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Author Topic: UKAC Porsche Cup Series 2017 - Jan 11th start  (Read 14769 times)
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Mark J
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« Reply #165 on: February 11, 2017, 02:52:00 PM +0000 »

Everyone still happy with damage at 50% ? I was a bit put out to see a couple of cars have major contacts with walls or other cars yet still be able to out drag and handle as well as pristine cars in the Hockenheim round  Undecided
Made me think we've got it a bit too 'arcadey' . We lowered it to prevent over-damage initially but maybe it's too low to punish bad mistakes.
« Last Edit: February 11, 2017, 02:56:51 PM +0000 by Mark J » Logged

Linus27
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« Reply #166 on: February 11, 2017, 03:19:15 PM +0000 »

I say leave it for now and maybe review for the next championship.
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Michael Boylan

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« Reply #167 on: February 11, 2017, 03:46:01 PM +0000 »

It does feel like they changed the impact of damage quite abit. Had dark yellow damage front, left and rear. Managed a time only 2/10 of a sec from my personal best on Hockenheim.

Not sure if its just these cars or if its every car.
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Brocookie
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« Reply #168 on: February 11, 2017, 09:35:47 PM +0000 »

i am completely happy with lowered damage.. in the end we are here for racing, not parking your car because of a contact with a wall or something.

you will be punished by losing huge amounts of time during the incident anyways, no need to find yourself 1-3 seconds off pace and with no chance of get in any battle again.
people would be more likely to quit after contact, instead of keeping the car on track and fight their way up. (no chance i couldve been competitive at hockenheim with the major incident in Lap 1 and 2.. i wouldve been forced to quit and be highly frustrated)

please leave 50% for future races/series, its a great compromise
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Denis Marquardt
Mark J
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« Reply #169 on: February 13, 2017, 02:06:03 PM +0000 »

I'm going to increase it, it's not right that a heavily smashed up car can continue with no penalty to speed or handling  at all. I started a thread over on Kunos about damage and the consensus is that they considerably remodelled the damage in the last updates. This isn't arcade racing so if you bend it you should be prepared for a consequence. But I won't go the full 100% (as now recommended) until we can run a few fun races with it.
Will go 70% for now I think.
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« Reply #170 on: February 13, 2017, 03:45:55 PM +0000 »

Ok fair enough, but please calculate in the Baikal factor... angel (no pun intended)
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« Reply #171 on: February 13, 2017, 04:04:06 PM +0000 »

I don't mind more damge. The only reason we decreased it last time was because of the huge difference a tiny tap would make. These cup cars are almost the same as the GT3 cars. And I remember any damage at all and you would lose 5-10 km/h top speed.

I'm glad they finally fixed that. Though I'm curious now how 100% would feel.
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« Reply #172 on: February 13, 2017, 08:35:15 PM +0000 »

So are you volunteering to crash to test out the effects Maikel?
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Learn to love the Pork Smiley

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Mark J
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« Reply #173 on: February 14, 2017, 09:24:19 AM +0000 »

Well I noticed more contact creeping into the last few rounds so making everyone more aware of their consequences for contact is a good thing in my book  Smiley

Imola will be set to 70% damage and we will see how it goes.

Damage thread:- http://www.assettocorsa.net/forum/index.php?threads/damage-most-realistic-setting.43038/
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« Reply #174 on: February 14, 2017, 12:29:02 PM +0000 »

Patch v1.12 is coming later today, so the server probably also needs an update then.
Some interesting changes to the game (finally timed races, hell yeah) and also to the Porsche 911 GT3 Cup:

Featuring all-new FREE bonus content, including the Audi Sport quattro S1 E2, as well as our home made Highlands track! The perfect track doesn’t exist. That’s why we created one.

AUDI QUATTRO S1 E2
Introduced back in 1984, the Audi Sport quattro S1 E2 revolutionized rallying. Just like the other manufacturers, Audi used the lenient homologation requirements to create a new rally car. All the car maker needed for homologation was a production run of a mere 200 cars.
Blomqvist's spectacular, sideways driving style suited the Sport quattro perfectly. By flicking the tail out, the Swede overcame the natural understeer of the nose-heavy Audi. He won five of the twelve rounds and was crowned the 1984 World Champion. Mikkola and Roehrl also won a round, which was enough to clinch the constructor's trophy.

HIGHLANDS LAYOUTS
The perfect track doesn’t exist.
That’s why we created one.

Highlands - The original layout, 8152 meters long, filled with fast flowing path with curves and several jumps.

Highlands Long - An extension of the original layout, 12191 meters long and has all the characteristics of the original layout. This layout features some slower curves, a fast series of left and right turns, after a passage between rocks and the distinctive 3km long "Cabhag straight"

Highlands Drift - A configuration born to create long powerslides with supercars and hypercars. At 5167 meters long, this layout features long, flat and smooth curves, perfect for holding a constant power slide. The "tower lùb", guards the surroundings at the top of the hill.

