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Author Topic: Assetto Corsa Competizione - The official Blancpain GT Series Game announced  (Read 9014 times)
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nfsw55
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« Reply #270 on: October 22, 2019, 10:22:38 PM +0100 »

At least triples are now properly supported
They are? I’ve not seen any v1.1 game change posts. Are you on beta team? Did I miss a post? Only seen updates about tracks and cars.

They announced this some days ago on social media and today alot of sim-youtubers were allowed to share their first impressions on v1.1.
Have a look at this:
https://www.youtube.com/watch?v=Tq6QirjMvX8&feature=share&fbclid=IwAR2tiODEpuU4_1ps0VPcWjvTzHamv4KQ8D_zylE_YDImvlak8q4tBFnJPIw

Instead of single rendering for all three screens there's now triple rendering for each screen.
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Simon Gymer
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« Reply #271 on: October 23, 2019, 08:40:00 AM +0100 »

I can't see anywhere it says they will support triple screen, but certainly people are talking about it.

I hope it's true as it will make a big difference for me. Smiley
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« Reply #272 on: October 23, 2019, 11:05:41 AM +0100 »

Update 1.1 out now, changelog:

GENERAL:
- Added Audi R8 LMS Evo.
- Added Lamborghini Huracán GT3 Evo.
- Added Honda NSX GT3 Evo.
- Added Aston Martin AMR V8 Vantage GT3.
- Added Porsche 911 GT3 R (991.2).
- Added McLaren 720S GT3 bonus content as part of the McLaren Shadow Project.
NOTE: the car has its BoP set based on the 2019 season tests and is playable with the rest of the content.
- Added Zandvoort Circuit.
- Added 2019 Blancpain GT Championship entries.
- First implementation of triple screen rendering.
NOTE: supports application with Surround mode on and off. Triple rendering properties can be adjusted in the View Settings ingame.
- Reduced FMod CPU occupation over time (mainly with external cameras and chasecam).
- Performance optimizations in cloudy, rainy and night conditions.
- Barcelona 2019 surface grip (slightly slower).
- Silverstone 2019 surface grip adjustments (around 2 seconds slower).
- Paul Ricard 2019 surface grip (around 1 second faster).
- Spa 2019 surface grip (small difference).
- Brake pressure added to shared memory.
- Fixed car model name in shared memory
- FuelEstimatedLaps added in shared memory.
- TrackStatus added to shared memory.
NOTE: shared memory/API documentation is updated, please see the relevant topic on the support forum.

GAMEPLAY:
- Added 2019 Championship season.
- Added possibility to play with more AI opponents on tracks with large pitlanes (notably Spa).
NOTE: grid sizes still depend on the available pit slots for each track and the Cup type selected.
E.g.: Sprint Cup fields are still limited in size to their real-life counterpart.
- Fixed a bug when only the first session of a weekend had correct track wetness.
- Championship weekends now include 2 practice sessions.
- Fixed 3H race driver stint strategy bug.
- Fixed strategy bug for mandatory pit with irregular driver crew.
- Fixed automatic driver cycle in endurance races.
- Various fixes for replay tyre radius/wheel speed (smoke particles and disc glow were not visible in certain situations).
- Fixed valid mandatory pitstop if tyreset is not changed.
- Forced auto save replay after an MP race when the car is stopped.
- Fixed pit strategy selector update issues in the car setup page.
- Driver skills updated based on 2019 results and added skills for new drivers.
- Fixed old replay HUD shortcut overriding the new FFWD and slow motion system.
- Potential fix for SP replay autosave on quit game.
- Fixed autosave replay during the limbo page.
- Autosave replay shows a message before the saving itself.
- Potential fix for Custom Race limbo page crash.
- Pitstops are now enabled in Free Practice and Qualifying sessions.

