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RACE SERIES KEY A19=Assetto Corsa, E10=Raceroom Experience, L23=UKGTL GT Legends, LN2=Legacy NoGrip GT Legends, LNE1=Legacy NoGrip GT Legends Endurance races
 
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  • L15 Donington Park: December 30, 2015
December 30, 2015, 08:44:15 PM +0000 - Donington Park (GP) - UKGTL Season 15
Driver
 Team
Nat. Make Model Class Qualifying Race
Tyres Pos Time/Gap Pos Time/Gap Laps Stops Best Retirement
reason
Ballast
Ati7
  OLD SCHOOL RACING TEAM
McLaren M5A (BRM) (#6719) F1 1967 1 1:26.283
103.391mph
1 41:20.543
100.698mph
28 1:26.803
102.772mph
Goodyear  
phspok
 Team Pseudo Racing
McLaren M5A (BRM) (#6719) F1 1967 3 +1.438
101.696mph
2 +33.206
99.367mph
28 1:27.661
101.766mph
Goodyear  
Ziu Bacubacu
  OLD SCHOOL RACING TEAM
Ferrari 312 (1967) (#6716) F1 1967 2 +0.783
102.461mph
3 +44.596
98.919mph
28 1:27.769
101.641mph
Firestone  
Erling G-P
 TEAM-GTLDK
Ferrari 312 (1966) (#6704) F1 1966 6 +3.087
99.820mph
4 +1:21.463
97.496mph
28 1:29.826
99.313mph
Firestone  
roguk
 Clark-Hill Racing
Eagle T1G (Weslake 1967) (#6736) F1 1967 9 +5.209
97.505mph
5 +2L
93.274mph
26 1:32.722
96.211mph
Goodyear  
Wiltshire Tony
 Toyland Racing
Brabham BT11 (Climax) (#6715) F1 1967 10 +8.813
93.809mph
6 +4L
84.262mph
24 1:34.032
94.871mph
Firestone  
SpecialKS
 TEAM-GTLDK
McLaren M5A (BRM) (#6719) F1 1967 8 +5.022
97.704mph
7 +5L
82.570mph
23 1:30.307
98.784mph
Goodyear  
Geoffers
 Kerb Crawlers
Brabham BT24 (Repco) (#6712) F1 1967 4 +1.668
101.430mph
8 +25L 3 1:29.190
100.021mph
suspension
Goodyear  
misnoimis
 
McLaren M5A (BRM) (#6719) F1 1967 7 +4.293
98.491mph
9 +27L 1 1:46.597
83.688mph
suspension
Goodyear  
EvilClive
 Blue Moose Racing
Brabham BT24 (Repco) (#6712) F1 1967 5 +2.496
100.484mph
10 +3L 25 1:28.813
100.446mph
DQ
Goodyear  
SimRacing.org.uk Lap Records
GT Legends
F1 1967
1:26.283
103.391mph
Ati7
Qualifying
McLaren M5A (BRM)December 30, 2015, 08:44:15 PM +0000
L15
GT Legends
F1 1967
1:26.803
102.772mph
Ati7
Race
McLaren M5A (BRM)December 30, 2015, 08:44:15 PM +0000
L15
GT Legends
F1 1966
1:29.370
99.820mph
Erling G-P
Qualifying
Ferrari 312 (1966)December 30, 2015, 08:44:15 PM +0000
L15
GT Legends
F1 1966
1:29.826
99.313mph
Erling G-P
Race
Ferrari 312 (1966)December 30, 2015, 08:44:15 PM +0000
L15
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Author Topic: UKGTL Season 15 - Donington Park - Dec 30  (Read 12309 times)
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Geoffers
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« Reply #15 on: December 02, 2015, 12:00:06 AM +0000 »

First brief try since the brake update, definitely an improvement. Down to 1.29.6 in the Brabham BT24, 1.28s possible with some more setup experimentation. One other slight setup problem is not being able to get the tyre pressures low enough to get a good temp spread across the tyres, centre is always too hot. That was with the soft compound tyres, not tried the hards yet.
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Wiltshire Tony
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« Reply #16 on: December 02, 2015, 12:18:07 AM +0000 »

Can you let us know how the hards behave please?
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« Reply #17 on: December 11, 2015, 08:46:43 AM +0000 »

Roguk has found a fix for the dark Donington. Follow the following instructions.

Hi this might help some drivers with practise or qually sessions off line at Donington, my eyesight is not that good so for me its almost impossible to praccy at Donni with the dark track and bad lighting, so this fix makes the track look the same as when race.

