The Spirit of British SimRacing   

Read this first!    
 
nonchalant-unilinear
April 20, 2024, 03:22:14 AM +0100 *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
Series
Recent
Forthcoming
News: Upcoming Events are as follows: 1 - RRE/AC/ACC Sunday - No event ; 2 - GTL Monday - No event 3 - AC Wed - No event 4 - RRE Thursday - No event

RACE SERIES KEY A19=Assetto Corsa, E10=Raceroom Experience, L23=UKGTL GT Legends, LN2=Legacy NoGrip GT Legends, LNE1=Legacy NoGrip GT Legends Endurance races
 
  Start Here      Home   Help Search Calendar Login Register     LM2 Replays Rules Links Circuits Teams  
Linked Events
  • A13 Vallelunga: October 03, 2018
October 03, 2018, 08:00:00 PM +0100 - Vallelunga (2003-2004) - UKAC Season 13 TCR Series
Driver
 Team
Nat. Make Model Class Qualifying Race
Tyres Pos Time/Gap Pos Time/Gap Laps Stops Best Retirement
reason
Ballast
FullMetalGasket
 Black Night Racing
SEAT León {unknown} 1 1:14.538
---
1 20:12.995
---
16 1:14.766
---
Hankook  
Jeffrey
 
Honda Civic TCR TCR 3 +0.210
---
2 +0.613
---
16 1:14.757
---
Hankook  
Itamar Yativ
 CORE Racing
Subaru WRX TCR TCR 2 +0.198
---
3 +1.221
---
16 1:14.925
---
Hankook  
Fabri Fibra
 Magnesium Team
VW Golf TCR TCR 4 +0.419
---
4 +7.993
---
16 1:15.255
---
Hankook  
KDiesel
 
Alfa Romeo Giulietta TCR TCR 9 +1.004
---
5 +15.342
---
16 1:15.494
---
Hankook  
Stefan aka Postal
 Legends Racing
Alfa Romeo Giulietta TCR TCR 11 +1.204
---
6 +16.139
---
16 1:15.596
---
Hankook  
nfsw55
 
Alfa Romeo Giulietta TCR TCR 7 +0.522
---
7 (+2) +18.150
---
16 1:15.365
---
Hankook  
Manteos
 Virtual Drivers Alliance
Honda Civic TCR TCR 8 +0.800
---
8 +19.217
---
16 1:15.569
---
Hankook  
Mark J
 Legends Racing
Alfa Romeo Giulietta TCR TCR 10 +1.090
---
9 +30.194
---
16 1:15.708
---
Hankook  
Simon Gymer
 Team Shark
Mercedes A45 AMG TCR TCR 19 +2.062
---
10 +38.681
---
16 1:15.900
---
Hankook  
spanner
 Prodigy Racing
VW Golf TCR TCR 14 +1.358
---
11 +39.805
---
16 1:15.802
---
Hankook  
picnic
 Team Shark
Subaru WRX TCR TCR 12 +1.344
---
12 +40.859
---
16 1:15.997
---
Hankook  
kaifos
 HDR Racing
VW Golf TCR TCR 6 +0.508
---
13 +41.601
---
16 1:15.378
---
Hankook  
phspok
 Team Pseudo Racing
Mercedes A45 AMG TCR TCR 20 +2.177
---
14 +44.694
---
16 1:16.973
---
Hankook  
Syd Drake
 Drake Racing
Audi RS3 TCR TCR 15 +1.470
---
15 +49.527
---
16 1:16.754
---
Hankook  
Baikal
 
Subaru WRX TCR TCR 5 +0.483
---
16 +51.725
---
16 1:15.547
---
Hankook  
L4de
 
Opel Astra TCR TCR 18 +1.944
---
17 +51.982
---
16 1:16.939
---
Hankook  
Sutol
 
Honda Civic TCR TCR 16 +1.479
---
18 +54.530
---
16 1:16.305
---
Hankook  
frex
 Kerb Crawlers
Opel Astra TCR TCR 13 +1.354
---
19 +55.298
---
16 1:16.447
---
Hankook  
SRW
 Prodigy Racing
Ford Focus TCR TCR 20 +1L
---
15 1:18.167
---
Hankook  
Bob
 WSL Racing Team
Honda Civic TCR TCR 17 +1.898
---
21 +11L
---
5 1:16.122
---
Hankook  

Moderator's Report

Server replay time: 0

RACE 1, TURN 1, LAP 4.

As the field head down towards turn 4, nsfw appears to leave his braking too late on cold tyres and brakes and hits Baikal from behind. This pushes Baikal into Kai and causes collisions with at least 4 cars and causes others to leave the track to avoid the pile up resulting in many lost race positions, whilst nfsw is able to continue on completely un-scathed.