UI/HUD:
- UI car selection no longer jumps around when selecting different game modes.
NOTE: if there's an unavailable entry when changing game modes, a new selection is made to match the previous selection as close as possible.
- Default single player selections and settings revised.
- All-new track selection screen.
- Added pit animation toggle in General settings.
- Interactive showroom in car selection screen: zoom, pan, rotate, remember last position.
- Initial implementation of gamepad/keyboard control of showroom camera:
default controls for gamepad: right thumbstick view control, triggers zoom
default controls for keyboard: comma/period/a/z, left/right/up/down
hide UI: scroll button.
- Warning popup when selecting more than 29 opponents.
NOTE: playing with a high number of AI cars requires significant computing power and is not recommended/supported on low and mid-range configurations.
- Default showroom angle changed to spotter guide view in the car selection screen.
- Increased PP gamma for car preview images to match showroom brightness.
- Fixed Special Event season and car selection overwriting single-player page selection history.
- Added FPS cap to the menu screens to limit GPU load.
- Added option in Video Settings to enable/disable the UI FPS cap.
- Messages for manual and automatic replay saving.
- Added option to disable the flashing pit markers when pit animations are enabled for added immersion.
- FFB frequency option exposed in the Controls settings.
- Triple screen mode added to Video Options.
- Triple screen parameters added to View Settings.
- Added gaining/losing time split messages.
- Standings and realtime widgets (HUD, broadcast, pit page) now have a "mandatory pitstop(s) left" indicator for each car.
- Timetable laps are now accessible for the current and previous sessions, both in SP and MP.
- Distance, Height and Pitch parameters can now be set at 0.5 intervals in View Settings.
- Adjustable HUD boundaries exposed in HUD Options.
GENERAL NOTE: due to the significant restructuring of the user interface, it is recommended to delete your docs/ACC/Config/menuSettings.json file after installing the latest update.

GRAPHICS:
- All-new pitstop animation.
- Disabled advanced sharpen filter in TV/F7/Heli cameras.
- Sharpness set to 0 and sharpen filter disabled if antialiasing type is set to FXAA.
- Revised wiper animation system - particularly to fix the abrupt jump when the player stopped the wiper while any vibration or g-force movement was active.
- Added Car LOD setting to Video options.
NOTE: higher value - delayed LOD switch, lower value - more aggressive LOD switch. 70% equals the old default.
- Fixed nameplate bloom at night.
- Brake pressure/temperature added to car displays.

PHYSICS:
- Brand new aerodynamic slipstream simulation. Vortices created by leading car affect airflow that influences both leading and following car in drag and downforce. Leading car will experience slightly lower drag and downforce, and the following car will experience less dynamic pressure that results in lower drag and lower downforce. Results are affected by conformity of diffuser and rear wing angle.
- Circuits have now different surface grip and tyre degradation for different seasons (2018 - 2019)
- Improvements on OOW (out of world) scenarios and AI collision box activation upon impact and tyre deflation.
NOTE: potential performance gain with high number of AI cars.
- Bentley 2019 homologation.
- Ferrari 2019 improvements. More wheel rates available for front and rear.
NOTE: you'll need to add 4-5 clicks at the front wheel rates of your old setups to have the same results
- Improvements in BoP and balance of Nissan GTR 2018, BMW M6.
- Fixed Audi R8 Monza and Paul Ricard wet presets lacking wet tyres.
- Tyre graining and blistering fine tuning.
- Brake temperature influence on tyres fine tuning.
- Improvements in FFB forces calculation.
- Sand traps FFB enhancement.
- Kerbs FFB enhancement.
- Fixes in setup strategy page.
- Fixes in setup automatic functionality in issues occurring from very stiff dampers and bumpstop gaps.
- Improved collisions to the ground.
- Fixed automatic gearbox not shifting in 1st with pit limiter.
- Fixed Mercedes-AMG occasionally starting session with broken suspension.

AUDIO:
- Added performance sector audio message compared to the personal best in qualifying sessions.
- Enabled audio messages about time gain/loss.
- Positional hit audio for track objects.
- Hit sound for destructible objects.
- Hit sound for small objects.
- Updated all tracks with hit sounds for track objects.
- Added starting comms to audio options.
- Fixed backfire audio.
- Added another car spotter filter (should be more quiet during continuous two-wide).

MULTIPLAYER/RATINGS:
- Adjusted the TR Rating to scale to 33 track medals.
- Added pitstop rules for non-public MP servers: mandatory pitstop count, pit window, max stint times, minimum driving time for swap situations.
- Fixed issue in Racecraft Rating on MP servers.
- Added (general) options to turn off Ratings and/or Statistic tracking in Singleplayer.
- Fix for remote cars collision object left on the track and causing crashes in MP.
- Potential fix for car sparks in replay and bottoming audio effect.
- Updated car selection in MP, now allows all entries of all seasons ("Free-for-all" mode).
- Added 2019 cars & tracks to backend, rating and statistics.
- Added 2019 tracks to server definitions. Using "nurburgring" as track will run in the BoP and track settings for 2018, "nurburgring_2019" will use the 2019 BoP and track data context.
- Drive button is now disabled until the last 30 seconds before session start, and a countdown progress bar is displayed.
- Driver Statistics can now be viewed in "Combined", "Singleplayer", "Multiplayer" modes.
- Increased stability to driver swap situations.
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Simon Gymer
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« Reply #273 on: October 23, 2019, 12:08:53 PM +0100 »