BACK UP YOUR DONINGTON TRACK FOLDER

Go to GTL/GameData/Locations/Donington, open track then open iDonington.gdb scroll down to RaceEvents and you will see this

  RaceEvents
  {
  }
  }
  Weather
  {
    Practice1
    {
      Conditions = Nice
      TrackWetness = Dry
      AmbientTemp = 20
      TrackTemp = 26
    }
    Practice2
    {
      Conditions = Overcast
      TrackWetness = Damp
      AmbientTemp = 20
      TrackTemp = 21
    }
    Qualify1
    {
      Conditions = Fine
      TrackWetness = Dry
      AmbientTemp = 18
      TrackTemp = 24
    }
    Qualify2
    {
      Conditions = Clear
      TrackWetness = Dry
      AmbientTemp = 18
      TrackTemp = 25
    }
    Warmup
    {
      Conditions = Clear
      TrackWetness = Dry
      AmbientTemp = 22
      TrackTemp = 27
    }
    Race
    {
      Conditions = Best
      TrackWetness = Dry
      AmbientTemp = 23
      TrackTemp = 32

Change the practice1 and any of the others to the same as Race ie

    Conditions = Best
      TrackWetness = Dry
      AmbientTemp = 23
      TrackTemp = 32

then save.
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« Reply #18 on: December 11, 2015, 10:55:59 AM +0000 »

If you wait until tonight I'll produce a download file for the above, then we will all have the same settings
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misnoimis
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« Reply #19 on: December 11, 2015, 06:01:11 PM +0000 »

Just tried this, it helps me. Thanks Roger and Tony.  thumbup1 thumbup1 thumbup1
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Wiltshire Tony
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« Reply #20 on: December 11, 2015, 07:44:28 PM +0000 »

Link to download for Donny brightness http://www.mediafire.com/download/r6mjw7s1ygcdrr3/iDonington.zip

Copy both files into your Donington folder and allow to overwrite. One is the changed file, the other is the original for safe keeping.  Wink

The server will also receive this patch.
« Last Edit: December 13, 2015, 02:31:56 PM +0000 by Wiltshire Tony » Logged

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EvilClive
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« Reply #21 on: December 12, 2015, 06:30:15 PM +0000 »

Just had my first outing at Donington in the mighty Waza ( Honda RA300 to those who are not aware of  UKGPL history).
With my fundoshi adjusted and my white headband over my eyes ( waza drivers drive by sense of smell ), I was once again dreaming of the glory days when Mrs Fujikawa ran the all conquering Waza Team with her iron fist.......................... I Am Not Worthy I Am Not Worthy


I guess I have done about 12-15 laps, the first 5 or so were discovering how bad the default setup was and finding ways to make the car actually turn in!!

First complete lap was 1:39, but as I grew used to the GTL handling the seconds dropped off ...1:35........1:34......1:33.5...1:32.3........1:30.3.
Final lap before the fun warden caught me was a 1:29.8 on race fuel and hard tyres. I had the same problem as Geoffers in that the tyres refuse to get warm, so I'm not sure that I got the max grip from them??

These cars are different from the GPL version, in fact for me they are a new car to learn. I guess that is down to the physics engines in the different software.

Note to Clive Loynes if he reads this..

On my first attempt I did manage a half lap straight out of the pits before the car tried to kill me, so maybe these are more benign than the GPL version.

As I say above, based on the Honda as it is the only car I have driven in GTL thus far.  These cars are quick, in fact they seem faster than their GPL counterparts. Once I had played with the setup parameters a little the car became more stable. The biggest issue I have is the reluctance to turn in under braking, but that goes for most GTL cars. I like to run into the apex with the brakes on and then release the brakes and get on the gas, but with these cars I find that I am coating into the apex at the moment. If I can persuade the Honda to allow me to turn in whilst still braking, there is time to be gained.

I have not driven against AI or anyone else yet but I suspect that "incidents" will be common. These cars are very quick and a small mistake in close quarter racing might have serious consequences for many innocent bystanders.
Also we are running without the damage model that GPL has for the various cars so mechanical explosions are not going to reduce the field if the cars are abused.

For me, these cars are something new and it is probably unfair to compare them with GPL. They are similar, but different, and I think that they will generate some intense open wheel racing. It is too early to say how the various chassis will compare to each other over time. I hope we don't end up with all Lotus/Brabham races and that drivers try to tame the less attractive cars.

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« Reply #22 on: December 13, 2015, 11:38:14 AM +0000 »

Thanks for the feedback Clive. I had been waiting to read your views on this mod. If your able to tell us what changes you made to the default setup I think that would be helpful to those of us not as experienced with this type of car.
I will pass your comments on to the developers. They might provide some info about the tyres, braking etc?
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« Reply #23 on: December 13, 2015, 02:33:42 PM +0000 »

Donny brightness download revised with improved times of day for practice, qually and race. If you used the first download it is advised to overwrite your files with the later download. All links updated.

http://www.mediafire.com/download/r6mjw7s1ygcdrr3/iDonington.zip
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« Reply #24 on: December 13, 2015, 03:28:56 PM +0000 »

Please can you remind me how to do the brake fix? I have downloaded everything I can see, and I still get the
front lock ups on this machine.
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Geoffers
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« Reply #25 on: December 13, 2015, 03:40:46 PM +0000 »

Please can you remind me how to do the brake fix? I have downloaded everything I can see, and I still get the
front lock ups on this machine.