SimRacing.org.uk Lap Records
Assetto Corsa
{unknown}
1:14.538
---
FullMetalGasket
Qualifying
SEAT LeónOctober 03, 2018, 08:00:00 PM +0100
A13
Assetto Corsa
{unknown}
1:14.766
---
FullMetalGasket
Race
SEAT LeónOctober 03, 2018, 08:00:00 PM +0100
A13
Assetto Corsa
TCR
1:14.736
---
Itamar Yativ
Qualifying
Subaru WRX TCROctober 03, 2018, 08:00:00 PM +0100
A13
Assetto Corsa
TCR
1:14.757
---
Jeffrey
Race
Honda Civic TCROctober 03, 2018, 08:00:00 PM +0100
A13
October 03, 2018, 09:00:00 PM +0100 - Vallelunga (2003-2004) - UKAC Season 13 TCR Series
Driver
 Team
Nat. Make Model Class Qualifying Race
Tyres Pos Time/Gap Pos Time/Gap Laps Stops Best Retirement
reason
Ballast
Jeffrey
 
Honda Civic TCR TCR 4 1 20:20.596
---
16 1:15.099
---
Hankook  
nfsw55
 
Alfa Romeo Giulietta TCR TCR 9 2 +8.779
---
16 1:15.549
---
Hankook  
kaifos
 HDR Racing
VW Golf TCR TCR 13 3 +8.892
---
16 1:15.305
---
Hankook  
Simon Gymer
 Team Shark
Mercedes A45 AMG TCR TCR 1 4 +9.483
---
16 1:15.805
---
Hankook  
Manteos
 Virtual Drivers Alliance
Honda Civic TCR TCR 10 5 +9.900
---
16 1:15.261
---
Hankook  
Fabri Fibra
 Magnesium Team
VW Golf TCR TCR 6 6 +10.182
---
16 1:15.334
---
Hankook  
Stefan aka Postal
 Legends Racing
Alfa Romeo Giulietta TCR TCR 8 7 +12.943
---
16 1:15.566
---
Hankook  
KDiesel
 
Alfa Romeo Giulietta TCR TCR 7 8 +15.198
---
16 1:15.542
---
Hankook  
Itamar Yativ
 CORE Racing
Subaru WRX TCR TCR 5 9 +18.007
---
16 1:15.211
---
Hankook  
FullMetalGasket
 Black Night Racing
SEAT León {unknown} 3 10 +19.895
---
16 1:14.917
---
Hankook  
spanner
 Prodigy Racing
VW Golf TCR TCR 11 11 (+2) +26.288
---
16 1:15.844
---
Hankook  
Baikal
 
Subaru WRX TCR TCR 16 12 +26.546
---
16 1:15.463
---
Hankook  
Sutol
 
Honda Civic TCR TCR 18 13 +28.765
---
16 1:16.101
---
Hankook  
Mark J
 Legends Racing
Alfa Romeo Giulietta TCR TCR 2 14 +29.658
---
16 1:15.627
---
Hankook  
phspok
 Team Pseudo Racing
Mercedes A45 AMG TCR TCR 14 15 +52.946
---
16 1:16.518
---
Hankook  
SRW
 Prodigy Racing
Ford Focus TCR TCR 20 16 +1:04.220
---
16 1:17.773
---
Hankook  
Syd Drake
 Drake Racing
Audi RS3 TCR TCR 15 17 +1:04.638
---
16 1:16.552
---
Hankook  
frex
 Kerb Crawlers
Opel Astra TCR TCR 19 18 +1:05.206
---
16 1:15.935
---
Hankook  
Bob
 WSL Racing Team
Honda Civic TCR TCR 21 19 +3L
---
13 1:15.962
---
Hankook  
picnic
 Team Shark
Subaru WRX TCR TCR 12 20 +12L
---
4 1:16.594
---
Hankook  
L4de
 
Opel Astra TCR TCR 17 DNS ---
---
Hankook  

Moderator's Report

Server replay time: 0

RACE 2, LAP 1, TURN 4.

1:30:13 As the field head down to turn 4, both Kimi and Stefan both appear to leave their braking too late on cold tyres. They both lock up and converge into each other causing another multi car incident.
Warning to both to use more caution on lap1.


Server replay time: 0

RACE 2, TURN "Semarforo"

1:35:50 Spanner runs very wide under braking for Semarforo right hander. Kimi takes the inside line and maintains the racing line, which with the nature of a fwd car means his car runs out to the left before swinging back across right for the left hand hairpin following. Spanner should have conceded the position from his mistake but aimed diagonally right from his wide position and hit Kimis car in the side, whereby they locked together and left the track losing a few positions. Kimi could have left a little more room but most drivers would assume the corner theirs after seeing a car go that wide.

