SRW
Sunday Supremo
SimRacing.org.uk Staff
Sr. Member
Posts: 2111
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« on: December 30, 2018, 10:57:41 AM +0000 » |
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Password: see above(2) Driver lists can be found on the championship standings pagePractise: 19:45 (45 mins) Qual: 20:30 (15 mins)Race: 20:45 (40 minutes) Cars allowed: Holden Commodore Ford Falcon Nissan AltimaYou will require the following Mod's installed on your PC: V8SCORSAhttps://www.dropbox.com/s/d6kfpgno5m1ytdn/V8s.rar?dl=0 (The 4K 2018 version with the 1.1 patch)b]
Track: http://www.mediafire.com/file/sgv7audejyrad2d/oran_park.rar
Time of Day Setting: 14:00 Weather: Clear Start: Rolling Tyre wear: Normal Fuel consumption: normal Pit-stops: 1 pitstop for fuel or tyres to be taken after the first 10 mins and before the last 10 mins
Ballast:
not being used as we cannot get it to work consistently
Server track settings: SESSION_START=100 RANDOMNESS=0 LAP_GAIN=0 SESSION_TRANSFER=N/a
Damage: 70%
Password: see above
PLP App - Not used in this series. Cutting will be monitored on replay and penalties issued for excessive cutting.
Notes: (1)PLP App - Not used in this event. Cutting will be monitored on replay and penalties issued for excessive cutting. (2)Please make sure you are fully aware of the SimRacing.org.uk Rules especially the rules about in-game chat messages. (3) Please exercise caution when pitting as some tracks have a speed limit. (4) Please follow the SROUK guidelines for using kerbs etc. Please keep 2 wheels on the track surface (kerbs do not count as track surface) Excessive cutting of corners will seen as cheating and the results may be altered to reflect this.
(5) Start procedure *It will be the pole sitter's responsibility to complete the first lap at a pace that allows the rest of the grid to follow comfortably *There should be no overtaking or hard accelerating/braking *Drivers should avoid getting too far behind or too close to the driver in front *Approximately 20 seconds before crossing the start line the pole sitter should slow down to a speed of no more than 50mph (80km/h) *Each following driver shall close up directly behind the driver in front also maintaining a speed of no more than 50mph (80km/h) *The pole sitter should maintain that speed until they cross the start line and then accelerate away to start the race (lap2) *Each following driver should only accelerate when the driver directly ahead does (they do not have to wait until crossing the start line) *No overtaking is allowed before crossing the start line at the completion of the formation lap [/quote]
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SRW
Sunday Supremo
SimRacing.org.uk Staff
Sr. Member
Posts: 2111
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« Reply #1 on: February 18, 2019, 10:57:03 PM +0000 » |
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Final round of the V8 supercars this Sunday
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Stefan aka Postal
Full Member
Posts: 1408
Team Legends
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« Reply #2 on: February 19, 2019, 08:14:07 AM +0000 » |
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Yes sir!
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School is important, but race cars are importanter
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Stefan aka Postal
Full Member
Posts: 1408
Team Legends
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« Reply #3 on: February 19, 2019, 08:15:09 AM +0000 » |
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Never seen or driven this track before. I hope it is good.
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School is important, but race cars are importanter
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SRW
Sunday Supremo
SimRacing.org.uk Staff
Sr. Member
Posts: 2111
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« Reply #4 on: February 23, 2019, 09:07:31 AM +0000 » |
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Its AC race weekend. Final round of the V8 series
The practice server is up and running
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phspok
Director, UKPnG
SimRacing.org.uk Staff
Hero Member
Posts: 6706
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« Reply #5 on: February 23, 2019, 02:17:32 PM +0000 » |
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I get a checksum error when joining. Usually that's a track or car difference I have dl/d the files using the home page links, and I still get the error Is the server on a different version?
Also, does everyone get the glass wall all along the white line for pit exit?
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The box said "Windows 2000 server or better" So I installed Solaris
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Stefan aka Postal
Full Member
Posts: 1408
Team Legends
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« Reply #6 on: February 23, 2019, 07:18:52 PM +0000 » |
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Indeed carefull exiting pit lane! Invisible wall on the White line andere on the left curb in the first kink!