I still had to turn the brake pressure right down in car setup & also brake sensitivity in controller setup & put bias well to the rear to reduce the front lock up but it still does it sometimes. If like me, you have a pedal with very little 'feel' it is not easy.
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EvilClive
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« Reply #26 on: December 13, 2015, 09:26:59 PM +0000 »

Thanks for the feedback Clive. I had been waiting to read your views on this mod. If your able to tell us what changes you made to the default setup I think that would be helpful to those of us not as experienced with this type of car.
I will pass your comments on to the developers. They might provide some info about the tyres, braking etc?

Geeez!! no pressure then. Just give your views to the developers??!!  scared

A few of my personal thoughts....

TBH   I think the developers need to think about what they want to produce here, and what GTL F1 users expect to get.

None of we sim racers ( whether GPL or GTL ) really have a clue what it was like to drive any 1967 Grand Prix car, we only have a a notion of that sensation.

If you are trying to make the GTL F1 cars drive like GPL cars, I have to ask the question "Why?, We already have cars like that in GPL, so why bother?"

If on the other hand you are using the framework of GTL, along with its software and more up to date graphics capability, to try and produce a simulation of those cars and how it would be to drive them, then I think you have done a pretty good job.
These GTL cars do feel very fast ( as they should) and I can see that they will need some very precise driving to extract the maximum performance. Which I would like to think is representative of the real thing.

I cannot comment as to how "realistic" they are because I just don't know. What I can say is that I think they will be great fun to race.

As I understand it the GTL version does not have the relative random fragility of each chassis built into the software like GPL does? In terms of realism  ( or as real as we can get) I personally think that is important. One of the big attractions for many who drive GPL is getting your car to the finish and protecting the engine. Some cars are more sensitive to over revving than others, so you have to gear and drive them accordingly whilst still being as fast as you can.
The big advantage that GTL does have is the ability to mimic tyre wear/brake wear etc and to have proper pitstops, so I see that as a plus.

I genuinely feel that if you are trying to make these cars realistic, they should be challenging to drive at anywhere near 100%, just like they must have been in real life. They were after all the fastest cars driven by the most talented drivers. They were over powered and lacking in grip. Mashing the throttle in these beasts should not be an option, if you hope to remain on the track.

As for setups. That is a minefield.

I have far more experience in GPL and relatively little in GTL . Plus, the way I set a car up, or to put it a better way, the way I want my car to respond is unlikely to suit another driver. just ask anyone in GPL who has tried one of my setups!! Most find them almost undriveable and far too twitchy, yet I can extract resectable lap times from them. Likewise I have tried some World Record setups and they just do not work for me.

FWIW. My Honda RA300 setup for Donington. It may be wrong, but I was using my GPL knowledge to modify this setup.

 I greatly reduced the camber to get even temps across the tyres.
 Reduced toe in/toe out
moved the brake balance back to 47/53
reduced the diff settings to around 40/10
Brought the roll bar settings closer together
stiffened the bump /rebound front and rear, and brought the values closer together.

I would not claim that this has in any way perfected the Honda for this track, but that it was merely a start.

The aim was to get a car that would rotate easily into the corner as I lfted off the brakes, without losing the rear end, and one that would accept the power from that awesome V12 without snapping around.
Gearing was set to max out at 95% full revs at the fastest point ( old GPL habits die hard. I get worried about hitting the rev limiter!!).
I feel that these cars should feel like driving a missile, which is what they were. You need to thread these cars through corners using as much grip and power as you can, and there is always more power than grip.


Like I said, these are just my views and feelings about what I think the 67 cars were like and how they should drive in a sim racing situation.

I am by no means the fastest guy in UKGPL, never was, never will be. But I do enjoy the challenge of these older cars and the developers have caught a good dollop of the magic with this release.








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BillThomas
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« Reply #27 on: December 14, 2015, 12:24:21 PM +0000 »

Decided to give this a miss only driving home from High Wycombe on the 29 Dec.
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« Reply #28 on: December 14, 2015, 12:59:23 PM +0000 »

Still struggling with XD on my 2 GTL Installs at my house, unzip XD, copy the dx9.dll file
game starts fine, no xd. Works on my other computer, also running win10.
I might have it set to run dx7 in GTL setup perhaps. No keys bring up a display that I can see.
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Geoffers
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« Reply #29 on: December 14, 2015, 01:20:00 PM +0000 »

If I remember correctly (big 'IF'  Cheesy), you need to go into your GTL folder & find the setup file, this will bring up the display where you input your graphic settings. Your dx setting is probably set to auto, I think you need to change it to dx9.

On the other hand I could be totally wrong!  Huh
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