Awesome! Look forward to trying that out tonight!
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« Reply #274 on: October 23, 2019, 03:10:20 PM +0100 »

 Sad VR still the same old pile of rubbish, wont bother with it again, looks good on monitor, absolute rubbish in headset. A huge disappointment!!
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MaxVeloce
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« Reply #275 on: October 23, 2019, 09:09:45 PM +0100 »

Awesome! Look forward to trying that out tonight!
and then you can bitch about the FFB still,  but its not us or our setups,  because a real GT driver says the same thing  https://youtu.be/DbXgxVO1drA?t=449  and  https://youtu.be/DbXgxVO1drA?t=568


Sad VR still the same old pile of rubbish, wont bother with it again, looks good on monitor, absolute rubbish in headset. A huge disappointment!!
that's a shame  Sad



Will still download the update and try it myself at some point, but right now my rig is coming apart for upgrades so I can add the full motion system  Grin
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« Reply #276 on: October 23, 2019, 11:13:51 PM +0100 »

Spent a few hours on it tonight. Thank the mighty big fish in the sky, the triple screen rendering works! Some minor gripes about HUD positioning, for which they now give you some minor options configured in a wierd and hard to use way and the virtual mirror FOV needs fixing still, but they are minor things when the triple rendering means I can actually now judge turn in properly.

Changed my FF now to 100% gain, 10% min force, 100% dampening and 0% road effects, which seems to work better than before (still not as good as AC though).

Of course many little things I'd like changed, but hoorah for triple rendering.
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« Reply #277 on: October 24, 2019, 08:07:32 AM +0100 »

but right now my rig is coming apart for upgrades so I can add the full motion system  Grin
Nice, fancy spilling the beans on what you've opted for?
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MaxVeloce
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« Reply #278 on: October 24, 2019, 05:56:10 PM +0100 »

got to say, ACC does look great on triples now https://www.youtube.com/watch?v=6hNRo2hMxd4 , roll on 3080ti so it can look that good in VR  Tongue



Nice, fancy spilling the beans on what you've opted for?
Adding https://opensfx.com to what I have now,   I'll make a thread for it when I get a little further...
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Mark J
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« Reply #279 on: November 04, 2019, 10:02:13 AM +0000 »

Surprised you guys didnt run an ACC race in my absence  Undecided as it seems to have received a lot of updates.

Is there enough interest in ACC to run a race bi-weekly with the upcoming F1 75 series? Feels like i am flogging a dead horse with this sim. if only 5 or 6 runners then its a no-go really.

Roll call:-

MJ (still willing to give it a go).
SRW
Shark
NFSW
Alfrance (occasionally)
« Last Edit: November 05, 2019, 12:37:57 PM +0000 by Mark J » Logged

MaxVeloce
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« Reply #280 on: November 04, 2019, 12:30:13 PM +0000 »

I'm out, my superwide screen met an untimely end while rebuilding my rig, so no ACC for me until they improve VR...
« Last Edit: November 04, 2019, 12:37:43 PM +0000 by MaxVeloce » Logged
SRW
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« Reply #281 on: November 04, 2019, 12:39:24 PM +0000 »

Surprised you guys didnt run an ACC race in my absence  Undecided as it seems to have received a lot of updates.

Is there enough interest in ACC to run a race bi-weekly with the upcoming F1 75 series? Feels like i am flogging a dead horse with this sim. if only 5 or 6 runners then its a no-go really.

Roll call:-

MJ (still willing to give it a go).

I am up for some ACC
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Simon Gymer
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« Reply #282 on: November 04, 2019, 07:26:27 PM +0000 »

Me I will do ACC. Been doing the career mode for the time being.
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« Reply #283 on: November 04, 2019, 07:54:36 PM +0000 »

It might have had a load of updates but it's still unusable in VR. Given up on it.
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nfsw55
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« Reply #284 on: November 04, 2019, 10:21:39 PM +0000 »

Surprised you guys didnt run an ACC race in my absence  Undecided as it seems to have received a lot of updates.

Is there enough interest in ACC to run a race bi-weekly with the upcoming F1 75 series? Feels like i am flogging a dead horse with this sim. if only 5 or 6 runners then its a no-go really.

Roll call:-

MJ (still willing to give it a go).

I am up for some ACC

Me too
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