" with exe" -trace=1000

Run the game then after the crash look in your Libraries/Documents/GTR/Userdate/Log_Dedicated folder for trace.txt file. C&P the content so we can have a looksee please.
« Last Edit: October 19, 2014, 07:29:48 PM +0100 by Wiltshire Tony » Logged

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« Reply #8 on: October 19, 2014, 08:55:20 PM +0100 »

Yup, I let the installer do its work.

Trace file :-

TRACE LEVEL = 1000
NetComm.cpp  7639: NetComm checking command line: "-trace=1000"
game.cpp      622: Entered Game::Enter()
osman.cpp     480: Entered OSMan::Enter()
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find AH3000.HDC
setup.cpp    1088: Could not find AUSTINSOUNDS.AUD
setup.cpp    1088: Could not find AH3000.HDC
setup.cpp    1088: Could not find AUSTINSOUNDS.AUD
setup.cpp    1088: Could not find AH3000.HDC
setup.cpp    1088: Could not find AUSTINSOUNDS.AUD
setup.cpp    1088: Could not find AH3000.HDC
setup.cpp    1088: Could not find AUSTINSOUNDS.AUD
setup.cpp    1088: Could not find AH3000.HDC
setup.cpp    1088: Could not find AUSTINSOUNDS.AUD
setup.cpp    1088: Could not find AH3000.HDC
setup.cpp    1088: Could not find AUSTINSOUNDS.AUD
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
setup.cpp    1088: Could not find HEADPHYSICS_GTL.HED
vidman.cpp   1044: Entered VidMan::Enter()
specialfx.cp 3138: Entered SpecialFX::Enter()
dynman.cpp    632: Entered DynMan::Enter()
plrfile.cpp  3334: Entered PlayerFile::Enter()
sound.cpp     725: Entered Sound::Enter()
hwinput.cpp  6369: Entered HWInput::Enter()
onscreen.cpp 2941: Entered OnScreen::Enter()
game.cpp      717: Entered Game::Setup()
hwinput.cpp  6383: Entered HWInput::Setup()
options.cpp  1561: Entered Options::Setup()
tire_manager 1185: Non-existent tire brand ""
tire_manager 1185: Non-existent tire brand ""
tire_manager 1185: Non-existent tire brand ""
tire_manager 1185: Non-existent tire brand ""
tire_manager 1185: Non-existent tire brand ""
tire_manager 1185: Non-existent tire brand ""
tire_manager 1185: Non-existent tire brand ""
tire_manager 1185: Non-existent tire brand ""
tire_manager 1185: Non-existent tire brand ""
tire_manager 1185: Non-existent tire brand ""
tire_manager 1185: Non-existent tire brand ""
tire_manager 1185: Non-existent tire brand ""
tire_manager 1185: Non-existent tire brand ""
tire_manager 1185: Non-existent tire brand ""
tire_manager 1185: Non-existent tire brand ""
tire_manager 1185: Non-existent tire brand ""
tire_manager 1185: Non-existent tire brand ""
tire_manager 1185: Non-existent tire brand ""
tire_manager 1185: Non-existent tire brand ""
tire_manager 1185: Non-existent tire brand ""
tire_manager 1185: Non-existent tire brand ""
tire_manager 1185: Non-existent tire brand ""
tire_manager 1185: Non-existent tire brand ""
tire_manager 1185: Non-existent tire brand ""
tire_manager 1185: Non-existent tire brand ""
tire_manager 1185: Non-existent tire brand ""
tire_manager 1185: Non-existent tire brand ""
tire_manager 1185: Non-existent tire brand ""
tire_manager 1185: Non-existent tire brand ""
tire_manager 1185: Non-existent tire brand ""
tire_manager 1185: Non-existent tire brand ""
tire_manager 1185: Non-existent tire brand ""
plrfile.cpp  2510: Attempting to save to USERDATA\clive\clive.TMP
plrfile.cpp  2533: Retcode: 0 for renaming to USERDATA\clive\clive.PLR
O_BaseGz.cpp 8513: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error opening MAS file AUSTINHEALEY_3000_TEX.GTL
O_BaseGz.cpp 8513: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error opening MAS file AUSTINHEALEY_3000_TEX.GTL
O_BaseGz.cpp 8513: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error opening MAS file AUSTINHEALEY_3000_TEX.GTL
O_BaseGz.cpp 8513: CUBE error loading scene file USERDATA\tmpvehicle.scn: Error opening MAS file AUSTINHEALEY_3000_TEX.GTL
specialfx.cp 3144: Entered SpecialFX::Setup()
steward.cpp  4585: Entered Steward::Setup()
dynman.cpp    644: Entered DynMan::Setup()
sound.cpp     748: Entered Sound::Setup()
onscreen.cpp 2947: Entered OnScreen::Setup()
vidman.cpp   1184: Entered VidMan::Setup()
plrfile.cpp  3344: Entered PlayerFile::Setup()
plrfile.cpp  2510: Attempting to save to USERDATA\clive\clive.TMP
plrfile.cpp  2533: Retcode: 0 for renaming to USERDATA\clive\clive.PLR
game.cpp      764: Entered Game::Init()
vidman.cpp   1237: Entered VidMan::Init()
ai_db.cpp    2143: Entered AIDatabase::Init()
steward.cpp  4680: Entered Steward::Init()
hwinput.cpp  6426: Entered HWInput::Init()
specialfx.cp 3255: Entered SpecialFX::Init()
dynman.cpp    674: Entered DynMan::Init()
slot.cpp      291: Entered Slot::Init()
vehgfx.cpp   2520: Entered VehGraphics::Init(GAMEDATA\TEAMS\TRACKVEHICLES\SAFETYCAR\SAFETYCAR.CAS)
slot.cpp      291: Entered Slot::Init()
pitmod.cpp    194: Entered PitAction::Init
AnimationLoa   24: AnimationLoader::Load(PitCrew.ani)
vehgfx.cpp   2520: Entered VehGraphics::Init(GAMEDATA\TEAMS\GTC-65\AUSTIN HEALEY 3000\465DR-R\AUSTINHEALEY_3000.CAS)
vehgfx.cpp   2552: Unable to read USERDATA\LOG\vehgen.scn: Error opening MAS file AUSTINHEALEY_3000_TEX.GTL
vehgfx.cpp   2607: Could not find instance "SLOT000"
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« Reply #9 on: October 19, 2014, 09:04:48 PM +0100 »

