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  • S27 Spa: January 04, 2015
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Author Topic: UKGPL Season 27 (2014) - Spa - Jan 4  (Read 6014 times)
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Cookie
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« on: December 31, 2014, 03:17:29 AM +0000 »

Season 27 -60fps– Works Fun Race - new Spa-Francorchamps 67

The first round of the 67s in 2015 will be at the new challenging SPA67 in Belgium.
To fill the gap besides the Privateers race this Sunday night...
The race will be run under PRO rules and you have a free car choice.

We will use the 60fpsV2newmod to test if your PC can handle the challenge.


Race List =   IGOR
Server = UKGPL_8
IP Address = look at IGOR
Race date = 04-01-2015
Qualification Time   = ~20:45  UK time -> 45min
Race Time = race starts at 21:30 UK time
Track = Spa67
Variant = 67F1
Damage Model = PRO
Race length = ~50 min -> 15 laps
Replay = you will get here

Please restrict chat to pit messages including at the end of the race until ALL drivers still racing have crossed the line.

Have FUN!
« Last Edit: December 31, 2014, 03:24:51 AM +0000 by Cookie » Logged

Axel "Cookie"

poor, he who sees no stars without the punch in the face

an aphorism of  Stanislaus Jercy Lec
Rainier
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« Reply #1 on: December 31, 2014, 10:26:22 AM +0000 »

Privateers, don't forget we will race on sunny Surfer's Paradise (far from cold, rainy and foggy Spa Wink )on next sunday 04 january for the last season27 race.
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Le silence éternel de ces espaces infinis m'effraie
Turkey Machine
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« Reply #2 on: December 31, 2014, 02:14:55 PM +0000 »

Hurrah, that's my Sunday evening sorted! Grin
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Everyone knows that million-to-one chances happen 9 times out of 10. Why the hell do I keep crashing then?!
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« Reply #3 on: December 31, 2014, 09:10:49 PM +0000 »

60fpsV2newmod does not work with the 67 cars. We'll want to be using 60fpsV2 as per http://srmz.net/index.php?showtopic=4584.
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Cookie
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« Reply #4 on: December 31, 2014, 11:12:47 PM +0000 »

Quote
- use 60fpsv2.xml with original 67 and old mods (not supporting long tracks)
- use 60fpsv2newmod.xml with 67patch and other mods which support long tracks

This says to me if you have patched your 67s with "1967_PATCH_v1.3_Setup" you will have to use 60fpsv2newmod.

Afaik the gplinstall_beta_1.07 includes this patch...

As long as you start your 67s with the gplc67.exe you use the patched!
If you start gpl.exe.... Roll Eyes
« Last Edit: December 31, 2014, 11:24:30 PM +0000 by Cookie » Logged

Axel "Cookie"

poor, he who sees no stars without the punch in the face

an aphorism of  Stanislaus Jercy Lec
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« Reply #5 on: January 01, 2015, 06:33:34 PM +0000 »

V2newmod crashes '67 GPL as soon as I hit the green button, and I have the 1.3 patch.

V2 works.

V2 and V2newmod are incompatible.

Go ahead, use V2newmod, have fun on your empty server.


Ignore all that, something was messed with my install.
« Last Edit: January 02, 2015, 06:27:23 PM +0000 by DLogan » Logged
Phil Thornton
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« Reply #6 on: January 01, 2015, 08:02:52 PM +0000 »

I have the 1.3 mod.

I've tried both 60fpsV2 and 60fpsV2newmod.

60fpsV2 doesn't work (won't get past the GPL menu when I click the green button).

60fpsV2newmod does work.

So on my system the 60fpsV2newmod is the right option to use with the 67 1.3 mod.

However I do have problems with GPL crashing to desktop with 60fpsV2newmod when I press the green button (happened in the 65 test race at Spa).  It doesn't happen all the time which is infuriating.  It might be that Dean has a similar problem to me.  Need to do some more tests to isolate the problem.
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« Reply #7 on: January 01, 2015, 08:26:20 PM +0000 »

Just joined a race on Dean's server via IGOR.  Looks like Dean has got 60fpsV2newmod working OK Smiley.

However I still have CTD problems.  Back to pits and rejoin track a few times and it is OK then for some reason get a CTD when I try to rejoin  Huh
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« Reply #8 on: January 02, 2015, 12:06:54 AM +0000 »


However I do have problems with GPL crashing to desktop with 60fpsV2newmod when I press the green button (happened in the 65 test race at Spa).  It doesn't happen all the time which is infuriating.  It might be that Dean has a similar problem to me.  Need to do some more tests to isolate the problem.

There must be a single setting in the NV graphics settings be wrong Roll Eyes

I had such behaviour sometimes.
Has to do with GPL using a different resolution and aspect ratio in game and in menues.

