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RACE SERIES KEY A19=Assetto Corsa, E10=Raceroom Experience, L23=UKGTL GT Legends, LN2=Legacy NoGrip GT Legends, LNE1=Legacy NoGrip GT Legends Endurance races
 
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  • L15 Donington Park: December 30, 2015
December 30, 2015, 08:44:15 PM +0000 - Donington Park (GP) - UKGTL Season 15
Driver
 Team
Nat. Make Model Class Qualifying Race
Tyres Pos Time/Gap Pos Time/Gap Laps Stops Best Retirement
reason
Ballast
Ati7
  OLD SCHOOL RACING TEAM
McLaren M5A (BRM) (#6719) F1 1967 1 1:26.283
103.391mph
1 41:20.543
100.698mph
28 1:26.803
102.772mph
Goodyear  
phspok
 Team Pseudo Racing
McLaren M5A (BRM) (#6719) F1 1967 3 +1.438
101.696mph
2 +33.206
99.367mph
28 1:27.661
101.766mph
Goodyear  
Ziu Bacubacu
  OLD SCHOOL RACING TEAM
Ferrari 312 (1967) (#6716) F1 1967 2 +0.783
102.461mph
3 +44.596
98.919mph
28 1:27.769
101.641mph
Firestone  
Erling G-P
 TEAM-GTLDK
Ferrari 312 (1966) (#6704) F1 1966 6 +3.087
99.820mph
4 +1:21.463
97.496mph
28 1:29.826
99.313mph
Firestone  
roguk
 Clark-Hill Racing
Eagle T1G (Weslake 1967) (#6736) F1 1967 9 +5.209
97.505mph
5 +2L
93.274mph
26 1:32.722
96.211mph
Goodyear  
Wiltshire Tony
 Toyland Racing
Brabham BT11 (Climax) (#6715) F1 1967 10 +8.813
93.809mph
6 +4L
84.262mph
24 1:34.032
94.871mph
Firestone  
SpecialKS
 TEAM-GTLDK
McLaren M5A (BRM) (#6719) F1 1967 8 +5.022
97.704mph
7 +5L
82.570mph
23 1:30.307
98.784mph
Goodyear  
Geoffers
 Kerb Crawlers
Brabham BT24 (Repco) (#6712) F1 1967 4 +1.668
101.430mph
8 +25L 3 1:29.190
100.021mph
suspension
Goodyear  
misnoimis
 
McLaren M5A (BRM) (#6719) F1 1967 7 +4.293
98.491mph
9 +27L 1 1:46.597
83.688mph
suspension
Goodyear  
EvilClive
 Blue Moose Racing
Brabham BT24 (Repco) (#6712) F1 1967 5 +2.496
100.484mph
10 +3L 25 1:28.813
100.446mph
DQ
Goodyear  
SimRacing.org.uk Lap Records
GT Legends
F1 1967
1:26.283
103.391mph
Ati7
Qualifying
McLaren M5A (BRM)December 30, 2015, 08:44:15 PM +0000
L15
GT Legends
F1 1967
1:26.803
102.772mph
Ati7
Race
McLaren M5A (BRM)December 30, 2015, 08:44:15 PM +0000
L15
GT Legends
F1 1966
1:29.370
99.820mph
Erling G-P
Qualifying
Ferrari 312 (1966)December 30, 2015, 08:44:15 PM +0000
L15
GT Legends
F1 1966
1:29.826
99.313mph
Erling G-P
Race
Ferrari 312 (1966)December 30, 2015, 08:44:15 PM +0000
L15
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Author Topic: UKGTL Season 15 - Donington Park - Dec 30  (Read 12356 times)
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Wiltshire Tony
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« Reply #60 on: December 29, 2015, 11:32:04 PM +0000 »

I may have fixed the online miss match messages. Can someone let me know if it's fixed for them please?