I won't be around for this one.....HF  Smiley
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Wiltshire Tony
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« Reply #10 on: October 19, 2014, 11:09:37 PM +0100 »

@ Evil Clive

Put this file in your Austin Healey folder (overwrite the previous version). http://www.mediafire.com/download/5rt8h0zynd03wwz/AUSTINHEALEY_3000_TEX.gtl
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« Reply #11 on: October 20, 2014, 11:03:44 AM +0100 »

Thanks Tony.


Downloaded the file Tony and dropped that into a fresh download of the car file from the race post. I just copied and pasted your file straight into the Healey 3000 folder......no difference. So, I tried adding your file to each of the 5 car options ( just in case)... but still no joy. Huh  At no point did it ask about "overwrite" which rings an alarm bell??!!

GTL loads 99.9% of the circuit and ( I guess) sets about sticking the Healey in there and ...black screen with error message.

I am off work today, which is good. But it is my wedding anniversary and we are going out for lunch ( possibly extended  Roll Eyes ). So I'm not sure if ,or when, I can get back to this, but I have been promised time off if I am good this evening.

Hopefully I will join you all this evening.
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Wiltshire Tony
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« Reply #12 on: October 20, 2014, 12:11:40 PM +0100 »

Thanks Tony.


Downloaded the file Tony and dropped that into a fresh download of the car file from the race post. I just copied and pasted your file straight into the Healey 3000 folder......no difference. So, I tried adding your file to each of the 5 car options ( just in case)... but still no joy. Huh  At no point did it ask about "overwrite" which rings an alarm bell??!!

GTL loads 99.9% of the circuit and ( I guess) sets about sticking the Healey in there and ...black screen with error message.

I am off work today, which is good. But it is my wedding anniversary and we are going out for lunch ( possibly extended  Roll Eyes ). So I'm not sure if ,or when, I can get back to this, but I have been promised time off if I am good this evening.

Hopefully I will join you all this evening.
The file I provided only needs to be in the main Austin Healey folder, not in the individual car folders. What's the error message?
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« Reply #13 on: October 20, 2014, 03:56:49 PM +0100 »

 Error message is Windows generated when screen goes black

"GT Legends has encountered a problem and needs to close"

Reading through the text of the Trace log I suspect that I am missing an original Healey 3000 car folder? Some of the files that it reports not being able to locate, I just do not have. Am I right in assuming that there should be an original GTL Healey 3000 to which download from the race post is added?? This would explain why I did not get asked to "overwrite" the file that you offered?

In my Austin Healey 3000 folder I have 5 sub folders:- 460DR-R  through to 465DR-R  + the file that you sent, and nothing else. In each of the sub folders there are about 15 files.
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« Reply #14 on: October 20, 2014, 04:05:08 PM +0100 »

I have copied my AustinHealey folder to:
ftp://phspok.dyndns-web.com/
If you want to compare/download anythin missing.
« Last Edit: October 20, 2014, 08:03:23 PM +0100 by phspok » Logged

The box said "Windows 2000 server or better" So I installed Solaris
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