Stefan aka Postal
Full Member
Posts: 1408
Team Legends
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« Reply #15 on: October 19, 2015, 10:07:23 AM +0100 » |
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Jeez, another alien then? Did some laps on the server yesterday eve and could not break the 2.03s mark. But i am nice and consistent, so i am looking to be fighting at the back of the field. However i was joined by player Sien, who i've never seen before. Was driving similar laptimes, so invited him to join this gang. Would be good to now when other people are on-line mostly for some practice sessions, it is more fun then being on my own out there and just turning up for the race i guess.
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« Last Edit: October 19, 2015, 10:10:27 AM +0100 by Postal »
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School is important, but race cars are importanter
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Mark J
Incident Moderators
Hero Member
Posts: 10378
Legend in his own lunchtime
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« Reply #16 on: October 19, 2015, 12:27:26 PM +0100 » |
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I've crept into the 57's now after a bit more tweaking Noticed the weekend update had some updates to the tyre model. I'm getting tad warmer fronts now which is good but rears stay cold despite it being rear wheel drive There were a couple of names practising for the Doni round who didn't show on race night, hopefully they turn up this week
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Jester
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« Reply #17 on: October 19, 2015, 03:00:11 PM +0100 » |
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Current server is set with only 92% grip
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Mark J
Incident Moderators
Hero Member
Posts: 10378
Legend in his own lunchtime
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« Reply #18 on: October 19, 2015, 05:26:17 PM +0100 » |
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Current server is set with only 92% grip That's too low unless we are trying to replicate wintry conditions on the Dutch coast! These cars are skittish enough with cool tyres. Shouldn't it be set to 96%?
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spanner
Director, AC
SimRacing.org.uk Staff
Hero Member
Posts: 6106
Team Prodigy - UKGTR/UKAC
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« Reply #19 on: October 19, 2015, 07:47:46 PM +0100 » |
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Am going to try and join you this week. But i cant seem to see my old setups for this car, any one have a decent one i can try?
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Learn to love the Pork Team Prodigy - Just like Team Oldie only younger, faster, less grey hair and kinder to the environment!
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picnic
Director, Servers
SimRacing.org.uk Staff
Hero Member
Posts: 8114
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« Reply #21 on: October 20, 2015, 07:29:46 AM +0100 » |
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Current server is set with only 92% grip Not sure how you got 92% as the server's CFG file had 96% in it. However it also had randomness of 2 (I didn't even know this value was acceptable) and it appears in my bank of presets at least 1 other have 2 for randomness as well, although most are fine. This is the asServerManager making things up, I have never set randomness value to 2. I've fixed the server, and set the base grip to 97% as per MJ's race announcement, so I'll be interested to here if the grip is not 97%.
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Mark J
Incident Moderators
Hero Member
Posts: 10378
Legend in his own lunchtime
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« Reply #22 on: October 20, 2015, 08:00:15 AM +0100 » |
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Cheers Picnic, I'm no expert on the grip levels settings, I just grabbed a previously used percentage, so if others have a recommended one, do please shout up
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Sutol
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« Reply #23 on: October 20, 2015, 09:39:19 AM +0100 » |
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What gear set are yo using Mark?
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Still learning so be patient
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Mark J
Incident Moderators
Hero Member
Posts: 10378
Legend in his own lunchtime
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« Reply #24 on: October 20, 2015, 09:56:52 AM +0100 » |
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Gear set 1 - 8/40. Not ideal as your a little below the peak revs in some parts of the track but 9/40 hits the limiter on the s/f straight and unsettles the car a bit too much for my liking in some corners. I tried several gear combos but settled back on my chosen one each time. Hth
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Jeffrey
Director, AC
SimRacing.org.uk Staff
Hero Member
Posts: 7029
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« Reply #25 on: October 20, 2015, 10:36:44 AM +0100 » |
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Gear set 1 - 8/40. Not ideal as your a little below the peak revs in some parts of the track but 9/40 hits the limiter on the s/f straight and unsettles the car a bit too much for my liking in some corners. I tried several gear combos but settled back on my chosen one each time. Hth Will test yours, as I am running 2 9/40 right now. Also not ideal in some corners, and on the straight I won't be able to slipstream, as I just reach the limit on my own at the end.
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Jester
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« Reply #26 on: October 20, 2015, 12:13:04 PM +0100 » |
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Current server is set with only 92% grip Not sure how you got 92% as the server's CFG file had 96% in it. However it also had randomness of 2 (I didn't even know this value was acceptable) and it appears in my bank of presets at least 1 other have 2 for randomness as well, although most are fine. This is the asServerManager making things up, I have never set randomness value to 2. I've fixed the server, and set the base grip to 97% as per MJ's race announcement, so I'll be interested to here if the grip is not 97%. I think it depends on the transfer from session to session, but I was in quali at that time. So if the setting is with start 96% and a randomness of 2, than practice could start with 94% and if that's taken straight to quali and again with random of 2, it's very good possible to have 92% in quali
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Animal Ed
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« Reply #27 on: October 20, 2015, 06:12:42 PM +0100 » |
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Mark, I saw your question about MoTec on AC support forum ... just use "ride height" channels.
Since I don`t know how much you are "in" with MoTec, this is explanation how I did that:
First create new worksheet and call it bottoming (or whatever) ...
In new worksheet, add time/distance graph ( I have graph for each corner to avoid mess)
There is three ways to have arranged data: 1. all channels in one group (mess) 2. add 2 groups for front and rear and use appropriate channels 3. add 4 groups for each corner of car
This will not give you exact answer about bottoming (need some math expressions) but it is good enough to have idea.
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Mark J
Incident Moderators
Hero Member
Posts: 10378
Legend in his own lunchtime
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« Reply #28 on: October 20, 2015, 07:04:37 PM +0100 » |
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Cheers Ed, will look into it. I used to use it back in gtr2 days but been a few years since I last did, so lot of refreshing to do! Ride height has bugged me in AC since the beginning as seems no way to know if the car is bottoming out and/or ideal ride height setting to clear kerbs in chicanes etc. Especially also on a bumpy track like this one.
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Animal Ed
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« Reply #29 on: October 20, 2015, 07:33:17 PM +0100 » |
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Theoretically it should be ok because this is calculated value from collider (collision box that simulate bottom of the car in AC) to the ground.
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