PS. Early as poss please, I'd like to get to the bottom of this before the race.
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Geoffers
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« Reply #61 on: December 29, 2015, 11:44:34 PM +0000 »

Just tried joining the server, all OK. thumbup1
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Erling G-P
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« Reply #62 on: December 30, 2015, 12:33:20 AM +0000 »

Did more practice, with the Ferrari 312-66 and quickly fell in love  wub

It doesn't turn in or brake as willingly as the Eagle T1F, but seems to handle abuse a lot better - you can certainly get the power down sooner.  This is based on 'out of the box' setups, but experienced setuppers can probably tune them to their liking.  With setup tips provided by Matt earlier (thanks mate!), I was able to improve the turn in slightly on the Ferrari, without compromising its easy power down attitude too much. (Softened front springs slightly, hardened rear ditto, softened front slow rebound, hardened rear ditto).  It may actually be a good beginner's car  Smiley  After many (don't ask HOW many  Wink) practice laps, I finally dipped below 1:30, with a 1:29.9.

Didn't think I'd get ready in time, but am SO on for tonight's race  Smiley

Cheers,
Erling
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Wiltshire Tony
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« Reply #63 on: December 30, 2015, 12:51:57 AM +0000 »

That's the Ferrari I was testing today and seemed a good starting point. But setting one of these up is a mystery to me. With advanced setup you get slow and fast bump/rebound. Please can someone explain in simple terms what these do/are?
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« Reply #64 on: December 30, 2015, 08:45:58 AM +0000 »

That's the Ferrari I was testing today and seemed a good starting point. But setting one of these up is a mystery to me. With advanced setup you get slow and fast bump/rebound. Please can someone explain in simple terms what these do/are?

I just found this which seems to cover the basic idea Tony.

BUMP AND REBOUND EXPLAINED

The rules for Slow Bump/Rebound settings:
- If weight transfer is too fast which result in loss of grip, try to increase front and rear and vice versa.
- If the car under steers in corner entry and exit, increase rear OR decrease front.
- If the car over steers in cover entry and exit, decrease rear OR decrease front.

Fast Bump/Rebound settings:
- On a bumpy track where you lack grip over bumps and curbs, try to decrease front and rear.
- If the car bounces over bumps resulting in loss of grip, increase front and rear.
- If the car under steers over bumps, increase rear OR decrease front.
- If the car over steers over bumps, decrease rear OR increase front.
Lower settings (eg 1) = dampers offer less resistance so springs are pretty much free to move as they
please
Higher settings (eg 20) = dampers will "hold" or the slow springs' movement down and so stop them
reacting as fast ...

1. Fast Bump - Controls the rapid upward movement of this suspension corner following
bumps and curbs. This Bump is described as “Fast” because the damper is moving up
(compressing) in a rapid motion, usually above 100mm/sec (use telemetry). So this adjustment
controls how a tyre conforms to the road as it’s negotiating the leading edge-topeak
of a bump or road undulation. If you find the car pushing to the outside of the track
in a “skating” fashion over bumps, then soften (lower) this setting. If the car floats and
changes direction erratically, then stiffen (higher) this setting. When in doubt, go softer.

Slow Bump - Controls the mild UPWARD movement of this suspension corner caused
by a driver input (steering, braking, throttle). This Bump is described as “Slow” because
the damper is moving up (compressing) in a slow motion, usually below 70mm/sec
damper speed (use telemetry). Used to affect chassis balance while we are transitioning
into, and out, of the corners. Decreasing this number will speed up how quickly a corner
accepts weight transfer while we are transitioning. Increasing will slow it down.

Fast Rebound - Controls the rapid DOWNWARD movement of this suspension corner
following bumps and curbs. This Rebound is described as “Fast” because this damper is
moving down (extending) in a rapid motion, usually above 100mm/sec (use telemetry).
So this adjustment controls how a tyre conforms to the road as it’s negotiating the peaktotrailing
edge of a bump or road undulation. If the fast bump setting has been changed,
then it’s usually a good idea to change fast rebound in a similar manner.