Pages: 1 ... 3 4 [5] 6
  Print  
Author Topic: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3  (Read 4270 times)
0 Members and 1 Guest are viewing this topic.
Mark J
Incident Moderators
Hero Member
****
Posts: 10378


Legend in his own lunchtime


View Profile
« Reply #60 on: October 06, 2018, 04:37:26 PM +0100 »

I’m a realism buff too Fabri, the damage ratio was lowered a while back to encourage people to keep racing rather than quit early after a brush with a barrier or other car.
Logged

Sutol
Full Member
***
Posts: 245


View Profile
« Reply #61 on: October 06, 2018, 04:39:28 PM +0100 »

In reality there are L1 incidents but not like we get on AC. Perhaps the collision physics are still not right.
Logged

Still learning so be patient
kaifos
Jr. Member
**
Posts: 52


View Profile
« Reply #62 on: October 06, 2018, 04:54:19 PM +0100 »

To stop the usual early first lap/corner pile ups, could the percentage damage be turned up. This would make drivers more careful and let's face it closer to reality.

What if?  Manual rolling start?

 Manual Rolling Start - Procedure (Server set to Standing Start, and Formation run manually):
When all drivers are on the grid the timer countdown ends, the starting lights will go green or out (depending on the Sim). This signals the beginning of the Manual Formation Lap (Restarts due to the front row 'jumping the start' are discouraged. If the drivers are competent enough to be on Pole. then they should be competent enough to move off the line without incurring a penalty).
During this lap, all cars should maintain a safe speed in single-file order for the entire lap.
Use this time to heat the tires, and be aware that other drivers may be weaving and slowing.
Pole Position will accelerate from apex of the final turn to officially start the race.
No overtaking is allowed prior to the final corner, but from the exit of the final corner the race is 'Live' for all cars. The Start/Finish line has no bearing on the race start (other than counting the lap time as the cars cross it).
Logged
FullMetalGasket
Director, AC
SimRacing.org.uk Staff
Hero Member
****
Posts: 4238



View Profile
« Reply #63 on: October 06, 2018, 05:12:20 PM +0100 »

I struggle to describe my hatred of rolling starts without swearing.
The V8 races are epic apart from having to baby around for a lap, I'm already dreading Bathurst and the painful first lap despite it being months away.

With the standard of drivers we have here we should have no excuse for dumbing it down that much, especially as racing on cold tires is such an important part of the various real world series that we're 'simulating'.

I also seem to remember the reason for our dropping damage to the current level was also because ac's damage model seemed a bit ott in the event of very minor collisions and would result in cars losing considerable speed for events that would have barely scratched the paint.
I'd like to think that's been fixed now and we can use 100% if we should want to again.
Logged
Mark J
Incident Moderators
Hero Member
****
Posts: 10378


Legend in his own lunchtime


View Profile
« Reply #64 on: October 06, 2018, 05:29:33 PM +0100 »

No rolling starts, especially for these cars.

Im going to nudge it up to 80% and see how it goes for the next round.

At least Silverstone is nice and wide  Grin
Logged

Baikal
Full Member
***
Posts: 859


View Profile
« Reply #65 on: October 06, 2018, 05:42:37 PM +0100 »

No No 100 percents, FMG. Lets be as usualy , 70. It's optimal. All experiments in 100 percents  returned to optimum 70 at the end.
BTW 4th corner in Vallelunga was caused many crashes all the time, but its not norma for UKAC core pilots. Wink
About rolling starts. Again, tyres in TCR cars are still manageble in cold stage, gripy. Needs only have a correct brake balance in start , to be accurate and thinking wise and twise.
Lets all be as is , imho.
PS. But would ask referee to watch 1st laps accidents without pilot reports and to be  rigid here.  Smiley
« Last Edit: October 06, 2018, 05:52:57 PM +0100 by Baikal » Logged

______________
Pink Floyd. It's forever.
Jeffrey
Director, AC
SimRacing.org.uk Staff
Hero Member
****
Posts: 7029


View Profile
« Reply #66 on: October 06, 2018, 06:01:42 PM +0100 »

I'm fine with upping the damage, but it will not stop lap 1 incidents. People will still make mistakes which can even be caused by lag, frame drops or collision models. With higher damage, the victim will be punished twice, losing positions and having to continue with a much slower car.
I think it will cause more DNF's and not fix a lot. I didn't see any incident which were caused by a "win in first lap" attitude.

