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  • P9GT Charade: April 03, 2014
April 03, 2014, 08:43:47 PM +0100 - Charade (1989-) - UKPnG Season 9 GT Challenge
Driver
 Team
Nat. Make Model Class Qualifying Race
Tyres Pos Time/Gap Pos Time/Gap Laps Stops Best Retirement
reason
Ballast
Giuseppe Reali
 Team7
Alfa Romeo Giulia 1600 GTA-SA (#69118) P&G Group 5 1 2:07.961
76.677mph
1 41:34.085
74.745mph
19 2:09.372
75.840mph
Dunlop  
fzcfede
 Team7
Porsche 911 ST 2.5 (#72061) P&G 70s Gr4 O2L 2 +0.981
76.093mph
2 +0.755
74.722mph
19 2:09.452
75.793mph
Dunlop  
Animal Ed
 Team Oldie Racing
Porsche 911 ST 2.5 (#72069) P&G 70s Gr4 O2L 4 +2.161
75.403mph
3 +22.455
74.078mph
19 2:10.750
75.041mph
Dunlop  
Geoffers
 Kerb Crawlers
Ford Escort TC (70s) (#6803) P&G 70s Gr2 U2L 3 +1.997
75.498mph
4 +38.840
73.599mph
19 2:10.658
75.094mph
Dunlop  
Clive Loynes
 Soggy Bottom Racers Club
Alfa Romeo Giulia 1600 GTA-SA (#69118) P&G Group 5 6 +2.919
74.966mph
5 +39.019
73.594mph
19 2:11.089
74.847mph
Dunlop  
frex
 Kerb Crawlers
Porsche 911 ST 2.5 (#72025) P&G 70s Gr4 O2L 7 +3.061
74.885mph
6 +50.261
73.269mph
19 2:11.035
74.878mph
Dunlop  
Mark J
 Legends Racing
Porsche 911 ST 2.5 (#72079) P&G 70s Gr4 O2L 5 +2.510
75.201mph
7 +1:04.283
72.867mph
19 2:12.101
74.274mph
Dunlop  
Bob
 WSL Racing Team
Alfa Romeo Giulia 2000 GTAm (#71040) P&G 70s Gr2 U2L 10 +5.797
73.353mph
8 +1:58.256
71.361mph
19 2:14.675
72.854mph
Firestone  
phspok
 Team Pseudo Racing
Renault Alpine A110 (#68061) P&G Group 3 U2L 11 +7.464
72.450mph
9 +1L
70.756mph
18 2:15.947
72.172mph
Dunlop  
Alex vV
 Gentlemen Drivers Club
Ford Escort TC (70s) (#6803) P&G 70s Gr2 U2L 13 +8.733
71.778mph
10 +20.328
70.184mph
18 2:16.167
72.056mph
Dunlop  
EvilClive
 Soggy Bottom Racers Club
Renault Alpine A110 (#68051) P&G Group 3 U2L 14 +10.631
70.795mph
11 +1:14.372
68.709mph
18 2:17.379
71.420mph
Dunlop  
Hotkeys
 Soggy Bottom Racers Club
Renault Alpine A110 (#68051) P&G Group 3 U2L 12 +7.667
72.342mph
12 +10L 9 2:15.586
72.364mph
unknown
Dunlop  
wheel gone kid
 
Renault Alpine A110 (#68051) P&G Group 3 U2L 15 +13.019
69.596mph
13 +11L 8 2:19.429
70.370mph
unknown
Dunlop  
Legzy
 Team Oldie Racing
Alfa Romeo Giulia 1600 GTA-SA (#69118) P&G Group 5 8 +3.223
74.793mph
14 +14L 5 2:12.414
74.098mph
unknown
Dunlop  
Jarda Zacek
 
Porsche 911 ST 2.5 (#72061) P&G 70s Gr4 O2L 9 +5.138
73.717mph
15 +16L 3 2:12.540
74.028mph
DQ
Dunlop  

Moderator's Report

Clive puts himself between two cars on the approach to a sharp hairpin turn on the first lap and gets clattered due to the movements of the surrounding vehicles. It is the responsibility of the following car to judge breaking distances of opponents and as this was the first time this turn was encountered Clive could not know what braking/actions the other drivers would adopt. If your going to be the filling in a car sandwich expect to have bites taken out of you. Racing incident.

