Mark J
Incident Moderators
Hero Member
Posts: 10378
Legend in his own lunchtime
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« Reply #60 on: October 06, 2018, 04:37:26 PM +0100 » |
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I’m a realism buff too Fabri, the damage ratio was lowered a while back to encourage people to keep racing rather than quit early after a brush with a barrier or other car.
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Sutol
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« Reply #61 on: October 06, 2018, 04:39:28 PM +0100 » |
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In reality there are L1 incidents but not like we get on AC. Perhaps the collision physics are still not right.
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Still learning so be patient
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kaifos
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« Reply #62 on: October 06, 2018, 04:54:19 PM +0100 » |
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To stop the usual early first lap/corner pile ups, could the percentage damage be turned up. This would make drivers more careful and let's face it closer to reality.
What if? Manual rolling start? Manual Rolling Start - Procedure (Server set to Standing Start, and Formation run manually): When all drivers are on the grid the timer countdown ends, the starting lights will go green or out (depending on the Sim). This signals the beginning of the Manual Formation Lap (Restarts due to the front row 'jumping the start' are discouraged. If the drivers are competent enough to be on Pole. then they should be competent enough to move off the line without incurring a penalty). During this lap, all cars should maintain a safe speed in single-file order for the entire lap. Use this time to heat the tires, and be aware that other drivers may be weaving and slowing. Pole Position will accelerate from apex of the final turn to officially start the race. No overtaking is allowed prior to the final corner, but from the exit of the final corner the race is 'Live' for all cars. The Start/Finish line has no bearing on the race start (other than counting the lap time as the cars cross it).
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FullMetalGasket
Director, AC
SimRacing.org.uk Staff
Hero Member
Posts: 4238
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« Reply #63 on: October 06, 2018, 05:12:20 PM +0100 » |
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I struggle to describe my hatred of rolling starts without swearing. The V8 races are epic apart from having to baby around for a lap, I'm already dreading Bathurst and the painful first lap despite it being months away.
With the standard of drivers we have here we should have no excuse for dumbing it down that much, especially as racing on cold tires is such an important part of the various real world series that we're 'simulating'.
I also seem to remember the reason for our dropping damage to the current level was also because ac's damage model seemed a bit ott in the event of very minor collisions and would result in cars losing considerable speed for events that would have barely scratched the paint. I'd like to think that's been fixed now and we can use 100% if we should want to again.
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Mark J
Incident Moderators
Hero Member
Posts: 10378
Legend in his own lunchtime
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« Reply #64 on: October 06, 2018, 05:29:33 PM +0100 » |
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No rolling starts, especially for these cars. Im going to nudge it up to 80% and see how it goes for the next round. At least Silverstone is nice and wide
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Baikal
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« Reply #65 on: October 06, 2018, 05:42:37 PM +0100 » |
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No No 100 percents, FMG. Lets be as usualy , 70. It's optimal. All experiments in 100 percents returned to optimum 70 at the end. BTW 4th corner in Vallelunga was caused many crashes all the time, but its not norma for UKAC core pilots. About rolling starts. Again, tyres in TCR cars are still manageble in cold stage, gripy. Needs only have a correct brake balance in start , to be accurate and thinking wise and twise. Lets all be as is , imho. PS. But would ask referee to watch 1st laps accidents without pilot reports and to be rigid here.
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« Last Edit: October 06, 2018, 05:52:57 PM +0100 by Baikal »
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______________ Pink Floyd. It's forever.
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Jeffrey
Director, AC
SimRacing.org.uk Staff
Hero Member
Posts: 7029
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« Reply #66 on: October 06, 2018, 06:01:42 PM +0100 » |
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I'm fine with upping the damage, but it will not stop lap 1 incidents. People will still make mistakes which can even be caused by lag, frame drops or collision models. With higher damage, the victim will be punished twice, losing positions and having to continue with a much slower car. I think it will cause more DNF's and not fix a lot. I didn't see any incident which were caused by a "win in first lap" attitude.
One thing I would like to be forced, is people not running with their lights on as it's much harder to read the brake lights that way.
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Baikal
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« Reply #67 on: October 06, 2018, 06:25:34 PM +0100 » |
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One thing I would like to be forced, is people not running with their lights on as it's much harder to read the brake lights that way.
Same here. I hate to be in back of car in which lights is ON . Its more harder to see "addition", sometimes more smaller, brake lights turning to On.. When the cars back panel in off completely- for me very easy to see her brake lights even they are small. Because of that i prefer not to have lights on in races in my car. But lights system in Kunos still have a bugs in session changing when lights turns On it time you don't want. So, its not a big problem here imo.
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« Last Edit: October 06, 2018, 06:36:44 PM +0100 by Baikal »
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______________ Pink Floyd. It's forever.
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Simon Gymer
Former Moderators
Hero Member
Posts: 9021
Cool Bite
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« Reply #68 on: October 06, 2018, 06:56:22 PM +0100 » |
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I'm a fan of 100% damage personally. First race it's run you will get same incidents. After that you will get fewer and fewer as people learn to adapt to driving less aggressively. If people don't finish, boo hoo. Depends how much you care about reducing incidents versus people having a fun race. If the latter than leave it as is, if not then whack it up. One thing I would like to be forced, is people not running with their lights on as it's much harder to read the brake lights that way.
I can't even tell if my lights are on or not, so not sure how you would enforce that. There is no lights on indicator in the HUD and I can't see the dash as the view on triples is too far forward to see any of it. Plus it's EU regulations to have running lights on isn't it.
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Intel I7-4790K @ 4.0Ghz MSI NVidia 2080 Ti Gaming X TRIO 16GB DDR3 2400Mhz 3x 1920x1080 27" monitors Thrustmaster T300GTE Wheel + T3PA Pro Pedals
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Mark J
Incident Moderators
Hero Member
Posts: 10378
Legend in his own lunchtime
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« Reply #69 on: October 07, 2018, 09:56:04 AM +0100 » |
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No reason for anyone to have their lights on except for maybe when on a flying lap in qually. Plus the fact you have to physically turn them on means some must be doing it by choice So no lights during the race please!
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« Last Edit: October 07, 2018, 10:38:06 AM +0100 by Mark J »
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Bob
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« Reply #70 on: October 07, 2018, 10:17:03 AM +0100 » |
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Mark J
Incident Moderators
Hero Member
Posts: 10378
Legend in his own lunchtime
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« Reply #71 on: October 07, 2018, 10:39:07 AM +0100 » |
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You must have last years McLaren engines in your Honda
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Itamar Yativ
Newbie
Posts: 25
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« Reply #72 on: October 07, 2018, 09:44:34 PM +0100 » |
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Personally, I'm looking for the most 'realistic' environment. So, 100% damage yes, more severe punishment yes, etc etc...
But, I believe everyone here want the racing to be fair overall and fun. So, like Jeffrey said, high damage can be very cruel to the victims. High punishments can scare friends to try and we will end up doing one long grid doing nothing throughout the race and finally with no one to race with.
I think we need to find the 'right formula' (and stay away from F1 rules...). Something in between.
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Mark J
Incident Moderators
Hero Member
Posts: 10378
Legend in his own lunchtime
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« Reply #74 on: October 08, 2018, 09:26:00 AM +0100 » |
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So was the 100% damage thing ever fixed by Kunos? I had forgotten that it was because of the weird damage modelling at the time. But there were numerous patches and fixes since those days so not sure where we stand on it now. I have upped it to 80% anyway for Silverstone, so we can incrementally increase it as necessary over following rounds if it goes well enough.
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