Highlands Short - The shortest configuration, only 1714 meters, but based entirely inside the city. Incredibly intense and requires the concentration of a pro.

All four layouts share the same starting positions and pit lane, as well as the first corner and final 2 corners.

FIXES INCLUDE
* Improved and updated V10 tyre model for all cars available
* Improved and updated cars handling and chassis balance and inertia for all cars available
* Brake fade for all vintage cars
* Improved tyre wear and tyre graining algorithms taking more into account the load operation for each tyre.
* General bug fixes and corrections and improvements all around.
* Fanatec Leds and display now supported

---------------------------------

Changelog v1.12

1.12
- WARNING: this update resets assetto_corsa.ini, we advise to check values for gyro, free camera etc
- New Audi Sport quattro S1 E2 group B rally car
- New Highlands track in four layouts
- Removed on screen Fuel Indicator for cars except the player's one
- Fixed Setup Tab sorting
- Added online Timed Races (with and without additional lap)
- Added online ResultScreen time
- Tweaked all the system apps regarding Timed Races
- Fixed online pit crew locations
- Added pressure meter color on Tire App (based on compound ideal pressure)
- Updated minimum pressures and optimum pressures for various cars
- New v10 tyre wear algorithms more sensitive to load for all cars
- Graining is now reducing when driving in good temperature conditions
- New and updated V10 street, semislick, vintage, and race slicks tyres for all cars. A total of 151 cars updated.
- Updates for cars that already had V10 tyres as well.
- Updated chassis balance and inertias for all 151 available cars.
- Updated engine coast braking for street cars
- Updated antiroll bars for Porsche 911 GT3 Cup car as per suggestion of Porsche that asymmetrical antiroll bar settings are not advised, so now settings are back to 7 in setup screen.
- Updated rear wing aero for Porsche 911 GT3 Cup to allow for lower rear wing at high speed tracks like Monza
- Added rear vertical fin for Lotus 98T
- Updated Brake fade for
Shelby Cobra
Lamborghini Miura
Alfa Romeo GTA
Abarth 595
Ford Escort RS
Ford GT40
Lotus 25
Lotus 49
Maserati 250F 6C and 12C
Lotus 72D
Ferrari 312T
Ferrari F40
- Fixed penalty detection
- Online cut reporting (Throttle Cut disabling)
- Added acServerManager 1.12.0
- Added timed race management
- Added result screen management
- Track with 2 pits are allowed
- Added option for online cut reporting (with Throttle Cut disabling)
- Pitstop: Suspension repair will automatically fix body too
- Added Tyre compound on race_out.json and server result
- Fixed Gt3 AI crashing at Nordschleife
- Added DigitalLed Tyre lock/slip script
- implemented in the latest Porsche racing cars, GT3 Cup, GT3 R and 919 Hybrid 2016
- Added Decimals to DigitalItem Fuel script
- Added local velocity to Shared Memory
- FF_SKIP_STEPS now defaults to 0. Wheels with problematic FF can have it set back to 1 if necessary
- Added new
[FF_SKIP_STEPS]
VALUE=0
optional parameter in controls.ini
- Added Fanatec leds support (system/cfg/fanatec.ini)
- Added Pitstop to Qualify session
- Tweaked confusing "Drive through penalty" message
- Fixed Pitstop times for Porsche race cars
- Tweaked M4 Akrapovic engine volume
- Fixed Porsche 911 GT3 RS coast volume
« Last Edit: February 14, 2017, 02:14:54 PM +0000 by nfsw55 » Logged
Jeffrey
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« Reply #175 on: February 14, 2017, 01:04:16 PM +0000 »

Street cars will be even better. If only there was a series with those  Roll Eyes
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nfsw55
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« Reply #176 on: February 14, 2017, 02:13:46 PM +0000 »

Wow, update is already live and also includes the new Highlands circuit (fictional track based in scotland). Enjoy it.
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picnic
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« Reply #177 on: February 14, 2017, 03:05:05 PM +0000 »

update is already live
and on the server
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Mark J
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« Reply #178 on: February 19, 2017, 04:49:06 PM +0000 »

Okay, after thInking out loud earlier and receiving positive feedback, how do you guys feel about extending the Porsche cup by another two more rounds, making it a proper 10 round championship?
It's popular, provides great racing and grids are busy enough to warrant it. But I would ideally like approval of the top 3 drivers in the series as they might feel they have done enough to finish in their top 3 positions, albeit with two rounds still remaining, with shark also knocking on their door in the points  Kiss They might feel I keep pushing the goalposts wider  Grin
The last two rounds would be Monza And Spa  Smiley

It may be you guys have had enough Pork action but feel free to shout up here yay or nay.
I am happy to do it , because I am l Loving the action in this series Cool but if you want something different then cool with that too, but expect a drop off when we revert to some one off fun races.
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Maikel K.
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« Reply #179 on: February 19, 2017, 05:33:43 PM +0000 »

A yay from me.  Grin

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