SimRacing.org.uk Lap Records
GTR2
P&G Group 5
2:07.961
76.677mph
Giuseppe Reali
Qualifying
Alfa Romeo Giulia 1600 GTA-SAApril 03, 2014, 08:43:47 PM +0100
P9GT
GTR2
P&G Group 5
2:09.372
75.840mph
Giuseppe Reali
Race
Alfa Romeo Giulia 1600 GTA-SAApril 03, 2014, 08:43:47 PM +0100
P9GT
GTR2
P&G 70s Gr2 U2L
2:09.958
75.498mph
Geoffers
Qualifying
Ford Escort TC (70s)April 03, 2014, 08:43:47 PM +0100
P9GT
GTR2
P&G 70s Gr2 U2L
2:10.658
75.094mph
Geoffers
Race
Ford Escort TC (70s)April 03, 2014, 08:43:47 PM +0100
P9GT
GTR2
P&G 70s Gr4 O2L
2:08.942
76.093mph
fzcfede
Qualifying
Porsche 911 ST 2.5April 03, 2014, 08:43:47 PM +0100
P9GT
GTR2
P&G 70s Gr4 O2L
2:09.452
75.793mph
fzcfede
Race
Porsche 911 ST 2.5April 03, 2014, 08:43:47 PM +0100
P9GT
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Author Topic: UKPnG Season 9 GT Challenge - Charade - Apr 3  (Read 7514 times)
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phspok
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« Reply #30 on: April 04, 2014, 12:10:31 PM +0100 »

Results and Replay POste3d

Was a good race, I lost the back end a couple of times, but then had fun chasing people
spent some time slowly catching and then passing E-Clive, was chasing a couple of others
when they left.

We seem to be having regular contact these days, anyone can make an error and tap someone into a spin
but it seems to be becoming a regular thing. Please can we try to be a little less aggressive when
close to people, particularly braking into corners. Also... traditionally we don't discuss who's fault it is in the forum
that's what the incident report system is for. Saying sorry etc is fine, but try to avoid pointing fingers please.  

It is often the case that people put in incident reports with "I was the victim but I want no action to be taken"
just so people will get a polite warning from the moderators. Putting in an incident report is not just about having someone
flogged in public, it's as much " There was an incident, but it's ok"
« Last Edit: April 04, 2014, 12:49:30 PM +0100 by phspok » Logged

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Clive Loynes
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« Reply #31 on: April 04, 2014, 01:31:48 PM +0100 »

Results and Replay POste3d



Is this some new technology that I have to come to terms with?

I agree that there is too much contact and also that it is very difficult, sometimes, to have a correct view of what has transpired until you look at the replay. 

In GPL, where the "crash engine" has teeth, they have to adhere to a strict code of practice with regards to sharing a corner and also at the start, when it is difficult to know where everyone has got to.  PnG is less critical on contact but that doesn't mean that the same rules should not apply, namely staying in "lanes" until you know that you have the full width of the circuit to play with.
« Last Edit: April 04, 2014, 01:39:52 PM +0100 by Clive Loynes » Logged

SBRC  UKPnG Season 6, 7 & 8 Champions (Missed Season 9 by a gnat's nadger!)
EvilClive
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« Reply #32 on: April 05, 2014, 11:56:52 AM +0100 »

I have no axe to grind here about contacts ( mainly because I am never remotely close enough to another car to worry about it!!!!  Sad )  but it has taken me a while to get used to how close cars are when they pass me . I have had ample opportunity to witness this you will have noticed.

As Clive L says, in GPL there would have been suspension, wheels and body parts scattered over a large area if the same close proximity passing took place. Maybe that is why I flinch each time I am passed and maybe why I try and leave so much tarmac for cars that are lapping me, even to the extent of getting onto the grass.

That said, I am certainly aware that there seems to be a lot of paint samples being exchanged in the opening lap, and certainly in the first few corners, as cars jockey for position up front. I guess it is because the contact detection in PnG does not have the explosive result that it does in GPL that drivers are maybe less concerned about the risk.
Whether or not this is "realistic" is open to personal preference, but I do like the forgiving and sportsmanlike attitude to "incidents" on the forum, where drivers ( thus far at least  Wink ) treat PnG as a game for enjoyment and not a life or death confrontation.  .............maybe I have this wrong and I should perhaps get more aggressive ??   Roll Eyes
« Last Edit: April 05, 2014, 01:13:45 PM +0100 by EvilClive » Logged

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« Reply #33 on: April 05, 2014, 12:04:29 PM +0100 »

You are quite right CLive, this is for fun, and I encourage people to be tolerant of others mistakes, and little paint is exchanged in real life
saloon car racing, so it is the same here. I don't want to start a witch hunt, my request is simply to be a little more cautious particularly
in the opening laps. If someone you believe is slower than you makes a kamikaze pass and gets away with it, if you are any
good you will get past him again soon enough.  angel
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EvilClive
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« Reply #34 on: April 05, 2014, 01:15:56 PM +0100 »

aaaah! now there's a thought..."if you are any good you will get past him soon enough"  Roll Eyes    lol lol lol lol lol lol lol
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