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School is important, but race cars are importanter
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spanner
Director, AC
SimRacing.org.uk Staff
Hero Member
Posts: 6106
Team Prodigy - UKGTR/UKAC
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« Reply #7 on: February 23, 2019, 08:39:50 PM +0000 » |
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Err #Metoo
Just downloaded the file now and tried joining but get a checksum error.
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Learn to love the Pork Team Prodigy - Just like Team Oldie only younger, faster, less grey hair and kinder to the environment!
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SRW
Sunday Supremo
SimRacing.org.uk Staff
Sr. Member
Posts: 2111
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« Reply #8 on: February 23, 2019, 09:18:24 PM +0000 » |
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#metoo
I will see if the expert Picnic is about to have a look
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picnic
Director, Servers
SimRacing.org.uk Staff
Hero Member
Posts: 8114
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« Reply #9 on: February 23, 2019, 11:14:26 PM +0000 » |
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The track checks out so it must be the cars. I wonder if I have an older version here I will download it again but it might not be until mid afternoon tomorrow before I get a chance to do something with the files. I've replied to your PM SRW with a possible alternative solution.I've updated the files for the cars, hopefully it's ok now.
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« Last Edit: February 23, 2019, 11:28:31 PM +0000 by picnic »
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SRW
Sunday Supremo
SimRacing.org.uk Staff
Sr. Member
Posts: 2111
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« Reply #10 on: February 24, 2019, 11:17:37 AM +0000 » |
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The track checks out so it must be the cars. I wonder if I have an older version here I will download it again but it might not be until mid afternoon tomorrow before I get a chance to do something with the files. I've replied to your PM SRW with a possible alternative solution.I've updated the files for the cars, hopefully it's ok now. Thanks Picnic, just logged on and it works ok for me. With regards to the invisible walls.....
As previously stated the white blend line exiting the pits is an invisible wall. There is also a small white line on the kink before the first corner which will end your race if you hit it. This kink is near the racing line so you will need to give it a wide berth especially if you are side by side with another car. I have just found another small section of white line/invisible wall about 50 metres before the kink, but this is well off the racing line. I would advise everyone to find these before you do any practice. If anyone has any objections to using this track tonight, could you please shout out before 5pm. We could swap the track to Bahrain as most of us have it fresh in our minds from the last round.
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Stefan aka Postal
Full Member
Posts: 1408
Team Legends
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« Reply #11 on: February 24, 2019, 02:52:21 PM +0000 » |
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I don't have a problem with this track. That's said, i am out for diner tonight, so not excactly sure if i am able to make it tonight...
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School is important, but race cars are importanter
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FullMetalGasket
Director, AC
SimRacing.org.uk Staff
Hero Member
Posts: 4238
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« Reply #12 on: February 24, 2019, 03:28:20 PM +0000 » |
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I'm fine with running here, the tracks an utter blast in VR. Tbh the invisible wall in T1 isn't a major issue as I wouldn't want to be that close to the apex anyway. The bigger worry is the quicksand along the pit wall - normally i'd run right along it to T1, but am having to leave nearly a cars width spare.
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spanner
Director, AC
SimRacing.org.uk Staff
Hero Member
Posts: 6106
Team Prodigy - UKGTR/UKAC
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« Reply #13 on: February 24, 2019, 05:33:42 PM +0000 » |
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cant say i noticed anything in T1
Can we see these lines on the track?
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Learn to love the Pork Team Prodigy - Just like Team Oldie only younger, faster, less grey hair and kinder to the environment!
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FullMetalGasket
Director, AC
SimRacing.org.uk Staff
Hero Member
Posts: 4238
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« Reply #14 on: February 24, 2019, 06:42:41 PM +0000 » |
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The pit lane invisible wall runs the entire length of the white blend line. Technically we shouldn't be crossing that anyway I'm not quite sure where the one inside T1 is, but if you try and run across the kerb there it'll probably end your race. There's no visible sign of the sticky road I've found yet, but it's situated on the far right near to the start/finish line. So far I've used all of the road exciting the final corner without issue, and just let the car wander a bit back towards the center of the road straight after.
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