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  • L15FS AVUS: July 06, 2015
July 06, 2015, 08:41:35 PM +0100 - AVUS (1951-67) - UKGTL Season 15 Fifties Sprints
Driver
 Team
Nat. Make Model Class Qualifying Race
Tyres Pos Time/Gap Pos Time/Gap Laps Stops Best Retirement
reason
Ballast
Bill Grewcock
 Team RaceConnect
Jaguar D-Type (#8) GTC-65 5 +2.165
140.507mph
1 44:28.892
138.605mph
20 2:11.704
140.437mph
Dunlop  
hayman3131
 
Jaguar D-Type (#9) GTC-65 6 +2.691
139.947mph
2 +1:00.937
135.511mph
20 2:14.130
137.897mph
Dunlop  
Bob M.
  OLD SCHOOL RACING TEAM
Aston Martin DBR1 (#8) GTC-65 10 +6.263
136.265mph
3 +1:31.510
134.011mph
20 2:15.389
136.615mph
Dunlop  
Wiltshire Tony
 Toyland Racing
Jaguar D-Type (#9) GTC-65 9 +5.306
137.232mph
4 +1:46.307
133.296mph
20 2:13.070
138.996mph
Dunlop  
55steve55
 TEAM-GTLDK
Jaguar D-Type (#10) GTC-65 5 +1L
130.047mph
19 2:14.672
137.342mph
Dunlop  
misnoimis
 
Jaguar D-Type (#10) GTC-65 8 +4.618
137.936mph
6 +46.413
127.851mph
19 2:16.063
135.938mph
Dunlop  
Erling G-P
 TEAM-GTLDK
Jaguar D-Type (#9) GTC-65 1 2:09.474
142.856mph
7 +1:27.444
125.971mph
19 2:19.561
132.531mph
Dunlop  
phspok
 Team Pseudo Racing
Jaguar D-Type (#7) GTC-65 4 +1.608
141.104mph
8 +1:28.395
125.928mph
19 2:10.938
141.259mph
Dunlop  
SpecialKS
 TEAM-GTLDK
Jaguar D-Type (#10) GTC-65 11 +21.536
122.483mph
9 +1:39.854
125.413mph
19 2:13.828
138.208mph
Dunlop  
chmichel
 
Jaguar D-Type (#9) GTC-65 7 +2.777
139.856mph
10 +8L 12 2:16.248
135.754mph
unknown
Dunlop  
EvilClive
 Blue Moose Racing
Jaguar D-Type (#9) GTC-65 2 +0.223
142.610mph
11 +19L 1 2:23.968
128.474mph
suspension
Dunlop  
Ati7
  OLD SCHOOL RACING TEAM
Jaguar D-Type (#7) GTC-65 3 +0.470
142.339mph
12 1 2:43.180
113.348mph
suspension
Dunlop  
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Author Topic: UKGTL Season 15 Fifties Sprints - AVUS - Jul 6  (Read 13227 times)
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Wiltshire Tony
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« Reply #15 on: July 02, 2015, 12:35:33 PM +0100 »

Sweet, more cars for LM55  yes
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« Reply #16 on: July 02, 2015, 12:37:52 PM +0100 »

just for your information, guys:

AC Ace mod for GTL by DonPanoz released over at NoGrip:

http://www.nogripracing.com/details.php?filenr=42435

Can be used in the LM55 mod to compete with the Austin Healey 100S.

 Cool

Thanks Kurt!

I love this cars!  Grin
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« Reply #17 on: July 02, 2015, 01:23:19 PM +0100 »

Yes Tony we have this track in GPL.

But, there is a slight difference at the far end of the track where there is a slight right hand kink and a bump right on the braking zone for the hairpin and the entry to the banking has a notorious bump.

That bump into the banking is so severe, that if you have not got your ride height and suspension set up correctly and you are a fraction out on speed and line, then you will need to deploy your parachute as you descend to earth within the paddock area!!!  scared

This version, from the 3 laps that I did to prove I have it d/loaded correctly, is a pussycat in comparison!!! I'm guessing sub 2:00 laps are possible with some slipstreaming......if the engines don't over rev themselves??
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« Reply #18 on: July 03, 2015, 11:53:19 AM +0100 »

Hi

2:00 or less?HuhHuh??
heaven&hell..................I did 2:17.4xx with merc 300..............

greets hayman


Yes Tony we have this track in GPL.

But, there is a slight difference at the far end of the track where there is a slight right hand kink and a bump right on the braking zone for the hairpin and the entry to the banking has a notorious bump.