Try to reset the NV program to standard settings, then begin to change step after step to the now optimized settings
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Axel "Cookie"

poor, he who sees no stars without the punch in the face

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Phil Thornton
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« Reply #9 on: January 02, 2015, 09:42:28 AM +0000 »


However I do have problems with GPL crashing to desktop with 60fpsV2newmod when I press the green button (happened in the 65 test race at Spa).  It doesn't happen all the time which is infuriating.  It might be that Dean has a similar problem to me.  Need to do some more tests to isolate the problem.

There must be a single setting in the NV graphics settings be wrong Roll Eyes
I agree (and I hope it is and I find it!)

Quote
I had such behaviour sometimes.
Has to do with GPL using a different resolution and aspect ratio in game and in menues.
Sounds feasible

Quote
Try to reset the NV program to standard settings, then begin to change step after step to the now optimized settings
I'd started to do that and it made things worse.  However I think you  are right and I'll persevere.

I don't appear to have the same issues off-line.  I haven't had GPL crash when running locally which is a little worrying.  More testing required.  If you could keep you server up on 60fps for testing that would be very helpful.
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DLogan
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« Reply #10 on: January 02, 2015, 06:56:21 PM +0000 »

If any other game gave me this much grief, it'd be off my drive sooooo quick. Tongue

Ok, well, Phil, when you joined my server I was running V2, not newmod, but people were able to join with newmod (I dunno, didn't think it could happen :confused:). Much testing, confusion (Targa would load with GT cars, but not 67s [in 36 or any flavour of 60]), and hair-pulling, I think I've got this sussed, and Spa67 is playable in all mods at 60 (drops to ~45 exiting La Source, mid-50s past the pits, solid 60 everywhere else), at least on the lowrez. I can get the other versions to load (thanks to the 4GB patch) and they run OK. Given my system specs (2.5GHz AMD quadcore, Win7/64, 4GB RAM, GTX650Ti 1GB), I shouldn't even have the hiccup past the pits, but I don't know what else to do.

Some of the graphics recommendations are completely wrong for my rig. Vsync has to be forced off or it halves my framerate. AF doesn't affect it (much), so I've got 8x on. The one thing that did really good for me was switching to "Run Z Buffer in Separate Thread" in GEM+, so Phil should give that a try (might need to have "Threaded Optimization" enabled in nVidia Inspector to get that to work). Everything else in GEM+ or the nVidia Inspector toolbox either had little effect or cludged the game completely.

Strange thing though, with most types of AA I tried (or none), framerate does not scale at all with resolution, ie. game runs the same at 640x480 as at 1080p.

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« Reply #11 on: January 02, 2015, 07:46:09 PM +0000 »

The one thing that did really good for me was switching to "Run Z Buffer in Separate Thread" in GEM+, so Phil should give that a try (might need to have "Threaded Optimization" enabled in nVidia Inspector to get that to work).

I wanted to try these changes too because I am having lower FPS after La Source and through the pit section. I was able to turn on "Threaded Optimization" in the Nvidia Control Panel. But I do not see an option in GEM for "Run Z Buffer in Separate Thread." Is that different than the Run Z Buffer with grouping option? I might like to try it, if it is something different.

Would copying the "pit" files from the "Spa67_LITE" folder and paste them in the spa67 track folder improve Frame Rates?
pit2.3do
pitads2.3do
pitads1.3do
pit1.3do
pit1u.3do
pittow.3do
« Last Edit: January 02, 2015, 07:52:42 PM +0000 by Walter Conn » Logged

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« Reply #12 on: January 02, 2015, 10:24:43 PM +0000 »

Ok, well, Phil, when you joined my server I was running V2, not newmod, but people were able to join with newmod (I dunno, didn't think it could happen :confused:). Much testing, confusion (Targa would load with GT cars, but not 67s [in 36 or any flavour of 60]), and hair-pulling, I think I've got this sussed, and Spa67 is playable in all mods at 60 (drops to ~45 exiting La Source, mid-50s past the pits, solid 60 everywhere else), at least on the lowrez. I can get the other versions to load (thanks to the 4GB patch) and they run OK. Given my system specs (2.5GHz AMD quadcore, Win7/64, 4GB RAM, GTX650Ti 1GB), I shouldn't even have the hiccup past the pits, but I don't know what else to do.
LOL, I'm struggling to get my rig sorted too and I've got not hair left to pull out!  Thanks for the info, when I do get this sorted I'm going to try to write up some guidelines.  I would like people to learn from my mistakes.  As you say any other game would be in the skip by now but GPL is worth the effort cursing
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« Reply #13 on: January 02, 2015, 10:37:24 PM +0000 »

Not sure if this will help, but I recently found my GPL would freeze at Spa67 with D3Dv2 when about 200 yds up the road from Les Combes with "Toss Biggest Mips" set to 0. I normally run 1 as a performance/detail compromise. 0 gave me great visuals on the cockpit dials, but 1 or more means the game doesn't lock the display 35 seconds on a lap round here. Try it with a value of 1 and see.
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« Reply #14 on: January 02, 2015, 11:53:35 PM +0000 »

Try it with a value of 1 and see.
Tried it, didn't help Sad.  Thanks for the suggestion though.
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