Slow Rebound - Controls the mild DOWNWARD movement of this suspension corner
caused by a driver input (steering, braking, throttle). This Rebound is described as “Slow”
because the damper is moving down (extending) in a slow motion, usually below 70mm/
sec damper speed (use telemetry). Used to affect chassis balance while transitioning
into, and out, of the corners. Decreasing this number will speed up how quickly this
corner gives up - or “sheds” - weight transfer while we are transitioning. Increasing this
setting will slow it down.
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Wiltshire Tony
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« Reply #65 on: December 30, 2015, 10:36:20 AM +0000 »

Thank you, I'm now slightly wiser  wacko
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« Reply #66 on: December 30, 2015, 10:50:06 AM +0000 »

Thank you, I'm now slightly wiser  wacko

Doing better than me then.  Grin Huh
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SpecialKS
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« Reply #67 on: December 30, 2015, 11:47:20 AM +0000 »

Game running fine online with me. Hoping to see the chequered flag in tonights race.
Still cruising around 1:35.5 in good laps.  Tongue
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SpecialKS
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« Reply #68 on: December 30, 2015, 11:56:53 AM +0000 »

Just checked online before going out. I still get the miss match message.  Sad
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phspok
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« Reply #69 on: December 30, 2015, 12:37:08 PM +0000 »

I still get the mismatch. I had the 1.1, and maybe 1.2 files in the wrong place, I had unzipped them into the gamedata folder, and it had created
a new gamedata folder inside gamedata. I have now unzipped them over the existing gamedata, so it ads the files within it.
I am hoping the brakes balance will be better now, I couldn' get anything to turn in last night with the fronts locking.
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Wiltshire Tony
Director, UKGTL
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« Reply #70 on: December 30, 2015, 01:30:26 PM +0000 »

Those still getting a miss match message should perhaps use the Donny daylight patch I made. I think this is what is causing the miss match (not having it that is).

If you already have this patch in place, I'm stumped.

The link to the daylight patch is contained within the race announcement.

Providing the lap times look sensible these miss match messages aren't that much of a problem.
« Last Edit: December 30, 2015, 01:32:38 PM +0000 by Wiltshire Tony » Logged

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Geoffers
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« Reply #71 on: December 30, 2015, 02:28:00 PM +0000 »

The rules for Slow Bump/Rebound settings:
- If weight transfer is too fast which result in loss of grip, try to increase front and rear and vice versa.
- If the car under steers in corner entry and exit, increase rear OR decrease front.
- If the car over steers in cover entry and exit, decrease rear OR decrease front.

Last line should read:

- If the car over steers in cover entry and exit, decrease rear OR increase front.
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Geoffers
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« Reply #72 on: December 30, 2015, 02:29:57 PM +0000 »

I am hoping the brakes balance will be better now, I couldn' get anything to turn in last night with the fronts locking.

Have you tried decreasing the overall brake pressure in car setup, and/or decreasing brake sensitivity in controller setup?
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phspok
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« Reply #73 on: December 30, 2015, 04:17:05 PM +0000 »

The problem was that I had unzipped the 1.2 files to the wrong place, and was getting the original daft brake balance issue
All is working fine now I have the proper update in place  Roll Eyes 46 front seems to be a good starting point for brake balance.

I was on line with ATi earlier, and I tried one of his online setups. It looks "unconventional" (To me anyway) but was a much nicer drive than mine, although
I had to learn to be more gentle with the right foot. I like the Eagle, Honda 300,m and the MacLaren so far, my best times are in the Mac so far
with a high 27. ATi managed to just dip into the high 26  Shocked
These cars are a wild ride, and i will need a LOT of practice to be able to lap consistently

No mismatch error after doing the Sunny Donny fix
« Last Edit: December 30, 2015, 04:31:30 PM +0000 by phspok » Logged

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misnoimis
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« Reply #74 on: December 30, 2015, 06:19:13 PM +0000 »

I have just reinstalled the updates and still get a miss match,  cursing everything looked OK to me, could not find any folders within folders or anything. I get a sunny Donny. A bit confused about Matts mention of v1.2 files. Did he mean v1.12 update? Will try to join anyway if I can.
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