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Author Topic: Project Cars 2  (Read 7625 times)
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spanner
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« Reply #15 on: September 07, 2017, 07:54:12 PM +0100 »

Grip in the wet??? Shocked get lost! The AI cars do certainly!! THe AI run optimal grip, braking  etc it seems to me and dont slow donw in the wet! Currently trying to race the Lotus 72 around Zolder against AI, with 3 laps to go it starts raining! It spins the rears in the first 3 gears in the dry!

Ffs, cant beleive you guys are critising it when you havnt even played it. Its probably really cheap on steam anyway now. Having invest time into it to setup up the wheel and reconise the need for games nowadys to have a broad appeal, there will be no single sim at the top, they all provide something.

project cars has better graphics than AC, better wheel/ FFb tuning than AC, weather, better AI, single player experience, career mode. Yes, multiplayer interface is pretty shocking. Lack of proper setup file structure hurts it.

I currently player AC, iRacing, PCARS and Raceroom, each can be enjoyed!

Previously it only had a few cars in each class, 2 group 5 cars, a couple of GT3's. They have certainly filled them out this time around. Never seen a bigger field of GT3 and GT4 and groupC in any game.

« Last Edit: September 07, 2017, 08:51:35 PM +0100 by spanner » Logged

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« Reply #16 on: September 07, 2017, 09:12:35 PM +0100 »

How are you already playing PC2?

I want PC2 to be good, as I miss a  lot of features in AC and AC is far from perfect in some other things as well.
« Last Edit: September 07, 2017, 09:15:18 PM +0100 by Jeffrey » Logged
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« Reply #17 on: September 07, 2017, 09:53:44 PM +0100 »

yup. Like mentioned PCars 1 had real drivers giving feedback. And altough a very good racing game, it just lacks the fidelity in the driving physics compared to AC. In the end i keep feeling i am driving a game, not a car.
PCars 2 is looking very nice and all with a whole bunch of nice features, but if it doesn't nail the FFB and car physics those will be not more then nice gimmicks i am afraid. Lets hope they get it right and give the sim racing genre a good looking, proper and complete sim.
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« Reply #18 on: September 08, 2017, 11:37:42 AM +0100 »

How are you already playing PC2?

I want PC2 to be good, as I miss a  lot of features in AC and AC is far from perfect in some other things as well.

I'm playing PC1
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« Reply #19 on: September 08, 2017, 07:43:50 PM +0100 »

Though I keep reading encouraging reviews and seeing good vids, I'm a bit concerned it ships with over 120 tracks  Shocked and a huge amount of cars  Undecided straight away makes me think they can't possibly have scanned all those tracks nor got the proper physics for all those cars?  Sad That's also what put me off RRE as every car felt and sounded the same to me (might have improved since). I don't want canned physics or fake tracks.

On the positive side I really like the dynamic track conditions and weather, even to the point that on a big track like spa or Nurburgring it can be dry in one sector whilst raining in another!  Smiley
Like the idea of the built in race engineer to suggest tweaks to setups too based on your feedback

Not long to wait now  Smiley
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« Reply #20 on: September 08, 2017, 08:17:55 PM +0100 »

Learnt long ago, especially with playing iRacing that there is no single perfect physics model, they still change the fundementals of the car and tyre model constantly! Everything is canned! Iracing tried going down the scientifc route trying to investigae the behavior of rubber on tarmac to the n'th degree. It just doesnt seem to translate well at all from what i can tell because everything is a simplification.

I have no idea of what a real car setup is on one of these car in real life, but does it behave how i expect?  

Yeah the cars and tracks. Tbh there isnt much new content from PC1, it looks to me that every track in 1 is in 2. Plus i'm sure thats total track configs, not seperate circuits. The main thing seems to be RX this time, thats going to be intersting to see.

Lol yes i realise i'm a bit of a fanboy now!
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« Reply #21 on: September 08, 2017, 09:23:16 PM +0100 »

I'm playing PC1
I meant videos on PC2 Smiley.

I can remember years ago being pleasantly surprised about the early access version of PC1. Didn't really test into a lot of detail, but I can remember the cars feeling pretty planted and less floaty than rF, which was the sim of choice back then (which was a positive thing). Never got to buying the full version, no idea why, but I guess because it didn't get used anywhere I raced.
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« Reply #22 on: September 19, 2017, 10:35:22 AM +0100 »

Here is one of the reviews from the internet. Will be interesting to hear from regular buyers in a couple of days.

http://www.eurogamer.net/articles/2017-09-18-project-cars-2-review
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« Reply #23 on: September 19, 2017, 12:25:35 PM +0100 »

Every 'revew' ive seen so far is just highlighting the new features in the game, not an actual review as such. I think its the sign of the times that its aiming at the popular game franchises like Forza and GT. Its all about audience size.

The main complaint from me would be the lack of triple support, which I believe is properly supported in this.

And every review video seems to have the AI set really low!
« Last Edit: September 19, 2017, 12:33:44 PM +0100 by spanner » Logged

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« Reply #24 on: September 21, 2017, 07:29:26 PM +0100 »

Wowza  Shocked

https://youtu.be/abEVuRoylBk
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« Reply #25 on: September 22, 2017, 09:47:35 AM +0100 »

Downloaded the top end variant of this last night, and had a go at a lap of Long Beach with an escort.
this morning.

1st impression - Arcade game - delete immediately.

Could not do a proper lap because I couldn't find the right turn hairpin at the end of the start finish straight
so much eye candy, and low frame rate spoiled it rather, the car felt like Mario karts

I will spend some time with other cars, and change graphic detail etc, but 1st rushed test didn't
leave me wanting to bother.

Only good thing was that it configured my wheel itself, and gears etc all just worked.
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« Reply #26 on: September 22, 2017, 09:53:09 AM +0100 »

mmm too bad. Thanks for your impressions. Could have been the new king of the hill, but it needs to have physics on par with AC/RF2 to get space on my hard drive.

Anyone else here got PC2 already?
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« Reply #27 on: September 22, 2017, 12:41:25 PM +0100 »

My big fear is it will be arcadey especially as it seems console led and whilst most vids so far looked impressive there were also some arcadey looking car movements in some clips. I just find it hard to believe they could accurately configure the physics for so many cars and such different cars too   Undecided
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« Reply #28 on: September 22, 2017, 03:59:41 PM +0100 »

My big fear is it will be arcadey especially as it seems console led and whilst most vids so far looked impressive there were also some arcadey looking car movements in some clips. I just find it hard to believe they could accurately configure the physics for so many cars and such different cars too   Undecided

Seems there is a big difference between the phsyics quality of all the cars. Some feel great, some feel rubbish. Most people tend to compare the game with things like Forza and Gran Turismo and it seems to be a lot similar to PC1, from what I've been told in reviews so far.

I'm going to test it myself and see how it is.
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« Reply #29 on: September 22, 2017, 05:05:56 PM +0100 »

Lol how about picking a car and track you know!

I'm going in expecting it to be pretty similar to PC1 personally.

Downloaded the top end variant of this last night, and had a go at a lap of Long Beach with an escort.
this morning.

1st impression - Arcade game - delete immediately.

Could not do a proper lap because I couldn't find the right turn hairpin at the end of the start finish straight
so much eye candy, and low frame rate spoiled it rather, the car felt like Mario karts

I will spend some time with other cars, and change graphic detail etc, but 1st rushed test didn't
leave me wanting to bother.

Only good thing was that it configured my wheel itself, and gears etc all just worked.
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