One thing I would like to be forced, is people not running with their lights on as it's much harder to read the brake lights that way.
Logged
Baikal
Full Member
***
Posts: 859


View Profile
« Reply #67 on: October 06, 2018, 06:25:34 PM +0100 »

One thing I would like to be forced, is people not running with their lights on as it's much harder to read the brake lights that way.
Same here. I hate to be in back of car in which lights is ON . Its more harder to see "addition", sometimes more smaller, brake lights turning to On.. When the cars back panel in off completely- for me very easy to see her brake lights even they are small.
Because of that i prefer not to have lights on in races in my car.
But lights system in Kunos still have a bugs in session changing when lights turns On it time you don't want. So, its not a big problem here imo.   
« Last Edit: October 06, 2018, 06:36:44 PM +0100 by Baikal » Logged

______________
Pink Floyd. It's forever.
Simon Gymer
Former Moderators
Hero Member
**
Posts: 9021

Cool Bite


View Profile WWW
« Reply #68 on: October 06, 2018, 06:56:22 PM +0100 »

I'm a fan of 100% damage personally. First race it's run you will get same incidents. After that you will get fewer and fewer as people learn to adapt to driving less aggressively. If people don't finish, boo hoo. Depends how much you care about reducing incidents versus people having a fun race. If the latter than leave it as is, if not then whack it up.

One thing I would like to be forced, is people not running with their lights on as it's much harder to read the brake lights that way.
I can't even tell if my lights are on or not, so not sure how you would enforce that. There is no lights on indicator in the HUD and I can't see the dash as the view on triples is too far forward to see any of it. Plus it's EU regulations to have running lights on isn't it.  Kiss Wink angel
Logged

Intel I7-4790K @ 4.0Ghz
MSI NVidia 2080 Ti Gaming X TRIO
16GB DDR3 2400Mhz
3x 1920x1080 27" monitors
Thrustmaster T300GTE Wheel + T3PA Pro Pedals
Mark J
Incident Moderators
Hero Member
****
Posts: 10378


Legend in his own lunchtime


View Profile
« Reply #69 on: October 07, 2018, 09:56:04 AM +0100 »

No reason for anyone to have their lights on except for maybe when on a flying lap in qually. Plus the fact you have to physically turn them on means some must be doing it by choice  Undecided
So no lights during the race please!
« Last Edit: October 07, 2018, 10:38:06 AM +0100 by Mark J » Logged

Bob
Full Member
***
Posts: 723


View Profile
« Reply #70 on: October 07, 2018, 10:17:03 AM +0100 »

 Grin turn damage to zero please, I toasted the lump in both races  thumbup2 thumbup2 thumbup2
Logged
Mark J
Incident Moderators
Hero Member
****
Posts: 10378


Legend in his own lunchtime


View Profile
« Reply #71 on: October 07, 2018, 10:39:07 AM +0100 »

Grin turn damage to zero please, I toasted the lump in both races  thumbup2 thumbup2 thumbup2

You must have last years McLaren engines in your Honda  Grin
Logged

Itamar Yativ
Newbie
*
Posts: 25


View Profile
« Reply #72 on: October 07, 2018, 09:44:34 PM +0100 »

Personally, I'm looking for the most 'realistic' environment.
So, 100% damage yes, more severe punishment yes, etc etc...

But, I believe everyone here want the racing to be fair overall and fun. So, like Jeffrey said, high damage can be very cruel to the victims. High punishments can scare friends to try and we will end up doing one long grid doing nothing throughout the race and finally with no one to race with.

I think we need to find the 'right formula' (and stay away from F1 rules...).  Something in between.
Logged
Stefan aka Postal
Full Member
***
Posts: 1408

Team Legends


View Profile
« Reply #73 on: October 08, 2018, 08:05:38 AM +0100 »

Race 2 replay
https://www.youtube.com/watch?v=VZgHoCRJn50&t=19s


First heat didn't load to youtube properly. Will try again tonight.
Logged

School is important, but race cars are importanter
Mark J
Incident Moderators
Hero Member
****
Posts: 10378


Legend in his own lunchtime


View Profile
« Reply #74 on: October 08, 2018, 09:26:00 AM +0100 »

So was the 100% damage thing ever fixed by Kunos? I had forgotten that it was because of the weird damage modelling at the time. But there were numerous patches and fixes since those days so not sure where we stand on it now.
I have upped it to 80% anyway for Silverstone, so we can incrementally increase it as necessary over following rounds if it goes well enough.
Logged

Pages: 1 ... 3 4 [5] 6
  Print  
 
Jump to:  

Hosted by DaveGymer.com
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.437 seconds with 83 queries.