That bump into the banking is so severe, that if you have not got your ride height and suspension set up correctly and you are a fraction out on speed and line, then you will need to deploy your parachute as you descend to earth within the paddock area!!!  scared

This version, from the 3 laps that I did to prove I have it d/loaded correctly, is a pussycat in comparison!!! I'm guessing sub 2:00 laps are possible with some slipstreaming......if the engines don't over rev themselves??
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« Reply #19 on: July 03, 2015, 12:52:11 PM +0100 »

LOL Hayman. I did say "with slipstreaming"  !!!  I doubt that any of the cars will get down to 2:00 running solo, but 2 or 3 cars working the draft together might slingshot themselves to a much faster time. These straights are so long and the potential to gain bucket loads of time is there.

From my experience in GPL the biggest issue is braking for the first hairpin. The speeds around here are so high that even 0.5 secs later on the brakes will enable the driver to collect about 5 cars ahead and once contact is made, everyone becomes a passenger  Roll Eyes for the resulting crashfest.
Then there is always the guy who is convinced that he can brake later then everyone else........... and slots it down the inside to prove his skill, except that he drops one wheel onto the grass.................I think you get the picture??  Shocked

This could be entertaining
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Wiltshire Tony
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« Reply #20 on: July 03, 2015, 12:56:43 PM +0100 »

And some of these cars don't do braking in a straight line. Fun indeed. Roll on a "normal" track  Wink
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« Reply #21 on: July 03, 2015, 07:49:30 PM +0100 »

just for your information, guys:

AC Ace mod for GTL by DonPanoz released over at NoGrip:

http://www.nogripracing.com/details.php?filenr=42435

Can be used in the LM55 mod to compete with the Austin Healey 100S.

 Cool

It's a bit slow. Hope it gets an update  Sad
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« Reply #22 on: July 04, 2015, 06:35:22 PM +0100 »

I have turned cut detection OFF.

You can now drive thru the hay bales at the end of the 1st straight to take the sweeping turn right on to the 2nd straight.


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« Reply #23 on: July 04, 2015, 07:39:29 PM +0100 »

This evening I joined the server in order to have a look at the sweeping turn at the end of the first straight and when I leave the pit I get an error message: Gamedata\Sim_GTC.gdb mismatch  Huh ... can anyone shed some light on this please ?
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Wiltshire Tony
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« Reply #24 on: July 04, 2015, 07:41:51 PM +0100 »

This evening I joined the server in order to have a look at the sweeping turn at the end of the first straight and when I leave the pit I get an error message: Gamedata\Sim_GTC.gdb mismatch  Huh ... can anyone shed some light on this please ?
Sorry Bill. That I think is down to me. I changed that file for a future mod we are planning to run and I hadn't foreseen this happening. I'll jump on the server now and undo it.

EDIT: Should be Ok now  Hit with a wet fish
« Last Edit: July 04, 2015, 07:45:52 PM +0100 by Wiltshire Tony » Logged

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« Reply #25 on: July 04, 2015, 08:49:40 PM +0100 »

Thanks for the swift reply, Tony. Unfortunately it's still the same, Misnoimis was also on the server and saw the same mismatch.
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« Reply #26 on: July 04, 2015, 08:59:07 PM +0100 »

Yep  Huh
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Wiltshire Tony
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« Reply #27 on: July 04, 2015, 10:07:31 PM +0100 »

Hmmm that's odd. Let me look into this and I'll report back

EDIT: Let me know if it still happens now please.
« Last Edit: July 04, 2015, 10:16:16 PM +0100 by Wiltshire Tony » Logged

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« Reply #28 on: July 05, 2015, 09:34:54 AM +0100 »

No mismatch now ... thank you Tony  Smiley
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« Reply #29 on: July 05, 2015, 11:14:30 AM +0100 »

I have turned cut detection OFF.

You can now drive thru the hay bales at the end of the 1st straight to take the sweeping turn right on to the 2nd straight.




Before I make a huge mistake ( or several minor ones!!) and just so that I understand what is happening here.......

Working from my memory of the few laps that I did last week, are the haybales in question those around the OUTSIDE of the first hairpin?? I seem to recall a few on the left before the end of the armco rail, surely we cannot cut through the central reservation can we?Huh?

If they are indeed the ones around the outside, I cannot see how hitting them incurs a "cut track" warning? Surely they are far enough away that the cars have acres of space to negotiate that corner?
Or am I totally missing the point here...which is entirely possible.
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